Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.03.25 @ 10:42:33 Player: ARD1152 Result: Destroyed by VY-IAN(M) with Barrage Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (106) 530 Value Destroyed (2314) 2314 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-550) -550 TOTAL SCORE: 5294 Bonus ------- Friendly Fire -550 Cogmind --------- Core Integrity 0/700 Matter 2/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Walking (140) Location -7/Zion Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Makeshift Leg Makeshift Leg > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Thermal Converter Advanced Assault Cannon Makeshift Sword Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Treads Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Kinecellerator Improved Medium Armor Plating > --- WEAPON ----------- Flak Gun Flak Gun Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Thermal Converter Reactive Plating Shock Absorption System Barrage Gun Makeshift Shrapnel Gun Advanced Assault Cannon Advanced Assault Cannon [Rating: 47] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Flak Gun Energy Gun Particle Gun Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Slots Evolved 6 | . . 2 2 2 . . . Power 1 | . . 1 . . . . . Propulsion 2 | . . . 1 1 . . . Utility 2 | . . . 1 1 . . . Weapon 1 | . . 1 . . . . . Parts Attached 90 | 8 8 22 28 3 1 4 16 Power 11 | 1 1 3 3 . . 1 2 Engine 8 | 1 1 3 2 . . 1 . Core 3 | . . . 1 . . . 2 Reactor . | . . . . . . . . Propulsion 30 | 4 1 6 9 1 . 2 7 Treads 7 | 2 . . . . . . 5 Leg 12 | 2 1 . 4 1 . 2 2 Wheel . | . . . . . . . . Hover 2 | . . 2 . . . . . Flight 9 | . . 4 5 . . . . Utility 23 | 1 5 3 9 1 . 1 3 Device 11 | . 2 1 6 . . 1 1 Storage 8 | 1 3 2 1 1 . . . Processor 1 | . . . 1 . . . . Hackware . | . . . . . . . . Protection 3 | . . . 1 . . . 2 Artifact . | . . . . . . . . Weapon 26 | 2 1 10 7 1 1 . 4 Energy Gun 13 | 2 1 7 3 . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 6 | . . 2 1 . . . 3 Ballistic Cannon 5 | . . . 3 1 . . 1 Launcher 2 | . . 1 . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 4 1 . . . . Parts Lost 36 | . . 6 10 . . 1 19 Power 7 | . . 1 2 . . . 4 Propulsion 8 | . . . 3 . . 1 4 Utility 6 | . . . 1 . . . 5 Weapon 15 | . . 5 4 . . . 6 Highest Loss Streak 15 | . . 1 10 . . 1 15 Average Slot Usage (%) 95 | . 95 97 92 96 99 100 88 Engine 12 | . 14 22 7 7 7 14 12 Core 3 | . . . 6 7 7 . 1 Treads 4 | . . . . . . . 22 Leg 14 | . 28 6 3 26 30 30 . Hover 2 | . . 11 . . . . . Flight 4 | . . 4 22 . . . . Device 13 | . 7 11 13 15 15 15 14 Storage 7 | . 16 11 3 7 7 7 7 Protection 5 | . . . 6 7 7 7 6 Energy Gun 5 | . 28 15 3 . . . . Ballistic Gun 8 | . . 13 5 7 7 7 11 Ballistic Cannon 7 | . . . 15 15 8 7 5 Launcher 2 | . . 1 . . 5 7 3 Naked Turns . | . . . . . . . . Heaviest Build 77 | 10 41 55 70 73 73 77 77 Greatest Support 91 | 40 20 20 40 50 50 55 91 Greatest Overweight (x) 14 | . 2 6 3 1 1 1 14 Average Overweight (x) 1 | . . 3 1 1 1 1 . Largest Inventory Capacity 16 | 6 16 12 12 12 12 12 12 Average Capacity 11 | 5 10 11 7 12 12 12 12 Most Carried 12 | 5 12 12 9 11 12 12 12 Average Carried 8 | 2 7 10 3 8 11 10 7 Final Capacity 12 | 6 12 12 4 12 12 12 12 Final Carried 12 | 4 12 10 4 11 11 12 3 Class Distribution -------------------- 72% | Scavenger-Gunner 9% | Gunner 7% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Matter Collected 2621 | 212 148 432 631 183 267 248 500 Remotely . | . . . . . . . . Salvage Created 3143 | . 124 943 678 269 183 328 618 Parts 240 | . 9 75 46 17 9 21 63 Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 16 | . . . . . . 15 1 Prevented 6 | . . . . . . 6 . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Combat Hostiles Destroyed 50 | . 3 21 13 5 . 7 1 Guns 32 | . 3 20 6 . . 2 1 Cannons 12 | . . . 7 4 . 1 . AOE 6 | . . 1 . 1 . 4 . Classes Destroyed 15 | . 2 6 1 1 2 2 1 Worker 10 | . . 5 2 3 . . . Builder 4 | . 1 3 . . . . . Hauler 1 | . . 1 . . . . . Recycler 2 | . . . 2 . . . . Minesweeper 1 | . . . . . . 1 . Operator 1 | . . 1 . . . . . Watcher 9 | . . 4 3 2 . . . Swarmer 15 | . . 9 4 . . 2 . Grunt 26 | . 3 8 8 4 . 3 . Duelist 1 | . . . . 1 . . . Sentry 6 | . . 4 1 . . 1 . Programmer 1 | . . . . . . 1 . Zionite 25 | . . . . . . . 25 Savage 1 | . . . . . 1 . . Butcher 1 | . . . . . 1 . . Mutant 2 | . . . . . 1 . 1 Best Kill Streak 11 | . 2 6 5 4 . 3 11 Combat Bots Only 5 | . 2 5 4 3 . 3 1 Max Kills in Single Turn 3 | . 1 2 2 1 2 1 3 Gunslinging 1 | . . 1 . . . . . Exploded 1 | . . 1 . 1 . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Damage Taken 5515 | . 102 710 988 497 . 339 2879 Core 1213 | . 9 100 398 22 . 37 647 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 74 | 100 96 75 27 . . . . Volleys Fired 226 | . 16 79 45 21 2 13 50 Largest 3 | . 2 3 3 3 3 3 3 Hottest 171 | . 90 155 171 124 115 115 115 Shots Fired 572 | . 32 201 93 63 6 39 138 Gun 416 | . 32 199 43 21 2 13 106 Cannon 133 | . . . 50 42 2 13 26 Launcher 23 | . . 2 . . 2 13 6 Special . | . . . . . . . . Kinetic 391 | . . 103 63 63 4 26 132 Thermal 155 | . 32 96 27 . . . . Explosive 2 | . . 2 . . . . . Electromagnetic 24 | . . . 3 . 2 13 6 Robot Hit Streak 26 | . 19 13 26 6 6 8 23 Robot Miss Streak 11 | . 2 5 9 11 1 6 4 Penetration Max 1 | . . . . 1 . . . Secondary Targets 11 | . . 4 . . . . 7 Max Gunslinging Chain 2 | . . 2 . . . . 1 Shots Hit Robots 400 | . 27 135 72 46 5 27 88 Core Hits 218 | . 8 48 37 31 9 21 64 Critical Hits 2 | . . . 1 1 . . . Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 1 | . . . . 1 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6730 | . 227 1628 1212 1236 223 745 1459 Guns 4215 | . 227 1536 505 406 80 215 1246 Cannons 1658 | . . . 660 659 31 188 120 Explosions 820 | . . 84 47 171 112 342 64 Melee . | . . . . . . . . Ramming 37 | . . 8 . . . . 29 Kinetic 4559 | . . 779 835 1065 111 403 1366 Thermal 1410 | . 227 757 329 . 43 54 . Explosive 255 | . . 84 . 171 . . . Electromagnetic 469 | . . . 48 . 69 288 64 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . 1 . . . . 11 Average Corruption 2 | . . 1 . . . . 4 Corruption Purged . | . . . . . . . . Effects 18 | . . 1 . . . . 17 Message Errors 3 | . . 1 . . . . 2 Matter Fused 5 | . . . . . . . 5 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . 2 Targeting Errors 4 | . . . . . . . 4 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 34 | . . . . . . 34 . Projectiles . | . . . . . . . . Explosions 34 | . . . . . . 34 . Melee . | . . . . . . . . Knockbacks 14 | . . 1 8 3 . 2 . Impact 1 | . . 1 . . . . . Kinetic 11 | . . . 7 3 . 1 . Secondary 2 | . . . 1 . . 1 . Self-Inflicted Damage 214 | . . 36 . 150 . 23 5 Shots 7 | . . 1 . 2 . 2 2 Rammed 8 | . . 1 . . . . 7 Targets Rammed 8 | . . 1 . . . . 7 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 728 | . 156 238 728 472 32 76 119 Average Temperature 115 | . 50 76 210 162 17 26 17 Received Heat Transfer 2179 | . 72 297 540 261 . 108 901 Effects 21 | . . . 17 4 . . . Shutdowns 6 | . . . 3 3 . . . Energy Bleed 2 | . . . 1 1 . . . Matter Decay 1 | . . . 1 . . . . Short Circuit 4 | . . . 4 . . . . Damage (minor) 5 | . . . 5 . . . . Damage (major) 1 | . . . 1 . . . . Damage (core) 2 | . . . 2 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 11 | . 2 5 4 . . . . Heat Transferred 3117 | . 595 1793 629 . 50 50 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . 1 . 1 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Peak Influence 317 | . 116 306 317 284 . . . Average Influence 143 | . 62 155 190 126 . . . Maximum Alert Level 1 | . . 1 1 1 . . . Low Security (%) 58 | 100 100 53 39 64 . . . Level 1 41 | . . 46 60 35 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 2 3 1 1 . . . Investigation 2 | . 2 . . . . . . Extermination . | . . . . . . . . Reinforcement 5 | . . 3 1 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Distress Signals 7 | . 2 4 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 126 | . 6 35 23 8 . 15 39 Peak Tracking Total 7 | . 2 4 5 3 . 7 7 Tactical Retreats 15 | . . 2 4 1 . 2 6 Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Traps Triggered 4 | . 1 3 . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 5 | . . . . . 1 4 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Machines Disabled 9 | . . 2 1 4 . . 2 Max in Single Turn 2 | . . 1 1 2 . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Machines Accessed 4 | . 2 1 . 1 . . . Terminals 2 | . 1 1 . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 10 | . 7 2 . 1 . . . Successful 6 | . 4 1 . 1 . . . Failed 4 | . 3 1 . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . . . . . 1 Terminals 6 | . 4 2 . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Recycling Units 3 | . 3 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 2 | . 1 1 . . . . . Record 1 | . 1 . . . . . . Locate Traps 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . 1 . . . Scan Component 1 | . . . . 1 . . . Recycling Unit Hacks 3 | . 3 . . . . . . Recycle Component 1 | . 1 . . . . . . Process 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 2 1 . 1 . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 1 | . 1 . . . . . . Recycled Matter 142 | . 142 . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Turns Passed 6065 | 90 411 1050 974 604 699 985 1252 Spaces Moved 3154 | 67 225 276 609 346 447 618 566 Core 77 | 26 . . 47 . . . 4 Treads 577 | 25 . . . . . . 552 Legs 1838 | 16 225 101 75 346 447 618 10 Wheels . | . . . . . . . . Hover 139 | . . 139 . . . . . Flight 523 | . . 36 487 . . . . Fastest Speed 30 | 50 120 180 30 150 150 150 140 Average Speed 160 | 107 145 266 123 150 150 150 185 Slowest Speed 750 | 160 180 517 260 150 150 150 750 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 5 37 29 35 10 60 69 50 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . . 2 Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . . . 4 3 1 Spaces Dug . | . . . . . . . . Terrain Destroyed 115 | . . 15 24 60 2 12 2 Melee . | . . . . . . . . Projectile 46 | . . . 18 17 2 7 2 AOE 69 | . . 15 6 43 . 5 . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Total 3715 | 84 280 426 765 385 471 649 655 Wait 61 | . . 15 25 1 19 . 1 Move 3147 | 66 224 275 608 345 446 617 566 Hop . | . . . . . . . . Pick Up 113 | 10 21 20 32 12 1 8 9 Fast Attach . | . . . . . . . . Attach 73 | 6 5 15 23 3 1 4 16 Detach 2 | . . . 2 . . . . Swap 17 | 2 3 7 5 . . . . Drop 67 | . 11 14 25 3 1 7 6 Fire 226 | . 16 79 45 21 2 13 50 Melee . | . . . . . . . . Ram 1 | . . 1 . . . . . Kick . | . . . . . . . . Crush 7 | . . . . . . . 7 Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . 1 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 253 | -10/Materials | Discovered new exit (range 13) 314 | -10/Materials | Build established: Mutant 473 | -10/Materials | Discovered new exit (range 14) 502 | -10/Materials | Entered another Materials area 502 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1138 | -9/Materials | Build established: Scavenger-Gunner 1229 | -9/Materials | Discovered new exit (range 16) 1511 | -9/Materials | Discovered new exit (range 14) 1552 | -9/Materials | Entered another Materials area 1552 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1699 | -8/Materials | Core integrity fell below 50% 1742 | -8/Materials | Lost 10 parts (2p3n1u4w) 2188 | -8/Materials | Build established: Gunner 2511 | -8/Materials | Discovered new exit (range 11) 2526 | -8/Materials | Entered Factory 2526 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2680 | -7/Factory | Build established: Scavenger-Gunner 3091 | -7/Factory | Discovered new exit (range 11) 3130 | -7/Factory | Entered Lower Caves 3212 | -7/Lower Caves | Encountered a Warlord checkpoint 3798 | -7/Lower Caves | Discovered new exit (range 5) 3829 | -7/Lower Caves | Entered another Lower Caves area 4453 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4790 | -7/Lower Caves | Discovered new exit (range 13) 4814 | -7/Lower Caves | Entered Zion 5047 | -7/Zion | Learned location of Warlord (-5) 5303 | -7/Zion | Found Prototype Device 5449 | -7/Zion | Attacked by Zionites 6036 | -7/Zion | System corruption reached 10% 6038 | -7/Zion | Core integrity fell below 50% 6049 | -7/Zion | Core integrity fell below 20% 6066 | -7/Zion | Destroyed by VY-IAN(M) with Barrage Gun Last Messages --------------- 06001_ System corrupted: Matter fused (-10). 06004_ Reactive Plating destroyed. 06006_ Imp. Heat Sink destroyed. 06006_ Acquired Mak. Leg. 06009_ Arm. Treads destroyed. 06016_ Mak. Shrapnel Gun destroyed. 06016_ 8O-PJZ(M) shuts down. 06021_ Arm. Treads destroyed. 06021_ System corrupted by crushing effect (+3). 06029_ Acquired Mak. Leg. 06030_ Knocked back. 06032_ 8O-PJZ(M) reactivates. 06033_ Adv. Assault Cannon severed. 06035_ Flak Gun destroyed. 06035_ System corrupted by crushing effect (+4). 06038_ System corrupted: Matter fused (-10). 06049_ Acquired Mak. Sword. 06049_ Knocked back. 06059_ Barrage Gun destroyed. 06064_ System corrupted: Matter fused (-5). Map ----- +----------------------------------------------------+ | ????##"" "##"" " $ ???????? | | ?????#""" ""##" " "" ""????????? | | ?????##""" = """"#" " ! "" "?????????? | | ?????#""#" """ "! *#"" "?????????? | | ????##"""" ! 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""#???????#"" " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 40 Resistance: TH 20 Resistance: EX 45 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Monster More Dakka Please Challenges ------------ None Game ------ Seed CoolingHellfireSpear Manual? 0 Play Time 01:07:57 Cumulative 16.9 hours Start 2020.03.25 @ 09:35:52 End 2020.03.25 @ 10:42:33 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 18 Rogue 16 Adventurer 1 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 8 Gallery% 28 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f9435e91-5867-4b30-ac5a-c8301ca96f0a