Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.28 @ 00:13:59 Player: Wyvric Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (110) 550 Value Destroyed (5593) 5593 Prototype IDs (22) 440 Alien Tech Used (4) 800 Bonus (11205) 11205 TOTAL SCORE: 26488 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2541 Follower Combat Kills 3691 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Destroyed MAIN.C Guards 500 Friendly Fire -127 Cogmind --------- Core Integrity 0/1600 Matter 35/300 Energy 95/100 System Corruption 21% Temperature Cool (4) Movement Core (200) Ox3 Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- Advanced Melee Analysis Suite Advanced Melee Analysis Suite Experimental Target Analyzer Zionite Weapon Casing > --- WEAPON (3) ------- Core Cannon > --- INVENTORY (4) ---- Shock Maul Force Lance Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Antigrav System Improved Linear Gravjet Combat Antigrav System Combat Antigrav System Experimental Gyrokinetic Inverter Cooled Linear Gravjet > --- UTILITY ---------- Large Storage Unit Large Storage Unit Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Experimental Target Analyzer Improved Core Analyzer Improved Cloaking Device Centrium Medium Armor Plating Phase Armor > --- WEAPON ----------- Core Cannon Force Lance > --- INVENTORY -------- Antigrav System Antigrav System Gyrokinetic Inverter Improved Antigrav System Improved Antigrav System Improved Stasis Canceller Z-Drone Bay 99-TNT's Nukerbomber Sigix Terminator Shock Maul Gravity Flail Sigix Corpse [Rating: 196] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Reactor Quantum Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Combat Antigrav System Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Enhanced Optical Array Protection Centrium Medium Armor Plating Artifact Phase Armor Weapon Rocket Launcher Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Rocket Launcher Impact Weapon Power Maul Slashing Weapon Molecular Scythe Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Tes Res Qua Acc Com Slots Evolved 18 | . . . 2 . . . 6 2 2 . . 2 . 2 . 2 . Power 2 | . . . . . . . . . . . . 1 . . . 1 . Propulsion 4 | . . . . . . . 1 . 1 . . . . 2 . . . Utility 11 | . . . 2 . . . 5 1 1 . . 1 . . . 1 . Weapon 1 | . . . . . . . . 1 . . . . . . . . . Parts Attached 266 | 6 6 . 15 1 5 11 19 33 12 3 8 30 8 17 29 13 50 Power 21 | 1 1 . 2 . . 1 3 1 1 . . 2 1 . 3 2 3 Engine 8 | 1 1 . 2 . . . 2 . . . . 1 . . 1 . . Core 4 | . . . . . . 1 1 1 1 . . . . . . . . Reactor 9 | . . . . . . . . . . . . 1 1 . 2 2 3 Propulsion 54 | 2 . . 2 . 3 4 2 5 5 . 5 3 1 6 4 2 10 Treads 15 | 2 . . . . . 4 1 5 1 . 2 . . . . . . Leg 5 | . . . 2 . 3 . . . . . . . . . . . . Wheel 1 | . . . . . . . 1 . . . . . . . . . . Hover 33 | . . . . . . . . . 4 . 3 3 1 6 4 2 10 Flight . | . . . . . . . . . . . . . . . . . . Utility 133 | 1 3 . 8 . . . 13 16 4 2 1 22 5 8 17 8 25 Device 76 | . . . 2 . . . 10 11 3 2 . 12 5 4 8 4 15 Storage 23 | 1 3 . 6 . . . 1 1 . . 1 3 . 3 1 1 2 Processor 17 | . . . . . . . 2 3 1 . . 4 . 1 3 1 2 Hackware . | . . . . . . . . . . . . . . . . . . Protection 14 | . . . . . . . . 1 . . . 3 . . 3 1 6 Artifact 3 | . . . . . . . . . . . . . . . 2 1 . Weapon 58 | 2 2 . 3 1 2 6 1 11 2 1 2 3 1 3 5 1 12 Energy Gun 6 | 2 1 . 1 . . . . 2 . . . . . . . . . Energy Cannon 4 | . . . 1 . . . . . . . . . . . . 1 2 Ballistic Gun 12 | . 1 . 1 . 1 5 . 4 . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . 1 . . . . . . . . Launcher 13 | . . . . 1 . . . . . 1 . . 1 1 1 . 8 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 13 | . . . . . 1 1 1 4 . . . 2 . 1 1 . 2 Slashing Weapon 5 | . . . . . . . . . 1 . 1 1 . 1 1 . . Piercing Weapon 4 | . . . . . . . . 1 . . 1 . . . 2 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . . 1 . . . 2 . 2 1 . 3 1 4 6 . 2 Parts Lost 70 | . 1 . 7 . . 3 . 18 3 . 2 . 3 2 7 1 23 Power 7 | . . . 2 . . . . 1 . . . . . . 1 . 3 Propulsion 25 | . . . 2 . . . . 6 1 . 1 . 1 . 3 1 10 Utility 22 | . . . . . . . . 6 . . 1 . 2 1 2 . 10 Weapon 16 | . 1 . 3 . . 3 . 5 2 . . . . 1 1 . . Highest Loss Streak 8 | . 1 . 3 . . 2 . 8 2 . 2 . 3 2 3 1 8 Average Slot Usage (%) 94 | . 95 100 97 100 100 99 93 90 84 83 86 86 88 93 97 88 75 Engine 6 | . 14 14 11 11 11 11 1 3 . . . 2 . . 1 . . Reactor 1 | . . . . . . . . . . . . 1 4 8 6 8 9 Treads 4 | . 28 28 16 . . 9 7 6 4 . 5 . . . . . . Leg 8 | . . . 5 22 22 12 . . . . . . . . . . . Hover 6 | . . . . . . . . . 15 21 7 16 19 21 25 23 19 Device 4 | . . . . . . . 12 8 11 15 16 11 12 12 6 9 10 Storage 29 | . 24 28 43 44 44 44 32 23 15 15 15 14 14 13 13 8 8 Processor 9 | . . . . . . . 13 22 19 21 21 24 23 23 26 24 19 Energy Gun 1 | . 19 14 2 . . . . 1 . . . . . . . . . Energy Cannon 2 | . . . 3 11 3 . . . . . . . . . . . . Ballistic Gun 4 | . 8 14 13 6 1 15 10 7 . . . . . . . . . Launcher 3 | . . . . 4 11 . . . . . . . 1 . . . . Impact Weapon 3 | . . . . . 6 6 1 5 5 . . 6 6 8 5 4 1 Slashing Weapon 1 | . . . . . . . . . 2 5 9 6 4 3 2 . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 159 | 10 39 39 74 77 77 76 101 99 69 67 72 86 105 129 159 155 146 Greatest Support 140 | 40 40 40 40 20 20 40 60 100 87 87 140 95 99 136 134 128 138 Greatest Overweight (x) 4 | 3 . . 3 3 3 3 4 4 . . . 1 1 . 1 1 2 Average Overweight (x) 1 | . . . 1 3 3 2 2 2 . . . . . . . . . Largest Inventory Capacity 34 | 6 16 16 28 28 28 28 34 34 26 20 20 22 22 24 24 24 20 Average Capacity 23 | 5 7 16 26 28 28 28 33 28 20 20 20 21 22 22 24 16 14 Most Carried 29 | 6 10 16 19 25 28 28 28 29 21 20 20 22 22 24 24 22 16 Average Carried 20 | 4 6 12 15 19 27 27 23 25 18 19 16 19 21 20 23 16 13 Final Capacity 34 | 6 16 16 28 28 28 28 34 26 20 20 20 22 22 24 24 16 4 Final Carried 28 | 6 10 16 13 25 28 24 28 22 20 20 16 22 18 24 23 14 2 Class Distribution -------------------- 59% | Hauler-Mutant 10% | Mutant 9% | Hauler-Scout 3% | Hauler-Skirmisher 3% | Generator-Ninja 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Hauler-Skirmisher | -6/Factory Hauler-Mutant | -5/Factory Hauler-Mutant | -4/Factory Hauler-Mutant | -4/Upper Caves Derelict-Mutant | -4/Upper Caves Hauler-Mutant | -3/Research Hauler-Scout | -3/Testing Hauler-Scout | -2/Research Hauler-Mutant | -2/Quarantine Generator-Ninja | -1/Access Commander-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Tes Res Qua Acc Com Matter Collected 4324 | 211 82 197 177 71 69 161 415 423 48 22 99 250 . 380 138 347 1234 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 4458 | . 121 10 294 251 . 138 . 433 16 . 123 472 46 283 266 525 1480 Parts 194 | . 8 1 15 16 . 8 . 16 2 . 7 11 2 19 20 18 51 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . 1 . . 1 . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . 4 24 . . . . 7 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Tes Res Qua Acc Com Combat Hostiles Destroyed 82 | . 3 1 7 9 . 4 . 8 . . 5 3 1 8 4 2 27 Melee 23 | . . . . . . . . 2 . . 5 3 . 5 3 2 3 Guns 16 | . 3 1 5 . . 3 . 4 . . . . . . . . . Cannons 7 | . . . 2 3 . . . . . . . . . . . . 2 AOE 33 | . . . . 6 . 1 . . . . . . 1 3 . . 22 Classes Destroyed 18 | . 1 1 1 1 . 1 . 2 . . . 1 . 1 1 2 6 Worker 13 | . . . . . . . . 2 1 . . 1 . 1 . . 8 Builder 1 | . . . . . . . . . . . . . . . . 1 . Recycler 7 | . . . . . . . . . . . . 2 . . . 2 3 Mechanic 3 | . . . . . . . . . . . . . . . . . 3 Operator 1 | . . . . . . . . . . . . . . . . . 1 Watcher 2 | . . . . . . . . . . . . . . . . 1 1 Swarmer 17 | . . 1 . 3 . 2 . . . . 5 1 . 5 . . . Saboteur 1 | . . . . . . . . . . . . . . . . . 1 Grunt 33 | . 3 . 6 4 . 1 . 2 . . . . 1 . . 1 15 Brawler 5 | . . . . 2 . . . 1 . . . . . . . . 2 Duelist 2 | . . . . . . . . . . . . . . . . . 2 Protector 1 | . . . . . . . . . . . . . . . . . 1 Sentry 10 | . . . 1 . . . . 2 . . . 2 . 1 . 1 3 Hunter 3 | . . . . . . . . 3 . . . . . . . . . Programmer 6 | . . . . . . . . . . . . . . 2 3 . 1 Behemoth 1 | . . . . . . 1 . . . . . . . . . . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . 2 Investigator 1 | . . . . . . . . . . . . . . . . . 1 Alpha 7 1 | . . . . . . . . . . . . . . . 1 . . Best Kill Streak 29 | . 1 1 4 3 . 1 . 4 1 . 5 2 1 6 2 2 29 Combat Bots Only 21 | . 1 1 4 3 . 1 . 1 . . 5 1 1 5 2 2 21 Max Kills in Single Turn 9 | . 1 1 1 1 . 1 . 1 1 . 1 1 1 2 1 1 9 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . 1 . 1 . . . . . . 1 1 . . 5 Melee 1 | . . . . . . . . 1 . . 1 1 . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Tes Res Qua Acc Com Damage Taken 16140 | . 297 7 723 92 . 1089 28 4027 399 . 708 473 512 452 1358 1530 4445 Core 3064 | . 60 . 90 46 . 145 . 610 50 . 74 20 89 37 357 478 1008 Absorbed by Shields 1369 | . . . . . . . . . . . . . . 203 299 . 867 Redirected to Core 573 | . . . . . . . . . . . . . . . 160 351 62 Core Remaining (%) 74 | 100 . 76 . . . 29 100 39 . . 89 . 91 . 72 . . Volleys Fired 118 | . 15 3 21 13 . 14 3 23 . . . . 2 3 . 1 20 Largest 3 | . 2 2 2 2 . 2 1 3 . . . . 1 1 . 1 1 Hottest 300 | . 90 60 85 76 . 53 24 168 . . . . 52 52 . 300 300 Shots Fired 201 | . 26 6 39 17 . 24 3 60 . . . . 2 3 . 1 20 Gun 156 | . 26 6 37 4 . 20 3 60 . . . . . . . . . Cannon 14 | . . . 2 7 . . . . . . . . . . . 1 4 Launcher 31 | . . . . 6 . 4 . . . . . . 2 3 . . 16 Special . | . . . . . . . . . . . . . . . . . . Kinetic 113 | . 6 3 33 4 . 20 3 44 . . . . . . . . . Thermal 45 | . 20 3 4 . . . . 12 . . . . . . . 1 5 Explosive 30 | . . . . 6 . 4 . . . . . . 2 3 . . 15 Electromagnetic 13 | . . . 2 7 . . . 4 . . . . . . . . . Robot Hit Streak 31 | . 7 9 26 31 . 11 1 6 . . . . . 1 . . 9 Robot Miss Streak 7 | . 2 2 2 3 . 7 4 6 . . . . 1 1 . . 3 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 1 . 1 . . 1 . 2 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . 1 . 1 . . . . . . . . . Shots Hit Robots 270 | . 19 3 33 8 . 20 2 69 1 . 13 14 . 16 25 19 28 Core Hits 241 | . 7 1 11 11 . 17 1 30 1 . 5 8 4 15 7 8 115 Critical Hits 13 | . . . . . . 1 . 1 . . . 1 . 1 2 4 3 Critical Kills 3 | . . . . . . . . . . . . 1 . . . 1 1 Critical Parts Destroyed 7 | . . . . . . 1 . 1 . . . . . 1 1 2 1 Melee Attacks 275 | . . . . . 1 5 2 53 11 . 25 27 11 35 45 35 25 Impact 99 | . . . . . 1 5 2 34 1 . . 6 3 11 22 8 6 Slashing 87 | . . . . . . . . . 5 . 21 20 8 24 9 . . Piercing 89 | . . . . . . . . 19 5 . 4 1 . . 14 27 19 Sneak Attacks 16 | . . . . . . . . 2 1 . . 3 . . . 4 6 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 32 | . . . . . . . . 4 . . 8 3 . 6 6 5 . Damage Inflicted 31174 | . 211 22 336 673 . 502 30 1908 122 . 599 951 289 1534 1366 1285 21346 Guns 1940 | . 211 22 291 9 . 337 30 1040 . . . . . . . . . Cannons 938 | . . . 45 143 . . . . . . . . . . . . 750 Explosions 20781 | . . . . 521 . 165 . . . . . . 289 753 . . 19053 Melee 7459 | . . . . . . . . 836 122 . 599 951 . 781 1366 1285 1519 Ramming 56 | . . . . . . . . 32 . . . . . . . . 24 Kinetic 1383 | . 24 . 241 9 . 337 30 742 . . . . . . . . . Thermal 12645 | . 187 22 50 158 . . . 239 . . . . . . . . 11989 Explosive 9384 | . . . . 363 . 165 . . . . . . 289 753 . . 7814 Electromagnetic 247 | . . . 45 143 . . . 59 . . . . . . . . . Impact 1851 | . . . . . . . . 491 . . . 307 . 267 404 162 220 Slashing 2113 | . . . . . . . . . 122 . 518 615 . 514 344 . . Piercing 3495 | . . . . . . . . 345 . . 81 29 . . 618 1123 1299 Highest Corruption 21 | . 2 2 . . . . . 6 . . . 3 4 1 3 . 21 Average Corruption 3 | . 2 2 . . . . . 4 . . . 2 3 1 1 . 15 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 32 | . . 4 . . . . . 1 . . . 8 2 . 3 . 14 Message Errors 12 | . . 1 . . . . . 1 . . . 2 2 . 2 . 4 Matter Fused 2 | . . . . . . . . . . . . 1 . . . . 1 Heat Flow Errors 1 | . . . . . . . . . . . . 1 . . . . . Energy Discharges 3 | . . 2 . . . . . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 5 | . . 1 . . . . . . . . . 2 . . . . 2 Alerts 1 | . . . . . . . . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . . . . . . . . 2 Targeting Errors 5 | . . . . . . . . . . . . 2 . . 1 . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 2578 | . . . . 24 . . . 198 . . 61 190 75 267 135 155 1473 Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 1450 | . . . . 24 . . . . . . . . 75 209 . . 1142 Melee 1128 | . . . . . . . . 198 . . 61 190 . 58 135 155 331 Knockbacks 8 | . . . . . . . . 1 . . . 2 . 1 1 . 3 Impact 8 | . . . . . . . . 1 . . . 2 . 1 1 . 3 Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1007 | . . . . 31 . . . . . . . . 99 15 . . 862 Shots 6 | . . . . 2 . . . . . . . . 2 1 . . 1 Rammed 8 | . . . . . . . . 6 . . . . . . . . 2 Targets Rammed 8 | . . . . . . . . 6 . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 388 | . 235 40 109 37 . 15 . 198 5 . . 112 . 12 25 271 388 Average Temperature 65 | . 126 19 26 20 . 7 . 136 5 . . 70 . 2 6 41 89 Received Heat Transfer 1735 | . 162 . 234 18 . 96 12 600 66 . . 66 42 8 26 99 306 Effects 6 | . 1 . . . . . . . . . . . . . . . 5 Shutdowns 3 | . . . . . . . . . . . . . . . . . 3 Interference 1 | . 1 . . . . . . . . . . . . . . . . Matter Decay 2 | . . . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 11 | . . . . . . . . 4 . . . 5 . . 2 . . Impact Corruptions 19 | . . . . . . . . 7 . . . 5 . 2 5 . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 2 | . 1 1 . . . . . . . . . . . . . . . Heat Transferred 1383 | . 472 50 111 200 . . . 450 . . . . . . . . 100 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Tes Res Qua Acc Com Peak Influence 3420 | . 85 119 114 133 . . 492 1720 994 . . 648 418 577 337 464 3420 Initial 810 | . . . . 18 . . 239 240 810 . . 299 247 234 212 105 296 Average 446 | . 20 44 51 55 . . 306 1190 880 . . 441 305 378 253 186 1364 Maximum Alert Level 5 | . . . . . . . 2 5 3 . . 2 2 2 1 2 5 Low Security (%) 43 | 100 100 100 100 100 . . . . . . . . . . 20 63 . Level 1 25 | . . . . . . . 74 20 . . . 30 98 63 79 33 20 Level 2 11 | . . . . . . . 25 2 . . . 69 1 36 . 2 15 Level 3 5 | . . . . . . . . 8 100 . . . . . . . 7 Level 4 4 | . . . . . . . . 27 . . . . . . . . 10 Level 5 4 | . . . . . . . . 41 . . . . . . . . 2 High Security 4 | . . . . . . . . . . . . . . . . . 43 Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 37 | . 1 . 1 . . . 1 11 . . . 2 3 2 1 2 13 Investigation 3 | . . . . . . . . . . . . 2 . . . . 1 Extermination 7 | . . . . . . . 1 2 . . . . . 2 1 . 1 Reinforcement 9 | . 1 . 1 . . . . 2 . . . . 2 . . 2 1 Assault 14 | . . . . . . . . 4 . . . . . . . . 10 Garrison 4 | . . . . . . . . 3 . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Tes Res Qua Acc Com Distress Signals 10 | . . . 1 . . . . . 1 . . 2 2 . . . 4 Communications Jammed 2 | . . . . . . . 2 . . . . . . . . . . Distress Signals 2 | . . . . . . . 2 . . . . . . . . . . Times Spotted 280 | . 7 5 13 10 . 17 3 65 10 . 8 6 12 14 9 23 78 Peak Tracking Total 23 | . 3 2 5 3 . 6 2 12 6 . 5 2 10 5 6 13 23 Tactical Retreats 21 | . . . . 2 . . . 2 3 . 1 . 3 1 1 3 5 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Tes Res Qua Acc Com Traps Triggered 7 | . 1 . . . . . 1 . . . . . 1 . 2 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Tes Res Qua Acc Com Machines Disabled 29 | . . . . 1 1 . . 11 . . . . 4 1 4 3 4 Max in Single Turn 3 | . . . . 1 1 . . . . . . . 3 1 1 2 1 Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Tes Res Qua Acc Com Machines Accessed 8 | . 3 . 3 . 1 . . 1 . . . . . . . . . Terminals 6 | . 3 . 3 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 33 | . 13 . 13 . 4 . . 3 . . . . . . . . . Successful 22 | . 7 . 9 . 4 . . 2 . . . . . . . . . Failed 11 | . 6 . 4 . . . . 1 . . . . . . . . . Catastrophic 3 | . 2 . 1 . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 97 | . 11 . 13 . 3 . . 7 6 . . 9 . 7 20 13 8 Terminals 26 | . 13 . 13 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . 3 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 12 | . 5 . 3 . 4 . . . . . . . . . . . . Part Schematic 5 | . 1 . . . 4 . . . . . . . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . . . . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . 2 . . . . . . . . . Insert Component 1 | . . . . . . . . 1 . . . . . . . . . Analyze 1 | . . . . . . . . 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 8 | . 2 . 6 . . . . . . . . . . . . . . Terminals 8 | . 2 . 6 . . . . . . . . . . . . . . Track 2 | . . . 2 . . . . . . . . . . . . . . Botnet 5 | . 2 . 3 . . . . . . . . . . . . . . Disrupt 1 | . . . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 6 | . 3 . 2 . . . . 1 . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . 1 . . . 4 . . . . . . . . . 16 . . Parts Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Tes Res Qua Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 . . . . . . . . . Machine Destruction 3 | . . . . . . . . 3 . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . 1 . . 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Tes Res Qua Acc Com Total Allies 56 | . . 4 . . 6 . . 4 1 . . 4 . 5 . 2 30 Largest Group 14 | . . 3 2 . 6 6 4 3 1 . . 4 2 4 . 2 14 Highest-Rated Group 1743 | . . 47 47 . 332 332 260 257 29 . . 237 140 156 . 100 1743 Highest-Rated Ally 268 | . . 31 31 . 94 94 94 135 29 . . 70 70 39 . 50 268 Zionite Dispatches 9 | . . . . . . . . 2 1 . . 2 . 2 . 2 . Recon 1 | . . . . . . . . . . . . . . . . 1 . Fire 1 | . . . . . . . . . . . . . . 1 . . . Hacker 2 | . . . . . . . . 1 . . . 1 . . . . . Demo 1 | . . . . . . . . . . . . . . . . 1 . Hero 1 | . . . . . . . . 1 . . . . . . . . . Melee Resupply 2 | . . . . . . . . . 1 . . 1 . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . 1 . . . Total Orders 67 | . . . . . . . . . 1 . . 28 2 17 . 5 14 STAY 2 | . . . . . . . . . . . . 2 . . . . . FOLLOW 2 | . . . . . . . . . . . . 1 . 1 . . . DROP 3 | . . . . . . . . . 1 . . 1 . 1 . . . EXPLORE 31 | . . . . . . . . . . . . 12 1 6 . 3 9 RETURN 29 | . . . . . . . . . . . . 12 1 9 . 2 5 Ally Attacks 411 | . . 32 6 . . 71 23 70 . . . 22 6 . . . 181 Total Damage 23469 | . . 309 79 . . 1871 993 6922 . . . 970 325 . . . 12000 Kills 118 | . . 5 . . . 13 7 40 . . . 7 1 . . . 45 Allies Corrupted 8 | . . . . . . . . . . . . . . 2 . . 6 Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Tes Res Qua Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 3 . 1 1 . . . . 2 . . . . . . . Drone Launches 38 | . . . . . . . . . . . . 16 1 8 . 3 10 Drone Recoveries 32 | . . . . . . . . . . . . 15 1 6 . 2 8 Decoded 0b10 Intel 16 | . . . . . . . . 7 5 . . 4 . . . . . Garrisons 3 | . . . . . . . . 2 . . . 1 . . . . . Patrols 7 | . . . . . . . . 3 4 . . . . . . . . Guards 6 | . . . . . . . . 2 1 . . 3 . . . . . Zionite Intel Received 8 | . . . . . . . . 1 1 . . . . . 4 1 1 Main Access 1 | . . . . . . . . 1 . . . . . . . . . Branch Access 1 | . . . . . . . . . 1 . . . . . . . . Guard Positions 3 | . . . . . . . . . . . . . . . 1 1 1 Component Schematics 1 | . . . . . . . . . . . . . . . 1 . . Unaware Analyses 1 | . . . . . . . . . . . . . . . 1 . . Active Terminals 1 | . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Tes Res Qua Acc Com Turns Passed 10061 | 95 402 499 563 935 2504 597 339 740 247 411 105 508 125 526 504 286 675 Spaces Moved 6717 | 58 201 277 198 423 1166 264 203 314 223 609 57 479 121 614 485 374 651 Core 15 | 15 . . . . . . . . . . . . . . . . . Treads 981 | 43 201 277 195 . . 113 22 121 . . 9 . . . . . . Legs 1743 | . . . 3 423 1166 151 . . . . . . . . . . . Wheels 374 | . . . . . . . 181 193 . . . . . . . . . Hover 3604 | . . . . . . . . . 223 609 48 479 121 614 485 374 651 Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 40 | 50 160 160 180 210 210 180 130 120 58 58 58 58 58 44 40 40 43 Average Speed 118 | 139 160 160 198 210 210 198 137 161 86 58 85 63 61 50 53 41 56 Slowest Speed 250 | 200 160 160 220 210 210 210 250 250 92 58 160 142 130 56 106 114 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 5 41 70 25 87 91 57 9 17 11 80 6 24 45 19 46 17 41 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 3 | . . 2 . . 1 . . . . . . . . . . . . Known Exits Taken 11 | . 1 . 1 . . 1 1 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 . 1 . 1 1 . . . . 1 1 . . . . . . Scrap Searched 6 | . . 1 . 1 2 1 . . . 1 . . . . . . . Spaces Dug 148 | . . . . 21 . 5 2 14 8 . . 6 33 12 4 8 35 Terrain Destroyed 1112 | . . . . 79 . 33 2 17 8 . . 6 65 49 4 20 829 Melee 70 | . . . . . . 5 2 14 8 . . 6 7 12 4 8 4 Projectile 32 | . . . . . . . . 3 . . . . . . . 12 17 AOE 1010 | . . . . 79 . 28 . . . . . . 58 37 . . 808 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Tes Res Qua Acc Com Total 8303 | 69 259 328 336 454 1228 304 254 444 266 666 89 647 156 789 669 451 894 Wait 627 | . 21 41 96 6 22 1 4 7 7 53 1 78 14 97 89 18 72 Move 6700 | 57 200 276 197 422 1165 263 202 313 222 608 56 478 120 613 484 373 651 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 153 | 6 10 7 5 12 19 4 12 12 7 . 1 19 1 22 12 1 3 Fast Attach 76 | 6 2 . 1 . . . 3 2 4 2 . 10 2 1 10 6 27 Attach 105 | . 2 . 10 . 3 5 7 16 7 1 7 6 4 4 11 3 19 Detach 28 | . . . 2 . . . 2 . 1 1 4 . . 1 4 2 11 Swap 86 | . 2 . 4 1 2 6 9 15 1 . 1 14 2 12 9 4 4 Drop 149 | . 7 1 . . 16 5 6 5 7 1 3 22 3 12 17 15 29 Fire 118 | . 15 3 21 13 . 14 3 23 . . . . 2 3 . 1 20 Melee 217 | . . . . . 1 5 2 45 10 . 16 20 8 24 33 28 25 Ram 2 | . . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . Crush 6 | . . . . . . . . 6 . . . . . . . . . Escape Stasis 35 | . . . . . . . 4 . . . . . . . . . 31 Rewire 1 | . . . . . . 1 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -3/Research -3/Testing -2/Research -2/Quarantine -1/Access -1/Command History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 14) 343 | -10/Materials | Identified exit to Mines 498 | -10/Materials | Entered Mines 583 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 617 | -10/Mines | Learned location of Zion (-7) 647 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 650 | -10/Mines | Found Prototype Device 704 | -10/Mines | Learned location of Mines (-9) 833 | -10/Mines | Discovered new exit (range 9) 839 | -10/Mines | Received a Mining Laser from a helpful Derelict 886 | -10/Mines | Discovered new exit (range 14) 997 | -10/Mines | Entered Materials 997 | -9/Materials | Accompanied by 2 allies 997 | -9/Materials | Evolved 2 slots: Utility x2 998 | -9/Materials | Identified exit to Mines 1000 | -9/Materials | Identified Exp. Sensor Array 1300 | -9/Materials | Build established: Hauler-Mutant 1337 | -9/Materials | Lost 3 parts (1p1n1w) 1560 | -9/Materials | Entered Mines 1658 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2099 | -9/Mines | Discovered new exit (range 13) 2204 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2495 | -9/Mines | Entered Zion 2606 | -7/Zion | Discovered new exit (range 15) 3542 | -7/Zion | Given A8's code to call for help 3602 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3605 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3868 | -7/Zion | Received a hallucinogenic algorithm 4587 | -7/Zion | Imprinted 4589 | -7/Zion | Declared Zion's savior 4999 | -7/Zion | Entered Proximity Caves 4999 | -6/Proximity Caves | Accompanied by 6 allies 5000 | -6/Proximity Caves | Identified exit to Factory 5001 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5477 | -6/Proximity Caves | Spotted B-75 Beast 5484 | -6/Proximity Caves | Core integrity fell below 50% 5493 | -6/Proximity Caves | Destroyed B-75 Beast 5596 | -6/Proximity Caves | Entered Factory 5596 | -6/Factory | Accompanied by 4 allies 5596 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x5 5906 | -6/Factory | Discovered new exit (range 11) 5931 | -6/Factory | Identified exit to Factory 5935 | -6/Factory | Entered another Factory area 5935 | -5/Factory | Accompanied by 2 allies 5935 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6035 | -5/Factory | Retrieved Zion intel report: Main Access 6035 | -5/Factory | Identified exit to Factory 6036 | -5/Factory | Zion hero teleported in (99-TNT) 6235 | -5/Factory | First assault squad dispatched 6336 | -5/Factory | Found Prototype Launcher 6358 | -5/Factory | Zion Hacker squad teleported in 6393 | -5/Factory | Lost 3 parts (3w) 6562 | -5/Factory | Lost 3 parts (2n1w) 6664 | -5/Factory | Core integrity fell below 50% 6675 | -5/Factory | Entered another Factory area 6675 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6697 | -4/Factory | Lost 8 parts (1p3n4u) 6823 | -4/Factory | Retrieved Zion intel report: Branch Access 6823 | -4/Factory | Identified exit to Upper Caves 6823 | -4/Factory | Identified exit to Armory 6824 | -4/Factory | Zion Melee Resupply teleported in 6827 | -4/Factory | Found Prototype Slashing Weapon 6827 | -4/Factory | Identified Molecular Scythe 6922 | -4/Factory | Entered Upper Caves 6931 | -4/Upper Caves | Learned Research emergency access door positions 7142 | -4/Upper Caves | Identified 99-TNT's Nukerbomber 7226 | -4/Upper Caves | Learned Research security intel 7228 | -4/Upper Caves | Discovered new exit (range 14) 7333 | -4/Upper Caves | Entered another Upper Caves area 7407 | -4/Upper Caves | Discovered new exit (range 17) 7438 | -4/Upper Caves | Entered Research 7438 | -3/Research | Evolved 2 slots: Power x1, Utility x1 7518 | -3/Research | Zion Melee Resupply teleported in 7568 | -3/Research | Zion Hacker squad teleported in 7871 | -3/Research | Discovered new exit (range 30) 7899 | -3/Research | Identified exit to Testing 7907 | -3/Research | Found Fusion Bomb Launcher 7946 | -3/Research | Entered Testing 7946 | -3/Testing | Accompanied by 2 allies 7975 | -3/Testing | Spotted PL-VBGDRNNKXA 8014 | -3/Testing | Garrison activated, responded to threat 8045 | -3/Testing | Discovered new exit (range 13) 8048 | -3/Testing | Build established: Hauler-Scout 8050 | -3/Testing | Lost 3 parts (1n2u) 8055 | -3/Testing | Identified exit to Research 8071 | -3/Testing | Entered Research 8071 | -2/Research | Evolved 2 slots: Propulsion x2 8311 | -2/Research | Found Prototype Processor 8311 | -2/Research | Identified Exp. Melee Analysis Suite 8400 | -2/Research | Zion Hover Resupply teleported in 8410 | -2/Research | P-80 Master assimilated allied ZZ-CJR(A) 8575 | -2/Research | Zion Fire squad teleported in 8583 | -2/Research | Discovered new exit (range 16) 8589 | -2/Research | Identified exit to Quarantine 8589 | -2/Research | P-80 Master assimilated allied ET-SQB(i) 8597 | -2/Research | Entered Quarantine 8605 | -2/Quarantine | Spotted Alpha 7 8607 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 8630 | -2/Quarantine | Destroyed Alpha 7 8644 | -2/Quarantine | Found Prototype Processor 8645 | -2/Quarantine | Identified Exp. Target Analyzer 8656 | -2/Quarantine | Found Alien Launcher 8659 | -2/Quarantine | Identified Sigix Terminator 8734 | -2/Quarantine | Found Alien Artifact 8734 | -2/Quarantine | Identified Phase Armor 8796 | -2/Quarantine | Found Alien Artifact 8796 | -2/Quarantine | Identified Core Reset Matrix 8796 | -2/Quarantine | Used Core Reset Matrix 8800 | -2/Quarantine | Detected hypermatrix surge 8800 | -2/Quarantine | Sensed 13 artifacts in vicinity 8933 | -2/Quarantine | Cryocooling Duct disabled 8948 | -2/Quarantine | Ambient heat levels rising (+20) 8948 | -2/Quarantine | Non-combat units ordered to evacuate 8973 | -2/Quarantine | Lost 3 parts (1p1u1w) 8983 | -2/Quarantine | Found Core Cannon 9016 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 9023 | -2/Quarantine | Found Sigix Corpse 9025 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 9051 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 9064 | -2/Quarantine | Discovered new exit (range 18) 9080 | -2/Quarantine | Identified exit to Access 9101 | -2/Quarantine | Entered Access 9101 | -1/Access | Evolved 2 slots: Power x1, Utility x1 9157 | -1/Access | Zion Recon squad teleported in 9189 | -1/Access | Retrieved Zion intel report: Guard Positions 9306 | -1/Access | Spotted B-99 Colossus 9350 | -1/Access | Zion Demo squad teleported in 9375 | -1/Access | Spotted B-99 Colossus 9375 | -1/Access | Spotted B-99 Colossus 9381 | -1/Access | Discovered new exit (range 6) 9386 | -1/Access | Identified exit to Command 9387 | -1/Access | Entered Command 9496 | -1/Command | Spotted B-99 Colossus 9512 | -1/Command | Disengaged cave seal 9686 | -1/Command | First assault squad dispatched 9769 | -1/Command | Retrieved Zion intel report: Guard Positions 9769 | -1/Command | High security lockdown imminent 9815 | -1/Command | Build established: Commander-Mutant 9816 | -1/Command | Spotted M Guard 9816 | -1/Command | Spotted M Guard 9816 | -1/Command | Spotted Combat Programmer 9817 | -1/Command | Spotted Combat Programmer 9837 | -1/Command | Allies destroyed M Guard 9849 | -1/Command | High security lockdown engaged 9870 | -1/Command | Lost 6 parts (3n3u) 9873 | -1/Command | System corruption reached 10% 9881 | -1/Command | Core integrity fell below 50% 9884 | -1/Command | Destroyed Combat Programmer 9912 | -1/Command | Destroyed Combat Programmer 9912 | -1/Command | All MAIN.C guards destroyed 9941 | -1/Command | Lost 8 parts (2p5n1u) 9987 | -1/Command | Found Prototype Protection 9987 | -1/Command | Identified Zio. Weapon Casing 10019 | -1/Command | Scanned by Researcher 10020 | -1/Command | Fired Sigix Terminator 10020 | -1/Command | Destroyed Investigator 10021 | -1/Command | Emitted hypermatrix ping 10021 | -1/Command | Core integrity fell below 20% 10026 | -1/Command | Assembled emerged from beneath the floor 10058 | -1/Command | Destroyed 21 combat bots 10062 | -1/Command | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 10052_ L-61 Swordsman destroyed. 10053_ Stasis bubble strength at 56. 10053_ as-13362 destroyed. 10053_ K-01 Serf collects debris. 10054_ The unstable cave ceiling collapses. 10054_ Stasis bubble strength at 50. 10055_ Stasis bubble strength at 44. 10055_ Knocked back. 10055_ R-10 Processor collects Unknown Engine. 10056_ Stasis bubble strength at 38. 10057_ B-74 Champion destroyed. 10057_ Stasis bubble strength at 32. 10057_ K-01 Serf collects debris. 10058_ The unstable cave ceiling collapses. 10058_ Stasis bubble strength at 26. 10060_ as-15315 destroyed. 10060_ Stasis bubble strength at 20. 10061_ The unstable cave ceiling collapses. 10061_ Stasis bubble strength at 14. 10062_ Stasis bubble strength at 8. Map ----- +----------------------------------------------------+ | ????????????????????????????# #????????# | | ????????????????????????????# #????????##?## | | ????????????????????????????#########??????????## | | ???????????????????#############??##############"! | | ???????????????????# #?# = # ! | | ???????????????????# ] ??# ##! | | ???????????????????# ??# ## | | ???????????????????# = #?# "" ## | | ???????????????????# #?#"""" ## | | ???????????????????# #?#"""" ## | | ???????????????????# """"#?# "" ## | | ?????????########### """"#?# ## | | ?????????# ;; """"#?# ### | | ?????????# ;; """"#?# = | #?? | | ?????????# ;; #?# #?? | | ?????????# ;; #?# ?? ? #?# | | ?????????# ;;;; ;;+##;;;####+####+####+### | | ###??????# ! ; ; %! ]] | | ##?????# ! ###### | | ####??# ; % % #???# | | #??# =; ; a%%% ##???? | | = #####;;;;;;;;;;;; %%%% ##???? | | + ;*"##% ####### | | / a #### " | | / % #### *[ =" | | / ]@ ; ## | | / ] &=! ;### | | ###";;;;;;;;;;;;;%!;%;;;### | | #??" % #" ! | | # ####??? #" | | ##?????? g ###### /##### | | ##???????? # #?# "" # #???? | | ##????????? R i ### ""T " # ##### | | ??????????? g# # " " / | | ????????????";; # ## g # ####### + % % | | ???????????? ?????# ## #### | | ????????????? %% ?????# ## ## | | ????????????? # ?????# ## ## | | ??????????????? #????# !## ## | | ????????????????? " #????############ ## | | ???????????????????? " #???????????????# ## | | ?????????????????????? "? ????????????????? ## | | ????????????????????????????????????????????# ## | | ????????????????????????????????????????????# ## | | ????????????????????????????????????????????# ## | | ????????????????????????????????????????????? #### | | ????????????????????????????????????????????? ???? | | ?????????????????????????????????????????????/???? | | ????????????????????????????????????????????? ???? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Coolant Potential 50 Energy Generation 63 Energy Capacity 1000 Matter Stores 400 Matter Capacity 500 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 18 Terrain Scan Density 210 ECM Strength 3 Jamming Range 12 Cloak Strength 4 Base Temperature (-) 200 EM Shielding 4 Corruption Prevention 12 Armor Coverage 825 Resistance: TH 20 Propulsion Shielding 66 Weapon Shielding 100 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 70 Targeting Accuracy 8 Melee Accuracy 26 Launcher Accuracy 40 Target Analysis 12 Core Analysis 8 Recoil Reduction 4 Overload Amplification 75 Item Schematics ----------------- Com. Wheel | -2/Quarantine | Z-intel Hrd. Medium Armor Plating | -2/Quarantine | Z-intel Adv. Melee Analysis Suite | -2/Quarantine | Z-intel Adv. Cryofiber Web | -2/Quarantine | Z-intel Enh. Quantum Rifle | -2/Quarantine | Z-intel Field Propulsion Drive | -2/Quarantine | Z-intel Adv. ECM Suite | -2/Quarantine | Z-intel Imp. Antigrav System | -2/Quarantine | Z-intel Reaction Control System | -2/Quarantine | Z-intel Imp. Recalibrator | -2/Quarantine | Z-intel Corruption Screen | -2/Quarantine | Z-intel Hvy. Disruptor Cannon | -2/Quarantine | Z-intel Lgt. Quantum Reactor | -2/Quarantine | Z-intel Focal Shield | -2/Quarantine | Z-intel Imp. Overload Regulator | -2/Quarantine | Z-intel Imp. Melee Analysis Suite | -2/Quarantine | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Sigix Terminator Phase Armor Core Reset Matrix Core Cannon Achievements -------------- Alien Roots Alien Tech Corridor Of Doom Hard Hitter Help From High Places Heroic Deeds Killing Spree Challenges ------------ None Game ------ Seed ColdSeismicBoomstick Manual? 0 Play Time 03:55:54 Cumulative 66.3 hours Start 2020.12.27 @ 19:48:13 End 2020.12.28 @ 00:13:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 54 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6cf1cfa6-68e5-4fa8-a74c-5f61268e5d0c