Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.06 @ 03:56:00 Player: Mai Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (33) 165 Value Destroyed (1069) 1069 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5314 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 587/700 Matter 137/300 Energy 18/100 System Corruption 1% Temperature Warm (120) Movement Hovering (106) Ox1 Location -7/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Aerolev Unit Aerolev Unit > --- UTILITY (6) ------ Improved Sensor Array Improved Signal Interpreter Seismic Detector Hardlight Generator Trap Reconfigurator > --- WEAPON (3) ------- Precision Beam Rifle Advanced Assault Cannon Remote Datajack > --- INVENTORY (5) ---- Heavy Ion Engine Shock Rifle Improved Light Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit > --- UTILITY ---------- Trap Scanner Improved Sensor Array Improved Signal Interpreter Seismic Detector ECM Suite Trap Reconfigurator > --- WEAPON ----------- Precision Beam Rifle Cooled Particle Cannon Remote Datajack > --- INVENTORY -------- Heavy Ion Engine Hardlight Generator Shock Rifle Improved Light Cannon Advanced Assault Cannon [Rating: 45] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Seismic Detector Device Seismic Detector Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Special Weapon Remote Datajack Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Slots Evolved 6 | . . 2 . . . 2 2 . Power 1 | . . . . . . 1 . . Propulsion . | . . . . . . . . . Utility 4 | . . 2 . . . . 2 . Weapon 1 | . . . . . . 1 . . Parts Attached 64 | 6 7 3 7 1 2 29 7 2 Power 6 | 1 1 . . . . 3 1 . Engine 3 | 1 1 . . . . . 1 . Core 3 | . . . . . . 3 . . Reactor . | . . . . . . . . . Propulsion 8 | 2 . . . . . 6 . . Treads . | . . . . . . . . . Leg 4 | 2 . . . . . 2 . . Wheel . | . . . . . . . . . Hover 2 | . . . . . . 2 . . Flight 2 | . . . . . . 2 . . Utility 19 | 1 4 2 3 1 . 4 3 1 Device 16 | 1 2 2 3 1 . 3 3 1 Storage . | . . . . . . . . . Processor 1 | . . . . . . 1 . . Hackware . | . . . . . . . . . Protection 2 | . 2 . . . . . . . Artifact . | . . . . . . . . . Weapon 31 | 2 2 1 4 . 2 16 3 1 Energy Gun 8 | 2 . . . . 2 4 . . Energy Cannon 2 | . . . . . . 1 1 . Ballistic Gun 6 | . 2 . 1 . . 3 . . Ballistic Cannon 10 | . . 1 2 . . 5 1 1 Launcher . | . . . . . . . . . Special Weapon 3 | . . . 1 . . 1 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . Unidentified Prototypes 6 | . . . 1 . . 2 3 . Parts Lost 13 | . . . . . 3 7 1 2 Power 2 | . . . . . . 1 . 1 Propulsion 3 | . . . . . 2 1 . . Utility 3 | . . . . . 1 1 . 1 Weapon 5 | . . . . . . 4 1 . Highest Loss Streak 4 | . . . . . 2 4 1 2 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 86 | . 98 100 97 100 87 66 86 83 Engine 6 | . 14 11 11 11 11 . . . Core 3 | . . . . . . 7 7 7 Leg 12 | . 28 22 22 22 16 5 . . Hover 4 | . . . . . . 4 15 15 Device 33 | . 21 33 32 44 37 26 35 36 Processor 2 | . . . . . . 4 7 7 Protection 2 | . 4 11 9 . . . . . Energy Gun 5 | . 22 . . . 5 4 11 7 Ballistic Gun 5 | . 5 19 11 11 8 1 . . Ballistic Cannon 4 | . . 2 7 11 8 3 . . Special Weapon 1 | . . . 4 . . . 2 7 Special Melee Weapon 1 | . . . . . . 4 4 . Naked Turns . | . . . . . . . . . Heaviest Build 26 | 8 13 17 20 18 18 26 19 17 Greatest Support 20 | 20 20 20 20 20 20 20 16 16 Greatest Overweight (x) 3 | . . . . . 3 3 1 1 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 5 4 5 5 5 5 5 5 Average Carried 4 | 1 3 2 3 4 5 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 4 4 4 5 5 5 5 3 Class Distribution -------------------- 55% | Mutant 17% | Scavenger-Assassin 12% | Scavenger-Skirmisher 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Assassin | -8/Materials Scavenger-Assassin | -7/Factory Scavenger-Skirmisher | -7/Storage Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Matter Collected 1179 | 250 58 . 333 . 148 279 111 . Remotely 10 | . . . 10 . . . . . Salvage Created 944 | 43 139 . 293 . 132 291 46 . Parts 64 | 3 15 . 18 . 3 24 1 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Combat Hostiles Destroyed 30 | 1 5 . 10 . 4 9 1 . Guns 11 | 1 3 . 1 . 2 4 . . Cannons 17 | . . . 9 . 2 5 1 . AOE 2 | . 2 . . . . . . . Classes Destroyed 7 | 1 2 . 1 . 2 . 1 . Tunneler 1 | . . . 1 . . . . . Watcher 2 | . 1 . . . . 1 . . Swarmer 7 | . 3 . . . . 4 . . Grunt 19 | 1 2 . 10 . 2 4 . . Duelist 1 | . . . . . 1 . . . Hunter 2 | . . . . . 1 1 . . Programmer 1 | . . . . . . . 1 . Best Kill Streak 8 | 1 3 . 8 . 2 4 1 . Combat Bots Only 7 | 1 3 . 7 . 2 4 1 . Max Kills in Single Turn 2 | 1 2 . 2 . 1 1 1 . Gunslinging . | . . . . . . . . . Exploded 2 | . 2 . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Hostile Shots Fired 199 | . 19 . 39 . 36 80 10 15 Missed 52 | . 7 . 8 . 7 25 2 3 Damage Taken 1599 | . 81 . 263 . 398 559 94 204 Core 383 | . 30 . 34 . 117 89 46 67 Absorbed by Shields 20 | . . . . . . . . 20 Ignored by Resistances 478 | . 26 . 87 . 114 163 25 63 Regen/Repaired (Parts) 21 | . . . . . . 21 . . Core Remaining (%) 83 | 100 88 . . . 62 83 . . Volleys Fired 121 | 1 11 1 46 . 20 24 5 13 Largest 3 | 2 2 2 2 . 2 3 2 2 Hottest 127 | 80 80 40 100 . 80 127 111 109 Shots Fired 201 | 2 19 2 62 . 40 50 10 16 Gun 103 | 2 19 2 16 . 24 24 8 8 Cannon 68 | . . . 22 . 16 25 2 3 Launcher . | . . . . . . . . . Special 30 | . . . 24 . . 1 . 5 Kinetic 123 | . 10 2 38 . 32 36 2 3 Thermal 38 | . . . 24 . . 1 5 8 Explosive . | . . . . . . . . . Electromagnetic 35 | 2 9 . . . 8 13 3 . Robot Hit Streak 24 | 2 5 . 7 . 14 24 15 8 Robot Miss Streak 3 | . 3 2 2 . 1 2 1 2 Penetration Max 1 | . . . 1 . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 130 | 2 12 . 28 . 32 36 8 12 Core Hits 53 | 2 7 . 15 . 9 16 2 2 Critical Kills 3 | . . . 3 . . . . . Critical Parts Destroyed 5 | . 1 . 1 . 2 1 . . Critical Strikes 10 | . 1 . 4 . 2 1 . 2 Burn 2 | . . . . . . . . 2 Destroy 8 | . 1 . 4 . 2 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2576 | 28 248 . 700 . 649 643 129 179 Guns 1030 | 28 176 . 136 . 253 262 71 104 Cannons 1425 | . . . 559 . 352 381 58 75 Explosions 116 | . 72 . . . 44 . . . Melee . | . . . . . . . . . Ramming 5 | . . . 5 . . . . . Kinetic 1857 | . 99 . 695 . 507 423 58 75 Thermal 282 | . 72 . . . 44 . 62 104 Explosive . | . . . . . . . . . Electromagnetic 432 | 28 77 . . . 98 220 9 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . . 1 1 Average Corruption 1 | . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 4 | . . . . . . . 2 2 Message Errors 1 | . . . . . . . . 1 Matter Fused 1 | . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 82 | . 18 . 12 . 27 9 16 . Projectiles 42 | . . . 12 . 5 9 16 . Explosions 40 | . 18 . . . 22 . . . Melee . | . . . . . . . . . Knockbacks 14 | . . . 4 . 4 5 1 . Impact . | . . . . . . . . . Kinetic 13 | . . . 4 . 4 4 1 . Secondary 1 | . . . . . . 1 . . Self-Inflicted Damage 29 | . . . . . 29 . . . Shots 1 | . . . . . 1 . . . Rammed . | . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . Kicked 1 | . . . 1 . . . . . Crushed . | . . . . . . . . . Highest Temperature 315 | 18 . . 4 . 74 315 275 120 Average Temperature 81 | 12 . . 4 . 37 123 96 38 Received Heat Transfer 610 | . 18 . 186 . 198 162 . 46 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . Heat Transferred 631 | . 100 . . . 50 . 111 370 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . 1 . . . 1 . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Peak Influence 235 | 20 159 72 235 . 62 206 48 1 Initial 57 | . 11 57 23 . . 10 . 1 Average 40 | 11 54 62 76 . 24 56 5 . Maximum Alert Level 1 | . . . 1 . . 1 . . Low Security (%) 93 | 100 100 100 79 . 100 90 100 100 Level 1 6 | . . . 20 . . 9 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . 1 . 1 . . 1 1 1 Investigation 2 | . 1 . . . . 1 . . Extermination 1 | . . . . . . . 1 . Reinforcement 2 | . . . 1 . . . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Distress Signals 1 | . . 1 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 46 | 1 9 1 10 . 4 14 2 5 Peak Tracking Total 5 | 1 4 3 3 . 3 4 1 5 Tactical Retreats 2 | . . . . . . 2 . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Traps Triggered 1 | . 1 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Reconfigurated 6 | . . . . . . . 6 . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Machines Disabled 1 | . . . . . 1 . . . Max in Single Turn 1 | . . . . . 1 . . . Garrison Access 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Machines Accessed 14 | . 2 . 1 1 . 5 5 . Terminals 8 | . 2 . . . . 2 4 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 44 | . 4 . 1 1 . 28 10 . Successful 26 | . 4 . 1 1 . 13 7 . Failed 15 | . . . . . . 12 3 . Catastrophic . | . . . . . . . . . Database Lockouts 3 | . . . . . . 3 . . Manual 1 | . . . . 1 . . . . Terminals 28 | . 4 . . . . 15 9 . Fabricators . | . . . . . . . . . Repair Stations 11 | . . . . . . 11 . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 17 | . 4 . 1 1 . 5 6 . Record 8 | . 1 . . . . 5 2 . Part Schematic 2 | . . . . . . . 2 . Prototype ID Bank 2 | . 1 . . . . . 1 . Open Door 1 | . . . 1 . . . . . Open DSF 1 | . . . . . . . 1 . Zone Layout 2 | . 2 . . . . . . . Derelict Proto ID Bank 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . . . . . . 6 . . Scan Component 4 | . . . . . . 4 . . Repair 2 | . . . . . . 2 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . Insert Component 1 | . . . . . . 1 . . Analyze 1 | . . . . . . 1 . . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 1 . . . . 4 2 . Full Trace Events 1 | . . . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . . . 1 2 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . . . 2 . . Time 79 | . . . . . . 79 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . . . . . . . 2 Non-combat 1 | . . . . . . . . 1 Combat 1 | . . . . . . . . 1 Robot Hacks Applied 2 | . . . . . . . . 2 parse_system 2 | . . . . . . . . 2 Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Turns Passed 3871 | 183 262 136 665 381 594 817 732 101 Spaces Moved 2578 | 77 174 107 376 315 325 551 612 41 Core 154 | 22 . . . . 67 65 . . Treads . | . . . . . . . . . Legs 1423 | 55 174 107 376 315 258 138 . . Wheels . | . . . . . . . . . Hover 912 | . . . . . . 259 612 41 Flight 89 | . . . . . . 89 . . Fastest Speed 40 | 50 120 120 120 120 120 40 46 106 Average Speed 109 | 100 120 120 120 120 136 85 102 106 Slowest Speed 200 | 120 120 120 120 120 200 200 106 106 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 7 35 14 49 72 49 32 13 10 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 2 | . . . . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug 1 | . . . . . . 1 . . Terrain Destroyed 20 | . 5 . 6 . 7 2 . . Melee . | . . . . . . . . . Projectile 12 | . . . 6 . 4 2 . . AOE 8 | . 5 . . . 3 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Total 3398 | 181 212 113 483 318 435 861 710 85 Wait 544 | 89 7 . 40 . 89 217 74 28 Move 2570 | 76 173 106 375 314 324 550 611 41 Hop . | . . . . . . . . . Pick Up 48 | 9 6 2 6 2 . 19 4 . Fast Attach 13 | . . . . . . 9 4 . Attach 48 | 6 7 3 6 1 . 19 4 2 Detach 16 | . 4 1 2 . . 7 2 . Swap 4 | . . . 1 . 2 1 . . Drop 33 | . 4 . 6 1 . 15 6 1 Fire 121 | 1 11 1 46 . 20 24 5 13 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . . . 1 . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 76 | -11/Scrapyard | Discovered new exit (range 8) 184 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 18) 305 | -10/Materials | Build established: Mutant 446 | -10/Materials | Entered another Materials area 446 | -9/Materials | Evolved 2 slots: Utility x2 556 | -9/Materials | Discovered new exit (range 6) 582 | -9/Materials | Entered Mines 611 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 632 | -9/Mines | Learned location of Storage (-7) 764 | -9/Mines | Excavation squad dispatched 764 | -9/Mines | A large section of the Mines collapsed 1014 | -9/Mines | Excavation squad dispatched 1071 | -9/Mines | Found the Drone Emporium 1075 | -9/Mines | Discovered new exit (range 9) 1109 | -9/Mines | Destroyed 7 combat bots 1134 | -9/Mines | Found Prototype Device 1137 | -9/Mines | Identified Bomb Drone Bay 1241 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1241 | -9/Mines | Discovered new exit (range 6) 1247 | -9/Mines | Entered Exiles 1265 | -9/Exiles | Discovered new exit (range 15) 1294 | -9/Exiles | Met 8R-AWN 1312 | -9/Exiles | Met EX-HEX 1376 | -9/Exiles | Met EX-DEC 1444 | -9/Exiles | Met EX-BIN 1459 | -9/Exiles | Aligned with FarCom system 1460 | -9/Exiles | Given EX-Vault access code 1490 | -9/Exiles | Opened EX-Vault 1502 | -9/Exiles | Found Trap Reconfigurator 1532 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1542 | -9/Exiles | Exiles lab attacked by MAIN.C 1611 | -9/Exiles | Discovered new exit (range 14) 1628 | -9/Exiles | Left Exiles lab with Trap Reconfigurator 1628 | -9/Exiles | Entered Mines 1634 | -8/Mines | Discovered new exit (range 8) 2222 | -8/Mines | Entered Materials 2222 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2287 | -8/Materials | Lost 3 parts (1p2w) 2469 | -8/Materials | Lost 4 parts (1n1u2w) 2757 | -8/Materials | Repaired Seismic Detector 2811 | -8/Materials | Repaired Broken Lgt. Nuclear Core 2897 | -8/Materials | Discovered new exit (range 16) 2906 | -8/Materials | Identified exit to Factory 2964 | -8/Materials | Central database locked down 2964 | -8/Materials | Central database locked down 2964 | -8/Materials | Central database locked down 3039 | -8/Materials | Entered Factory 3039 | -7/Factory | Evolved 2 slots: Utility x2 3198 | -7/Factory | Build established: Scavenger-Assassin 3435 | -7/Factory | Discovered new exit (range 16) 3450 | -7/Factory | Identified exit to Storage 3771 | -7/Factory | Entered Storage 3778 | -7/Storage | Build established: Scavenger-Skirmisher 3872 | -7/Storage | Self-destructed Last Messages --------------- Jacked W-25 Informer... W-25 Informer suffers critical hit (Burn). Disabling or destroying stationary machines or terrain requires that a single hit meet or exceed the object's Armor value. Inspect machines by right-clicking on them, and walls via Ctrl-RMB (or as any other object in keyboard mode). Hovering the cursor over an object also shows its Armor in the Scan window. Trap Scanner destroyed. Jacked L-41 Fighter... >>parse_system Reading system data... New IDs: Axe Dropped ECM Suite. System corrupted: Matter fused (-10). G-47 Trooper suffers critical hit (Burn). Lgt. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | | | | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????############????? | | ????????????????????# #????? | | ????????????????????# #????? | | ????????????????????# #????? | | ????????????????????# ###########?? | | ????????????????????# # #?? | | ????????????????????# # #?? | | ????????????????????# # """ """ #?? | | ????????????????????# # """ """ #?? | | ????????????????????# + """ """ #?? | | ????????????????????# # #?? | | ????????????????????# # #?? | | ????????????????????# # #?? | | ????????????????????# #####" "###?? | | ????????????????????# #???#"Y"#???? | | ????????????????????# #???#"""#???? | | ????????????????????# #???#####???? | | ????????????????????# #???????????? | | ????????????????????# ####????????? | | ????????????????????# g%%"????????? | | ????????????????????# g#lg"????????? | | ????????????????????# #@ "????????? | | ????????????????????# ##T#????????? | | ????????????????????# #?##????????? | | ????????????????????# #???????????? | | ????????????????????# #???????????? | | ????????????????????# #???????????? | | ????????????????????# ????????????? | | ????????????????????# ????????????? | | ????????????????????# ????????????? | | ????????????????????# ????????????? | | ????????????g??????? ????????????? | | ???????????????????? ????????????? | | ????????????????????? ????????????? | | ????????????????????????????????????? | | ??????????????????????k?????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 23 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 62 Offensive Hacking 10 Item Schematics ----------------- Imp. VTOL Module | -8/Materials | Scanalyzed Arc Projector | -7/Factory | Hacked Fusion Compressor | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Please Form A Line Challenges ------------ None Game ------ Seed SwordBiometalSlayer Manual? 0 Play Time 00:51:30 Cumulative 3.2 hours Start 2024.04.06 @ 03:06:22 End 2024.04.06 @ 03:56:00 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 9 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2ddb070f-2d71-4b8c-aeed-3b240ae8c9d9