Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.16 @ 11:00:10 Player: f3-rnm Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (146) 730 Value Destroyed (4997) 4997 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (360) 360 TOTAL SCORE: 9927 Bonus ------- Follower Combat Kills 90 Aligned with FarCom 300 Friendly Fire -30 Cogmind --------- Core Integrity 0/700 Matter 286/300 Energy 129/140 System Corruption 6% Temperature Cool (60) Movement Treading (200) Ox3 Location -7/Scraptown Parts ------- > --- POWER (1) -------- Light Deuterium Engine (fused) > --- PROPULSION (3) --- Overtuned Treads Overtuned Treads Overtuned Treads > --- UTILITY (6) ------ Huge Storage Unit Makeshift Weapon Shielding (fused) Improved Light Armor Plating Makeshift Medium Armor Plating Shield Generator High-powered Tractor Beam > --- WEAPON (3) ------- Siege Cannon > --- INVENTORY (25) --- Light Deuterium Engine Improved Deuterium Engine Overtuned Treads Wheel Wheel Compact Battery (200) Compact Battery (200) Large Matter Pod (150) High-capacity Matter Pod (200) ECM Suite Remote Force Field Gatling Laser Gatling Laser Guided Plasma Cannon Firepult Barrage Gun Heavy Rocket Launcher Longsword +1 Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Treads Overtuned Treads Overtuned Treads > --- UTILITY ---------- Scrap Suit Makeshift Coolant Network Huge Storage Unit > --- WEAPON ----------- Gatling Laser Firepult > --- INVENTORY -------- Improved Deuterium Engine Overtuned Treads Wheel Wheel Medium Battery Compact Battery Compact Battery Large Matter Pod ECM Suite Makeshift Weapon Shielding Improved Light Armor Plating Improved Light Armor Plating Makeshift Medium Armor Plating Shield Generator Remote Force Field High-powered Tractor Beam Gatling Laser Guided Plasma Cannon Enhanced Autogun Heavy Battle Rifle Siege Cannon Heavy Rocket Launcher Longsword +1 [Rating: 68] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Advanced Treads Treads Advanced Treads Wheel Wheel Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Longsword +1 Energy Gun Gatling Laser Energy Cannon Guided Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Special Weapon CPS Tube Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Slots Evolved 6 | . . . . . 4 2 . . . Power . | . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . Utility 4 | . . . . . 2 2 . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 120 | 6 8 2 1 1 31 12 4 4 51 Power 13 | 1 1 1 . . 3 3 1 . 3 Engine 13 | 1 1 1 . . 3 3 1 . 3 Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 31 | 2 1 1 . 1 10 3 . 2 11 Treads 25 | 2 1 1 . . 7 1 . 2 11 Leg . | . . . . . . . . . . Wheel 6 | . . . . 1 3 2 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 41 | 1 3 . 1 . 10 4 2 1 19 Device 20 | . . . . . 3 3 1 . 13 Storage 5 | 1 2 . 1 . . . . 1 . Processor 4 | . 1 . . . 3 . . . . Hackware . | . . . . . . . . . . Protection 12 | . . . . . 4 1 1 . 6 Artifact . | . . . . . . . . . . Weapon 35 | 2 3 . . . 8 2 1 1 18 Energy Gun 8 | . . . . . . . 1 1 6 Energy Cannon 6 | . . . . . 2 1 . . 3 Ballistic Gun 10 | 2 3 . . . . . . . 5 Ballistic Cannon 7 | . . . . . 5 1 . . 1 Launcher 1 | . . . . . . . . . 1 Special Weapon 1 | . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 1 . . 2 Parts Lost 26 | . 1 2 . 2 1 5 . 1 14 Power 2 | . . 1 . . . . . . 1 Propulsion 13 | . . 1 . 2 1 1 . 1 7 Utility 5 | . . . . . . 2 . . 3 Weapon 6 | . 1 . . . . 2 . . 3 Highest Loss Streak 5 | . 1 2 . 2 1 3 . 1 5 To Critical Strikes 2 | . . . . . . . . . 2 Average Slot Usage (%) 93 | . 98 99 100 90 96 95 94 99 88 Engine 8 | . 13 13 14 14 9 7 7 7 6 Treads 19 | . 27 28 28 10 16 15 15 14 20 Wheel 4 | . . . . 8 8 6 7 7 2 Device 13 | . . . . . 7 20 20 23 18 Storage 8 | . 14 14 14 14 9 7 7 7 7 Processor 8 | . 13 14 14 14 13 7 7 7 5 Protection 5 | . . . . . 5 7 7 7 8 Energy Gun 2 | . . . . . . . 4 6 4 Energy Cannon 2 | . . . . . . 3 7 7 4 Ballistic Gun 7 | . 27 28 28 28 . . . . 4 Ballistic Cannon 4 | . . . . . 23 9 . . . Slashing Weapon 2 | . . . . . 2 7 7 7 2 Naked Turns . | . . . . . . . . . . Heaviest Build 123 | 13 27 27 87 87 111 115 114 114 123 Greatest Support 72 | 40 40 40 40 40 60 42 10 10 72 Greatest Overweight (x) 11 | . . . 2 8 11 11 11 11 10 Average Overweight (x) 5 | . . . 1 6 9 10 10 10 4 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 Average Capacity 23 | 6 10 15 22 25 25 25 25 25 25 Most Carried 25 | 2 11 13 18 23 25 25 25 25 25 Average Carried 21 | 1 7 10 15 20 24 24 24 24 23 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 Final Carried 25 | 2 11 10 18 23 25 25 25 25 19 Class Distribution -------------------- 34% | Mutant 21% | Commander-Mutant 12% | Skirmisher 10% | Scavenger-Mutant 10% | Scavenger-Scrapper 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Storage Scavenger-Mutant | -7/Recycling Commander-Mutant | -7/Scraptown Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Matter Collected 3658 | 187 276 157 53 94 1236 287 50 71 1247 Remotely 187 | . . . . . 125 . . . 62 Salvage Created 7515 | . 387 88 . 339 832 627 241 560 4441 Parts 405 | . 32 7 . 15 66 33 16 31 205 Haulers Intercepted 5 | . 2 . . . 3 . . . . Recyclers Shooed 3 | . . . . . . 1 1 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Combat Hostiles Destroyed 128 | . 9 2 . 6 13 13 4 7 74 Melee 6 | . . . . . 1 3 . 2 . Guns 72 | . 9 2 . 6 . . 1 . 54 Cannons 35 | . . . . . 12 10 3 4 6 AOE 5 | . . . . . . . . . 5 Classes Destroyed 22 | . 6 . . . 5 2 . . 9 Worker 7 | . . . . . 7 . . . . Builder 4 | . . . . . 4 . . . . Tunneler 3 | . . . . . 1 1 . . 1 Hauler 5 | . 2 . . . 3 . . . . Recycler 7 | . 1 . . 2 2 . . 2 . Mechanic 1 | . 1 . . . . . . . . Operator 1 | . . . . . . 1 . . . Watcher 1 | . 1 . . . . . . . . Swarmer 11 | . 8 . . 3 . . . . . Grunt 23 | . 1 2 . 3 7 8 1 1 . Brawler 1 | . . . . . 1 . . . . Sentry 16 | . . . . . 5 4 3 4 . Programmer 3 | . . . . . . 1 . 2 . Bolteater 3 | . . . . . . . . . 3 Federalist 8 | . . . . . . . . . 8 Explorer 13 | . . . . . . . . . 13 Ranger 5 | . . . . . . . . . 5 Guru 5 | . . . . . . . . . 5 Scientist 4 | . . . . . . . . . 4 Scrapper 31 | . . . . . . . . . 31 Elite 7 | . . . . . . . . . 7 Tinkerer 1 | . . . . . . . . . 1 Thug 1 | . . . . . . . . . 1 Best Kill Streak 10 | . 4 2 . 2 3 5 2 5 10 Combat Bots Only 10 | . 4 2 . 2 3 5 2 2 10 Max Kills in Single Turn 3 | . 1 1 . 1 1 1 1 1 3 Gunslinging 2 | . . . . . . . . . 2 Exploded 1 | . . . . . . . . . 1 Melee 1 | . . . . . 1 1 . 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 Triborg (-7/Scraptown) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Hostile Shots Fired 831 | . 53 22 . 26 55 166 45 80 384 Missed 281 | . 14 3 . 3 14 74 18 38 117 Damage Taken 6605 | . 373 242 . 224 702 948 207 360 3549 Core 940 | . 75 24 . 38 82 125 45 56 495 Absorbed by Shields 620 | . . . . . . . . . 620 Redirected to Shielding 28 | . . . . . . . . . 28 Regen/Repaired (Parts) 116 | . . . . . 12 . . . 104 Core Remaining (%) 76 | 100 . . . 45 85 . . . . Volleys Fired 374 | . 54 13 . 20 56 30 11 18 172 Largest 3 | . 2 2 . 2 3 2 1 1 3 Hottest 250 | . 40 40 . 40 144 120 120 120 250 Shots Fired 766 | . 106 26 . 40 136 41 12 18 387 Gun 507 | . 106 26 . 40 . . 2 . 333 Cannon 253 | . . . . . 136 41 10 18 48 Launcher 5 | . . . . . . . . . 5 Special 1 | . . . . . . . . . 1 Kinetic 432 | . 106 26 . 40 136 27 . . 97 Thermal 328 | . . . . . . 14 12 18 284 Explosive 5 | . . . . . . . . . 5 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 34 | . 4 9 . 15 9 14 25 33 34 Robot Miss Streak 7 | . 6 2 . 1 7 5 . . 5 Penetration Max . | . . . . . . . . . . Secondary Targets 13 | . 1 . . 2 . . . . 10 Max Gunslinging Chain 2 | . 1 . . 1 . . . . 2 Shots Hit Robots 550 | . 57 18 . 33 78 48 7 18 291 Core Hits 358 | . 23 7 . 18 49 26 8 10 217 Critical Kills 2 | . 2 . . . . . . . . Critical Parts Destroyed 3 | . 1 . . 1 . . . . 1 Critical Strikes 11 | . 3 . . 1 4 1 . 1 1 Destroy 5 | . 3 . . 1 . . . . 1 Blast 5 | . . . . . 4 1 . . . Sever 1 | . . . . . . . . 1 . Melee Attacks 53 | . . . . . 11 28 2 11 1 Impact . | . . . . . . . . . . Slashing 53 | . . . . . 11 28 2 11 1 Piercing . | . . . . . . . . . . Sneak Attacks 8 | . . . . . 4 1 . 3 . Combat Hostiles 1 | . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 14014 | . 522 166 . 270 2369 1668 377 1129 7513 Guns 6885 | . 522 163 . 270 . . 65 . 5865 Cannons 4675 | . . . . . 1884 1017 312 586 876 Explosions 761 | . . . . . . . . . 761 Melee 1680 | . . . . . 485 641 . 543 11 Ramming 13 | . . 3 . . . 10 . . . Kinetic 4249 | . 522 163 . 270 1884 517 . . 893 Thermal 7916 | . . . . . . 500 377 586 6453 Explosive 156 | . . . . . . . . . 156 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 1680 | . . . . . 485 641 . 543 11 Piercing . | . . . . . . . . . . Highest Corruption 6 | . . . . . . 1 1 2 6 Average Corruption 3 | . . . . . . 1 1 1 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 109 | . . . . . . 3 1 25 80 Message Errors 26 | . . . . . . 1 . 7 18 Matter Fused 21 | . . . . . . 1 . 4 16 Heat Flow Errors 16 | . . . . . . . . 4 12 Energy Discharges 21 | . . . . . . 1 . 7 13 Parts Fused 2 | . . . . . . . . . 2 Data Loss (minor) 4 | . . . . . . . . . 4 Data Loss (major) 6 | . . . . . . . . 2 4 Misfires 4 | . . . . . . . 1 . 3 Alerts 3 | . . . . . . . . 1 2 Weapon Failures 6 | . . . . . . . . . 6 Overload Shots . | . . . . . . . . . . Overflow Damage 252 | . . . . . 119 56 . 37 40 Projectiles 61 | . . . . . 27 16 . . 18 Explosions 22 | . . . . . . . . . 22 Melee 169 | . . . . . 92 40 . 37 . Knockbacks 24 | . . . . . 18 6 . . . Impact . | . . . . . . . . . . Kinetic 24 | . . . . . 18 6 . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 9 | . . . . . . . . . 9 Shots 2 | . . . . . . . . . 2 Rammed 2 | . . 1 . . . 1 . . . Targets Rammed 2 | . . 1 . . . 1 . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 429 | . 12 27 . 19 261 102 60 208 429 Average Temperature 77 | . 7 14 . 8 78 37 25 65 90 Received Heat Transfer 2585 | . 30 159 . 81 441 282 60 102 1430 Effects 2 | . . . . . . . . . 2 Shutdowns 1 | . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . 4 . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 11 | . . . . . . . . 1 10 Combat Hostiles 10 | . . . . . . . . 1 9 Parts Melted 63 | . . . . . . 3 1 5 54 Heat Transferred 16305 | . . . . . . 1120 870 1200 13115 Parts Sabotaged . | . . . . . . . . . . Parts Stolen 3 | . . . . . . . . . 3 Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Peak Influence 272 | . 180 50 . 145 272 231 206 99 . Initial 111 | . . . . . . 111 78 79 . Average 74 | . 50 2 . 30 121 115 144 31 . Maximum Alert Level 1 | . . . . . 1 1 1 . . Low Security (%) 87 | 100 100 100 . 100 66 91 67 100 . Level 1 12 | . . . . . 33 8 32 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 7 | . 1 . . . . 4 2 . . Investigation 3 | . . . . . . 3 . . . Extermination 1 | . . . . . . 1 . . . Reinforcement 3 | . 1 . . . . . 2 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Distress Signals 5 | . 1 . . . 3 . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 176 | . 30 2 . 7 25 16 5 13 78 Peak Tracking Total 8 | . 6 2 . 3 5 5 2 3 8 Tactical Retreats 7 | . 1 . . 1 . 2 . . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Traps Triggered 4 | . 1 . . . 1 2 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Machines Disabled 11 | . . . . . 1 . . 1 9 Max in Single Turn 2 | . . . . . 1 . . 1 2 Garrison Access 1 | . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Machines Accessed 11 | . . . 1 . 3 5 1 1 . Terminals 6 | . . . . . 2 3 1 . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units 1 | . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . Total Hacks 19 | . . . 1 . 6 9 1 2 . Successful 8 | . . . 1 . 3 2 . 2 . Failed 11 | . . . . . 3 7 1 . . Catastrophic 3 | . . . . . . 3 . . . Database Lockouts . | . . . . . . . . . . Manual 11 | . . . 1 . 4 3 2 1 . Terminals 12 | . . . . . 4 7 1 . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . Recycling Units 2 | . . . . . . . . 2 . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . Terminal Hacks 3 | . . . 1 . 1 1 . . . Branch Access Points 2 | . . . . . 1 1 . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . Scan Component 1 | . . . . . 1 . . . . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks 2 | . . . . . . . . 2 . Report Inventory 1 | . . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Seal Access 1 | . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . . . . . 2 4 1 2 . Full Trace Events 2 | . . . . . . 2 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . Time 32 | . . . . . 32 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 9 | . . . . . . . . 9 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Total Allies 11 | . . 2 . . . . . 9 . Largest Group 9 | . . 2 1 . . . . 9 9 Highest-Rated Group 187 | . . 46 31 . . . . 187 187 Highest-Rated Ally 40 | . . 31 31 . . . . 40 40 Total Orders 33 | . . . . . . . . 1 32 STAY 12 | . . . . . . . . . 12 FOLLOW 9 | . . . . . . . . . 9 TUNNEL 9 | . . . . . . . . . 9 DROP 2 | . . . . . . . . . 2 PICKUP 1 | . . . . . . . . 1 . Ally Attacks 10 | . . . . . . . . 7 3 Total Damage 167 | . . . . . . . . 80 87 Kills 3 | . . . . . . . . 2 1 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Turns Passed 18088 | 73 1219 888 684 825 3289 1439 352 2440 6879 Spaces Moved 7044 | 43 642 526 273 275 1223 500 128 896 2538 Core 5 | 5 . . . . . . . . . Treads 3290 | 38 642 526 273 66 60 4 . . 1681 Legs . | . . . . . . . . . . Wheels 3749 | . . . . 209 1163 496 128 896 857 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 200 200 230 230 230 160 Average Speed 215 | 147 160 160 248 228 229 240 239 244 215 Slowest Speed 320 | 160 160 160 320 320 245 312 245 245 230 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 55 | 5 94 89 69 62 51 15 22 96 56 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 2 | . . 2 . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . 1 1 . Scrap Searched 4 | . . 1 . 2 . . . . 1 Spaces Dug 36 | . . . . . 18 14 2 2 . Terrain Destroyed 206 | . . . . . 80 17 3 2 104 Melee 20 | . . . . . 3 14 2 1 . Projectile 89 | . . . . . 77 3 1 1 7 AOE 97 | . . . . . . . . . 97 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Total 9237 | 50 743 552 280 439 1595 664 164 1118 3632 Wait 1336 | . 26 8 . 138 214 82 13 62 793 Move 7035 | 42 641 525 272 274 1222 499 127 895 2538 Hop . | . . . . . . . . . . Pick Up 103 | 2 11 2 7 6 26 8 3 3 35 Fast Attach 31 | 6 5 . . . 11 2 2 . 5 Attach 58 | . 1 2 . 1 6 7 1 2 38 Detach 10 | . . . . . . . . . 10 Swap 31 | . 2 . 1 . 14 3 1 2 8 Drop 84 | . 3 1 . . 35 4 4 5 32 Fire 374 | . 54 13 . 20 56 30 11 18 172 Melee 53 | . . . . . 11 28 2 11 1 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 2 | . . 1 . . . 1 . . . Escape Stasis . | . . . . . . . . . . Rewire 120 | . . . . . . . . 120 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Sto / Low x2) -7/Storage -7/Recycling (discovered 2 exits: [*Fac] / [*Scr]) -7/Scraptown (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 14) 586 | -10/Materials | Discovered new exit (range 15) 768 | -10/Materials | Discovered new exit (range 5) 1009 | -10/Materials | Discovered new exit (range 15) 1152 | -10/Materials | Discovered new exit (range 16) 1293 | -10/Materials | Entered Mines 1433 | -10/Mines | Learned location of Storage (-7) 1821 | -10/Mines | Discovered new exit (range 8) 2156 | -10/Mines | Learned location of Mines (-9) 2173 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2175 | -10/Mines | Discovered new exit (range 5) 2181 | -10/Mines | Entered Exiles 2181 | -10/Exiles | Accompanied by 1 ally 2211 | -10/Exiles | Led the pair of lost Derelicts to a safe place 2232 | -10/Exiles | Met 8R-AWN 2256 | -10/Exiles | Met EX-HEX 2301 | -10/Exiles | Met EX-BIN 2327 | -10/Exiles | Aligned with FarCom system 2328 | -10/Exiles | Given EX-Vault access code 2365 | -10/Exiles | Opened EX-Vault 2378 | -10/Exiles | Found Gui. Plasma Cannon 2382 | -10/Exiles | Found Firepult 2390 | -10/Exiles | Found Longsword +1 2461 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2547 | -10/Exiles | Met EX-DEC 2830 | -10/Exiles | Discovered new exit (range 14) 2865 | -10/Exiles | Stole three prototypes: Gui. Plasma Cannon, Firepult, Longsword +1 2865 | -10/Exiles | Entered Mines 3179 | -9/Mines | Core integrity fell below 50% 3294 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3678 | -9/Mines | Discovered new exit (range 7) 3682 | -9/Mines | Learned 8 Materials zone layouts 3690 | -9/Mines | Entered Materials 3690 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3691 | -8/Materials | Identified exit to Factory 3765 | -8/Materials | Repaired Shield Generator 4137 | -8/Materials | Build established: Skirmisher 6383 | -8/Materials | Build established: Mutant 6979 | -8/Materials | Entered Factory 6979 | -7/Factory | Evolved 2 slots: Utility x2 6981 | -7/Factory | FarCom data flow suspended 8081 | -7/Factory | Lost 3 parts (1n1u1w) 8115 | -7/Factory | Identified exit to Storage 8115 | -7/Factory | Identified exit to Lower Caves 8418 | -7/Factory | Entered Storage 8723 | -7/Storage | Used back door to open Recycling access 8723 | -7/Storage | Discovered new exit (range 4) 8770 | -7/Storage | Entered Recycling 8840 | -7/Recycling | Build established: Scavenger-Mutant 9662 | -7/Recycling | Discovered new exit (range 5) 10729 | -7/Recycling | Build established: Commander-Mutant 11127 | -7/Recycling | Scanned before Scraplab entrance 11154 | -7/Recycling | Discovered new exit (range 11) 11161 | -7/Recycling | Entered Scraplab 11210 | -7/Recycling | Entered Scraptown 11210 | -7/Scraptown | Accompanied by 9 allies 11210 | -7/Scraptown | System corruption cleaned by C-Scrubber 11392 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 11509 | -7/Scraptown | Visited TADAMA 11539 | -7/Scraptown | Visited Spacefarers 11578 | -7/Scraptown | Visited SPCMW 11624 | -7/Scraptown | Visited Cyclists 11652 | -7/Scraptown | Visited Symbiants 12206 | -7/Scraptown | Visited Cave Peace 12310 | -7/Scraptown | Discovered new exit (range 13) 12579 | -7/Scraptown | Visited Artisan Demo Area 14684 | -7/Scraptown | Build established: Commander-Gunner 14878 | -7/Scraptown | Attacked by Scraptown defenders 14881 | -7/Scraptown | Destroyed Triborg 14934 | -7/Scraptown | Lost 6 allies 14947 | -7/Scraptown | Destroyed 10 combat bots 15294 | -7/Scraptown | Build established: Scavenger-Gunner 15713 | -7/Scraptown | Build established: Gunner 15745 | -7/Scraptown | Core integrity fell below 50% 16158 | -7/Scraptown | Found Scrap Suit 16168 | -7/Scraptown | Lost 5 parts (3n1u1w) 16439 | -7/Scraptown | Found Prototype Ballistic Cannon 16446 | -7/Scraptown | Build established: Scavenger-Scrapper 16548 | -7/Scraptown | Core integrity fell below 20% 18079 | -7/Scraptown | Identified Siege Cannon 18089 | -7/Scraptown | Core destroyed Last Messages --------------- 17971_ System corrupted: Matter fused (-6). 17994_ System corrupted: Substantial component data lost. 18054_ Acquired 6 matter. 18055_ Dropped Hvy. Battle Rifle. 18056_ Dropped Enh. Autogun. 18076_ Discarded Scrap Suit. 18078_ Acquired 10 matter. 18079_ Identified Siege Cannon. 18080_ Acquired 10 matter. 18080_ Siege Cannon recoils violently, damaging core (-54). 18080_ Siege Slug penetrates UFD HQ Gate. 18081_ Acquired 9 matter. 18081_ Acquired 5 matter. 18082_ Ovr. Treads suddenly begins malfunctioning. 18085_ Siege Cannon recoils violently, damaging core (-14). 18085_ Siege Slug penetrates UFD HQ Gate. 18086_ Acquired 14 matter. 18087_ Siege Slug penetrates UFD HQ Gate. 18088_ Acquired 14 matter. 18089_ Ovr. Treads recovered from malfunction. Map ----- +----------------------------------------------------+ | ??#### [ "######### ###########????????????? | | #### %! ##????????????? | | X" # ##????????????? | | # = ##????????????? | | # ##????????????? | | # = ##????????????? | | # ## ############ ##????????????? | | # ##????????????? | | # """"" #[ ##????????????? | | " " = ##????????????? | | % # " "" " #* ##????????????? | | # " !""" " " [! #####"????????? | | # " =%"" "< < # %###"#"????????? | | # " "! << < # == "#"#"????????? | | # # " " "" " < # != %=% ""#"????????? | | # # % " " " """ < # * ! ** ####????????? | | # # " < <""" < # % %[#"####????????? | | # " <<" < #= ######????????? | | # < < #!==* ""????????? | | " =[!== "?????????? | | << = %=%[ "?????????? | | " = * "?????????? | | " # ######### # = %! "?????????? | | " # !! 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"""""!% #??????????? | | ###??????????#######"""" " "" ! ####??????????? | | ##??####????# ##????????????? | | ###??####?#### #####"" "" "" " ##????????????? | | ####?"""""?#""" "####"?""""""""" *=##????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 144 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Weapon Shielding 15 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GyrokineticVampiricModule Manual? 0 Play Time 01:45:24 Cumulative 200.9 hours Start 2024.07.16 @ 09:02:21 End 2024.07.16 @ 11:00:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 206 Rogue 170 Adventurer 36 Explorer 0 Win Type - Total 10 Types 3/0/7/0/0/0/0/0/0 Lore% 49 Gallery% 78 Achievement% 71 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3b620a70-606d-4dfe-ac2b-4ad615601554