Cogmind - Beta 14 --- EXPLORER MODE // 2024.11.20 @ 01:54:39 Player: Sparks Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (61) 305 Value Destroyed (1588) 1588 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (240) 240 TOTAL SCORE: 4133 Bonus ------- High Alert Combat Kills 40 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 208/300 Energy 450/475 System Corruption 0% Temperature Critical (608) Movement Walking (126) Location -8/Materials Parts ------- > --- POWER (3) -------- Deuterium Engine Nuclear Core Light Nuclear Core > --- PROPULSION (3) --- Improved Aluminum Leg Titanium Leg Titanium Leg > --- UTILITY (3) ------ Visual Processing Unit Advanced Targeting Computer Target Analyzer > --- WEAPON (3) ------- Particle Gun Pulse Rifle Light Assault Rifle > --- INVENTORY (5) ---- Medium Storage Unit Core Shielding Improved Light Armor Plating Spread Laser Improved Light Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Visual Processing Unit Advanced Targeting Computer Target Analyzer > --- WEAPON ----------- Particle Gun Pulse Rifle Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Medium Storage Unit Core Shielding Spread Laser Improved Light Cannon [Rating: 31] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility ECM Suite Device ECM Suite Processor Visual Processing Unit Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Gar Mat Slots Evolved 5 | . 1 2 . . 2 Power 2 | . 1 . . . 1 Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon 1 | . . . . . 1 Parts Attached 40 | 6 2 8 2 8 14 Power 10 | 1 . 4 . 1 4 Engine 7 | 1 . 4 . 1 1 Core 3 | . . . . . 3 Reactor . | . . . . . . Propulsion 14 | 2 1 3 2 1 5 Treads . | . . . . . . Leg 12 | 2 1 1 2 1 5 Wheel 1 | . . 1 . . . Hover . | . . . . . . Flight 1 | . . 1 . . . Utility 7 | 2 . 1 . 2 2 Device 1 | . . 1 . . . Storage . | . . . . . . Processor 3 | . . . . 1 2 Hackware . | . . . . . . Protection 3 | 2 . . . 1 . Artifact . | . . . . . . Weapon 9 | 1 1 . . 4 3 Energy Gun 5 | . 1 . . 1 3 Energy Cannon . | . . . . . . Ballistic Gun 4 | 1 . . . 3 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 10 | . . . . 6 4 Power 2 | . . . . 1 1 Propulsion 2 | . . . . 1 1 Utility 3 | . . . . 2 1 Weapon 3 | . . . . 2 1 Highest Loss Streak 4 | . . . . 2 4 To Critical Strikes 1 | . . . . 1 . Average Slot Usage (%) 89 | . 81 85 100 89 91 Engine 10 | . 12 13 20 15 3 Core 5 | . . . . . 15 Leg 26 | . 25 23 30 28 24 Device 7 | . . 9 10 10 5 Processor 9 | . . . . 7 18 Protection 9 | . 25 20 20 11 . Energy Gun 11 | . 6 10 10 10 14 Ballistic Gun 8 | . 12 10 10 7 8 Peak Build Rating 31 | 6 7 11 13 16 31 Average Rating 16 | 4 6 8 11 14 25 On Entrance 8 | . 6 7 11 13 16 Naked Turns . | . . . . . . Heaviest Build 32 | 6 7 18 18 26 32 Greatest Support 47 | 20 20 30 36 36 47 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 Average Carried 4 | 2 4 4 4 3 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 4 5 4 5 3 5 Class Distribution -------------------- 58% | Hacker-Mutant 29% | Hacker-Gunner 12% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Mutant | -9/Garrison Hacker-Gunner | -8/Materials Resources | -11 -10 -9 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Gar Mat Matter Collected 742 | 248 44 106 . 175 169 Remotely . | . . . . . . Salvage Created 1931 | 66 153 425 67 663 557 Parts 126 | 1 7 40 7 41 30 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Gar Mat Combat Hostiles Destroyed 51 | . 3 11 3 22 12 Guns 51 | . 3 11 3 22 12 Classes Destroyed 9 | 1 2 2 . 3 1 Recycler 2 | 1 . . . . 1 Operator 1 | . . . . . 1 Watcher 7 | . 1 3 . 1 2 Swarmer 22 | . . 4 2 12 4 Grunt 20 | . 3 5 1 5 6 Duelist 3 | . . . . 3 . Sentry 4 | . . 2 . . 2 Hunter 1 | . . . . 1 . Programmer 1 | . . . . 1 . Best Kill Streak 7 | 1 3 7 3 4 3 Combat Bots Only 7 | . 3 7 3 4 3 Max Kills in Single Turn 2 | 1 1 1 2 2 1 Gunslinging 1 | . . . 1 1 . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Gar Mat Hostile Shots Fired 273 | . 23 56 4 107 83 Missed 75 | . 7 15 1 28 24 Damage Taken 2165 | . 124 270 16 668 1087 Core 797 | . 37 63 4 103 590 Absorbed by Shields . | . . . . . . Redirected to Shielding 102 | . 21 39 1 41 . Ignored by Resistances 1046 | . 77 178 11 424 356 Regen/Repaired (Parts) 133 | . . . . . 133 Core Remaining (%) 80 | 100 85 . . 57 . Volleys Fired 172 | 7 15 28 3 57 62 Largest 3 | 1 2 2 2 2 3 Hottest 150 | 20 60 60 60 76 150 Shots Fired 313 | 7 23 56 6 98 123 Gun 313 | 7 23 56 6 98 123 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 155 | 7 15 28 3 42 60 Thermal 158 | . 8 28 3 56 63 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 24 | 6 14 18 5 24 24 Robot Miss Streak 3 | 1 1 2 1 3 2 Penetration Max . | . . . . . . Secondary Targets 11 | . 1 3 1 4 2 Max Gunslinging Chain 1 | . 1 1 1 1 1 Shots Hit Robots 256 | 6 20 42 5 79 104 Core Hits 124 | 2 8 26 4 36 48 Critical Kills 2 | . 1 . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 10 | . 1 . . 5 4 Burn 8 | . . . . 5 3 Destroy 2 | . 1 . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3081 | 45 187 415 46 1019 1369 Guns 3081 | 45 187 415 46 1019 1369 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1080 | 45 101 164 22 341 407 Thermal 2001 | . 86 251 24 678 962 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 698 | . 106 60 56 228 698 Average Temperature 137 | . 55 19 31 91 198 Received Heat Transfer 765 | . 111 162 12 174 306 Effects 43 | . . . . 1 42 Shutdowns 18 | . . . . . 18 Energy Bleed 4 | . . . . 1 3 Matter Decay 1 | . . . . . 1 Short Circuit 4 | . . . . . 4 Damage (minor) 2 | . . . . . 2 Damage (major) 8 | . . . . . 8 Damage (core) 6 | . . . . . 6 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . . . . 4 2 Heat Transferred 5155 | . 200 575 50 2051 2279 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Gar Mat Peak Influence 559 | 5 139 407 192 559 312 Initial 199 | . 2 41 122 94 199 Average 208 | 3 37 198 145 339 131 Maximum Alert Level 2 | . . 2 . 2 1 Low Security (%) 48 | 100 100 42 100 16 65 Level 1 37 | . . 51 . 51 34 Level 2 13 | . . 5 . 31 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . . 1 . . 2 Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Gar Mat Distress Signals 5 | . . 3 . 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 80 | . 6 22 3 24 25 Peak Tracking Total 8 | . 4 8 3 4 4 Tactical Retreats 13 | . 2 2 . 5 4 Traps | -11 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Gar Mat Traps Triggered 3 | . . . . 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 1 | . 1 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Gar Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Gar Mat Machines Accessed 11 | . 1 2 1 2 5 Terminals 4 | . 1 . . 2 1 Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Recycling Units 2 | . . 1 . . 1 Scanalyzers 1 | . . 1 . . . Garrison Access 2 | . . . 1 . 1 Total Hacks 21 | . 2 5 1 2 11 Successful 17 | . 2 4 1 2 8 Failed 4 | . . 1 . . 3 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 7 | . 2 . . 2 3 Fabricators . | . . . . . . Repair Stations 4 | . . . . . 4 Recycling Units 3 | . . 1 . . 2 Scanalyzers 4 | . . 4 . . . Garrison Access 3 | . . . 1 . 2 Terminal Hacks 6 | . 2 . . 2 2 Emergency Access Points 1 | . . . . 1 . Alert Level 1 | . . . . . 1 Disarm Traps 2 | . 2 . . . . Zone Layout 1 | . . . . . 1 Garrison Registry 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . . . 4 Scan Component 2 | . . . . . 2 Repair 2 | . . . . . 2 Recycling Unit Hacks 1 | . . . . . 1 Process 1 | . . . . . 1 Scanalyzer 4 | . . 4 . . . Insert Component 2 | . . 2 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks 2 | . . . 1 . 1 Unlock Access 2 | . . . 1 . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . . 2 . . 3 Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 2 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . . . 2 Time 70 | . . . . . 70 Parts Recycled . | . . . . . . Recycled Matter 93 | . . . . . 93 Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Gar Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . 3 . Programmers 3 | . . . . 3 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Gar Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Gar Mat Turns Passed 2906 | 141 246 298 72 1169 980 Spaces Moved 1971 | 111 173 171 50 832 634 Core 28 | 28 . . . . . Treads . | . . . . . . Legs 1943 | 83 173 171 50 832 634 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 120 | 102 120 120 120 120 125 Slowest Speed 130 | 120 120 120 120 120 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 5 27 16 11 64 37 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | 1 1 1 1 . . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Gar Mat Total 2225 | 132 192 215 57 907 722 Wait . | . . . . . . Move 1962 | 110 172 170 49 827 634 Hop . | . . . . . . Pick Up 26 | 9 2 2 1 5 7 Fast Attach 10 | 1 . 3 . . 6 Attach 19 | 5 1 3 . 7 3 Detach 2 | . . 2 . . . Swap 12 | . 1 2 2 2 5 Drop 13 | . 1 5 2 . 5 Fire 172 | 7 15 28 3 57 62 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 5 | . . . . 5 . Rewire 4 | . . . . 4 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 3 exits: *Min x2 / *Sto) -9/Storage -9/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 1 exit: Gar) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 20 | -11/Scrapyard | Identified exit to Materials 20 | -11/Scrapyard | Discovered exit to Materials (range 15) 142 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Evolved 1 slot: Power x1 264 | -10/Materials | Identified exit to Mines 264 | -10/Materials | Discovered exit to Mines (range 16) 318 | -10/Materials | Build established: Hacker-Mutant 384 | -10/Materials | Identified exit to Materials 384 | -10/Materials | Discovered exit to Materials (range 3) 388 | -10/Materials | Entered another Materials area 388 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 393 | -9/Materials | Identified exit to Mines 393 | -9/Materials | Discovered exit to Mines (range 7) 537 | -9/Materials | Destroyed 7 combat bots 635 | -9/Materials | Discovered exit to Mines (range 15) 665 | -9/Materials | Identified exit to Storage 665 | -9/Materials | Discovered exit to Storage (range 7) 686 | -9/Materials | Entered Storage 756 | -9/Storage | Identified exit to Garrison 758 | -9/Storage | Entered Garrison 846 | -9/Garrison | Triggered checkpoint 875 | -9/Garrison | Triggered checkpoint 944 | -9/Garrison | Triggered checkpoint 1123 | -9/Garrison | Identified exit to Materials 1123 | -9/Garrison | Discovered exit to Materials (range 10) 1137 | -9/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1320 | -9/Garrison | Triggered checkpoint 1362 | -9/Garrison | Triggered checkpoint 1545 | -9/Garrison | Discovered exit to Materials (range 13) 1552 | -9/Garrison | Discovered exit to Materials (range 13) 1552 | -9/Garrison | Discovered exit to Materials (range 56) 1552 | -9/Garrison | Discovered exit to Materials (range 45) 1580 | -9/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1602 | -9/Garrison | Triggered checkpoint 1844 | -9/Garrison | Triggered checkpoint 1927 | -9/Garrison | Entered Materials 1927 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2036 | -8/Materials | Lost 4 parts (1p1n1u1w) 2235 | -8/Materials | Repaired Lgt. Nuclear Core 2354 | -8/Materials | Build established: Hacker-Gunner 2395 | -8/Materials | Repaired Imp. Aluminum Leg 2767 | -8/Materials | Identified exit to Garrison 2833 | -8/Materials | Garrison activated, responded to threat 2843 | -8/Materials | Core integrity fell below 50% 2846 | -8/Materials | Core integrity fell below 20% 2908 | -8/Materials | Core destroyed Last Messages --------------- Overheating: Energy bleed (-46). Power failure, Lgt. Nuclear Core shutdown. Lgt. Assault Rifle broken. Overheating: Short circuit. Pulse Rifle broken. Overheating: Short circuit. G-47 Trooper destroyed. Power failure, Nuclear Core shutdown. Particle Gun broken. Overheating: Short circuit. Power failure, Deuterium Engine shutdown. Overheating: Nuclear Core damaged (-5). Overheating: Titanium Leg damaged (-14). Overheating: Adv. Targeting Computer damaged (-3). Overheating: Deuterium Engine damaged (-26). Power failure, Lgt. Nuclear Core shutdown. Target Analyzer broken. Overheating: Short circuit. Overheating: Core damaged (-60). Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ###########????????????????????? | | ?+ #????????????????????? | | ?# """ #????????????????????? | | ## """ #????????????????????? | | # """ #????????????????????? | | #% #????????????????????? | | ]#= """ #????????????????????? | | # """ #????????????????????? | | # """ #????????????????????? | | # #????????????????????? | | #####+########+##??????????????? | | % ######### #????? | | [% [= #????? | | % == ########## | | #######+##### ## # | | #?# # ## """ # | | #?# """ # """ ## """ # | | #?# """ # """ [ ##*@ """ # | | !#?# """ # """ =%%#% # | | #?# # *%=m/!!! # | | =#?# ">" # ! = [#%[! # | | ##?# "G" ##%=!!! !#=[! " # | | ???# " ## !! # T # | | ???# ## !! #= " # | | ???########### #![ # | | ?????????????# # ####### | | ???????????? """ ###?????? | | ??????????? """ #???????? | | ????????? """ #???????? | | ????????? #???????? | | ????????#### ? #???????? | | ???????????###+?#### #???????? | | ???????????????????# #???????? | | ???????????????????# /???????? | | ???????????????????# #???????? | | ????????????????????## #???????? | | ?????????????????????? ????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 32 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Offensive Hacking 20 Item Schematics ----------------- Assault Rifle | -9/Materials | Scanalyzed Med. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PlatingControlWell Manual? 0 Play Time 00:42:23 Cumulative 22.7 hours Start 2024.11.20 @ 01:16:08 End 2024.11.20 @ 01:54:39 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 48 Rogue 46 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 21 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x20 Zoom Use 93% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: 01f1c7f8-da93-4d73-8c10-422d39b404d8