Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.10 @ 12:13:23 Player: Mr Goldstein Result: Destroyed by B-86 Titan with Matter Neutralizer Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (1) 5 Value Destroyed (10) 10 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (2232) 2232 TOTAL SCORE: 8367 Bonus ------- Pacifist 1132 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 99/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (14) ----- Experimental Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Signal Interpreter Experimental Terrain Scan Processor Hacking Drone Bay Greatsword Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Experimental Signal Interpreter Experimental Terrain Scan Processor Experimental Core Analyzer Experimental Armor Integrity Analyzer Hacking Suite Experimental Hacking Suite > --- WEAPON ----------- Axe > --- INVENTORY -------- Experimental Terrain Scan Processor Hacking Drone Bay Great Axe Greatsword [Rating: 52] Favorites ----------- Power None Propulsion None Utility Experimental Terrain Scan Processor Processor Experimental Terrain Scan Processor Hackware Experimental Hacking Suite Weapon Axe Slashing Weapon Axe Build | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac DSF Fac Upp Slots Evolved 12 | . . 2 . . 4 . . . . 2 2 . 2 . Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 12 | . . 2 . . 4 . . . . 2 2 . 2 . Weapon . | . . . . . . . . . . . . . . . Parts Attached 8 | . . . . . . . . 6 1 . . . 1 . Power . | . . . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 6 | . . . . . . . . 5 1 . . . . . Device . | . . . . . . . . . . . . . . . Storage . | . . . . . . . . . . . . . . . Processor 4 | . . . . . . . . 4 . . . . . . Hackware 2 | . . . . . . . . 1 1 . . . . . Protection . | . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 2 | . . . . . . . . 1 . . . . 1 . Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . . 6 . . . . . . Parts Lost 8 | . . . . . . . . 1 . . . 3 4 . Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 6 | . . . . . . . . 1 . . . 2 3 . Weapon 2 | . . . . . . . . . . . . 1 1 . Highest Loss Streak 3 | . . . . . . . . 1 . . . 3 2 . To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 24 | . . . . . . . . 39 52 46 41 30 14 5 Processor 15 | . . . . . . . . 25 30 26 23 20 12 5 Hackware 4 | . . . . . . . . 6 14 13 11 8 . . Slashing Weapon 3 | . . . . . . . . 6 7 6 5 1 1 . Naked Turns 601 | . 31 7 33 97 44 133 166 90 . . . . . . Heaviest Build 4 | . . . . . . . . 3 3 3 3 3 4 . Greatest Support 3 | 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 Greatest Overweight (x) 1 | . . . . . . . . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . . . . . . 3 5 5 5 5 5 5 5 Average Carried 3 | . . . . . . . 1 4 5 5 5 5 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . . . . . . 3 5 5 5 5 5 4 5 Class Distribution -------------------- 86% | Mutant 13% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/DSF Mutant | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 ----------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac DSF Fac Upp Matter Collected 227 | . . . . . . 13 31 55 . 109 . . 1 18 Remotely . | . . . . . . . . . . . . . . . Salvage Created 109 | . . . . . . . . . . 109 . . . . Parts 2 | . . . . . . . . . . 2 . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . 1 . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac DSF Fac Upp Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . Classes Destroyed 1 | . . . . . . . . . . 1 . . . . Recycler 1 | . . . . . . . . . . 1 . . . . Best Kill Streak 1 | . . . . . . . . . . 1 . . . . Combat Bots Only . | . . . . . . . . . . . . . . . Max Kills in Single Turn 1 | . . . . . . . . . . 1 . . . . Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac DSF Fac Upp Damage Taken 2226 | . 21 . 31 8 114 . 209 . 112 4 18 365 1309 35 Core 1933 | . 21 . 31 8 114 . 209 . 112 . 18 262 1123 35 Absorbed by Shields . | . . . . . . . . . . . . . . . Regen/Repaired (Parts) 44 | . . . . . . . . 44 . . . . . . Core Remaining (%) 81 | 100 91 . . 90 . . . . 37 100 . 72 . . Volleys Fired . | . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 1 | . . . . . . . . . . 1 . . . . Core Hits 2 | . . . . 1 . . . . . 1 . . . . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . Melee Attacks 4 | . . . . . . . . . . 1 . . 3 . Impact . | . . . . . . . . . . . . . . . Slashing 4 | . . . . . . . . . . 1 . . 3 . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 140 | . . . . 16 . . . . . 86 . 8 30 . Guns . | . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 78 | . . . . . . . . . . 78 . . . . Ramming 62 | . . . . 16 . . . . . 8 . 8 30 . Kinetic . | . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 78 | . . . . . . . . . . 78 . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . . . . 4 5 5 Average Corruption 4 | . . . . . . . . . . . . 4 4 5 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 4 | . . . . . . . . . . . . 1 2 1 Message Errors 1 | . . . . . . . . . . . . . 1 . Heat Flow Errors 1 | . . . . . . . . . . . . 1 . . Energy Discharges 1 | . . . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 29 | . . . . 8 . . . . . 4 . 3 14 . Shots . | . . . . . . . . . . . . . . . Rammed 10 | . . . . 2 . . . . . 1 . 3 4 . Targets Rammed 10 | . . . . 2 . . . . . 1 . 3 4 . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 234 | . . . . . . . . . . . . 234 . . Average Temperature 144 | . . . . . . . . . . . . 144 . . Received Heat Transfer 216 | . 12 . 9 . . . 54 . 12 . 9 . 111 9 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac DSF Fac Upp Peak Influence 216 | . 15 5 16 6 17 . . . . 14 6 15 216 . Initial 9 | . . 5 1 6 2 . . . . 9 6 5 7 . Average 27 | . 11 5 5 6 5 . . . . 10 6 5 50 . Maximum Alert Level 1 | . . . . . . . . . . . . . 1 . Low Security (%) 98 | 100 100 100 100 100 100 . . . . 100 100 100 97 . Level 1 1 | . . . . . . . . . . . . . 2 . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 4 | . . . . . . . . . . . . 1 3 . Investigation 1 | . . . . . . . . . . . . . 1 . Extermination . | . . . . . . . . . . . . . . . Reinforcement 3 | . . . . . . . . . . . . 1 2 . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 --------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac DSF Fac Upp Distress Signals . | . . . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 46 | . 3 . 1 . 3 . 8 . 3 1 2 4 20 1 Peak Tracking Total 19 | . 3 . 1 . 4 . 7 . 2 2 2 4 19 . Tactical Retreats 7 | . . . . . . . 3 . 1 . . 1 2 . Traps | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac DSF Fac Upp Traps Triggered 2 | . . . . . 1 . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 ---------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac DSF Fac Upp Machines Disabled . | . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 --------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac DSF Fac Upp Machines Accessed 3 | . . . . . . 1 . . . . 1 . 1 . Terminals 2 | . . . . . . 1 . . . . 1 . . . Fabricators 1 | . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 8 | . . . . . . 3 . . . . 3 . 2 . Successful 5 | . . . . . . 3 . . . . 1 . 1 . Failed 3 | . . . . . . . . . . . 2 . 1 . Catastrophic . | . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 35 | . . . 1 . . . . 3 . 3 . . 28 . Terminals 6 | . . . . . . 3 . . . . 3 . . . Fabricators 2 | . . . . . . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 4 | . . . . . . 3 . . . . 1 . . . Record 3 | . . . . . . 3 . . . . . . . . Open DSF 1 | . . . . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . . . 1 . Terminals . | . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 . Overload 1 | . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 1 | . . . . . . . . . . . . . 1 . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . . . . 10 . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 ------------ Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac DSF Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac DSF Fac Upp Total Allies 5 | . . . . . . . . 4 . . . . 1 . Largest Group 4 | . . . . . . . . 4 4 . . . 1 . Highest-Rated Group 156 | . . . . . . . . 156 156 . . . 29 . Highest-Rated Ally 41 | . . . . . . . . 41 41 . . . 29 . Zionite Dispatches 1 | . . . . . . . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 9 | . . . . . . . . . 9 . . . . . Total Damage 175 | . . . . . . . . . 175 . . . . . Kills 2 | . . . . . . . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac DSF Fac Upp Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . 1 2 2 3 . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 7 | . . . . . . . . . . . . . 7 . Branch Access 1 | . . . . . . . . . . . . . 1 . Guard Positions 1 | . . . . . . . . . . . . . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . 1 . Prototype Schematics 1 | . . . . . . . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 ------------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac DSF Fac Upp Turns Passed 1738 | 9 31 7 33 97 44 133 166 630 178 40 8 34 275 53 Spaces Moved 2948 | 18 61 14 65 189 87 266 328 913 326 72 15 61 430 103 Core 2948 | 18 61 14 65 189 87 266 328 913 326 72 15 61 430 103 Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 51 | 50 50 50 50 50 50 50 50 50 50 50 50 50 57 50 Slowest Speed 100 | 50 50 50 50 50 50 50 50 50 50 50 50 50 100 50 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 3 24 2 13 54 5 49 62 89 59 4 . 69 15 23 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 9 | . . . . . . . . 1 . . . . 8 . Known Exits Taken 6 | . . . . . . 1 . 1 1 1 1 . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . . . . . . . Scrap Searched 10 | . . . . . . 2 3 2 2 . . . . 1 Spaces Dug 3 | . . . . . . . . . . . . . 3 . Terrain Destroyed 3 | . . . . . . . . . . . . . 3 . Melee 3 | . . . . . . . . . . . . . 3 . Projectile . | . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 --------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac DSF Fac Upp Total 3152 | 17 60 13 64 190 86 265 329 1083 339 73 14 63 452 104 Wait 173 | . . . . . . . . 160 13 . . . . . Move 2934 | 17 60 13 64 188 86 265 327 912 325 71 14 60 429 103 Hop . | . . . . . . . . . . . . . . . Pick Up 7 | . . . . . . . 2 4 . . . . . 1 Fast Attach 6 | . . . . . . . . 5 1 . . . . . Attach 3 | . . . . . . . . 2 . . . . 1 . Detach . | . . . . . . . . . . . . . . . Swap . | . . . . . . . . . . . . . . . Drop . | . . . . . . . . . . . . . . . Fire . | . . . . . . . . . . . . . . . Melee 4 | . . . . . . . . . . 1 . . 3 . Ram 10 | . . . . 2 . . . . . 1 . 3 4 . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . . . 15 . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Storage -9/Recycling -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x3) -5/Factory (discovered 2 exits: Upp / DSF) -5/DSF -4/Factory (discovered 4 exits: *Upp x2 / *Ext x2) -4/Upper Caves History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 10 | -11/Junkyard | Entered Materials 36 | -10/Materials | Discovered new exit (range 11) 41 | -10/Materials | Entered another Materials area 41 | -9/Materials | Evolved 2 slots: Utility x2 45 | -9/Materials | Discovered new exit (range 5) 48 | -9/Materials | Entered Storage 79 | -9/Storage | Used back door to open Recycling access 79 | -9/Storage | Discovered new exit (range 5) 81 | -9/Storage | Entered Recycling 171 | -9/Recycling | Discovered new exit (range 14) 178 | -9/Recycling | Entered Factory 178 | -7/Factory | Evolved 4 slots: Utility x4 217 | -7/Factory | Discovered new exit (range 10) 222 | -7/Factory | Entered Lower Caves 305 | -7/Lower Caves | Build established: Mutant 326 | -7/Lower Caves | Identified exit to Lower Caves 347 | -7/Lower Caves | Encountered a Warlord checkpoint 355 | -7/Lower Caves | Entered another Lower Caves area 424 | -7/Lower Caves | Attracted the attention of an 0b10 base 515 | -7/Lower Caves | Learned Factory emergency access door positions 515 | -7/Lower Caves | Discovered new exit (range 14) 521 | -7/Lower Caves | Entered Zion 525 | -7/Zion | Learned Factory stockpile data 535 | -7/Zion | Given the Hacking Drone Bay 535 | -7/Zion | Found Prototype Device 549 | -7/Zion | Discovered new exit (range 11) 608 | -7/Zion | Learned location of Warlord (-5) 611 | -7/Zion | Found Prototype Hackware 611 | -7/Zion | Identified Exp. Hacking Suite 613 | -7/Zion | Found Prototype Processor 613 | -7/Zion | Identified Exp. Signal Interpreter 615 | -7/Zion | Found Prototype Processor 615 | -7/Zion | Identified Exp. Core Analyzer 618 | -7/Zion | Found Prototype Processor 619 | -7/Zion | Identified Exp. Terrain Scan Processor 621 | -7/Zion | Found Exp. Terrain Scan Processor 622 | -7/Zion | Found Prototype Processor 622 | -7/Zion | Identified Exp. Armor Integrity Analyzer 624 | -7/Zion | Found Prototype Processor 624 | -7/Zion | Identified Exp. Targeting Computer 660 | -7/Zion | Received a visual enhancement algorithm 711 | -7/Zion | Learned Factory security intel 796 | -7/Zion | Visited the Megawrench Repair Shop 796 | -7/Zion | Megawrench repaired 3 parts 905 | -7/Zion | Imprinted 907 | -7/Zion | Declared Zion's savior 1041 | -7/Zion | Identified exit to Proximity Caves 1151 | -7/Zion | Entered Proximity Caves 1151 | -6/Proximity Caves | Accompanied by 4 allies 1158 | -6/Proximity Caves | Learned location of 2 exits from Factory 1187 | -6/Proximity Caves | Spotted B-75 Beast 1189 | -6/Proximity Caves | Core integrity fell below 50% 1278 | -6/Proximity Caves | Learned 4 Factory zone layouts 1321 | -6/Proximity Caves | Discovered new exit (range 14) 1328 | -6/Proximity Caves | Identified exit to Factory 1329 | -6/Proximity Caves | Entered Factory 1329 | -6/Factory | Evolved 2 slots: Utility x2 1330 | -6/Factory | Identified exit to Factory 1366 | -6/Factory | Discovered exit to Factory (range 6) 1369 | -6/Factory | Entered another Factory area 1369 | -5/Factory | Evolved 2 slots: Utility x2 1370 | -5/Factory | Identified exit to Upper Caves 1377 | -5/Factory | Identified exit to DSF 1377 | -5/Factory | Entered DSF 1402 | -5/DSF | Additional patrols routed to DSF 1404 | -5/DSF | Discovered new exit (range 14) 1411 | -5/DSF | Entered Factory 1411 | -4/Factory | Evolved 2 slots: Utility x2 1412 | -4/Factory | Identified exit to Extension 1424 | -4/Factory | Lost 3 parts (2u1w) 1443 | -4/Factory | Retrieved Zion intel report: Active Terminals 1450 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 1463 | -4/Factory | Retrieved Zion intel report: Guard Positions 1475 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 1487 | -4/Factory | Retrieved Zion intel report: Branch Access 1487 | -4/Factory | Identified exit to Upper Caves 1488 | -4/Factory | Zion Infowar Resupply teleported in 1530 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 1588 | -4/Factory | Spotted B-86 Titan 1624 | -4/Factory | Core integrity fell below 50% 1647 | -4/Factory | Core integrity fell below 20% 1661 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 1686 | -4/Factory | Entered Upper Caves 1737 | -4/Upper Caves | Spotted B-86 Titan 1739 | -4/Upper Caves | Destroyed by B-86 Titan with Matter Neutralizer Last Messages --------------- [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Component Schematics ] [ 2 : Depthwide Sectors/-1 ] >>\\ZION-SEEK-1 [ Targeting Component Schematics... ] 01668_ CMDIW ZX02HSR8W7CH#=FEYAF/S:QC5UW< 01674_ K-01 Serf collects debris. 01685_ System corrupted: Component data lost. LOCATION=UPPER CAVES GOAL=ESCAPE 01717_ Searching scrap... 01717_ Found Mak. Salvage Targeting Computer. 01717_ Found Adv. Signal Interpreter. 01717_ Found Imp. Sensor Array. 01717_ Found Mak. Hammer. 01717_ Found 37 Matter. 01718_ Acquired Adv. Signal Interpreter. 01719_ Acquired 18 matter. 01720_ System corrupted: Energy discharge (-37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ???????????????????????????????????????????????## | | ??????????????????????????????????????????????## | | ????????????????????????????????????????????### | | ???????????????????????????????????????????## ### | | ????????????????????? ??????#????????????## #?? | | ?????????????????? ?????# ???????????## ##? | | ????????????????# #????# ?????????## #? | | ????????????????# ????# ?????????# ##? | | ????????????????# BB ???## ????????## ###?? | | ???????????????## BB ???# ????????# ##??? | | ???????????????# ??# ????????# #??? | | ??????????????? ??# ????????# #??? | | ???????????????? ??? ##??????# #### | | ?????????????????? ???? #??????# ! | | ???????????????????# ????? #?????## !% | | ??????????????????## ###### ##????# ####### | | ?????????????????## ## ##???# #?????? | | ?????????????????# ##?## #?????? | | ???????????????????## @ ### #?????? | | ???????????????????# ## #?????? | | ???????????????????# ###### #?????? | | ???????????????????# ###?????## ## #?????? | | ??????????????????# ??????????## #####?????? | | ??????????????????# ????????????# ###???????? | | ??????????????????#?????????????## ###?????? | | ?????????????????????????????????## ##????? | | ??????????????????????????????????# #????? | | ???????????????????????????????#### #????? | | ???????????????????????????????# ##????? | | ???????????????????????????????# ##?????? | | ???????????????????????????????##### ##??????? | | ???????????????????????????????????## ##???????? | | ????????????????????????????????????#####????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 1010 Evasion (%) 50 Core Analysis 8 Armor Integrity Analysis 50 Offensive Hacking 26 Item Schematics ----------------- Hvy. Proton Cannon | -4/Factory | Z-intel Enh. Coil Gun | -4/Factory | Z-intel Gravity Flail | -4/Factory | Z-intel Hvy. Wave Gun | -4/Factory | Z-intel Adv. Dynamic Insulation System | -4/Factory | Z-intel Imp. KE Penetrator | -4/Factory | Z-intel Lgt. Antimatter Cannon | -4/Factory | Z-intel Cld. Plasma Rifle | -4/Factory | Z-intel Molecular Scythe | -4/Factory | Z-intel Exp. Cooling System | -4/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PowerMakeshiftRay Manual? 0 Play Time 00:22:16 Cumulative 91.8 hours Start 2023.04.10 @ 11:51:32 End 2023.04.10 @ 12:13:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 143 Rogue 143 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 56 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4f313716-1f36-4b07-be2d-ca799d9f01b4