Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 21:00:18 Player: fippe Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (86) 430 Value Destroyed (2941) 2941 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1683) 1683 TOTAL SCORE: 8874 Bonus ------- High Alert Combat Kills 28 Follower Combat Kills 255 Entered Garrisons 400 Used RIF Installer 500 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 284/300 Energy 98/100 System Corruption 13% Temperature Cool (12) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Visual Processing Unit Improved Signal Interpreter Advanced Melee Analysis Suite System Shield Relay Coupler [Grunt] (30) > --- WEAPON (2) ------- Powered Hammer (fused) > --- INVENTORY (5) ---- Improved Heat Sink Matter Compressor (250) Recoil Stabilizer Relay Coupler [Hunter] (13) Heavy Mace Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Gravmag System > --- UTILITY ---------- Advanced Visual Processing Unit Improved Melee Analysis Suite Advanced Melee Analysis Suite Improved Shield Generator Force Field Hacking Suite System Shield > --- WEAPON ----------- Heavy Mace Powered Hammer > --- INVENTORY -------- Carbon-fiber Leg Improved Heat Sink Weapon Cycler Phase Shifter Focal Shield [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Utility System Shield Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Improved Light Armor Plating Weapon Improved Light Cannon Energy Gun Field Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Impact Weapon Powered Hammer Slashing Weapon Scythe Build | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Gar Slots Evolved 8 | . . 2 2 . . 2 . 2 . Power 1 | . . . . . . . . 1 . Propulsion 2 | . . . 1 . . . . 1 . Utility 5 | . . 2 1 . . 2 . . . Weapon . | . . . . . . . . . . Parts Attached 159 | 6 11 17 30 3 19 1 24 30 18 Power 18 | 1 1 3 3 . 1 . 2 4 3 Engine 10 | 1 1 3 1 . . . . 3 1 Core 8 | . . . 2 . 1 . 2 1 2 Reactor . | . . . . . . . . . . Propulsion 45 | 2 . 3 6 1 9 . 7 8 9 Treads 8 | 2 . . 2 . 3 . . . 1 Leg 31 | . . . 4 1 6 . 7 7 6 Wheel 3 | . . 3 . . . . . . . Hover 2 | . . . . . . . . 1 1 Flight 1 | . . . . . . . . . 1 Utility 62 | 1 6 8 14 1 6 1 6 15 4 Device 25 | . 2 2 4 . 4 . 3 10 . Storage 9 | 1 4 1 3 . . . . . . Processor 9 | . . 2 1 . . . 1 5 . Hackware 4 | . . 1 1 . . . 1 . 1 Protection 15 | . . 2 5 1 2 1 1 . 3 Artifact . | . . . . . . . . . . Weapon 34 | 2 4 3 7 1 3 . 9 3 2 Energy Gun 8 | 1 1 . . 1 3 . 2 . . Energy Cannon 8 | . . 1 4 . . . 3 . . Ballistic Gun 6 | 1 . 1 3 . . . 1 . . Ballistic Cannon 5 | . 3 1 . . . . . . 1 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 4 | . . . . . . . . 3 1 Slashing Weapon 3 | . . . . . . . 3 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . Corrupted Parts 3 | . . . . . . . 1 . 2 System Corruption 18 | . . . . . . . 5 . 13 Parts Lost 67 | . 1 6 9 . 3 . 15 16 17 Power 12 | . 1 2 1 . . . 2 4 2 Propulsion 25 | . . 2 3 . 1 . 6 5 8 Utility 22 | . . 2 2 . . . 5 7 6 Weapon 8 | . . . 3 . 2 . 2 . 1 Highest Loss Streak 9 | . 1 3 9 . 3 . 6 6 7 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 87 | . 99 92 83 97 98 92 73 86 77 Engine 4 | . 14 8 4 . . . . 6 1 Core 3 | . . . 2 9 9 7 4 3 6 Treads 7 | . 28 13 5 . 6 7 2 . 4 Leg 11 | . . . 4 27 20 15 8 21 13 Wheel 1 | . . 6 8 . . . . . . Device 8 | . 13 8 8 9 14 15 8 7 1 Storage 4 | . 14 11 8 . . . . . . Processor 12 | . . 10 8 9 9 7 14 20 20 Hackware 7 | . . . 8 9 9 7 10 12 6 Protection 7 | . . 10 8 18 12 15 8 2 9 Energy Gun 2 | . 2 2 . 6 13 15 5 . . Energy Cannon 2 | . . 4 6 9 4 . . . . Ballistic Gun 2 | . 7 1 8 . . . . . . Ballistic Cannon 4 | . 17 12 . . . . . . 4 Impact Weapon 2 | . . . . . . . . 5 6 Slashing Weapon 1 | . . . . . . . 5 3 . Naked Turns 3 | . . . 3 . . . . . . Heaviest Build 90 | 12 90 34 34 17 18 19 19 33 29 Greatest Support 60 | 40 40 40 42 38 40 30 45 60 45 Greatest Overweight (x) 7 | . 2 7 1 . . . 5 . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 10 25 5 5 5 5 5 5 Average Capacity 6 | 7 9 10 10 5 5 5 5 5 5 Most Carried 10 | 4 10 10 10 5 5 2 5 5 5 Average Carried 4 | 1 6 9 7 3 2 2 3 3 3 Final Capacity 10 | 8 10 10 5 5 5 5 5 5 5 Final Carried 10 | 2 10 10 3 5 3 2 5 4 5 Class Distribution -------------------- 46% | Scavenger-Mutant 31% | Mutant 8% | Hacker-Mutant 6% | Scavenger-Gladiator 4% | Hacker-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/DSF Hacker-Gladiator | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Gar Matter Collected 2976 | 221 566 403 496 40 88 . 255 352 555 Remotely 566 | . 566 . . . . . . . . Salvage Created 3162 | . 423 132 746 255 220 . 458 498 430 Parts 173 | . 21 15 43 12 13 . 24 33 12 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Gar Combat Hostiles Destroyed 72 | . 10 7 17 5 6 . 8 9 10 Melee 15 | . . . . . . . 5 8 2 Guns 19 | . 1 . 11 . 5 . 2 . . Cannons 31 | . 9 7 6 5 1 . 1 . 2 Classes Destroyed 11 | . 5 2 1 . . . 2 1 . Worker 4 | . 2 1 . . . . . 1 . Builder 4 | . . 2 . . 1 . . 1 . Recycler 2 | . 2 . . . . . . . . Watcher 4 | . 2 . 1 . . . . 1 . Swarmer 22 | . 3 6 5 . 3 . . 2 3 Grunt 30 | . 7 . 9 2 2 . 3 2 5 Duelist 2 | . . . 1 . . . . 1 . Sentry 8 | . . 1 2 3 1 . . 1 . Specialist 4 | . . . . . . . 4 . . Hunter 5 | . . . . . . . 1 2 2 Programmer 1 | . . . . . . . . 1 . Best Kill Streak 9 | . 6 9 5 2 3 . 2 4 3 Combat Bots Only 7 | . 3 7 5 2 3 . 2 3 3 Max Kills in Single Turn 2 | . 1 2 1 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Gar Hostile Shots Fired 978 | . 80 82 139 44 40 . 207 216 170 Missed 285 | . 23 20 26 16 6 . 77 71 46 Damage Taken 10190 | . 603 856 1806 426 489 . 2231 1773 2006 Core 2068 | . 72 82 371 68 32 . 577 337 529 Absorbed by Shields 184 | . . . . . . . . 184 . Redirected to Shielding 135 | . . . . 14 6 . 22 . 93 Regen/Repaired (Parts) 93 | . . . . . 93 . . . . Core Remaining (%) 56 | 100 71 79 . . 14 . 17 . . Volleys Fired 246 | . 53 28 77 28 23 . 18 . 19 Largest 2 | . 2 2 2 2 2 . 2 . 1 Hottest 133 | . 95 107 91 133 133 . 126 . 53 Shots Fired 373 | . 106 43 104 44 34 . 22 . 20 Gun 172 | . 41 . 76 16 25 . 14 . . Cannon 201 | . 65 43 28 28 9 . 8 . 20 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 237 | . 104 37 76 . . . . . 20 Thermal 128 | . 2 6 28 44 34 . 14 . . Explosive . | . . . . . . . . . . Electromagnetic 8 | . . . . . . . 8 . . Robot Hit Streak 18 | . 13 3 15 18 6 . 7 . 5 Robot Miss Streak 8 | . 8 5 4 3 2 . 2 . 1 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 306 | . 63 13 77 30 25 . 34 33 31 Core Hits 123 | . 22 10 34 10 11 . 13 14 9 Critical Kills 1 | . . . . . . . . 1 . Critical Parts Destroyed 2 | . . . . . . . . 1 1 Critical Strikes 13 | . 3 1 . . . . 2 4 3 Burn 1 | . 1 . . . . . . . . Blast 3 | . 2 1 . . . . . . . Smash 5 | . . . . . . . . 2 3 Sever 4 | . . . . . . . 2 2 . Melee Attacks 132 | . . . . . . . 21 57 54 Impact 92 | . . . . . . . . 38 54 Slashing 40 | . . . . . . . 21 19 . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . 3 . Damage Inflicted 7221 | . 1148 410 1222 511 426 . 941 1343 1220 Guns 1823 | . 359 . 786 183 343 . 152 . . Cannons 2595 | . 789 410 432 328 83 . 177 . 376 Explosions . | . . . . . . . . . . Melee 2799 | . . . . . . . 612 1343 844 Ramming 4 | . . . 4 . . . . . . Kinetic 2643 | . 1133 348 786 . . . . . 376 Thermal 1643 | . 15 62 432 511 426 . 197 . . Explosive . | . . . . . . . . . . Electromagnetic 132 | . . . . . . . 132 . . Impact 1700 | . . . . . . . . 856 844 Slashing 1099 | . . . . . . . 612 487 . Piercing . | . . . . . . . . . . Highest Corruption 13 | . . 6 . . . . 5 1 13 Average Corruption 7 | . . 6 . . . . 5 1 12 Corruption Purged 1 | . . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . . Effects 59 | . . 11 . . . . 3 6 39 Message Errors 13 | . . 2 . . . . 2 3 6 Matter Fused 18 | . . 4 . . . . . 2 12 Heat Flow Errors 5 | . . 1 . . . . . . 4 Energy Discharges 10 | . . 1 . . . . 1 . 8 Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . 1 1 Data Loss (major) 5 | . . 1 . . . . . . 4 Misfires 4 | . . 2 . . . . . . 2 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 414 | . 7 5 2 . 1 . 10 164 225 Projectiles 15 | . 7 5 2 . 1 . . . . Explosions . | . . . . . . . . . . Melee 399 | . . . . . . . 10 164 225 Knockbacks 18 | . 9 1 . . . . . 6 2 Impact 7 | . . . . . . . . 6 1 Kinetic 10 | . 8 1 . . . . . . 1 Secondary 1 | . 1 . . . . . . . . Self-Inflicted Damage 1 | . . . 1 . . . . . . Shots . | . . . . . . . . . . Rammed 4 | . . . 4 . . . . . . Targets Rammed 4 | . . . 4 . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 626 | . 117 340 298 171 156 . 626 4 242 Average Temperature 95 | . 38 156 90 62 73 . 247 4 100 Received Heat Transfer 2406 | . 243 54 774 216 216 . 225 318 360 Effects 16 | . . 4 1 . . . 8 . 3 Shutdowns 1 | . . . . . . . 1 . . Energy Bleed 2 | . . 1 . . . . 1 . . Interference 9 | . . 3 1 . . . 2 . 3 Matter Decay 2 | . . . . . . . 2 . . Damage (minor) 1 | . . . . . . . 1 . . Damage (core) 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 6 | . . . . . . . 1 1 4 Impact Corruptions 15 | . . . . . . . . 5 10 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . . 2 . 1 . . . . Heat Transferred 3367 | . 111 111 777 1036 962 . 370 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Gar Peak Influence 471 | . 311 217 272 342 338 23 136 181 471 Initial 156 | . . 78 18 154 156 23 16 71 11 Average 135 | . 133 43 128 258 227 23 60 65 218 Maximum Alert Level 2 | . 1 1 1 1 1 . . . 2 Low Security (%) 72 | 100 87 92 72 25 38 100 100 100 43 Level 1 25 | . 12 7 27 74 61 . . . 47 Level 2 1 | . . . . . . . . . 9 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . Squads Dispatched 10 | . 2 1 3 . . . 2 2 . Investigation 2 | . . 1 . . . . . 1 . Extermination 1 | . . . . . . . . 1 . Reinforcement 5 | . 2 . 1 . . . 2 . . Assault . | . . . . . . . . . . Garrison 2 | . . . 2 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Gar Distress Signals 14 | . 4 5 3 . 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 135 | . 21 16 26 9 8 . 15 18 22 Peak Tracking Total 11 | . 6 11 8 4 3 . 3 4 6 Tactical Retreats 21 | . . 2 3 1 . . 6 3 6 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Gar Traps Triggered 5 | . . 1 . . 1 . 2 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 Machines | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Gar Machines Disabled 3 | . 1 . 1 . 1 . . . . Max in Single Turn 1 | . 1 . 1 . 1 . . . . Garrison Relay 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Gar Machines Accessed 21 | . 4 3 2 2 2 1 . 6 1 Terminals 11 | . 2 2 . 2 1 1 . 2 1 Fabricators 1 | . . . . . . . . 1 . Repair Stations 2 | . . . . . 1 . . 1 . Recycling Units 4 | . 2 . 1 . . . . 1 . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access 2 | . . . 1 . . . . 1 . Total Hacks 50 | . 6 20 2 2 7 1 . 11 1 Successful 37 | . 4 18 2 2 4 1 . 6 . Failed 13 | . 2 2 . . 3 . . 5 1 Catastrophic 3 | . . . . . . . . 2 1 Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . . . . . 1 . Terminals 19 | . 4 4 . 2 4 1 . 3 1 Fabricators 1 | . . . . . . . . 1 . Repair Stations 7 | . . . . . 3 . . 4 . Recycling Units 5 | . 2 . 1 . . . . 2 . Scanalyzers 16 | . . 16 . . . . . . . Garrison Access 2 | . . . 1 . . . . 1 . Terminal Hacks 12 | . 2 4 . 2 2 1 . 1 . Open Door 1 | . . . . 1 . . . . . Open DSF 1 | . . . . . . 1 . . . Emergency Access Points 2 | . . 1 . 1 . . . . . Unreport Threat 3 | . . 1 . . 2 . . . . Locate Traps 4 | . 1 2 . . . . . 1 . Transport Status 1 | . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . Network Status 1 | . . . . . . . . 1 . Repair Station Hacks 3 | . . . . . 2 . . 1 . Scan Component 2 | . . . . . 1 . . 1 . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks 5 | . 2 . 1 . . . . 2 . Report Inventory 4 | . 2 . 1 . . . . 1 . Retrieve Components 1 | . . . . . . . . 1 . Scanalyzer 14 | . . 14 . . . . . . . Insert Component 6 | . . 6 . . . . . . . Analyze 8 | . . 8 . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . 1 . Unlock Access 2 | . . . 1 . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 3 1 . . 2 1 . 3 1 Full Trace Events 1 | . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 6 | . . 6 . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . Time 19 | . . . . . 19 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 2 | . . . . . . . . 2 . Parts Scanalyzed 6 | . . 6 . . . . . . . Part Schematics Acquired 6 | . . 6 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Gar Used RIF Installer 1 | . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . 4 Machine Destruction 4 | . . . . . . . . . 4 Attached 1 | . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Gar Total Allies 4 | . . . . 2 . . . . 2 Largest Group 2 | . . . . 2 . . . . 2 Highest-Rated Group 157 | . . . . 51 . . . . 157 Highest-Rated Ally 95 | . . . . 31 . . . . 95 Total Orders . | . . . . . . . . . . Ally Attacks 24 | . . . . 5 . . . . 19 Total Damage 846 | . . . . 91 . . . . 755 Kills 9 | . . . . 1 . . . . 8 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Gar Turns Passed 5055 | 66 698 528 631 347 379 10 469 894 1033 Spaces Moved 2784 | 38 295 296 314 205 156 8 228 572 672 Core 48 | 7 . 2 3 . . . 22 . 14 Treads 574 | 31 295 149 64 . 19 . 16 . . Legs 1745 | . . . 35 205 137 8 190 572 598 Wheels 357 | . . 145 212 . . . . . . Hover 60 | . . . . . . . . . 60 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 95 50 120 120 120 50 120 50 Average Speed 123 | 139 160 130 114 120 125 120 134 120 107 Slowest Speed 400 | 160 320 400 225 120 170 120 300 120 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . . Exploration Rate (%) 37 | 4 57 32 30 29 16 . 93 18 59 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . 1 . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 28 | . . . . . . . . 14 14 Terrain Destroyed 35 | . 6 1 . . . . . 14 14 Melee 28 | . . . . . . . . 14 14 Projectile 7 | . 6 1 . . . . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Gar Total 3799 | 51 415 398 477 261 302 8 333 688 866 Wait 333 | . 35 36 26 24 90 . 15 13 94 Move 2777 | 37 294 295 314 204 155 7 227 572 672 Hop . | . . . . . . . . . . Pick Up 84 | 8 14 11 11 2 8 . 14 12 4 Fast Attach 62 | . 1 5 13 . 2 . 14 14 13 Attach 48 | 6 5 5 9 1 6 1 4 7 4 Detach 5 | . 1 . 1 . 2 . . . 1 Swap 49 | . 5 7 8 2 11 . 6 9 1 Drop 66 | . 7 11 14 . 5 . 14 11 4 Fire 246 | . 53 28 77 28 23 . 18 . 19 Melee 125 | . . . . . . . 21 50 54 Ram 4 | . . . 4 . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials -7/Factory -7/DSF -6/Factory -6/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 577 | -10/Materials | Discovered new exit (range 15) 690 | -10/Materials | Discovered new exit (range 12) 765 | -10/Materials | Entered another Materials area 765 | -9/Materials | Evolved 2 slots: Utility x2 908 | -9/Materials | Crushed by falling debris 939 | -9/Materials | Lost 3 parts (1p2u) 941 | -9/Materials | Met 8R-AWN 1137 | -9/Materials | Lost 3 parts (1p2n) 1149 | -9/Materials | Destroyed 7 combat bots 1265 | -9/Materials | Discovered new exit (range 11) 1293 | -9/Materials | Entered another Materials area 1293 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1466 | -8/Materials | Discovered new exit (range 10) 1795 | -8/Materials | Garrison activated, responded to threat 1834 | -8/Materials | Core integrity fell below 50% 1860 | -8/Materials | Released all parts (3) 1886 | -8/Materials | Lost 9 parts (1p3n2u3w) 1923 | -8/Materials | Identified exit to Garrison 1924 | -8/Materials | Entered Garrison 1936 | -8/Garrison | Triggered checkpoint 2107 | -8/Garrison | Rescued a captive Derelict 2108 | -8/Garrison | Rescued a captive Derelict 2150 | -8/Garrison | Installed Relay Interface Framework 2189 | -8/Garrison | Build established: Scavenger-Mutant 2190 | -8/Garrison | Triggered checkpoint 2195 | -8/Garrison | Triggered checkpoint 2243 | -8/Garrison | Discovered new exit (range 13) 2271 | -8/Garrison | Entered Materials 2368 | -8/Materials | Core integrity fell below 20% 2511 | -8/Materials | Lost 3 parts (1n2w) 2556 | -8/Materials | Repaired Carbon-fiber Leg 2619 | -8/Materials | Discovered new exit (range 4) 2650 | -8/Materials | Entered Factory 2650 | -7/Factory | Evolved 2 slots: Utility x2 2660 | -7/Factory | Identified exit to DSF 2660 | -7/Factory | Entered DSF 2700 | -7/DSF | Additional patrols routed to DSF 2818 | -7/DSF | Lost 3 parts (1p2n) 2844 | -7/DSF | Discovered new exit (range 20) 2915 | -7/DSF | Lost 5 parts (1n4u) 2988 | -7/DSF | Core integrity fell below 50% 3027 | -7/DSF | Sterilization system engaged 3034 | -7/DSF | Lost 6 parts (1p3n1u1w) 3047 | -7/DSF | Ambient heat levels rising (+10) 3062 | -7/DSF | Ambient heat levels rising (+10) 3077 | -7/DSF | Ambient heat levels rising (+10) 3092 | -7/DSF | Ambient heat levels rising (+10) 3107 | -7/DSF | Ambient heat levels rising (+10) 3122 | -7/DSF | Ambient heat levels rising (+10) 3125 | -7/DSF | Core integrity fell below 20% 3129 | -7/DSF | Entered Factory 3129 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3359 | -6/Factory | Lost 3 parts (1p1n1u) 3771 | -6/Factory | Lost 6 parts (1p3n2u) 3955 | -6/Factory | Lost 4 parts (1p3u) 4023 | -6/Factory | Identified exit to Garrison 4023 | -6/Factory | Entered Garrison 4096 | -6/Garrison | Triggered checkpoint 4171 | -6/Garrison | Core integrity fell below 50% 4184 | -6/Garrison | System corruption reached 10% 4194 | -6/Garrison | Found embedded Infiltrators 4199 | -6/Garrison | Lost 7 parts (4n3u) 4236 | -6/Garrison | Triggered checkpoint 4321 | -6/Garrison | Discovered new exit (range 11) 4334 | -6/Garrison | Triggered checkpoint 4470 | -6/Garrison | Triggered checkpoint 4552 | -6/Garrison | Triggered checkpoint 4832 | -6/Garrison | Triggered checkpoint 4924 | -6/Garrison | Garrison Relay disabled 4956 | -6/Garrison | Core integrity fell below 20% 4982 | -6/Garrison | Lost 6 parts (3n3u) 5040 | -6/Garrison | Spotted B-75 Beast 5056 | -6/Garrison | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 04973_ Acquired 36 matter. 04974_ Acquired 15 matter. 04975_ Acquired 8 matter. 04980_ Acquired Relay Coupler [Hunter]. 04981_ System corrupted: Matter fused (-8). 04984_ Acquired Relay Coupler [Grunt]. 04998_ System corrupted: Energy discharge (-22). Use the buttons at the bottom right of the parts list, or press c/e/w/q, to visualize various stats related to parts and inventory items. 05014_ System corrupted: Heat flow error (+276). 05029_ JF>XT=T:V8NE4X4DBCRQYHSNE E6SWES 05039_ Triggered Alarm Trap. 05039_ An alarm sounds. 05050_ Magnetic Acceleration Cannon destroyed. 05050_ B-75 Beast suffers critical hit (Smash). 05053_ System corrupted: Matter fused (-8). 05053_ Carbon-fiber Leg destroyed. 05055_ B-75 Beast suffers critical hit (Smash). 05056_ Knocked back. Map ----- +----------------------------------------------------+ | ????????????????######### ##### | | ????????????????????????# #???# | | ????????????????????????# #???####+###"##### | | ????????????????????????# #??????# #?# #???# | | ??????????????????????### #??????# #?# #???# | | ??????????????????????# #??????# #?# #???# | | ??????????????????????# #??????# ### #??## | | ??????????????????????# #??????# ## #??#" | | ??????????????????????### #??????## ## #??## | | ???????????????????????## ###?????#### #??## | | ???????????????????????#" #"#????????# #### | | ???????????????????????## "#????????# " | | ???????????????????????## "#????????###### | | ???????????????????????#" "#?????????????# | | ???????????????????????## #"#???????????### | | ????????????????????????#"###???????????# [% | | ????????????????????????###?????????????# | | ????????????????????????????????????????# | | ??????????????????????????????##????????#"% | | ???????????????????????????### ############ | | ???????????#####???????????#"#"##"##"#"#### | | ???????????#""!!!???????????# | | ???????????#" ???????????# | | ???????????#" ??????????# | | ???????????#" BB########### #### ####### | | ???????????#" BB @ # #?# #?????# | | ???????????#! % ; C#?# #?????# | | ???????????#### ############# ##?# #?????# | | ??????????????#??????###????# #??# #?????# | | ?????????????????????#"###### #### #?????# | | ??????????????"?"???## #?????# | | ??????????????"?"???#" ###### ####"#?????# | | ??????????????"?"???## ###??# #??# #?????# | | ??????????????"""???## #### #### ####### | | ????????????????????#" + + # | | ????????????????????## #### ########## # | | ????????????????????## ###??# #????????# # | | ????????????????????#" #????# #????????### | | ???????????????####### #????# #??????????? | | ???????????????#""" " #????# #??????????? | | ???????????????# ! #????# #??????????? | | ???????????????#" ! #????# #??????????? | | ???????????????####+####????# #??????????? | | ??????????????????#%#???????# #??????????? | | ??????????????????# #???????# #??????????? | | ??????????????????# #???????? ???????????? | | ?????????????????## ##?????????????????????? | | ?????????????????#! !#?????????????????????? | | ?????????????????#!!!#?????????????????????? | | ?????????????????#! !#?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 31 Energy Capacity 340 Matter Stores 325 Matter Capacity 500 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 300 Core Shielding 20 Power Shielding 33 Weapon Shielding 66 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 5 Melee Accuracy 14 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 30 Authchip Count 1 Item Schematics ----------------- System Shield | -9/Materials | Scanalyzed Deuterium Engine | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed ECM Suite | -9/Materials | Scanalyzed Power Shielding | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Use The Force Challenges ------------ None Game ------ Seed BehemothArmorOptics Manual? 0 Play Time 01:41:05 Cumulative 7.9 hours Start 2024.04.01 @ 19:04:39 End 2024.04.01 @ 21:00:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1e32f522-abc4-48d8-a5b1-4393734f21ec