Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.04 @ 21:38:09 Player: ILikeVoltron Result: Smashed by cave-in Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (69) 345 Value Destroyed (2186) 2186 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (183) 183 TOTAL SCORE: 5314 Bonus ------- High Alert Combat Kills 183 Cogmind --------- Core Integrity 0/700 Matter 138/300 Energy 480/480 System Corruption 16% Temperature Cool (228) Movement Walking (180) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION (3) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Layered Light Armor Plating > --- WEAPON (3) ------- Improved Spread Laser Gauss Rifle > --- INVENTORY (16) --- Carbon-fiber Leg Carbon-fiber Leg Compact Wheel Improved Heat Sink Medium Storage Unit Compact Matter Pod (150) Dynamic Insulation System Shock Rifle Beam Rifle Heavy Assault Rifle Heavy Assault Rifle Minigun Gauss Rifle Mini Grenade Launcher Katana Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Improved Heat Shielding Large Storage Unit Large Storage Unit Enhanced Optical Array Dynamic Insulation System > --- WEAPON ----------- Improved Spread Laser Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Compact Wheel Improved Heat Sink Medium Storage Unit Compact Matter Pod Layered Light Armor Plating Shock Rifle Beam Rifle EM Pulse Cannon Heavy Assault Rifle Heavy Assault Rifle Minigun Gauss Rifle Mini Grenade Launcher Katana [Rating: 48] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Cooled Particle Cannon Energy Gun Improved Spread Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . 1 . Propulsion 1 | . . . 1 . . Utility 3 | . . . 1 1 1 Weapon 1 | . . . . . 1 Parts Attached 100 | 1 12 5 19 42 21 Power 10 | . 1 1 1 5 2 Engine 9 | . 1 1 1 4 2 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 33 | . 5 . 12 11 5 Treads 7 | . 2 . 4 1 . Leg 21 | . 1 . 5 10 5 Wheel 2 | . 2 . . . . Hover . | . . . . . . Flight 3 | . . . 3 . . Utility 23 | 1 2 2 3 11 4 Device 9 | 1 1 1 1 4 1 Storage 5 | . . . . 4 1 Processor 2 | . . . 1 . 1 Hackware . | . . . . . . Protection 7 | . 1 1 1 3 1 Artifact . | . . . . . . Weapon 34 | . 4 2 3 15 10 Energy Gun 9 | . 1 . . 6 2 Energy Cannon 6 | . . . . 1 5 Ballistic Gun 10 | . 1 2 1 5 1 Ballistic Cannon . | . . . . . . Launcher 5 | . 2 . . 2 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 4 | . . . 2 1 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 1 2 Parts Lost 28 | . 1 1 3 17 6 Power 4 | . . . . 4 . Propulsion 11 | . . . 3 7 1 Utility 8 | . . . . 5 3 Weapon 5 | . 1 1 . 1 2 Highest Loss Streak 6 | . 1 1 3 6 2 Average Slot Usage (%) 94 | . 100 99 99 90 93 Engine 11 | . 14 14 11 11 9 Core 2 | . . . . 3 2 Treads 6 | . 13 28 11 1 . Leg 17 | . 8 . 15 22 23 Device 7 | . 8 8 8 8 7 Storage 13 | . 14 14 11 11 15 Processor 5 | . . . 10 9 6 Protection 4 | . 5 5 2 5 3 Energy Gun 7 | . 12 9 . 5 6 Energy Cannon 3 | . . . . . 10 Ballistic Gun 8 | . 14 18 10 6 3 Launcher 1 | . 1 . . 3 . Slashing Weapon 1 | . . . 11 1 . Naked Turns . | . . . . . . Heaviest Build 73 | 11 13 13 17 43 73 Greatest Support 60 | 20 40 40 60 46 42 Greatest Overweight (x) 3 | . . . 3 3 2 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 16 | 6 6 6 6 16 16 Average Capacity 10 | 6 6 6 6 9 16 Most Carried 16 | 6 6 6 6 10 16 Average Carried 9 | 5 5 6 5 7 14 Final Capacity 16 | 6 6 6 6 10 16 Final Carried 15 | 6 6 6 6 10 15 Class Distribution -------------------- 51% | Mutant 24% | Scavenger-Mutant 8% | Skirmisher 7% | Scavenger-Tank 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 1926 | 213 285 89 208 778 353 Remotely 69 | 10 59 . . . . Salvage Created 2451 | 95 260 157 278 913 748 Parts 139 | 3 22 15 11 52 36 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 54 | . 5 6 6 27 10 Melee 3 | . . . 3 . . Guns 24 | . 3 4 3 9 5 Cannons 5 | . . . . 1 4 AOE 22 | . 2 2 . 17 1 Classes Destroyed 10 | 1 3 1 1 2 2 Worker 4 | . 1 . . 2 1 Builder 2 | . . . . 1 1 Recycler 5 | 1 . 1 . 1 2 Watcher 4 | . 2 . . 1 1 Swarmer 13 | . . 6 . 7 . Grunt 29 | . 5 . 5 14 5 Brawler 2 | . . . . 2 . Sentry 7 | . . . 1 4 2 Hunter 2 | . . . . . 2 Programmer 1 | . . . . . 1 Best Kill Streak 17 | 1 3 7 3 17 4 Combat Bots Only 14 | . 2 6 3 14 3 Max Kills in Single Turn 7 | 1 1 2 1 7 2 Gunslinging . | . . . . . . Exploded 6 | . 1 1 . 6 1 Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 5249 | . 268 177 463 2381 1960 Core 1273 | . 57 16 126 351 723 Absorbed by Shields . | . . . . . . Core Remaining (%) 68 | 100 . 70 68 36 . Volleys Fired 178 | 1 25 14 11 76 51 Largest 3 | 2 2 2 1 2 3 Hottest 180 | 60 60 60 23 100 180 Shots Fired 322 | 2 40 24 11 123 122 Gun 250 | 2 38 24 11 98 77 Cannon 48 | . . . . 3 45 Launcher 24 | . 2 . . 22 . Special . | . . . . . . Kinetic 133 | 1 16 14 11 66 25 Thermal 100 | 1 11 . . . 88 Explosive 24 | . 2 . . 22 . Electromagnetic 65 | . 11 10 . 35 9 Robot Hit Streak 13 | 2 4 5 4 10 13 Robot Miss Streak 7 | . 3 2 1 3 7 Penetration Max . | . . . . . . Secondary Targets 3 | . . 3 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 183 | 2 20 14 18 80 49 Core Hits 129 | 2 13 9 8 68 29 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 13 | . . . 10 3 . Impact . | . . . . . . Slashing 13 | . . . 10 3 . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5059 | 21 337 285 442 2895 1079 Guns 1878 | 21 244 144 148 1024 297 Cannons 763 | . . . . 56 707 Explosions 2124 | . 93 141 . 1815 75 Melee 294 | . . . 294 . . Ramming . | . . . . . . Kinetic 1070 | 10 106 83 148 677 46 Thermal 1188 | 11 66 141 . 45 925 Explosive 1863 | . 93 . . 1770 . Electromagnetic 644 | . 72 61 . 403 108 Impact . | . . . . . . Slashing 294 | . . . 294 . . Piercing . | . . . . . . Highest Corruption 11 | . . . . . 11 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Effects 9 | . . . . . 9 Message Errors 1 | . . . . . 1 Matter Fused 2 | . . . . . 2 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Targeting Errors 3 | . . . . . 3 Weapon Failures 1 | . . . . . 1 Overload Shots 2 | . . . . . 2 Overflow Damage 95 | . . 42 29 24 . Projectiles . | . . . . . . Explosions 66 | . . 42 . 24 . Melee 29 | . . . 29 . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 219 | . . 58 . 110 51 Shots 7 | . . 2 . 4 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 658 | . 76 65 3 407 658 Average Temperature 151 | . 29 26 2 102 221 Received Heat Transfer 1494 | . 129 . 228 1035 102 Effects 65 | . . . . 5 60 Shutdowns 16 | . . . . 2 14 Energy Bleed 12 | . . . . 1 11 Interference 10 | . . . . . 10 Matter Decay 2 | . . . . . 2 Short Circuit 4 | . . . . 1 3 Damage (minor) 5 | . . . . 1 4 Damage (major) 14 | . . . . . 14 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 1454 | 25 150 150 . 50 1079 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . 2 . 1 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 672 | 5 267 175 232 672 430 Initial 305 | . 3 25 68 97 305 Average 278 | 5 148 82 146 464 255 Maximum Alert Level 2 | . 1 . 1 2 2 Low Security (%) 45 | 100 70 100 61 25 28 Level 1 28 | . 29 . 38 4 65 Level 2 25 | . . . . 70 6 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 2 . . 6 3 Investigation 3 | . . . . 1 2 Extermination 1 | . . . . . 1 Reinforcement 3 | . 2 . . 1 . Assault 1 | . . . . 1 . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 7 | . . . . 5 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 88 | . 10 6 9 47 16 Peak Tracking Total 11 | . 4 4 3 11 6 Tactical Retreats 6 | . 1 . 2 3 . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 2 | . 1 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . 2 . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 9 | . 2 . . 7 . Max in Single Turn 1 | . 1 . . 1 . Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 16 | . 3 . 2 7 4 Terminals 15 | . 3 . 2 6 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 52 | . 7 . 7 25 13 Successful 25 | . 2 . 3 13 7 Failed 27 | . 5 . 4 12 6 Catastrophic 2 | . . . . 1 1 Database Lockouts . | . . . . . . Manual 25 | . 3 . 3 12 7 Terminals 48 | . 7 . 7 21 13 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 4 | . . . . 4 . Terminal Hacks 15 | . . . 3 8 4 Part Schematic 1 | . . . . 1 . Prototype ID Bank 1 | . . . 1 . . Branch Access Points 1 | . . . . 1 . Emergency Access Points 3 | . . . 1 2 . Terminal Index 1 | . . . . . 1 Alert Level 2 | . . . . 1 1 Unreport Threat 1 | . . . . . 1 Locate Traps 3 | . . . 1 2 . Registered Prototypes 1 | . . . . . 1 Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 9 | . 2 . . 4 3 Terminals 9 | . 2 . . 4 3 Track 1 | . 1 . . . . Assimilate 1 | . . . . 1 . Botnet 7 | . 1 . . 3 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 3 . 2 7 3 Full Trace Events 4 | . . . . 2 2 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies 1 | . . . . 1 . Largest Group 1 | . . . . 1 1 Highest-Rated Group 10 | . . . . 10 10 Highest-Rated Ally 10 | . . . . 10 10 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 3247 | 22 524 391 231 1089 990 Spaces Moved 1704 | 14 316 215 138 617 404 Core 34 | . . . 1 33 . Treads 402 | . 146 215 28 13 . Legs 1158 | 14 96 . 73 571 404 Wheels 74 | . 74 . . . . Hover . | . . . . . . Flight 36 | . . . 36 . . Fastest Speed 34 | 120 100 160 34 120 150 Average Speed 138 | 120 133 160 108 128 155 Slowest Speed 200 | 120 160 160 200 200 185 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 3 | . . . . . 3 Exploration Rate (%) 37 | 2 68 57 21 60 14 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 3 | 1 1 . . 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug 8 | . . . . 3 5 Terrain Destroyed 172 | . 8 10 . 140 14 Melee 3 | . . . . 3 . Projectile 7 | . . . . . 7 AOE 162 | . 8 10 . 137 7 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 2274 | 17 382 240 192 777 666 Wait 202 | . 5 5 3 19 170 Move 1699 | 13 315 214 137 616 404 Hop . | . . . . . . Pick Up 25 | 1 10 . . 5 9 Fast Attach 49 | 1 4 2 13 22 7 Attach 14 | . 1 . 3 7 3 Detach 7 | . . . 2 4 1 Swap 37 | . 7 3 3 13 11 Drop 50 | 1 15 2 10 12 10 Fire 178 | 1 25 14 11 76 51 Melee 13 | . . . 10 3 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 3) 23 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Discovered new exit (range 14) 325 | -10/Materials | Build established: Mutant 547 | -10/Materials | Entered Mines 579 | -10/Mines | Identified exit to Materials 648 | -10/Mines | Learned location of 1 exit from Materials 938 | -10/Mines | Entered Materials 938 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 939 | -9/Materials | Identified exit to Materials 1035 | -9/Materials | Lost 3 parts (3n) 1147 | -9/Materials | Discovered exit to Materials (range 20) 1169 | -9/Materials | Entered another Materials area 1169 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1235 | -8/Materials | Identified exit to Storage 1240 | -8/Materials | Build established: Scavenger-Mutant 1469 | -8/Materials | Garrison activated, responded to threat 1518 | -8/Materials | Destroyed 14 combat bots 1524 | -8/Materials | Lost 6 parts (1p2n2u1w) 1753 | -8/Materials | Build established: Mutant 1951 | -8/Materials | Core integrity fell below 50% 1969 | -8/Materials | First assault squad dispatched 2068 | -8/Materials | Lost 4 parts (3n1u) 2245 | -8/Materials | Discovered new exit (range 10) 2258 | -8/Materials | Entered Factory 2258 | -7/Factory | Accompanied by 1 ally 2258 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2504 | -7/Factory | Discovered new exit (range 22) 3090 | -7/Factory | Crushed by falling debris 3090 | -7/Factory | Core integrity fell below 50% 3116 | -7/Factory | Crushed by falling debris 3116 | -7/Factory | Core integrity fell below 20% 3116 | -7/Factory | System corruption reached 10% 3249 | -7/Factory | Crushed by falling debris 3249 | -7/Factory | Smashed by cave-in Last Messages --------------- 03114_ Overheating: Short circuit. 03115_ Overheating: Energy bleed (-26). 03116_ Overheating: Energy bleed (-17). 03116_ The unstable cave ceiling collapses. 03116_ Crushed by falling debris. 03116_ Enh. Optical Array destroyed. 03116_ System corrupted by crushing effect (+5). 03121_ Power failure, Imp. Deuterium Engine shutdown. 03181_ System corrupted: Matter fused (-8). 03196_ System corrupted: Energy discharge (-139). 03240_ Slug penetrates Wall. 03243_ System corrupted: Imp. Spread Laser targeting data glitched. 03246_ System corrupted: Gauss Rifle targeting data glitched. 03246_ Slug penetrates Wall. 03249_ The unstable cave ceiling collapses. 03249_ Crushed by falling debris. 03249_ Broken Titanium Leg destroyed. 03249_ System corrupted by crushing effect (+3). 03249_ Broken EM Pulse Cannon destroyed. 03249_ System corrupted by crushing effect (+2). 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""""???????????????????????????????????? | | ???????? ""F"???????????????????????????????????? | | ???????? "" ???????????????????????????????????? | | ???????? ???????????????????????????????????????? | | ???????? ???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 450 Sight Range 22 Robot Scan Range 10 Terrain Scan Density 10 Additional Mass Support 9 EM Shielding 2 Heat Shielding 100 Armor Coverage 150 Resistance: EM 15 Evasion (%) 63 Recoil Reduction 3 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quick And Dirty Challenges ------------ None Game ------ Seed CoilNuclearNukerbomber Manual? 0 Play Time 00:48:59 Cumulative 46.3 hours Start 2021.08.04 @ 20:48:25 End 2021.08.04 @ 21:38:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 56 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 31 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9748f7e3-f2c7-4dff-8803-561a95caf8d4