Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.28 @ 17:42:22

Player: Dosh

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (24)      120
Value Destroyed (653)      653
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 3533

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             26/550
Matter                     184/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Treading (240) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
          Light Treads
>               --- UTILITY (4) ------
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
                Ion Engine
                Flying Fortress v7
          Small Storage Unit
          Large Storage Unit
                Signal Interpreter
       Improved Terrain Scanner

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Structural Scanner
>               --- WEAPON -----------
                EM Pulse Gun
          Light Assault Rifle
>               --- INVENTORY --------
                Ion Engine
          Light Ion Engine
          Light Treads
          Light Treads
                Flying Fortress v7
          Small Storage Unit
          Large Storage Unit
                Signal Interpreter
       Improved Terrain Scanner
          Light Assault Rifle
                Grenade Launcher
[Rating: 14]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Core Shielding
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             28   | 6   11  1   1   .   9   
  Power                    3    | 1   1   .   .   .   1   
    Engine                 2    | 1   .   .   .   .   1   
    Core                   1    | .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               10   | 2   4   .   .   .   4   
    Treads                 10   | 2   4   .   .   .   4   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  6    | 1   2   1   1   .   1   
    Device                 1    | .   .   1   .   .   .   
    Storage                3    | 1   1   .   1   .   .   
    Processor              1    | .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   9    | 2   4   .   .   .   3   
    Energy Gun             1    | .   1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          7    | 2   3   .   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 15   | .   1   .   .   .   14  
  Power                    2    | .   .   .   .   .   2   
  Propulsion               5    | .   .   .   .   .   5   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   6    | .   1   .   .   .   5   
  Highest Loss Streak      14   | .   1   .   .   .   14  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   88  95  100 100 59  
  Engine                   4    | .   7   .   .   .   .   
  Core                     9    | .   6   14  14  14  6   
  Treads                   27   | .   27  28  28  28  21  
  Device                   4    | .   .   7   14  14  7   
  Storage                  13   | .   14  14  14  14  9   
  Processor                1    | .   3   3   .   .   .   
  Energy Gun               9    | .   8   14  14  14  5   
  Ballistic Gun            16   | .   19  14  14  14  8   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             49   | 12  33  29  49  49  49  
  Greatest Support         60   | 40  40  40  40  40  60  
  Greatest Overweight (x)  13   | .   .   .   1   1   13  
  Average Overweight (x)   .    | .   .   .   .   1   .   
Largest Inventory Capacity 20   | 8   15  15  20  20  20  
  Average Capacity         12   | 7   10  15  15  20  20  
  Most Carried             15   | 4   9   10  15  15  14  
  Average Carried          8    | 2   6   9   11  15  12  
  Final Capacity           20   | 8   15  15  20  20  20  
  Final Carried            15   | 4   9   10  15  15  9   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Jun Mat Min Exi Min Mat 
Matter Collected           456  | 268 163 15  .   10  .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            860  | 13  551 .   .   .   296 
  Parts                    43   | 1   27  .   .   .   15  
Haulers Intercepted        1    | .   1   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Combat Hostiles Destroyed  17   | .   12  .   .   .   5   
  Guns                     14   | .   12  .   .   .   2   
  AOE                      3    | .   .   .   .   .   3   
Classes Destroyed          9    | 1   5   .   .   .   3   
  Worker                   2    | .   2   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   1   
  Watcher                  2    | .   2   .   .   .   .   
  Swarmer                  3    | .   3   .   .   .   .   
  Grunt                    12   | .   9   .   .   .   3   
  Brawler                  1    | .   .   .   .   .   1   
  Sentry                   1    | .   .   .   .   .   1   
Best Kill Streak           6    | 1   5   .   .   .   6   
  Combat Bots Only         5    | .   3   .   .   .   5   
Max Kills in Single Turn   1    | 1   1   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  
Damage Taken               2302 | .    552  .    .    .    1750 
  Core                     600  | .    76   .    .    .    524  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  44   | .    .    .    .    .    44   
Core Remaining (%)         84   | 100  .    .    .    69   .    
Volleys Fired              83   | 6    49   .    .    .    28   
  Largest                  2    | 2    2    .    .    .    2    
  Hottest                  60   | 40   60   .    .    .    60   
Shots Fired                152  | 12   98   .    .    .    42   
  Gun                      146  | 12   98   .    .    .    36   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 6    | .    .    .    .    .    6    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  112  | 12   71   .    .    .    29   
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                6    | .    .    .    .    .    6    
  Electromagnetic          34   | .    27   .    .    .    7    
  Robot Hit Streak         12   | 11   12   .    .    .    9    
  Robot Miss Streak        3    | 1    3    .    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           107  | 11   63   .    .    .    33   
  Core Hits                54   | 3    32   .    .    .    19   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1530 | 87   695  .    .    .    748  
  Guns                     977  | 86   613  .    .    .    278  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               544  | .    74   .    .    .    470  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  9    | 1    8    .    .    .    .    
  Kinetic                  649  | 86   376  .    .    .    187  
  Thermal                  179  | .    74   .    .    .    105  
  Explosive                365  | .    .    .    .    .    365  
  Electromagnetic          328  | .    237  .    .    .    91   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            13   | .    .    .    .    .    13   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               13   | .    .    .    .    .    13   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      146  | .    .    .    .    .    146  
  Shots                    6    | .    .    .    .    .    6    
  Rammed                   5    | 1    3    .    .    .    1    
Targets Rammed             6    | 1    4    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  1    | .    1    .    .    .    .    
Highest Temperature        103  | .    103  .    .    .    63   
  Average Temperature      29   | .    33   .    .    .    17   
  Received Heat Transfer   999  | .    288  .    .    .    711  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         250  | .    150  .    .    .    100  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    1    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Peak Influence             206  | 5   206 5   .   .   178 
  Initial                  5    | .   3   5   .   .   .   
  Average                  64   | .   85  5   .   .   53  
Maximum Alert Level        1    | .   1   .   .   .   .   
  Low Security (%)         89   | 100 85  100 .   100 100 
  Level 1                  10   | .   14  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   1   .   .   .   3   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Exi Min Mat 
Distress Signals           5    | .   4   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              31   | .   19  .   .   .   12  
  Peak Tracking Total      7    | .   5   .   .   .   7   
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Traps Triggered            3    | .   3   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Jun Mat Min Exi Min Mat 
Machines Disabled          2    | .   .   .   .   .   2   
  Max in Single Turn       1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Exi Min Mat 
Machines Accessed          5    | .   4   .   1   .   .   
  Terminals                3    | .   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                11   | .   10  .   1   .   .   
  Successful               5    | .   4   .   1   .   .   
  Failed                   6    | .   6   .   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   7    | .   6   .   1   .   .   
  Terminals                9    | .   9   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             5    | .   4   .   1   .   .   
  Recycling Unit Index     1    | .   1   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   3   .   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Jun Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Jun Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Jun  Mat  Min  Exi  Min  Mat  
Turns Passed               2039 | 119  1094 141  445  68   172  
Spaces Moved               1050 | 61   573  87   264  29   36   
  Core                     8    | 7    .    .    .    .    1    
  Treads                   1042 | 54   573  87   264  29   35   
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  240  160  
  Average Speed            164  | 147  160  160  168  240  181  
  Slowest Speed            700  | 160  160  160  240  240  700  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       30   | 4    81   20   62   8    5    
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    .    .    
  Unknown Exits Taken      4    | 1    .    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          18   | .    .    .    .    .    18   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      18   | .    .    .    .    .    18   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Exi Min Mat 
Total                      1225 | 77  664 89  265 28  102 
  Wait                     46   | .   18  .   .   .   28  
  Move                     1045 | 60  572 86  263 28  36  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  11   | 4   5   1   1   .   .   
  Fast Attach              14   | 6   4   1   .   .   3   
  Attach                   8    | .   2   .   .   .   6   
  Detach                   2    | .   1   1   .   .   .   
  Swap                     6    | .   5   .   1   .   .   
  Drop                     4    | .   4   .   .   .   .   
  Fire                     83   | 6   49  .   .   .   28  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    6    | 1   4   .   .   .   1   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    4 | -11/Junkyard  | Discovered new exit (range 14)
  120 | -11/Junkyard  | Entered Materials
  303 | -10/Materials | Build established: Mutant
  321 | -10/Materials | Discovered new exit (range 16)
  462 | -10/Materials | Discovered new exit (range 11)
  829 | -10/Materials | Discovered new exit (range 8)
  954 | -10/Materials | Discovered new exit (range 16)
  989 | -10/Materials | Identified exit to Mines
 1074 | -10/Materials | Identified exit to Materials
 1214 | -10/Materials | Entered Mines
 1232 | -10/Mines     | Met a Derelict bent on vengeance
 1349 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1349 | -10/Mines     | Discovered new exit (range 5)
 1355 | -10/Mines     | Entered Exiles
 1383 | -10/Exiles    | Discovered new exit (range 15)
 1403 | -10/Exiles    | Met 8R-AWN
 1480 | -10/Exiles    | Met EX-HEX
 1525 | -10/Exiles    | Met EX-BIN
 1547 | -10/Exiles    | Aligned with FarCom system
 1549 | -10/Exiles    | Given EX-Vault access code
 1589 | -10/Exiles    | Opened EX-Vault
 1602 | -10/Exiles    | Found Flying Fortress v7
 1633 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1681 | -10/Exiles    | Met EX-DEC
 1776 | -10/Exiles    | Discovered new exit (range 12)
 1800 | -10/Exiles    | Left Exiles lab with Flying Fortress v7
 1800 | -10/Exiles    | Entered Mines
 1851 | -9/Mines      | Discovered new exit (range 7)
 1868 | -9/Mines      | Entered Materials
 1868 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 1965 | -8/Materials  | Garrison activated, responded to threat
 2007 | -8/Materials  | Core integrity fell below 50%
 2032 | -8/Materials  | Core integrity fell below 20%
 2040 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02015_ Lgt. Treads destroyed.
02015_ U-05 Engineer lays Concrete. <x2>
02016_ Acquired Hvy. Assault Rifle.
02016_ U-05 Engineer builds a Wall.
02017_ U-05 Engineer lays Concrete. <x6>
02020_ U-05 Engineer builds a Wall.
02023_ U-05 Engineer lays Concrete. <x4>
02024_ Lgt. Treads destroyed.
02025_ U-05 Engineer lays Concrete.
02025_ U-05 Engineer builds a Wall.
02025_ U-05 Engineer lays Concrete. <x3>
02028_ Hvy. Assault Rifle destroyed.
02029_ U-05 Engineer lays Concrete. <x5>
02032_ U-05 Engineer builds a Wall.
02032_ U-05 Engineer lays Concrete.
02034_ U-05 Engineer builds a Wall. <x3>
02036_ Core Shielding destroyed.
02036_ Acquired Lgt. Treads.
02037_ U-05 Engineer builds a Wall.
02038_ Slammed into G-47 Trooper.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????   #  *gg%=u#      #########????? |
| ????????????????"   + =% @   #      ##???????????? |
| ???????????????"G"      g   uY%     ##???????????? |
| ?????????????? " "           #%     ##???????????? |
| ?????????????#      #       %       ##???????????? |
| ?????????????#    ? #   """  #      ##???????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Core Shielding             20
Evasion (%)                40
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DeuteriumBoreStreamer
  Manual?         0
Play Time         00:11:25
  Cumulative      27.8 hours
  Start           2023.11.28 @ 17:32:21
  End             2023.11.28 @ 17:42:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          53
  Rogue           53
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          28
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d4b16803-8cb0-4eea-8f00-f375d21393a7