Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.14 @ 02:48:43 Player: Red Box Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (146) 730 Value Destroyed (4715) 4715 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (383) 383 TOTAL SCORE: 8988 Bonus ------- High Alert Combat Kills 178 Follower Combat Kills 205 Cogmind --------- Core Integrity 0/700 Matter 183/300 Energy 18/100 System Corruption 35% Temperature Cool (9) Movement Core (850) Ox16 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Armor Integrity Analyzer Kinecellerator > --- WEAPON (2) ------- Gauss Cannon > --- INVENTORY (20) --- Enhanced Nuclear Core High-capacity Storage Unit Compact Battery (0) Machine Analyzer Transmission Jammer Heavy Ion Cannon Cooled Particle Cannon Proton Missile Launcher Improved Grenade Launcher Molecular Deconstructor Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Kinecellerator Heavy Armor Plating Reactive Plating Improved Shield Generator > --- WEAPON ----------- Molecular Deconstructor > --- INVENTORY -------- Light Ion Engine Improved Deuterium Engine Enhanced Nuclear Core Carbon-fiber Leg High-capacity Storage Unit Machine Analyzer Armor Integrity Analyzer Transmission Jammer Reflective Plating Improved EM Pulse Cannon Improved EM Pulse Cannon Cooled Particle Cannon Shock Bomb Launcher Improved Grenade Launcher Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap [Rating: 52] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Compact Wheel Treads Medium Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Reactive Plating Weapon Improved EM Pulse Cannon Energy Gun Heavy EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Greatsword Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Slots Evolved 6 | . . . 2 2 2 . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 6 | . . . 2 2 2 . . Weapon . | . . . . . . . . Parts Attached 187 | 10 14 4 28 38 46 36 11 Power 13 | 1 1 . 1 2 4 3 1 Engine 10 | 1 1 . 1 2 3 1 1 Core 3 | . . . . . 1 2 . Reactor . | . . . . . . . . Propulsion 30 | 5 3 . 7 6 6 2 1 Treads 1 | . . . . . . . 1 Leg 4 | 2 . . . . . 2 . Wheel 25 | 3 3 . 7 6 6 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 54 | 2 2 . 9 14 14 9 4 Device 25 | 1 . . 4 8 4 6 2 Storage 3 | 1 1 . . . 1 . . Processor 7 | . 1 . 1 2 2 . 1 Hackware 1 | . . . . . 1 . . Protection 18 | . . . 4 4 6 3 1 Artifact . | . . . . . . . . Weapon 90 | 2 8 4 11 16 22 22 5 Energy Gun 14 | 2 2 . 4 5 1 . . Energy Cannon 30 | . . . 2 6 11 10 1 Ballistic Gun 5 | . 1 . . 4 . . . Ballistic Cannon 26 | . 3 2 3 . 8 8 2 Launcher 6 | . . 2 1 1 . 1 1 Special Weapon 4 | . 2 . 1 . . 1 . Impact Weapon 4 | . . . . . 2 2 . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . . 2 3 1 . Corrupted Parts 4 | . . . . . . 3 1 System Corruption 9 | . . . . . . 8 1 Parts Lost 42 | . 4 . 5 7 . 13 13 Power 2 | . . . . . . 1 1 Propulsion 10 | . 1 . 1 3 . 2 3 Utility 19 | . . . 2 3 . 7 7 Weapon 11 | . 3 . 2 1 . 3 2 Highest Loss Streak 13 | . 2 . 2 2 . 12 13 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 91 | . 99 100 98 98 99 74 83 Engine 8 | . 14 14 11 9 7 4 6 Leg 3 | . . . . . . 9 13 Wheel 14 | . 27 28 21 17 15 2 . Device 11 | . 2 . 13 17 9 12 16 Storage 8 | . 14 14 11 9 7 7 7 Processor 13 | . 11 14 11 15 28 4 . Protection 11 | . . . 8 11 13 15 23 Energy Gun 3 | . 8 . 9 7 . . . Energy Cannon 7 | . . . 4 4 12 12 11 Ballistic Gun 1 | . 3 . . 6 . . . Ballistic Cannon 4 | . 14 27 7 . 2 2 . Naked Turns . | . . . . . . . . Heaviest Build 107 | 15 51 51 67 75 83 103 107 Greatest Support 33 | 26 26 20 32 32 32 33 33 Greatest Overweight (x) 26 | 3 2 2 5 4 3 26 21 Average Overweight (x) 2 | . . 2 2 1 2 3 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 19 | 7 15 20 20 20 20 20 20 Most Carried 20 | 8 20 20 20 20 20 20 20 Average Carried 18 | 5 13 20 19 19 19 18 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | 7 20 20 20 20 20 20 11 Class Distribution -------------------- 65% | Mutant 18% | Skirmisher 10% | Commander-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Commander-Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Matter Collected 3324 | 300 235 130 449 677 413 975 145 Remotely . | . . . . . . . . Salvage Created 5880 | 113 391 173 1103 2287 802 554 457 Parts 315 | 9 32 14 73 109 36 23 19 Haulers Intercepted 12 | . 1 . 3 6 2 . . Recyclers Shooed 3 | . . 2 . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 29 | . . . . . . 16 13 Prevented 15 | . . . . . . 8 7 Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Combat Hostiles Destroyed 104 | . 10 5 24 29 12 15 9 Melee 4 | . . . . . . . 4 Guns 33 | . 7 . 15 11 . . . Cannons 41 | . 1 1 4 10 11 11 3 AOE 20 | . 2 4 5 6 . 2 1 Classes Destroyed 16 | 2 5 . 3 1 1 3 1 Worker 2 | . 1 . . 1 . . . Tunneler 3 | 2 . . . 1 . . . Hauler 12 | . 1 . 3 6 2 . . Recycler 8 | 1 1 . . 5 1 . . Minesweeper 1 | . . . . . . 1 . Operator 2 | . . . 1 . 1 . . Watcher 14 | . 3 . 4 5 2 . . Swarmer 24 | . 6 . 7 3 2 4 2 Grunt 44 | . 4 5 8 17 5 1 4 Brawler 3 | . . . 1 . . 2 . Duelist 2 | . . . . . . . 2 Sentry 17 | . . . 8 6 2 . 1 Specialist 3 | . . . . . . 3 . Hunter 6 | . . . . 3 . 3 . Programmer 4 | . . . . . 3 1 . Mutant 1 | . . . . . . 1 . Best Kill Streak 7 | 3 5 2 4 7 3 4 3 Combat Bots Only 4 | . 3 2 4 4 3 4 3 Max Kills in Single Turn 5 | 1 2 2 3 5 2 3 2 Gunslinging . | . . . . . . . . Exploded 3 | . 2 2 3 3 . 2 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Low Damage Taken 6706 | . 460 81 955 1049 355 1915 1891 Core 1056 | . 104 . 93 154 34 377 294 Absorbed by Shields 465 | . . . . 208 . 69 188 Regen/Repaired (Parts) 49 | . 17 . 32 . . . . Core Remaining (%) 76 | 100 . 58 76 72 . . . Volleys Fired 317 | 9 47 11 65 91 30 47 17 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 138 | 80 100 70 100 136 138 138 138 Shots Fired 576 | 18 78 18 127 179 58 77 21 Gun 236 | 18 56 . 75 87 . . . Cannon 325 | . 19 15 50 88 58 75 20 Launcher 10 | . . 3 1 4 . 1 1 Special 5 | . 3 . 1 . . 1 . Kinetic 199 | . 32 15 50 26 28 35 13 Thermal 101 | . 3 . 1 88 . 9 . Explosive 9 | . . 3 1 4 . 1 . Electromagnetic 266 | 18 43 . 75 61 30 31 8 Robot Hit Streak 27 | 7 19 3 11 27 12 20 15 Robot Miss Streak 8 | 3 8 3 4 4 2 3 2 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 3 . 1 1 . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . Shots Hit Robots 402 | 11 43 8 88 134 35 54 29 Core Hits 202 | 3 20 7 45 79 16 21 11 Critical Kills 2 | . . . . 2 . . . Critical Parts Destroyed 3 | . . . . . . 3 . Critical Strikes 12 | 1 . . . 2 1 6 2 Meltdown 1 | . . . . 1 . . . Destroy 1 | . . . . 1 . . . Blast 2 | . . . . . . 1 1 Corrupt 4 | 1 . . . . 1 2 . Smash 3 | . . . . . . 3 . Sever 1 | . . . . . . . 1 Melee Attacks 44 | . . . . . 5 20 19 Impact 25 | . . . . . 5 20 . Slashing 19 | . . . . . . . 19 Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10737 | 180 798 270 1651 3597 1323 1799 1119 Guns 2821 | 148 420 . 842 1411 . . . Cannons 5354 | . 190 122 587 1409 1243 1293 510 Explosions 1692 | 32 188 148 222 777 . 178 147 Melee 870 | . . . . . 80 328 462 Ramming . | . . . . . . . . Kinetic 2858 | . 328 122 587 337 656 498 330 Thermal 2357 | 32 188 . 107 1654 . 303 73 Explosive 973 | . . 148 115 532 . 178 . Electromagnetic 3679 | 148 282 . 842 1074 587 492 254 Impact 408 | . . . . . 80 328 . Slashing 462 | . . . . . . . 462 Piercing . | . . . . . . . . Highest Corruption 38 | . . . . . 1 38 35 Average Corruption 32 | . . . . . 1 33 34 Corruption Purged 6 | . . . . . 1 5 . Corruption Blocked . | . . . . . . . . Effects 200 | . . . . . 1 170 29 Message Errors 37 | . . . . . . 29 8 Matter Fused 41 | . . . . . . 36 5 Heat Flow Errors 43 | . . . . . 1 35 7 Energy Discharges 21 | . . . . . . 17 4 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 24 | . . . . . . 22 2 Data Loss (major) 13 | . . . . . . 13 . Misfires 11 | . . . . . . 11 . Alerts 4 | . . . . . . 3 1 Misdirections 1 | . . . . . . . 1 Weapon Failures 4 | . . . . . . 4 . Overload Shots 4 | . . . . . . 4 . Overflow Damage 440 | . 15 . 7 . 196 154 68 Projectiles 271 | . 15 . . . 196 48 12 Explosions 22 | . . . 7 . . . 15 Melee 147 | . . . . . . 106 41 Knockbacks 18 | . 4 1 5 . 5 . 3 Impact . | . . . . . . . . Kinetic 16 | . 4 1 4 . 4 . 3 Secondary 2 | . . . 1 . 1 . . Self-Inflicted Damage 32 | . . . 32 . . . . Shots 1 | . . . 1 . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 429 | 144 170 54 118 186 244 429 346 Average Temperature 78 | 67 44 17 36 53 73 105 112 Received Heat Transfer 2005 | . 150 84 306 543 45 69 808 Effects 11 | . . . . . . 6 5 Shutdowns 3 | . . . . . . 2 1 Energy Bleed 4 | . . . . . . 1 3 Interference 3 | . . . . . . 3 . Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . . 1 1 Combat Hostiles 2 | . . . . . . 1 1 Parts Fried 16 | . 1 . 3 1 4 5 2 Impact Corruptions 4 | . . . . . . 4 . Robots Melted 2 | . . . . 2 . . . Combat Hostiles 2 | . . . . 2 . . . Parts Melted 11 | . . . 2 7 2 . . Heat Transferred 3490 | . 200 . 150 2766 . 274 100 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 12 | 1 3 . 3 4 . . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Peak Influence 621 | 15 305 228 374 518 621 . . Initial 124 | . 9 7 24 . 124 . . Average 232 | 6 113 83 99 337 340 . . Maximum Alert Level 2 | . 1 1 1 2 2 . . Low Security (%) 47 | 100 89 88 90 8 18 . . Level 1 36 | . 10 11 9 66 48 . . Level 2 16 | . . . . 25 32 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . 1 . . 7 6 . 1 Investigation 6 | . . . . 3 3 . . Extermination 2 | . . . . . 2 . . Reinforcement 5 | . 1 . . 3 1 . . Assault 1 | . . . . . . . 1 Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Distress Signals 4 | . . . 2 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 157 | . 17 6 34 45 19 18 18 Peak Tracking Total 8 | . 3 2 4 4 4 7 8 Tactical Retreats 7 | . . . 1 1 . 3 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Traps Triggered 9 | . . . . 2 7 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 4 | . . . . . 4 . . Reused 3 | . . . . . 3 . . Traps Extracted . | . . . . . . . . Installed 1 | . . . . . . 1 . Triggered 3 | . . . . . 3 . . Most Traps Carried 4 | . . . . . . 4 . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Machines Disabled 11 | . 2 1 1 4 1 2 . Max in Single Turn 2 | . 1 1 . 2 1 1 . Garrison Access 3 | . . . . 1 2 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Machines Accessed 50 | . 9 1 14 10 16 . . Terminals 30 | . 6 1 10 5 8 . . Fabricators 2 | . . . . . 2 . . Repair Stations 2 | . 1 . 1 . . . . Recycling Units 9 | . 2 . 2 2 3 . . Scanalyzers 4 | . . . 1 2 1 . . Garrison Access 3 | . . . . 1 2 . . Total Hacks 159 | . 30 2 52 35 40 . . Successful 97 | . 20 1 39 20 17 . . Failed 61 | . 10 1 12 15 23 . . Catastrophic 7 | . 1 . . . 6 . . Database Lockouts 1 | . . . 1 . . . . Manual 85 | . 18 2 34 15 15 1 . Terminals 103 | . 23 2 38 16 24 . . Fabricators 2 | . . . . . 2 . . Repair Stations 4 | . 2 . 2 . . . . Recycling Units 21 | . 5 . 4 6 6 . . Scanalyzers 21 | . . . 8 11 2 . . Garrison Access 8 | . . . . 2 6 . . Terminal Hacks 29 | . 6 1 10 4 8 . . Part Schematic 2 | . . 1 . . 1 . . Robot Analysis 5 | . 1 . 1 1 2 . . Prototype ID Bank 4 | . 1 . 2 1 . . . Branch Access Points 1 | . 1 . . . . . . Terminal Index 2 | . 1 . 1 . . . . Alert Level 1 | . . . . . 1 . . Unreport Threat 6 | . . . 4 1 1 . . Locate Traps 3 | . 1 . . 1 1 . . Reprogram Traps 1 | . . . . . 1 . . Dispatch Records 1 | . . . . . 1 . . Hauler Manifests 2 | . 1 . 1 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . 2 . 2 . . . . Scan Component 2 | . 1 . 1 . . . . Repair 2 | . 1 . 1 . . . . Recycling Unit Hacks 8 | . 2 . 2 1 3 . . Retrieve Components 8 | . 2 . 2 1 3 . . Scanalyzer 19 | . . . 8 9 2 . . Insert Component 9 | . . . 4 4 1 . . Analyze 10 | . . . 4 5 1 . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 36 | . 10 . 17 5 4 . . Terminals 28 | . 7 . 16 3 2 . . Track 8 | . 1 . 5 1 1 . . Assimilate 5 | . 2 . 3 . . . . Botnet 11 | . 3 . 6 1 1 . . Disrupt 1 | . . . 1 . . . . Operators 3 | . 1 . 1 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 6 | . 3 . 1 2 . . . Monitor 1 | . 1 . . . . . . Reject 5 | . 2 . 1 2 . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 2 . . Jam 2 | . . . . . 2 . . Data Cores Recovered 1 | . . . 1 . . . . Used 1 | . . . 1 . . . . Hacking Detections 47 | . 7 1 14 10 15 . . Full Trace Events 3 | . . . . 2 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 11 | . . 1 4 4 2 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 1 . 1 . . . . Time 58 | . 26 . 32 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 45 | . 11 . 10 10 14 . . Parts Scanalyzed 9 | . . . 4 4 1 . . Part Schematics Acquired 9 | . . . 4 4 1 . . Parts Damaged 2 | . . . 2 . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Low Total Allies 8 | . 1 3 1 . 3 . . Largest Group 4 | . 1 4 4 2 3 . . Highest-Rated Group 93 | . 10 50 50 20 93 . . Highest-Rated Ally 31 | . 10 16 16 10 31 . . Total Orders 15 | . . 2 10 3 . . . STAY 8 | . . 1 5 2 . . . FOLLOW 7 | . . 1 5 1 . . . Ally Attacks 76 | . . 7 27 . 42 . . Total Damage 944 | . . 70 266 . 608 . . Kills 9 | . . . 4 . 5 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Robot Analysis Total 5 | . 1 . 1 1 2 . . Derelict Logs Recovered 6 | . . 2 . . . 3 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Turns Passed 13811 | 122 1133 676 2238 2638 2657 3777 570 Spaces Moved 7394 | 59 892 574 1463 1592 1548 1126 140 Core 63 | 10 . . . . . 52 1 Treads 5 | . . . . . . . 5 Legs 904 | 34 . . . . . 736 134 Wheels 6422 | 15 892 574 1463 1592 1548 338 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 110 110 115 120 120 190 Average Speed 151 | 120 100 110 115 125 133 302 327 Slowest Speed 1350 | 200 110 110 155 160 135 1350 1100 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 4 | . . . . . . 4 . Exploration Rate (%) 66 | 6 99 92 92 80 44 96 24 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 4 | . 1 . . 1 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . Scrap Searched 5 | . . 1 . . . 3 1 Spaces Dug 24 | . 3 . 1 . 3 17 . Terrain Destroyed 169 | 2 11 38 24 43 13 34 4 Melee 12 | . . . . . 3 9 . Projectile 37 | . 3 . 1 . 10 19 4 AOE 120 | 2 8 38 23 43 . 6 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Total 9320 | 88 1043 598 1892 2062 2056 1388 193 Wait 1101 | . 59 10 260 280 366 124 2 Move 7387 | 58 891 573 1462 1591 1547 1125 140 Hop . | . . . . . . . . Pick Up 140 | 9 23 . 40 31 14 22 1 Fast Attach 33 | 7 1 . 4 7 11 3 . Attach 51 | 2 4 . 9 12 3 13 8 Detach 2 | . . . . 1 1 . . Swap 103 | 1 9 4 15 19 32 20 3 Drop 115 | 2 9 . 37 30 21 13 3 Fire 317 | 9 47 11 65 91 30 47 17 Melee 44 | . . . . . 5 20 19 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 26 | . . . . . 26 . . Rewire . | . . . . . . . . Trap 1 | . . . . . . 1 . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Sto / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / Dat) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 123 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 7) 263 | -10/Materials | Discovered new exit (range 14) 326 | -10/Materials | Build established: Mutant 498 | -10/Materials | Discovered new exit (range 16) 505 | -10/Materials | Identified exit to Mines 882 | -10/Materials | Discovered new exit (range 15) 1068 | -10/Materials | Repaired Com. Wheel 1256 | -10/Materials | Entered Mines 1256 | -10/Mines | Accompanied by 1 ally 1259 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1436 | -10/Mines | Discovered new exit (range 7) 1440 | -10/Mines | Learned location of Zion (-6) 1564 | -10/Mines | Build established: Commander-Mutant 1932 | -10/Mines | Entered Materials 1932 | -9/Materials | Accompanied by 4 allies 1932 | -9/Materials | Evolved 2 slots: Utility x2 2051 | -9/Materials | Central database locked down 2919 | -9/Materials | Discovered new exit (range 3) 2969 | -9/Materials | Build established: Mutant 3482 | -9/Materials | Discovered new exit (range 5) 3711 | -9/Materials | Discovered new exit (range 12) 4017 | -9/Materials | Repaired Cooling System 4170 | -9/Materials | Entered another Materials area 4170 | -8/Materials | Accompanied by 2 allies 4170 | -8/Materials | Evolved 2 slots: Utility x2 4385 | -8/Materials | Garrison activated, responded to threat 5047 | -8/Materials | Discovered new exit (range 13) 5368 | -8/Materials | Build established: Scavenger-Mutant 5533 | -8/Materials | Discovered new exit (range 3) 6027 | -8/Materials | Build established: Mutant 6807 | -8/Materials | Identified exit to Factory 6808 | -8/Materials | Entered Factory 6808 | -7/Factory | Evolved 2 slots: Utility x2 6809 | -7/Factory | Identified exit to Storage 7096 | -7/Factory | Build established: Skirmisher 7119 | -7/Factory | Allied Derelicts emerged from ambush trap array 9089 | -7/Factory | Discovered new exit (range 11) 9103 | -7/Factory | Identified exit to Lower Caves 9282 | -7/Factory | Build established: Mutant 9308 | -7/Factory | Discovered new exit (range 8) 9316 | -7/Factory | Identified exit to Factory 9465 | -7/Factory | Entered Lower Caves 9574 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 9583 | -7/Lower Caves | Found Prototype Special Weapon 9888 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 9993 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10040 | -7/Lower Caves | System corruption reached 10% 10061 | -7/Lower Caves | Crushed by falling debris 10064 | -7/Lower Caves | Crushed by falling debris 10090 | -7/Lower Caves | Crushed by falling debris 10090 | -7/Lower Caves | Core integrity fell below 50% 10092 | -7/Lower Caves | Lost 12 parts (1p2n7u2w) 10096 | -7/Lower Caves | Crushed by falling debris 10163 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 10175 | -7/Lower Caves | System corruption reached 30% 10218 | -7/Lower Caves | Learned Factory terminal intel 11142 | -7/Lower Caves | Identified exit to Lower Caves 11702 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 11729 | -7/Lower Caves | Identified Molecular Deconstructor 12497 | -7/Lower Caves | Encountered a Warlord checkpoint 13242 | -7/Lower Caves | Entered another Lower Caves area 13242 | -7/Lower Caves | Discovered exit to Factory (range 15) 13651 | -7/Lower Caves | Identified exit to Data Miner 13669 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 13764 | -7/Lower Caves | Core integrity fell below 20% 13812 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 13784_ Power failure, Imp. Deuterium Engine shutdown. 13784_ Penetrated by Slug. 13784_ Slug penetrates Y-64 Sentinel. 13784_ Y-64 Sentinel destroyed. 13787_ Overheating: Energy bleed (-13). 13788_ Overheating: Armor Integrity Analyzer damaged (-16). 13788_ Slug penetrates Wall. 13790_ Acquired 6 matter. 13793_ Overheating: Energy bleed (-21). 13793_ Neutrino Core fries itself beyond repair. 13798_ System corrupted: Imp. Deuterium Engine rejected. 13801_ Slug penetrates G-47 Trooper. 13801_ G-47 Trooper knocked back. 13803_ Destroyed Backup Power III. 13803_ G-47 Trooper knocked back. 13807_ Slug penetrates G-47 Trooper. 13807_ Imp. Shield Generator destroyed. 13809_ G-47 Trooper suffers critical hit (Blast). 13809_ G-47 Trooper destroyed. 13811_ G-47 Trooper knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ??????????????????????# ????????????##########???? | | ??????????????????????# ????????????# #???? | | ?????????????????????## ????????????# "" #???? | | ?????????????????????# #???????????# """"" #???? | | ????????????????????## ###????????# """" #???? | | ??????????????????### ?????#### " ###?? | | ?????????????###### ????## # "" "" # ##? | | ????????????? #????# """ "# ## | | ??????????????? ####?#### "" " " # | | ?????????????????# #;###??## # | | ???????????????????? gg ;#???# ## | | ??????????????????????# % = ###### ##? | | ???????????????????????# %% #?# #?? | | ???????????????????????##@##"##### #?## ## ##?? | | ????????????????????####;%#"""" # #??## ## ##??? | | ??????????????????### %# # ##??# ## #???? | | ??????????????????# # + #??# ## #??## | | ??????????????????## ##/# # #### ## #??# | | ???????????????????###### # ??# ## #??# | | ????????????????????????# %% #???# ## #### | | ????????????????????????# =%###### ####### | | ????????????????????????# %%]] #?????###### | | ????????????????????????####### ## ##??????????# | | ??????????????????????????????# ####???????????# | | ???????????????????????????# #?????????????# | | ?????????????????????????# #?????????????# | | ?????????????????????????## ????????????? | | ??????????????????????????## ##???????????? | | ???????????????????????????### ????????????? | | ?????????????????????????????## ??????????# | | ??????????????????????????????## ???????????# | | ???????????????????????????????#### ??????????# | | ???????????????????????????????????# ??????????# | | ???????????????????????????????????? ?????????# | | ????????????????????????????????????? ?????????# | | ????????????????????????????????????? ?????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 1125 Resistance: KI 20 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 1 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Mines | Hacked Imp. Medium Laser | -9/Materials | Scanalyzed Imp. EM Shotgun | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Hvy. EM Pulse Gun | -9/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Powered Hammer | -8/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed Gatling Laser | -8/Materials | Scanalyzed Enh. Nuclear Core | -7/Factory | Scanalyzed Hrd. Heavy Armor Plating | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SalvageCoolantSlayer Manual? 0 Play Time 02:02:06 Cumulative 292.5 hours Start 2022.04.14 @ 00:31:48 End 2022.04.14 @ 02:48:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 242 Rogue 242 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 59 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3a8c1c53-f3c5-4308-b7e7-6a432e3def40