Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 22:22:33 Player: xSquared Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (70) 350 Value Destroyed (2124) 2124 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (270) 270 TOTAL SCORE: 4124 Bonus ------- Follower Combat Kills 204 Entered Garrisons 200 Friendly Fire -134 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 263/265 System Corruption 2% Temperature Warning (335) Movement Walking (190) Ox1 Location -9/Garrison Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (3) ------ High-capacity Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- Advanced Beam Cannon Advanced Beam Cannon (fused) Advanced Beam Cannon > --- INVENTORY (20) --- Improved Ion Engine Improved Ion Engine Improved Ion Engine Carbon-fiber Leg Carbon-fiber Leg Disposable Heat Sink Visual Processing Unit Terrain Scan Processor Seismic Detector Improved Targeting Computer Utility Shielding Relay Coupler [Grunt] (29) Relay Coupler [Sentry] (20) Improved EM Shotgun Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Medium Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Ion Engine Carbon-fiber Leg Carbon-fiber Leg Wheel Improved Flight Unit Structural Scanner Visual Processing Unit Signal Interpreter Terrain Scan Processor Seismic Detector Improved Targeting Computer Utility Shielding Improved EM Shotgun Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Heavy Assault Rifle Grenade Launcher [Rating: 26] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Heavy Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . 1 . . Weapon 1 | . . 1 . . Parts Attached 50 | 6 7 28 9 . Power 7 | 1 1 5 . . Engine 7 | 1 1 5 . . Core . | . . . . . Reactor . | . . . . . Propulsion 11 | 2 2 7 . . Treads . | . . . . . Leg 11 | 2 2 7 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 1 2 4 3 . Device 1 | . 1 . . . Storage 2 | 1 1 . . . Processor 3 | . . 1 2 . Hackware . | . . . . . Protection 4 | . . 3 1 . Artifact . | . . . . . Weapon 22 | 2 2 12 6 . Energy Gun 10 | 1 . 7 2 . Energy Cannon 4 | . . 1 3 . Ballistic Gun 5 | 1 2 2 . . Ballistic Cannon . | . . . . . Launcher 3 | . . 2 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 23 | . 1 17 4 1 Power 3 | . . 3 . . Propulsion 5 | . . 5 . . Utility 3 | . . 1 1 1 Weapon 12 | . 1 8 3 . Highest Loss Streak 5 | . 1 5 2 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 99 91 93 100 Engine 11 | . 14 10 11 11 Leg 23 | . 28 20 22 22 Device 4 | . 13 1 . . Storage 11 | . 13 11 11 11 Processor 4 | . . 6 5 11 Protection 7 | . . 10 11 11 Energy Gun 9 | . 3 13 12 . Energy Cannon 9 | . . 3 19 33 Ballistic Gun 10 | . 24 11 . . Naked Turns . | . . . . . Heaviest Build 70 | 12 52 68 70 66 Greatest Support 30 | 20 20 30 30 30 Greatest Overweight (x) 5 | 1 2 5 2 2 Average Overweight (x) 1 | . 1 2 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 Most Carried 20 | 6 20 20 20 20 Average Carried 18 | 4 16 19 19 20 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 6 20 20 20 20 Class Distribution -------------------- 38% | Mutant 21% | Gunner 16% | Scavenger-Tank 13% | Tank 8% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Gunner | -9/Storage Gunner | -9/Garrison Resources | -11 -10 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Gar Matter Collected 1331 | 182 305 625 219 . Remotely . | . . . . . Salvage Created 2370 | . 459 1145 606 160 Parts 163 | . 27 94 29 13 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Combat Hostiles Destroyed 60 | . 11 28 13 8 Guns 36 | . 10 20 6 . Cannons 14 | . . 2 4 8 AOE 9 | . 1 6 2 . Classes Destroyed 8 | . 5 3 . . Worker 2 | . 1 1 . . Builder 2 | . . 1 1 . Hauler 1 | . 1 . . . Watcher 4 | . 1 3 . . Swarmer 18 | . 3 6 2 7 Grunt 29 | . 8 12 9 . Duelist 1 | . . 1 . . Sentry 13 | . . 9 3 1 Best Kill Streak 8 | . 3 8 4 4 Combat Bots Only 5 | . 3 5 4 4 Max Kills in Single Turn 3 | . 2 3 3 1 Gunslinging . | . . . . . Exploded 2 | . 1 2 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Hostile Shots Fired 376 | . 66 212 58 40 Missed 99 | . 20 59 13 7 Damage Taken 3329 | . 539 1921 600 269 Core 489 | . 88 304 60 37 Absorbed by Shields . | . . . . . Redirected to Shielding 83 | . . 83 . . Regen/Repaired (Parts) 12 | . 12 . . . Core Remaining (%) 82 | 100 64 . . . Volleys Fired 146 | . 32 74 28 12 Largest 3 | . 2 3 3 3 Hottest 204 | . 60 175 204 204 Shots Fired 345 | . 64 182 71 28 Gun 264 | . 64 167 33 . Cannon 76 | . . 11 37 28 Launcher 5 | . . 4 1 . Special . | . . . . . Kinetic 144 | . 54 90 . . Thermal 120 | . . 51 41 28 Explosive 5 | . . 4 1 . Electromagnetic 76 | . 10 37 29 . Robot Hit Streak 15 | . 10 15 9 3 Robot Miss Streak 4 | . 3 4 2 3 Penetration Max . | . . . . . Secondary Targets 3 | . 1 2 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 201 | . 35 112 43 11 Core Hits 105 | . 19 57 21 8 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 4 | . . 3 1 . Burn 2 | . . 2 . . Meltdown 1 | . . . 1 . Destroy 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3839 | . 625 2099 848 267 Guns 2380 | . 494 1563 323 . Cannons 802 | . . 104 431 267 Explosions 657 | . 131 432 94 . Melee . | . . . . . Ramming . | . . . . . Kinetic 1303 | . 401 902 . . Thermal 1224 | . . 491 466 267 Explosive 601 | . 131 376 94 . Electromagnetic 711 | . 93 330 288 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . 2 2 2 Average Corruption 2 | . . 2 2 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 54 | . . 15 35 4 Message Errors 15 | . . 3 11 1 Matter Fused 17 | . . 7 10 . Heat Flow Errors 8 | . . 2 6 . Energy Discharges 5 | . . 2 2 1 Parts Rejected 1 | . . 1 . . Parts Fused 1 | . . . 1 . Data Loss (minor) 1 | . . . . 1 Data Loss (major) 3 | . . . 3 . Misfires 1 | . . . 1 . Weapon Failures 2 | . . . 1 1 Overload Shots . | . . . . . Overflow Damage 30 | . 18 12 . . Projectiles . | . . . . . Explosions 30 | . 18 12 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 171 | . 81 58 32 . Shots 4 | . 1 2 1 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 540 | . 30 540 446 414 Average Temperature 140 | . 16 127 157 189 Received Heat Transfer 1044 | . 171 645 210 18 Effects 15 | . . 6 5 4 Shutdowns 5 | . . 2 2 1 Energy Bleed 4 | . . 2 . 2 Interference 3 | . . 1 1 1 Matter Decay 2 | . . 1 1 . Damage (minor) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 5 | . . 4 . 1 Heat Transferred 2764 | . . 1358 925 481 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Peak Influence 346 | . 146 346 238 278 Initial 118 | . . 48 118 58 Average 98 | . 38 171 77 116 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 82 | 100 100 54 91 93 Level 1 17 | . . 45 8 6 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 4 2 3 . Investigation 6 | . 2 1 3 . Extermination . | . . . . . Reinforcement 3 | . 2 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Distress Signals 11 | . 1 9 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 108 | . 29 45 21 13 Peak Tracking Total 8 | . 4 7 4 8 Tactical Retreats 3 | . 3 . . . Traps | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Traps Triggered 3 | . 1 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 1 | . . 1 . . Reused 1 | . . 1 . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . 1 . . Machines | -11 -10 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Gar Machines Disabled 4 | . 1 1 1 1 Max in Single Turn 1 | . 1 1 1 1 Garrison Relay 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Machines Accessed 23 | . 5 9 9 . Terminals 18 | . 3 8 7 . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 3 | . 1 1 1 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 70 | . 14 30 26 . Successful 41 | . 8 20 13 . Failed 29 | . 6 10 13 . Catastrophic 3 | . 1 1 1 . Database Lockouts . | . . . . . Manual 1 | . . . 1 . Terminals 59 | . 10 29 20 . Fabricators . | . . . . . Repair Stations 2 | . 2 . . . Recycling Units 6 | . 2 1 3 . Scanalyzers . | . . . . . Garrison Access 3 | . . . 3 . Terminal Hacks 33 | . 4 19 10 . Robot Analysis 1 | . . 1 . . Prototype ID Bank 2 | . . 1 1 . Open Door 1 | . . . 1 . Emergency Access Points 1 | . . 1 . . Alert Level 5 | . 2 1 2 . Unreport Threat 1 | . . . 1 . Locate Traps 7 | . . 4 3 . Reprogram Traps 2 | . . 2 . . Dispatch Records 4 | . 1 2 1 . Maintenance Status 1 | . . 1 . . Surveillance Status 1 | . 1 . . . Transport Status 2 | . . 1 1 . Investigation Status 1 | . . 1 . . Zone Layout 4 | . . 4 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 5 | . 2 1 2 . Process 1 | . . . 1 . Report Inventory 1 | . 1 . . . Retrieve Components 3 | . 1 1 1 . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 17 | . 4 5 8 . Full Trace Events 4 | . 1 2 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 15 | . 5 9 1 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 4 | . . . . 4 Machine Destruction 4 | . . . . 4 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Total Allies 10 | . . . 10 . Largest Group 10 | . . . 10 . Highest-Rated Group 88 | . . . 88 . Highest-Rated Ally 16 | . . . 16 . Total Orders . | . . . . . Ally Attacks 78 | . . . 78 . Total Damage 736 | . . . 736 . Kills 11 | . . . 11 . Allies Corrupted 1 | . . . 1 . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Gar Turns Passed 7585 | 118 2150 2473 2359 485 Spaces Moved 2724 | 89 799 803 864 169 Core 7 | 7 . . . . Treads . | . . . . . Legs 2717 | 82 799 803 864 169 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 260 190 190 Average Speed 256 | 116 253 272 259 259 Slowest Speed 470 | 120 260 470 260 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 53 | 6 81 66 84 29 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 61 | . 23 34 4 . Melee . | . . . . . Projectile . | . . . . . AOE 61 | . 23 34 4 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Total 3030 | 100 864 950 925 191 Wait 4 | . . 2 2 . Move 2720 | 88 798 802 863 169 Hop . | . . . . . Pick Up 69 | 6 21 29 11 2 Fast Attach 18 | 6 5 3 4 . Attach 27 | . 2 20 5 . Detach 2 | . . 1 1 . Swap 6 | . . 5 1 . Drop 30 | . 6 14 8 2 Fire 146 | . 32 74 28 12 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 5 | . . . . 5 Rewire 3 | . . . 2 1 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [Sub]) -9/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sto) -9/Storage -9/Garrison History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 119 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 591 | -10/Materials | Discovered new exit (range 16) 1131 | -10/Materials | Repaired Lgt. Ion Engine 1279 | -10/Materials | Discovered new exit (range 5) 1576 | -10/Materials | Discovered new exit (range 13) 1851 | -10/Materials | Discovered new exit (range 15) 1886 | -10/Materials | Discovered new exit (range 7) 2269 | -10/Materials | Entered another Materials area 2269 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2819 | -9/Materials | Lost 5 parts (2p1n2w) 3109 | -9/Materials | Build established: Scavenger-Tank 3251 | -9/Materials | Discovered new exit (range 18) 3364 | -9/Materials | Lost 3 parts (3w) 3590 | -9/Materials | Core integrity fell below 50% 3780 | -9/Materials | Lost 3 parts (2n1w) 3996 | -9/Materials | Discovered new exit (range 13) 4449 | -9/Materials | Build established: Mutant 4516 | -9/Materials | Discovered new exit (range 16) 4742 | -9/Materials | Entered Storage 5029 | -9/Storage | Build established: Tank 5169 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 5474 | -9/Storage | Build established: Commander-Tank 5844 | -9/Storage | Lost 3 allies 6118 | -9/Storage | Core integrity fell below 20% 6261 | -9/Storage | Build established: Gunner 7046 | -9/Storage | Identified exit to Garrison 7101 | -9/Storage | Entered Garrison 7313 | -9/Garrison | Triggered checkpoint 7347 | -9/Garrison | Garrison Relay disabled 7429 | -9/Garrison | Triggered checkpoint 7573 | -9/Garrison | Triggered checkpoint 7586 | -9/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Destroyed Flight Unit. System corrupted: Adv. Beam Cannon failed to cycle. Destroyed Flight Unit. S-10 Pest destroyed. ALERT: Dispatching investigation squad to Materials. Overheating: Energy bleed (-39). Overheating: System interference. Adv. Beam Cannon temporarily disabled. S-10 Pest destroyed. Garrison Door activated. S-10 Pest destroyed. Flight Unit melted. S-10 Pest destroyed. Power failure, Imp. Ion Engine shutdown. S-10 Pest destroyed. Overheating: Energy bleed (-31). Med. Armor Plating destroyed. 9WU IT3#IAFYEFTEI,FL Map ----- +----------------------------------------------------+ | ???????????????# ### = ######???????????????????? | | ???????????????# #?#!%=#????????????????????????? | | ################ ^#?#####????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | ############### #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | #?????????????# #??????????????????????????????? | | #?????????????# #??????????????????????????????? | | #?????????????# #??????????????????????????????? | | #?????????????# #??????????????????????????????? | | ???????#####??# #??????????????????????????????? | | #??????# #??# #??????????????????????????????? | | #???#### [#### #??????????????????????????????? | | #???# =%* #??????????????????????????????? | | #???# =%= #??????????????????????????????? | | #???# ######## #??????????????????????????????? | | ????# #??????# #??????????????????????????????? | | #??## ##?????# #??????????????????????????????? | | #??#! !#?????# #??????????????????????????????? | | #??#! !#?????# #??????????????????????????????? | | ???#! !#?????# #?????????????? #?????????????? | | ???#! !#?????# ############# g ## #?????????? | | ???#!!!!#?????# g #????????? | | ???######?????# @ ^ #????????? | | ??????????????# #????????? | | ??????????????############% ## ## #????????? | | ?????????????????????????#[ #?? #?????????????? | | ????????????????????????? ??? ????????????? | | ????????????????????????? ?? ??????????? | | ????????????????????????? ??? ?????????? | | ????????????????????????? s ??????????????? | | ?????????????????????????# ##s #?????????????? | | ?????????????????????????? s#?[s #?????????????? | | ?????????????????????????? ?? *% ?????????????? | | ?????????????????????????? ?? = ????????????? | | ?????????????????????????? ?? * ?????????????? | | ??????????????????????????#####??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 20 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab It's Just You The More The Merrier Challenges ------------ None Game ------ Seed HardenedBeamMace Manual? 0 Play Time 00:49:01 Cumulative 3.8 hours Start 2024.04.13 @ 19:29:11 End 2024.04.13 @ 22:22:33 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a6e76182-003e-42e8-86cf-d575570044d2