Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.13 @ 16:57:44

Player: Anbaraen

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (23)      115
Value Destroyed (674)      674
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (843)                843
              TOTAL SCORE: 3872

 Bonus
-------
Follower Combat Kills      143
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/550
Matter                     173/300
Energy                     56/100
System Corruption          3%
Temperature                Cool (62)
Movement                   Flying (120) Ox1
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           Flight Unit
>          --- UTILITY (4) ------
               (None)
>          --- WEAPON (2) -------
     Heavy Particle Cannon
>          --- INVENTORY (5) ----
  Improved Heat Sink
     Large Storage Unit
     Large Storage Unit
     Large Storage Unit
  Improved Medium Armor Plating

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
           Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
>          --- WEAPON -----------
  Advanced Beam Rifle
  Advanced Beam Rifle
>          --- INVENTORY --------
  Improved Aluminum Leg
  Improved Heat Sink
     Large Storage Unit
     Large Storage Unit
     Large Storage Unit
     Large Storage Unit
  Improved Medium Armor Plating
  Improved Medium Laser
     Heavy Particle Cannon
     Light Assault Rifle
           Battle Cannon
[Rating: 24]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon

 Build                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Gar 
Slots Evolved              4    | .   .   .   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   
  Utility                  2    | .   .   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             29   | .   5   .   .   1   6   17  
  Power                    5    | .   2   .   .   .   .   3   
    Engine                 5    | .   2   .   .   .   .   3   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               13   | .   2   .   .   .   2   9   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    10   | .   2   .   .   .   2   6   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   .   .   3   
  Utility                  4    | .   1   .   .   .   2   1   
    Device                 1    | .   .   .   .   .   .   1   
    Storage                1    | .   1   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   7    | .   .   .   .   1   2   4   
    Energy Gun             4    | .   .   .   .   1   1   2   
    Energy Cannon          2    | .   .   .   .   .   1   1   
    Ballistic Gun          .    | .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   1   1   
Parts Lost                 20   | .   1   .   .   .   1   18  
  Power                    4    | .   1   .   .   .   .   3   
  Propulsion               10   | .   .   .   .   .   .   10  
  Utility                  2    | .   .   .   .   .   .   2   
  Weapon                   4    | .   .   .   .   .   1   3   
  Highest Loss Streak      8    | .   1   .   .   .   1   8   
  To Critical Strikes      1    | .   .   .   .   .   .   1   
Average Slot Usage (%)     80   | .   84  85  85  85  76  70  
  Engine                   12   | .   13  14  14  14  9   8   
  Leg                      28   | .   28  28  28  28  36  26  
  Device                   1    | .   .   .   .   .   .   4   
  Storage                  12   | .   14  14  14  14  9   8   
  Protection               1    | .   .   .   .   .   4   3   
  Energy Gun               12   | .   14  14  14  14  8   11  
  Energy Cannon            1    | .   .   .   .   .   .   4   
  Ballistic Gun            9    | .   14  14  14  14  8   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             42   | 13  30  30  30  30  42  40  
  Greatest Support         52   | 20  20  20  20  20  40  52  
  Greatest Overweight (x)  12   | .   1   1   1   1   1   12  
  Average Overweight (x)   .    | .   .   1   1   1   .   .   
Largest Inventory Capacity 15   | .   15  15  15  15  15  15  
  Average Capacity         14   | .   14  15  15  15  15  14  
  Most Carried             15   | .   14  14  14  15  15  15  
  Average Carried          12   | .   10  14  12  14  14  13  
  Final Capacity           15   | 8   15  15  15  15  15  5   
  Final Carried            15   | 6   14  14  13  15  15  5   

 Class Distribution 
--------------------
 74% | Mutant
 25% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison

 Resources                      | -11 -10 -10 -10 -9  -8  -8  
-----------                Run  | Jun Mat Min Exi Min Mat Gar 
Matter Collected           585  | 200 142 .   .   32  85  126 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            797  | .   335 .   .   13  52  397 
  Parts                    44   | .   24  .   .   2   3   15  
Haulers Intercepted        2    | .   .   .   .   .   1   1   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Gar 
Combat Hostiles Destroyed  18   | .   8   .   .   .   .   10  
  Guns                     14   | .   8   .   .   .   .   6   
  Cannons                  3    | .   .   .   .   .   .   3   
Classes Destroyed          8    | .   3   .   .   1   1   3   
  Worker                   1    | .   .   .   .   1   .   .   
  Hauler                   2    | .   .   .   .   .   1   1   
  Watcher                  2    | .   2   .   .   .   .   .   
  Swarmer                  6    | .   2   .   .   .   .   4   
  Grunt                    8    | .   6   .   .   .   .   2   
  Demolisher               1    | .   .   .   .   .   .   1   
  Hunter                   1    | .   .   .   .   .   .   1   
  Programmer               2    | .   .   .   .   .   .   2   
Best Kill Streak           4    | .   4   .   .   1   1   2   
  Combat Bots Only         4    | .   4   .   .   .   .   2   
Max Kills in Single Turn   1    | .   1   .   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  
Damage Taken               2909 | .    521  .    .    .    15   2373 
  Core                     692  | .    137  .    .    .    .    555  
  Absorbed by Shields      11   | .    .    .    .    .    .    11   
Core Remaining (%)         72   | 100  .    .    .    45   .    .    
Volleys Fired              82   | .    38   .    .    .    5    39   
  Largest                  2    | .    2    .    .    .    2    2    
  Hottest                  131  | .    60   .    .    .    60   131  
Shots Fired                160  | .    76   .    .    .    10   74   
  Gun                      141  | .    76   .    .    .    10   55   
  Cannon                   19   | .    .    .    .    .    .    19   
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  48   | .    38   .    .    .    5    5    
  Thermal                  112  | .    38   .    .    .    5    69   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         7    | .    7    .    .    .    6    6    
  Robot Miss Streak        5    | .    4    .    .    .    2    5    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    1    
Shots Hit Robots           89   | .    46   .    .    .    8    35   
  Core Hits                40   | .    19   .    .    1    3    17   
  Critical Kills           1    | .    .    .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         6    | .    .    .    .    .    .    6    
    Burn                   4    | .    .    .    .    .    .    4    
    Meltdown               1    | .    .    .    .    .    .    1    
    Blast                  1    | .    .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           1531 | .    581  .    .    14   92   844  
  Guns                     1181 | .    581  .    .    .    92   508  
  Cannons                  336  | .    .    .    .    .    .    336  
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  14   | .    .    .    .    14   .    .    
  Kinetic                  449  | .    328  .    .    .    47   74   
  Thermal                  1068 | .    253  .    .    .    45   770  
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    3    
  Average Corruption       2    | .    .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  5    | .    .    .    .    .    .    5    
    Message Errors         2    | .    .    .    .    .    .    2    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    
    Energy Discharges      2    | .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    1    .    .    
  Kicked                   1    | .    .    .    .    1    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        439  | .    174  .    .    .    .    439  
  Average Temperature      76   | .    36   .    .    .    .    105  
  Received Heat Transfer   483  | .    255  .    .    .    9    219  
  Effects                  3    | .    .    .    .    .    .    3    
    Shutdowns              1    | .    .    .    .    .    .    1    
    Matter Decay           2    | .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    1    
  Parts Melted             2    | .    .    .    .    .    .    2    
  Heat Transferred         2189 | .    575  .    .    .    100  1514 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Gar 
Peak Influence             200  | .   200 18  .   5   139 168 
  Initial                  90   | .   .   18  .   .   .   90  
  Average                  56   | .   65  18  .   .   39  96  
Maximum Alert Level        1    | .   1   .   .   .   .   .   
  Low Security (%)         95   | .   82  100 .   100 100 100 
  Level 1                  4    | .   17  .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          3    | .   1   .   .   .   2   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Jun Mat Min Exi Min Mat Gar 
Distress Signals           2    | .   2   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              39   | .   16  .   .   .   4   19  
  Peak Tracking Total      7    | .   7   .   .   .   1   5   
  Tactical Retreats        3    | .   1   .   .   .   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Gar 
Traps Triggered            5    | .   .   .   .   .   .   5   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  
----------                 Run  | Jun Mat Min Exi Min Mat Gar 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Jun Mat Min Exi Min Mat Gar 
Machines Accessed          4    | .   1   .   1   .   2   .   
  Terminals                1    | .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                7    | .   2   .   1   .   4   .   
  Successful               5    | .   .   .   1   .   4   .   
  Failed                   2    | .   2   .   .   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                2    | .   2   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   
  Garrison Access          2    | .   .   .   .   .   2   .   
Terminal Hacks             1    | .   .   .   1   .   .   .   
  Record                   1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   
  Insert Component         1    | .   .   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   .   1   .   
Garrison Access Hacks      2    | .   .   .   .   .   2   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
  Coupler Status           1    | .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         2    | .   1   .   .   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  
------------               Run  | Jun Mat Min Exi Min Mat Gar 
Used RIF Installer         1    | .   .   .   .   .   .   1   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  
--------                   Run  | Jun Mat Min Exi Min Mat Gar 
Total Allies               3    | .   .   .   .   3   .   .   
  Largest Group            3    | .   .   .   .   3   3   3   
  Highest-Rated Group      40   | .   .   .   .   40  40  40  
  Highest-Rated Ally       16   | .   .   .   .   16  16  16  
Total Orders               3    | .   .   .   .   2   1   .   
  GUARD                    2    | .   .   .   .   2   .   .   
  AID                      1    | .   .   .   .   .   1   .   
Ally Attacks               36   | .   .   .   .   .   20  16  
  Total Damage             460  | .   .   .   .   .   250 210 
  Kills                    5    | .   .   .   .   .   4   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -8  
-------------              Run  | Jun Mat Min Exi Min Mat Gar 
Turns Passed               2776 | .   595 128 601 438 302 712 
Spaces Moved               1405 | 1   250 68  316 219 194 357 
  Core                     15   | .   .   .   .   .   .   15  
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     1387 | 1   250 68  316 219 194 339 
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   3    | .   .   .   .   .   .   3   
  Fastest Speed            120  | 120 120 190 190 190 120 120 
  Average Speed            167  | 120 179 190 190 190 121 145 
  Slowest Speed            650  | 120 190 190 190 190 190 650 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       38   | 2   44  24  77  63  20  40  
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   1   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   
Scrap Searched             2    | .   .   .   .   2   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          3    | .   .   .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               3    | .   .   .   .   .   .   3   
  AOE                      .    | .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Jun Mat Min Exi Min Mat Gar 
Total                      1679 | .   325 67  318 240 251 478 
  Wait                     89   | .   5   .   .   16  36  32  
  Move                     1399 | .   249 67  315 218 193 357 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  36   | .   18  .   1   3   6   8   
  Fast Attach              4    | .   .   .   .   .   2   2   
  Attach                   16   | .   2   .   .   .   4   10  
  Detach                   1    | .   1   .   .   .   .   .   
  Swap                     10   | .   3   .   .   1   1   5   
  Drop                     22   | .   9   .   2   1   4   6   
  Fire                     82   | .   38  .   .   .   5   39  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   1   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            19   | .   .   .   .   .   .   19  
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Discovered new exit (range 0)
    1 | -11/Junkyard  | Entered Materials
   47 | -10/Materials | Discovered new exit (range 10)
  321 | -10/Materials | Build established: Mutant
  342 | -10/Materials | Discovered new exit (range 14)
  581 | -10/Materials | Core integrity fell below 50%
  596 | -10/Materials | Entered Mines
  716 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  716 | -10/Mines     | Discovered new exit (range 5)
  724 | -10/Mines     | Entered Exiles
  724 | -10/Exiles    | Found Exiles lab abandoned
 1298 | -10/Exiles    | Discovered new exit (range 14)
 1325 | -10/Exiles    | Entered Mines
 1456 | -9/Mines      | Learned Materials terminal intel
 1471 | -9/Mines      | Discovered new exit (range 5)
 1555 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1619 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1737 | -9/Mines      | Discovered new exit (range 9)
 1763 | -9/Mines      | Entered Materials
 1763 | -8/Materials  | Accompanied by 3 allies
 1763 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 1764 | -8/Materials  | Loaded intel: 12 terminal locations
 2018 | -8/Materials  | Garrison activated, responded to threat
 2061 | -8/Materials  | Identified exit to Garrison
 2065 | -8/Materials  | Entered Garrison
 2065 | -8/Garrison   | Accompanied by 3 allies
 2078 | -8/Garrison   | Build established: Scavenger-Mutant
 2134 | -8/Garrison   | Triggered checkpoint
 2188 | -8/Garrison   | Triggered checkpoint
 2368 | -8/Garrison   | Triggered checkpoint
 2512 | -8/Garrison   | Lost 7 parts (1p5n1u)
 2536 | -8/Garrison   | Triggered checkpoint
 2580 | -8/Garrison   | Installed Relay Interface Framework
 2621 | -8/Garrison   | Spotted B-75 Beast
 2634 | -8/Garrison   | Core integrity fell below 50%
 2692 | -8/Garrison   | Lost 8 parts (1p5n2w)
 2753 | -8/Garrison   | Build established: Mutant
 2758 | -8/Garrison   | Core integrity fell below 20%
 2777 | -8/Garrison   | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
02648_ Flight Unit destroyed.
02658_ Imp. Aluminum Leg destroyed.
02661_ Flight Unit destroyed.
02665_ P-60 Hacker destroyed.
02668_ System corrupted: Heat flow error (+273).
02668_ P-60 Hacker suffers critical hit (Blast).
02668_ Destroyed Gravmag System.
02668_ P-60 Hacker destroyed.
02675_ Power failure, Lgt. Ion Engine shutdown.
02677_ Overheating: Matter decay (-57).
02687_ IGHI5CMRAJLCNG%W9V8L>7QTY0MP7MC|J81QQAC
02711_ System corrupted: Energy discharge (-30). <x2>
02757_ Critical hit (Burn: +37). <x2>
02767_ Lgt. Ion Engine destroyed.
02768_ Dropped Lrg. Storage Unit.
02771_ Acquired Flight Unit.
02771_ Magnetic Acceleration Cannon destroyed.
02772_ G-47 Trooper suffers critical hit (Meltdown).
02772_ Aluminum Leg melted.
02774_ G-47 Trooper destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
 Battle Cannon | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MetafieldFireNanoactuators
  Manual?         0
Play Time         00:30:03
  Cumulative      14.3 hours
  Start           2023.05.13 @ 16:31:03
  End             2023.05.13 @ 16:57:44
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          37
  Rogue           37
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          19
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 047bac4b-be2b-41b7-8105-4350fc23553f