Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 22:05:08 Player: satan5 Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (52) 260 Value Destroyed (2389) 2389 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (906) 906 TOTAL SCORE: 5615 Bonus ------- High Alert Combat Kills 206 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 280/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Flying (154) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (5) --- Flight Unit Flight Unit Flight Unit Surge Thruster Surge Thruster > --- UTILITY (3) ------ High-capacity Storage Unit Improved Targeting Computer Relay Coupler [NC] (26) > --- WEAPON (2) ------- Particle Gun Datajack > --- INVENTORY (20) --- Light Ion Engine Light Ion Engine Improved Heat Sink Disposable Heat Sink Particle Charger Particle Charger Improved Particle Charger Relay Coupler [Grunt] (29) Relay Coupler [Grunt] (27) Relay Coupler [Sentry] (24) Relay Coupler [Hunter] (13) Beam Rifle Beam Rifle Beam Rifle Particle Gun Improved Proton Missile Launcher Hammer Heavy Pick Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Surge Thruster Surge Thruster Surge Thruster Surge Thruster > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Targeting Computer > --- WEAPON ----------- Beam Rifle Particle Gun > --- INVENTORY -------- Light Ion Engine Surge Thruster Disposable Heat Sink Particle Charger Particle Charger Improved Particle Charger Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Hunter] Beam Rifle Beam Rifle Improved Proton Missile Launcher Improved Proton Missile Launcher Improved Proton Missile Launcher Hammer Heavy Pick [Rating: 29] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Surge Thruster Utility Improved Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Relay Coupler [NC] Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Improved Proton Missile Launcher Impact Weapon Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 3 | . . 2 1 . . Utility 1 | . . . 1 . . Weapon . | . . . . . . Parts Attached 75 | 6 1 21 2 43 2 Power 9 | 1 . 3 . 5 . Engine 3 | 1 . . . 2 . Core 6 | . . 3 . 3 . Reactor . | . . . . . . Propulsion 23 | 2 . 7 1 13 . Treads 4 | . . 2 1 1 . Leg 8 | 2 . 3 . 3 . Wheel 2 | . . 2 . . . Hover . | . . . . . . Flight 9 | . . . . 9 . Utility 10 | 1 1 1 1 5 1 Device 5 | . . . 1 4 . Storage 2 | 1 . 1 . . . Processor 2 | . 1 . . 1 . Hackware 1 | . . . . . 1 Protection . | . . . . . . Artifact . | . . . . . . Weapon 33 | 2 . 10 . 20 1 Energy Gun 15 | 2 . 4 . 9 . Energy Cannon 1 | . . . . 1 . Ballistic Gun 2 | . . 2 . . . Ballistic Cannon . | . . . . . . Launcher 10 | . . 3 . 7 . Special Weapon . | . . . . . . Impact Weapon 4 | . . 1 . 3 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 1 | . . 1 . . . Parts Lost 35 | . . 9 . 26 . Power 7 | . . 3 . 4 . Propulsion 17 | . . 5 . 12 . Utility 1 | . . . . 1 . Weapon 10 | . . 1 . 9 . Highest Loss Streak 12 | . . 5 . 12 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 78 | . 93 91 95 71 100 Engine 2 | . 14 6 . 1 . Core 4 | . . 4 9 3 9 Treads 7 | . . 3 24 7 . Leg 10 | . 28 30 . 3 . Wheel 4 | . . 3 18 3 . Flight 7 | . . . . 9 45 Device 4 | . . . 7 5 5 Storage 9 | . 14 11 9 9 9 Processor 9 | . 7 11 9 9 9 Energy Gun 14 | . 28 17 18 13 14 Launcher 2 | . . 1 . 2 . Naked Turns . | . . . . . . Heaviest Build 55 | 12 12 54 52 55 52 Greatest Support 60 | 20 20 40 60 60 18 Greatest Overweight (x) 16 | 1 . 16 1 16 2 Average Overweight (x) 2 | . . 1 . 3 2 Largest Inventory Capacity 20 | 8 8 20 20 20 20 Average Capacity 18 | 6 8 17 20 20 20 Most Carried 20 | 5 6 15 20 20 18 Average Carried 15 | 3 3 9 16 18 17 Final Capacity 20 | 8 8 20 20 20 20 Final Carried 20 | 2 6 15 20 17 18 Class Distribution -------------------- 54% | Scavenger-Mutant 45% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 1096 | 201 33 397 28 437 . Remotely . | . . . . . . Salvage Created 1617 | . 73 449 433 647 15 Parts 90 | . 2 33 13 40 2 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . 1 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 45 | . 2 9 7 26 1 Melee 1 | . . . . 1 . Guns 29 | . 2 5 7 14 1 AOE 13 | . . 4 . 9 . Classes Destroyed 11 | . 1 7 . 3 . Worker 1 | . . 1 . . . Builder 2 | . . 2 . . . Recycler 2 | . . 1 1 . . Operator 1 | . . 1 . . . Watcher 1 | . . 1 . . . Swarmer 13 | . . . . 12 1 Cutter 2 | . . . . 2 . Grunt 18 | . 2 4 5 7 . Duelist 1 | . . 1 . . . Sentry 10 | . . 4 2 4 . Behemoth 1 | . . . . 1 . Best Kill Streak 4 | . 2 3 4 4 1 Combat Bots Only 4 | . 2 3 3 4 1 Max Kills in Single Turn 4 | . 1 2 1 4 1 Gunslinging . | . . . . . . Exploded 4 | . . 2 . 4 . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 311 | . 18 47 32 210 4 Missed 91 | . 2 10 9 68 2 Damage Taken 3554 | . 170 822 344 2201 17 Core 723 | . 78 89 18 521 17 Absorbed by Shields . | . . . . . . Core Remaining (%) 81 | 100 68 77 . . . Volleys Fired 137 | . 8 36 27 65 1 Largest 2 | . 2 2 2 2 2 Hottest 124 | . 80 112 112 124 121 Shots Fired 245 | . 16 61 54 112 2 Gun 214 | . 16 49 54 93 2 Cannon 8 | . . . . 8 . Launcher 23 | . . 12 . 11 . Special . | . . . . . . Kinetic 8 | . . 8 . . . Thermal 214 | . 16 41 54 101 2 Explosive 19 | . . 12 . 7 . Electromagnetic 4 | . . . . 4 . Robot Hit Streak 24 | . 3 12 13 24 4 Robot Miss Streak 6 | . 2 3 4 6 . Penetration Max . | . . . . . . Secondary Targets 4 | . . . . 4 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 179 | . 10 38 38 91 2 Core Hits 87 | . 4 27 16 39 1 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 10 | . . 1 2 7 . Burn 10 | . . 1 2 7 . Melee Attacks 17 | . . 1 . 16 . Impact 17 | . . 1 . 16 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3953 | . 111 1012 645 2153 32 Guns 2287 | . 111 433 645 1066 32 Cannons 158 | . . . . 158 . Explosions 1380 | . . 579 . 801 . Melee 128 | . . . . 128 . Ramming . | . . . . . . Kinetic 92 | . . 92 . . . Thermal 2396 | . 111 384 645 1224 32 Explosive 1081 | . . 471 . 610 . Electromagnetic 256 | . . 65 . 191 . Impact 128 | . . . . 128 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . 1 . . . Average Corruption 1 | . . 1 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . . 5 . . . Matter Fused 3 | . . 3 . . . Heat Flow Errors 1 | . . 1 . . . Energy Discharges 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 134 | . . 33 . 101 . Projectiles . | . . . . . . Explosions 110 | . . 33 . 77 . Melee 24 | . . . . 24 . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 437 | . . 208 . 229 . Shots 13 | . . 5 . 8 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 345 | . 222 345 126 179 21 Average Temperature 65 | . 113 73 47 60 14 Received Heat Transfer 876 | . 84 132 216 444 . Effects 1 | . . 1 . . . Shutdowns 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . . . 1 . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 17 | . . . 6 10 1 Heat Transferred 6064 | . 250 930 1554 3256 74 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Peak Influence 1279 | . 79 219 352 1279 683 Initial 623 | . . 33 92 228 623 Average 534 | . 31 138 231 720 645 Maximum Alert Level 4 | . . 1 1 4 2 Low Security (%) 24 | 100 100 81 34 . . Level 1 12 | . . 18 65 7 . Level 2 25 | . . . . 34 100 Level 3 32 | . . . . 49 . Level 4 5 | . . . . 8 . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 1 2 3 . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 4 | . 1 2 1 . . Assault . | . . . . . . Garrison 2 | . . . 2 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 2 | . . 1 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 63 | . 6 14 11 29 3 Peak Tracking Total 5 | . 3 4 4 5 2 Tactical Retreats 5 | . . 1 1 2 1 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 9 | . . 1 . 8 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 7 | . . 2 1 4 . Max in Single Turn 2 | . . 1 1 2 . Garrison Relay 5 | . . . . 5 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 9 | . 1 4 1 3 . Terminals 8 | . 1 4 . 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 19 | . 3 11 1 4 . Successful 8 | . 1 5 1 1 . Failed 11 | . 2 6 . 3 . Catastrophic 2 | . 1 . . 1 . Database Lockouts . | . . . . . . Manual 4 | . . 4 . . . Terminals 18 | . 3 11 . 4 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 7 | . 1 5 . 1 . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 1 | . . 1 . . . Emergency Access Points 1 | . . . . 1 . Locate Traps 1 | . . 1 . . . Hauler Manifests 1 | . . 1 . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 9 | . 1 4 1 3 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 18 | . . . . 18 . Machine Destruction 18 | . . . . 18 . Attached 1 | . . . . . 1 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 3468 | 44 114 752 186 2288 84 Spaces Moved 1246 | 38 71 344 69 696 28 Core 111 | 22 . 1 . 88 . Treads 318 | . . . 38 280 . Legs 417 | 16 71 254 . 76 . Wheels 120 | . . 89 31 . . Hover . | . . . . . . Flight 280 | . . . . 252 28 Fastest Speed 50 | 50 120 105 105 154 154 Average Speed 215 | 84 120 162 135 269 154 Slowest Speed 850 | 120 120 850 160 850 154 Overloaded Moves 41 | . . . . 41 . Propulsion Burnouts 1 | . . . . 1 . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 4 22 44 13 69 6 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 1 | . . 1 . . . Terrain Destroyed 127 | . . 68 . 59 . Melee 1 | . . 1 . . . Projectile . | . . . . . . AOE 126 | . . 67 . 59 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 1740 | 48 84 470 108 964 66 Wait 162 | . . 43 2 83 34 Move 1240 | 37 70 343 68 694 28 Hop . | . . . . . . Pick Up 72 | 5 5 23 8 30 1 Fast Attach 6 | 3 . . . 3 . Attach 45 | 3 1 13 2 26 . Detach . | . . . . . . Swap 24 | . . 8 . 14 2 Drop 14 | . . 3 1 10 . Fire 137 | . 8 36 27 65 1 Melee 17 | . . 1 . 16 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 23 | . . . . 23 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison (discovered 4 exits: [*Mat x4]) -8/Materials History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 45 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Discovered new exit (range 10) 159 | -10/Materials | Entered another Materials area 159 | -9/Materials | Evolved 2 slots: Propulsion x2 307 | -9/Materials | Build established: Mutant 528 | -9/Materials | Discovered new exit (range 5) 692 | -9/Materials | Lost 5 parts (1p3n1w) 911 | -9/Materials | Entered another Materials area 911 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 950 | -8/Materials | Garrison activated, responded to threat 1092 | -8/Materials | Identified exit to Garrison 1097 | -8/Materials | Entered Garrison 1105 | -8/Garrison | Build established: Scavenger-Mutant 1116 | -8/Garrison | Triggered checkpoint 1209 | -8/Garrison | Garrison Relay disabled 1280 | -8/Garrison | Triggered checkpoint 1385 | -8/Garrison | Discovered new exit (range 5) 1470 | -8/Garrison | Triggered checkpoint 1582 | -8/Garrison | Triggered checkpoint 1660 | -8/Garrison | Garrison Relay disabled 1662 | -8/Garrison | Garrison Relay disabled 1662 | -8/Garrison | Garrison Relay disabled 1672 | -8/Garrison | Garrison Relay disabled 1732 | -8/Garrison | Discovered new exit (range 4) 1860 | -8/Garrison | Spotted B-75 Beast 1921 | -8/Garrison | Core integrity fell below 50% 1936 | -8/Garrison | Destroyed B-75 Beast 1954 | -8/Garrison | Lost 12 parts (3p3n1u5w) 2193 | -8/Garrison | Build established: Mutant 2828 | -8/Garrison | Triggered checkpoint 2840 | -8/Garrison | Core integrity fell below 20% 2929 | -8/Garrison | Discovered new exit (range 8) 2986 | -8/Garrison | Build established: Scavenger-Mutant 3034 | -8/Garrison | Triggered checkpoint 3159 | -8/Garrison | Discovered new exit (range 9) 3170 | -8/Garrison | Triggered checkpoint 3234 | -8/Garrison | Lost 5 parts (1p2n2w) 3340 | -8/Garrison | Installed Relay Interface Framework 3385 | -8/Garrison | Entered Materials 3469 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 03277_ Acquired Flight Unit. 03280_ Dropped Corrupted Flight Unit. 03285_ Acquired Flight Unit. 03288_ Acquired Lgt. Ion Engine. 03291_ Acquired 7 matter. 03295_ Acquired Corrupted Flight Unit. 03298_ Acquired 13 matter. 03306_ Dropped Corrupted Flight Unit. Initiating installation procedure... 03340_ Relay Interface Framework installed. 03347_ ALERT: Garrison interior compromised. 03371_ Acquired 5 matter. 03383_ Attempting to access garrison exit controls... RIF authorized. LOCATION=UNKNOWN GOAL=ESCAPE 03404_ Acquired Datajack. 03426_ Flight Unit melted. 03426_ S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????#########??????????????? | | ?????????????????????????? [[! #??????????????? | | ?????????????????????????# [[ #??????????????? | | ?????????????????######??# [! #??????????????? | | ?????????#########!!!!##?# #??????????????? | | ?????????# #! !#?# #??????????????? | | ?????????# # #?# #??????????????? | | ?????#####!!] # ### #??????????????? | | ?????# #!!] + s%@ #??????????????? | | ?????# #!!] #### ## #??????????????? | | ?????# # #??# #########+#??????????????? | | ?##### ###+####??# ????????????????H?????? | | #??# ????????????????????? | | #??# ##???????????????????? | | #??# #????????????????????? | | ############# #??# #????????????????????? | | ????????????? #??# #????????????????????? | | ????????????? ? #????????????????????? | | ????????????? ###########/#????????????????????? | | ????????????? #?????????? ????????????????????? | | ????????????? #??????????""????????????????????? | | ????????????? #???????????" ???????????????????? | | ????????????? ????????????????????????????????? | | ?????????????? ????????????????????????????????? | | ?????????????? ????????????????????????????????? | | ?????????????? ????????????????????????????????? | | ?????????????? ??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Relay Coupler Types 1 Relay Coupler Value 26 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoordinationArmageddonWheel Manual? 0 Play Time 00:23:16 Cumulative 128.6 hours Start 2024.04.06 @ 21:42:35 End 2024.04.06 @ 22:05:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 31 Adventurer 14 Explorer 0 Win Type - Total 10 Types 8/0/0/1/0/0/0/0/1 Lore% 53 Gallery% 68 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ee3de2e5-65d0-4621-b39b-b0eeac144522