Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.09 @ 12:56:34 Player: Humbble Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (100) 500 Value Destroyed (3706) 3706 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (24) 24 TOTAL SCORE: 8170 Bonus ------- High Alert Combat Kills 24 Cogmind --------- Core Integrity 0/1000 Matter 207/300 Energy 279/300 System Corruption 11% Temperature Cool (0) Movement Rolling (110) Ox1 Location -5/Upper Caves Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (5) --- Flexi-carbon Leg Centrium Wheel Centrium Wheel Centrium Wheel Centrium Wheel > --- UTILITY (9) ------ Advanced Heat Sink Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Terrain Scan Processor Point Defense System > --- WEAPON (2) ------- Advanced Plasma Cannon Enhanced Gauss Cannon > --- INVENTORY (15) --- Light Ion Engine Fission Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Large Storage Unit Compact Battery (200) Heavy Laser Autogun Gauss Rifle Katana Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Centrium Wheel Centrium Wheel Centrium Wheel Centrium Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Terrain Scan Processor Improved Medium Armor Plating Point Defense System > --- WEAPON ----------- Advanced Plasma Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Light Ion Engine Fission Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Large Storage Unit Compact Battery Heavy Laser Autogun Gauss Rifle Katana [Rating: 77] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Centrium Wheel Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Build | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Slots Evolved 10 | . . 2 2 2 2 2 . Power . | . . . . . . . . Propulsion 3 | . . 1 1 . 1 . . Utility 7 | . . 1 1 2 1 2 . Weapon . | . . . . . . . . Parts Attached 124 | 7 3 16 25 36 4 28 5 Power 14 | 1 . 2 1 6 . 3 1 Engine 10 | 1 . 2 1 4 . 1 1 Core 4 | . . . . 2 . 2 . Reactor . | . . . . . . . . Propulsion 35 | 2 1 3 9 11 . 8 1 Treads 22 | . . . 9 11 . 2 . Leg 9 | 2 1 3 . . . 2 1 Wheel 4 | . . . . . . 4 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 48 | 2 . 8 11 13 3 10 1 Device 18 | 1 . 2 2 7 2 3 1 Storage 4 | 1 . 2 . . . 1 . Processor 8 | . . . 1 4 1 2 . Hackware . | . . . . . . . . Protection 18 | . . 4 8 2 . 4 . Artifact . | . . . . . . . . Weapon 27 | 2 2 3 4 6 1 7 2 Energy Gun 7 | 2 . 3 . . 1 1 . Energy Cannon 4 | . . . . 2 . 2 . Ballistic Gun 13 | . 2 . 4 4 . 2 1 Ballistic Cannon 3 | . . . . . . 2 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . Corrupted Parts 2 | . . . . . . 2 . System Corruption 9 | . . . . . . 9 . Parts Lost 69 | . 2 8 5 25 2 23 4 Power 9 | . 1 . . 4 . 3 1 Propulsion 20 | . . 2 2 9 2 5 . Utility 23 | . 1 3 1 7 . 8 3 Weapon 17 | . . 3 2 5 . 7 . Highest Loss Streak 15 | . 2 4 4 15 2 14 2 To Critical Strikes . | . . . . . . . . Average Backups 14 | 2 6 12 19 16 15 12 9 Power 2 | . 1 1 1 2 5 4 1 Propulsion 3 | 1 2 4 5 4 . . 3 Utility 4 | . 1 3 6 4 5 3 1 Weapon 4 | . 1 3 5 5 4 3 3 Tool/Special . | . . . . . . . . Unused Backups 19 | . 1 2 5 2 . 1 8 Power 3 | . . . . . . 1 2 Propulsion 7 | . 1 2 . 1 . . 3 Utility 5 | . . . 3 1 . . 1 Weapon 4 | . . . 2 . . . 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 92 | . 99 97 99 94 81 76 85 Engine 6 | . 13 10 9 4 . 1 5 Core 1 | . . . . 1 6 3 . Treads 14 | . . . 35 28 15 4 . Leg 9 | . 28 32 . . . 3 2 Wheel 2 | . . . . . . 4 23 Device 13 | . 13 10 9 11 19 18 12 Storage 8 | . 14 11 9 7 6 4 5 Processor 9 | . . . 6 12 20 18 17 Protection 7 | . . 9 11 10 . 4 4 Energy Gun 5 | . 11 11 4 . 5 3 . Energy Cannon 1 | . . . . . 5 1 5 Ballistic Gun 8 | . 16 9 13 13 . 1 . Peak Build Rating 77 | 7 7 14 25 45 47 74 77 Average Rating 31 | 5 6 12 21 34 41 51 72 On Entrance 23 | . 7 5 14 24 26 41 71 Avg Prop Armor Cover (%) 5 | . . . . . . 7 4 Naked Turns . | . . . . . . . . Heaviest Build 78 | 14 14 57 68 71 59 78 61 Greatest Support 106 | 20 20 30 80 106 64 64 48 Greatest Overweight (x) 20 | 3 . 1 1 1 2 20 1 Average Overweight (x) . | . . . . . . 1 1 Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 15 Average Capacity 17 | 7 8 15 20 20 20 17 15 Most Carried 20 | 4 8 19 20 20 18 18 11 Average Carried 14 | 2 6 12 19 16 15 12 9 Final Capacity 20 | 8 8 20 20 20 20 15 15 Final Carried 20 | 4 8 19 20 13 18 8 11 Class Distribution -------------------- 51% | Scavenger-Mutant 28% | Mutant 15% | Skirmisher 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Skirmisher | -6/Factory Skirmisher | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Matter Collected 2779 | 244 106 226 513 938 30 505 217 Remotely 285 | . . . . 285 . . . Salvage Created 4016 | 20 148 652 852 1235 30 850 229 Parts 199 | 2 7 35 51 58 2 36 8 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 5 | . . 1 . 3 . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 9 | . . . . . . . 9 Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Combat Hostiles Destroyed 88 | . 5 16 17 25 1 19 5 Guns 65 | . 4 14 17 22 . 7 1 Cannons 15 | . . . . 3 1 7 4 AOE 6 | . . 1 . . . 5 . Classes Destroyed 13 | 1 2 1 4 5 . . . Worker 9 | . . . 2 1 1 5 . Builder 2 | . . . . 1 . 1 . Tunneler 2 | 1 . . 1 . . . . Recycler 3 | . . . . 3 . . . Operator 1 | . . . 1 . . . . Swarmer 21 | . 2 4 3 6 . 5 1 Grunt 32 | . 3 5 7 6 . 10 1 Duelist 1 | . . . 1 . . . . Sentry 17 | . . 7 5 2 . 2 1 Demolisher 2 | . . . . 2 . . . Hunter 3 | . . . 1 . . . 2 Programmer 7 | . . . . 4 1 2 . Assembled 5 | . . . . 5 . . . Best Kill Streak 13 | 1 2 5 5 5 1 13 3 Combat Bots Only 7 | . 2 5 4 5 1 7 3 Max Kills in Single Turn 5 | 1 2 2 2 1 1 5 1 Gunslinging 1 | . 1 . . . . . . Exploded 4 | . . 1 . . . 4 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Hostile Shots Fired 961 | . 50 138 131 348 4 210 80 Missed 269 | . 15 34 45 93 1 55 26 Hits 692 | . 35 104 86 255 3 155 54 Melee 12 | . . . . 12 . . . Projectile 680 | . 35 104 86 243 3 155 54 AOE 18 | . . . . 18 . . . Critical Strikes 25 | . 1 3 . 6 . 10 5 Damage Taken 12236 | . 385 1254 1288 4492 221 3658 938 Core 2028 | . 63 260 191 499 . 869 146 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 100 | . . . . . . 100 . Regen/Repaired (Parts) 71 | . . 71 . . . . . Core Remaining (%) 67 | 100 74 35 65 28 100 . . Volleys Fired 359 | 1 30 55 59 114 5 68 27 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 167 | 90 90 112 112 125 115 167 167 Shots Fired 648 | 2 60 102 116 194 10 117 47 Gun 513 | 2 60 102 116 168 5 53 7 Cannon 135 | . . . . 26 5 64 40 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 417 | . 34 41 88 168 . 65 21 Thermal 199 | 2 26 48 28 26 5 38 26 Explosive . | . . . . . . . . Electromagnetic 32 | . . 13 . . 5 14 . Robot Hit Streak 23 | 1 6 9 14 23 6 18 9 Robot Miss Streak 8 | 1 7 5 3 4 1 6 8 Penetration Max . | . . . . . . . . Secondary Targets 6 | . 1 . 3 2 . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . Shots Hit Robots 422 | 1 35 66 82 134 8 72 24 Core Hits 184 | 1 11 31 36 57 2 39 7 Critical Kills 2 | . . . . 2 . . . Critical Parts Destroyed 2 | . . . 1 1 . . . Critical Strikes 16 | . 1 5 1 3 . 3 3 Burn 6 | . 1 5 . . . . . Destroy 4 | . . . 1 3 . . . Blast 6 | . . . . . . 3 3 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9248 | 23 388 917 1347 2505 300 2963 805 Guns 5481 | 23 387 822 1335 2036 36 756 86 Cannons 2428 | . . . . 402 108 1199 719 Explosions 1250 | . . 95 . . 148 1007 . Melee . | . . . . . . . . Ramming 89 | . 1 . 12 67 8 1 . Kinetic 4924 | . 163 245 1074 2036 . 1113 293 Thermal 2834 | 23 224 516 261 402 256 640 512 Explosive 965 | . . . . . . 965 . Electromagnetic 436 | . . 156 . . 36 244 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 12 | . . . . 12 . 11 11 Average Corruption 8 | . . . . 7 . 9 11 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 89 | . . . . 33 . 34 22 Message Errors 19 | . . . . 9 . 3 7 Matter Fused 29 | . . . . 9 . 11 9 Heat Flow Errors 11 | . . . . 4 . 6 1 Energy Discharges 5 | . . . . 1 . 3 1 Parts Rejected 4 | . . . . 2 . 1 1 Parts Fused 2 | . . . . . . 2 . Data Loss (minor) 9 | . . . . 2 . 5 2 Data Loss (major) 3 | . . . . . . 2 1 Misfires 2 | . . . . 2 . . . Alerts 1 | . . . . 1 . . . Misdirections 1 | . . . . . . 1 . Weapon Failures 3 | . . . . 3 . . . Overload Shots . | . . . . . . . . Overflow Damage 300 | . . 6 . 9 76 186 23 Projectiles 134 | . . . . 9 9 93 23 Explosions 166 | . . 6 . . 67 93 . Melee . | . . . . . . . . Knockbacks 10 | . . . . . . 8 2 Impact . | . . . . . . . . Kinetic 7 | . . . . . . 5 2 Secondary 3 | . . . . . . 3 . Self-Inflicted Damage 216 | . . 42 . . 174 . . Shots 3 | . . 1 . . 2 . . Rammed 8 | . . . 1 6 . 1 . Targets Rammed 11 | . 1 . 2 6 1 1 . Kicked 1 | . 1 . . . . . . Crushed 2 | . . . 1 . 1 . . Highest Temperature 431 | 30 348 194 108 431 18 231 198 Average Temperature 102 | 18 134 47 42 216 12 92 81 Received Heat Transfer 3176 | . 198 417 513 869 . 1053 126 Effects 2 | . . . . 2 . . . Short Circuit 1 | . . . . 1 . . . Damage (minor) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . 1 1 . . . . . Combat Hostiles 2 | . 1 1 . . . . . Parts Melted 16 | . 4 9 1 . 1 1 . Heat Transferred 5433 | 62 669 1543 666 555 248 903 787 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . 2 . . 1 1 . Alert | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Maximum Alert Level 2 | . . . . . . 2 . Low Security (%) 91 | 100 100 100 100 100 100 52 . Level 1 7 | . . . . . . 41 . Level 2 1 | . . . . . . 5 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 421 | 5 55 163 126 129 65 421 . Initial 48 | . . . 48 31 21 . . Average 61 | . 14 55 41 41 9 167 . Influence Increases 2873 | 5 218 558 500 584 98 800 110 Destroy 0b10 Robot/C 1660 | . 100 320 340 400 20 380 100 Destroy 0b10 Robot/NC 85 | 5 . . 20 25 5 30 . Destroy Leader 410 | . 30 100 90 100 10 70 10 Successful Hack 77 | . 12 25 20 12 . 8 . Disable Machine 210 | . . 15 . . 30 165 . Destroy Structure 146 | . 1 8 . 2 33 102 . Lose Combat Pursuer 285 | . 75 90 30 45 . 45 . Influence Decreases 2873 | 5 218 444 544 611 141 547 363 Entered New Map 221 | . . . 66 39 22 . 94 Time Decay 2015 | 5 198 384 428 322 99 340 239 Lost Part 637 | . 20 60 50 250 20 207 30 Squads Dispatched 16 | . 2 1 2 3 2 6 . Investigation 4 | . 1 . 1 . . 2 . Extermination 5 | . . . . 2 1 2 . Reinforcement 6 | . 1 1 1 . 1 2 . Assault . | . . . . . . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Distress Signals 11 | . 2 3 3 1 . 2 . Communications Jammed 1 | . . . . . . 1 . Distress Signals . | . . . . . . . . Times Spotted 158 | . 20 30 34 37 2 25 10 Peak Tracking Total 8 | . 5 5 6 6 1 8 5 Tactical Retreats 15 | . 5 4 1 2 . 3 . Traps | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Traps Triggered 5 | . 1 . 2 2 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Machines Disabled 14 | . . 1 . . 2 11 . Max in Single Turn 4 | . . 1 . . 2 4 . Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Machines Accessed 27 | . 3 8 7 3 1 3 2 Terminals 16 | . 3 6 6 . . 1 . Fabricators 2 | . . . . 1 . 1 . Repair Stations 1 | . . 1 . . . . . Recycling Units 1 | . . . . . . 1 . Scanalyzers 3 | . . 1 1 1 . . . Garrison Access 2 | . . . . 1 1 . . Total Hacks 55 | . 3 16 16 8 1 9 2 Successful 36 | . 2 12 10 3 . 7 2 Failed 18 | . 1 4 6 4 1 2 . Catastrophic 4 | . 1 1 . 1 1 . . Database Lockouts 1 | . . . . 1 . . . Manual 17 | . 1 9 7 . . . . Terminals 28 | . 3 9 13 . . 3 . Fabricators 5 | . . . . 1 . 4 . Repair Stations 2 | . . 2 . . . . . Recycling Units 2 | . . . . . . 2 . Scanalyzers 10 | . . 5 3 2 . . . Garrison Access 6 | . . . . 5 1 . . Terminal Hacks 7 | . 2 . 2 . . 1 2 Record 2 | . . . . . . 1 1 Open Door 1 | . . . . . . . 1 Branch Access Points 1 | . . . 1 . . . . Registered Components 1 | . 1 . . . . . . Zone Layout 2 | . 1 . 1 . . . . Fabricator Hacks 5 | . . . . 1 . 4 . Network Status 1 | . . . . . . 1 . Load Schematic 3 | . . . . . . 3 . Build 1 | . . . . 1 . . . Repair Station Hacks 2 | . . 2 . . . . . Scan Component 1 | . . 1 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks 2 | . . . . . . 2 . Retrieve Matter 1 | . . . . . . 1 . Retrieve Components 1 | . . . . . . 1 . Scanalyzer 9 | . . 5 3 1 . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Retrieve Study 7 | . . 3 3 1 . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 10 | . . 5 5 . . . . Terminals 10 | . . 5 5 . . . . Skim 10 | . . 5 5 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used 1 | . . . 1 . . . . Hacking Detections 14 | . 2 4 2 3 1 2 . Full Trace Events 3 | . . 1 . . . 2 . Feedback Events 1 | . . . . . . 1 . Corruption 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Built 2 | . . . . 2 . . . Authchips . | . . . . . . . . Time 106 | . . . . 106 . . . Total Part Build Rating 12 | . . . . 12 . . . Part Studies Acquired 7 | . . 3 3 1 . . . Parts Repaired 1 | . . 1 . . . . . Time 26 | . . 26 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter 68 | . . . . . . 68 . Retrieved Components 9 | . . . . . . 9 . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Active Infowar (turns) 5219 | 4 615 . . 1782 738 1466 614 Optics 4600 | . . . . 1782 738 1466 614 Sensors 1112 | . . . . . . 1112 . Terrain 2455 | . . . . 812 738 905 . Seismic 619 | 4 615 . . . . . . Machine Analysis 1238 | . . . . . 738 500 . Triangulation 1619 | . . . . . 723 896 . Jamming 529 | . . . . . . 186 343 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Turns Passed 8968 | 68 621 1932 1747 1782 738 1466 614 Spaces Moved 4363 | 43 411 731 858 836 418 592 474 Core 99 | 5 . . . . . 94 . Treads 2289 | . . . 858 836 418 177 . Legs 1213 | 38 411 731 . . . 33 . Wheels 762 | . . . . . . 288 474 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 160 145 153 50 110 Average Speed 157 | 120 120 189 160 155 169 175 110 Slowest Speed 1050 | 200 120 190 200 217 225 1050 110 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 3 71 54 53 22 17 12 55 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 2 | . . . 1 . . . 1 Known Exits Taken 4 | . . 1 1 1 . 1 . Unknown Exits Taken 3 | 1 1 . . . 1 . . Scrap Searched 2 | . . . . . . . 2 Spaces Dug 4 | . . . . . . 4 . Terrain Destroyed 123 | . . 7 . . 35 61 20 Melee . | . . . . . . . . Projectile 38 | . . . . . . 18 20 AOE 85 | . . 7 . . 35 43 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Total 5854 | 54 483 1182 1136 1147 438 894 520 Wait 846 | . 32 354 144 120 . 192 4 Move 4357 | 42 410 730 857 835 417 592 474 Hop . | . . . . . . . . Pick Up 81 | 4 5 20 20 12 9 7 4 Fast Attach 41 | 7 . 4 2 11 . 14 3 Attach 57 | . . 9 10 17 4 16 1 Detach 4 | . . . 2 2 . . . Swap 43 | . 3 5 14 15 1 3 2 Drop 51 | . 2 5 26 15 1 2 . Fire 359 | 1 30 55 59 114 5 68 27 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . 1 . . . . . . Crush 9 | . . . 2 6 1 . . Escape Stasis . | . . . . . . . . Rewire 5 | . . . . . . . 5 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sto) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 15) 248 | -10/Materials | Discovered new exit (range 13) 314 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 7) 646 | -10/Materials | Discovered new exit (range 4) 690 | -10/Materials | Entered another Materials area 690 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 940 | -9/Materials | Discovered new exit (range 15) 1105 | -9/Materials | Build established: Scavenger-Mutant 1253 | -9/Materials | Discovered new exit (range 6) 1410 | -9/Materials | Identified exit to Materials 1474 | -9/Materials | Learned 2 Storage zone layouts 1576 | -9/Materials | Learned Storage stockpile data 1610 | -9/Materials | Identified exit to Mines 1665 | -9/Materials | Identified exit to Storage 1665 | -9/Materials | Learned location of 1 exit from Materials 1708 | -9/Materials | Learned Materials emergency access door positions 1810 | -9/Materials | Lost 4 parts (1n2u1w) 1965 | -9/Materials | Core integrity fell below 50% 2207 | -9/Materials | Repaired Aluminum Leg 2622 | -9/Materials | Entered another Materials area 2622 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2623 | -8/Materials | Identified exit to Factory 3921 | -8/Materials | Lost 4 parts (2n1u1w) 4045 | -8/Materials | Learned Storage terminal intel 4109 | -8/Materials | Learned 2 Lower Caves zone layouts 4132 | -8/Materials | Discovered exit to Factory (range 16) 4163 | -8/Materials | Learned 4 Lower Caves zone layouts 4207 | -8/Materials | Learned location of 1 exit from Extension 4261 | -8/Materials | Learned location of 1 exit from Lower Caves 4273 | -8/Materials | Learned location of Extension (-4) 4296 | -8/Materials | Learned Factory recycling unit intel 4327 | -8/Materials | Learned 2 Storage zone layouts 4367 | -8/Materials | Learned Recycling recycling unit intel 4369 | -8/Materials | Entered Factory 4369 | -7/Factory | Evolved 2 slots: Utility x2 4370 | -7/Factory | Identified exit to Factory 4371 | -7/Factory | Loaded intel: 6 recycling unit locations 4548 | -7/Factory | Fabricated Imp. Recalibrator (x2) 4925 | -7/Factory | Discovered new exit (range 11) 5201 | -7/Factory | Build established: Mutant 5401 | -7/Factory | Central database locked down 5440 | -7/Factory | Assembled infested ambush trap array 5515 | -7/Factory | Garrison activated, responded to threat 5534 | -7/Factory | Core integrity fell below 50% 5534 | -7/Factory | System corruption reached 10% 5596 | -7/Factory | Lost 15 parts (2p5n5u3w) 5917 | -7/Factory | Build established: Scavenger-Mutant 6076 | -7/Factory | Lost 5 parts (2n2u1w) 6151 | -7/Factory | Entered another Factory area 6151 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6453 | -6/Factory | Build established: Skirmisher 6752 | -6/Factory | Discovered new exit (range 9) 6889 | -6/Factory | Entered another Factory area 6889 | -5/Factory | Evolved 2 slots: Utility x2 7224 | -5/Factory | Discovered new exit (range 20) 7372 | -5/Factory | System corruption reached 10% 7614 | -5/Factory | Cargo convoy interrupted 7659 | -5/Factory | Build established: Scavenger-Skirmisher 7684 | -5/Factory | Destroyed 7 combat bots 7876 | -5/Factory | Lost 14 parts (1p4n5u4w) 7954 | -5/Factory | Core integrity fell below 50% 8051 | -5/Factory | Lost 4 parts (1p2u1w) 8349 | -5/Factory | Core integrity fell below 20% 8354 | -5/Factory | Identified exit to Upper Caves 8355 | -5/Factory | Entered Upper Caves 8361 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8450 | -5/Upper Caves | Entered a destroyed Warlord outpost 8635 | -5/Upper Caves | Build established: Mutant 8761 | -5/Upper Caves | Encountered a Warlord checkpoint 8969 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08786_ System corrupted: Component data lost. 08808_ YF|GZOEZ Y6NNYINIR:

>Open Door Sealed Heavy Doors opened. 08872_ Acquired Point Defense System. 08874_ FU-0EJ(b) is dormant, system inaccessible. 08882_ System corrupted: Matter fused (-5). 08899_ 0YE<5:FL7DLDVXIBQY,90HWJ%OL 08917_ System corrupted: Matter fused (-10). 08935_ System corrupted: Matter fused (-6). 08957_ Imp. Medium Armor Plating destroyed. 08962_ System corrupted: Matter fused (-8). 08962_ Slug penetrates Wall. 08965_ S-27 Virus suffers critical hit (Blast). 08965_ Destroyed VTOL Module. 08965_ S-27 Virus knocked back. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | # #?# #?????## ###???????# | | # ### #????## #?????????# | | # # #????# ##??????### | | ## ## ###### #??????# | | ?## #### #?????## #### | | ??###???### ## %##???## ##??# | | ?????????## #### ##??# ###? | | ?#####???# ##??##### #??# # | | ?#!!/##### #???????### ##?# | | ?#! // X# #?????????## ;"#?# """" # | | ?# ## ##??????###### "##?# """" # | | ?#!!// # #???????# #### %%"### """" | | ?#!!/### #???????# #?# % "" | | ?##### #???????# ### % "" # | | ????## #???????# ## ##"#"## """" #### | | ????# #??###### ## ##### # "" #??? | | ????### ##?## ## #???## #??? | | ??????# ####??# #????# #######??? | | ??????###?????## #???? ##????? | | ???????????????########### #???? #????? | | ????????????????????????## ##?? #???? | | ????????????????????????# ## #???? | | ?????????????????#####??# % #???? | | ??????? ??????##; ;## ### ## #??? | | ?????? #; ;s ##??###### ?? | | ??????# ; g %s@ #????????? ?? | | ?????????????#; s #????????? ?? | | ?????????????##### s #????????? ???? | | ?????????????????######; #????????? ???????? | | ??????????????????????### ##????????????????????? | | ????????????????????????####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 85 Jamming Range 14 Armor Coverage 375 Power Shielding 66 Point Defense Rating 80 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 4 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Recalibrator | x2 | -7/Factory | Preloaded Repaired ---------- Aluminum Leg | 21% | -9/Materials Studied --------- Lgt. Treads | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Adv. Treads | -8/Materials | Hacked Beam Rifle | -8/Materials | Hacked EMP Blaster | -8/Materials | Hacked Lightning Gun | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Back For More Infodabbler Just What I Needed Challenges ------------ None Game ------ Seed PlatingCommExtrapolator Manual? 0 Play Time 01:45:25 Cumulative 52.5 hours Start 2025.11.08 @ 12:56:03 End 2025.11.09 @ 12:56:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 45 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 27 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 97ae0834-419e-4028-8153-715b94748389