Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.21 @ 22:03:10 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (190) 950 Value Destroyed (7344) 7344 Prototype IDs (27) 540 Alien Tech Used (1) 200 Bonus (1330) 1330 TOTAL SCORE: 16464 Bonus ------- High Alert Combat Kills 1030 Met Zhirov 300 Cogmind --------- Core Integrity 849/1300 Matter 283/300 Energy 100/100 System Corruption 49% Temperature Cool (252) Movement Walking (145) Ox1 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Myomer Leg Biometal Leg > --- UTILITY (10) ----- Large Storage Unit High-capacity Storage Unit Improved Melee Analysis Suite Heavy Armor Plating Layered Medium Armor Plating > --- WEAPON (4) ------- Katana > --- INVENTORY (18) --- Light Particle Reactor Light Particle Reactor Advanced Myomer Leg Advanced Myomer Leg Advanced Energy Well (800) Advanced Sensor Array Improved Medium Armor Plating Layered Light Armor Plating Advanced Focal Shield Transdimensional Reconstructor Compact Tesla Bomb Launcher Compact Tesla Bomb Launcher Compact Tesla Bomb Launcher Katana Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Myomer Leg Advanced Myomer Leg Biometal Leg > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Core Analyzer Advanced Armor Integrity Analyzer Layered Medium Armor Plating Advanced Focal Shield > --- WEAPON ----------- Katana Katana Katana Scythe > --- INVENTORY -------- Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Advanced Energy Well Advanced Sensor Array Nanoactuators Heavy Armor Plating Improved Medium Armor Plating Layered Light Armor Plating Transdimensional Reconstructor Compact Tesla Bomb Launcher Compact Tesla Bomb Launcher Compact Tesla Bomb Launcher Katana Katana Katana [Rating: 117] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Fusion Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Katana Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Autogun Launcher Advanced EMP Blaster Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Slots Evolved 14 | . . 2 2 . 2 2 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . . 1 Propulsion 3 | . . 1 1 . 1 . . . . . . . . Utility 8 | . . 1 1 . . 2 2 . . . . 1 1 Weapon 2 | . . . . . 1 . . . . . . 1 . Parts Attached 270 | 6 2 17 27 39 22 25 12 10 3 6 15 61 25 Power 19 | 1 . 1 2 5 . . . 1 . 1 . 5 3 Engine 10 | 1 . 1 1 4 . . . 1 . . . 1 1 Core 2 | . . . 1 1 . . . . . . . . . Reactor 7 | . . . . . . . . . . 1 . 4 2 Propulsion 89 | 1 1 5 11 15 6 14 3 3 . 1 3 23 3 Treads 18 | 1 1 5 11 . . . . . . . . . . Leg 71 | . . . . 15 6 14 3 3 . 1 3 23 3 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 104 | 2 . 4 4 9 13 10 6 6 1 4 11 20 14 Device 53 | . . 2 . 1 5 6 2 5 1 1 8 12 10 Storage 11 | 2 . 2 2 1 1 . 1 . . 1 . 1 . Processor 9 | . . . . . 1 2 1 . . . . 3 2 Hackware . | . . . . . . . . . . . . . . Protection 31 | . . . 2 7 6 2 2 1 . 2 3 4 2 Artifact . | . . . . . . . . . . . . . . Weapon 58 | 2 1 7 10 10 3 1 3 . 2 . 1 13 5 Energy Gun 3 | 1 . . 2 . . . . . . . . . . Energy Cannon 5 | . 1 2 2 . . . . . . . . . . Ballistic Gun 15 | 1 . 3 4 5 2 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 13 | . . 2 2 3 . . 1 . . . . 4 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 22 | . . . . 2 1 1 2 . 2 . 1 9 4 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 1 . 2 . . . . . 4 . 4 . Parts Lost 43 | . . 1 3 7 . 1 . 1 . . . 9 21 Power 6 | . . . . 1 . . . . . . . 1 4 Propulsion 9 | . . . 2 1 . 1 . . . . . 1 4 Utility 17 | . . . . 5 . . . 1 . . . 3 8 Weapon 11 | . . 1 1 . . . . . . . . 4 5 Highest Loss Streak 6 | . . 1 2 3 . 1 . 1 . . . 4 6 Average Slot Usage (%) 96 | . 98 100 97 96 96 99 98 100 100 100 100 94 89 Engine 4 | . 14 11 8 4 7 6 5 5 5 2 . . 1 Reactor 1 | . . . . . . . . . . 2 5 4 4 Treads 6 | . 26 33 33 7 . . . . . . . . . Leg 23 | . . . . 27 37 32 28 29 29 29 29 26 21 Device 7 | . . 11 9 6 5 5 5 6 11 11 10 8 4 Storage 13 | . 28 22 18 18 15 13 11 11 11 14 11 10 9 Processor 13 | . . . . . 7 20 22 21 17 17 17 19 24 Protection 4 | . . . 9 9 1 . 5 5 5 2 5 4 4 Energy Cannon 1 | . 8 18 5 . . . . . . . . . . Ballistic Gun 3 | . 14 3 9 10 10 . . . . . . . . Slashing Weapon 12 | . . . . 4 8 19 16 17 17 17 17 18 15 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 98 | 15 17 31 52 70 69 66 84 78 78 83 82 98 97 Greatest Support 138 | 20 40 60 80 80 65 81 85 85 85 100 100 125 138 Greatest Overweight (x) 2 | . . . . 2 1 2 . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 18 | 8 8 12 16 18 18 18 18 18 18 18 18 18 18 Average Capacity 16 | 6 8 9 12 17 18 18 18 18 18 18 18 18 18 Most Carried 18 | 5 8 10 16 18 18 18 18 18 18 18 18 18 18 Average Carried 16 | 3 6 8 11 16 17 17 16 17 17 17 17 17 16 Final Capacity 18 | 8 8 12 16 18 18 18 18 18 18 18 18 18 18 Final Carried 18 | 5 8 10 16 18 18 18 18 18 18 18 18 18 14 Class Distribution -------------------- 73% | Scavenger-Mutant 26% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Matter Collected 3758 | 268 27 175 510 882 220 195 195 100 30 . 226 590 340 Remotely . | . . . . . . . . . . . . . . Salvage Created 10081 | 95 143 710 1246 2316 336 476 424 48 . . 293 2992 1002 Parts 444 | 2 9 40 60 133 19 25 10 . . . 18 95 33 Haulers Intercepted 12 | . 1 3 2 1 . . 2 . . . . 3 . Recyclers Shooed 6 | . . 1 2 2 . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . 13 . . 15 . . Prevented 5 | . . . . . . . . 5 . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Combat Hostiles Destroyed 137 | . 2 10 28 41 6 6 3 1 . . 4 26 10 Melee 50 | . . . . 7 6 6 . 1 . . 4 20 6 Guns 29 | . 1 . 11 17 . . . . . . . . . Cannons 13 | . 1 6 6 . . . . . . . . . . AOE 37 | . . 4 11 15 . . 1 . . . . 3 3 Classes Destroyed 15 | 1 3 4 . 4 1 1 . . . . 1 . . Worker 8 | . . 1 1 1 1 . . . . . . 4 . Builder 6 | . . 1 . 2 . . 1 . . . . 2 . Hauler 12 | . 1 3 2 1 . . 2 . . . . 3 . Recycler 17 | 1 . 4 1 3 . 1 . . . . . 4 3 Minesweeper 1 | . . . . . . . . . . . 1 . . Mechanic 2 | . . . . 1 . . . . . . . 1 . Operator 1 | . . . . 1 . . . . . . . . . Watcher 6 | . 1 1 . 1 . 1 . . . . . 1 1 Swarmer 21 | . . 6 7 4 . . . . . . . . 4 Grunt 64 | . 2 2 15 22 3 2 2 1 . . 1 14 . Brawler 4 | . . . . 2 . . 1 . . . . 1 . Duelist 2 | . . . . 2 . . . . . . . . . Sentry 29 | . . 2 6 11 2 1 . . . . 1 3 3 Hunter 7 | . . . . . . 2 . . . . . 5 . Programmer 10 | . . . . . 1 1 . . . . 2 3 3 Best Kill Streak 19 | 1 2 11 9 19 3 4 5 1 . . 1 9 4 Combat Bots Only 17 | . 2 6 8 17 3 3 3 1 . . 1 5 4 Max Kills in Single Turn 7 | 1 1 4 4 7 1 1 2 1 . . 1 2 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 6 | . . 4 4 6 . . 1 . . . . 2 1 Melee 1 | . . . . 1 1 1 . 1 . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Damage Taken 12154 | . 87 457 1280 1872 472 719 106 175 . . 324 3372 3290 Core 1310 | . . 64 70 159 71 179 38 . . . 37 241 451 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 85 | 100 100 84 . 58 89 78 . . . . 92 79 . Volleys Fired 219 | 8 8 31 77 77 . . 5 . . . . 9 4 Largest 2 | 2 2 2 2 2 . . 1 . . . . 1 1 Hottest 120 | 60 80 120 116 46 . . 36 . . . . 49 49 Shots Fired 404 | 16 16 64 144 146 . . 5 . . . . 9 4 Gun 246 | 16 10 . 80 140 . . . . . . . . . Cannon 126 | . 6 63 57 . . . . . . . . . . Launcher 32 | . . 1 7 6 . . 5 . . . . 9 4 Special . | . . . . . . . . . . . . . . Kinetic 206 | 8 8 . 50 140 . . . . . . . . . Thermal 166 | 8 8 63 87 . . . . . . . . . . Explosive 8 | . . 1 7 . . . . . . . . . . Electromagnetic 24 | . . . . 6 . . 5 . . . . 9 4 Robot Hit Streak 30 | 3 6 9 22 30 . . 3 . . . . 4 . Robot Miss Streak 5 | 3 2 3 5 2 . . 1 . . . . 3 . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 3 | . . . . 3 . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . Shots Hit Robots 610 | 9 11 40 110 130 22 26 13 12 . . 21 174 42 Core Hits 318 | 3 6 23 61 84 11 11 8 3 . . 8 71 29 Critical Hits 15 | . . . 3 . . 4 . . . . . 5 3 Critical Kills 6 | . . . 2 . . 2 . . . . . 1 1 Critical Parts Destroyed 7 | . . . 1 . . 2 . . . . . 4 . Melee Attacks 592 | . . . . 26 37 58 25 24 . . 42 222 158 Impact . | . . . . . . . . . . . . . . Slashing 592 | . . . . 26 37 58 25 24 . . 42 222 158 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 33 | . . . . 1 2 2 3 . . . 2 19 4 Combat Hostiles 1 | . . . . . . . . . . . 1 . . Follow-up Attacks 104 | . . . . . 2 6 2 4 . . 5 69 16 Damage Inflicted 22774 | 92 116 1204 2381 3815 859 980 978 442 . . 1044 8795 2068 Guns 2888 | 87 80 . 1008 1713 . . . . . . . . . Cannons 1402 | . 35 702 665 . . . . . . . . . . Explosions 4378 | . . 498 696 1696 . . 379 . . . . 781 328 Melee 14075 | . . . . 397 859 980 599 442 . . 1044 8014 1740 Ramming 31 | 5 1 4 12 9 . . . . . . . . . Kinetic 2438 | 21 59 . 645 1713 . . . . . . . . . Thermal 2753 | 66 56 702 1028 830 . . . . . . . 71 . Explosive 1194 | . . 498 696 . . . . . . . . . . Electromagnetic 2283 | . . . . 866 . . 379 . . . . 710 328 Impact . | . . . . . . . . . . . . . . Slashing 14075 | . . . . 397 859 980 599 442 . . 1044 8014 1740 Piercing . | . . . . . . . . . . . . . . Highest Corruption 49 | . . 5 1 2 1 . . . . . 4 11 49 Average Corruption 4 | . . 5 1 1 1 . . . . . 3 6 25 Corruption Purged . | . . . . . . . . . . . . . . Effects 100 | . . 10 1 8 4 . . . . . 5 35 37 Message Errors 15 | . . . . 4 1 . . . . . 1 3 6 Matter Fused 13 | . . 2 . . . . . . . . 1 8 2 Heat Flow Errors 11 | . . . . . . . . . . . 2 6 3 Energy Discharges 7 | . . 2 . 1 . . . . . . . 3 1 Data Loss (minor) 8 | . . . . 2 1 . . . . . 1 4 . Data Loss (major) 3 | . . . . . . . . . . . . 2 1 Misfires 3 | . . 3 . . . . . . . . . . . Misdirections 3 | . . . . . . . . . . . . 1 2 Targeting Errors 37 | . . 3 1 1 2 . . . . . . 8 22 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1256 | . . 32 11 54 70 63 51 53 . . 88 742 92 Projectiles 9 | . . 4 5 . . . . . . . . . . Explosions 70 | . . 28 6 15 . . . . . . . . 21 Melee 1177 | . . . . 39 70 63 51 53 . . 88 742 71 Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 442 | . . 115 . 193 . . 12 . . . . 106 16 Shots 18 | . . 2 . 6 . . 1 . . . . 7 2 Rammed 6 | 3 . 1 1 1 . . . . . . . . . Targets Rammed 7 | 3 1 1 1 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . . Highest Temperature 253 | 40 127 75 15 40 . . . . . . 246 217 253 Average Temperature 51 | 16 55 23 6 18 . . . . . . 112 70 112 Received Heat Transfer 2139 | . 51 90 513 738 162 36 45 66 . . 9 348 81 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . 2 . . 2 . . . . 3 1 Combat Hostiles 8 | . . . . 2 . . 2 . . . . 3 1 Parts Fried 13 | . . . . 1 . . 2 . . . . 6 4 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 10 | . . 1 9 . . . . . . . . . . Heat Transferred 5135 | 150 124 1480 2331 1000 . . . . . . . 50 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 11 | . . . . 9 . . . . . . . 2 . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Peak Influence 1158 | 5 74 243 770 1158 557 269 138 . . . . 511 404 Average Influence 311 | 1 37 89 413 772 420 134 64 . . . . 267 264 Maximum Alert Level 4 | . . 1 3 4 2 1 . . . . . 2 2 Low Security (%) 43 | 100 100 86 23 . . 90 100 . . . . 38 21 Level 1 25 | . . 13 32 5 29 9 . . . . . 36 72 Level 2 19 | . . . 21 27 70 . . . . . . 25 5 Level 3 11 | . . . 22 63 . . . . . . . . . Level 4 . | . . . . 3 . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 37 | . . . 3 11 2 5 . . . . . 10 6 Investigation 8 | . . . 1 1 1 1 . . . . . 2 2 Extermination 7 | . . . . . 1 2 . . . . . 2 2 Reinforcement 12 | . . . 1 4 . 2 . . . . . 3 2 Assault 2 | . . . . 2 . . . . . . . . . Garrison 8 | . . . 1 4 . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . Construction Impeded 4 | . . . . 1 . 1 . . . . . 1 1 Haulers Reinforced 2 | . . . . . . . . . . . . 2 . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Distress Signals 17 | . 1 . 5 4 . 2 . . . . . 2 3 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 214 | . 4 15 41 55 10 12 4 11 . . 4 42 16 Peak Tracking Total 11 | . 3 6 5 11 3 3 3 4 . . 1 8 5 Tactical Retreats 19 | . . 1 2 1 . 2 1 6 . . . 4 2 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Traps Triggered 6 | . . . . . . 3 1 . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 8 | . . . . . . . . 8 . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Machines Disabled 15 | . . 5 . 7 . . 1 . . . . 1 1 Max in Single Turn 2 | . . 2 . 2 . . 1 . . . . 1 1 Garrison Access 1 | . . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Machines Accessed 39 | . 1 3 3 10 4 4 3 . . 4 . 4 3 Terminals 22 | . 1 2 2 7 2 3 1 . . . . 1 3 Fabricators 2 | . . . . . . 1 . . . . . 1 . Repair Stations 9 | . . 1 . 2 2 . 2 . . . . 2 . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . 1 1 . . . . . . . . . Total Hacks 125 | . 4 7 8 43 12 10 8 . . 17 . 10 6 Successful 72 | . 2 3 3 23 6 4 5 . . 17 . 7 2 Failed 53 | . 2 4 5 20 6 6 3 . . . . 3 4 Catastrophic 12 | . . 1 1 5 1 . . . . . . 2 2 Database Lockouts . | . . . . . . . . . . . . . . Manual 40 | . 4 4 3 20 2 5 . . . . . 2 . Terminals 66 | . 4 4 7 28 4 8 2 . . . . 3 6 Fabricators 6 | . . . . . . 2 . . . . . 4 . Repair Stations 32 | . . 3 . 12 8 . 6 . . . . 3 . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . 1 3 . . . . . . . . . Terminal Hacks 35 | . 1 . 2 9 1 1 1 . . 17 . 1 2 Record 5 | . . . . . . . . . . 5 . . . Part Schematic 8 | . 1 . 1 2 . . . . . 4 . . . Robot Analysis 4 | . . . . . . . . . . 4 . . . Prototype ID Bank 6 | . . . 1 . . . . . . 4 . 1 . Open Door 1 | . . . . 1 . . . . . . . . . Branch Access Points 3 | . . . . . . 1 1 . . . . . 1 Terminal Index 2 | . . . . 1 1 . . . . . . . . Unreport Threat 3 | . . . . 3 . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . 1 Recall Reinforcements 1 | . . . . 1 . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . Fabricator Hacks 6 | . . . . . . 2 . . . . . 4 . Load Schematic 2 | . . . . . . 1 . . . . . 1 . Build 4 | . . . . . . 1 . . . . . 3 . Repair Station Hacks 23 | . . 2 . 10 5 . 4 . . . . 2 . Scan Component 12 | . . 1 . 5 3 . 2 . . . . 1 . Repair 11 | . . 1 . 5 2 . 2 . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . . Unauthorized Hacks 7 | . 1 1 . 4 . 1 . . . . . . . Terminals 7 | . 1 1 . 4 . 1 . . . . . . . Track 1 | . . . . 1 . . . . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . Botnet 5 | . 1 1 . 3 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 31 | . 1 3 2 9 4 3 3 . . . . 4 2 Full Trace Events 8 | . . 1 1 3 1 . . . . . . 1 1 Feedback Events 1 | . . . 1 . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 8 | . 1 . 1 2 . . . . . 4 . . . Parts Built 8 | . . . . . . 2 . . . . . 6 . Matter 584 | . . . . . . 146 . . . . . 438 . Time 181 | . . . . . . 73 . . . . . 108 . Total Part Build Rating 24 | . . . . . . 6 . . . . . 18 . Parts Repaired 10 | . . 1 . 4 2 . 2 . . . . 1 . Time 356 | . . 32 . 172 32 . 76 . . . . 44 . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Robot Analysis Total 4 | . . . . . . . . . . 4 . . . Derelict Logs Recovered 2 | . . . . . . . . 1 . . 1 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Turns Passed 10003 | 109 173 748 753 1128 919 1024 654 809 280 239 728 1417 1022 Spaces Moved 5188 | 49 86 359 278 406 520 552 367 553 228 183 486 605 516 Core 9 | 9 . . . . . . . . . . . . . Treads 825 | 40 86 359 278 62 . . . . . . . . . Legs 4354 | . . . . 344 520 552 367 553 228 183 486 605 516 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 120 120 120 120 120 120 120 120 120 116 Average Speed 128 | 139 160 160 166 150 123 120 120 120 120 120 120 120 119 Slowest Speed 180 | 160 160 160 170 180 150 180 120 120 120 120 120 120 145 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 8 | . . . . . . . . . . . . . 8 Exploration Rate (%) 33 | 5 17 30 22 69 21 18 8 72 47 62 65 19 20 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . . . . 3 . . . Known Exits Taken 8 | . . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . Scrap Searched 7 | . . . . . . . . 2 3 . 2 . . Spaces Dug 166 | . . . . 9 9 15 11 8 . . 11 17 86 Terrain Destroyed 286 | . . 27 50 40 9 15 11 8 . . 11 29 86 Melee 166 | . . . . 9 9 15 11 8 . . 11 17 86 Projectile . | . . . . . . . . . . . . . . AOE 120 | . . 27 50 31 . . . . . . . 12 . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Total 7625 | 70 107 482 433 763 746 842 541 673 234 210 596 1138 790 Wait 1234 | . 3 44 12 161 146 209 127 84 . . 57 278 113 Move 5167 | 48 85 358 277 405 519 551 366 552 227 182 485 604 508 Hop . | . . . . . . . . . . . . . . Pick Up 125 | 5 6 14 18 23 10 4 4 4 2 8 4 17 6 Fast Attach 46 | 6 . . 3 8 3 6 2 . . 5 . 11 2 Attach 58 | . 1 5 5 12 4 5 3 1 . . 1 12 9 Detach 1 | . . . . . 1 . . . . . . . . Swap 167 | . 1 12 19 19 15 14 7 9 3 2 14 38 14 Drop 168 | . 2 17 21 31 14 11 4 7 2 13 6 36 4 Fire 219 | 8 8 31 77 77 . . 5 . . . . 9 4 Melee 421 | . . . . 26 34 42 19 16 . . 29 133 122 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 7 | 3 1 1 1 1 . . . . . . . . . Escape Stasis 12 | . . . . . . . 4 . . . . . 8 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -3/Research (discovered 2 exits: Qua x2) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 110 | -11/Scrapyard | Entered Materials 277 | -10/Materials | Discovered new exit (range 5) 283 | -10/Materials | Entered another Materials area 283 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 305 | -9/Materials | Build established: Mutant 796 | -9/Materials | Build established: Scavenger-Mutant 830 | -9/Materials | Discovered new exit (range 4) 1007 | -9/Materials | Repaired Rocket Launcher 1031 | -9/Materials | Entered another Materials area 1031 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1447 | -8/Materials | Garrison activated, responded to threat 1476 | -8/Materials | Destroyed 8 combat bots 1540 | -8/Materials | Destroyed 7 combat bots 1575 | -8/Materials | Discovered new exit (range 5) 1589 | -8/Materials | Build established: Mutant 1784 | -8/Materials | Entered Storage 1842 | -8/Storage | Garrison activated, responded to threat 1949 | -8/Storage | Garrison activated, responded to threat 2062 | -8/Storage | Lost 3 parts (1p1n1u) 2362 | -8/Storage | Build established: Scavenger-Mutant 2479 | -8/Storage | Repaired Aluminum Leg 2519 | -8/Storage | Repaired Carbon-fiber Leg 2558 | -8/Storage | Repaired Carbon-fiber Leg 2584 | -8/Storage | First assault squad dispatched 2596 | -8/Storage | Repaired Carbon-fiber Leg 2645 | -8/Storage | Discovered new exit (range 10) 2686 | -8/Storage | Destroyed 17 combat bots 2912 | -8/Storage | Entered Factory 2912 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3003 | -7/Factory | Repaired Aluminum Leg 3024 | -7/Factory | Repaired Carbon-fiber Leg 3813 | -7/Factory | Discovered new exit (range 4) 3815 | -7/Factory | Identified exit to Factory 3831 | -7/Factory | Entered another Factory area 3831 | -6/Factory | Evolved 2 slots: Utility x2 3921 | -6/Factory | Fabricated Katana (x2) 4575 | -6/Factory | Identified exit to Lower Caves 4575 | -6/Factory | Identified exit to Extension 4831 | -6/Factory | Discovered new exit (range 11) 4854 | -6/Factory | Identified exit to Factory 4855 | -6/Factory | Entered another Factory area 4855 | -5/Factory | Evolved 2 slots: Utility x2 4907 | -5/Factory | Repaired Katana 4946 | -5/Factory | Repaired Carbon-fiber Leg 5389 | -5/Factory | Identified exit to Upper Caves 5509 | -5/Factory | Entered Upper Caves 5616 | -5/Upper Caves | Encountered a Warlord checkpoint 5919 | -5/Upper Caves | Learned Factory stockpile data 6071 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6276 | -5/Upper Caves | Discovered new exit (range 6) 6317 | -5/Upper Caves | Identified exit to Upper Caves 6318 | -5/Upper Caves | Entered another Upper Caves area 6590 | -5/Upper Caves | Discovered new exit (range 5) 6597 | -5/Upper Caves | Identified exit to Zhirov 6598 | -5/Upper Caves | Entered Zhirov 6598 | -5/Zhirov | Discovered new exit (range 3) 6621 | -5/Zhirov | Met Zhirov 6643 | -5/Zhirov | Learned location of Quarantine (-3) 6643 | -5/Zhirov | Learned location of Testing (-2) 6643 | -5/Zhirov | Learned location of Command (-1) 6657 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6676 | -5/Zhirov | Found Alien Artifact 6676 | -5/Zhirov | Identified Integrated Reactor 6676 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 6759 | -5/Zhirov | Found Alien Artifact 6832 | -5/Zhirov | Identified exit to Proximity Caves 6837 | -5/Zhirov | Entered Proximity Caves 7208 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7524 | -4/Proximity Caves | Discovered new exit (range 14) 7564 | -4/Proximity Caves | Identified exit to Factory 7565 | -4/Proximity Caves | Entered Factory 7565 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8201 | -4/Factory | Repaired Hrd. Heavy Armor Plating 8322 | -4/Factory | Found Prototype Launcher 8322 | -4/Factory | Identified Com. Tesla Bomb Launcher 8357 | -4/Factory | Found Com. Tesla Bomb Launcher 8361 | -4/Factory | Found Com. Tesla Bomb Launcher 8405 | -4/Factory | Garrison activated, responded to threat 8637 | -4/Factory | System corruption reached 10% 8708 | -4/Factory | Lost 4 parts (1n1u2w) 8751 | -4/Factory | Fabricated Katana (x2) 8793 | -4/Factory | Fabricated Katana (x2) 8838 | -4/Factory | Fabricated Katana (x2) 8922 | -4/Factory | Build established: Mutant 8975 | -4/Factory | Discovered new exit (range 7) 8981 | -4/Factory | Identified exit to Research 8982 | -4/Factory | Entered Research 8982 | -3/Research | Evolved 2 slots: Power x1, Utility x1 8983 | -3/Research | Identified exit to Quarantine 9776 | -3/Research | Crushed by falling debris 9777 | -3/Research | System corruption reached 10% 9807 | -3/Research | Lost 4 parts (1p1u2w) 9843 | -3/Research | Crushed by falling debris 9879 | -3/Research | Lost 4 parts (1n2u1w) 9889 | -3/Research | Crushed by falling debris 9890 | -3/Research | System corruption reached 30% 9920 | -3/Research | Crushed by falling debris 9929 | -3/Research | Crushed by falling debris 9949 | -3/Research | Crushed by falling debris 9964 | -3/Research | Crushed by falling debris 9967 | -3/Research | Crushed by falling debris 9998 | -3/Research | Lost 6 parts (1p1n3u1w) 10004 | -3/Research | Self-destructed Last Messages --------------- 09951_ System corrupted: Matter fused (-7). 09952_ System corrupted: Katana targeting data glitched. 09964_ The unstable cave ceiling collapses. 09964_ Crushed by falling debris. 09964_ Adv. Melee Analysis Suite destroyed. 09964_ System corrupted by crushing effect (+1). 09967_ The unstable cave ceiling collapses. 09967_ Crushed by falling debris. 09967_ Nanoactuators destroyed. 09967_ System corrupted by crushing effect (+2). 09970_ =2ZS&DG|0GTYF:3Z R9PUTR,BYCG D 09971_ System corrupted: Katana targeting data glitched. 09988_ XREXAUCHHP4H%AHN2,YQWWK96>6 10003_ Triggered Alarm Trap. 10003_ An alarm sounds. 10003_ ALERT: Alarm triggered, dispatching investigation squad. 10004_ System corrupted: Heat flow error (+252). 10004_ Connecting with Terminal... 10004_ ALERT: Suspicious activity at Terminal R001. Dispatching Investigation squad. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????##########???????????????????????? | | ????????????????# #???????????????????????? | | ????????????????# ######??????????????????? | | ????????????????# " ##"#"#########??????????? | | ????????????????# """ # # ##?????????? | | ????????????????# G # "#"######## #?????????? | | ????????????????# """ # "?????????# #?????????? | | ????????????????# " #"?????????# #?????????# | | ????????????????# ##??????????# ########### | | ????????????????#! ##"?????????# # | | ???????????###########+### "?????????# ########## | | ???????? "?????????# ##?###????? | | ???????? "????>????# #?????????? | | ???????? @ "?????????# #?????????? | | ?????????######+##########T"?????????# #?????????? | | ??????????????????????????#"?????????# #?????????? | | ?????????????????????????????????????# #?????????? | | ?????????????????????????????????????# #?????????? | | ?????????????????????????????????????# #?????????? | | ??????????????????????????????????#### #?????????? | | ??????????????????????????????????## ##?????????? | | ??????????????????????????????????#####??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 49 Energy Capacity 1095 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 825 Resistance: KI 30 Resistance: TH 10 Resistance: EM 15 Melee Speed Boost 30 Evasion (%) 40 Melee Accuracy 14 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 66 Recoil Reduction 4 Matter Filtering 50 Item Schematics ----------------- Mining Claw | -10/Materials | Hacked Scythe | -8/Materials | Hacked Melee Analysis Suite | -8/Storage | Hacked Katana | -8/Storage | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Katana | x2 | -6/Factory Katana | x2 | -4/Factory Katana | x2 | -4/Factory Katana | x2 | -4/Factory Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed BurstGravmagKinecellerator Manual? 0 Play Time 01:14:42 Cumulative 487.3 hours Start 2020.04.21 @ 20:46:55 End 2020.04.21 @ 22:03:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 820 Rogue 820 Adventurer 0 Explorer 0 Win Type - Total 41 Types 28/0/5/6/2/0/0 Lore% 93 Gallery% 93 Achievement% 80 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e4ee674c-a842-4b21-a5c8-98bfe591ed90