Cogmind - Beta 9.1 *** ADVENTURER MODE // 2019.11.08 @ 19:59:57 Player: ALPHA Result: Destroyed self via exploding Power Conduit Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (148) 740 Value Destroyed (4337) 4337 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 8759 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/700 Matter 27/300 Energy 52/100 System Corruption 1% Temperature Cool (12) Location -7/Factory Parts ------- Power (2) Propulsion (2) Utility (6) Weapon (3) Arc Projector Inventory (4) Improved Deuterium Engine Recalibrator Peak State ------------ Power Light Deuterium Engine Cooled Deuterium Engine Propulsion Armored Treads Medium Treads Utility Medium Storage Unit Advanced Targeting Computer Improved Medium Armor Plating Hacking Suite Recalibrator Recalibrator Weapon High-powered Shotgun Assault Cannon Advanced Assault Cannon Inventory Armored Treads Cryofiber Web Improved Heat Sink Hardened Light Armor Plating Improved Light Armor Plating Component Analysis Suite Electrolaser Ion Cannon [Rating: 46] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Combat Gravmag System Utility Medium Storage Unit Device Recalibrator Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Slots Evolved 6 | . . . 2 . . . 2 2 . . Power 1 | . . . . . . . 1 . . . Propulsion . | . . . . . . . . . . . Utility 4 | . . . 2 . . . 1 1 . . Weapon 1 | . . . . . . . . 1 . . Parts Attached 140 | 7 7 12 28 4 . . 54 14 9 5 Power 19 | 1 1 1 4 . . . 9 1 1 1 Engine 15 | 1 1 1 4 . . . 7 1 . . Core 4 | . . . . . . . 2 . 1 1 Reactor . | . . . . . . . . . . . Propulsion 26 | 2 1 2 6 . . . 11 1 3 . Treads 18 | 2 1 . 6 . . . 7 1 1 . Leg 7 | . . 2 . . . . 4 . 1 . Wheel . | . . . . . . . . . . . Hover 1 | . . . . . . . . . 1 . Flight . | . . . . . . . . . . . Utility 38 | 2 3 1 8 2 . . 13 6 2 1 Device 12 | 1 . . 3 . . . 5 2 . 1 Storage 6 | 1 2 1 2 . . . . . . . Processor 3 | . 1 . . 1 . . 1 . . . Hackware 4 | . . . 1 . . . 2 . 1 . Protection 13 | . . . 2 1 . . 5 4 1 . Artifact . | . . . . . . . . . . . Weapon 57 | 2 2 8 10 2 . . 21 6 3 3 Energy Gun 19 | 2 1 2 2 1 . . 5 2 1 3 Energy Cannon 8 | . . . 1 . . . 4 1 2 . Ballistic Gun 11 | . . 2 1 . . . 7 1 . . Ballistic Cannon 15 | . 1 2 6 . . . 4 2 . . Launcher 1 | . . . . 1 . . . . . . Special Weapon 3 | . . 2 . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . . 2 1 . . Parts Lost 33 | . . 2 10 1 . 1 6 1 8 4 Power 6 | . . . 2 . . . 2 . 1 1 Propulsion 7 | . . 1 3 . . . 1 . 2 . Utility 7 | . . . 1 . . 1 2 . 2 1 Weapon 13 | . . 1 4 1 . . 1 1 3 2 Highest Loss Streak 6 | . . 1 4 1 . 1 2 1 6 4 Average Slot Usage (%) 93 | . 97 99 93 99 100 98 93 99 20 13 Engine 12 | . 13 14 10 11 11 11 13 15 2 . Treads 17 | . 27 19 16 22 22 22 14 15 1 . Leg 2 | . . 8 2 . . . 3 . . . Device 4 | . . . 8 . . . 6 8 1 5 Storage 9 | . 14 14 11 11 11 11 9 7 1 . Processor 9 | . 13 14 11 11 11 11 7 7 1 . Hackware 7 | . . . 6 11 11 11 10 7 1 . Protection 7 | . . . 5 10 11 9 8 13 2 . Energy Gun 8 | . 21 7 8 10 11 11 5 4 . 1 Energy Cannon 1 | . . . . . . . 3 . . . Ballistic Gun 2 | . . 10 1 . . . 3 6 . . Ballistic Cannon 5 | . 5 7 10 5 . . 3 9 1 . Launcher 2 | . . . . 5 11 11 . . . . Naked Turns 88 | . . . . . . . . . 66 22 Heaviest Build 51 | 14 26 26 38 30 30 30 42 51 50 14 Greatest Support 48 | 40 40 40 43 43 43 43 46 48 48 3 Greatest Overweight (x) 9 | 1 . 2 6 . . . 1 2 9 4 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 8 8 8 8 8 8 4 Average Capacity 7 | 5 8 8 7 8 8 8 8 8 4 4 Most Carried 8 | 4 5 7 8 8 8 8 8 8 8 4 Average Carried 6 | . 3 4 4 6 7 7 7 7 3 2 Final Capacity 10 | 6 10 4 8 8 8 8 8 8 4 4 Final Carried 8 | . 5 4 6 7 7 8 8 8 3 2 Class Distribution -------------------- 73% | Mutant 10% | Tank 7% | Scavenger-Mutant 6% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Tank | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Matter Collected 2782 | 181 139 405 398 383 . . 969 307 . . Remotely . | . . . . . . . . . . . Salvage Created 4550 | 62 302 532 858 420 . 259 1413 704 . . Parts 297 | 6 21 26 76 27 . 15 78 48 . . Haulers Intercepted 1 | . . . . . . . 1 . . . Recyclers Shooed 1 | . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Combat Hostiles Destroyed 111 | . 4 15 24 18 . 4 30 16 . . Guns 53 | . 3 9 5 9 . 4 15 8 . . Cannons 52 | . . 5 18 7 . . 14 8 . . AOE 6 | . 1 1 1 2 . . 1 . . . Classes Destroyed 15 | 2 3 1 5 1 . 1 1 1 . . Worker 8 | . . . 3 . . 2 3 . . . Builder 5 | . 1 . 2 . . . . 2 . . Tunneler 4 | 1 . 1 1 . . . 1 . . . Hauler 1 | . . . . . . . 1 . . . Recycler 2 | 1 1 . . . . . . . . . Mechanic 1 | . . . 1 . . . . . . . Operator 4 | . . . 2 . . . 1 1 . . Watcher 12 | . 3 . 3 . . . 4 2 . . Swarmer 22 | . . . 10 7 . . 5 . . . Grunt 59 | . 4 14 7 5 . 2 16 11 . . Brawler 2 | . . . . 1 . 1 . . . . Sentry 17 | . . . 7 . . . 8 2 . . Hunter 2 | . . . . . . 1 1 . . . Programmer 3 | . . . . . . . . 3 . . Assembled 6 | . . 1 . 5 . . . . . . Best Kill Streak 7 | 1 3 7 6 6 . 3 5 5 . . Combat Bots Only 7 | . 2 7 6 6 . 3 4 5 . . Max Kills in Single Turn 2 | 1 2 2 2 2 . 1 1 1 . . Gunslinging 1 | . . 1 . . . . . . . . Exploded 2 | . 1 1 1 2 . . 1 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Damage Taken 5340 | . 254 427 1231 324 . 74 1418 667 331 614 Core 1219 | . 24 68 279 20 . 21 96 87 229 395 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 66 | 100 . 63 . . . 20 82 . . . Volleys Fired 372 | 4 22 82 90 22 . 12 98 36 . 6 Largest 3 | 2 2 2 2 2 . 1 2 3 . 2 Hottest 138 | 90 100 100 100 89 . 50 123 132 . 138 Shots Fired 692 | 8 41 155 145 40 . 12 187 95 . 9 Gun 407 | 8 33 117 54 19 . 12 101 54 . 9 Cannon 275 | . 8 30 91 20 . . 85 41 . . Launcher 1 | . . . . 1 . . . . . . Special 9 | . . 8 . . . . 1 . . . Kinetic 396 | . 8 98 93 20 . . 100 77 . . Thermal 158 | 4 24 47 . . . . 58 18 . 7 Explosive 1 | . . . . 1 . . . . . . Electromagnetic 136 | 4 9 10 52 19 . 12 28 . . 2 Robot Hit Streak 47 | 6 14 20 17 17 . 13 47 24 . 13 Robot Miss Streak 5 | 1 1 2 4 2 . 1 5 2 . . Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 472 | 6 32 60 98 29 . 9 156 73 . 9 Core Hits 244 | 2 17 25 49 26 . 10 70 42 . 3 Critical Hits 8 | . . 1 2 . . 2 2 1 . . Critical Kills 3 | . . . 1 . . 1 . 1 . . Critical Parts Destroyed 4 | . . 1 1 . . 1 1 . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9731 | 68 512 920 2125 720 . 226 3136 1645 . 379 Guns 4510 | 68 291 453 678 329 . 226 1394 927 . 144 Cannons 4341 | . 95 395 1207 215 . . 1711 718 . . Explosions 868 | . 126 72 240 176 . . 31 . . 223 Melee . | . . . . . . . . . . . Ramming 12 | . . . . . . . . . . 12 Kinetic 5183 | . 95 715 1052 215 . . 1739 1367 . . Thermal 2140 | 38 316 98 146 . . . 909 278 . 355 Explosive 270 | . . . 94 176 . . . . . . Electromagnetic 2126 | 30 101 107 833 329 . 226 488 . . 12 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . 1 1 1 Average Corruption 1 | . . . . . . . . 1 1 1 Corruption Purged . | . . . . . . . . . . . Effects 3 | . . . . . . . . . 2 1 Energy Discharges 2 | . . . . . . . . . 1 1 Data Loss (minor) 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 76 | . . . 25 1 . . . . . 50 Projectiles 23 | . . . 23 . . . . . . . Explosions 53 | . . . 2 1 . . . . . 50 Melee . | . . . . . . . . . . . Knockbacks 29 | . 1 3 4 . . . 14 7 . . Impact . | . . . . . . . . . . . Kinetic 28 | . 1 3 3 . . . 14 7 . . Secondary 1 | . . . 1 . . . . . . . Self-Inflicted Damage 295 | . . . 153 . . . 25 34 . 83 Shots 7 | . . . 4 . . . 1 1 . 1 Rammed 4 | . . . . . . . . . . 4 Targets Rammed 4 | . . . . . . . . . . 4 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 452 | 60 294 203 173 128 . 36 337 452 . 150 Average Temperature 76 | 24 117 56 50 49 . 16 88 102 . 82 Received Heat Transfer 2013 | . 171 276 426 39 . 36 756 309 . . Effects 8 | . . . . . . . 3 5 . . Shutdowns 2 | . . . . . . . . 2 . . Energy Bleed 2 | . . . . . . . 1 1 . . Interference 2 | . . . . . . . 2 . . . Short Circuit 2 | . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 4 | . . . 1 . . 1 2 . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . 1 . . . . . 1 1 . . Heat Transferred 3882 | 111 755 174 250 . . . 1641 592 . 359 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 8 | . 2 1 4 . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Peak Influence 419 | 10 116 249 415 293 . 60 419 234 15 9 Average Influence 107 | 4 64 79 262 130 . 18 109 65 5 . Maximum Alert Level 2 | . . 1 2 1 . . 2 1 . . Low Security (%) 77 | . . . . . . . . . . . Level 1 21 | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 15 | . . . 2 . . . 8 5 . . Investigation 6 | . . . 1 . . . 3 2 . . Extermination 2 | . . . . . . . . 2 . . Reinforcement 4 | . . . 1 . . . 2 1 . . Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Distress Signals 5 | . . 1 1 . . . 1 2 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 174 | . 9 16 44 21 . 4 42 23 11 4 Peak Tracking Total 6 | . 2 3 5 6 . 3 4 6 6 4 Tactical Retreats 12 | . . 1 5 2 . . 1 1 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Traps Triggered 6 | . 2 . 1 . . . . 3 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 3 | . 3 . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Machines Disabled 12 | . . 1 5 . . . 2 2 . 2 Max in Single Turn 3 | . . 1 3 . . . 1 2 . 2 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Machines Accessed 30 | . 6 . 3 . 4 . 13 3 . 1 Terminals 17 | . 5 . 1 . . . 9 2 . . Fabricators . | . . . . . . . . . . . Repair Stations 4 | . . . 2 . . . 2 . . . Recycling Units 3 | . 1 . . . . . 1 . . 1 Scanalyzers 2 | . . . . . . . 1 1 . . Garrison Access . | . . . . . . . . . . . Total Hacks 133 | . 15 . 16 . 48 . 41 8 . 5 Successful 113 | . 11 . 14 . 48 . 30 6 . 4 Failed 20 | . 4 . 2 . . . 11 2 . 1 Catastrophic 3 | . . . . . . . 2 1 . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 53 | . 12 . 6 . . . 29 6 . . Fabricators . | . . . . . . . . . . . Repair Stations 18 | . . . 10 . . . 8 . . . Recycling Units 10 | . 3 . . . . . 2 . . 5 Scanalyzers 4 | . . . . . . . 2 2 . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 84 | . 9 . 4 . 48 . 19 4 . . Record 58 | . 2 . . . 48 . 7 1 . . Part Schematic 1 | . . . . . . . . 1 . . Robot Analysis 1 | . . . 1 . . . . . . . Prototype ID Bank 2 | . 1 . . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . . . . Emergency Access Points 2 | . . . . . . . 1 1 . . Machine Index 1 | . . . . . . . 1 . . . Alert Level 2 | . . . 1 . . . 1 . . . Unreport Threat 1 | . . . . . . . 1 . . . Locate Traps 3 | . 1 . . . . . 2 . . . Reprogram Traps 1 | . 1 . . . . . . . . . Dispatch Records 2 | . . . . . . . 1 1 . . Patrol Status 1 | . . . 1 . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . Registered Components 1 | . . . . . . . 1 . . . Registered Prototypes 1 | . . . . . . . 1 . . . Zone Layout 4 | . 2 . 1 . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 17 | . . . 10 . . . 7 . . . Scan Component 8 | . . . 5 . . . 3 . . . Repair 7 | . . . 5 . . . 2 . . . Refit 2 | . . . . . . . 2 . . . Recycling Unit Hacks 8 | . 2 . . . . . 2 . . 4 Process 1 | . . . . . . . . . . 1 Report Inventory 3 | . 1 . . . . . 1 . . 1 Retrieve Matter 3 | . . . . . . . 1 . . 2 Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer 4 | . . . . . . . 2 2 . . Insert Component 2 | . . . . . . . 1 1 . . Analyze 2 | . . . . . . . 1 1 . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . Used . | . . . . . . . . . . . Hacking Detections 16 | . 4 . 2 . . . 8 2 . . Full Trace Events 11 | . 1 . 2 . . . 7 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 1 2 . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 7 | . . . 5 . . . 2 . . . Time 224 | . . . 154 . . . 70 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 19 | . . . . . . . . . . 19 Retrieved Matter 19 | . . . . . . . . . . 19 Retrieved Components 8 | . 8 . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 1 1 . . Part Schematics Acquired 2 | . . . . . . . 1 1 . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . . Non-combat 1 | . . . . . . . 1 . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 . . . parse_system 1 | . . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Total Allies 4 | . . 3 . . . . . . 1 . Largest Group 3 | . . 3 . . . . . . 1 . Highest-Rated Group 40 | . . 40 . . . . . . 31 . Highest-Rated Ally 31 | . . 16 . . . . . . 31 . Total Orders . | . . . . . . . . . . . Ally Attacks 20 | . . 14 . . . . . . 6 . Total Damage 246 | . . 143 . . . . . . 103 . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Robot Analysis Total 1 | . . . 1 . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Turns Passed 9888 | 84 531 811 1353 703 1024 882 2856 1224 256 164 Spaces Moved 5387 | 45 281 375 585 387 640 534 1526 581 285 148 Core 354 | 12 . . 19 . . . . . 175 148 Treads 4331 | 33 281 205 466 387 640 534 1184 581 20 . Legs 637 | . . 170 100 . . . 342 . 25 . Wheels . | . . . . . . . . . . . Hover 65 | . . . . . . . . . 65 . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 120 120 160 160 160 120 165 50 50 Average Speed 153 | 132 160 142 160 160 160 160 154 181 83 89 Slowest Speed 500 | 160 160 180 350 160 160 160 190 210 500 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 57 | 5 72 70 49 72 92 77 91 15 82 4 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 3 | . . 2 . . 1 . . . . . Known Exits Taken 1 | . 1 . . . . . . . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 1 . . . Scrap Searched 3 | . . 1 . 1 . 1 . . . . Spaces Dug 1 | . . . 1 . . . . . . . Terrain Destroyed 104 | . 5 5 65 11 . . 10 3 . 5 Melee . | . . . . . . . . . . . Projectile 15 | . . . 4 4 . . 4 3 . . AOE 89 | . 5 5 61 7 . . 6 . . 5 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Total 6334 | 60 322 477 858 430 641 551 1843 673 307 172 Wait 262 | . . . 122 14 . . 99 27 . . Move 5378 | 44 280 374 584 386 639 533 1525 581 284 148 Hop . | . . . . . . . . . . . Pick Up 109 | 5 10 5 27 3 1 3 35 8 6 6 Fast Attach 5 | 2 . . . . . . 2 1 . . Attach 69 | 5 4 4 20 2 . . 16 4 9 5 Detach 5 | . 1 . 2 . . . 1 . 1 . Swap 66 | . 3 8 8 2 . . 36 9 . . Drop 64 | . 2 4 5 1 1 3 31 7 7 3 Fire 372 | 4 22 82 90 22 . 12 98 36 . 6 Melee . | . . . . . . . . . . . Ram 4 | . . . . . . . . . . 4 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Fac] / Sto) -7/Waste -7/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 12) 85 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 428 | -10/Materials | Identified exit to Mines 616 | -10/Materials | Entered Mines 636 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 690 | -10/Mines | Learned location of Mines (-9) 764 | -10/Mines | Excavation squad dispatched 764 | -10/Mines | A large section of the Mines collapsed 1014 | -10/Mines | Excavation squad dispatched 1182 | -10/Mines | Destroyed 7 combat bots 1264 | -10/Mines | Excavation squad dispatched 1374 | -10/Mines | Learned 2 Materials zone layouts 1421 | -10/Mines | Discovered new exit (range 5) 1422 | -10/Mines | Learned location of Storage (-7) 1427 | -10/Mines | Entered Materials 1427 | -9/Materials | Evolved 2 slots: Utility x2 1663 | -9/Materials | Lost 4 parts (1p1n1u1w) 1684 | -9/Materials | Core integrity fell below 50% 1831 | -9/Materials | Discovered new exit (range 7) 1952 | -9/Materials | Repaired Lgt. Treads 1984 | -9/Materials | Repaired Imp. Ion Engine 2227 | -9/Materials | Discovered new exit (range 5) 2443 | -9/Materials | Repaired Imp. Ion Engine 2479 | -9/Materials | Repaired Imp. Light Cannon 2516 | -9/Materials | Repaired Imp. Light Cannon 2719 | -9/Materials | Discovered new exit (range 15) 2780 | -9/Materials | Entered Mines 2789 | -9/Mines | Assembled infested the area 2794 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3130 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3377 | -9/Mines | Discovered new exit (range 6) 3475 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3476 | -9/Mines | Discovered new exit (range 5) 3483 | -9/Mines | Entered Exiles 3514 | -9/Exiles | Discovered new exit (range 16) 3543 | -9/Exiles | Met 8R-AWN 3567 | -9/Exiles | Met EX-HEX 3666 | -9/Exiles | Met EX-DEC 3765 | -9/Exiles | Discovered new exit (range 17) 3880 | -9/Exiles | Met EX-BIN 3951 | -9/Exiles | Learned location of Zion (-7) 4020 | -9/Exiles | Visited The Gauntlet 4507 | -9/Exiles | Entered Mines 5134 | -8/Mines | Discovered new exit (range 6) 5389 | -8/Mines | Entered Materials 5389 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 5707 | -8/Materials | Discovered new exit (range 16) 5940 | -8/Materials | Build established: Hacker-Mutant 6099 | -8/Materials | Discovered new exit (range 10) 6549 | -8/Materials | Build established: Mutant 6844 | -8/Materials | Garrison activated, responded to threat 6980 | -8/Materials | Discovered new exit (range 3) 7328 | -8/Materials | Repaired Imp. Treads 7352 | -8/Materials | Build established: Scavenger-Mutant 7390 | -8/Materials | Repaired Lgt. Deuterium Engine 7746 | -8/Materials | Build established: Mutant 8245 | -8/Materials | Entered Factory 8245 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 8246 | -7/Factory | Identified exit to Storage 8569 | -7/Factory | Build established: Tank 8814 | -7/Factory | Discovered new exit (range 8) 9469 | -7/Factory | Sucked down chute 9469 | -7/Factory | Entered Waste 9470 | -7/Waste | Met a frightened Derelict 9484 | -7/Waste | Spotted C-40 Crusher 9489 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9508 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9513 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9516 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9519 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9529 | -7/Waste | Spotted C-40 Crusher 9530 | -7/Waste | Spotted C-40 Crusher 9530 | -7/Waste | Spotted C-40 Crusher 9534 | -7/Waste | Spotted C-40 Crusher 9550 | -7/Waste | Lost 6 parts (1p1n2u2w) 9589 | -7/Waste | Crushed by Compactor (1 part destroyed) 9601 | -7/Waste | Spotted C-40 Crusher 9671 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9707 | -7/Waste | Discovered new exit (range 14) 9725 | -7/Waste | Entered Factory 9791 | -7/Factory | Build established: Mutant 9839 | -7/Factory | Core integrity fell below 50% 9874 | -7/Factory | Core integrity fell below 20% 9889 | -7/Factory | Destroyed self via exploding Power Conduit Last Messages --------------- Recycling at 100% efficiency: Imp. Cooling System (12) Mic. Nuclear Core (4) Imp. Carbon-fiber Leg (3) >>Retrieve(Matter) Matter ejected: 19 09825_ Slammed into R-06 Scavenger. 09847_ Destroyed VTOL Module. 09850_ Lgt. Nuclear Core destroyed. 09854_ Hvy. Laser destroyed. 09857_ Recalibrator destroyed. 09859_ S-27 Virus destroyed. 09861_ Hvy. Laser destroyed. 09873_ Slammed into S-27 Virus. 09882_ Acquired Arc Projector. 09889_ Power Conduit explodes. 09889_ Destroyed Autogun. 09889_ Destroyed Lgt. Nuclear Core. 09889_ Destroyed Autogun. 09889_ Power Conduit explodes. Map ----- +----------------------------------------------------+ | ????????????????????########## # #? | | ??????????????????? ^ #[[ #? | | ?????????????????? % #[ """" |#? | | ??????????????????? """ """ # """" #? | | ??????????????????? """ """ # """" #? | | ???????????????????? """ """ # """" #? | | ??????????????????????# # #? | | ??????????????????????# "" """ # """" #? | | ???????????????????????? " ^""" # """" #? | | ??????????????????????# "F """ # """" ! "Y" #? | | ??????????????????????# "" # """" """ #? | | ??????????????????????# # #? | | ??????????????????????# ##############? | | ????????????????????######+### # ! #? | | ???????????????????? # # !#? | | ???????????????????""""""""" # # """ """ #? | | ?????????????????? # / """ """ #? | | ????????????????# """"""""" + # """ """ #? | | ????????????????# # # #? | | ????????????????# """"""""" # # """ """ #? | | ????????????????# ####### """ """ #? | | ????????????????# ;?????# """ """ #? | | ????????????????# s;?????# #? | | ????????????????# ;?????# #? | | ????????????????# s s ;?????# #? | | ????????????????# @ ;?????##############? | | ????????????????##############???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 27 Energy Capacity 430 Matter Stores 300 Matter Capacity 500 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Assault Cannon | -8/Materials | Scanalyzed Imp. Medium Treads | -7/Factory | Hacked Hrd. Light Armor Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Made in Tau Ceti IV Storm Trooper Tourist Challenges ------------ None Game ------ Seed PulseExplosiveAutocannon Manual? 0 Play Time 01:32:56 Cumulative 15.8 hours Start 2019.11.08 @ 18:28:00 End 2019.11.08 @ 19:59:57 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 18 Rogue 10 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 12 Gallery% 17 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aff9491a-1dfd-4e59-937c-efa0030d9090