Cogmind - Beta 11 --- EXPLORER MODE // 2022.03.20 @ 19:55:22 Player: viper Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (209) 1045 Value Destroyed (7862) 7862 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (425) 425 TOTAL SCORE: 13892 Bonus ------- High Alert Combat Kills 319 Follower Combat Kills 120 Friendly Fire -14 Cogmind --------- Core Integrity 20/1150 Matter 300/300 Energy 61/315 System Corruption 10% Temperature Warm (150) Movement Treading (160) Location -4/Factory Parts ------- > --- POWER (2) -------- Neutrino Core > --- PROPULSION (4) --- Improved Heavy Treads Improved Heavy Treads > --- UTILITY (8) ------ Advanced Cryofiber Web Advanced Cryofiber Web High-capacity Storage Unit Machine Analyzer Advanced Visual Processing Unit Salvage Targeting Computer System Shield Advanced System Shield > --- WEAPON (6) ------- HERF Cannon > --- INVENTORY (20) --- Improved Titanium Leg Flexi-carbon Leg Advanced Cryofiber Web Medium Matter Pod (100) High-capacity Matter Pod (200) Peak State ------------ > --- POWER ------------ F-cell Engine F-cell Engine > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Cryofiber Web High-capacity Storage Unit High-capacity Matter Pod Machine Analyzer Advanced Visual Processing Unit System Shield Advanced System Shield > --- WEAPON ----------- Field Laser Plasma Rifle Coil Gun Railgun Gauss Cannon > --- INVENTORY -------- Neutrino Core Improved Titanium Leg Flexi-carbon Leg Advanced Cryofiber Web Medium Matter Pod High-capacity Matter Pod Gauss Cannon [Rating: 97] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Propulsion Improved Titanium Leg Treads Improved Heavy Treads Leg Improved Titanium Leg Utility High-capacity Storage Unit Device Improved Trap Scanner Storage High-capacity Storage Unit Processor Machine Analyzer Hackware System Shield Protection Power Shielding Weapon Enhanced Autogun Energy Gun Plasma Rifle Energy Cannon HERF Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 13 | . 1 2 2 2 2 2 2 Power 1 | . 1 . . . . . . Propulsion 2 | . . . 2 . . . . Utility 6 | . . . . 2 2 2 . Weapon 4 | . . 2 . . . . 2 Parts Attached 122 | 7 11 10 12 16 10 16 40 Power 17 | 1 1 2 2 1 3 3 4 Engine 16 | 1 1 2 2 1 3 3 3 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 33 | 2 4 1 9 8 1 2 6 Treads 2 | . . . . . . . 2 Leg 31 | 2 4 1 9 8 1 2 4 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 28 | 2 1 . 1 4 4 5 11 Device 10 | . . . . 1 3 2 4 Storage 7 | 1 1 . 1 1 . 1 2 Processor 3 | . . . . . . . 3 Hackware 2 | . . . . 1 . . 1 Protection 6 | 1 . . . 1 1 2 1 Artifact . | . . . . . . . . Weapon 44 | 2 5 7 . 3 2 6 19 Energy Gun 2 | . . . . . . . 2 Energy Cannon 2 | . . . . . . . 2 Ballistic Gun 34 | 2 5 7 . 2 1 6 11 Ballistic Cannon 3 | . . . . . . . 3 Launcher 3 | . . . . 1 1 . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 1 . . . 2 1 Parts Lost 38 | . . . . . 3 5 30 Power 3 | . . . . . 1 . 2 Propulsion 4 | . . . . . . 1 3 Utility 10 | . . . . . 2 1 7 Weapon 21 | . . . . . . 3 18 Highest Loss Streak 6 | . . . . . 2 4 6 To Critical Strikes 3 | . . . . . . 2 1 Average Slot Usage (%) 98 | . 98 100 99 99 99 98 94 Engine 14 | . 25 20 16 14 11 11 8 Leg 22 | . 24 20 33 27 25 21 15 Device 5 | . . . . 1 16 13 7 Storage 12 | . 12 10 9 14 12 11 13 Processor 1 | . . . . . . . 5 Hackware 4 | . . . . 7 6 5 6 Protection 7 | . 12 10 6 5 1 12 5 Ballistic Gun 26 | . 24 40 33 28 24 21 20 Naked Turns . | . . . . . . . . Heaviest Build 113 | 19 57 65 70 71 81 103 113 Greatest Support 150 | 20 20 23 72 80 80 80 150 Greatest Overweight (x) 17 | 5 17 3 4 3 1 1 2 Average Overweight (x) . | 1 1 2 . . . 1 . Largest Inventory Capacity 20 | 10 20 20 20 20 20 20 20 Average Capacity 19 | 9 15 20 20 20 20 20 20 Most Carried 20 | 2 9 20 20 20 20 18 15 Average Carried 13 | . 5 13 19 19 19 15 8 Final Capacity 20 | 10 20 20 20 20 20 20 20 Final Carried 20 | 2 9 20 18 20 18 13 5 Class Distribution -------------------- 49% | Hacker-Tank 20% | Hacker-Executioner 15% | Hacker-Mutant 13% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Gunner | -6/Factory Hacker-Tank | -5/Factory Hacker-Executioner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 7679 | 211 307 1128 917 628 674 698 3116 Remotely . | . . . . . . . . Salvage Created 10388 | . 296 894 1321 761 976 1687 4453 Parts 527 | . 22 60 76 52 44 53 220 Haulers Intercepted 8 | . . 4 1 . . 3 . Recyclers Shooed 6 | . . . 1 . 1 1 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 136 | . 7 9 18 16 13 19 54 Guns 117 | . 7 9 18 16 13 19 35 Cannons 17 | . . . . . . . 17 Classes Destroyed 15 | . 4 5 1 2 2 1 . Worker 16 | . 1 4 2 . 1 . 8 Builder 15 | . . 1 4 1 . . 9 Tunneler 2 | . . . . . 1 . 1 Hauler 8 | . . 4 1 . . 3 . Recycler 16 | . . 1 2 . 2 1 10 Operator 5 | . . 1 3 . 1 . . Watcher 11 | . 2 3 2 2 . . 2 Swarmer 25 | . 2 . 2 5 3 . 13 Grunt 66 | . 5 4 13 6 7 12 19 Brawler 1 | . . . 1 . . . . Sentry 13 | . . 5 2 1 1 2 2 Demolisher 1 | . . . . 1 . . . Hunter 9 | . . . . . . 3 6 Programmer 20 | . . . . 3 1 2 14 Behemoth 1 | . . . . . 1 . . Best Kill Streak 12 | . 3 8 12 4 6 6 8 Combat Bots Only 6 | . 2 4 6 4 4 6 4 Max Kills in Single Turn 3 | . 1 2 2 1 1 2 3 Gunslinging 1 | . . 1 . . . . 1 Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 7553 | . 117 232 159 394 897 1301 4453 Core 1345 | . 30 . 8 14 69 94 1130 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 312 | . 4 27 6 2 3 33 237 Regen/Repaired (Parts) 505 | . 60 . . 200 . 245 . Core Remaining (%) 95 | 100 88 100 98 98 91 90 . Volleys Fired 386 | . 30 29 50 32 50 65 130 Largest 6 | . 2 4 4 4 4 4 6 Hottest 327 | . 46 98 98 98 98 106 327 Shots Fired 1573 | . 60 116 200 125 191 258 623 Gun 1442 | . 60 116 200 124 188 258 496 Cannon 124 | . . . . . . . 124 Launcher 7 | . . . . 1 3 . 3 Special . | . . . . . . . . Kinetic 1490 | . 60 116 200 124 188 258 544 Thermal 50 | . . . . . . . 50 Explosive 7 | . . . . 1 3 . 3 Electromagnetic 26 | . . . . . . . 26 Robot Hit Streak 95 | . 14 28 15 11 95 27 19 Robot Miss Streak 6 | . 2 6 4 3 3 2 5 Penetration Max 2 | . . . . . . 1 2 Secondary Targets 23 | . 3 2 3 3 4 3 5 Max Gunslinging Chain 1 | . 1 1 1 1 1 1 1 Shots Hit Robots 1095 | . 44 74 127 80 162 206 402 Core Hits 461 | . 18 32 53 38 50 83 187 Critical Kills 5 | . . 1 2 . . . 2 Critical Parts Destroyed 10 | . . 1 . . 1 2 6 Critical Strikes 36 | . . 2 2 . 1 2 29 Burn 6 | . . . . . . . 6 Destroy 15 | . . 2 2 . 1 2 8 Blast 15 | . . . . . . . 15 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 21297 | . 492 1139 2031 1467 2838 3364 9966 Guns 18313 | . 492 1139 2031 1422 2827 3364 7038 Cannons 2500 | . . . . . . . 2500 Explosions 445 | . . . . 45 11 . 389 Melee . | . . . . . . . . Ramming 39 | . . . . . . . 39 Kinetic 19355 | . 492 1139 2031 1422 2827 3364 8080 Thermal 1071 | . . . . . . . 1071 Explosive 118 | . . . . 45 11 . 62 Electromagnetic 714 | . . . . . . . 714 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . . . 1 1 1 . 10 Average Corruption 3 | . . . 1 1 1 . 6 Corruption Purged 2 | . . . . 1 1 . . Corruption Blocked . | . . . . . . . . Effects 62 | . . . 3 7 . . 52 Message Errors 11 | . . . . 2 . . 9 Matter Fused 11 | . . . 1 2 . . 8 Heat Flow Errors 10 | . . . 1 2 . . 7 Energy Discharges 5 | . . . . . . . 5 Parts Rejected 1 | . . . 1 . . . . Data Loss (minor) 8 | . . . . . . . 8 Data Loss (major) 3 | . . . . 1 . . 2 Misfires 4 | . . . . . . . 4 Misdirections 1 | . . . . . . . 1 Weapon Failures 8 | . . . . . . . 8 Overload Shots . | . . . . . . . . Overflow Damage 78 | . . . . . . . 78 Projectiles 37 | . . . . . . . 37 Explosions 41 | . . . . . . . 41 Melee . | . . . . . . . . Knockbacks 10 | . . . . . . . 10 Impact . | . . . . . . . . Kinetic 10 | . . . . . . . 10 Secondary . | . . . . . . . . Self-Inflicted Damage 126 | . . . . . . . 126 Shots 5 | . . . . . . . 5 Rammed . | . . . . . . . . Targets Rammed 5 | . . . . . . . 5 Kicked 5 | . . . . . . . 5 Crushed . | . . . . . . . . Highest Temperature 1207 | . 71 218 524 266 28 382 1207 Average Temperature 203 | . 22 63 144 97 12 71 318 Received Heat Transfer 1798 | . 84 48 117 45 291 543 670 Effects 119 | . . 1 18 . . 1 99 Shutdowns 8 | . . . 6 . . 1 1 Energy Bleed 7 | . . 1 1 . . . 5 Interference 38 | . . . 3 . . . 35 Matter Decay 15 | . . . 1 . . . 14 Short Circuit 13 | . . . 2 . . . 11 Damage (minor) 9 | . . . 1 . . . 8 Damage (major) 24 | . . . 4 . . . 20 Damage (core) 5 | . . . . . . . 5 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 2 | . . . . . . . 2 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 6 | . . . . 2 . . 4 Heat Transferred 2503 | . . . . . . . 2503 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 633 | . 170 296 441 246 161 269 633 Initial 99 | . . 16 3 99 10 43 28 Average 127 | . 34 102 204 82 63 97 248 Maximum Alert Level 2 | . . 1 2 1 . 1 2 Low Security (%) 78 | 100 100 69 53 99 100 79 48 Level 1 15 | . . 30 32 . . 20 28 Level 2 6 | . . . 13 . . . 22 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 36 | . 1 2 4 8 3 7 11 Investigation 9 | . 1 1 . 4 1 2 . Extermination 11 | . . . . 3 1 2 5 Reinforcement 14 | . . 1 3 . 1 3 6 Assault . | . . . . . . . . Garrison 2 | . . . 1 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 4 | . . . . . 1 . 3 Haulers Reinforced 6 | . . . . . . 3 3 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 13 | . 2 4 1 . . 2 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 181 | . 13 15 26 20 15 21 71 Peak Tracking Total 7 | . 4 3 4 3 4 7 5 Tactical Retreats 3 | . . . 1 . . . 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 4 | . 1 1 1 . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . 4 . 2 . . . Reprogrammed 6 | . . . . 6 . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Exploded 1 | . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 24 | . 1 1 1 3 . 1 17 Max in Single Turn 3 | . 1 1 1 . . 1 3 Garrison Access 1 | . . . . 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 21 | . 5 2 1 7 1 3 2 Terminals 15 | . 4 2 1 3 1 2 2 Fabricators 1 | . . . . 1 . . . Repair Stations 4 | . 1 . . 2 . 1 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 72 | . 16 7 3 26 3 13 4 Successful 47 | . 14 6 2 15 1 6 3 Failed 25 | . 2 1 1 11 2 7 1 Catastrophic 2 | . . . . . . 2 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 47 | . 12 7 3 12 3 6 4 Fabricators 3 | . . . . 3 . . . Repair Stations 21 | . 4 . . 10 . 7 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 30 | . 10 6 2 7 1 1 3 Record 2 | . 1 . . 1 . . . Part Schematic 2 | . . . . 1 1 . . Prototype ID Bank 2 | . 1 . . . . . 1 Open DSF 2 | . . . . 1 . . 1 Branch Access Points 1 | . . 1 . . . . . Emergency Access Points 3 | . 2 . 1 . . . . Alert Level 2 | . 1 1 . . . . . Locate Traps 4 | . 1 1 . 2 . . . Disarm Traps 2 | . . 1 . 1 . . . Reprogram Traps 1 | . . . . 1 . . . Dispatch Records 1 | . 1 . . . . . . Patrol Status 1 | . 1 . . . . . . Hauler Manifests 3 | . 2 . . . . . 1 Zone Layout 4 | . . 2 1 . . 1 . Fabricator Hacks 1 | . . . . 1 . . . Build 1 | . . . . 1 . . . Repair Station Hacks 15 | . 4 . . 6 . 5 . Scan Component 8 | . 2 . . 3 . 3 . Repair 7 | . 2 . . 3 . 2 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 4 2 . 5 1 3 1 Full Trace Events 11 | . 3 1 . 4 1 2 . Feedback Events 2 | . . . . 1 1 . . Corruption 2 | . . . . 1 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 4 | . . . . 4 . . . Authchips . | . . . . . . . . Time 67 | . . . . 67 . . . Total Robot Build Rating 16 | . . . . 16 . . . Part Schematics Acquired 2 | . . . . 1 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 7 | . 2 . . 3 . 2 . Time 212 | . 52 . . 56 . 104 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies 7 | . . . . 4 . . 3 Largest Group 4 | . . . . 4 . . 3 Highest-Rated Group 138 | . . . . 48 . . 138 Highest-Rated Ally 46 | . . . . 12 . . 46 Total Orders . | . . . . . . . . Ally Attacks 65 | . . . . 52 . . 13 Total Damage 1113 | . . . . 842 . . 271 Kills 8 | . . . . 6 . . 2 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 8464 | 94 988 942 595 1846 916 1008 2075 Spaces Moved 3449 | 49 360 312 316 804 480 362 766 Core 18 | 17 1 . . . . . . Treads 146 | . . . . . . . 146 Legs 3285 | 32 359 312 316 804 480 362 620 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 190 260 120 130 127 195 160 Average Speed 192 | 167 226 268 133 189 160 196 191 Slowest Speed 900 | 300 900 330 400 330 200 197 265 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 4 63 34 38 18 14 11 21 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 9 | . . . . 5 4 . . Terrain Destroyed 161 | . . . . 5 19 17 120 Melee . | . . . . . . . . Projectile 64 | . . . . . . 2 62 AOE 97 | . . . . 5 19 15 58 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 4552 | 57 479 368 425 1083 547 527 1066 Wait 506 | . 67 3 39 215 2 74 106 Move 3442 | 48 359 311 315 803 479 361 766 Hop . | . . . . . . . . Pick Up 42 | 2 7 11 2 6 3 4 7 Fast Attach 36 | 7 6 1 . 4 1 4 13 Attach 44 | . 1 2 4 2 5 8 22 Detach 7 | . 1 . . 1 . . 5 Swap 42 | . 4 7 8 10 4 4 5 Drop 42 | . 4 4 7 10 3 7 7 Fire 386 | . 30 29 50 32 50 65 130 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 5 | . . . . . . . 5 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Identified exit to Materials 25 | -11/Scrapyard | Discovered exit to Materials (range 15) 95 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Evolved 1 slot: Power x1 277 | -10/Materials | Identified exit to Mines 277 | -10/Materials | Discovered exit to Mines (range 11) 306 | -10/Materials | Build established: Hacker-Mutant 535 | -10/Materials | Repaired Aluminum Leg 582 | -10/Materials | Repaired Assault Rifle 724 | -10/Materials | Identified exit to Materials 724 | -10/Materials | Discovered exit to Materials (range 4) 1083 | -10/Materials | Entered another Materials area 1083 | -9/Materials | Evolved 2 slots: Weapon x2 1384 | -9/Materials | Build established: Hacker-Tank 1408 | -9/Materials | Identified exit to Mines 1900 | -9/Materials | Identified exit to Materials 1900 | -9/Materials | Discovered exit to Materials (range 4) 2025 | -9/Materials | Entered another Materials area 2025 | -8/Materials | Evolved 2 slots: Propulsion x2 2508 | -8/Materials | Garrison activated, responded to threat 2572 | -8/Materials | Identified exit to Factory 2572 | -8/Materials | Discovered exit to Factory (range 16) 2620 | -8/Materials | Entered Factory 2620 | -7/Factory | Evolved 2 slots: Utility x2 2647 | -7/Factory | Found Powered Armor 2732 | -7/Factory | Fabricated S-27 Virus? 3121 | -7/Factory | Garrison activated, responded to threat 3595 | -7/Factory | Repaired VSS Leg 3828 | -7/Factory | Repaired Imp. Carbon-fiber Leg 3851 | -7/Factory | Repaired Imp. Carbon-fiber Leg 4425 | -7/Factory | Identified exit to Factory 4425 | -7/Factory | Discovered exit to Factory (range 16) 4427 | -7/Factory | Build established: Hacker-Gunner 4466 | -7/Factory | Entered another Factory area 4466 | -6/Factory | Evolved 2 slots: Utility x2 5075 | -6/Factory | Noticed a derelict Sapper rigging charges 5092 | -6/Factory | Spotted B-75 Beast 5139 | -6/Factory | Destroyed B-75 Beast 5318 | -6/Factory | Identified exit to Factory 5318 | -6/Factory | Discovered exit to Factory (range 8) 5382 | -6/Factory | Entered another Factory area 5382 | -5/Factory | Evolved 2 slots: Utility x2 5442 | -5/Factory | Build established: Hacker-Tank 6116 | -5/Factory | Lost 4 parts (1n1u2w) 6227 | -5/Factory | Repaired Imp. Titanium Leg 6288 | -5/Factory | Repaired Enh. Autogun 6384 | -5/Factory | Identified exit to Factory 6384 | -5/Factory | Discovered exit to Factory (range 4) 6390 | -5/Factory | Entered another Factory area 6390 | -4/Factory | Evolved 2 slots: Weapon x2 6701 | -4/Factory | Build established: Hacker-Executioner 7153 | -4/Factory | Lost 3 parts (1u2w) 7243 | -4/Factory | Core integrity fell below 50% 7248 | -4/Factory | Lost 5 parts (3u2w) 7773 | -4/Factory | Lost 5 parts (2n3w) 7851 | -4/Factory | System corruption reached 10% 7870 | -4/Factory | Lost 4 parts (1n1u2w) 8146 | -4/Factory | Allied Derelicts emerged from ambush trap array 8338 | -4/Factory | Core integrity fell below 20% 8417 | -4/Factory | Lost 6 parts (1u5w) 8465 | -4/Factory | Self-destructed Last Messages --------------- 08410_ Overheating: Broken F-cell Engine damaged (-22). 08411_ K-01 Serf collects debris. 08411_ Acquired 4 matter. 08412_ R-10 Processor collects Antigrav System. 08414_ Overheating: System interference. 08414_ Salvage Targeting Computer temporarily disabled. 08414_ System interference averted by Adv. Cryofiber Web. 08414_ Adv. Cryofiber Web temporarily disabled. 08414_ K-01 Serf collects debris. 08416_ Acquired 2 matter. 08418_ Power failure, Neutrino Core shutdown. 08418_ R-10 Processor collects Com. Wheel. 08418_ Acquired 6 matter. 08420_ G-67 Veteran destroyed. 08421_ K-01 Serf collects debris. 08423_ R-10 Processor collects Imp. Targeting Computer. 08425_ K-01 Serf collects debris. 08445_ Acquired 48 matter. 08462_ Broken F-cell Engine destroyed. 08465_ HERF Cannon destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????"""""""""?" | | ?????????????????????????????????????????????????? | | "?"""? ????????????????????????????????"""""""""?" | | "?""" ??????????????????????????????????????????? | | "?""" #???????????????????????????????"""""""""?" | | "??"" #?????????????????????????????????????????? | | " ?"" #???????????????????????????????"""""""""?" | | ??? #?????????????????????????????????????????? | | " """ #??? ???????????????????????????"""""""""?" | | " """ #??#/????#+#??????????????????????????????? | | " """ #??# ????# #????????????????????"""""""""?" | | " "" #??# ????# #??????????????????????????????? | | " "" #??# ##### #???????????????????"F""???????? | | #??# #???????????????????""""???????? | | #??# #?#########????????????????????? | | #### ###] ??#????????????????? | | # #????????????????? | | # """"""" #????????????????? | | """ """ """ """ # """"""" = ?????????????????? | | %%" """ """ """ # """"""" ???????????????????? | | *%"" """ """ """ # """"""?????????????????????? | | %%!|[ # ???????????????????????? | | [[!*!""" 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" [""" [=% ! #?????????????????????? | | %%"= [ " !% l #?????????????????????? | | %[ ! !! ! @ #?????????????????????? | | """ "" % ! #?????????????????????? | | %%"" %"" #?????????????????????? | | """%"" // #### #?????????????????????? | | %% // #??# #?????????????????????? | | " """ "%% / #??# ???????????????????? | | %"" """ """ #??# ?????????????????? | | """ """ """ #??# ???????????????? | | #??# ???????????????? | | #??# #??????????????? | | #### ########+#+##### ### #??????????????? | | ???# ## ! # #?? #??????????????? | | ???# ## # #?? ??????????????? | | ???# ## """ """ """ # #??? ???????????????? | | ???# ## """ """ """ # #??? ?????????????????? | | ???# ## """ """ """ # #??? ????????????????? | | ???# ## # #???? ?????????????????? | | ???# ?# """ """ # ?????#?????????????????? | | ???# ??# """ """ # ???????????????????????? | | ???? ??# """ """ # ???????????????????????? | | ????????# ! #??????????????????????????? | | ????????# ! #??????????????????????????? | | ????????###############??????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????T?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 33 Energy Capacity 900 Matter Stores 729 Matter Capacity 800 Sight Range 20 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 400 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Power Shielding 33 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 4 Matter Filtering 50 Kinecelleration 30 Salvage Targeting 1 Offensive Hacking 20 Defensive Hacking 24 Item Schematics ----------------- Imp. Heavy Armor Plating | -7/Factory | Hacked Adv. Coolant Injector | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ S-27 Virus | x4 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MasterSalvageProcessor Manual? 0 Play Time 01:07:52 Cumulative 1004.7 hours Start 2022.03.20 @ 15:01:57 End 2022.03.20 @ 19:55:22 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 753 Rogue 62 Adventurer 0 Explorer 691 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 76 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c091dda4-1d80-43bf-9bca-470bd4303419