Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.28 @ 15:01:09

Player: burdo

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (31)      155
Value Destroyed (1087)     1087
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3242

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     95/100
System Corruption          0%
Temperature                Danger (497)
Movement                   Core (700) Ox13
Location                   -8/Materials

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (4) ------
  High-capacity Storage Unit
                System Shield
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
          Light Deuterium Engine
                Nuclear Core
          Light Nuclear Core
          Light Nuclear Core

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
           Nuclear Core
>          --- PROPULSION -------
  Advanced Treads
           Aluminum Leg
           Cesium-ion Thruster
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
    Medium Matter Pod
           Core Shielding
>          --- WEAPON -----------
           Pulse Rifle
           Assault Cannon
>          --- INVENTORY --------
     Light Ion Engine
     Light Ion Engine
     Light Ion Engine
     Light Deuterium Engine
     Light Deuterium Engine
     Light Nuclear Core
     Light Nuclear Core
     Light Nuclear Core
           Particle Charger
           Hacking Suite
           System Shield
           Particle Gun
     Light Assault Rifle
     Light Assault Rifle
[Rating: 28]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Flight Unit              Cesium-ion Thruster
Utility                    Medium Matter Pod
  Device                   Improved Heat Sink
  Storage                  Medium Matter Pod
  Processor                Targeting Computer
  Hackware                 System Shield
  Protection               Core Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    1    | .   .   .   1   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  2    | .   .   .   1   .   1   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             54   | 7   .   7   .   12  28  
  Power                    19   | 2   .   1   .   5   11  
    Engine                 13   | 2   .   1   .   4   6   
    Core                   6    | .   .   .   .   1   5   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               7    | 2   .   .   .   2   3   
    Treads                 1    | .   .   .   .   .   1   
    Leg                    5    | 2   .   .   .   2   1   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   
  Utility                  13   | 1   .   3   .   3   6   
    Device                 4    | .   .   1   .   1   2   
    Storage                4    | 1   .   .   .   1   2   
    Processor              1    | .   .   1   .   .   .   
    Hackware               2    | .   .   .   .   .   2   
    Protection             2    | .   .   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   15   | 2   .   3   .   2   8   
    Energy Gun             4    | .   .   .   .   1   3   
    Energy Cannon          1    | .   .   .   .   1   .   
    Ballistic Gun          8    | 2   .   2   .   .   4   
    Ballistic Cannon       1    | .   .   .   .   .   1   
    Launcher               1    | .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 20   | .   .   3   .   5   12  
  Power                    4    | .   .   1   .   .   3   
  Propulsion               3    | .   .   .   .   2   1   
  Utility                  7    | .   .   1   .   2   4   
  Weapon                   6    | .   .   1   .   1   4   
  Highest Loss Streak      11   | .   .   3   .   5   11  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   85  94  77  78  82  
  Engine                   10   | .   14  10  11  14  9   
  Core                     4    | .   .   .   .   3   8   
  Treads                   4    | .   .   .   .   .   8   
  Leg                      11   | .   28  28  22  6   3   
  Device                   5    | .   .   3   .   .   8   
  Storage                  16   | .   14  14  11  21  17  
  Processor                1    | .   .   5   11  .   .   
  Protection               6    | .   .   3   .   9   8   
  Energy Gun               2    | .   .   .   .   10  1   
  Energy Cannon            1    | .   .   .   .   10  .   
  Ballistic Gun            12   | .   28  27  22  .   7   
  Ballistic Cannon         4    | .   .   .   .   .   8   
Peak Build Rating          28   | 6   6   11  9   11  28  
  Average Rating           14   | 5   6   8   9   7   20  
  On Entrance              6    | .   6   6   9   9   11  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             63   | 13  13  20  17  22  63  
  Greatest Support         22   | 20  20  20  20  20  22  
  Greatest Overweight (x)  7    | 3   .   .   .   7   2   
  Average Overweight (x)   .    | .   .   .   .   2   .   
Largest Inventory Capacity 20   | 8   8   8   8   8   20  
  Average Capacity         11   | 7   8   8   8   8   14  
  Most Carried             15   | 2   4   5   5   6   15  
  Average Carried          7    | 1   2   4   5   4   11  
  Final Capacity           20   | 8   8   8   8   8   20  
  Final Carried            6    | 2   4   5   5   6   4   

 Class Distribution 
--------------------
 72% | Mutant
 27% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Min Mat Min Mat 
Matter Collected           1195 | 252 30  250 .   128 535 
  Remotely                 28   | .   .   .   .   28  .   
Salvage Created            1113 | .   37  208 .   213 655 
  Parts                    57   | .   3   5   .   7   42  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   .   .   .   3   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Combat Hostiles Destroyed  35   | .   1   9   .   7   18  
  Guns                     18   | .   1   9   .   3   5   
  Cannons                  17   | .   .   .   .   4   13  
Classes Destroyed          8    | .   1   1   .   2   4   
  Builder                  1    | .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   .   1   
  Watcher                  1    | .   .   .   .   .   1   
  Swarmer                  6    | .   .   .   .   3   3   
  Grunt                    18   | .   1   2   .   3   12  
  Duelist                  2    | .   .   .   .   1   1   
  Sentry                   2    | .   .   .   .   .   2   
  Assembled                7    | .   .   7   .   .   .   
Best Kill Streak           6    | .   1   2   .   6   6   
  Combat Bots Only         6    | .   1   2   .   6   6   
Max Kills in Single Turn   1    | .   1   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  
Hostile Shots Fired        330  | .    3    53   .    110  164  
  Missed                   71   | .    2    15   .    22   32   
Damage Taken               3018 | .    9    496  .    745  1768 
  Core                     932  | .    9    125  .    240  558  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  35   | .    .    .    .    3    32   
  Ignored by Resistances   877  | .    3    143  .    226  505  
Core Remaining (%)         62   | 100  .    46   .    40   .    
Volleys Fired              113  | .    3    29   .    13   68   
  Largest                  2    | .    2    2    .    2    2    
  Hottest                  128  | .    40   40   .    100  128  
Shots Fired                206  | .    6    51   .    23   126  
  Gun                      148  | .    6    51   .    15   76   
  Cannon                   58   | .    .    .    .    8    50   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  155  | .    6    51   .    7    91   
  Thermal                  51   | .    .    .    .    16   35   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         33   | .    3    12   .    23   33   
  Robot Miss Streak        3    | .    2    3    .    .    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    .    3    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           164  | .    4    35   .    21   104  
  Core Hits                79   | .    2    20   .    11   46   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         7    | .    .    .    .    .    7    
    Burn                   2    | .    .    .    .    .    2    
    Blast                  5    | .    .    .    .    .    5    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2535 | .    41   375  .    292  1827 
  Guns                     1429 | .    41   375  .    185  828  
  Cannons                  1079 | .    .    .    .    107  972  
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  27   | .    .    .    .    .    27   
  Kinetic                  1768 | .    41   375  .    97   1255 
  Thermal                  740  | .    .    .    .    195  545  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 8    | .    .    .    .    .    8    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  6    | .    .    .    .    .    6    
  Secondary                2    | .    .    .    .    .    2    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   8    | .    .    .    .    .    8    
Targets Rammed             8    | .    .    .    .    .    8    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        491  | .    .    34   .    123  491  
  Average Temperature      96   | .    .    15   .    56   115  
  Received Heat Transfer   1231 | .    6    157  .    87   981  
  Effects                  6    | .    .    .    .    .    6    
    Shutdowns              2    | .    .    .    .    .    2    
    Energy Bleed           1    | .    .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    .    1    
    Damage (minor)         2    | .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    .    4    1    
  Heat Transferred         1754 | .    .    .    .    422  1332 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Peak Influence             228  | .   40  78  .   140 228 
  Initial                  46   | .   .   13  .   .   46  
  Average                  61   | .   9   51  .   117 71  
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         98   | 100 100 100 100 100 97  
  Level 1                  1    | .   .   .   .   .   2   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   1   .   .   .   2   
  Investigation            2    | .   1   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Distress Signals           5    | .   .   1   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              56   | .   2   10  .   12  32  
  Peak Tracking Total      9    | .   1   3   .   9   7   
  Tactical Retreats        3    | .   .   1   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat 
Machines Disabled          1    | .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Machines Accessed          5    | .   2   .   .   .   3   
  Terminals                4    | .   2   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                14   | .   6   .   .   .   8   
  Successful               11   | .   4   .   .   .   7   
  Failed                   3    | .   2   .   .   .   1   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                12   | .   6   .   .   .   6   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             9    | .   4   .   .   .   5   
  Record                   5    | .   3   .   .   .   2   
  Robot Analysis           1    | .   .   .   .   .   1   
  Locate Traps             2    | .   1   .   .   .   1   
  Dispatch Records         1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         4    | .   2   .   .   .   2   
  Full Trace Events        2    | .   1   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Robot Analysis Total       1    | .   .   .   .   .   1   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  
Turns Passed               2822 | 125  226  435  186  382  1468 
Spaces Moved               1435 | 93   180  289  156  169  548  
  Core                     88   | 11   .    .    .    77   .    
  Treads                   535  | .    .    .    .    .    535  
  Legs                     812  | 82   180  289  156  92   13   
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  
  Average Speed            167  | 123  120  120  120  193  221  
  Slowest Speed            400  | 200  120  120  120  400  305  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       26   | 6    23   48   14   34   34   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          4    | .    .    .    .    .    4    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               4    | .    .    .    .    .    4    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Total                      1639 | 100 184 330 155 198 672 
  Wait                     1    | .   .   .   .   1   .   
  Move                     1430 | 92  179 288 155 168 548 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  14   | 1   2   3   .   3   5   
  Fast Attach              23   | 6   .   5   .   6   6   
  Attach                   10   | .   .   1   .   4   5   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     21   | 1   .   1   .   2   17  
  Drop                     19   | .   .   3   .   1   15  
  Fire                     113  | .   3   29  .   13  68  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    8    | .   .   .   .   .   8   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
  126 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  329 | -10/Materials | Discovered new exit (range 9)
  352 | -10/Materials | Entered Mines
  353 | -10/Mines     | Assembled infested the area
  506 | -10/Mines     | Core integrity fell below 50%
  534 | -10/Mines     | Lost 3 parts (1p1u1w)
  606 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  705 | -10/Mines     | Discovered new exit (range 10)
  787 | -10/Mines     | Entered Materials
  787 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  947 | -9/Materials  | Discovered new exit (range 15)
  973 | -9/Materials  | Entered Mines
  996 | -9/Mines      | Core integrity fell below 50%
 1022 | -9/Mines      | Lost 5 parts (2n2u1w)
 1203 | -9/Mines      | Identified exit to Materials
 1319 | -9/Mines      | Found a hidden stash of uninstalled traps
 1355 | -9/Mines      | Entered Materials
 1355 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1547 | -8/Materials  | Build established: Scavenger-Mutant
 1861 | -8/Materials  | Build established: Mutant
 2444 | -8/Materials  | Build established: Scavenger-Mutant
 2793 | -8/Materials  | Core integrity fell below 50%
 2814 | -8/Materials  | Core integrity fell below 20%
 2823 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02804_ U-05 Engineer destroyed.
02806_ K-01 Serf collects debris.
02809_ R-06 Scavenger collects Wheel.
02809_ Lgt. Assault Rifle destroyed.
02810_ K-01 Serf collects debris.
02811_ Power failure, Lgt. Nuclear Core
  shutdown.
02811_ Broken Lgt. Assault Rifle destroyed.
02812_ G-47 Trooper suffers critical hit (Burn).
02813_ Lgt. Nuclear Core destroyed.
02814_ K-01 Serf collects debris.
02814_ G-47 Trooper overheating.
02815_ Overheating: Particle Gun damaged (-6).
02815_ G-47 Trooper overheating.
02816_ G-47 Trooper destroyed.
02817_ K-01 Serf collects debris.
02820_ Destroyed Imp. Hover Unit.
02820_ K-01 Serf collects debris.
02822_ Particle Gun destroyed.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
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|  +           #?#      # % [   g           ???????? |
| ##############?#     ?## ########+###   #????????? |
| T" #???????????# ""????# ????????????????????????? |
|    #???????????#?"?????# ????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          23
Energy Capacity            290
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           1
Particle Charging          15
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
 System Shield | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness
I Survived The Infestation

 Challenges 
------------
None

 Game 
------
Seed              ServoContainmentGun
  Manual?         0
Play Time         00:37:43
  Cumulative      0.5 hours
  Start           2025.03.28 @ 14:12:14
  End             2025.03.28 @ 15:01:09
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          4
  Rogue           0
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          5
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/Tamsyn
Map View          25x17
Zoom Use          83%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ced9c898-03ca-4fd9-b9c9-fcc9865202cc