Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.25 @ 20:06:28 Player: Heavyrisk Result: Destroyed self with Mini Grenade Launcher Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (102) 510 Value Destroyed (3452) 3452 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1529) 1529 TOTAL SCORE: 7771 Bonus ------- High Alert Combat Kills 629 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 223/300 Energy 125/125 System Corruption 13% Temperature Cool (29) Movement Walking (193) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY (3) ------ Improved Heat Sink Large Storage Unit Medium Armor Plating > --- WEAPON (4) ------- Advanced Beam Rifle Heavy Particle Cannon Light Assault Rifle Mini Grenade Launcher > --- INVENTORY (15) --- Light Ion Engine Light Treads Light Treads VSS Leg Heat Sink High-capacity Storage Unit High-capacity Matter Pod (200) High-capacity Matter Pod (200) Light Armor Plating High-powered Tractor Beam Shock Rifle Heavy Assault Rifle Datajack Plasma Cutter Maul Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Reflective Plating > --- WEAPON ----------- Small Laser Beam Rifle Particle Gun Maul > --- INVENTORY -------- Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Improved Heat Sink Improved Heat Sink High-capacity Storage Unit High-capacity Matter Pod High-capacity Matter Pod Tractor Beam High-powered Tractor Beam Mini Grenade Launcher Datajack Maul [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Reflective Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Maul Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Sto Gar Mat Gar Slots Evolved 4 | . . 2 . . 2 . Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 1 | . . . . . 1 . Weapon 2 | . . 2 . . . . Parts Attached 105 | 8 7 11 6 16 42 15 Power 10 | 1 . 1 2 2 3 1 Engine 8 | 1 . 1 1 2 2 1 Core 2 | . . . 1 . 1 . Reactor . | . . . . . . . Propulsion 28 | 2 3 2 1 4 14 2 Treads 5 | 2 . . . . 3 . Leg 23 | . 3 2 1 4 11 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | 2 3 1 1 2 9 3 Device 12 | 1 2 1 1 2 4 1 Storage 5 | 1 1 . . . 3 . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 4 | . . . . . 2 2 Artifact . | . . . . . . . Weapon 46 | 3 1 7 2 8 16 9 Energy Gun 20 | 2 1 5 1 3 7 1 Energy Cannon 1 | . . . . . 1 . Ballistic Gun 11 | 1 . 2 1 2 . 5 Ballistic Cannon 2 | . . . . 2 . . Launcher 5 | . . . . . 2 3 Special Weapon 1 | . . . . . 1 . Impact Weapon 5 | . . . . . 5 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . 1 . . Unidentified Prototypes 1 | . . . . . 1 . Corrupted Parts 1 | . . . . . 1 . System Corruption 4 | . . . . . 4 . Parts Lost 34 | . . . . 10 21 3 Power 4 | . . . . 2 1 1 Propulsion 10 | . . . . 2 7 1 Utility 6 | . . . . . 5 1 Weapon 14 | . . . . 6 8 . Highest Loss Streak 11 | . . . . 5 11 3 To Critical Strikes 3 | . . . . 1 2 . Average Slot Usage (%) 96 | . 100 99 100 98 89 96 Engine 9 | . 14 11 5 9 7 8 Treads 5 | . 20 . . . 5 . Leg 18 | . 7 22 22 22 19 26 Device 11 | . 14 11 11 11 10 12 Storage 10 | . 14 11 11 11 9 9 Protection 2 | . . . . . 6 5 Energy Gun 20 | . 14 28 17 17 22 14 Ballistic Gun 10 | . 14 14 26 16 . 9 Ballistic Cannon 2 | . . . . 8 . . Impact Weapon 1 | . . . . . 5 . Naked Turns . | . . . . . . . Heaviest Build 47 | 14 30 36 36 39 47 47 Greatest Support 64 | 40 40 20 20 20 64 37 Greatest Overweight (x) 2 | 2 1 1 1 1 2 1 Average Overweight (x) . | . . 1 1 1 . 1 Largest Inventory Capacity 20 | 8 15 15 15 15 20 15 Average Capacity 14 | 7 13 15 15 15 15 15 Most Carried 15 | 4 15 15 15 15 15 15 Average Carried 13 | 2 12 14 15 14 13 13 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 4 15 15 15 15 15 15 Class Distribution -------------------- 44% | Scavenger-Gunner 22% | Mutant 15% | Scavenger-Tank 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Storage Scavenger-Gunner | -9/Garrison Scavenger-Mutant | -8/Materials Scavenger-Tank | -8/Garrison Resources | -11 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Mat Sto Gar Mat Gar Matter Collected 2093 | 288 257 366 159 438 429 156 Remotely 121 | . . . . 121 . . Salvage Created 3698 | 115 614 393 206 552 1458 360 Parts 178 | 5 32 27 15 30 41 28 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . . 1 . . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Sto Gar Mat Gar Combat Hostiles Destroyed 90 | . 15 9 5 17 30 14 Melee 8 | . . . . . 8 . Guns 51 | . 15 9 5 13 8 1 Cannons 7 | . . . . 4 . 3 AOE 17 | . . . . . 7 10 Classes Destroyed 10 | 2 3 1 . 1 3 . Worker 2 | . 1 . . . 1 . Builder 1 | . . . . . 1 . Tunneler 4 | 2 . . . . 2 . Recycler 3 | 1 . . . . 2 . Operator 2 | . 1 1 . . . . Swarmer 13 | . . . . 4 . 9 Grunt 59 | . 15 4 3 12 23 2 Brawler 1 | . . . . . 1 . Duelist 4 | . . . . . 4 . Sentry 13 | . . 5 2 1 2 3 Best Kill Streak 11 | 2 3 3 2 6 11 4 Combat Bots Only 11 | . 3 3 2 6 11 4 Max Kills in Single Turn 5 | 1 1 1 1 3 5 4 Gunslinging 2 | . . . . 2 . . Exploded 5 | . . . . . 5 4 Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Mat Sto Gar Mat Gar Damage Taken 5251 | . 527 195 198 963 2725 643 Core 903 | . 123 57 32 139 459 93 Absorbed by Shields 59 | . . . . . . 59 Core Remaining (%) 64 | 100 50 . . 43 . . Volleys Fired 192 | 8 47 17 9 32 43 36 Largest 4 | 2 2 4 4 4 4 4 Hottest 242 | 70 85 200 164 164 242 221 Shots Fired 489 | 16 94 66 36 111 103 63 Gun 425 | 16 94 66 36 94 89 30 Cannon 54 | . . . . 17 10 27 Launcher 10 | . . . . . 4 6 Special . | . . . . . . . Kinetic 192 | 8 47 19 19 76 7 16 Thermal 283 | 8 47 47 17 35 92 37 Explosive 10 | . . . . . 4 6 Electromagnetic 4 | . . . . . . 4 Robot Hit Streak 23 | 4 23 13 12 9 8 20 Robot Miss Streak 4 | 1 2 4 4 3 4 2 Penetration Max . | . . . . . . . Secondary Targets 7 | . . . . 2 5 . Max Gunslinging Chain 2 | . . . . 2 1 . Shots Hit Robots 348 | 11 67 38 21 57 105 49 Core Hits 183 | 5 34 31 13 24 56 20 Critical Kills 2 | . . . . . 2 . Critical Parts Destroyed 8 | . . . . 1 7 . Critical Strikes 15 | 3 . . . 2 9 1 Burn 5 | 3 . . . 1 . 1 Destroy 1 | . . . . 1 . . Smash 9 | . . . . . 9 . Melee Attacks 60 | . . . . . 60 . Impact 60 | . . . . . 60 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks 4 | . . . . . 4 . Damage Inflicted 7702 | 119 780 535 312 927 3467 1562 Guns 3577 | 119 765 500 312 707 878 296 Cannons 921 | . . . . 220 126 575 Explosions 1547 | . . . . . 856 691 Melee 1587 | . . . . . 1587 . Ramming 70 | . 15 35 . . 20 . Kinetic 1267 | 20 239 85 109 609 101 104 Thermal 3202 | 99 526 415 203 318 903 738 Explosive 1547 | . . . . . 856 691 Electromagnetic 29 | . . . . . . 29 Impact 1587 | . . . . . 1587 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 13 | . . 2 2 2 13 13 Average Corruption 4 | . . 1 2 2 5 13 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 65 | . . 10 2 7 34 12 Message Errors 13 | . . 1 1 2 7 2 Matter Fused 15 | . . 5 . 2 5 3 Heat Flow Errors 10 | . . 3 . . 6 1 Energy Discharges 8 | . . . . 1 6 1 Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 8 | . . 1 1 1 4 1 Data Loss (major) 3 | . . . . 1 1 1 Misfires 3 | . . . . . 3 . Alerts 2 | . . . . . . 2 Weapon Failures 2 | . . . . . 1 1 Overload Shots . | . . . . . . . Overflow Damage 517 | . . . . . 452 65 Projectiles 23 | . . . . . . 23 Explosions 83 | . . . . . 41 42 Melee 411 | . . . . . 411 . Knockbacks 16 | . . 1 . 3 12 . Impact 8 | . . 1 . . 7 . Kinetic 5 | . . . . 3 2 . Secondary 3 | . . . . . 3 . Self-Inflicted Damage 146 | . . . . . 133 13 Shots 4 | . . . . . 3 1 Rammed 2 | . 1 . . . 1 . Targets Rammed 15 | . 3 9 . . 3 . Kicked 12 | . 1 9 . . 2 . Crushed 1 | . 1 . . . . . Highest Temperature 352 | 60 84 273 218 159 352 265 Average Temperature 73 | 27 31 94 91 44 102 101 Received Heat Transfer 2367 | . 291 63 90 354 1332 237 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 7 | . . . . . 7 . Impact Corruptions 17 | . . . . . 17 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 13 | 2 4 1 . 1 2 3 Heat Transferred 7243 | 518 1369 837 352 839 2126 1202 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Sto Gar Mat Gar Peak Influence 881 | 15 317 314 293 697 881 814 Initial 488 | . 9 91 105 192 339 488 Average 392 | 6 186 203 180 552 536 647 Maximum Alert Level 3 | . 1 1 1 2 3 3 Low Security (%) 21 | 100 47 30 59 7 . . Level 1 33 | . 52 69 40 5 31 . Level 2 30 | . . . . 86 32 52 Level 3 13 | . . . . . 35 47 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . 6 2 1 . 6 . Investigation 5 | . 2 1 . . 2 . Extermination . | . . . . . . . Reinforcement 7 | . 4 1 . . 2 . Assault 2 | . . . . . 2 . Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 2 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Mat Sto Gar Mat Gar Distress Signals 6 | . 2 1 1 . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 127 | . 25 12 8 15 51 16 Peak Tracking Total 12 | . 4 3 3 5 12 7 Tactical Retreats 7 | . . 1 . 1 4 1 Traps | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Sto Gar Mat Gar Traps Triggered 4 | . 1 . . . 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Mat Sto Gar Mat Gar Machines Disabled 2 | . . . . . 2 . Max in Single Turn 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Mat Sto Gar Mat Gar Machines Accessed 14 | . 3 5 3 . 3 . Terminals 10 | . 2 5 2 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access 2 | . . . 1 . 1 . Total Hacks 40 | . 6 14 10 . 10 . Successful 22 | . 4 5 5 . 8 . Failed 18 | . 2 9 5 . 2 . Catastrophic 2 | . . 2 . . . . Database Lockouts . | . . . . . . . Manual 23 | . 5 10 7 . 1 . Terminals 30 | . 5 14 9 . 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 7 | . . . . . 7 . Garrison Access 2 | . . . 1 . 1 . Terminal Hacks 8 | . 1 4 3 . . . Part Schematic 2 | . . . 2 . . . Robot Analysis 2 | . . 2 . . . . Prototype ID Bank 1 | . . . 1 . . . Branch Access Points 2 | . 1 1 . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 6 | . . . . . 6 . Insert Component 3 | . . . . . 3 . Analyze 3 | . . . . . 3 . Garrison Access Hacks 2 | . . . 1 . 1 . Unlock Access 2 | . . . 1 . 1 . Unauthorized Hacks 6 | . 3 1 1 . 1 . Terminals 4 | . 2 1 1 . . . Botnet 4 | . 2 1 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Tunnel 1 | . 1 . . . . . Scanalyzers 1 | . . . . . 1 . Extract 1 | . . . . . 1 . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 2 5 2 . 1 . Full Trace Events 2 | . . 2 . . . . Feedback Events 2 | . . 2 . . . . Corruption 2 | . . 2 . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 12 | . . . 2 . 10 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . . . 3 . Part Schematics Acquired 3 | . . . . . 3 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Mat Sto Gar Mat Gar Used RIF Installer 1 | . . . . 1 . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Mat Sto Gar Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Sto Gar Mat Gar Robot Analysis Total 2 | . . 2 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Mat Sto Gar Mat Gar Turns Passed 4372 | 120 866 736 192 900 1239 319 Spaces Moved 1779 | 57 393 321 80 395 435 98 Core 10 | 10 . . . . . . Treads 416 | 47 292 . . . 77 . Legs 1353 | . 101 321 80 395 358 98 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 190 190 190 120 190 Average Speed 183 | 145 167 190 190 190 188 191 Slowest Speed 260 | 160 190 190 190 190 260 193 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 5 65 32 20 63 33 34 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . 1 . . . . . Known Exits Taken 3 | . . 1 1 . 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug 11 | . . . . . 2 9 Terrain Destroyed 119 | . . . . . 71 48 Melee . | . . . . . . . Projectile 3 | . . . . . 3 . AOE 116 | . . . . . 68 48 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Mat Sto Gar Mat Gar Total 2418 | 76 516 407 101 477 661 180 Wait 142 | . 46 28 . 21 43 4 Move 1774 | 56 392 320 80 393 435 98 Hop . | . . . . . . . Pick Up 60 | 4 13 8 . 10 18 7 Fast Attach 35 | 7 1 1 2 2 19 3 Attach 35 | . 2 1 . 9 18 5 Detach 12 | . 1 . . 1 9 1 Swap 35 | 1 4 9 4 5 5 7 Drop 53 | . 7 14 6 4 15 7 Fire 192 | 8 47 17 9 32 43 36 Melee 53 | . . . . . 53 . Ram . | . . . . . . . Kick 12 | . 1 9 . . 2 . Crush 3 | . 2 . . . 1 . Escape Stasis 6 | . . . . . . 6 Rewire 6 | . . . . . . 6 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 4 exits: *Mat / Min / *Sto x2) -9/Storage -9/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 121 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 582 | -10/Materials | Identified exit to Mines 839 | -10/Materials | Discovered new exit (range 10) 987 | -10/Materials | Entered another Materials area 987 | -9/Materials | Evolved 2 slots: Weapon x2 1385 | -9/Materials | Identified exit to Mines 1385 | -9/Materials | Identified exit to Storage 1408 | -9/Materials | Build established: Scavenger-Gunner 1721 | -9/Materials | Discovered new exit (range 16) 1723 | -9/Materials | Entered Storage 1825 | -9/Storage | Garrison activated, responded to threat 1915 | -9/Storage | Identified exit to Garrison 1915 | -9/Storage | Entered Garrison 1984 | -9/Garrison | Triggered checkpoint 2073 | -9/Garrison | Lost 5 parts (1p1n3w) 2088 | -9/Garrison | Triggered checkpoint 2146 | -9/Garrison | Lost 3 parts (1n2w) 2193 | -9/Garrison | Triggered checkpoint 2239 | -9/Garrison | Core integrity fell below 50% 2300 | -9/Garrison | Discovered new exit (range 15) 2524 | -9/Garrison | Discovered new exit (range 14) 2709 | -9/Garrison | Discovered new exit (range 9) 2737 | -9/Garrison | Installed Relay Interface Framework 2815 | -9/Garrison | Entered Materials 2815 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2955 | -8/Materials | Lost 4 parts (2n2w) 3308 | -8/Materials | Build established: Scavenger-Tank 3518 | -8/Materials | Destroyed 11 combat bots 3615 | -8/Materials | First assault squad dispatched 3736 | -8/Materials | Core integrity fell below 50% 3741 | -8/Materials | Destroyed 8 combat bots 3793 | -8/Materials | Lost 11 parts (1p4n2u4w) 3846 | -8/Materials | Core integrity fell below 20% 4041 | -8/Materials | System corruption reached 10% 4054 | -8/Materials | Identified exit to Garrison 4054 | -8/Materials | Entered Garrison 4177 | -8/Garrison | Triggered checkpoint 4255 | -8/Garrison | Lost 3 parts (1p1n1u) 4373 | -8/Garrison | Destroyed self with Mini Grenade Launcher Last Messages --------------- 04274_ System corrupted: Matter fused (-5). 04274_ Dropped Lgt. Armor Plating. 04274_ Acquired Lgt. Armor Plating. 04280_ Dropped Lgt. Treads. 04283_ Acquired Lgt. Treads. 04289_ System corrupted: Matter fused (-7). 04291_ Dropped Aluminum Leg. 04295_ Acquired Lgt. Ion Engine. 04298_ Dropped Lgt. Assault Rifle. 04307_ The unstable cave ceiling collapses. 04313_ System corrupted: Heat flow error (+298). 04336_ System corrupted: Component data lost. 04354_ System corrupted: IFF burst signal emitted. 04359_ G-47 Trooper suffers critical hit (Burn). 04364_ G-47 Trooper destroyed. 04369_ S-10 Pest destroyed. 04369_ Destroyed Lgt. Ion Engine. 04370_ Critical hit (Burn: +37). 04371_ Destroyed Flight Unit. 04371_ S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#??????????????????????????? | | ?????????????????#??#?# ?????????????????????????? | | ?????????????????# # # #?####??##???????????????? | | ?????????????##### # # ##??????????????? | | ?????????? % #??????????????? | | ?????????? !g @ #??????????????? | | ?????????? g #???????????????? | | ????????????###### ## #??????????????? | | ?????????????????## # #?? ##??????????????? | | ??????????????????# #?# ???? # #??????????????? | | ??????????????????#???# ###### ##??????????????? | | ??????????????????????# #???????????????? | | ???????????????????????####### #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# ##""""## ##????? | | ?????????????????????????????# #????? | | ?????????????????????????????# ???? | | ?????????????????????????????# ???? | | ?????????????????????????????# ## ## #????? | | ???????????????????????????### ## ## ?????? | | ???????????????????????????# "????? | | ???????????????????????????# "????? | | ???????????????????????????# "????? | | ???????????????????????????# "????? | | ???????????????????????????### ## ## #????? | | ??????????????????############ ## ## ##???? | | ??????????????? ???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 10 Evasion (%) 45 Recoil Reduction 3 Item Schematics ----------------- Imp. Targeting Computer | -9/Storage | Hacked Salvage Targeting Computer | -9/Storage | Hacked Hcp. Storage Unit | -8/Materials | Scanalyzed Hpw. Tractor Beam | -8/Materials | Scanalyzed Datajack | -8/Materials | Scanalyzed Axe | -8/Materials | Extracted Imp. Treads | -8/Materials | Extracted Hrd. Medium Armor Plating | -8/Materials | Extracted Hvy. Particle Gun | -8/Materials | Extracted Signal Interpreter | -8/Materials | Extracted Carbon-fiber Leg | -8/Materials | Extracted Med. Armor Plating | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UtilityCarbideProtection Manual? 0 Play Time 00:47:05 Cumulative 313.7 hours Start 2022.04.25 @ 19:19:11 End 2022.04.25 @ 20:06:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 227 Rogue 227 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 62 Gallery% 74 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1d437eb4-db08-4904-b450-44aad7bd8fd7