Cogmind - Beta 9.2 *** ADVENTURER MODE // 2019.12.01 @ 01:42:40

Player: Todd Padre

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (148)     740
Value Destroyed (4745)     4745
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (252)                252
              TOTAL SCORE: 8917

 Bonus
-------
High Alert Combat Kills    52
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     98/160
System Corruption          0%
Temperature                Cool (15)
Movement                   Walking (240) Ox4
Location                   -7/Factory

 Parts 
-------
>               --- POWER (2) --------
          Light Nuclear Core
>               --- PROPULSION (4) ---
                Aluminum Leg
                Titanium Leg
>               --- UTILITY (4) ------
       Improved Heat Sink
  High-capacity Storage Unit
       Enhanced Optical Array
                Hacking Suite
>               --- WEAPON (3) -------
                Particle Gun
                EM Pulse Cannon
                Remote Datajack
>               --- INVENTORY (12) ---
          Light Nuclear Core
                VTOL Module
                Xenon Bombardment Thruster
       Improved Cesium-ion Thruster
                Microactuators
       Improved Medium Armor Plating

 Peak State 
------------
>           --- POWER ------------
            Nuclear Core
      Light Angular Momentum Engine
>           --- PROPULSION -------
            Carbon-fiber Leg
            Carbon-fiber Leg
            Carbon-fiber Leg
            Carbon-fiber Leg
>           --- UTILITY ----------
   Advanced Heat Sink
      Large Storage Unit
   Improved Medium Armor Plating
            Hacking Suite
>           --- WEAPON -----------
  Precision Shock Rifle
       Mini Assault Cannon
       Mini Assault Cannon
>           --- INVENTORY --------
            Deuterium Engine
      Light Nuclear Core
            Aluminum Leg
            Gravmag System
   Improved Heat Sink
            Maneuvering Thrusters
      Heavy EM Shotgun
       Mini Assault Cannon
            Remote Datajack
[Rating: 51]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Hover Unit               Backup Propulsion I
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Mini Assault Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Gar Fac 
Slots Evolved              6    | .   .   2   .   2   2   .   .   
  Power                    1    | .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   .   .   .   
  Utility                  2    | .   .   .   .   .   2   .   .   
  Weapon                   1    | .   .   1   .   .   .   .   .   
Parts Attached             155  | 8   16  14  7   54  15  20  21  
  Power                    35   | 4   .   2   2   15  2   6   4   
    Engine                 21   | 4   .   2   2   9   2   1   1   
    Core                   14   | .   .   .   .   6   .   5   3   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               49   | 2   4   5   3   16  2   7   10  
    Treads                 1    | .   .   .   .   1   .   .   .   
    Leg                    40   | 2   4   4   1   15  2   6   6   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   1   .   
    Flight                 7    | .   .   1   2   .   .   .   4   
  Utility                  31   | .   8   2   .   7   7   4   3   
    Device                 21   | .   4   2   .   7   4   3   1   
    Storage                4    | .   3   .   .   .   .   .   1   
    Processor              4    | .   1   .   .   .   1   1   1   
    Hackware               1    | .   .   .   .   .   1   .   .   
    Protection             1    | .   .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   40   | 2   4   5   2   16  4   3   4   
    Energy Gun             15   | 2   1   1   .   7   2   1   1   
    Energy Cannon          7    | .   1   2   .   .   2   .   2   
    Ballistic Gun          7    | .   .   2   1   4   .   .   .   
    Ballistic Cannon       7    | .   .   .   .   5   .   2   .   
    Launcher               2    | .   2   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   1   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   1   .   1   3   .   2   
Parts Lost                 54   | .   .   7   1   15  2   19  10  
  Power                    12   | .   .   1   .   4   .   4   3   
  Propulsion               16   | .   .   1   .   4   1   7   3   
  Utility                  8    | .   .   .   .   2   1   5   .   
  Weapon                   18   | .   .   5   1   5   .   3   4   
  Highest Loss Streak      18   | .   .   3   1   5   1   18  4   
Average Slot Usage (%)     88   | .   93  91  83  80  98  73  91  
  Engine                   10   | .   14  17  14  11  7   1   4   
  Core                     4    | .   .   .   .   5   7   10  8   
  Leg                      22   | .   26  21  15  18  29  17  21  
  Flight                   2    | .   .   .   6   4   .   .   2   
  Device                   7    | .   4   4   11  8   7   5   7   
  Storage                  7    | .   4   11  11  9   7   7   7   
  Processor                4    | .   12  6   .   .   4   .   6   
  Hackware                 2    | .   .   .   .   .   7   7   7   
  Energy Gun               3    | .   2   6   .   5   2   4   4   
  Energy Cannon            3    | .   13  8   .   .   1   1   5   
  Ballistic Gun            5    | .   .   11  23  6   .   .   .   
  Ballistic Cannon         9    | .   .   .   .   10  19  14  10  
  Launcher                 1    | .   12  3   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             63   | 9   29  37  32  48  56  56  63  
  Greatest Support         60   | 20  20  23  20  55  60  60  52  
  Greatest Overweight (x)  13   | .   4   3   3   13  1   11  4   
  Average Overweight (x)   .    | .   .   1   1   1   .   .   1   
Largest Inventory Capacity 12   | 4   10  10  10  10  10  10  12  
  Average Capacity         9    | 4   5   10  10  10  10  10  11  
  Most Carried             10   | 4   6   5   8   10  10  10  10  
  Average Carried          6    | 2   3   3   5   9   7   5   7   
  Final Capacity           12   | 4   10  10  10  10  10  10  12  
  Final Carried            10   | 4   2   5   7   10  10  5   6   

 Class Distribution 
--------------------
 24% | Gunner
 22% | Mutant
 16% | Scavenger-Mutant
 14% | Scavenger-Gunner
  7% | Scavenger-Tank
  5% | Skirmisher
  4% | Scavenger-Skirmisher
  4% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Gunner | -9/Materials
 Scavenger-Mutant | -9/Mines
           Gunner | -8/Materials
           Gunner | -7/Factory
 Scavenger-Gunner | -7/Garrison
       Skirmisher | -7/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  Gar  Fac  
Matter Collected           3758 | 280  306  256  131  1207 558  577  443  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            4917 | 64   654  835  82   1442 468  481  891  
  Parts                    291  | 5    40   62   8    79   26   22   49   
Haulers Intercepted        1    | .    .    .    .    1    .    .    .    
Recyclers Shooed           5    | .    2    .    .    3    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Gar Fac 
Combat Hostiles Destroyed  103  | 1   16  16  4   27  10  15  14  
  Guns                     27   | 1   .   6   4   14  .   .   2   
  Cannons                  62   | .   6   7   .   13  10  14  12  
  AOE                      14   | .   10  3   .   .   .   1   .   
Classes Destroyed          14   | 2   4   2   .   5   1   .   .   
  Worker                   11   | 1   4   2   1   1   1   .   1   
  Builder                  8    | .   1   2   .   1   .   .   4   
  Tunneler                 1    | .   .   .   .   1   .   .   .   
  Hauler                   1    | .   .   .   .   1   .   .   .   
  Recycler                 8    | .   1   2   .   2   .   .   3   
  Mechanic                 1    | .   .   .   .   1   .   .   .   
  Operator                 1    | .   .   .   .   1   .   .   .   
  Watcher                  14   | .   2   1   .   4   5   .   2   
  Swarmer                  22   | .   3   3   4   .   .   6   6   
  Grunt                    58   | 1   13  8   .   17  5   8   6   
  Duelist                  2    | .   .   1   .   .   .   1   .   
  Sentry                   15   | .   .   4   .   9   2   .   .   
  Hunter                   2    | .   .   .   .   1   .   .   1   
  Programmer               4    | .   .   .   .   .   3   .   1   
Best Kill Streak           11   | 1   5   7   5   5   3   11  5   
  Combat Bots Only         11   | 1   3   5   4   3   2   11  3   
Max Kills in Single Turn   4    | 1   3   3   1   2   1   2   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   2   .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   
--------                   Run   | Scr  Mat  Mat  Min  Mat  Fac  Gar  Fac  
Damage Taken               7233  | 16   225  791  250  2040 699  2321 891  
  Core                     1374  | .    64   93   67   446  43   531  130  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
Core Remaining (%)         63    | 100  74   .    60   18   .    .    .    
Volleys Fired              326   | 3    27   32   12   130  39   26   57   
  Largest                  3     | 2    2    3    2    3    3    3    3    
  Hottest                  179   | 90   89   154  46   175  151  146  179  
Shots Fired                726   | 6    54   80   24   254  117  73   118  
  Gun                      305   | 6    6    45   24   171  20   14   19   
  Cannon                   391   | .    27   27   .    83   97   59   98   
  Launcher                 29    | .    21   8    .    .    .    .    .    
  Special                  1     | .    .    .    .    .    .    .    1    
  Kinetic                  410   | .    .    32   24   175  87   49   43   
  Thermal                  161   | 3    6    25   .    79   10   10   28   
  Explosive                29    | .    21   8    .    .    .    .    .    
  Electromagnetic          125   | 3    27   15   .    .    20   14   46   
  Robot Hit Streak         32    | 5    32   12   3    23   16   30   17   
  Robot Miss Streak        4     | .    3    3    3    3    4    2    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    1    1    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    .    .    .    .    
Shots Hit Robots           502   | 5    40   54   11   187  78   50   77   
  Core Hits                234   | 3    31   32   5    78   23   28   34   
  Critical Hits            11    | .    .    .    .    2    2    2    5    
  Critical Kills           5     | .    .    .    .    .    1    1    3    
  Critical Parts Destroyed 6     | .    .    .    .    2    1    1    2    
Melee Attacks              .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           11532 | 62   1664 1245 162  3280 2028 1276 1815 
  Guns                     3341  | 62   44   455  162  1870 292  243  213  
  Cannons                  6112  | .    442  386  .    1370 1583 994  1337 
  Explosions               2033  | .    1172 404  .    .    153  39   265  
  Melee                    .     | .    .    .    .    .    .    .    .    
  Ramming                  46    | .    6    .    .    40   .    .    .    
  Kinetic                  5619  | .    .    297  162  2493 1378 749  540  
  Thermal                  2361  | 25   113  299  .    747  358  284  535  
  Explosive                1429  | .    1025 404  .    .    .    .    .    
  Electromagnetic          2077  | 37   520  245  .    .    292  243  740  
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         2     | .    2    .    .    .    .    .    .    
  Average Corruption       2     | .    2    .    .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Effects                  10    | .    10   .    .    .    .    .    .    
    Message Errors         4     | .    4    .    .    .    .    .    .    
    Energy Discharges      2     | .    2    .    .    .    .    .    .    
    Data Loss (minor)      3     | .    3    .    .    .    .    .    .    
    Targeting Errors       1     | .    1    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            309   | .    72   24   .    44   59   8    102  
  Projectiles              145   | .    36   .    .    44   20   8    37   
  Explosions               164   | .    36   24   .    .    39   .    65   
  Melee                    .     | .    .    .    .    .    .    .    .    
Knockbacks                 34    | .    .    .    .    12   12   7    3    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  32    | .    .    .    .    10   12   7    3    
  Secondary                2     | .    .    .    .    2    .    .    .    
Self-Inflicted Damage      260   | .    100  93   .    .    .    .    67   
  Shots                    12    | .    6    4    .    .    .    .    2    
  Rammed                   3     | .    1    .    .    2    .    .    .    
Targets Rammed             8     | .    2    .    .    5    1    .    .    
  Kicked                   5     | .    1    .    .    3    1    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        569   | 68   186  421  .    558  431  363  569  
  Average Temperature      140   | 31   58   144  .    163  116  126  160  
  Received Heat Transfer   3198  | 12   81   357  .    981  354  1116 297  
  Effects                  50    | .    .    4    .    24   9    1    12   
    Shutdowns              19    | .    .    1    .    9    3    .    6    
    Energy Bleed           7     | .    .    2    .    5    .    .    .    
    Interference           10    | .    .    .    .    3    5    .    2    
    Matter Decay           6     | .    .    .    .    5    .    .    1    
    Short Circuit          5     | .    .    .    .    2    1    .    2    
    Damage (minor)         3     | .    .    1    .    .    .    1    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              6     | .    1    .    .    .    1    .    4    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Melted             7     | .    1    1    .    3    .    1    1    
  Heat Transferred         4511  | 74   285  666  .    1776 409  383  918  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    1    .    .    .    2    1    2    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Gar Fac 
Peak Influence             495  | 25  346 495 122 242 167 358 348 
  Average Influence        142  | 6   174 333 92  90  92  229 230 
Maximum Alert Level        2    | .   1   2   .   1   .   1   1   
  Low Security (%)         74   | 100 45  26  100 93  100 43  37  
  Level 1                  23   | .   54  37  .   6   .   56  62  
  Level 2                  2    | .   .   35  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   3   3   .   1   4   .   3   
  Investigation            6    | .   3   1   .   .   1   .   1   
  Extermination            3    | .   .   .   .   .   2   .   1   
  Reinforcement            4    | .   .   2   .   1   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Gar Fac 
Distress Signals           9    | .   1   2   .   4   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              163  | 1   20  31  4   46  21  21  19  
  Peak Tracking Total      10   | 1   4   9   4   5   3   10  4   
  Tactical Retreats        8    | .   .   1   .   1   1   4   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Gar Fac 
Traps Triggered            10   | .   1   .   .   5   2   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  
----------                 Run  | Scr Mat Mat Min Mat Fac Gar Fac 
Machines Disabled          23   | .   5   3   .   2   5   .   8   
  Max in Single Turn       5    | .   1   1   .   1   2   .   5   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Gar Fac 
Machines Accessed          29   | .   6   2   .   8   10  .   3   
  Terminals                16   | .   3   1   .   4   5   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   1   .   .   1   2   .   .   
  Recycling Units          5    | .   2   .   .   2   1   .   .   
  Scanalyzers              3    | .   .   1   .   1   1   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                98   | .   28  10  .   17  35  .   8   
  Successful               83   | .   25  9   .   13  29  .   7   
  Failed                   15   | .   3   1   .   4   6   .   1   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   1    | .   1   .   .   .   .   .   .   
  Terminals                54   | .   14  8   .   10  14  .   8   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          12   | .   5   .   .   2   5   .   .   
  Recycling Units          20   | .   9   .   .   4   7   .   .   
  Scanalyzers              11   | .   .   2   .   1   8   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Terminal Hacks             46   | .   12  7   .   9   11  .   7   
  Record                   22   | .   6   5   .   2   5   .   4   
  Prototype ID Bank        4    | .   .   .   .   3   .   .   1   
  Emergency Access Points  2    | .   .   .   .   .   2   .   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   
  Alert Level              3    | .   1   .   .   1   1   .   .   
  Dispatch Records         5    | .   1   1   .   1   .   .   2   
  Investigation Status     3    | .   1   .   .   1   1   .   .   
  Reinforcement Status     2    | .   1   .   .   1   .   .   .   
  Assault Status           1    | .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       10   | .   5   .   .   2   3   .   .   
  Scan Component           5    | .   2   .   .   1   2   .   .   
  Repair                   4    | .   2   .   .   1   1   .   .   
  Refit                    1    | .   1   .   .   .   .   .   .   
Recycling Unit Hacks       15   | .   8   .   .   1   6   .   .   
  Recycle Component        3    | .   .   .   .   .   3   .   .   
  Process                  4    | .   2   .   .   .   2   .   .   
  Report Inventory         5    | .   3   .   .   1   1   .   .   
  Retrieve Matter          3    | .   3   .   .   .   .   .   .   
Scanalyzer                 11   | .   .   2   .   1   8   .   .   
  Insert Component         5    | .   .   1   .   1   3   .   .   
  Analyze                  6    | .   .   1   .   .   5   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   3   1   .   5   9   .   2   
  Full Trace Events        6    | .   2   1   .   2   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   1   .   .   3   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   2   .   .   1   1   .   .   
  Time                     115  | .   58  .   .   38  19  .   .   
Parts Recycled             3    | .   .   .   .   .   3   .   .   
  Recycled Matter          213  | .   120 .   .   .   93  .   .   
  Retrieved Matter         120  | .   120 .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   1   .   .   3   .   .   
  Part Schematics Acquired 4    | .   .   1   .   .   3   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  
------------               Run  | Scr Mat Mat Min Mat Fac Gar Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   1   
  Non-combat               1    | .   .   .   .   .   .   .   1   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  
--------                   Run  | Scr Mat Mat Min Mat Fac Gar Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  Gar  Fac  
Turns Passed               7133 | 113  995  456  751  1972 1557 353  936  
Spaces Moved               4047 | 84   628  209  418  940  1155 150  463  
  Core                     71   | 26   .    .    .    34   .    11   .    
  Treads                   26   | .    .    .    .    26   .    .    .    
  Legs                     3635 | 58   611  209  325  717  1155 139  421  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    17   | .    17   .    .    .    .    .    .    
  Flight                   298  | .    .    .    93   163  .    .    42   
  Fastest Speed            50   | 50   120  150  150  120  120  120  120  
  Average Speed            143  | 98   134  150  167  160  120  157  156  
  Slowest Speed            760  | 120  410  210  259  760  150  600  240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       40   | 8    62   23   79   74   27   39   12   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    
Scrap Searched             1    | .    .    .    1    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          333  | .    152  83   .    19   15   1    63   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               35   | .    .    1    .    19   9    .    6    
  AOE                      298  | .    152  82   .    .    6    1    57   

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Fac  Gar  Fac  
Total                      4740 | 107  728  280  446  1173 1231 207  568  
  Wait                     38   | 2    21   10   .    .    .    .    5    
  Move                     4040 | 83   627  208  417  939  1154 149  463  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  108  | 10   17   13   8    22   12   12   14   
  Fast Attach              19   | .    .    .    .    16   .    2    1    
  Attach                   56   | 5    3    6    4    8    6    17   7    
  Detach                   1    | .    1    .    .    .    .    .    .    
  Swap                     81   | 3    13   8    3    30   9    1    14   
  Drop                     58   | 1    17   3    2    23   5    .    7    
  Fire                     326  | 3    27   32   12   130  39   26   57   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     6    | .    2    .    .    3    1    .    .    
  Crush                    2    | .    .    .    .    2    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    5    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: [*Fac] / Gar)
-7/Garrison
-7/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   80 | -11/Scrapyard | Discovered new exit (range 8)
  114 | -11/Scrapyard | Entered Materials
  153 | -10/Materials | Discovered new exit (range 15)
  304 | -10/Materials | Build established: Mutant
  317 | -10/Materials | Discovered new exit (range 10)
  572 | -10/Materials | Discovered new exit (range 13)
  942 | -10/Materials | Discovered new exit (range 16)
  981 | -10/Materials | Repaired Aluminum Leg
 1013 | -10/Materials | Repaired Rocket Launcher
 1109 | -10/Materials | Entered another Materials area
 1109 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1510 | -9/Materials  | Discovered new exit (range 7)
 1565 | -9/Materials  | Entered Mines
 1566 | -9/Mines      | Learned location of Storage (-9)
 1595 | -9/Mines      | Lost 3 parts (1p1n1w)
 1852 | -9/Mines      | Build established: Scavenger-Mutant
 1970 | -9/Mines      | Learned Materials stockpile data
 1994 | -9/Mines      | Discovered new exit (range 5)
 2316 | -9/Mines      | Entered Materials
 2316 | -8/Materials  | Evolved 2 slots: Propulsion x2
 2721 | -8/Materials  | Build established: Scavenger-Tank
 2831 | -8/Materials  | Lost 5 parts (2n1u2w)
 2919 | -8/Materials  | Lost 3 parts (2p1w)
 3406 | -8/Materials  | Core integrity fell below 50%
 3550 | -8/Materials  | Lost 4 parts (2p1n1u)
 3630 | -8/Materials  | Build established: Scavenger-Mutant
 3731 | -8/Materials  | Discovered new exit (range 15)
 3811 | -8/Materials  | Repaired Lgt. Nuclear Core
 3934 | -8/Materials  | Build established: Gunner
 4212 | -8/Materials  | Core integrity fell below 20%
 4239 | -8/Materials  | Discovered new exit (range 15)
 4288 | -8/Materials  | Entered Factory
 4288 | -7/Factory    | Evolved 2 slots: Utility x2
 5084 | -7/Factory    | Repaired Carbon-fiber Leg
 5313 | -7/Factory    | Discovered new exit (range 12)
 5682 | -7/Factory    | Garrison activated, responded to threat
 5813 | -7/Factory    | Identified exit to Garrison
 5845 | -7/Factory    | Entered Garrison
 5876 | -7/Garrison   | Triggered checkpoint
 5878 | -7/Garrison   | Triggered checkpoint
 5896 | -7/Garrison   | Triggered checkpoint
 5943 | -7/Garrison   | Core integrity fell below 50%
 5993 | -7/Garrison   | Lost 18 parts (4p7n4u3w)
 5999 | -7/Garrison   | Destroyed 11 combat bots
 6082 | -7/Garrison   | Core integrity fell below 20%
 6157 | -7/Garrison   | Discovered new exit (range 10)
 6182 | -7/Garrison   | Triggered checkpoint
 6198 | -7/Garrison   | Entered Factory
 6745 | -7/Factory    | Lost 4 parts (2n2w)
 7045 | -7/Factory    | Lost 3 parts (1p2w)
 7134 | -7/Factory    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
Carbon-fiber Leg destroyed.
U-05 Engineer lays Concrete. <x5>
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete. <x4>
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete.
U-05 Engineer destroyed.
U-05 Engineer lays Concrete. <x2>
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete.
To regain energy, simply wait via the mouse wheel '.', or KP5. Also make
  sure your per-turn energy generation is a net positive, and consider
  deactivating power-draining parts if not.
U-05 Engineer lays Concrete. <x4>
Y-54 Guardian misfires.
U-05 Engineer lays Concrete. <x3>
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete. <x3>
[Achievement: First Step to Greatness]
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ????????????????????  """ """????????????????????? |
| ?????????????????????        ????????????????????? |
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| ?????????????????????   ||* """ #?? r # ?????????? |
| ??????????????????????        " +??   +??????????? |
| ??????????????????????      "F" #? t  #??????????? |
| ??????????????????????      """ #     #??????????? |
| ?????????????????????? Y        #     #??????????? |
| ????????????????????###;;   ;;;;;     #??????????? |
| ????????????????????# ;               #??????????? |
| ????????????????????# ;               #??????????? |
| ???????????????????## ;          %%"  #??????????? |
| ????????????????????  ;            % !#??????????? |
| ????????????????????# ;            %  #??????????? |
| ??????????????????#####               ##?????????? |
| ?+#########+#######   u   u           ;#?????????? |
|                          !            ;#?????????? |
|                         %%u           ;#?????????? |
|                        % @!           ;#?????????? |
| ??????????#+#######      u            ;#?????????? |
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| ??????????????????#     #"";;     ;;;;##?????????? |
| ??????????????????#     #          !   #?????????? |
| ??????????????????#     #              #?????????? |
| ??????????????????#   % #              #?????????? |
| ?????????##########     +              #?????????? |
| ?????????#        #     #              #?????????? |
| ?????????#        #  %  #              #?????????? |
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| ?????????#"""     #%!   #             #??????????? |
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| ??# #???#         #     #?       #???????????????? |
| ??# #???#         #  %  #  """"" #???????????????? |
| ??# #???#         #  %  #  " """ #???????????????? |
| ??# #???#         +     /   ""   #???????????????? |
| ??# #???# """"""" #     #        #???????????????? |
| ###+#???# """"""" #     #  """"" #???????????????? |
|     #???# """"""" #     #? """"" #???????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          27
Energy Capacity            430
Matter Stores              300
Matter Capacity            450
Sight Range                22
Terrain Scan Range         14
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Melee Speed Boost          20
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           1
Kinecelleration            30
Offensive Hacking          10

 Item Schematics 
-----------------
   Cooling System | -9/Materials | Scanalyzed
 Deuterium Engine | -7/Factory   | Scanalyzed
     Aluminum Leg | -7/Factory   | Scanalyzed
  Hvy. EM Shotgun | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Crack Shot
First Step to Greatness
Hey, That's Mine!
Librarian
Loot Pinata
Made in Tau Ceti IV
Novice Programmer
One Hack Too Far
Oops
Part-time Mechanic
Remodeling
Risk Taker
Serviceable Loadout
Shopping List
Troublemaker
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              AlphaSurgeGreatsword
  Manual?         0
Play Time         02:02:07
  Cumulative      4.0 hours
  Start           2019.11.30 @ 23:35:32
  End             2019.12.01 @ 01:42:40
Sessions          2
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          1
  Rogue           0
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             2
Gallery%          7
Achievement%      6
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f8cb6635-1281-4410-8179-8304ac084970