Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.29 @ 18:42:35 Player: Qirby Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (37) 185 Value Destroyed (892) 892 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (56) 56 TOTAL SCORE: 2753 Bonus ------- High Alert Combat Kills 56 Cogmind --------- Core Integrity 0/550 Matter 254/300 Energy 88/100 System Corruption 0% Temperature Cool (9) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ Large Storage Unit Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Cooled Ion Engine Cooled Ion Engine Improved Datajack Improved Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Small Storage Unit Hacking Suite > --- WEAPON ----------- Beam Rifle Mini Grenade Launcher > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Signal Interpreter Assault Rifle Improved Datajack Improved Datajack [Rating: 17] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 3 | . . 2 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 26 | 6 . 16 4 Power 3 | 1 . 1 1 Engine 3 | 1 . 1 1 Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 . 5 1 Treads . | . . . . Leg 8 | 2 . 5 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 1 . 2 2 Device 1 | . . 1 . Storage 2 | 1 . . 1 Processor 1 | . . . 1 Hackware 1 | . . 1 . Protection . | . . . . Artifact . | . . . . Weapon 10 | 2 . 8 . Energy Gun 1 | . . 1 . Energy Cannon . | . . . . Ballistic Gun 5 | 2 . 3 . Ballistic Cannon . | . . . . Launcher 3 | . . 3 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . 1 . Unidentified Prototypes 1 | . . 1 . Parts Lost 10 | . . 1 9 Power 1 | . . . 1 Propulsion 5 | . . . 5 Utility 2 | . . 1 1 Weapon 2 | . . . 2 Highest Loss Streak 9 | . . 1 9 To Critical Strikes . | . . . . Average Slot Usage (%) 85 | . 85 89 63 Engine 10 | . 14 11 6 Leg 33 | . 28 36 22 Device 1 | . . . 5 Storage 11 | . 14 11 9 Processor 1 | . . . 9 Hackware 6 | . . 7 . Energy Gun 9 | . . 10 5 Ballistic Gun 9 | . 28 8 . Launcher 2 | . . 1 5 Naked Turns . | . . . . Heaviest Build 33 | 13 13 18 33 Greatest Support 43 | 20 20 43 43 Greatest Overweight (x) 6 | . . . 6 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 15 | 8 8 8 15 Average Capacity 8 | 6 8 8 14 Most Carried 8 | 1 1 8 5 Average Carried 4 | . 1 5 4 Final Capacity 15 | 8 8 8 15 Final Carried 5 | 1 1 5 4 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 626 | 268 . 328 30 Remotely . | . . . . Salvage Created 1027 | 62 . 862 103 Parts 71 | 4 . 62 5 Haulers Intercepted 2 | . . 2 . Recyclers Shooed 2 | . . 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 24 | . . 21 3 Guns 5 | . . 5 . AOE 19 | . . 16 3 Classes Destroyed 11 | 1 . 9 1 Worker 2 | . . 2 . Builder 2 | . . 2 . Hauler 2 | . . 2 . Recycler 3 | 1 . 2 . Operator 3 | . . 3 . Watcher 1 | . . 1 . Swarmer 6 | . . 6 . Grunt 15 | . . 13 2 Brawler 1 | . . . 1 Duelist 1 | . . 1 . Sentry 1 | . . 1 . Best Kill Streak 16 | 1 . 16 3 Combat Bots Only 12 | . . 12 3 Max Kills in Single Turn 5 | 1 . 5 1 Gunslinging . | . . . . Exploded 3 | . . 3 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1706 | . . 610 1096 Core 657 | . . 101 556 Absorbed by Shields . | . . . . Core Remaining (%) 91 | 100 100 74 . Volleys Fired 64 | 2 1 52 9 Largest 2 | 2 2 2 2 Hottest 86 | 40 40 86 86 Shots Fired 114 | 4 2 96 12 Gun 99 | 4 2 86 7 Cannon . | . . . . Launcher 15 | . . 10 5 Special . | . . . . Kinetic 40 | 4 2 34 . Thermal 59 | . . 52 7 Explosive 15 | . . 10 5 Electromagnetic . | . . . . Robot Hit Streak 6 | 2 1 6 3 Robot Miss Streak 6 | 1 1 6 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 62 | 3 1 52 6 Core Hits 51 | 2 1 42 6 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . . 2 1 Burn 3 | . . 2 1 Melee Attacks 1 | . . 1 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2499 | 43 15 2115 326 Guns 774 | 43 8 665 58 Cannons . | . . . . Explosions 1714 | . . 1446 268 Melee . | . . . . Ramming 11 | . 7 4 . Kinetic 308 | 43 8 257 . Thermal 776 | . . 718 58 Explosive 1404 | . . 1136 268 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 36 | . . 36 . Projectiles . | . . . . Explosions 36 | . . 36 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 115 | . . 85 30 Shots 6 | . . 4 2 Rammed . | . . . . Targets Rammed 4 | . 1 3 . Kicked 4 | . 1 3 . Crushed . | . . . . Highest Temperature 87 | . . 87 84 Average Temperature 22 | . . 20 35 Received Heat Transfer 519 | . . 150 369 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 1606 | . . 1384 222 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 684 | 5 18 684 343 Initial 288 | . 3 7 288 Average 161 | . 3 176 298 Maximum Alert Level 2 | . . 2 1 Low Security (%) 73 | 100 100 78 . Level 1 18 | . . 9 100 Level 2 8 | . . 11 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . . 4 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 4 | . . 4 . Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 38 | . 2 29 7 Peak Tracking Total 7 | . 3 6 7 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 7 | . . 7 . Max in Single Turn 3 | . . 3 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 2 | . . 2 . Terminals 2 | . . 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 4 | . . 4 . Successful 4 | . . 4 . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 4 | . . 4 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . . 4 . Record 1 | . . 1 . Dispatch Records 1 | . . 1 . Zone Layout 2 | . . 2 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 1 | . . 1 . Non-combat . | . . . . Combat 1 | . . 1 . Robot Hacks Applied 1 | . . 1 . parse_system 1 | . . 1 . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 839 | 69 72 603 95 Spaces Moved 483 | 47 57 339 40 Core 9 | 3 . . 6 Treads . | . . . . Legs 474 | 44 57 339 34 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 123 | 115 120 120 170 Slowest Speed 350 | 120 120 120 350 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 14 | 5 14 28 9 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 4 | . . 4 . Terrain Destroyed 98 | . . 53 45 Melee . | . . . . Projectile . | . . . . AOE 98 | . . 53 45 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 606 | 55 58 438 55 Wait 3 | . . 3 . Move 480 | 46 56 338 40 Hop . | . . . . Pick Up 16 | 1 . 14 1 Fast Attach 9 | 6 . 2 1 Attach 7 | . . 5 2 Detach 1 | . . 1 . Swap 10 | . . 9 1 Drop 11 | . . 10 1 Fire 64 | 2 1 52 9 Melee 1 | . . 1 . Ram . | . . . . Kick 4 | . 1 3 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 124 | -10/Materials | Discovered new exit (range 15) 142 | -10/Materials | Entered another Materials area 142 | -9/Materials | Evolved 2 slots: Propulsion x2 313 | -9/Materials | Build established: Mutant 725 | -9/Materials | Destroyed 12 combat bots 732 | -9/Materials | Discovered new exit (range 15) 745 | -9/Materials | Entered another Materials area 745 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 785 | -8/Materials | Garrison activated, responded to threat 827 | -8/Materials | Core integrity fell below 50% 833 | -8/Materials | Core integrity fell below 20% 840 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 00788_ G-47 Trooper suffers critical hit (Burn). 00797_ The unstable cave ceiling collapses. 00798_ Aluminum Leg destroyed. 00799_ B-36 Bruiser destroyed. 00800_ The unstable cave ceiling collapses. 00800_ Imp. Aluminum Leg destroyed. 00800_ Beam Rifle destroyed. 00802_ G-47 Trooper destroyed. 00803_ Structural Scanner destroyed. 00804_ G-47 Trooper destroyed. 00806_ Aluminum Leg destroyed. 00809_ Mni. Grenade Launcher destroyed. 00814_ Acquired 30 matter. 00814_ Cld. Ion Engine destroyed. 00815_ The unstable cave ceiling collapses. 00815_ Aluminum Leg destroyed. 00828_ Critical hit (Burn: +37). 00833_ The unstable cave ceiling collapses. 00838_ Acquired Aluminum Leg. 00840_ Aluminum Leg destroyed. 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"" # ##????????? | | ???????????????? # ##?????????? | | ????????????????######### ##?????????? | | ???????????????????????? ??????????? | | ???????????????????????? #?????????? | | ???????????????????????? +?????????? | | ???????????????????????? #?????????? | | ???????????????????????? #?????????? | | ????????????????????????######?????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed Qirby Manual? 1 Play Time 00:13:45 Cumulative 12.0 hours Start 2022.03.29 @ 18:29:02 End 2022.03.29 @ 18:42:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 14/Terminus Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 51d95f31-47bc-4282-9001-6fb262279dfc