Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.28 @ 18:32:54 Player: Aldgillis Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (59) 295 Value Destroyed (1418) 1418 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (7) 7 TOTAL SCORE: 4940 Bonus ------- Follower Combat Kills 7 Cogmind --------- Core Integrity 0/700 Matter 420/450 Energy 454/550 System Corruption 0% Temperature Cool (573) Movement Treading (180) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Antimatter Reactor Antimatter Reactor > --- PROPULSION (2) --- Heavy Treads > --- UTILITY (6) ------ High-capacity Storage Unit Large Matter Pod Improved Propulsion Shielding Hardened Light Armor Plating Hardened Light Armor Plating Improved Thermal Shield > --- WEAPON (3) ------- Improved Arc Projector Heavy Battle Rifle Heavy Battle Rifle > --- INVENTORY (12) --- Antimatter Reactor Heavy Treads Damper Plating Heavy Beamcaster Heavy Beamcaster Heavy Beamcaster Advanced Plasma Rifle Bore Cannon Bore Cannon Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit Large Matter Pod Improved Propulsion Shielding Hardened Light Armor Plating Hardened Light Armor Plating Improved Thermal Shield > --- WEAPON ----------- Improved Arc Projector Heavy Beamcaster Advanced Plasma Rifle > --- INVENTORY -------- Antimatter Reactor Heavy Treads Damper Plating Heavy Beamcaster Heavy Beamcaster Heavy Battle Rifle Heavy Battle Rifle Bore Cannon Bore Cannon [Rating: 67] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Beamcaster Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Slots Evolved 6 | . . . 2 . 2 2 . . Power 1 | . . . . . 1 . . . Propulsion . | . . . . . . . . . Utility 4 | . . . 2 . 1 1 . . Weapon 1 | . . . . . . 1 . . Parts Attached 72 | 6 8 6 11 2 17 7 13 2 Power 8 | 1 1 1 1 . 1 . 3 . Engine 3 | 1 1 . 1 . . . . . Core 2 | . . 1 . . 1 . . . Reactor 3 | . . . . . . . 3 . Propulsion 10 | 2 . 1 1 . 3 2 1 . Treads 8 | 2 . 1 1 . 3 . 1 . Leg . | . . . . . . . . . Wheel 2 | . . . . . . 2 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 27 | 1 4 1 6 1 5 3 6 . Device 9 | . 1 1 3 . 1 2 1 . Storage 8 | 1 3 . 1 . 1 . 2 . Processor 5 | . . . 2 . 2 1 . . Hackware . | . . . . . . . . . Protection 5 | . . . . 1 1 . 3 . Artifact . | . . . . . . . . . Weapon 27 | 2 3 3 3 1 8 2 3 2 Energy Gun 6 | . . 1 1 . 1 . 3 . Energy Cannon 2 | . . . . . 2 . . . Ballistic Gun 13 | 2 2 1 2 1 2 1 . 2 Ballistic Cannon . | . . . . . . . . . Launcher 5 | . 1 . . . 3 1 . . Special Weapon 1 | . . 1 . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 . Parts Lost 13 | . . 2 . . 11 . . . Power 3 | . . 1 . . 2 . . . Propulsion 3 | . . . . . 3 . . . Utility 3 | . . . . . 3 . . . Weapon 4 | . . 1 . . 3 . . . Highest Loss Streak 9 | . . 2 . . 9 . . . Average Slot Usage (%) 92 | . 99 99 96 100 88 30 63 92 Engine 9 | . 14 13 9 11 8 . . . Core 1 | . . . 1 . 5 . . . Reactor 1 | . . . . . . . 14 15 Treads 21 | . 28 28 22 22 15 . 6 7 Device 9 | . 5 7 19 15 8 9 5 7 Storage 18 | . 22 20 17 22 17 . 12 15 Processor 1 | . . . 4 . 8 4 . . Protection 3 | . . . . 6 6 . 14 23 Energy Gun 6 | . . 7 11 11 3 . 9 22 Ballistic Gun 13 | . 27 11 11 11 9 1 . . Special Weapon 2 | . . 9 . . . . . . Naked Turns 106 | . . . . . 10 70 26 . Heaviest Build 95 | 9 69 44 52 55 60 23 95 95 Greatest Support 70 | 40 40 40 46 46 40 32 70 70 Greatest Overweight (x) 2 | . 1 1 1 1 2 . 1 1 Average Overweight (x) . | . . . 1 1 1 . . 1 Largest Inventory Capacity 20 | 6 20 12 12 12 12 4 12 12 Average Capacity 11 | 5 13 12 12 12 11 4 10 12 Most Carried 12 | 2 12 12 12 12 12 4 12 12 Average Carried 10 | . 9 11 11 11 11 3 7 12 Final Capacity 12 | 6 12 12 12 12 4 4 12 12 Final Carried 12 | 1 12 11 12 12 4 3 12 12 Class Distribution -------------------- 48% | Scavenger-Mutant 46% | Mutant 4% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Matter Collected 1661 | 231 183 88 363 57 520 17 202 . Remotely . | . . . . . . . . . Salvage Created 1820 | . 322 193 496 36 667 37 . 69 Parts 106 | . 18 16 35 . 31 3 . 3 Haulers Intercepted 3 | . 1 . 2 . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled 8 | . 8 . . . . . . . Retrieved Matter 160 | . 160 . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 43 | . 8 9 10 4 10 1 . 1 Guns 35 | . 6 9 9 4 5 1 . 1 Cannons 3 | . . . . . 3 . . . AOE 5 | . 2 . 1 . 2 . . . Classes Destroyed 12 | . 5 . 2 1 4 . . . Worker 2 | . . . . . 2 . . . Builder 2 | . . . . . 1 1 . . Tunneler 1 | . . . . . 1 . . . Hauler 3 | . 1 . 2 . . . . . Operator 2 | . 1 . . . 1 . . . Watcher 6 | . 1 . 3 . 2 . . . Swarmer 14 | . 2 7 4 . . 1 . . Grunt 17 | . 6 2 3 . 6 . . . Brawler 1 | . . . 1 . . . . . Duelist 2 | . . . . . 1 . . 1 Sentry 5 | . . . 2 . 3 . . . Assembled 4 | . . . . 4 . . . . Best Kill Streak 5 | . 3 3 4 2 5 1 . 1 Combat Bots Only 5 | . 2 3 3 2 5 1 . 1 Max Kills in Single Turn 2 | . 1 1 2 1 2 1 . 1 Gunslinging . | . . . . . . . . . Exploded 1 | . 1 . 1 . 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Damage Taken 3498 | . 292 470 285 112 1218 636 . 485 Core 1108 | . 56 68 38 24 186 526 . 210 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 75 | 100 . 50 . 84 66 . . . Volleys Fired 178 | 1 46 30 26 8 54 9 . 4 Largest 2 | 1 2 2 2 2 2 1 . 2 Hottest 175 | 20 50 175 98 98 103 39 . 169 Shots Fired 314 | 1 92 51 52 16 85 9 . 8 Gun 287 | 1 89 50 52 16 63 8 . 8 Cannon 16 | . . . . . 16 . . . Launcher 10 | . 3 . . . 6 1 . . Special 1 | . . 1 . . . . . . Kinetic 224 | 1 89 38 26 8 54 8 . . Thermal 80 | . . 13 26 8 25 . . 8 Explosive 7 | . 3 . . . 4 . . . Electromagnetic 3 | . . . . . 2 1 . . Robot Hit Streak 13 | . 13 6 11 8 13 3 . 3 Robot Miss Streak 5 | . 3 4 3 1 2 5 . 1 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 8 | . 1 3 1 . 3 . . . Max Gunslinging Chain 1 | . 1 1 1 . 1 . . . Shots Hit Robots 204 | . 63 28 25 11 64 8 . 5 Core Hits 103 | . 27 15 16 6 28 8 . 3 Critical Hits 3 | . 1 1 . . 1 . . . Critical Kills 1 | . 1 . . . . . . . Critical Parts Destroyed 2 | . . 1 . . 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4108 | . 635 351 807 190 1821 98 . 206 Guns 2909 | . 476 351 556 190 1077 53 . 206 Cannons 352 | . . . . . 352 . . . Explosions 827 | . 159 . 251 . 392 25 . . Melee . | . . . . . . . . . Ramming 20 | . . . . . . 20 . . Kinetic 1859 | . 476 164 176 64 926 53 . . Thermal 1402 | . . 187 380 126 503 . . 206 Explosive 534 | . 159 . 251 . 124 . . . Electromagnetic 293 | . . . . . 268 25 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . 3 3 . . . . Average Corruption 2 | . . . 1 3 . . . . Corruption Purged . | . . . . . . . . . Effects 15 | . . . 7 8 . . . . Message Errors 5 | . . . 3 2 . . . . Matter Fused 4 | . . . 2 2 . . . . Heat Flow Errors 3 | . . . 1 2 . . . . Energy Discharges 1 | . . . . 1 . . . . Data Loss (minor) 1 | . . . 1 . . . . . Targeting Errors 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 143 | . 1 . 60 . 82 . . . Projectiles 38 | . . . . . 38 . . . Explosions 105 | . 1 . 60 . 44 . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 104 | . . . . . 72 32 . . Shots 3 | . . . . . 2 1 . . Rammed 5 | . . . . . . 5 . . Targets Rammed 5 | . . . . . . 5 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 591 | . 114 124 99 264 90 . . 591 Average Temperature 61 | . 46 58 15 118 27 . . 363 Received Heat Transfer 1029 | . 126 93 72 . 612 54 . 72 Effects 6 | . . . . . . . . 6 Shutdowns 2 | . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . 1 Interference 1 | . . . . . . . . 1 Damage (core) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . . 3 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . 2 . . . . . 2 Heat Transferred 2309 | . . 333 666 222 740 . . 348 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Peak Influence 346 | . 119 196 191 43 346 209 73 20 Initial 139 | . . 31 15 43 . 139 73 . Average 59 | . 37 47 97 29 93 159 54 1 Maximum Alert Level 1 | . . . . . 1 1 . . Low Security (%) 98 | 100 100 100 100 100 85 92 100 100 Level 1 1 | . . . . . 14 7 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . 4 . 3 . 3 1 . . Investigation 1 | . . . . . 1 . . . Extermination . | . . . . . . . . . Reinforcement 10 | . 4 . 3 . 2 1 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Distress Signals 6 | . . . 2 . 4 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 102 | . 18 11 17 5 33 15 . 3 Peak Tracking Total 11 | . 5 3 3 2 10 11 . 3 Tactical Retreats 9 | . 1 1 . 1 3 3 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Traps Triggered 6 | . . . 2 1 1 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Machines Disabled 5 | . . . 1 . 3 1 . . Max in Single Turn 1 | . . . 1 . 1 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Machines Accessed 13 | . 3 . 6 1 3 . . . Terminals 7 | . 2 . 3 . 2 . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . 1 . 1 . . . Recycling Units 2 | . 1 . 1 . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 21 | . 7 . 10 1 3 . . . Successful 15 | . 4 . 8 1 2 . . . Failed 6 | . 3 . 2 . 1 . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 2 | . 2 . . . . . . . Terminals 12 | . 5 . 5 . 2 . . . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . 2 . 1 . . . Recycling Units 3 | . 2 . 1 . . . . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 8 | . 2 . 3 1 2 . . . Robot Analysis 2 | . 1 . 1 . . . . . Prototype ID Bank 2 | . . . 1 . 1 . . . Open Door 1 | . . . . 1 . . . . Branch Access Points 1 | . . . . . 1 . . . Locate Traps 1 | . . . 1 . . . . . Dispatch Records 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . Scan Component 1 | . . . 1 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks 3 | . 2 . 1 . . . . . Process 1 | . 1 . . . . . . . Report Inventory 2 | . 1 . 1 . . . . . Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 3 . 2 . 1 . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 38 | . . . 38 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 6 | . 6 . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Total Allies 1 | . . 1 . . . . . . Largest Group 1 | . . 1 . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . Total Orders . | . . . . . . . . . Ally Attacks 3 | . . 3 . . . . . . Total Damage 22 | . . 22 . . . . . . Kills 1 | . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Robot Analysis Total 2 | . 1 . 1 . . . . . Derelict Logs Recovered 4 | . . 3 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Turns Passed 6288 | 58 1547 1385 1143 585 628 232 535 175 Spaces Moved 3122 | 34 755 598 512 305 260 251 318 89 Core 207 | 11 . . . . 20 129 47 . Treads 2793 | 23 755 598 512 305 240 . 271 89 Legs . | . . . . . . . . . Wheels 122 | . . . . . . 122 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 180 180 50 50 50 180 Average Speed 168 | 124 179 179 180 180 173 74 158 180 Slowest Speed 200 | 160 180 180 180 180 200 100 180 180 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 46 | 4 71 95 51 59 29 9 96 3 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 1 | . . 1 . . . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . Scrap Searched 3 | . . 2 . 1 . . . . Spaces Dug 1 | . . . . . 1 . . . Terrain Destroyed 71 | . 27 1 4 1 38 . . . Melee . | . . . . . . . . . Projectile 5 | . . 1 . 1 3 . . . AOE 66 | . 27 . 4 . 35 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Total 3868 | 49 871 863 683 328 344 285 350 95 Wait 399 | 2 41 219 115 1 10 11 . . Move 3115 | 33 754 597 511 304 259 251 317 89 Hop . | . . . . . . . . . Pick Up 67 | 7 16 6 9 6 4 2 17 . Fast Attach 16 | . 1 . 5 1 2 4 3 . Attach 29 | 6 1 2 1 . 6 3 10 . Detach 1 | . . . . . . . 1 . Swap 27 | . 6 4 5 1 9 . . 2 Drop 31 | . 6 5 11 7 . . 2 . Fire 178 | 1 46 30 26 8 54 9 . 4 Melee . | . . . . . . . . . Ram 5 | . . . . . . 5 . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min / [*Sto]) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 333 | -10/Materials | Discovered new exit (range 8) 660 | -10/Materials | Build established: Mutant 961 | -10/Materials | Discovered new exit (range 8) 1559 | -10/Materials | Discovered new exit (range 5) 1606 | -10/Materials | Entered Mines 1643 | -10/Mines | Met a Derelict bent on vengeance 1903 | -10/Mines | Learned Materials stockpile data 1909 | -10/Mines | Identified exit to Materials 1973 | -10/Mines | Learned location of Zion (-7) 1984 | -10/Mines | Received a Mining Laser from a helpful Derelict 2901 | -10/Mines | Discovered exit to Materials (range 8) 2991 | -10/Mines | Entered Materials 2991 | -9/Materials | Evolved 2 slots: Utility x2 3219 | -9/Materials | Build established: Scavenger-Mutant 3325 | -9/Materials | Repaired Imp. Heat Sink 3922 | -9/Materials | Discovered new exit (range 9) 4014 | -9/Materials | Discovered new exit (range 11) 4074 | -9/Materials | Discovered new exit (range 16) 4134 | -9/Materials | Entered Mines 4165 | -9/Mines | Learned Materials security intel 4173 | -9/Mines | Assembled infested the area 4578 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4636 | -9/Mines | Discovered new exit (range 5) 4667 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4719 | -9/Mines | Entered Materials 4719 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 5337 | -8/Materials | Released all parts (3) 5339 | -8/Materials | Discovered new exit (range 15) 5347 | -8/Materials | Entered Factory 5347 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5365 | -7/Factory | Lost 9 parts (1p2n3u3w) 5517 | -7/Factory | Released all parts (7) 5548 | -7/Factory | Core integrity fell below 50% 5579 | -7/Factory | Manually triggered Chute Trap 5579 | -7/Factory | Sucked down chute 5579 | -7/Factory | Entered Waste 5579 | -7/Waste | The area was eerily silent 5759 | -7/Waste | Found Damper Plating 6096 | -7/Waste | Discovered new exit (range 11) 6114 | -7/Waste | Entered Factory 6279 | -7/Factory | Core integrity fell below 20% 6290 | -7/Factory | Core destroyed Last Messages --------------- 06025_ Dropped Com. Wheel. 06027_ Acquired Hvy. Treads. 06058_ Acquired Prototype Energy Gun. 06058_ Identified Adv. Plasma Rifle. 06096_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 06273_ Triggered Ambush Trap. 06273_ L-41 Fighter emerges from a hatch in the floor. 06273_ G-47 Trooper emerges from a hatch in the floor. 06278_ Axe melted. 06278_ Imp. Melee Analysis Suite melted. 06278_ L-41 Fighter destroyed. 06281_ Power failure, Antimatter Reactor shutdown. 06285_ Overheating: Core damaged (-84). 06287_ Overheating: System interference. 06287_ Imp. Thermal Shield temporarily disabled. 06289_ Power failure, Antimatter Reactor shutdown. 06289_ Overheating: Energy bleed (-115). 06290_ Overheating: Core damaged (-84). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ##########????????????????????????????????????? | | # #??????????###+###????? ?????????????? | | # """"#??????????# ??? ??????????????? | | # """"#??????????# ???????????????? | | # """"#?########## """"" ??????????????? | | # """"#?# # """F"" ??????????? | | # """"#?# = # """ "" ???????????? | | # """"#?# ! # ????????????? | | # """"#?# # gl ?????????????? | | # #?# ; @""" """????????????????? | | #+######+####?# ! #=%""" """ ??????????????? | | #?# | # *""" """ #?????????????? | | #?# # #?????????????? | | #?# # """ ///#?????????????? | | #?######+### """ ///#?????????????? | | #??????# #?# """ // #?????????????? | | #####+####???#### ### #?????????????? | | # #???# = ]= +?????????????? | | # = #???# ]= #?????????????? | | # ##### ]= #?????????????? | | # + #################??????????????? | | # #######??????????????????????????????? | | # """""" #????????????????????????????????????? | | # """""" #????????????????????????????????????? | | # """""" #????????????????????????????????????? | | # """""" #????????????????????????????????????? | | ##########????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 37 Energy Capacity 550 Matter Stores 450 Matter Capacity 450 Sight Range 18 Robot Scan Range 10 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 300 Resistance: TH 25 Propulsion Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Wheee! Challenges ------------ None Game ------ Seed AnalysisExperimentalInverter Manual? 0 Play Time 01:07:56 Cumulative 40.0 hours Start 2020.10.28 @ 17:24:59 End 2020.10.28 @ 18:32:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 40 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a00d7ffa-3c5e-40f2-825a-4e4b8367ba44