Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.16 @ 10:40:56 Player: Henry Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (110) 550 Value Destroyed (3718) 3718 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (2) 2 TOTAL SCORE: 9930 Bonus ------- High Alert Combat Kills 2 Cogmind --------- Core Integrity 0/1300 Matter 274/300 Energy 170/170 System Corruption 26% Temperature Cool (0) Movement Core (650) Ox12 Location -3/Research Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Advanced Coolant Injector High-capacity Storage Unit Experimental Signal Interpreter Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Experimental Signal Interpreter Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Coolant Injector Advanced Coolant Injector High-capacity Storage Unit Experimental Signal Interpreter Improved Salvage Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Maneuvering Thrusters > --- WEAPON ----------- Wave Gun Disruptor Cannon Railgun Hardcell Cannon > --- INVENTORY -------- Advanced Medium Treads Advanced Medium Treads Wheel Wheel Experimental Signal Interpreter Variable Charge Gun Quantum Rifle Precision Grenade Launcher Heavy Pick Heavy Pick [Rating: 123] Favorites ----------- Power Light Fission Core Engine Improved Ion Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Wheel Treads Heavy Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Hover Unit Utility Advanced Targeting Computer Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Minigun Energy Gun Wave Gun Energy Cannon Disruptor Cannon Ballistic Gun Minigun Ballistic Cannon Hardcell Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Mace Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 . . 2 2 2 2 Power 1 | . . . . . . . . . . 1 Propulsion 3 | . . . 2 . . . . . . 1 Utility 8 | . . . . 2 . . 2 2 2 . Weapon 2 | . . 2 . . . . . . . . Parts Attached 155 | 6 6 18 13 3 . 8 26 16 34 25 Power 21 | 1 1 1 3 1 . 2 3 2 2 5 Engine 7 | 1 1 1 1 1 . 1 1 . . . Core 8 | . . . 2 . . 1 2 2 . 1 Reactor 6 | . . . . . . . . . 2 4 Propulsion 47 | 2 2 2 8 . . 1 7 3 12 10 Treads 7 | 1 . . . . . . . 1 2 3 Leg 11 | . . . . . . . . . 7 4 Wheel 16 | 1 1 1 2 . . 1 6 2 . 2 Hover 13 | . 1 1 6 . . . 1 . 3 1 Flight . | . . . . . . . . . . . Utility 29 | 1 2 2 . 2 . 2 6 6 7 1 Device 13 | . 1 . . 2 . . 2 3 5 . Storage 5 | 1 1 1 . . . 2 . . . . Processor 7 | . . 1 . . . . 3 1 2 . Hackware . | . . . . . . . . . . . Protection 4 | . . . . . . . 1 2 . 1 Artifact . | . . . . . . . . . . . Weapon 58 | 2 1 13 2 . . 3 10 5 13 9 Energy Gun 10 | 1 . . . . . . . 2 4 3 Energy Cannon 2 | . . . . . . . . 1 1 . Ballistic Gun 30 | 1 1 12 1 . . 3 7 1 1 3 Ballistic Cannon 1 | . . . . . . . . . 1 . Launcher 6 | . . 1 1 . . . 2 . 1 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 4 | . . . . . . . 1 1 2 . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 5 | . . . . . . . . . 3 2 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 . 1 . 1 2 . 1 . Parts Lost 76 | . 1 1 6 . 2 1 13 9 12 31 Power 8 | . . . 1 . . . 1 1 2 3 Propulsion 31 | . . 1 5 . . 1 5 4 3 12 Utility 13 | . . . . . . . 2 3 3 5 Weapon 24 | . 1 . . . 2 . 5 1 4 11 Highest Loss Streak 30 | . 1 1 4 . 2 1 6 5 7 30 Average Slot Usage (%) 85 | . 81 85 89 92 84 89 83 91 87 70 Engine 4 | . 14 11 6 3 7 4 1 . . . Core 2 | . . . 1 4 . 2 3 5 2 . Reactor 1 | . . . . . . . . . 2 6 Treads 2 | . 9 . . . . . . 4 2 1 Leg 3 | . . . . . . . . . 10 12 Wheel 9 | . 14 10 4 15 15 16 16 11 3 . Hover 2 | . . . 22 7 7 4 . . 1 . Device 9 | . . 11 . 15 15 15 9 5 14 12 Storage 7 | . 14 11 9 7 7 7 6 5 5 4 Processor 13 | . . . 9 7 7 7 19 22 21 15 Protection 2 | . . . . . . . . 9 3 1 Energy Gun 2 | . 6 . . . . . . 1 5 2 Ballistic Gun 17 | . 21 40 35 30 22 30 17 13 2 1 Impact Weapon 1 | . . . . . . . 4 3 . . Piercing Weapon 1 | . . . . . . . . . 7 2 Naked Turns . | . . . . . . . . . . . Heaviest Build 113 | 12 14 36 35 41 41 57 60 72 79 113 Greatest Support 115 | 20 20 10 24 20 20 30 76 70 85 115 Greatest Overweight (x) 17 | . 1 3 3 2 2 2 17 3 3 12 Average Overweight (x) 1 | . . 2 1 1 1 1 1 1 . . Largest Inventory Capacity 12 | 6 10 10 10 10 10 12 12 12 12 12 Average Capacity 10 | 5 6 9 10 10 10 10 12 12 12 12 Most Carried 12 | 4 7 10 10 10 10 12 12 12 12 12 Average Carried 9 | 2 4 8 8 8 10 9 9 10 11 8 Final Capacity 12 | 6 8 10 10 10 10 12 12 12 12 12 Final Carried 12 | 4 7 9 10 10 10 12 10 12 12 1 Class Distribution -------------------- 24% | Skirmisher 22% | Scavenger-Gunner 21% | Mutant 14% | Scavenger-Mutant 6% | Scavenger-Tank 6% | Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Gunner | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Waste Skirmisher | -7/Factory Skirmisher | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Matter Collected 3418 | 203 168 421 787 . . 280 509 120 551 379 Remotely . | . . . . . . . . . . . Salvage Created 5065 | . 431 611 780 . . 238 1048 120 1155 682 Parts 295 | . 28 46 44 . . 11 52 11 60 43 Haulers Intercepted 1 | . . . . . . 1 . . . . Recyclers Shooed 6 | . 1 1 . . . . 3 . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Combat Hostiles Destroyed 75 | . 9 14 13 . . 2 9 1 18 9 Melee 10 | . . . . . . . . . 8 2 Guns 51 | . 8 11 10 . . 2 7 1 7 5 Cannons 3 | . . . . . . . . . 1 2 AOE 11 | . 1 3 3 . . . 2 . 2 . Classes Destroyed 13 | . 5 2 2 . . 1 1 . 1 1 Worker 9 | . . 1 3 . . 1 2 . 2 . Builder 2 | . . . . . . . 1 . 1 . Tunneler 3 | . 1 . 1 . . 1 . . . . Hauler 1 | . . . . . . 1 . . . . Recycler 8 | . 2 . 1 . . . 4 . 1 . Operator 3 | . . . 2 . . . . 1 . . Watcher 9 | . 1 4 1 . . . . . 3 . Swarmer 24 | . 5 3 3 . . . 4 . 9 . Grunt 21 | . 4 7 4 . . . . . 4 2 Brawler 1 | . . . . . . . . . . 1 Sentry 19 | . . 4 5 . . 2 4 1 2 1 Hunter 2 | . . . 1 . . . 1 . . . Programmer 8 | . . . . . . . . . 3 5 Best Kill Streak 10 | . 6 10 8 . . 2 5 1 5 4 Combat Bots Only 9 | . 5 9 3 . . 1 4 1 5 4 Max Kills in Single Turn 4 | . 2 4 3 . . 1 2 1 2 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 1 3 3 . . . 1 . 2 . Melee 1 | . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Damage Taken 10443 | . 368 347 635 . 54 252 1622 645 2046 4474 Core 2248 | . 52 76 36 . . 33 383 56 308 1304 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 83 | 100 79 81 93 . . 95 54 94 73 . Volleys Fired 231 | . 39 29 36 . . 10 45 6 31 35 Largest 4 | . 2 4 4 . . 4 4 4 4 4 Hottest 262 | . 60 100 105 . . 94 94 214 243 262 Shots Fired 636 | . 76 111 144 . . 42 98 23 70 72 Gun 588 | . 76 109 143 . . 42 96 18 56 48 Cannon 40 | . . . . . . . . 5 13 22 Launcher 8 | . . 2 1 . . . 2 . 1 2 Special . | . . . . . . . . . . . Kinetic 524 | . 66 109 143 . . 42 96 13 17 38 Thermal 73 | . . . . . . . . 5 47 21 Explosive 8 | . . 2 1 . . . 2 . 1 2 Electromagnetic 31 | . 10 . . . . . . 5 5 11 Robot Hit Streak 17 | . 12 8 9 . . 5 12 13 13 17 Robot Miss Streak 8 | . 5 4 8 . . 2 8 5 3 2 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 9 | . 4 . 2 . . . . . 1 2 Max Gunslinging Chain 1 | . 1 . 1 . . . . . 1 1 Shots Hit Robots 464 | . 46 64 78 . . 24 83 18 85 66 Core Hits 223 | . 25 33 34 . . 10 42 12 42 25 Critical Hits 11 | . . 3 . . . 1 1 . 2 4 Critical Kills 4 | . . . . . . . 1 . 1 2 Critical Parts Destroyed 6 | . . 3 . . . 1 . . 1 1 Melee Attacks 138 | . . . . . . . 16 24 76 22 Impact 46 | . . . . . . . 16 24 6 . Slashing . | . . . . . . . . . . . Piercing 92 | . . . . . . . . . 70 22 Sneak Attacks 6 | . . . . . . . 1 . 5 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 12 | . . . . . . . . . 11 1 Damage Inflicted 10408 | . 542 958 1333 . . 359 1759 342 2901 2214 Guns 6011 | . 400 752 1136 . . 359 1287 284 681 1112 Cannons 755 | . . . . . . . . 58 319 378 Explosions 1398 | . 142 203 197 . . . 197 . 302 357 Melee 2241 | . . . . . . . 275 . 1599 367 Ramming 3 | . . 3 . . . . . . . . Kinetic 5320 | . 303 752 1136 . . 359 1287 183 318 982 Thermal 1283 | . 142 . 47 . . . . 101 637 356 Explosive 1209 | . . 203 150 . . . 197 . 302 357 Electromagnetic 352 | . 97 . . . . . . 58 45 152 Impact 275 | . . . . . . . 275 . . . Slashing . | . . . . . . . . . . . Piercing 1966 | . . . . . . . . . 1599 367 Highest Corruption 24 | . 4 . . . 6 6 6 . 3 24 Average Corruption 5 | . 3 . . . 6 6 5 . 2 13 Corruption Purged . | . . . . . . . . . . . Effects 60 | . 9 . . . 4 16 6 . 11 14 Message Errors 9 | . 3 . . . 1 . . . 3 2 Matter Fused 12 | . 2 . . . 2 3 1 . 3 1 Heat Flow Errors 9 | . 2 . . . . 4 2 . 1 . Energy Discharges 4 | . . . . . . 1 . . 1 2 Data Loss (minor) 9 | . 2 . . . 1 3 . . 2 1 Data Loss (major) 2 | . . . . . . 1 1 . . . Misfires 2 | . . . . . . 2 . . . . Targeting Errors 9 | . . . . . . 2 2 . 1 4 Weapon Failures 4 | . . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . . Overflow Damage 174 | . 6 . 29 . . . 30 . 100 9 Projectiles . | . . . . . . . . . . . Explosions 110 | . 6 . 29 . . . 30 . 36 9 Melee 64 | . . . . . . . . . 64 . Knockbacks 3 | . . . . . . . 3 . . . Impact 3 | . . . . . . . 3 . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 60 | . . 38 . . . . . . . 22 Shots 2 | . . 1 . . . . . . . 1 Rammed 4 | . . 3 . . . . . . . 1 Targets Rammed 4 | . . 3 . . . . . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 275 | . 275 219 228 . . 253 122 222 196 186 Average Temperature 71 | . 68 59 77 . . 70 30 79 62 104 Received Heat Transfer 1557 | . 120 87 171 . . 84 186 117 303 489 Effects 5 | . 1 3 . . . 1 . . . . Energy Bleed 2 | . 1 . . . . 1 . . . . Interference 3 | . . 3 . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . 1 . . . . . . 1 1 Heat Transferred 2017 | . 200 . 50 . . . . 198 999 570 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Peak Influence 469 | . 125 469 393 141 64 154 113 55 271 204 Average Influence 101 | . 48 248 199 141 56 86 46 15 134 134 Maximum Alert Level 2 | . . 2 1 . . . . . 1 1 Low Security (%) 88 | 100 100 48 40 100 100 100 100 100 92 97 Level 1 9 | . . 32 59 . . . . . 7 2 Level 2 1 | . . 18 . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 10 | . 1 2 2 . . . . . 4 1 Investigation 1 | . . 1 . . . . . . . . Extermination 3 | . . . . . . . . . 2 1 Reinforcement 5 | . 1 1 2 . . . . . 1 . Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Distress Signals 7 | . 1 1 2 . . . 2 . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 133 | . 17 20 17 . 6 3 15 4 35 16 Peak Tracking Total 8 | . 3 8 4 . 6 1 5 2 6 8 Tactical Retreats 5 | . 2 . . . . . . 1 2 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Traps Triggered 7 | . 2 . . 1 . 1 2 . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Machines Disabled 5 | . . 1 3 . . . 1 . . . Max in Single Turn 2 | . . 1 2 . . . 1 . . . Garrison Access 2 | . . . . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Machines Accessed 23 | . 4 2 3 . . 2 4 5 3 . Terminals 20 | . 4 2 3 . . 2 4 3 2 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 1 . Total Hacks 65 | . 9 8 11 . . 3 11 16 7 . Successful 35 | . 6 4 6 . . . 7 9 3 . Failed 30 | . 3 4 5 . . 3 4 7 4 . Catastrophic 17 | . 3 3 1 . . 3 2 3 2 . Database Lockouts . | . . . . . . . . . . . Manual 58 | . 9 7 11 . . 3 11 13 4 . Terminals 59 | . 9 8 11 . . 3 11 13 4 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . Garrison Access 5 | . . . . . . . . 2 3 . Terminal Hacks 13 | . 2 2 2 . . . 3 4 . . Prototype ID Bank 1 | . . 1 . . . . . . . . Level Access Points 2 | . . . . . . . 1 1 . . Alert Level 1 | . . . . . . . . 1 . . Unreport Threat 9 | . 2 1 2 . . . 2 2 . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . Report Inventory 1 | . . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 1 1 . Seal Access 2 | . . . . . . . . 1 1 . Unauthorized Hacks 19 | . 4 2 4 . . . 4 3 2 . Terminals 19 | . 4 2 4 . . . 4 3 2 . Track 1 | . . . 1 . . . . . . . Botnet 18 | . 4 2 3 . . . 4 3 2 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . Used 1 | . . . . . . . . 1 . . Hacking Detections 19 | . 3 2 3 . . 2 3 3 3 . Full Trace Events 1 | . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 . Programmers 3 | . . . . . . . . . 3 . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Turns Passed 4977 | 115 655 474 372 65 95 402 647 719 1102 331 Spaces Moved 3003 | 64 440 281 201 60 98 356 347 456 609 91 Core 14 | 1 . . . . . . 10 . . 3 Treads 282 | 61 214 . . . . . . 1 5 1 Legs 439 | . . . . . . . . . 360 79 Wheels 2108 | 2 226 281 88 60 98 356 336 455 206 . Hover 160 | . . . 113 . . . 1 . 38 8 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 90 90 90 90 90 90 100 110 120 Average Speed 114 | 155 121 105 113 93 96 98 113 115 120 147 Slowest Speed 900 | 160 160 110 176 100 100 100 900 160 240 650 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 23 | 3 70 29 31 2 68 13 10 11 16 3 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 6 | . . 1 1 . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 33 | . . . . . . . 4 12 11 6 Terrain Destroyed 128 | . 5 18 25 . . . 20 12 26 22 Melee 33 | . . . . . . . 4 12 11 6 Projectile 10 | . . . . . . . . . 2 8 AOE 85 | . 5 18 25 . . . 16 . 13 8 Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Total 3877 | 76 501 398 283 71 98 391 496 582 794 187 Wait 232 | 3 . 41 23 . 1 6 51 67 36 4 Move 2994 | 63 439 280 200 60 97 355 346 455 608 91 Hop . | . . . . . . . . . . . Pick Up 65 | 4 7 10 7 4 . 6 5 8 10 4 Fast Attach 56 | 6 2 2 3 1 . 3 11 5 15 8 Attach 61 | . 3 6 8 2 . 3 9 7 9 14 Detach 25 | . 4 2 3 1 . 2 4 3 4 2 Swap 38 | . 1 10 2 . . 2 6 4 10 3 Drop 50 | . 6 15 1 3 . 4 3 3 11 4 Fire 231 | . 39 29 36 . . 10 45 6 31 35 Melee 121 | . . . . . . . 16 24 60 21 Ram 4 | . . 3 . . . . . . . 1 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 12) 467 | -10/Materials | Discovered new exit (range 13) 585 | -10/Materials | Discovered new exit (range 8) 687 | -10/Materials | Discovered new exit (range 15) 771 | -10/Materials | Entered another Materials area 771 | -9/Materials | Evolved 2 slots: Weapon x2 1022 | -9/Materials | Destroyed 9 combat bots 1060 | -9/Materials | Build established: Skirmisher 1100 | -9/Materials | Discovered new exit (range 10) 1238 | -9/Materials | Discovered new exit (range 5) 1244 | -9/Materials | Identified exit to Materials 1245 | -9/Materials | Entered another Materials area 1245 | -8/Materials | Evolved 2 slots: Propulsion x2 1396 | -8/Materials | Lost 4 parts (1p3n) 1596 | -8/Materials | Discovered new exit (range 16) 1616 | -8/Materials | Identified exit to Factory 1617 | -8/Materials | Entered Factory 1617 | -7/Factory | Evolved 2 slots: Utility x2 1682 | -7/Factory | Sucked down chute 1682 | -7/Factory | Entered Waste 1697 | -7/Waste | EMP discharged 1712 | -7/Waste | Spotted C-40 Crusher 1727 | -7/Waste | Spotted C-40 Crusher 1733 | -7/Waste | Spotted C-40 Crusher 1734 | -7/Waste | Spotted C-40 Crusher 1741 | -7/Waste | Spotted C-40 Crusher 1747 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1750 | -7/Waste | Spotted C-40 Crusher 1769 | -7/Waste | Discovered new exit (range 10) 1776 | -7/Waste | Identified exit to Factory 1777 | -7/Waste | Entered Factory 2078 | -7/Factory | Discovered new exit (range 9) 2090 | -7/Factory | Identified exit to Factory 2179 | -7/Factory | Entered another Factory area 2179 | -6/Factory | Evolved 2 slots: Utility x2 2235 | -6/Factory | Identified exit to Factory 2255 | -6/Factory | Discovered new exit (range 13) 2285 | -6/Factory | Identified exit to Lower Caves 2462 | -6/Factory | Lost 6 parts (3n1u2w) 2515 | -6/Factory | Lost 5 parts (1p1n3w) 2826 | -6/Factory | Entered another Factory area 2826 | -5/Factory | Evolved 2 slots: Utility x2 2827 | -5/Factory | Spotted B-75 Beast 2885 | -5/Factory | Lost 4 parts (4n) 3137 | -5/Factory | Build established: Scavenger-Gunner 3251 | -5/Factory | Identified exit to Factory 3545 | -5/Factory | Entered another Factory area 3545 | -4/Factory | Evolved 2 slots: Utility x2 3550 | -4/Factory | Lost 5 parts (1p3u1w) 3704 | -4/Factory | Found Prototype Processor 3704 | -4/Factory | Identified Exp. Signal Interpreter 3706 | -4/Factory | Found Exp. Signal Interpreter 3726 | -4/Factory | Spotted B-86 Titan 3787 | -4/Factory | Build established: Scavenger-Tank 3998 | -4/Factory | Garrison activated, responded to threat 4035 | -4/Factory | Lost 7 parts (1p3n2u1w) 4381 | -4/Factory | Build established: Scavenger-Mutant 4405 | -4/Factory | Discovered new exit (range 9) 4441 | -4/Factory | Identified exit to Research 4647 | -4/Factory | Entered Research 4647 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 4837 | -3/Research | System corruption reached 10% 4930 | -3/Research | Core integrity fell below 50% 4965 | -3/Research | Core integrity fell below 20% 4978 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 04939_ Destroyed Flexi-carbon Leg. 04941_ K-01 Serf collects debris. 04943_ Destroyed Backup Laser III. 04945_ K-01 Serf collects debris. 04950_ Plasma Rifle destroyed. 04951_ Acquired Imp. Antigrav System. 04954_ Acquired Mic. Fission Core. 04956_ Acquired 45 matter. 04959_ P-80 Master resets K-01 Serf, system corruption cleaned. 04961_ K-01 Serf destroyed. 04961_ Slammed into P-80 Master. 04962_ K-01 Serf collects debris. 04969_ R-10 Processor collects Sml. Matter Pod. 04970_ System corrupted: Component data lost. 04971_ Destroyed Wheel. 04973_ Imp. Antigrav System destroyed. 04973_ System corrupted: Prc. Grenade Launcher failed to launch. 04975_ Prc. Grenade Launcher destroyed. 04975_ U-05 Engineer lays Concrete. 04976_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ???????????????????# #????????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????+ #????????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????# #????????????????????????? | | ????????????????#### #################+???????? | | ????????????????# ???????? | | ????????????????# ??????? | | ????????????????# ??????? | | ????????????????# ??????? | | ????????????????## #########+#######?????????????? | | ?????????????????# ???# #?????????????? | | ?????????????????# ???# #?????????????? | | ?????????????????# ???# """ #?????????????? | | ?????????????????# ???# """ #?????????????? | | ?????????????????? ???#! 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""" ?????????????????????????????? | | ????????????# ????????????????????????????? | | ????????????# [ ????????????????????????????? | | ????????????###???#/##???????????????????????????? | | ??????????????????? ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 165 Energy Generation 43 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 600 Resistance: EM 25 Weapon Shielding 66 Evasion (%) 44 Targeting Accuracy 16 Target Analysis 8 Recoil Reduction 3 Salvage Targeting 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TiamatMicroTendrils Manual? 0 Play Time 01:22:01 Cumulative 427.4 hours Start 2020.08.15 @ 22:00:50 End 2020.08.16 @ 10:40:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 121 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 21 Gallery% 51 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 02cf246f-6154-4bd3-940e-bf10c37d950e