Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.24 @ 14:01:25 Player: juuuuuu Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (38) 190 Value Destroyed (725) 725 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-172) -172 TOTAL SCORE: 1943 Bonus ------- Friendly Fire -172 Cogmind --------- Core Integrity 254/400 Matter 39/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Walking (260) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ High-capacity Storage Unit Bomb Drone Bay (0/16) > --- WEAPON (2) ------- Heavy Assault Rifle Rocket Launcher > --- INVENTORY (20) --- Improved Ion Engine Aluminum Leg Medium Storage Unit Weight Redist. System Sensor Array Weapon Shielding Light Armor Plating Medium Armor Plating Spread Laser Heavy Assault Rifle Autogun Shotgun Plasma Cutter Plasma Cutter Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Bomb Drone Bay > --- WEAPON ----------- Rocket Launcher Rocket Launcher > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Medium Storage Unit Weight Redist. System Sensor Array Weapon Shielding Light Armor Plating Medium Armor Plating Spread Laser Heavy Assault Rifle Heavy Assault Rifle Autogun Shotgun Plasma Cutter Plasma Cutter [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Signal Interpreter Device Bomb Drone Bay Storage High-capacity Storage Unit Processor Signal Interpreter Weapon Autogun Energy Gun Small Laser Ballistic Gun Autogun Launcher Rocket Launcher Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 44 | 6 9 2 27 Power 5 | 1 1 . 3 Engine 4 | 1 . . 3 Core 1 | . 1 . . Reactor . | . . . . Propulsion 8 | 2 . 1 5 Treads . | . . . . Leg 8 | 2 . 1 5 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 1 2 . 4 Device 1 | . . . 1 Storage 4 | 1 1 . 2 Processor 2 | . 1 . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 24 | 2 6 1 15 Energy Gun 3 | 2 . . 1 Energy Cannon . | . . . . Ballistic Gun 15 | . 4 1 10 Ballistic Cannon . | . . . . Launcher 6 | . 2 . 4 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 4 | . . . 4 Power 1 | . . . 1 Propulsion 2 | . . . 2 Utility . | . . . . Weapon 1 | . . . 1 Highest Loss Streak 3 | . . . 3 To Critical Strikes . | . . . . Average Slot Usage (%) 93 | . 95 94 92 Engine 5 | . 3 . 7 Core 6 | . 10 14 2 Leg 29 | . 28 28 30 Device 1 | . . . 2 Storage 12 | . 14 14 11 Processor 15 | . 12 14 17 Ballistic Gun 18 | . 22 22 13 Launcher 3 | . 1 . 4 Peak Build Rating 25 | 6 12 15 25 Average Rating 13 | 4 10 12 17 On Entrance 7 | . 6 10 15 Naked Turns . | . . . . Heaviest Build 61 | 12 21 21 61 Greatest Support 35 | 20 20 25 35 Greatest Overweight (x) 2 | . 1 1 2 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 20 | 8 10 10 20 Average Capacity 13 | 7 8 10 19 Most Carried 20 | 6 10 10 20 Average Carried 11 | 3 7 9 15 Final Capacity 20 | 8 10 10 20 Final Carried 14 | 6 10 10 14 Class Distribution -------------------- 67% | Mutant 32% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 836 | 167 283 52 334 Remotely . | . . . . Salvage Created 1016 | . 356 69 591 Parts 68 | . 23 1 44 Haulers Intercepted 3 | . 1 . 2 Recyclers Shooed 5 | . 2 2 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 18 | . 4 . 14 Guns 7 | . 2 . 5 AOE 11 | . 2 . 9 Classes Destroyed 9 | . 6 . 3 Worker 5 | . 2 . 3 Builder 3 | . 1 . 2 Hauler 3 | . 1 . 2 Recycler 3 | . 2 . 1 Mechanic 1 | . . . 1 Watcher 4 | . 2 . 2 Swarmer 4 | . . . 4 Grunt 12 | . 4 . 8 Sentry 2 | . . . 2 Thug 1 | . . 1 . Best Kill Streak 10 | . 6 . 10 Combat Bots Only 5 | . 2 . 5 Max Kills in Single Turn 4 | . 4 1 4 Gunslinging . | . . . . Exploded 3 | . 1 . 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 84 | . 13 2 69 Missed 19 | . 2 1 16 Damage Taken 1025 | . 159 18 848 Core 199 | . 35 18 146 Absorbed by Shields . | . . . . Core Remaining (%) 89 | 100 . 78 . Volleys Fired 58 | . 23 4 31 Largest 2 | . 2 2 2 Hottest 88 | . 66 46 88 Shots Fired 115 | . 45 8 62 Gun 91 | . 39 8 44 Cannon . | . . . . Launcher 24 | . 6 . 18 Special . | . . . . Kinetic 85 | . 39 8 38 Thermal 6 | . . . 6 Explosive 24 | . 6 . 18 Electromagnetic . | . . . . Robot Hit Streak 6 | . 6 3 5 Robot Miss Streak 4 | . 3 3 4 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 62 | . 22 4 36 Core Hits 61 | . 16 3 42 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2458 | . 809 89 1560 Guns 741 | . 270 72 399 Cannons . | . . . . Explosions 1689 | . 528 . 1161 Melee . | . . . . Ramming 28 | . 11 17 . Kinetic 680 | . 270 72 338 Thermal 61 | . . . 61 Explosive 1689 | . 528 . 1161 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 24 | . . . 24 Projectiles . | . . . . Explosions 24 | . . . 24 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 120 | . . . 120 Shots 4 | . . . 4 Rammed . | . . . . Targets Rammed 7 | . 3 3 1 Kicked 7 | . 3 3 1 Crushed . | . . . . Highest Temperature 144 | . 49 20 144 Average Temperature 24 | . 14 9 35 Received Heat Transfer 366 | . 90 9 267 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 75 | . . . 75 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 433 | . 246 23 433 Initial 23 | . . 23 8 Average 153 | . 96 23 235 Maximum Alert Level 2 | . 1 . 2 Low Security (%) 53 | 100 76 100 23 Level 1 45 | . 23 . 75 Level 2 . | . . . 1 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 2 . 3 Investigation 3 | . 2 . 1 Extermination . | . . . . Reinforcement 2 | . . . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 6 | . 1 1 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 37 | . 9 1 27 Peak Tracking Total 7 | . 4 1 7 Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 6 | . 6 . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 6 | . 1 2 3 Max in Single Turn 1 | . 1 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 6 | . 3 1 2 Terminals 4 | . 2 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 20 | . 13 1 6 Successful 14 | . 10 1 3 Failed 6 | . 3 . 3 Catastrophic 2 | . 1 . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 14 | . 8 . 6 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 5 | . 5 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 11 | . 7 1 3 Prototype ID Bank 2 | . 1 . 1 Open Door 1 | . . 1 . Locate Traps 2 | . 2 . . Reprogram Traps 2 | . 2 . . Security Status 1 | . 1 . . Investigation Status 1 | . . . 1 Hauler Manifests 1 | . 1 . . Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . 3 . . Process 1 | . 1 . . Retrieve Matter 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 3 . 2 Full Trace Events 3 | . 2 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter 201 | . 201 . . Retrieved Components 9 | . 9 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks 4 | . . . 4 Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches 16 | . . . 16 Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 1476 | 90 591 86 709 Spaces Moved 801 | 64 412 53 272 Core 6 | 6 . . . Treads . | . . . . Legs 795 | 58 412 53 272 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 146 | 113 120 123 199 Slowest Speed 260 | 120 190 190 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 24 | 4 49 12 31 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 158 | . 31 . 127 Melee . | . . . . Projectile . | . . . . AOE 158 | . 31 . 127 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1003 | 81 473 67 382 Wait 15 | . . . 15 Move 798 | 63 411 52 272 Hop . | . . . . Pick Up 49 | 12 14 3 20 Fast Attach 1 | . 1 . . Attach 22 | 6 2 1 13 Detach 8 | . 1 . 7 Swap 21 | . 6 1 14 Drop 24 | . 12 3 9 Fire 58 | . 23 4 31 Melee . | . . . . Ram . | . . . . Kick 7 | . 3 3 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 666 | -10/Materials | Discovered new exit (range 13) 680 | -10/Materials | Identified exit to Mines 682 | -10/Materials | Entered Mines 693 | -10/Mines | Discovered new exit (range 6) 706 | -10/Mines | Found the Drone Emporium 733 | -10/Mines | Found Prototype Device 767 | -10/Mines | Identified exit to Materials 768 | -10/Mines | Entered Materials 768 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1253 | -9/Materials | Build established: Scavenger-Mutant 1341 | -9/Materials | Identified Bomb Drone Bay 1377 | -9/Materials | Lost 3 parts (2n1w) 1380 | -9/Materials | Lost 4 allies 1464 | -9/Materials | Discovered new exit (range 13) 1477 | -9/Materials | Self-destructed Last Messages --------------- U-05 Engineer builds a Wall. R-06 Scavenger inserts Lgt. Assault Rifle into recycling unit. R-06 Scavenger inserts Imp. Light Cannon into recycling unit. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. R-06 Scavenger inserts Disposable Heat Sink into recycling unit. Recycling unit begins recycling process. R-06 Scavenger collects Aluminum Leg. U-05 Engineer lays Concrete. Acquired 2 matter. U-05 Engineer builds a Wall. R-06 Scavenger collects Wheel. U-05 Engineer builds a Wall. EXIT=FOUND U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????+###????????????? | | ???????????????????????????????? ????????????? | | ??????????????????????#+######## #????????????? | | ??????????????????????# #????????????? | | ????????????????????### #????????????? | | ????????????????????# !!! #????????????? | | ????????????????????# < !!! [ #????????????? | | ????????????????????# !! #????????????? | | ????????????????????+ [ #????????????? | | ????????????????????# #????????????? | | ????????????????????# """ +????????????? | | ????????????????????# """ #????????????? | | ????????????????????#####n """ #????????????? | | ????????????????????????#nn #????????????? | | ????????????????#########@n n #????????????? | | ????????????????# #nnn """ #????????????? | | ???????????????### # ###nnn R" #????????????? | | ??????????#????# # """ #????????????? | | ??????????# ?### n #????????????? | | ??????????# ## ## #????????????? | | ??????????# # ### ##+########????????????? | | ?????????## % # # # #???????????????? | | ?????????# # #### #???????????????? | | ?????????# !# # #???????????????? | | ?????????# [ # ## # #???????????????? | | ?????????# == #???????????????? | | ?????????# # ## = #???????????????? | | ?????????## # # # # ! #???????????????? | | ??????????# """ # # #?????????????? | | ??????????# "Y" # ## #?????????????? | | ??????????# " " + # #############???????????# | | ??????????# !! #???????????# | | ??????????# !! #???????????# | | ??????????# # """ !! #???????????# | | ??????????##### # """ #???????????# | | ??????????????## = "" #???????????# | | ??????????????## [#???????????# | | ??????????????# # ### #######+#???????????# | | ??????????????# # ] ##???# #???????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Hey, That's Mine! Loot Pinata Release The Drones! Risk Taker Shopping List Challenges ------------ None Game ------ Seed BeamImprovedSuit Manual? 0 Play Time 00:31:49 Cumulative 2.0 hours Start 2024.10.24 @ 13:32:05 End 2024.10.24 @ 14:01:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fda40eac-d168-4f44-a633-2e6cd7d2c776