Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.26 @ 00:31:08 Player: Red Box Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (47) 235 Value Destroyed (860) 860 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-21) -21 TOTAL SCORE: 2214 Bonus ------- Friendly Fire -21 Cogmind --------- Core Integrity 371/400 Matter 300/300 Energy 68/265 System Corruption 0% Temperature Hot (252) Movement Rolling (145) Ox3 Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Compact Wheel > --- UTILITY (4) ------ High-capacity Storage Unit Targeting Computer Light Armor Plating Light Armor Plating > --- WEAPON (2) ------- Light EM Pulse Cannon Light EM Pulse Cannon > --- INVENTORY (20) --- Light Treads Improved Treads Improved Treads Improved Treads Improved Treads Wheel Compact Wheel Large Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating EM Pulse Gun Beamcaster Light EM Pulse Cannon Light EM Pulse Cannon Heavy Battle Rifle Light Cannon Light Cannon Rocket Launcher Datajack Hammer Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer Light Armor Plating Light Armor Plating > --- WEAPON ----------- Light EM Pulse Cannon Light EM Pulse Cannon > --- INVENTORY -------- Light Treads Improved Treads Improved Treads Improved Treads Improved Treads Wheel Compact Wheel Large Storage Unit EM Pulse Gun Beamcaster Light EM Pulse Cannon Light EM Pulse Cannon Heavy Battle Rifle Light Cannon Light Cannon Rocket Launcher Datajack Hammer [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Light Cannon Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Hammer Special Melee Weapon Datajack Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 36 | 7 20 7 2 Power 4 | 1 2 1 . Engine 4 | 1 2 1 . Core . | . . . . Reactor . | . . . . Propulsion 9 | 2 3 4 . Treads 3 | . . 3 . Leg 5 | 2 3 . . Wheel 1 | . . 1 . Hover . | . . . . Flight . | . . . . Utility 10 | 2 5 1 2 Device 1 | 1 . . . Storage 4 | 1 3 . . Processor 1 | . . . 1 Hackware 1 | . 1 . . Protection 3 | . 1 1 1 Artifact . | . . . . Weapon 13 | 2 10 1 . Energy Gun 4 | 1 2 1 . Energy Cannon 2 | . 2 . . Ballistic Gun 1 | 1 . . . Ballistic Cannon 3 | . 3 . . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon 1 | . 1 . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . 1 . . Unidentified Prototypes . | . . . . Parts Lost 1 | . 1 . . Power . | . . . . Propulsion 1 | . 1 . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak 1 | . 1 . . To Critical Strikes . | . . . . Average Backups 16 | 4 15 19 19 Power . | . . . . Propulsion 6 | 3 6 7 7 Utility 2 | . 2 3 2 Weapon 6 | . 5 8 9 Tool/Special . | . . . . Unused Backups 17 | . 3 1 13 Power 2 | . 2 . . Propulsion 6 | . . . 6 Utility 3 | . . 1 2 Weapon 6 | . 1 . 5 Tool/Special . | . . . . Average Slot Usage (%) 99 | . 99 100 97 Engine 13 | . 14 14 11 Treads 3 | . . 8 11 Leg 20 | . 27 11 . Wheel 3 | . . 8 11 Device 2 | . 3 . . Storage 13 | . 14 14 11 Hackware 5 | . 8 . . Protection 6 | . 1 14 20 Energy Gun 6 | . 11 . . Energy Cannon 5 | . 7 . 20 Ballistic Cannon 12 | . 4 27 2 Launcher 1 | . 2 . . Peak Build Rating 15 | 9 13 11 15 Average Rating 10 | 7 10 9 14 On Entrance 7 | . 9 9 11 Avg Prop Armor Cover (%) 7 | . . 8 7 Naked Turns . | . . . . Heaviest Build 61 | 12 54 56 61 Greatest Support 20 | 20 20 20 16 Greatest Overweight (x) 4 | 1 4 3 3 Average Overweight (x) 1 | . 1 2 3 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 17 | 7 16 20 20 Most Carried 20 | 7 20 20 20 Average Carried 16 | 4 15 19 19 Final Capacity 20 | 8 20 20 20 Final Carried 20 | 7 19 20 20 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 961 | 324 338 251 48 Remotely . | . . . . Salvage Created 1432 | 210 799 226 197 Parts 94 | 14 44 22 14 Haulers Intercepted 2 | . 2 . . Recyclers Shooed 1 | 1 . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 26 | . 12 8 6 Melee 3 | . 3 . . Guns 8 | . 8 . . Cannons 7 | . 1 2 4 AOE 8 | . . 6 2 Classes Destroyed 9 | 2 5 2 . Builder 2 | . . 2 . Tunneler 8 | 7 . 1 . Hauler 2 | . 2 . . Recycler 4 | 1 2 1 . Operator 2 | . 1 . 1 Watcher 3 | . 3 . . Swarmer 12 | . 2 6 4 Grunt 10 | . 10 . . Sentry 4 | . . 2 2 Best Kill Streak 6 | 2 5 6 2 Combat Bots Only 4 | . 4 3 2 Max Kills in Single Turn 5 | 1 1 5 1 Gunslinging . | . . . . Exploded 2 | . . 2 1 Melee 1 | . 1 . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 124 | . 77 25 22 Missed 34 | . 22 5 7 Hits 90 | . 55 20 15 Projectile 90 | . 55 20 15 Critical Strikes 2 | . 1 1 . Damage Taken 1035 | . 644 235 156 Core 183 | . 131 23 29 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 64 | . 64 . . Core Remaining (%) 69 | 100 . 38 . Volleys Fired 83 | 18 42 10 13 Largest 2 | 2 2 2 2 Hottest 112 | 60 112 60 112 Shots Fired 165 | 36 85 18 26 Gun 106 | 36 70 . . Cannon 55 | . 15 14 26 Launcher 4 | . . 4 . Special . | . . . . Kinetic 56 | 18 22 14 2 Thermal 31 | 18 13 . . Explosive 4 | . . 4 . Electromagnetic 74 | . 50 . 24 Robot Hit Streak 9 | 8 7 9 5 Robot Miss Streak 3 | 3 3 2 2 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 115 | 20 69 10 16 Core Hits 59 | 9 28 14 8 Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 3 | . 1 1 1 Blast 1 | . . 1 . Corrupt 1 | . . . 1 Smash 1 | . 1 . . Melee Attacks 15 | . 15 . . Impact 15 | . 15 . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2693 | 245 1307 708 433 Guns 951 | 245 706 . . Cannons 756 | . 245 162 349 Explosions 684 | . 54 546 84 Melee 302 | . 302 . . Ramming . | . . . . Kinetic 497 | 92 223 162 20 Thermal 423 | 153 186 . 84 Explosive 546 | . . 546 . Electromagnetic 925 | . 596 . 329 Impact 302 | . 302 . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . 2 3 . Average Corruption 2 | . 2 2 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 38 | . 14 24 . Message Errors 8 | . 3 5 . Matter Fused 9 | . 4 5 . Heat Flow Errors 4 | . 1 3 . Energy Discharges 4 | . 2 2 . Parts Fused 1 | . . 1 . Data Loss (minor) 7 | . 3 4 . Data Loss (major) 2 | . . 2 . Misfires 3 | . 1 2 . Overload Shots . | . . . . Overflow Damage 83 | . 31 29 23 Projectiles 25 | . 2 . 23 Explosions 29 | . . 29 . Melee 29 | . 29 . . Knockbacks 3 | . 3 . . Impact 3 | . 3 . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 20 | . . 20 . Shots 1 | . . 1 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 278 | . 278 252 252 Average Temperature 78 | . 69 83 96 Received Heat Transfer 441 | . 351 63 27 Effects 2 | . . . 2 Energy Bleed 2 | . . . 2 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 3 | . 3 . . Impact Corruptions 1 | . 1 . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 750 | 350 350 . 50 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 4 | . 2 . 2 Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 142 | 10 117 142 133 Initial 43 | . 6 43 . Average 24 | 2 24 24 35 Influence Increases 954 | 40 470 235 209 Destroy 0b10 Robot/C 520 | . 240 160 120 Destroy 0b10 Robot/NC 105 | 40 40 20 5 Destroy Leader 110 | . 60 20 30 Successful Hack 67 | . 55 12 . Select Force Hacks 60 | . 60 . . Disable Machine 30 | . 15 . 15 Destroy Structure 32 | . . 23 9 Lose Combat Pursuer 30 | . . . 30 Influence Decreases 821 | 30 367 348 76 Entered New Map 74 | . 4 70 . Time Decay 737 | 30 353 278 76 Lost Part 10 | . 10 . . Squads Dispatched 3 | . 2 . 1 Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 37 | . 18 8 11 Peak Tracking Total 5 | . 5 3 4 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 3 | . 1 1 1 Max in Single Turn 1 | . 1 . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 13 | . 11 1 1 Terminals 10 | . 8 1 1 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 53 | . 43 7 3 Successful 33 | . 28 3 2 Failed 20 | . 15 4 1 Catastrophic 3 | . 1 2 . Database Lockouts . | . . . . Manual 43 | . 33 7 3 Terminals 42 | . 32 7 3 Fabricators . | . . . . Repair Stations 3 | . 3 . . Recycling Units 8 | . 8 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 12 | . 9 3 . Robot Analysis 8 | . 5 3 . Prototype ID Bank 1 | . 1 . . Terminal Index 1 | . 1 . . Locate Traps 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks 2 | . 2 . . Retrieve Components 2 | . 2 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 17 | . 15 . 2 Terminals 11 | . 9 . 2 Track 1 | . 1 . . Botnet 2 | . 2 . . Operators 2 | . 1 . 1 Skim 6 | . 5 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 6 | . 6 . . Monitor 1 | . 1 . . Reject 1 | . 1 . . Recyclers 1 | . 1 . . Mask 1 | . 1 . . Tunnel 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 2 | . 1 . 1 Used . | . . . . Hacking Detections 11 | . 9 1 1 Full Trace Events 2 | . 1 1 . Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 1 | . 1 . . Time 13 | . 13 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 2 | . 2 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies 1 | . . 1 . Largest Group 1 | . . 1 . Highest-Rated Group 31 | . . 31 . Highest-Rated Ally 31 | . . 31 . Total Orders . | . . . . Ally Attacks 4 | . . 4 . Total Damage 22 | . . 22 . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 707 | 104 603 . . Terrain 707 | 104 603 . . Robot Analysis Total 7 | . 5 2 . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 4154 | 215 2401 1330 208 Spaces Moved 2003 | 111 1098 706 88 Core 7 | 7 . . . Treads . | . . . . Legs 1399 | 104 1098 197 . Wheels 597 | . . 509 88 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 145 145 Average Speed 181 | 118 193 177 145 Slowest Speed 400 | 190 400 260 145 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 53 | 3 99 94 17 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 3 | . 3 . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 32 | . . 23 9 Melee . | . . . . Projectile . | . . . . AOE 32 | . . 23 9 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 2334 | 155 1267 771 141 Wait 121 | 13 48 28 32 Move 2000 | 110 1097 705 88 Hop . | . . . . Pick Up 40 | 7 24 6 3 Fast Attach 11 | 7 2 2 . Attach 8 | . 4 2 2 Detach 1 | . 1 . . Swap 28 | . 18 8 2 Drop 27 | . 16 10 1 Fire 83 | 18 42 10 13 Melee 15 | . 15 . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials History --------- Turn | Location | Event 49 | -11/Scrapyard | Discovered new exit (range 16) 216 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 375 | -10/Materials | Discovered new exit (range 4) 551 | -10/Materials | Discovered new exit (range 13) 1037 | -10/Materials | Discovered new exit (range 7) 1215 | -10/Materials | Discovered new exit (range 8) 1271 | -10/Materials | Learned Storage trap positions 1303 | -10/Materials | Learned location of 2 exits from Subcaves 1323 | -10/Materials | Loaded intel: 11 trap records 1332 | -10/Materials | Learned Storage emergency access door positions 1334 | -10/Materials | Identified exit to Mines 1334 | -10/Materials | Identified exit to Subcaves 1343 | -10/Materials | Learned 2 Mines zone layouts 2158 | -10/Materials | Core integrity fell below 50% 2337 | -10/Materials | Repaired Lgt. Armor Plating 2617 | -10/Materials | Entered Mines 2618 | -10/Mines | Identified exit to Materials 3015 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3098 | -10/Mines | Learned Materials emergency access door positions 3143 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3408 | -10/Mines | Received a Mining Laser from a helpful Derelict 3947 | -10/Mines | Entered Materials 3947 | -9/Materials | Evolved 2 slots: Utility x2 4155 | -9/Materials | Self-destructed Last Messages --------------- >>Trojan(Operators) Trojan loaded successfully. Testing... Operator tracking enabled and active. 04096_ K-01 Serf collects debris. 04115_ Y-45 Defender destroyed. 04115_ K-01 Serf collects debris. 04119_ Destroyed Datajack. 04119_ Destroyed Hover Unit. 04119_ K-01 Serf collects debris. 04122_ O-16 Technician destroyed. 04122_ Terminal disabled. 04122_ K-01 Serf collects debris. 04127_ Acquired data core, extracted dynamic key. 04129_ K-01 Serf collects debris. 04139_ R-06 Scavenger collects Corrupted Hover Unit. 04139_ K-01 Serf collects debris. 04146_ S-10 Pest destroyed. 04153_ Overheating: Energy bleed (-11). 04155_ Overheating: Energy bleed (-10). 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"????????????????????????? #??????????????? | | ?? ?????????????????????????? #???????+??????? | | ??? ?????????????????????????? ??????????????? | | ??????????????????????????????? ??????????????? | | ??????????????????????????????? ???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 28% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolingZioniteRefractor Manual? 0 Play Time 00:24:48 Cumulative 726.7 hours Start 2025.11.25 @ 14:51:50 End 2025.11.26 @ 00:31:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 510 Rogue 510 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 67 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8d7850b6-b569-495a-b51f-6e65fa4fa0c8