Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2022.01.27 @ 16:58:59

Player: LU-1G1

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (68)      340
Value Destroyed (1385)     1385
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (645)                645
              TOTAL SCORE: 6370

 Bonus
-------
High Alert Combat Kills    45
Aligned with FarCom        300
Met Imprinter              300

 Cogmind 
---------
Core Integrity             517/700
Matter                     300/300
Energy                     141/150
System Corruption          0%
Temperature                Cool (18)
Movement                   Flying (20)
Location                   -6/Proximity Caves

 Parts 
-------
>               --- POWER (1) --------
          Micro Fission Core
>               --- PROPULSION (6) ---
       Improved VTOL Module
       Improved VTOL Module
       Improved VTOL Module
       Improved VTOL Module
       Improved VTOL Module
       Improved VTOL Module
>               --- UTILITY (4) ------
       Improved Cooling System
          Large Storage Unit
       Improved Propulsion Shielding
                Hacking Suite
>               --- WEAPON (2) -------
           Mini Grenade Launcher
>               --- INVENTORY (15) ---
          Micro Fission Core
       Improved VTOL Module
                Xenon Bombardment Thruster
                Flying Fortress v7
                Heat Sink
  High-capacity Storage Unit
                Visual Processing Unit
         Medium Armor Plating
        Layered Light Armor Plating
                Hacking Drone Bay
          Heavy Assault Rifle
          Heavy Flail

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
>               --- PROPULSION -------
       Improved VTOL Module
       Improved VTOL Module
       Improved VTOL Module
       Improved VTOL Module
       Improved VTOL Module
       Improved VTOL Module
>               --- UTILITY ----------
       Improved Cooling System
          Large Storage Unit
       Improved Propulsion Shielding
                Hacking Suite
>               --- WEAPON -----------
           Mini Grenade Launcher
      Precision Grenade Launcher
>               --- INVENTORY --------
          Micro Fission Core
       Improved VTOL Module
                Xenon Bombardment Thruster
                Flying Fortress v7
                Heat Sink
  High-capacity Storage Unit
                Visual Processing Unit
         Medium Armor Plating
        Layered Light Armor Plating
                Hacking Drone Bay
          Heavy Assault Rifle
          Heavy Flail
[Rating: 55]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Fission Core
Propulsion                 Improved VTOL Module
  Treads                   Light Treads
  Wheel                    Wheel
  Flight Unit              Improved VTOL Module
Utility                    Light Armor Plating
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   2   2   .   .   .   .   
  Utility                  2    | .   .   .   .   .   2   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             67   | 6   9   .   1   3   19  24  .   4   1   .   
  Power                    6    | 1   .   .   .   .   .   5   .   .   .   .   
    Engine                 3    | 1   .   .   .   .   .   2   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   3   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   2   .   .   .   12  6   .   .   .   .   
    Treads                 13   | 2   2   .   .   .   9   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   .   2   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 7    | .   .   .   .   .   1   6   .   .   .   .   
  Utility                  20   | 1   4   .   1   .   5   9   .   .   .   .   
    Device                 4    | .   1   .   .   .   1   2   .   .   .   .   
    Storage                4    | 1   1   .   1   .   .   1   .   .   .   .   
    Processor              5    | .   .   .   .   .   1   4   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   .   
    Protection             6    | .   2   .   .   .   3   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   19   | 2   3   .   .   3   2   4   .   4   1   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          10   | 2   3   .   .   3   2   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   .   .   .   3   .   2   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   1   .   2   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   1   .   .   .   1   .   
Parts Lost                 2    | .   1   .   .   .   1   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   1   .   .   .   .   .   
  Weapon                   1    | .   1   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   1   .   .   .   1   .   .   .   .   .   
Average Slot Usage (%)     97   | .   98  100 100 100 99  94  92  92  92  92  
  Engine                   10   | .   14  14  14  14  9   6   .   .   .   .   
  Treads                   22   | .   27  28  28  28  34  .   .   .   .   .   
  Flight                   11   | .   .   .   .   .   .   45  46  46  46  46  
  Device                   5    | .   6   .   .   .   8   7   7   7   7   7   
  Storage                  11   | .   14  14  14  14  9   7   7   7   7   7   
  Processor                2    | .   .   .   .   .   8   5   .   .   .   .   
  Hackware                 1    | .   .   .   .   .   .   4   7   7   7   7   
  Protection               8    | .   6   14  14  14  8   4   7   7   7   7   
  Ballistic Gun            18   | .   27  28  28  28  18  .   .   .   .   .   
  Launcher                 1    | .   .   .   .   .   .   6   7   4   7   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             54   | 13  31  30  50  52  54  53  30  32  30  30  
  Greatest Support         104  | 40  40  40  40  40  104 104 30  30  30  30  
  Greatest Overweight (x)  2    | .   1   .   1   1   2   .   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  20  20  20  20  15  15  15  15  
  Average Capacity         15   | 6   12  15  15  20  20  15  15  15  15  15  
  Most Carried             20   | 6   13  12  15  17  20  20  15  15  15  15  
  Average Carried          13   | 4   9   12  13  15  19  14  15  15  14  15  
  Final Capacity           20   | 8   15  15  20  20  20  15  15  15  15  15  
  Final Carried            20   | 6   12  12  15  17  20  15  15  15  15  15  

 Class Distribution 
--------------------
 69% | Mutant
 24% | Sprinter
  5% | Scavenger-Mutant

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -10/Mines
   Mutant | -10/Exiles
   Mutant | -9/Mines
   Mutant | -8/Materials
 Sprinter | -7/Factory
 Sprinter | -7/Lower Caves
 Sprinter | -7/Lower Caves
 Sprinter | -7/Zion
 Sprinter | -6/Proximity Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  
Matter Collected           1669 | 197  331  .    .    92   579  135  .    325  10   .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            2592 | 102  513  45   .    40   1235 319  .    338  .    .    
  Parts                    126  | 5    34   3    .    .    69   14   .    1    .    .    
Haulers Intercepted        7    | .    .    .    .    .    4    3    .    .    .    .    
Recyclers Shooed           10   | .    1    1    .    .    8    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      9    | .    .    .    .    .    .    .    9    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro 
Combat Hostiles Destroyed  44   | .   17  3   .   2   16  6   .   .   .   .   
  Guns                     38   | .   17  3   .   2   16  .   .   .   .   .   
  AOE                      6    | .   .   .   .   .   .   6   .   .   .   .   
Classes Destroyed          12   | 2   4   .   .   1   4   .   .   1   .   .   
  Worker                   6    | 2   .   .   .   .   1   3   .   .   .   .   
  Builder                  2    | .   1   .   .   .   .   1   .   .   .   .   
  Hauler                   7    | .   .   .   .   .   4   3   .   .   .   .   
  Recycler                 7    | 1   .   .   .   .   6   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   1   1   .   .   .   .   
  Swarmer                  19   | .   6   3   .   .   8   2   .   .   .   .   
  Grunt                    20   | .   11  .   .   1   4   4   .   .   .   .   
  Sentry                   3    | .   .   .   .   .   3   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   .   
  Samaritan                3    | .   .   .   .   .   .   .   .   3   .   .   
  Assembled                1    | .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           7    | 3   5   2   .   1   7   7   .   .   .   .   
  Combat Bots Only         5    | .   5   2   .   1   5   4   .   .   .   .   
Max Kills in Single Turn   2    | 1   1   1   .   1   2   2   .   1   .   .   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  
Damage Taken               2038 | .    656  118  .    55   730  275  15   .    160  29   
  Core                     400  | .    146  36   .    14   21   112  15   .    50   6    
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         72   | 100  .    .    .    21   96   .    .    .    .    .    
Volleys Fired              173  | 6    58   14   .    5    72   18   .    .    .    .    
  Largest                  2    | 2    2    2    .    2    2    1    .    .    .    .    
  Hottest                  43   | 40   40   40   .    40   43   30   .    .    .    .    
Shots Fired                326  | 12   114  28   .    10   144  18   .    .    .    .    
  Gun                      308  | 12   114  28   .    10   144  .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 18   | .    .    .    .    .    .    18   .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  308  | 12   114  28   .    10   144  .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosive                18   | .    .    .    .    .    .    18   .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         20   | 10   20   10   .    3    19   2    .    .    .    .    
  Robot Miss Streak        7    | .    7    4    .    4    2    3    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    2    .    .    .    3    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    .    .    .    .    .    
Shots Hit Robots           226  | 10   68   19   .    5    107  11   .    6    .    .    
  Core Hits                127  | 4    35   6    .    3    50   27   .    2    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 4    | .    .    .    .    .    4    .    .    .    .    .    
  Critical Strikes         4    | .    .    .    .    .    4    .    .    .    .    .    
    Destroy                4    | .    .    .    .    .    4    .    .    .    .    .    
Melee Attacks              18   | .    .    .    .    .    .    12   .    6    .    .    
  Impact                   18   | .    .    .    .    .    .    12   .    6    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7    | .    .    .    .    .    .    4    .    3    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4413 | 99   640  171  .    55   1411 1585 .    452  .    .    
  Guns                     2305 | 99   608  160  .    55   1383 .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1024 | .    .    .    .    .    .    1024 .    .    .    .    
  Melee                    1013 | .    .    .    .    .    .    561  .    452  .    .    
  Ramming                  71   | .    32   11   .    .    28   .    .    .    .    .    
  Kinetic                  2305 | 99   608  160  .    55   1383 .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosive                1024 | .    .    .    .    .    .    1024 .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1013 | .    .    .    .    .    .    561  .    452  .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    1    1    1    1    2    .    .    .    .    .    
  Average Corruption       1    | .    1    1    1    1    2    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  9    | .    5    .    1    2    1    .    .    .    .    .    
    Message Errors         3    | .    2    .    .    1    .    .    .    .    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    1    .    .    .    .    .    
    Energy Discharges      2    | .    1    .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      3    | .    2    .    1    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            360  | .    .    .    .    .    .    187  .    173  .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               7    | .    .    .    .    .    .    7    .    .    .    .    
  Melee                    353  | .    .    .    .    .    .    180  .    173  .    .    
Knockbacks                 1    | .    .    .    .    .    .    1    .    .    .    .    
  Impact                   1    | .    .    .    .    .    .    1    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      71   | .    .    .    .    .    .    71   .    .    .    .    
  Shots                    2    | .    .    .    .    .    .    2    .    .    .    .    
  Rammed                   17   | .    7    2    .    .    8    .    .    .    .    .    
Targets Rammed             18   | .    8    2    .    .    8    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    1    .    .    .    .    .    .    .    .    .    
Highest Temperature        174  | .    63   12   .    6    174  8    10   .    3    .    
  Average Temperature      14   | .    15   6    .    4    71   3    10   .    3    .    
  Received Heat Transfer   656  | .    249  .    .    .    270  81   27   .    29   .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              7    | .    .    .    .    .    .    4    .    3    .    .    
  Impact Corruptions       29   | .    .    .    .    .    .    5    .    24   .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro 
Peak Influence             520  | 15  239 178 .   45  369 520 .   .   .   .   
  Initial                  93   | .   9   93  .   .   .   16  .   .   .   .   
  Average                  137  | 1   121 174 .   11  149 248 .   .   .   .   
Maximum Alert Level        2    | .   1   .   .   .   1   2   .   .   .   .   
  Low Security (%)         71   | 100 82  100 .   100 59  40  .   .   .   .   
  Level 1                  26   | .   17  .   .   .   40  50  .   .   .   .   
  Level 2                  1    | .   .   .   .   .   .   8   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   4   .   .   .   5   7   .   .   .   .   
  Investigation            7    | .   1   .   .   .   .   6   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            7    | .   3   .   .   .   3   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   2   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro 
Distress Signals           8    | .   5   .   .   1   2   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              125  | .   28  2   .   17  33  17  3   .   20  5   
  Peak Tracking Total      20   | .   5   2   .   15  4   4   3   .   20  5   
  Tactical Retreats        10   | .   .   .   .   3   .   2   2   .   2   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro 
Traps Triggered            3    | .   2   .   .   .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro 
Machines Disabled          2    | .   .   .   .   .   .   2   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro 
Machines Accessed          27   | .   6   .   2   .   5   14  .   .   .   .   
  Terminals                15   | .   5   .   .   .   3   7   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   4   .   .   .   .   
  Repair Stations          4    | .   1   .   .   .   1   2   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   1   .   .   .   .   
Total Hacks                63   | .   15  .   2   .   13  33  .   .   .   .   
  Successful               26   | .   7   .   2   .   9   8   .   .   .   .   
  Failed                   37   | .   8   .   .   .   4   25  .   .   .   .   
    Catastrophic           10   | .   3   .   .   .   .   7   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   28   | .   12  .   1   .   4   11  .   .   .   .   
  Terminals                40   | .   13  .   .   .   10  17  .   .   .   .   
  Fabricators              9    | .   .   .   .   .   .   9   .   .   .   .   
  Repair Stations          9    | .   2   .   .   .   2   5   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   2   .   .   .   .   
Terminal Hacks             15   | .   4   .   2   .   6   3   .   .   .   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   
  Part Schematic           4    | .   3   .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   3   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   1   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   3   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   2   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       5    | .   2   .   .   .   2   1   .   .   .   .   
  Scan Component           3    | .   1   .   .   .   1   1   .   .   .   .   
  Repair                   2    | .   1   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   1   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   1   1   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   6   .   .   .   3   14  .   .   .   .   
  Full Trace Events        9    | .   3   .   .   .   .   6   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   3   .   .   .   .   1   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   53   | .   .   .   .   .   .   53  .   .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   12  .   .   .   .   
Parts Repaired             2    | .   1   .   .   .   1   .   .   .   .   .   
  Time                     52   | .   26  .   .   .   26  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   1   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro 
Total Allies               2    | .   1   .   .   .   .   1   .   .   .   .   
  Largest Group            1    | .   1   .   .   .   .   1   .   .   .   .   
  Highest-Rated Group      32   | .   10  .   .   .   .   32  .   .   .   .   
  Highest-Rated Ally       32   | .   10  .   .   .   .   32  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               6    | .   .   .   .   .   .   6   .   .   .   .   
  Total Damage             433  | .   .   .   .   .   .   433 .   .   .   .   
  Kills                    6    | .   .   .   .   .   .   6   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   .   .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  
Turns Passed               4390 | 113  1120 163  507  415  986  601  77   127  215  66   
Spaces Moved               4029 | 52   554  78   299  142  425  995  279  333  679  193  
  Core                     1    | 1    .    .    .    .    .    .    .    .    .    .    
  Treads                   1498 | 51   554  78   299  142  372  2    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   53   | .    .    .    .    .    53   .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   2477 | .    .    .    .    .    .    993  279  333  679  193  
  Fastest Speed            20   | 50   160  160  160  240  110  20   20   20   20   20   
  Average Speed            77   | 157  160  160  169  240  159  20   20   23   20   20   
  Slowest Speed            320  | 160  240  160  240  240  320  162  20   90   20   20   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            11   | .    .    .    .    .    .    4    2    .    4    1    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46   | 5    87   27   69   33   44   29   42   45   80   45   
  Regions Visited          10
    Branch Regions         7
  Pre-discovered Areas     3    | .    .    2    1    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    .    1    1    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    .    .    1    1    .    
Scrap Searched             5    | .    .    .    .    1    .    .    .    2    2    .    
Spaces Dug                 3    | .    .    .    .    .    .    3    .    .    .    .    
Terrain Destroyed          56   | .    .    .    .    .    .    56   .    .    .    .    
  Melee                    3    | .    .    .    .    .    .    3    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    
  AOE                      53   | .    .    .    .    .    .    53   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  
Total                      4933 | 70   681  93   302  206  591  1356 297  365  753  219  
  Wait                     549  | .    47   .    .    55   24   277  21   23   75   27   
  Move                     3997 | 51   553  77   298  141  424  986  274  332  670  191  
  Hop                      11   | .    .    .    .    .    .    4    2    .    4    1    
  Pick Up                  45   | 7    4    .    1    2    21   9    .    .    1    .    
  Fast Attach              17   | 5    5    .    .    .    2    4    .    .    1    .    
  Attach                   19   | 1    2    .    .    .    4    12   .    .    .    .    
  Detach                   13   | .    2    .    .    .    .    11   .    .    .    .    
  Swap                     31   | .    2    .    1    3    13   8    .    4    .    .    
  Drop                     41   | .    .    .    2    .    23   14   .    .    2    .    
  Fire                     173  | 6    58   14   .    5    72   18   .    .    .    .    
  Melee                    18   | .    .    .    .    .    .    12   .    6    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    18   | .    8    2    .    .    8    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    .    1    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   27 | -11/Scrapyard      | Discovered new exit (range 15)
  114 | -11/Scrapyard      | Entered Materials
  316 | -10/Materials      | Build established: Mutant
  467 | -10/Materials      | Discovered new exit (range 11)
  610 | -10/Materials      | Discovered new exit (range 14)
  845 | -10/Materials      | Repaired Lgt. Treads
  917 | -10/Materials      | Core integrity fell below 50%
  971 | -10/Materials      | Discovered new exit (range 6)
 1196 | -10/Materials      | Discovered new exit (range 12)
 1234 | -10/Materials      | Entered Mines
 1282 | -10/Mines          | Learned location of Recycling (-8)
 1292 | -10/Mines          | Discovered new exit (range 4)
 1328 | -10/Mines          | Learned location of Storage (-8)
 1391 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
 1391 | -10/Mines          | Discovered new exit (range 5)
 1397 | -10/Mines          | Entered Exiles
 1423 | -10/Exiles         | Discovered new exit (range 15)
 1441 | -10/Exiles         | Met 8R-AWN
 1463 | -10/Exiles         | Met EX-HEX
 1543 | -10/Exiles         | Met EX-DEC
 1572 | -10/Exiles         | Learned location of Zion (-7)
 1601 | -10/Exiles         | Met EX-BIN
 1623 | -10/Exiles         | Aligned with FarCom system
 1625 | -10/Exiles         | Given EX-Vault access code
 1661 | -10/Exiles         | Opened EX-Vault
 1673 | -10/Exiles         | Found Flying Fortress v7
 1709 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
 1882 | -10/Exiles         | Discovered new exit (range 11)
 1904 | -10/Exiles         | Left Exiles lab with Flying Fortress v7
 1904 | -10/Exiles         | Entered Mines
 2095 | -9/Mines           | Assembled infested the area
 2100 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
 2309 | -9/Mines           | Discovered new exit (range 5)
 2319 | -9/Mines           | Entered Materials
 2319 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
 2373 | -8/Materials       | Garrison activated, responded to threat
 2775 | -8/Materials       | Repaired Lgt. Armor Plating
 3254 | -8/Materials       | Discovered new exit (range 15)
 3305 | -8/Materials       | Entered Factory
 3305 | -7/Factory         | Evolved 2 slots: Propulsion x2
 3305 | -7/Factory         | Discovered new exit (range 12)
 3384 | -7/Factory         | Identified exit to Factory
 3533 | -7/Factory         | Discovered exit to Factory (range 15)
 3568 | -7/Factory         | Identified exit to Lower Caves
 3596 | -7/Factory         | Build established: Sprinter
 3736 | -7/Factory         | Fabricated Mic. Fission Core?
 3906 | -7/Factory         | Entered Lower Caves
 3927 | -7/Lower Caves     | Identified exit to Lower Caves
 3983 | -7/Lower Caves     | Entered another Lower Caves area
 4106 | -7/Lower Caves     | Discovered new exit (range 5)
 4109 | -7/Lower Caves     | Encountered a Warlord checkpoint
 4110 | -7/Lower Caves     | Entered Zion
 4134 | -7/Zion            | Discovered new exit (range 12)
 4186 | -7/Zion            | Given the Hacking Drone Bay
 4187 | -7/Zion            | Found Prototype Device
 4252 | -7/Zion            | Learned Factory trap positions
 4264 | -7/Zion            | Rebuked by Imprinter
 4270 | -7/Zion            | Attempted to imprint without authorization
 4270 | -7/Zion            | Attacked by Zionites
 4307 | -7/Zion            | Spotted 9I-NAC(B)
 4314 | -7/Zion            | Spotted F4-40S(B)
 4325 | -7/Zion            | Entered Proximity Caves
 4327 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 4375 | -6/Proximity Caves | Spotted B-75 Beast
 4391 | -6/Proximity Caves | Self-destructed

 Last Messages 
---------------
04270_ IMPRINTER ALERT: Unauthorized bot attempting to interface! Defend
  our home!
04270_ GQ-RNR(c) calibrates the Memory Banks.
04290_ VU-N3E(z) pulls a Mak. Hammer out of the Twisted Machinery.
04291_ 8G-6J6(z) pulls a Mak. Laser out of the Twisted Machinery.
04293_ 67-L3C(z) pulls a Mak. Shrapnel Gun out of the Twisted Machinery.
04295_ 2V-URB(z) pulls a Mak. Sword out of the Twisted Machinery.
04298_ YA-NY7(z) pulls a Mak. Hammer out of the Twisted Machinery.
04299_ Searching scrap...
04299_ Found ECM Suite.
04299_ Found Mak. Transmission Jammer.
04299_ Found 27 Matter.
04299_ 7Z-06E(z) pulls a Mak. Sword out of the Twisted Machinery.
04300_ Acquired 10 matter.
04312_ O1-B9U(z) emerges from the Twisted Machinery.
OF-C54(z) bursts out of the Twisted Machinery.
04314_ O1-B9U(z) pulls a Mak. Axe out of the Twisted Machinery.
LOCATION=UNKNOWN
GOAL=ESCAPE
04327_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT."

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       210
Armor Coverage             150
Propulsion Shielding       66
Evasion (%)                66
Targeting Accuracy         6
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
 Huge Storage Unit | -10/Materials | Hacked
 Med. Storage Unit | -10/Materials | Hacked
 Sml. Storage Unit | -10/Materials | Hacked
 Mic. Fission Core | -7/Factory    | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Mic. Fission Core | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MicrowarpSalvageInterrupter
  Manual?         0
Play Time         00:42:54
  Cumulative      450.9 hours
  Start           2022.01.27 @ 11:19:38
  End             2022.01.27 @ 16:58:59
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          438
  Rogue           223
  Adventurer      112
  Explorer        103
Win Type          -
  Total           30
  Types           22/0/5/2/0/0/0/1/0
Lore%             86
Gallery%          90
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          1
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: afc91328-bc34-4468-8eac-f96406b22acb