Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.10 @ 23:21:43 Player: OG DANIEL Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (96) 480 Value Destroyed (3461) 3461 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (464) 464 TOTAL SCORE: 7805 Bonus ------- Follower Combat Kills 464 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 290/290 System Corruption 11% Temperature Cool (12) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Light Treads Light Treads Improved Titanium Leg (fused) > --- UTILITY (6) ------ Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Armor Integrity Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Light Nuclear Core Large Storage Unit Large Matter Pod (150) Structural Scanner Advanced Terrain Scan Processor Advanced ECM Suite Heavy Particle Gun Battle Cannon Rocket Launcher Katana Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Advanced Treads Medium Treads Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Armor Integrity Analyzer Recoil Stabilizer Hardened Medium Armor Plating > --- WEAPON ----------- Improved Light Cannon Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Compact Wheel Large Storage Unit Large Matter Pod Structural Scanner Advanced Terrain Scan Processor Advanced ECM Suite Heavy Particle Gun High-powered Shotgun Gauss Rifle Rocket Launcher Katana [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Advanced Targeting Computer Device Recoil Stabilizer Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 . 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . Utility 4 | . . 1 1 . 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 105 | 8 9 13 31 14 9 9 10 . 2 Power 20 | 1 1 3 6 3 2 1 3 . . Engine 7 | 1 . 2 2 . . . 2 . . Core 13 | . 1 1 4 3 2 1 1 . . Reactor . | . . . . . . . . . . Propulsion 42 | 4 3 5 14 5 1 4 4 . 2 Treads 18 | 2 . 2 7 1 1 1 2 . 2 Leg 14 | . . 2 4 4 . 2 2 . . Wheel 10 | 2 3 1 3 . . 1 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 17 | 1 2 3 3 4 3 1 . . . Device 6 | . 1 1 2 1 1 . . . . Storage 3 | 1 . 2 . . . . . . . Processor 6 | . 1 . 1 2 1 1 . . . Hackware . | . . . . . . . . . . Protection 2 | . . . . 1 1 . . . . Artifact . | . . . . . . . . . . Weapon 26 | 2 3 2 8 2 3 3 3 . . Energy Gun 4 | 1 . . 1 2 . . . . . Energy Cannon 5 | . 2 . 3 . . . . . . Ballistic Gun 7 | 1 . . 3 . 1 . 2 . . Ballistic Cannon 9 | . 1 2 1 . 2 2 1 . . Launcher 1 | . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . 1 . . 1 1 . . . . Corrupted Parts 1 | . . . . . . 1 . . . System Corruption 10 | . . . . . . 10 . . . Parts Lost 40 | . . 3 16 3 2 8 6 . 2 Power 4 | . . 1 1 . 1 . 1 . . Propulsion 20 | . . 2 9 1 1 5 2 . . Utility 6 | . . . 2 2 . 2 . . . Weapon 10 | . . . 4 . . 1 3 . 2 Highest Loss Streak 6 | . . 2 6 1 2 6 3 . 2 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 85 | . 97 92 86 95 90 93 64 69 69 Engine 2 | . 6 4 3 3 . . 1 7 7 Core 5 | . 7 5 4 5 5 7 4 . . Treads 9 | . . 17 16 18 14 9 . . 1 Leg 12 | . . 5 10 13 15 17 12 15 13 Wheel 3 | . 27 4 3 4 . . . . . Device 5 | . 7 10 8 7 8 5 . . . Storage 8 | . 14 11 9 9 7 7 7 7 7 Processor 16 | . 5 11 13 11 18 23 23 23 23 Protection 1 | . . . . 4 2 5 . . . Energy Gun 2 | . 4 . 5 8 3 . . . . Energy Cannon 1 | . 8 6 2 . . . . . . Ballistic Gun 5 | . 8 . 2 9 4 . 5 15 14 Ballistic Cannon 6 | . 5 15 6 . 6 14 7 . . Peak Build Rating 43 | 6 11 15 27 32 40 43 35 29 30 Average Rating 26 | 5 9 12 17 28 34 39 30 29 29 On Entrance 21 | . 6 11 10 27 32 39 35 29 29 Naked Turns . | . . . . . . . . . . Heaviest Build 52 | 13 17 52 39 40 46 47 47 42 42 Greatest Support 63 | 40 26 40 63 44 42 50 40 10 40 Greatest Overweight (x) 4 | 2 1 3 3 . 1 2 4 4 4 Average Overweight (x) . | . . . . . . . 1 4 3 Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 14 15 15 15 15 15 15 15 Most Carried 15 | 6 8 9 15 15 15 15 14 12 12 Average Carried 11 | 3 7 7 11 13 14 13 12 12 11 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 Final Carried 15 | 6 8 9 14 15 15 14 12 12 10 Class Distribution -------------------- 80% | Mutant 16% | Scavenger-Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Matter Collected 3032 | 190 369 390 581 333 31 734 255 . 149 Remotely 396 | . . 302 94 . . . . . . Salvage Created 3321 | . 409 448 881 639 119 582 79 . 164 Parts 201 | . 40 28 51 41 9 25 1 . 6 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | . 1 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . 24 7 . 6 Prevented 5 | . . . . . . 5 . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Combat Hostiles Destroyed 76 | . 8 11 17 11 3 21 2 . 3 Guns 30 | . 3 . 10 11 1 . 2 . 3 Cannons 41 | . 4 11 7 . 1 18 . . . AOE 4 | . . . . . 1 3 . . . Classes Destroyed 13 | . 4 3 2 1 1 1 1 . . Worker 5 | . 1 1 2 1 . . . . . Builder 6 | . . . 3 3 . . . . . Recycler 4 | . . 1 1 2 . . . . . Operator 1 | . 1 . . . . . . . . Watcher 4 | . 3 1 . . . . . . . Swarmer 10 | . . . . 3 . 7 . . . Grunt 40 | . 8 7 11 4 1 7 . . 2 Brawler 3 | . . . . . . 3 . . . Duelist 6 | . . 1 1 . . 2 1 . 1 Sentry 12 | . . 3 4 4 . 1 . . . Hunter 1 | . . . 1 . . . . . . Programmer 3 | . . . . . 2 1 . . . Behemoth 1 | . . . . . . . 1 . . Best Kill Streak 9 | . 6 4 4 3 1 9 1 . 3 Combat Bots Only 9 | . 4 3 2 2 1 9 1 . 3 Max Kills in Single Turn 2 | . 1 1 1 1 1 2 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . 1 2 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Hostile Shots Fired 564 | . 29 69 192 52 14 105 86 . 17 Missed 161 | . 6 12 54 16 4 30 36 . 3 Damage Taken 6916 | . 273 855 2205 562 309 1456 884 . 372 Core 1567 | . 108 249 482 18 16 325 264 . 105 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 46 | . 46 . . . . . . . . Core Remaining (%) 50 | 100 56 37 . 9 . . . . . Volleys Fired 347 | . 35 53 114 52 12 57 16 . 8 Largest 2 | . 2 2 2 2 2 2 2 . 2 Hottest 123 | . 103 103 123 84 87 87 96 . 53 Shots Fired 616 | . 70 82 193 104 24 94 33 . 16 Gun 316 | . 45 . 112 104 18 . 21 . 16 Cannon 295 | . 25 82 81 . 6 89 12 . . Launcher 5 | . . . . . . 5 . . . Special . | . . . . . . . . . . Kinetic 416 | . 35 66 108 52 17 89 33 . 16 Thermal 181 | . 21 16 85 52 7 . . . . Explosive 5 | . . . . . . 5 . . . Electromagnetic 14 | . 14 . . . . . . . . Robot Hit Streak 26 | . 13 26 12 12 9 6 9 . 10 Robot Miss Streak 5 | . 3 4 4 5 1 3 4 . 2 Penetration Max 1 | . . . . 1 . 1 . . . Secondary Targets 1 | . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . Shots Hit Robots 407 | . 36 52 135 71 17 61 22 . 13 Core Hits 169 | . 22 18 47 26 6 33 8 . 9 Critical Kills 2 | . 1 . . 1 . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . Critical Strikes 15 | . 2 1 4 2 . 5 1 . . Burn 2 | . . . 1 1 . . . . . Meltdown 1 | . 1 . . . . . . . . Destroy 2 | . . . 1 1 . . . . . Blast 9 | . . 1 2 . . 5 1 . . Corrupt 1 | . 1 . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8110 | . 503 917 2239 1343 605 1729 504 . 270 Guns 3494 | . 224 . 1153 1343 242 . 262 . 270 Cannons 4077 | . 276 917 1086 . 130 1426 242 . . Explosions 536 | . . . . . 233 303 . . . Melee . | . . . . . . . . . . Ramming 3 | . 3 . . . . . . . . Kinetic 5226 | . 186 691 1112 709 328 1426 504 . 270 Thermal 2509 | . 245 226 1127 634 277 . . . . Explosive 303 | . . . . . . 303 . . . Electromagnetic 69 | . 69 . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 11 | . . . . . 1 11 11 11 11 Average Corruption 8 | . . . . . 1 7 11 11 11 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 114 | . . . . . 9 32 40 7 26 Message Errors 30 | . . . . . 2 10 8 . 10 Matter Fused 24 | . . . . . 3 7 4 3 7 Heat Flow Errors 15 | . . . . . 1 1 10 3 . Energy Discharges 11 | . . . . . 1 4 5 . 1 Parts Fused 1 | . . . . . . . 1 . . Data Loss (minor) 17 | . . . . . 1 5 5 . 6 Data Loss (major) 6 | . . . . . 1 2 1 . 2 Misfires 4 | . . . . . . 1 3 . . Alerts 4 | . . . . . . 2 1 1 . Misdirections 2 | . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . Overflow Damage 256 | . . . 4 . 224 28 . . . Projectiles 61 | . . . 4 . 29 28 . . . Explosions 195 | . . . . . 195 . . . . Melee . | . . . . . . . . . . Knockbacks 29 | . . 9 10 . 1 9 . . . Impact . | . . . . . . . . . . Kinetic 28 | . . 9 10 . 1 8 . . . Secondary 1 | . . . . . . 1 . . . Self-Inflicted Damage 285 | . 1 . . . 159 125 . . . Shots 5 | . . . . . 2 3 . . . Rammed 1 | . 1 . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 524 | . 215 524 377 135 151 269 271 246 2 Average Temperature 92 | . 62 186 112 28 36 84 93 113 2 Received Heat Transfer 2400 | . 153 309 1089 252 18 441 60 . 78 Effects 20 | . . 11 6 . . 3 . . . Shutdowns 2 | . . 2 . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . Interference 12 | . . 4 5 . . 3 . . . Matter Decay 1 | . . . 1 . . . . . . Short Circuit 2 | . . 2 . . . . . . . Damage (core) 2 | . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . Parts Melted 12 | . 5 1 2 4 . . . . . Heat Transferred 4725 | . 444 407 2294 1406 174 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Peak Influence 645 | . 282 302 188 645 303 . . . . Initial 242 | . . 55 81 62 242 . . . . Average 162 | . 102 148 105 264 167 . . . . Maximum Alert Level 2 | . 1 1 . 2 1 . . . . Low Security (%) 71 | 100 85 81 100 39 55 . . . . Level 1 23 | . 14 18 . 39 44 . . . . Level 2 5 | . . . . 20 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . 1 1 . 2 5 . . . . Investigation 3 | . . 1 . 1 1 . . . . Extermination 3 | . . . . . 3 . . . . Reinforcement 3 | . 1 . . 1 1 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Distress Signals 6 | . . . 2 4 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 121 | . 16 18 22 29 6 24 2 . 4 Peak Tracking Total 9 | . 5 3 6 3 2 9 1 . 3 Tactical Retreats 11 | . 3 1 1 2 1 3 . . . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Traps Triggered 3 | . . 2 . 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . . . . . 1 2 . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Machines Disabled 7 | . . 1 1 3 2 . . . . Max in Single Turn 2 | . . 1 1 1 2 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Machines Accessed 14 | . 4 1 2 4 2 . 1 . . Terminals 11 | . 3 . 2 4 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 32 | . 8 2 6 11 4 . 1 . . Successful 20 | . 7 2 3 6 1 . 1 . . Failed 12 | . 1 . 3 5 3 . . . . Catastrophic 2 | . . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . Manual 11 | . 4 . 4 1 2 . . . . Terminals 27 | . 6 . 6 11 4 . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 11 | . 2 . 2 5 1 . 1 . . Record 5 | . 2 . 2 . 1 . . . . Prototype ID Bank 1 | . . . . 1 . . . . . Open Door 4 | . . . . 3 . . 1 . . Recall Investigation 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . Scan Component 1 | . 1 . . . . . . . . Repair 1 | . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Analyze 1 | . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 5 | . 3 . 1 1 . . . . . Terminals 5 | . 3 . 1 1 . . . . . Botnet 5 | . 3 . 1 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . 1 . 1 2 2 . . . . Full Trace Events 3 | . . . 1 1 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . Time 51 | . 51 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Total Allies 12 | . . . . 10 . 2 . . . Largest Group 10 | . . . . 10 2 2 2 . . Highest-Rated Group 173 | . . . . 173 32 40 40 . . Highest-Rated Ally 29 | . . . . 29 16 20 20 . . Total Orders 1 | . . . . . . . 1 . . ROAM 1 | . . . . . . . 1 . . Ally Attacks 135 | . . . . 121 6 . 8 . . Total Damage 1718 | . . . . 1430 39 . 249 . . Kills 21 | . . . . 20 . . 1 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 2 3 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Turns Passed 7969 | 88 670 632 1137 1209 905 1302 1112 224 690 Spaces Moved 3672 | 66 498 264 503 575 456 552 522 57 179 Core 6 | 6 . . . . . . . . . Treads 1887 | 13 . 195 396 575 456 191 29 . 32 Legs 1056 | . . . 3 . . 356 493 57 147 Wheels 723 | 47 498 69 104 . . 5 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 90 95 145 152 130 125 400 160 Average Speed 173 | 106 88 149 149 146 178 201 200 400 370 Slowest Speed 400 | 160 115 240 330 152 240 305 400 400 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 39 | 4 67 27 31 65 11 69 70 8 40 Regions Visited 9 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . 1 1 1 . . . . . . Unknown Exits Taken 6 | 1 . . . 1 1 1 1 1 . Scrap Searched 5 | . . . . . . 2 2 . 1 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 80 | . . . . 2 28 48 2 . . Melee . | . . . . . . . . . . Projectile 23 | . . . . 2 1 18 2 . . AOE 57 | . . . . . 27 30 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Total 4676 | 79 659 420 698 838 525 651 561 56 189 Wait 461 | . 109 80 24 178 37 27 6 . . Move 3663 | 65 497 263 502 574 455 551 521 56 179 Hop . | . . . . . . . . . . Pick Up 45 | 6 3 4 18 8 4 1 1 . . Fast Attach 39 | 6 6 3 9 6 5 1 3 . . Attach 34 | . . 5 13 3 2 4 5 . 2 Detach 14 | . . 4 2 3 2 1 2 . . Swap 32 | 2 3 5 9 5 2 4 2 . . Drop 33 | . 5 3 7 9 6 1 2 . . Fire 347 | . 35 53 114 52 12 57 16 . 8 Melee . | . . . . . . . . . . Ram 1 | . 1 . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 7 | . . . . . . 4 3 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Discovered new exit (range 3) 317 | -10/Materials | Build established: Mutant 528 | -10/Materials | Discovered new exit (range 8) 597 | -10/Materials | Repaired Adv. Beam Cannon 758 | -10/Materials | Identified exit to Materials 759 | -10/Materials | Entered another Materials area 759 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1046 | -9/Materials | Core integrity fell below 50% 1370 | -9/Materials | Discovered new exit (range 5) 1389 | -9/Materials | Identified exit to Materials 1391 | -9/Materials | Entered another Materials area 1391 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1836 | -8/Materials | Discovered new exit (range 11) 1886 | -8/Materials | Identified exit to Storage 2214 | -8/Materials | Core integrity fell below 50% 2242 | -8/Materials | Lost 6 parts (1p3n2w) 2356 | -8/Materials | Core integrity fell below 20% 2382 | -8/Materials | Lost 6 parts (3n1u2w) 2528 | -8/Materials | Entered Storage 2873 | -8/Storage | Build established: Scavenger-Mutant 3283 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3440 | -8/Storage | Lost 4 allies 3714 | -8/Storage | Discovered new exit (range 15) 3737 | -8/Storage | Entered Factory 3737 | -7/Factory | Accompanied by 2 allies 3737 | -7/Factory | Evolved 2 slots: Utility x2 3958 | -7/Factory | Build established: Mutant 4619 | -7/Factory | Discovered new exit (range 3) 4642 | -7/Factory | Entered Lower Caves 4949 | -7/Lower Caves | Learned Factory stockpile data 5135 | -7/Lower Caves | System corruption reached 10% 5605 | -7/Lower Caves | Learned 12 Factory zone layouts 5662 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5737 | -7/Lower Caves | Lost 6 parts (3n2u1w) 5750 | -7/Lower Caves | Destroyed 9 combat bots 5927 | -7/Lower Caves | Discovered new exit (range 9) 5944 | -7/Lower Caves | Entered another Lower Caves area 5944 | -7/Lower Caves | Accompanied by 2 allies 5962 | -7/Lower Caves | Learned Factory trap positions 6172 | -7/Lower Caves | Learned Factory interactive machine intel 6400 | -7/Lower Caves | Learned Factory garrison access intel 6470 | -7/Lower Caves | Spotted B-75 Beast 6471 | -7/Lower Caves | Core integrity fell below 50% 6536 | -7/Lower Caves | Lost 3 parts (1p1n1w) 6628 | -7/Lower Caves | Core integrity fell below 20% 6652 | -7/Lower Caves | Destroyed B-75 Beast 6992 | -7/Lower Caves | Discovered new exit (range 10) 7056 | -7/Lower Caves | Entered Zion 7244 | -7/Zion | Discovered new exit (range 10) 7280 | -7/Zion | Entered Proximity Caves 7966 | -6/Proximity Caves | Spotted B-75 Beast 7970 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 07880_ Slug penetrates G-50 Soldier. 07882_ Imp. Melee Analysis Suite fries itself beyond repair. 07883_ Axe fries itself beyond repair. 07883_ Slug penetrates G-50 Soldier. 07885_ Microactuators fries itself beyond repair. 07886_ Slug penetrates G-50 Soldier. 07887_ Carbon-fiber Leg fries itself beyond repair. 07887_ Imp. Deuterium Engine fries itself beyond repair. 07889_ G-50 Soldier destroyed. 07899_ Acquired 114 matter. 07903_ Carbon-fiber Leg fries itself beyond repair. 07920_ : PL0U ZI7R:JELR4|NY1YMT1 07943_ System corrupted: Component data lost. 07967_ Hpw. Shotgun destroyed. 07967_ Gauss Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????###???????????????? | | ???????????????????????????????# ##??????????????? | | ??????????????????????????????## ##?????????????? | | ?????????????????????????????## ##????????????? | | ????????????????????????????## #????????????? | | ???????????????????????????## #????????????? | | ??????????????????????###### #?????????????? | | ????????? BB # ### ##?????????????? | | ????????? BB % #??????????????? | | ????????? @ ###????????????? | | ????????? % ##???????????? | | ?????????? #### ##??????????? | | ?????????? ###????# #??????????? | | ??????????? #????????# ## #??????????? | | ?????????????????????# #### ##??###?????? | | ?????????????????????# #??# ##??? ??????? | | ?????????????????????## ##??# #???? #??????? | | ??????????????????????#### ##???# ##### #### #?? | | ?????????????????????????####???## # #?? | | ???????????????????????????????## #?? | | ???????????????????????????????# ####????? | | ???????????????????????????????# ## #???????? | | ???????????????????????????????####### ###?????? | | ??#????????????????????????#?????????## ####??? | | ## ????????????????????????# ?????????## ##?? | | # ##????????????????????### #??######## #?? | | # ##??????????????????## ### ## ##% #?? | | ###???????????????? = ##? | | #??????????????????????# #? | | #?????????? %??????????# #? | | ? ##????????# *?????????## #? | | ? ##??????## #??????### ##### #? | | ?# #??????# #?????# #???# #? | | ?# #????### #?????## ###?# ##? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 2 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 16 Armor Integrity Analysis 30 Recoil Reduction 6 Salvage Targeting 1 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Challenges ------------ None Game ------ Seed ChromaticHybridArray Manual? 0 Play Time 00:53:21 Cumulative 25.6 hours Start 2024.11.10 @ 22:29:36 End 2024.11.10 @ 23:21:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 68 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 22 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ba181f28-d6d6-4233-ac95-1d4ea3e200b0