Cogmind - Beta 9.2 *** ADVENTURER MODE // 2019.12.01 @ 01:42:40 Player: Todd Padre Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (148) 740 Value Destroyed (4745) 4745 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (252) 252 TOTAL SCORE: 8917 Bonus ------- High Alert Combat Kills 52 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 98/160 System Corruption 0% Temperature Cool (15) Movement Walking (240) Ox4 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Titanium Leg > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Enhanced Optical Array Hacking Suite > --- WEAPON (3) ------- Particle Gun EM Pulse Cannon Remote Datajack > --- INVENTORY (12) --- Light Nuclear Core VTOL Module Xenon Bombardment Thruster Improved Cesium-ion Thruster Microactuators Improved Medium Armor Plating Peak State ------------ > --- POWER ------------ Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Precision Shock Rifle Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Aluminum Leg Gravmag System Improved Heat Sink Maneuvering Thrusters Heavy EM Shotgun Mini Assault Cannon Remote Datajack [Rating: 51] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Backup Propulsion I Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Mini Assault Cannon Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Slots Evolved 6 | . . 2 . 2 2 . . Power 1 | . . 1 . . . . . Propulsion 2 | . . . . 2 . . . Utility 2 | . . . . . 2 . . Weapon 1 | . . 1 . . . . . Parts Attached 155 | 8 16 14 7 54 15 20 21 Power 35 | 4 . 2 2 15 2 6 4 Engine 21 | 4 . 2 2 9 2 1 1 Core 14 | . . . . 6 . 5 3 Reactor . | . . . . . . . . Propulsion 49 | 2 4 5 3 16 2 7 10 Treads 1 | . . . . 1 . . . Leg 40 | 2 4 4 1 15 2 6 6 Wheel . | . . . . . . . . Hover 1 | . . . . . . 1 . Flight 7 | . . 1 2 . . . 4 Utility 31 | . 8 2 . 7 7 4 3 Device 21 | . 4 2 . 7 4 3 1 Storage 4 | . 3 . . . . . 1 Processor 4 | . 1 . . . 1 1 1 Hackware 1 | . . . . . 1 . . Protection 1 | . . . . . 1 . . Artifact . | . . . . . . . . Weapon 40 | 2 4 5 2 16 4 3 4 Energy Gun 15 | 2 1 1 . 7 2 1 1 Energy Cannon 7 | . 1 2 . . 2 . 2 Ballistic Gun 7 | . . 2 1 4 . . . Ballistic Cannon 7 | . . . . 5 . 2 . Launcher 2 | . 2 . . . . . . Special Weapon 2 | . . . 1 . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . 1 . 1 3 . 2 Parts Lost 54 | . . 7 1 15 2 19 10 Power 12 | . . 1 . 4 . 4 3 Propulsion 16 | . . 1 . 4 1 7 3 Utility 8 | . . . . 2 1 5 . Weapon 18 | . . 5 1 5 . 3 4 Highest Loss Streak 18 | . . 3 1 5 1 18 4 Average Slot Usage (%) 88 | . 93 91 83 80 98 73 91 Engine 10 | . 14 17 14 11 7 1 4 Core 4 | . . . . 5 7 10 8 Leg 22 | . 26 21 15 18 29 17 21 Flight 2 | . . . 6 4 . . 2 Device 7 | . 4 4 11 8 7 5 7 Storage 7 | . 4 11 11 9 7 7 7 Processor 4 | . 12 6 . . 4 . 6 Hackware 2 | . . . . . 7 7 7 Energy Gun 3 | . 2 6 . 5 2 4 4 Energy Cannon 3 | . 13 8 . . 1 1 5 Ballistic Gun 5 | . . 11 23 6 . . . Ballistic Cannon 9 | . . . . 10 19 14 10 Launcher 1 | . 12 3 . . . . . Naked Turns . | . . . . . . . . Heaviest Build 63 | 9 29 37 32 48 56 56 63 Greatest Support 60 | 20 20 23 20 55 60 60 52 Greatest Overweight (x) 13 | . 4 3 3 13 1 11 4 Average Overweight (x) . | . . 1 1 1 . . 1 Largest Inventory Capacity 12 | 4 10 10 10 10 10 10 12 Average Capacity 9 | 4 5 10 10 10 10 10 11 Most Carried 10 | 4 6 5 8 10 10 10 10 Average Carried 6 | 2 3 3 5 9 7 5 7 Final Capacity 12 | 4 10 10 10 10 10 10 12 Final Carried 10 | 4 2 5 7 10 10 5 6 Class Distribution -------------------- 24% | Gunner 22% | Mutant 16% | Scavenger-Mutant 14% | Scavenger-Gunner 7% | Scavenger-Tank 5% | Skirmisher 4% | Scavenger-Skirmisher 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Skirmisher | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Gar Fac Matter Collected 3758 | 280 306 256 131 1207 558 577 443 Remotely . | . . . . . . . . Salvage Created 4917 | 64 654 835 82 1442 468 481 891 Parts 291 | 5 40 62 8 79 26 22 49 Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed 5 | . 2 . . 3 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Combat Hostiles Destroyed 103 | 1 16 16 4 27 10 15 14 Guns 27 | 1 . 6 4 14 . . 2 Cannons 62 | . 6 7 . 13 10 14 12 AOE 14 | . 10 3 . . . 1 . Classes Destroyed 14 | 2 4 2 . 5 1 . . Worker 11 | 1 4 2 1 1 1 . 1 Builder 8 | . 1 2 . 1 . . 4 Tunneler 1 | . . . . 1 . . . Hauler 1 | . . . . 1 . . . Recycler 8 | . 1 2 . 2 . . 3 Mechanic 1 | . . . . 1 . . . Operator 1 | . . . . 1 . . . Watcher 14 | . 2 1 . 4 5 . 2 Swarmer 22 | . 3 3 4 . . 6 6 Grunt 58 | 1 13 8 . 17 5 8 6 Duelist 2 | . . 1 . . . 1 . Sentry 15 | . . 4 . 9 2 . . Hunter 2 | . . . . 1 . . 1 Programmer 4 | . . . . . 3 . 1 Best Kill Streak 11 | 1 5 7 5 5 3 11 5 Combat Bots Only 11 | 1 3 5 4 3 2 11 3 Max Kills in Single Turn 4 | 1 3 3 1 2 1 2 4 Gunslinging . | . . . . . . . . Exploded 2 | . 2 2 . . . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Gar Fac Damage Taken 7233 | 16 225 791 250 2040 699 2321 891 Core 1374 | . 64 93 67 446 43 531 130 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 63 | 100 74 . 60 18 . . . Volleys Fired 326 | 3 27 32 12 130 39 26 57 Largest 3 | 2 2 3 2 3 3 3 3 Hottest 179 | 90 89 154 46 175 151 146 179 Shots Fired 726 | 6 54 80 24 254 117 73 118 Gun 305 | 6 6 45 24 171 20 14 19 Cannon 391 | . 27 27 . 83 97 59 98 Launcher 29 | . 21 8 . . . . . Special 1 | . . . . . . . 1 Kinetic 410 | . . 32 24 175 87 49 43 Thermal 161 | 3 6 25 . 79 10 10 28 Explosive 29 | . 21 8 . . . . . Electromagnetic 125 | 3 27 15 . . 20 14 46 Robot Hit Streak 32 | 5 32 12 3 23 16 30 17 Robot Miss Streak 4 | . 3 3 3 3 4 2 3 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . 1 1 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 502 | 5 40 54 11 187 78 50 77 Core Hits 234 | 3 31 32 5 78 23 28 34 Critical Hits 11 | . . . . 2 2 2 5 Critical Kills 5 | . . . . . 1 1 3 Critical Parts Destroyed 6 | . . . . 2 1 1 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11532 | 62 1664 1245 162 3280 2028 1276 1815 Guns 3341 | 62 44 455 162 1870 292 243 213 Cannons 6112 | . 442 386 . 1370 1583 994 1337 Explosions 2033 | . 1172 404 . . 153 39 265 Melee . | . . . . . . . . Ramming 46 | . 6 . . 40 . . . Kinetic 5619 | . . 297 162 2493 1378 749 540 Thermal 2361 | 25 113 299 . 747 358 284 535 Explosive 1429 | . 1025 404 . . . . . Electromagnetic 2077 | 37 520 245 . . 292 243 740 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . 2 . . . . . . Average Corruption 2 | . 2 . . . . . . Corruption Purged . | . . . . . . . . Effects 10 | . 10 . . . . . . Message Errors 4 | . 4 . . . . . . Energy Discharges 2 | . 2 . . . . . . Data Loss (minor) 3 | . 3 . . . . . . Targeting Errors 1 | . 1 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 309 | . 72 24 . 44 59 8 102 Projectiles 145 | . 36 . . 44 20 8 37 Explosions 164 | . 36 24 . . 39 . 65 Melee . | . . . . . . . . Knockbacks 34 | . . . . 12 12 7 3 Impact . | . . . . . . . . Kinetic 32 | . . . . 10 12 7 3 Secondary 2 | . . . . 2 . . . Self-Inflicted Damage 260 | . 100 93 . . . . 67 Shots 12 | . 6 4 . . . . 2 Rammed 3 | . 1 . . 2 . . . Targets Rammed 8 | . 2 . . 5 1 . . Kicked 5 | . 1 . . 3 1 . . Crushed . | . . . . . . . . Highest Temperature 569 | 68 186 421 . 558 431 363 569 Average Temperature 140 | 31 58 144 . 163 116 126 160 Received Heat Transfer 3198 | 12 81 357 . 981 354 1116 297 Effects 50 | . . 4 . 24 9 1 12 Shutdowns 19 | . . 1 . 9 3 . 6 Energy Bleed 7 | . . 2 . 5 . . . Interference 10 | . . . . 3 5 . 2 Matter Decay 6 | . . . . 5 . . 1 Short Circuit 5 | . . . . 2 1 . 2 Damage (minor) 3 | . . 1 . . . 1 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 6 | . 1 . . . 1 . 4 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . 1 1 . 3 . 1 1 Heat Transferred 4511 | 74 285 666 . 1776 409 383 918 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . 1 . . . 2 1 2 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Peak Influence 495 | 25 346 495 122 242 167 358 348 Average Influence 142 | 6 174 333 92 90 92 229 230 Maximum Alert Level 2 | . 1 2 . 1 . 1 1 Low Security (%) 74 | 100 45 26 100 93 100 43 37 Level 1 23 | . 54 37 . 6 . 56 62 Level 2 2 | . . 35 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 3 3 . 1 4 . 3 Investigation 6 | . 3 1 . . 1 . 1 Extermination 3 | . . . . . 2 . 1 Reinforcement 4 | . . 2 . 1 . . 1 Assault . | . . . . . . . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Distress Signals 9 | . 1 2 . 4 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 163 | 1 20 31 4 46 21 21 19 Peak Tracking Total 10 | 1 4 9 4 5 3 10 4 Tactical Retreats 8 | . . 1 . 1 1 4 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Traps Triggered 10 | . 1 . . 5 2 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Gar Fac Machines Disabled 23 | . 5 3 . 2 5 . 8 Max in Single Turn 5 | . 1 1 . 1 2 . 5 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Machines Accessed 29 | . 6 2 . 8 10 . 3 Terminals 16 | . 3 1 . 4 5 . 3 Fabricators . | . . . . . . . . Repair Stations 4 | . 1 . . 1 2 . . Recycling Units 5 | . 2 . . 2 1 . . Scanalyzers 3 | . . 1 . 1 1 . . Garrison Access 1 | . . . . . 1 . . Total Hacks 98 | . 28 10 . 17 35 . 8 Successful 83 | . 25 9 . 13 29 . 7 Failed 15 | . 3 1 . 4 6 . 1 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . 1 . . . . . . Terminals 54 | . 14 8 . 10 14 . 8 Fabricators . | . . . . . . . . Repair Stations 12 | . 5 . . 2 5 . . Recycling Units 20 | . 9 . . 4 7 . . Scanalyzers 11 | . . 2 . 1 8 . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 46 | . 12 7 . 9 11 . 7 Record 22 | . 6 5 . 2 5 . 4 Prototype ID Bank 4 | . . . . 3 . . 1 Emergency Access Points 2 | . . . . . 2 . . Terminal Index 1 | . . . . . 1 . . Alert Level 3 | . 1 . . 1 1 . . Dispatch Records 5 | . 1 1 . 1 . . 2 Investigation Status 3 | . 1 . . 1 1 . . Reinforcement Status 2 | . 1 . . 1 . . . Assault Status 1 | . 1 . . . . . . Hauler Manifests 1 | . . 1 . . . . . Zone Layout 2 | . 1 . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 10 | . 5 . . 2 3 . . Scan Component 5 | . 2 . . 1 2 . . Repair 4 | . 2 . . 1 1 . . Refit 1 | . 1 . . . . . . Recycling Unit Hacks 15 | . 8 . . 1 6 . . Recycle Component 3 | . . . . . 3 . . Process 4 | . 2 . . . 2 . . Report Inventory 5 | . 3 . . 1 1 . . Retrieve Matter 3 | . 3 . . . . . . Scanalyzer 11 | . . 2 . 1 8 . . Insert Component 5 | . . 1 . 1 3 . . Analyze 6 | . . 1 . . 5 . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 20 | . 3 1 . 5 9 . 2 Full Trace Events 6 | . 2 1 . 2 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . 1 . . 3 . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . 2 . . 1 1 . . Time 115 | . 58 . . 38 19 . . Parts Recycled 3 | . . . . . 3 . . Recycled Matter 213 | . 120 . . . 93 . . Retrieved Matter 120 | . 120 . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 4 | . . 1 . . 3 . . Part Schematics Acquired 4 | . . 1 . . 3 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Gar Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat 1 | . . . . . . . 1 Combat . | . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Gar Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Gar Fac Turns Passed 7133 | 113 995 456 751 1972 1557 353 936 Spaces Moved 4047 | 84 628 209 418 940 1155 150 463 Core 71 | 26 . . . 34 . 11 . Treads 26 | . . . . 26 . . . Legs 3635 | 58 611 209 325 717 1155 139 421 Wheels . | . . . . . . . . Hover 17 | . 17 . . . . . . Flight 298 | . . . 93 163 . . 42 Fastest Speed 50 | 50 120 150 150 120 120 120 120 Average Speed 143 | 98 134 150 167 160 120 157 156 Slowest Speed 760 | 120 410 210 259 760 150 600 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 8 62 23 79 74 27 39 12 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 333 | . 152 83 . 19 15 1 63 Melee . | . . . . . . . . Projectile 35 | . . 1 . 19 9 . 6 AOE 298 | . 152 82 . . 6 1 57 Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Total 4740 | 107 728 280 446 1173 1231 207 568 Wait 38 | 2 21 10 . . . . 5 Move 4040 | 83 627 208 417 939 1154 149 463 Hop . | . . . . . . . . Pick Up 108 | 10 17 13 8 22 12 12 14 Fast Attach 19 | . . . . 16 . 2 1 Attach 56 | 5 3 6 4 8 6 17 7 Detach 1 | . 1 . . . . . . Swap 81 | 3 13 8 3 30 9 1 14 Drop 58 | 1 17 3 2 23 5 . 7 Fire 326 | 3 27 32 12 130 39 26 57 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 6 | . 2 . . 3 1 . . Crush 2 | . . . . 2 . . . Escape Stasis 5 | . . . . . 5 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: [*Fac] / Gar) -7/Garrison -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 80 | -11/Scrapyard | Discovered new exit (range 8) 114 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 10) 572 | -10/Materials | Discovered new exit (range 13) 942 | -10/Materials | Discovered new exit (range 16) 981 | -10/Materials | Repaired Aluminum Leg 1013 | -10/Materials | Repaired Rocket Launcher 1109 | -10/Materials | Entered another Materials area 1109 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1510 | -9/Materials | Discovered new exit (range 7) 1565 | -9/Materials | Entered Mines 1566 | -9/Mines | Learned location of Storage (-9) 1595 | -9/Mines | Lost 3 parts (1p1n1w) 1852 | -9/Mines | Build established: Scavenger-Mutant 1970 | -9/Mines | Learned Materials stockpile data 1994 | -9/Mines | Discovered new exit (range 5) 2316 | -9/Mines | Entered Materials 2316 | -8/Materials | Evolved 2 slots: Propulsion x2 2721 | -8/Materials | Build established: Scavenger-Tank 2831 | -8/Materials | Lost 5 parts (2n1u2w) 2919 | -8/Materials | Lost 3 parts (2p1w) 3406 | -8/Materials | Core integrity fell below 50% 3550 | -8/Materials | Lost 4 parts (2p1n1u) 3630 | -8/Materials | Build established: Scavenger-Mutant 3731 | -8/Materials | Discovered new exit (range 15) 3811 | -8/Materials | Repaired Lgt. Nuclear Core 3934 | -8/Materials | Build established: Gunner 4212 | -8/Materials | Core integrity fell below 20% 4239 | -8/Materials | Discovered new exit (range 15) 4288 | -8/Materials | Entered Factory 4288 | -7/Factory | Evolved 2 slots: Utility x2 5084 | -7/Factory | Repaired Carbon-fiber Leg 5313 | -7/Factory | Discovered new exit (range 12) 5682 | -7/Factory | Garrison activated, responded to threat 5813 | -7/Factory | Identified exit to Garrison 5845 | -7/Factory | Entered Garrison 5876 | -7/Garrison | Triggered checkpoint 5878 | -7/Garrison | Triggered checkpoint 5896 | -7/Garrison | Triggered checkpoint 5943 | -7/Garrison | Core integrity fell below 50% 5993 | -7/Garrison | Lost 18 parts (4p7n4u3w) 5999 | -7/Garrison | Destroyed 11 combat bots 6082 | -7/Garrison | Core integrity fell below 20% 6157 | -7/Garrison | Discovered new exit (range 10) 6182 | -7/Garrison | Triggered checkpoint 6198 | -7/Garrison | Entered Factory 6745 | -7/Factory | Lost 4 parts (2n2w) 7045 | -7/Factory | Lost 3 parts (1p2w) 7134 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- Carbon-fiber Leg destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. To regain energy, simply wait via the mouse wheel '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. U-05 Engineer lays Concrete. Y-54 Guardian misfires. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????? ?"" ""?????????????????????? | | ???????????????????? """ """????????????????????? | | ????????????????????? ????????????????????? | | ????????????????????? ||* ???????? ???????????? | | ????????????????????? ||* "???#??? #??????????? | | ????????????????????? ||* """ #?? r # ?????????? | | ?????????????????????? " +?? +??????????? | | ?????????????????????? "F" #? t #??????????? | | ?????????????????????? """ # #??????????? | | ?????????????????????? Y # #??????????? | | ????????????????????###;; ;;;;; #??????????? | | ????????????????????# ; #??????????? | | ????????????????????# ; #??????????? | | ???????????????????## ; %%" #??????????? | | ???????????????????? ; % !#??????????? | | ????????????????????# ; % #??????????? | | ??????????????????##### ##?????????? | | ?+#########+####### u u ;#?????????? | | ! ;#?????????? | | %%u ;#?????????? | | % @! ;#?????????? | | ??????????#+####### u ;#?????????? | | ??????????????????# ###;; ;;;;##?????????? | | ??????????????????# #"";; ;;;;##?????????? | | ??????????????????# # ! #?????????? | | ??????????????????# # #?????????? | | ??????????????????# % # #?????????? | | ?????????########## + #?????????? | | ?????????# # # #?????????? | | ?????????# # % # #?????????? | | ?????????# #= % ################?????????? | | ?????????#"" # % #????????????????????????? | | ?????????#"" #= ! ########### #??????????? | | ?????????#""" #%! # #??????????? | | ?????????#""" +* % #??????????? | | ?????????#""" # *# #??????????? | | ??###????# # ###############??????????? | | ??# #???########### #?########???????????????? | | ??# #???# # #? #???????????????? | | ??# #???# # % # """"" #???????????????? | | ??# #???# # % # " """ #???????????????? | | ??# #???# + / "" #???????????????? | | ??# #???# """"""" # # #???????????????? | | ###+#???# """"""" # # """"" #???????????????? | | #???# """"""" # #? """"" #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 27 Energy Capacity 430 Matter Stores 300 Matter Capacity 450 Sight Range 22 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Melee Speed Boost 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 1 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Cooling System | -9/Materials | Scanalyzed Deuterium Engine | -7/Factory | Scanalyzed Aluminum Leg | -7/Factory | Scanalyzed Hvy. EM Shotgun | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness Hey, That's Mine! Librarian Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Oops Part-time Mechanic Remodeling Risk Taker Serviceable Loadout Shopping List Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed AlphaSurgeGreatsword Manual? 0 Play Time 02:02:07 Cumulative 4.0 hours Start 2019.11.30 @ 23:35:32 End 2019.12.01 @ 01:42:40 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f8cb6635-1281-4410-8179-8304ac084970