Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.24 @ 14:01:25

Player: juuuuuu

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (38)      190
Value Destroyed (725)      725
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (-172)               -172
              TOTAL SCORE: 1943

 Bonus
-------
Friendly Fire              -172

 Cogmind 
---------
Core Integrity             254/400
Matter                     39/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (260) Ox2
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (3) ---
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY (3) ------
  High-capacity Storage Unit
                Bomb Drone Bay (0/16)
>               --- WEAPON (2) -------
          Heavy Assault Rifle
                Rocket Launcher
>               --- INVENTORY (20) ---
       Improved Ion Engine
                Aluminum Leg
         Medium Storage Unit
                Weight Redist. System
                Sensor Array
                Weapon Shielding
          Light Armor Plating
         Medium Armor Plating
                Spread Laser
          Heavy Assault Rifle
                Autogun
                Shotgun
                Plasma Cutter
                Plasma Cutter

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Bomb Drone Bay
>               --- WEAPON -----------
                Rocket Launcher
                Rocket Launcher
>               --- INVENTORY --------
       Improved Ion Engine
                Aluminum Leg
         Medium Storage Unit
                Weight Redist. System
                Sensor Array
                Weapon Shielding
          Light Armor Plating
         Medium Armor Plating
                Spread Laser
          Heavy Assault Rifle
          Heavy Assault Rifle
                Autogun
                Shotgun
                Plasma Cutter
                Plasma Cutter
[Rating: 25]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Signal Interpreter
  Device                   Bomb Drone Bay
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
Weapon                     Autogun
  Energy Gun               Small Laser
  Ballistic Gun            Autogun
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             44   | 6   9   2   27  
  Power                    5    | 1   1   .   3   
    Engine                 4    | 1   .   .   3   
    Core                   1    | .   1   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   .   1   5   
    Treads                 .    | .   .   .   .   
    Leg                    8    | 2   .   1   5   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 1   2   .   4   
    Device                 1    | .   .   .   1   
    Storage                4    | 1   1   .   2   
    Processor              2    | .   1   .   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   24   | 2   6   1   15  
    Energy Gun             3    | 2   .   .   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          15   | .   4   1   10  
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               6    | .   2   .   4   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 4    | .   .   .   4   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      3    | .   .   .   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     93   | .   95  94  92  
  Engine                   5    | .   3   .   7   
  Core                     6    | .   10  14  2   
  Leg                      29   | .   28  28  30  
  Device                   1    | .   .   .   2   
  Storage                  12   | .   14  14  11  
  Processor                15   | .   12  14  17  
  Ballistic Gun            18   | .   22  22  13  
  Launcher                 3    | .   1   .   4   
Peak Build Rating          25   | 6   12  15  25  
  Average Rating           13   | 4   10  12  17  
  On Entrance              7    | .   6   10  15  
Naked Turns                .    | .   .   .   .   
Heaviest Build             61   | 12  21  21  61  
  Greatest Support         35   | 20  20  25  35  
  Greatest Overweight (x)  2    | .   1   1   2   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 20   | 8   10  10  20  
  Average Capacity         13   | 7   8   10  19  
  Most Carried             20   | 6   10  10  20  
  Average Carried          11   | 3   7   9   15  
  Final Capacity           20   | 8   10  10  20  
  Final Carried            14   | 6   10  10  14  

 Class Distribution 
--------------------
 67% | Mutant
 32% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           836  | 167 283 52  334 
  Remotely                 .    | .   .   .   .   
Salvage Created            1016 | .   356 69  591 
  Parts                    68   | .   23  1   44  
Haulers Intercepted        3    | .   1   .   2   
Recyclers Shooed           5    | .   2   2   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  18   | .   4   .   14  
  Guns                     7    | .   2   .   5   
  AOE                      11   | .   2   .   9   
Classes Destroyed          9    | .   6   .   3   
  Worker                   5    | .   2   .   3   
  Builder                  3    | .   1   .   2   
  Hauler                   3    | .   1   .   2   
  Recycler                 3    | .   2   .   1   
  Mechanic                 1    | .   .   .   1   
  Watcher                  4    | .   2   .   2   
  Swarmer                  4    | .   .   .   4   
  Grunt                    12   | .   4   .   8   
  Sentry                   2    | .   .   .   2   
  Thug                     1    | .   .   1   .   
Best Kill Streak           10   | .   6   .   10  
  Combat Bots Only         5    | .   2   .   5   
Max Kills in Single Turn   4    | .   4   1   4   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   1   .   3   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        84   | .    13   2    69   
  Missed                   19   | .    2    1    16   
Damage Taken               1025 | .    159  18   848  
  Core                     199  | .    35   18   146  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         89   | 100  .    78   .    
Volleys Fired              58   | .    23   4    31   
  Largest                  2    | .    2    2    2    
  Hottest                  88   | .    66   46   88   
Shots Fired                115  | .    45   8    62   
  Gun                      91   | .    39   8    44   
  Cannon                   .    | .    .    .    .    
  Launcher                 24   | .    6    .    18   
  Special                  .    | .    .    .    .    
  Kinetic                  85   | .    39   8    38   
  Thermal                  6    | .    .    .    6    
  Explosive                24   | .    6    .    18   
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         6    | .    6    3    5    
  Robot Miss Streak        4    | .    3    3    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           62   | .    22   4    36   
  Core Hits                61   | .    16   3    42   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2458 | .    809  89   1560 
  Guns                     741  | .    270  72   399  
  Cannons                  .    | .    .    .    .    
  Explosions               1689 | .    528  .    1161 
  Melee                    .    | .    .    .    .    
  Ramming                  28   | .    11   17   .    
  Kinetic                  680  | .    270  72   338  
  Thermal                  61   | .    .    .    61   
  Explosive                1689 | .    528  .    1161 
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            24   | .    .    .    24   
  Projectiles              .    | .    .    .    .    
  Explosions               24   | .    .    .    24   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      120  | .    .    .    120  
  Shots                    4    | .    .    .    4    
  Rammed                   .    | .    .    .    .    
Targets Rammed             7    | .    3    3    1    
  Kicked                   7    | .    3    3    1    
  Crushed                  .    | .    .    .    .    
Highest Temperature        144  | .    49   20   144  
  Average Temperature      24   | .    14   9    35   
  Received Heat Transfer   366  | .    90   9    267  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         75   | .    .    .    75   
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             433  | .   246 23  433 
  Initial                  23   | .   .   23  8   
  Average                  153  | .   96  23  235 
Maximum Alert Level        2    | .   1   .   2   
  Low Security (%)         53   | 100 76  100 23  
  Level 1                  45   | .   23  .   75  
  Level 2                  .    | .   .   .   1   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   2   .   3   
  Investigation            3    | .   2   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           6    | .   1   1   4   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              37   | .   9   1   27  
  Peak Tracking Total      7    | .   4   1   7   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             6    | .   6   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          6    | .   1   2   3   
  Max in Single Turn       1    | .   1   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          6    | .   3   1   2   
  Terminals                4    | .   2   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                20   | .   13  1   6   
  Successful               14   | .   10  1   3   
  Failed                   6    | .   3   .   3   
    Catastrophic           2    | .   1   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                14   | .   8   .   6   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          5    | .   5   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             11   | .   7   1   3   
  Prototype ID Bank        2    | .   1   .   1   
  Open Door                1    | .   .   1   .   
  Locate Traps             2    | .   2   .   .   
  Reprogram Traps          2    | .   2   .   .   
  Security Status          1    | .   1   .   .   
  Investigation Status     1    | .   .   .   1   
  Hauler Manifests         1    | .   1   .   .   
  Zone Layout              1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   
  Process                  1    | .   1   .   .   
  Retrieve Matter          1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   3   .   2   
  Full Trace Events        3    | .   2   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         201  | .   201 .   .   
  Retrieved Components     9    | .   9   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               4    | .   .   .   4   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             16   | .   .   .   16  
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               1476 | 90  591 86  709 
Spaces Moved               801  | 64  412 53  272 
  Core                     6    | 6   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     795  | 58  412 53  272 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 
  Average Speed            146  | 113 120 123 199 
  Slowest Speed            260  | 120 190 190 260 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       24   | 4   49  12  31  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        2    | .   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          158  | .   31  .   127 
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      158  | .   31  .   127 
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      1003 | 81  473 67  382 
  Wait                     15   | .   .   .   15  
  Move                     798  | 63  411 52  272 
  Hop                      .    | .   .   .   .   
  Pick Up                  49   | 12  14  3   20  
  Fast Attach              1    | .   1   .   .   
  Attach                   22   | 6   2   1   13  
  Detach                   8    | .   1   .   7   
  Swap                     21   | .   6   1   14  
  Drop                     24   | .   12  3   9   
  Fire                     58   | .   23  4   31  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     7    | .   3   3   1   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 16)
   91 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  666 | -10/Materials | Discovered new exit (range 13)
  680 | -10/Materials | Identified exit to Mines
  682 | -10/Materials | Entered Mines
  693 | -10/Mines     | Discovered new exit (range 6)
  706 | -10/Mines     | Found the Drone Emporium
  733 | -10/Mines     | Found Prototype Device
  767 | -10/Mines     | Identified exit to Materials
  768 | -10/Mines     | Entered Materials
  768 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1253 | -9/Materials  | Build established: Scavenger-Mutant
 1341 | -9/Materials  | Identified Bomb Drone Bay
 1377 | -9/Materials  | Lost 3 parts (2n1w)
 1380 | -9/Materials  | Lost 4 allies
 1464 | -9/Materials  | Discovered new exit (range 13)
 1477 | -9/Materials  | Self-destructed

 Last Messages 
---------------
U-05 Engineer builds a Wall.
R-06 Scavenger inserts Lgt. Assault Rifle into
  recycling unit.
R-06 Scavenger inserts Imp. Light Cannon into
  recycling unit.
U-05 Engineer lays Concrete. <x2>
U-05 Engineer builds a Wall.
R-06 Scavenger inserts Disposable Heat Sink into
  recycling unit.
Recycling unit begins recycling process.
R-06 Scavenger collects Aluminum Leg.
U-05 Engineer lays Concrete.
Acquired 2 matter.
U-05 Engineer builds a Wall.
R-06 Scavenger collects Wheel.
U-05 Engineer builds a Wall.
EXIT=FOUND
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????+###????????????? |
| ????????????????????????????????     ????????????? |
| ??????????????????????#+########    #????????????? |
| ??????????????????????#             #????????????? |
| ????????????????????###             #????????????? |
| ????????????????????#       !!!     #????????????? |
| ????????????????????# <     !!!  [  #????????????? |
| ????????????????????#       !!      #????????????? |
| ????????????????????+     [         #????????????? |
| ????????????????????#               #????????????? |
| ????????????????????#      """      +????????????? |
| ????????????????????#      """      #????????????? |
| ????????????????????#####n """      #????????????? |
| ????????????????????????#nn         #????????????? |
| ????????????????#########@n n       #????????????? |
| ????????????????#       #nnn   """  #????????????? |
| ???????????????###  # ###nnn    R"  #????????????? |
| ??????????#????# #             """  #????????????? |
| ??????????# ?###         n          #????????????? |
| ??????????# ##  ##                  #????????????? |
| ??????????#      #   ###  ##+########????????????? |
| ?????????## %    #    # #        #???????????????? |
| ?????????#       #   ####        #???????????????? |
| ?????????#          !# #         #???????????????? |
| ?????????# [     #   ## #        #???????????????? |
| ?????????#                  ==   #???????????????? |
| ?????????#       #   ##     =    #???????????????? |
| ?????????##  #   #   #  #     !  #???????????????? |
| ??????????# """      #  #        #??????????????   |
| ??????????# "Y"      # ##        #??????????????   |
| ??????????# " "  +   # #############???????????#   |
| ??????????#                    !!  #???????????#   |
| ??????????#                    !!  #???????????#   |
| ??????????#      #         """ !!  #???????????#   |
| ??????????#####      #     """     #???????????#   |
| ??????????????##     =      ""     #???????????#   |
| ??????????????##                  [#???????????#   |
| ??????????????#  #   ###   #######+#???????????#   |
| ??????????????# #     ]     ##???# #???????????#   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
Hey, That's Mine!
Loot Pinata
Release The Drones!
Risk Taker
Shopping List

 Challenges 
------------
None

 Game 
------
Seed              BeamImprovedSuit
  Manual?         0
Play Time         00:31:49
  Cumulative      2.0 hours
  Start           2024.10.24 @ 13:32:05
  End             2024.10.24 @ 14:01:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          4
Achievement%      4
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fda40eac-d168-4f44-a633-2e6cd7d2c776