Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.20 @ 22:20:12 Player: Smie Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (59) 295 Value Destroyed (1575) 1575 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (466) 466 TOTAL SCORE: 6636 Bonus ------- Pacifist 200 High Alert Combat Kills 106 Aligned with FarCom 300 Friendly Fire -140 Cogmind --------- Core Integrity 753/850 Matter 500/500 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Light Treads > --- UTILITY (6) ------ High-capacity Matter Pod Target Analyzer Matter Filter Kinecellerator Long-range Tractor Beam > --- WEAPON (4) ------- Shotgun Coil Gun > --- INVENTORY (5) ---- Light Ion Engine Coolant Injector High-capacity Battery (250) Beam Rifle Precision Rocket Launcher Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Heat Sink High-capacity Matter Pod Target Analyzer Matter Filter Kinecellerator Long-range Tractor Beam > --- WEAPON ----------- Shotgun Shotgun Gauss Rifle Coil Gun > --- INVENTORY -------- Light Ion Engine Coolant Injector High-capacity Battery Beam Rifle Precision Rocket Launcher [Rating: 39] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Gauss Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Guided Plasma Cannon Ballistic Gun Gauss Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Rec Fac Slots Evolved 8 | . . 2 . . . 2 . . 4 Power . | . . . . . . . . . . Propulsion 2 | . . . . . . . . . 2 Utility 4 | . . 1 . . . 1 . . 2 Weapon 2 | . . 1 . . . 1 . . . Parts Attached 60 | 6 1 14 2 . 1 9 13 2 12 Power 4 | 1 . 1 . . . . 1 . 1 Engine 4 | 1 . 1 . . . . 1 . 1 Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 13 | 2 . 1 . . 1 2 3 . 4 Treads 13 | 2 . 1 . . 1 2 3 . 4 Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 13 | 1 1 2 . . . 3 2 . 4 Device 4 | . . . . . . 1 2 . 1 Storage 3 | 1 . . . . . . . . 2 Processor 3 | . 1 . . . . 1 . . 1 Hackware . | . . . . . . . . . . Protection 3 | . . 2 . . . 1 . . . Artifact . | . . . . . . . . . . Weapon 30 | 2 . 10 2 . . 4 7 2 3 Energy Gun 7 | 2 . 1 . . . . 4 . . Energy Cannon 1 | . . . . . . 1 . . . Ballistic Gun 19 | . . 7 2 . . 3 2 2 3 Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . . 2 . . . . 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 2 . . Corrupted Parts 1 | . . . . . . . 1 . . System Corruption 6 | . . . . . . . 6 . . Parts Lost 15 | . . . . . . . 8 . 7 Power 2 | . . . . . . . 1 . 1 Propulsion 4 | . . . . . . . 2 . 2 Utility 3 | . . . . . . . 2 . 1 Weapon 6 | . . . . . . . 3 . 3 Highest Loss Streak 8 | . . . . . . . 8 . 4 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 98 | . 97 99 99 100 100 97 93 100 97 Engine 9 | . 14 11 11 11 11 9 7 9 5 Treads 21 | . 28 22 22 22 22 18 17 18 25 Device 7 | . . . . . . 5 13 27 21 Storage 10 | . 14 11 11 11 11 9 9 9 12 Processor 8 | . 11 11 11 11 11 8 5 . 3 Protection 7 | . . 10 11 11 11 10 5 . . Energy Gun 3 | . 28 3 . . . . 11 9 1 Energy Cannon 2 | . . . . . . 9 5 . . Ballistic Gun 22 | . . 28 21 22 22 26 16 26 24 Launcher 3 | . . . 11 11 11 . 1 . . Naked Turns . | . . . . . . . . . . Heaviest Build 45 | 14 14 29 27 27 27 41 40 27 45 Greatest Support 80 | 40 40 40 40 40 40 42 42 40 80 Greatest Overweight (x) . | . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 6 Most Carried 8 | 4 6 8 8 8 8 8 8 8 7 Average Carried 7 | 2 5 7 7 7 8 7 7 7 5 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 4 6 8 8 8 8 8 6 8 5 Class Distribution -------------------- 28% | Mutant 21% | Tank 21% | Skirmisher 10% | Scavenger-Skirmisher 9% | Scavenger-Gunner 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -9/Exiles Skirmisher | -8/Mines Mutant | -8/Materials Mutant | -8/Storage Skirmisher | -8/Recycling Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 ----------- Run | Scr Mat Mat Min Exi Min Mat Sto Rec Fac Matter Collected 2218 | 216 . 459 318 . 25 230 511 130 329 Remotely 669 | . . . . . . . 210 130 329 Salvage Created 2178 | . . 546 245 . 53 269 539 157 369 Parts 123 | . . 41 12 . 3 14 27 11 15 Haulers Intercepted 4 | . . 1 . . . 1 2 . . Recyclers Shooed 4 | . . 1 . . . . 1 1 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Rec Fac Combat Hostiles Destroyed 36 | . . 12 5 . . 3 7 2 7 Guns 23 | . . 11 1 . . . 2 2 7 Cannons 4 | . . . . . . 3 1 . . AOE 9 | . . 1 4 . . . 4 . . Classes Destroyed 12 | . . 7 . . . 1 1 1 2 Worker 3 | . . 1 . . . . 2 . . Builder 2 | . . . . . . . 1 . 1 Hauler 4 | . . 1 . . . 1 2 . . Recycler 6 | . . 1 1 . 1 . 2 1 . Drone 2 | . . . . . . . . 2 . Watcher 7 | . . 2 . . . 3 2 . . Swarmer 9 | . . 7 2 . . . . . . Grunt 14 | . . 1 3 . . 2 3 . 5 Duelist 1 | . . . . . . . . . 1 Sentry 8 | . . 4 . . . . 4 . . Hunter 1 | . . . . . . 1 . . . Programmer 1 | . . . . . . . . . 1 Thug 1 | . . . 1 . . . . . . Best Kill Streak 8 | . . 6 5 . 1 2 8 2 4 Combat Bots Only 6 | . . 6 5 . . 2 4 1 3 Max Kills in Single Turn 5 | . . 1 5 . 1 1 2 1 2 Gunslinging . | . . . . . . . . . . Exploded 4 | . . 1 4 . . . 2 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Sto Rec Fac Damage Taken 3355 | . . 854 36 . . 34 1564 . 867 Core 310 | . . 101 . . . 18 94 . 97 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 88 | 100 100 . . . 74 . . 79 . Volleys Fired 154 | . . 53 3 . 1 29 36 10 22 Largest 4 | . . 3 3 . 3 1 3 4 4 Hottest 130 | . . 130 78 . 78 120 120 119 106 Shots Fired 356 | . . 149 9 . 3 29 51 33 82 Gun 295 | . . 148 6 . 2 . 24 33 82 Cannon 48 | . . . . . . 29 19 . . Launcher 13 | . . 1 3 . 1 . 8 . . Special . | . . . . . . . . . . Kinetic 269 | . . 136 6 . 2 . 18 25 82 Thermal 51 | . . 3 . . . 29 19 . . Explosive 13 | . . 1 3 . 1 . 8 . . Electromagnetic 23 | . . 9 . . . . 6 8 . Robot Hit Streak 23 | . . 6 6 . 4 11 23 2 12 Robot Miss Streak 10 | . . 5 1 . . . 4 10 4 Penetration Max 1 | . . . . . . . . 1 1 Secondary Targets 3 | . . 2 . . . . 1 . . Max Gunslinging Chain 1 | . . 1 . . . . 1 . . Shots Hit Robots 196 | . . 80 6 . 2 7 35 7 59 Core Hits 102 | . . 27 10 . 2 8 22 4 29 Critical Kills 2 | . . . . . . . . . 2 Critical Parts Destroyed 2 | . . 1 . . . . . . 1 Critical Strikes 4 | . . 1 . . . . . . 3 Destroy 4 | . . 1 . . . . . . 3 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5083 | . . 1203 263 . 24 599 1687 153 1154 Guns 2690 | . . 1060 42 . 24 . 257 153 1154 Cannons 1235 | . . . . . . 599 636 . . Explosions 1150 | . . 143 219 . . . 788 . . Melee . | . . . . . . . . . . Ramming 8 | . . . 2 . . . 6 . . Kinetic 2593 | . . 1011 42 . 24 . 224 138 1154 Thermal 1272 | . . 37 . . . 599 636 . . Explosive 1125 | . . 118 219 . . . 788 . . Electromagnetic 85 | . . 37 . . . . 33 15 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 22 | . . . . . . 5 22 22 2 Average Corruption 8 | . . . . . . 4 11 22 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 56 | . . . . . . 7 24 18 7 Message Errors 14 | . . . . . . 2 7 4 1 Matter Fused 11 | . . . . . . 3 4 1 3 Heat Flow Errors 6 | . . . . . . . 2 3 1 Energy Discharges 12 | . . . . . . 2 5 4 1 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . 2 2 . Data Loss (major) 2 | . . . . . . . 2 . . Misfires 1 | . . . . . . . 1 . . Misdirections 1 | . . . . . . . . 1 . Weapon Failures 4 | . . . . . . . 1 3 . Overload Shots . | . . . . . . . . . . Overflow Damage 124 | . . 7 . . . 27 90 . . Projectiles 59 | . . . . . . 27 32 . . Explosions 65 | . . 7 . . . . 58 . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 211 | . . 40 38 . . . 133 . . Shots 5 | . . 1 1 . . . 3 . . Rammed 7 | . . . 1 . . . 5 . 1 Targets Rammed 7 | . . . 1 . . . 5 . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 352 | . . 192 42 . 21 345 352 188 294 Average Temperature 90 | . . 57 18 . 11 95 151 50 126 Received Heat Transfer 834 | . . 138 . . . 9 540 . 147 Effects 1 | . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . Parts Melted 7 | . . . . . . 4 3 . . Heat Transferred 2887 | . . 87 . . . 1360 1440 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Rec Fac Peak Influence 960 | . . 389 336 . 13 132 216 145 960 Initial 960 | . . . 143 . . . 7 84 960 Average 222 | . . 251 284 . 2 20 111 103 743 Maximum Alert Level 3 | . . 1 1 . . . 1 . 3 Low Security (%) 59 | 100 100 20 29 . 100 100 68 100 . Level 1 22 | . . 79 70 . . . 31 . 2 Level 2 9 | . . . . . . . . . 51 Level 3 8 | . . . . . . . . . 45 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 5 | . 1 1 1 . . 1 . . 1 Investigation 1 | . . . 1 . . . . . . Extermination 1 | . . . . . . . . . 1 Reinforcement 3 | . 1 1 . . . 1 . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . 2 Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Rec Fac Distress Signals 4 | . . 3 . . . . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 68 | . 2 21 5 . . 9 9 11 11 Peak Tracking Total 7 | . 2 7 5 . . 2 4 5 4 Tactical Retreats 3 | . . 1 . . . 1 . . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Rec Fac Traps Triggered 8 | . . . . . . 3 3 . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 ---------- Run | Scr Mat Mat Min Exi Min Mat Sto Rec Fac Machines Disabled 9 | . . 5 . . . . 4 . . Max in Single Turn 2 | . . 2 . . . . 1 . . Garrison Access 1 | . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Rec Fac Machines Accessed 19 | . 1 4 1 5 . 1 2 2 3 Terminals 12 | . 1 4 . . . 1 2 2 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 Total Hacks 77 | . 2 12 1 50 . 1 3 4 4 Successful 61 | . . 5 1 50 . . 2 1 2 Failed 16 | . 2 7 . . . 1 1 3 2 Catastrophic 6 | . . 4 . . . 1 1 . . Database Lockouts . | . . . . . . . . . . Manual 24 | . 2 12 . 1 . 1 2 4 2 Terminals 25 | . 2 12 . . . 1 3 4 3 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 Terminal Hacks 55 | . . 1 1 50 . . 2 . 1 Record 49 | . . . . 49 . . . . . Open Door 2 | . . . 1 . . . 1 . . Open DSF 1 | . . . . . . . . . 1 Branch Access Points 2 | . . 1 . . . . 1 . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . 1 Unauthorized Hacks 5 | . . 4 . . . . . 1 . Terminals 5 | . . 4 . . . . . 1 . Botnet 5 | . . 4 . . . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 1 4 . . . 1 1 2 2 Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------------ Run | Scr Mat Mat Min Exi Min Mat Sto Rec Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Sto Rec Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Rec Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------------- Run | Scr Mat Mat Min Exi Min Mat Sto Rec Fac Turns Passed 5133 | 98 154 753 308 413 833 724 684 288 878 Spaces Moved 2786 | 57 95 352 174 256 498 399 328 151 476 Core 5 | 5 . . . . . . . . . Treads 2781 | 52 95 352 174 256 498 399 328 151 476 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 157 145 165 160 Average Speed 160 | 150 160 160 160 160 161 157 160 165 161 Slowest Speed 165 | 160 160 160 160 160 165 165 165 165 165 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . Exploration Rate (%) 37 | 6 17 36 38 60 82 29 55 41 15 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . . . . 1 . Scrap Searched 2 | . . . 1 . 1 . . . . Spaces Dug 12 | . . . . . . 12 . . . Terrain Destroyed 150 | . . 29 26 . 8 12 69 1 5 Melee . | . . . . . . . . . . Projectile 18 | . . . . . . 12 . 1 5 AOE 132 | . . 29 26 . 8 . 69 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Rec Fac Total 3193 | 66 97 446 198 261 526 467 435 167 530 Wait 129 | . . 11 15 . 26 19 44 1 13 Move 2777 | 56 94 351 173 255 497 398 327 150 476 Hop . | . . . . . . . . . . Pick Up 28 | 4 2 6 1 3 . 4 5 1 2 Fast Attach 31 | 6 1 7 1 . . 4 5 2 5 Attach 12 | . . 1 . . . 1 5 . 5 Detach 4 | . . . . . . 1 . 2 1 Swap 17 | . . 6 1 . 1 4 3 . 2 Drop 34 | . . 11 3 3 1 7 5 1 3 Fire 154 | . . 53 3 . 1 29 36 10 22 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 7 | . . . 1 . . . 5 . 1 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage -8/Recycling -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 13) 99 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 10) 233 | -10/Materials | Identified exit to Materials 253 | -10/Materials | Entered another Materials area 253 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 583 | -9/Materials | Build established: Tank 889 | -9/Materials | Identified exit to Mines 1006 | -9/Materials | Entered Mines 1014 | -9/Mines | Met a Derelict shopkeep closing up shop 1181 | -9/Mines | Discovered new exit (range 10) 1192 | -9/Mines | Identified exit to Materials 1238 | -9/Mines | Found a hidden stash of uninstalled traps 1280 | -9/Mines | Learned 8 Materials zone layouts 1306 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1308 | -9/Mines | Discovered new exit (range 5) 1312 | -9/Mines | Identified exit to Exiles 1314 | -9/Mines | Entered Exiles 1351 | -9/Exiles | Met 8R-AWN 1380 | -9/Exiles | Met EX-HEX 1425 | -9/Exiles | Met EX-BIN 1442 | -9/Exiles | Aligned with FarCom system 1444 | -9/Exiles | Given EX-Vault access code 1527 | -9/Exiles | Opened EX-Vault 1537 | -9/Exiles | Found Gui. Plasma Cannon 1572 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1615 | -9/Exiles | Met EX-DEC 1622 | -9/Exiles | Learned location of Zion (-7) 1711 | -9/Exiles | Discovered new exit (range 12) 1725 | -9/Exiles | Identified exit to Mines 1727 | -9/Exiles | Left Exiles lab with Gui. Plasma Cannon 1727 | -9/Exiles | Entered Mines 2023 | -8/Mines | Build established: Skirmisher 2548 | -8/Mines | Discovered exit to Materials (range 7) 2560 | -8/Mines | Entered Materials 2560 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2561 | -8/Materials | Identified exit to Factory 2561 | -8/Materials | Identified exit to Storage 2837 | -8/Materials | Build established: Mutant 3018 | -8/Materials | Discovered exit to Factory (range 14) 3284 | -8/Materials | Entered Storage 3697 | -8/Storage | System corruption reached 10% 3719 | -8/Storage | Crushed by falling debris 3750 | -8/Storage | Lost 8 parts (1p2n2u3w) 3808 | -8/Storage | Identified exit to Recycling 3961 | -8/Storage | Used back door to open Recycling access 3968 | -8/Storage | Entered Recycling 4008 | -8/Recycling | Spotter reported a threat 4042 | -8/Recycling | Spotter reported a threat 4053 | -8/Recycling | Spotter reported a threat 4067 | -8/Recycling | Spotter reported a threat 4095 | -8/Recycling | Spotter reported a threat 4106 | -8/Recycling | Spotter reported a threat 4155 | -8/Recycling | Spotter reported a threat 4181 | -8/Recycling | Spotter reported a threat 4186 | -8/Recycling | Spotter reported a threat 4192 | -8/Recycling | Spotter reported a threat 4208 | -8/Recycling | Spotter reported a threat 4209 | -8/Recycling | Spotter reported a threat 4248 | -8/Recycling | Discovered new exit (range 5) 4256 | -8/Recycling | Entered Factory 4256 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 4553 | -6/Factory | Build established: Scavenger-Skirmisher 4606 | -6/Factory | Search patrols dispatched 4914 | -6/Factory | Build established: Scavenger-Gunner 4956 | -6/Factory | Search patrols dispatched 5134 | -6/Factory | Self-destructed Last Messages --------------- 05120_ Penetrated by Slug. 05124_ Slug penetrates H-66 Slayer. 05125_ Acquired 16 matter. 05127_ Penetrated by Slug. 05127_ Lgt. Treads destroyed. 05127_ U-05 Engineer destroyed. 05127_ Penetrated by Slug. 05127_ Slug penetrates Wall. 05127_ Slug penetrates H-66 Slayer. 05128_ Acquired 10 matter. 05128_ Acquired 6 matter. 05130_ System corrupted: Coil Gun rejected. 05130_ Shotgun destroyed. 05131_ H-66 Slayer suffers critical hit (Destroy). 05131_ Destroyed Flexi-carbon Leg. 05131_ Slug penetrates H-66 Slayer. 05132_ Acquired 7 matter. 05132_ Acquired 1 matter. 05133_ K-01 Serf collects debris. 05133_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????# # ?????????? | | ????????????????##+########### ????????? | | ?????????????????# ????????? | | ?????????######### ????????? | | ?????????? ## ??????????? | | ??????? ? """" ## ? ????????????? | | ??????# """" # ## T#????????????????? | | ??????# """" + #????????????????????? | | ??????# """" # #????????????????? | | ??????# """" ############# #????????????????? | | ??????# """" #????????????? ?????????????????? | | ??????# #???######???????????????????????? | | ??????########+##???# #???????????????????????? | | ?# ########### #????# #??????#????????????????? | | ^ #????# #????? #????????????????? | | #????# #????? #????????????????? | | """"""""" #????# #???? #????????????????? | | #????# !#???? #????????????????? | | ? """"""""" #????# ! #???? #????????????????? | | # #????# #??? #????????????????? | | ?? """"""""" #????# #??? #????????????????? | | / ########+##### #????????????????? | | # #????????????????? | | # ################### #????????????????? | | ?????????? # u####?????????????? | | ?????????? h @ ==k #???????????? | | ?????????? ############## #???????????? | | ?????????? ?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????h???????????????Y????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 18 Energy Capacity 550 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 66 Evasion (%) 40 Target Analysis 5 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SignalPotentialCloak Manual? 0 Play Time 00:54:59 Cumulative 56.3 hours Start 2022.05.20 @ 21:23:21 End 2022.05.20 @ 22:20:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 20 Adventurer 16 Explorer 3 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 43 Achievement% 35 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: adbdb7a9-feb4-44ea-b8ba-5983ea20a5ca