Cogmind - Beta 11 X2 --- EXPLORER MODE // 2021.03.19 @ 12:44:54 Player: Krytoss Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (389) 1945 Value Destroyed (19982) 19982 Prototype IDs (77) 1540 Alien Tech Used (2) 400 Bonus (5051) 5051 TOTAL SCORE: 39018 Bonus ------- High Alert Combat Kills 742 Follower Combat Kills 1583 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1116 Scanned by Researcher 500 Friendly Fire -1090 Cogmind --------- Core Integrity 0/1600 Matter 292/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Quantum Reactor Advanced Cooling System Linear Accelerator Enhanced Force Lance Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Cooling System Experimental Coolant Injector High-capacity Storage Unit Enhanced Optical Array Advanced Sensor Array 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Experimental Melee Analysis Suite Advanced Target Analyzer Advanced Core Analyzer Armor Integrity Analyzer Precision Energy Filter Layered Medium Armor Plating > --- WEAPON ----------- Gamma Rifle Gamma Rifle Advanced Variable Charge Gun Quantum Rifle Improved Matter Neutralizer Compact Mass Driver > --- INVENTORY -------- Light Particle Reactor Quantum Reactor Advanced Medium Treads Advanced Medium Treads Experimental Heat Sink Experimental Heat Sink Advanced Visual Processing Unit Advanced Sensor Array Nanoactuators Experimental Actuator Array Antimissile System Gamma Rifle Nova Cannon Heavy Machine Gun KE Penetrator Hardcell Cannon Hardcell Cannon Heavy Gauss Cannon Gamma Bomb Array Enhanced Force Lance [Rating: 198] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Nuclear Core Reactor Vortex Chain Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Ghost Barrier Protection Improved Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Gamma Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Tri-rail Accelerator Launcher Rocket Array Slashing Weapon Scythe Piercing Weapon Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Slots Evolved 19 | . 1 2 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 2 . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . Utility 12 | . 1 1 1 2 . . . . 1 . . . . 1 . . . . 2 . . . . . 2 . 1 . Weapon 4 | . . 1 . . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 . Parts Attached 370 | . 19 35 29 23 1 6 . 4 13 2 1 7 7 10 3 . 4 2 36 4 1 9 7 44 24 44 22 13 Power 33 | . 3 3 2 1 . . . 1 2 . . . . . . . 1 . 2 . . . . 3 . 7 5 3 Engine 10 | . 3 3 . 1 . . . 1 2 . . . . . . . . . . . . . . . . . . . Core 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . Reactor 20 | . . . . . . . . . . . . . . . . . 1 . 2 . . . . 3 . 6 5 3 Propulsion 48 | . 7 5 8 6 . . . . 2 . 1 . 3 1 . . . . 3 . . 1 . 4 1 4 1 1 Treads 47 | . 6 5 8 6 . . . . 2 . 1 . 3 1 . . . . 3 . . 1 . 4 1 4 1 1 Leg 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 130 | . 3 8 7 7 . 2 . . 7 1 . 7 2 2 1 . 3 1 12 1 1 2 7 16 20 11 5 4 Device 73 | . 1 4 6 5 . 1 . . 2 . . 3 2 1 1 . . 1 9 1 1 2 1 11 8 6 4 3 Storage 13 | . 1 1 . . . . . . 1 . . . . . . . 3 . 1 . . . 4 1 1 . . . Processor 19 | . 1 2 . . . . . . 1 1 . 3 . . . . . . . . . . 2 4 2 2 1 . Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Protection 24 | . . 1 1 2 . 1 . . 3 . . 1 . 1 . . . . 2 . . . . . 9 2 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 159 | . 6 19 12 9 1 4 . 3 2 1 . . 2 7 2 . . 1 19 3 . 6 . 21 3 22 11 5 Energy Gun 38 | . 3 5 2 . . . . . . . . . 1 1 . . . . 1 . . 1 . 8 1 8 5 2 Energy Cannon 48 | . 2 9 2 4 . . . 2 2 . . . . 3 . . . 1 11 1 . 2 . 3 2 3 1 . Ballistic Gun 24 | . . 3 5 3 . 2 . . . . . . . 1 . . . . 2 . . . . 5 . 2 1 . Ballistic Cannon 19 | . . . . . . . . . . . . . 1 2 . . . . 2 . . 1 . 3 . 6 2 2 Launcher 13 | . . . . 1 1 1 . 1 . 1 . . . . 2 . . . . 1 . 1 . 1 . 1 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . 1 2 3 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 8 | . . . . . . . . . . . . . . . . . . . 2 1 . 1 . 1 . 2 1 . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Unidentified Prototypes 46 | . . 2 2 2 . . . . . . . 5 . . . . 4 . 8 . . 1 . 5 4 7 4 2 Parts Lost 50 | . 1 1 . . . 1 . . . . . . . . . . . . 1 2 . 9 3 3 1 12 8 8 Power 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . Propulsion 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Utility 29 | . . . . . . 1 . . . . . . . . . . . . . 2 . 8 . 2 1 5 2 8 Weapon 17 | . 1 1 . . . . . . . . . . . . . . . . 1 . . 1 2 1 . 4 6 . Highest Loss Streak 8 | . 1 1 . . . 1 . . . . . . . . . . . . 1 1 . 8 2 1 1 3 4 8 Average Slot Usage (%) 94 | . 99 99 99 100 100 100 100 100 99 100 100 97 100 99 100 100 98 100 88 84 84 83 71 82 86 87 91 85 Engine 3 | . 12 10 5 3 7 7 7 7 6 6 6 6 6 5 5 5 2 . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . 2 5 5 5 5 5 4 3 4 4 7 6 Treads 16 | . 14 20 24 21 21 21 21 21 18 18 18 18 18 22 22 22 22 22 11 10 10 10 10 8 8 7 7 6 Device 21 | . 12 19 24 28 28 22 21 21 17 18 18 15 25 21 22 22 18 16 25 25 29 29 20 22 21 18 21 21 Storage 7 | . 12 10 8 7 7 7 7 7 6 6 6 6 6 5 5 5 7 11 10 10 10 9 11 7 6 4 3 2 Processor 14 | . 12 10 8 7 7 7 7 7 12 16 18 24 18 16 16 16 16 16 15 15 15 14 9 18 20 26 23 22 Protection 4 | . . . . 7 7 12 14 14 11 7 6 1 . 4 5 5 5 5 4 4 . . . . 3 2 3 2 Energy Gun 3 | . 19 11 . . . . . . . . . . 4 3 . . . . . . . . 1 6 2 6 5 13 Energy Cannon 10 | . 4 13 16 13 14 14 14 13 17 12 12 12 7 8 11 11 11 12 8 3 . . 4 3 10 6 2 2 Ballistic Gun 3 | . . 4 6 6 5 3 7 7 6 6 6 6 6 3 . . . . 1 . . . . 3 2 3 2 . Ballistic Cannon 2 | . . . . . . . . . . . . . 4 5 5 5 5 5 6 10 10 9 5 4 4 3 7 2 Launcher 1 | . . . . . 1 3 . . . 5 6 6 1 . 5 5 5 3 . . 5 4 . . . . . . Naked Turns 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Heaviest Build 149 | 20 32 42 44 58 59 65 62 62 68 70 63 84 63 79 81 81 81 83 92 75 71 75 72 132 137 134 149 146 Greatest Support 155 | 20 40 40 62 84 84 84 84 84 84 78 78 70 70 88 88 88 88 88 150 150 150 150 150 150 145 155 155 150 Greatest Overweight (x) 1 | . . 1 . . . . . . . . . 1 . . . . . . 1 . . . . 1 . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 Average Capacity 15 | 10 12 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 19 20 20 20 18 Most Carried 20 | 7 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 15 10 20 20 20 20 20 Average Carried 15 | 7 11 14 14 14 15 14 15 14 14 15 15 14 14 14 15 15 14 14 14 14 13 14 7 17 19 18 18 18 Final Capacity 20 | 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 5 Final Carried 20 | 7 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 15 15 14 14 10 7 20 20 20 20 5 Class Distribution -------------------- 44% | Hacker-Gunner 18% | Hacker-Skirmisher 11% | Hacker-Tank 10% | Hacker-Mutant 4% | Scavenger-Gunner 4% | Scavenger-Executioner 3% | Messiah-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Tank | -7/Lower Caves Hacker-Tank | -7/Data Miner Hacker-Tank | -6/Proximity Caves Hacker-Tank | -6/Factory Hacker-Skirmisher | -6/Lower Caves Hacker-Skirmisher | -6/Lower Caves Hacker-Skirmisher | -6/Zion Hacker-Skirmisher | -5/Proximity Caves Hacker-Skirmisher | -5/Factory Hacker-Skirmisher | -5/Upper Caves Hacker-Skirmisher | -5/Upper Caves Hacker-Skirmisher | -5/Zhirov Hacker-Skirmisher | -4/Proximity Caves Hacker-Gunner | -4/Factory Messiah-Gunner | -4/Upper Caves Hacker-Gunner | -4/Upper Caves Hacker-Gunner | -4/Warlord Hacker-Mutant | -3/Proximity Caves Hacker-Gunner | -3/Research Hacker-Gunner | -2/Research Hacker-Gunner | -2/Testing Scavenger-Executioner | -1/Access Scavenger-Executioner | -1/Command Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Matter Collected 9748 | 200 185 480 457 470 71 167 . 100 298 5 25 30 184 307 85 84 . 144 1191 257 18 391 93 1088 510 1568 1088 252 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 20064 | . 736 1457 1458 1046 79 148 . 24 743 . . . 206 741 175 111 . 153 1815 254 96 575 . 1942 1998 3465 2339 503 Parts 875 | . 30 68 72 51 6 9 . 4 25 . . . 13 37 10 2 . 3 85 7 5 14 . 99 71 151 91 22 Haulers Intercepted 17 | . . 6 2 1 . . . . . . . . . . . . . . 3 . . . . . 4 . 1 . Recyclers Shooed 16 | . 4 3 . 1 . . . . . . . . . . . . . . 2 . . . . 3 . . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Combat Hostiles Destroyed 296 | . 10 22 23 18 3 4 . 3 9 . . . 4 14 4 3 . 7 31 9 3 8 . 29 18 42 27 5 Guns 84 | . 9 14 3 7 1 . . . 2 . . . 1 2 . . . . 2 . . 1 . 13 3 14 9 3 Cannons 188 | . 1 8 19 11 2 3 . 1 5 . . . 3 12 3 3 . 2 29 7 2 2 . 16 14 27 16 2 AOE 21 | . . . 1 . . 1 . 2 2 . . . . . 1 . . 5 . 2 1 5 . . . . 1 . Classes Destroyed 17 | . 2 4 2 4 . . . . . . . . . . . . . . 2 . . . . . . 3 . . Worker 10 | . . . 2 . . . . . 2 . . . . . . . . . 1 . . . . . . 2 3 . Builder 7 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 4 1 . Tunneler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hauler 17 | . . 6 2 1 . . . . . . . . . . . . . . 3 . . . . . 4 . 1 . Recycler 17 | . 4 3 3 . . . . . 1 . . . . . . . . . . . . . . 1 1 1 3 . Operator 9 | . . . . 3 . . . . 1 . . . . 1 . . . . 1 . . . . 1 1 . . 1 Watcher 26 | . . 3 3 2 . . . . 1 . . . . 1 . . . . 5 . . . . 2 4 1 2 2 Swarmer 49 | . . 6 7 2 3 2 . 3 1 . . . . 4 . . . 4 3 2 . . . 3 . 4 5 . Grunt 91 | . 10 7 6 4 . . . . 2 . . . 2 4 2 2 . . 7 3 2 7 . 8 7 11 6 1 Duelist 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Sentry 40 | . . 9 9 3 . 1 . . 3 . . . . 2 . 1 . 1 2 . . . . 5 . . 2 2 Hunter 49 | . . . 1 2 . 1 . . 1 . . . . . 2 . . 2 4 4 . 1 . 2 8 13 8 . Programmer 61 | . . . . 6 . . . . 2 . . . 2 4 . . . . 15 . 1 . . 11 3 11 4 2 Q-Series 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . Enhanced Grunt 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Protovariant X 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Z-Light 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Thug 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Best Kill Streak 8 | . 3 3 4 4 3 2 . 3 3 . . . 2 4 2 2 . 4 4 4 2 8 . 6 5 8 7 2 Combat Bots Only 8 | . 2 3 3 3 3 2 . 3 3 . . . 2 4 2 2 . 4 3 4 2 8 . 6 3 5 7 2 Max Kills in Single Turn 5 | . 1 1 2 2 1 1 . 2 2 . . . 1 2 1 1 . 4 2 3 1 5 . 2 2 2 3 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . 1 . . 1 . 2 1 . . . . . 1 . . 3 . 2 1 5 . . . . 1 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Damage Taken 16244 | . 265 330 398 652 40 245 . 20 212 . . . 167 520 154 129 . 150 961 885 98 1444 192 1189 662 3357 1532 2642 Core 2818 | . 33 58 15 102 10 5 . . 20 . . . 32 39 11 . . 31 75 48 . 185 19 60 91 374 112 1498 Absorbed by Shields 375 | . . . . . . . . . . . . . . . . . . . . . . 44 60 100 171 . . . Reduced by Siege Mode 81 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 74 3 . Core Remaining (%) 86 | 100 86 85 97 . . . . 83 . . . . 93 . . . . 91 . . . . 65 95 . 67 . . Volleys Fired 655 | . 37 63 56 56 3 7 . 4 26 . . . 8 24 5 12 . 7 75 15 5 11 . 51 40 90 46 14 Largest 6 | . 2 3 3 3 3 3 . 3 4 . . . 4 4 4 3 . 4 4 3 3 3 . 5 5 5 6 6 Hottest 534 | . 118 204 192 161 152 169 . 152 220 . . . 209 275 257 212 . 302 302 215 170 244 . 360 506 534 503 516 Shots Fired 2296 | . 69 181 165 162 9 22 1 13 104 . . . 25 94 16 14 . 22 217 43 12 26 . 188 182 433 225 73 Gun 938 | . 61 93 55 55 3 5 . 5 26 . . . 11 32 . . . . 31 . . 8 . 111 43 256 95 48 Cannon 1337 | . 8 88 110 107 6 14 1 6 78 . . . 14 62 15 14 . 19 186 41 10 15 . 77 139 175 127 25 Launcher 21 | . . . . . . 3 . 2 . . . . . . 1 . . 3 . 2 2 3 . . . 2 3 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 885 | . . 30 53 55 3 5 . 5 26 . . . 15 37 5 12 . 7 108 30 10 11 . 97 52 192 120 12 Thermal 1098 | . 52 149 58 105 3 7 1 4 52 . . . 5 38 10 2 . 12 106 11 . 12 . 65 130 165 62 49 Explosive 16 | . . . . . . 3 . 2 . . . . . . 1 . . 3 . 2 2 3 . . . . . . Electromagnetic 297 | . 17 2 54 2 3 7 . 2 26 . . . 5 19 . . . . 3 . . . . 26 . 76 43 12 Robot Hit Streak 79 | . 27 44 52 22 22 48 . 53 30 . . . 15 45 23 35 . 36 41 79 19 14 . 43 50 71 35 58 Robot Miss Streak 3 | . 1 1 2 2 . . . 1 2 . . . 1 1 . . . 1 3 1 1 1 . 1 1 2 1 1 Penetration Max 2 | . . . . 1 1 . . . 1 . . . . . . . . . 1 . . . . 1 . 2 1 . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1705 | . 59 120 124 125 6 16 . 8 75 . . . 18 67 15 12 . 20 158 35 9 19 . 150 129 328 163 49 Core Hits 844 | . 28 43 47 46 3 10 . 6 30 . . . 8 25 11 5 . 21 82 34 11 49 . 75 55 130 99 26 Critical Hits 128 | . . 5 8 8 . 2 . . 4 . . . . 7 . 3 . 1 9 1 1 . . 18 11 34 15 1 Critical Kills 39 | . . . 4 2 . . . . 2 . . . . 4 . 2 . . 2 . . . . 7 5 6 5 . Critical Parts Destroyed 78 | . . 4 4 4 . 2 . . 2 . . . . 3 . . . 1 6 1 1 . . 10 6 26 7 1 Melee Attacks 62 | . 5 17 5 4 . 2 . . . . . . . . . . . . 2 . . 8 4 2 . 5 8 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 33 | . 5 17 5 4 . 2 . . . . . . . . . . . . . . . . . . . . . . Piercing 29 | . . . . . . . . . . . . . . . . . . . 2 . . 8 4 2 . 5 8 . Sneak Attacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 55603 | . 862 2069 2811 3268 142 355 . 384 1758 . . . 581 1728 486 398 . 1041 6543 1838 592 2003 . 5366 4831 10982 6063 1502 Guns 17191 | . 674 1071 530 902 42 42 . 49 411 . . . 158 421 . . . . 324 . . 203 . 2384 850 5844 2211 1075 Cannons 34402 | . 103 998 1934 2349 100 235 . 84 1230 . . . 238 1306 417 398 . 557 6017 1452 485 759 . 2957 3981 4946 3443 413 Explosions 3925 | . 85 . 347 . . 78 . 251 117 . . . 185 . 69 . . 484 191 386 107 1041 . . . 186 398 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 85 | . . . . 17 . . . . . . . . . 1 . . . . 11 . . . . 25 . 6 11 14 Kinetic 20425 | . . 230 497 902 42 42 . 49 411 . . . 202 630 115 372 . 224 3173 1077 485 623 . 3134 583 4442 3050 142 Thermal 26442 | . 632 1816 1223 2292 41 122 . 123 897 . . . 298 807 302 26 . 333 3133 375 . 339 . 1666 4248 4915 1772 1082 Explosive 2559 | . . . . . . 78 . 203 . . . . . . 69 . . 484 191 386 107 1041 . . . . . . Electromagnetic 6092 | . 230 23 1091 57 59 113 . 9 450 . . . 81 290 . . . . 35 . . . . 541 . 1619 1230 264 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . 5 5 5 5 5 1 1 1 4 . 1 1 1 1 1 5 5 7 13 13 4 . 1 4 10 Average Corruption 3 | . . . . 3 5 5 5 5 1 1 1 1 . 1 1 1 1 1 2 5 5 9 13 3 . 1 3 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 303 | . . . . 42 11 33 5 22 7 . 3 . . 1 3 2 1 4 45 17 11 4 12 36 . 4 19 21 Message Errors 73 | . . . . 10 2 9 3 2 2 . 1 . . . 2 2 . 3 7 5 4 . . 9 . 4 4 4 Matter Fused 62 | . . . . 9 3 6 . 6 . . . . . . . . . . 7 3 3 . 4 12 . . 4 5 Heat Flow Errors 41 | . . . . 5 1 4 . 5 . . . . . . . . . . 8 3 1 1 1 8 . . 3 1 Energy Discharges 45 | . . . . 4 . 2 1 5 2 . 1 . . . 1 . . 1 12 2 . . 1 3 . . 3 7 Parts Rejected 5 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 . . 1 1 Data Loss (minor) 47 | . . . . 11 4 6 . 3 3 . 1 . . 1 . . 1 . 6 1 1 2 . 3 . . 3 1 Data Loss (major) 12 | . . . . 1 1 3 . . . . . . . . . . . . 3 1 1 . 2 . . . . . Misfires 8 | . . . . 1 . 2 1 1 . . . . . . . . . . 1 1 1 . . . . . . . Misdirections 5 | . . . . . . . . . . . . . . . . . . . . . . 1 3 . . . . 1 Weapon Failures 5 | . . . . 1 . 1 . . . . . . . . . . . . . 1 . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1068 | . 15 42 59 105 . . . . 23 . . . 48 14 5 . . 27 196 102 6 1 . 108 124 145 48 . Projectiles 950 | . . 42 24 105 . . . . 23 . . . 9 14 5 . . 27 196 98 6 . . 108 124 127 42 . Explosions 118 | . 15 . 35 . . . . . . . . . 39 . . . . . . 4 . 1 . . . 18 6 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 106 | . . . . 1 . . . . . . . . 1 5 . . . 1 24 5 2 2 . 16 3 21 24 1 Impact 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 100 | . . . . . . . . . . . . . 1 5 . . . 1 23 5 2 2 . 16 3 20 21 1 Secondary 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 3 . Self-Inflicted Damage 346 | . 20 . 65 . . 40 . . 27 . . . . . 27 . . 18 21 45 18 31 . . . 28 . 6 Shots 23 | . 1 . 3 . . 3 . . 1 . . . . . 2 . . 1 1 3 1 2 . . . 5 . . Rammed 15 | . . . . 3 . . . . . . . . . 1 . . . . 1 . . . . 4 . 1 1 4 Targets Rammed 16 | . . . . 4 . . . . . . . . . 1 . . . . 1 . . . . 4 . 1 1 4 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 352 | . 352 229 194 197 84 206 . 225 30 . . . 6 122 . 3 . 166 257 180 147 162 153 147 199 198 172 80 Average Temperature 71 | . 123 75 71 71 51 79 . 103 8 . . . 3 43 . 3 . 43 65 62 84 67 86 26 76 66 69 45 Received Heat Transfer 2179 | . 219 126 135 249 . 54 . . 30 . . . 69 168 18 9 . . 120 279 . 162 53 98 54 72 198 66 Effects 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 11 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 6 3 . Total Turns 140 | . . . . . . . . . . . . . . . . . . . . . . . . . 26 87 27 . Longest Duration 42 | . . . . . . . . . . . . . . . . . . . . . . . . . 20 42 16 . Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Parts Fried 28 | . . . 2 1 . . . . 2 . . . . 1 . . . . . . . . . 1 . 9 12 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Melted 70 | . 1 10 . 10 . . . . 3 . . . . 2 1 . . . 1 . . 2 . 6 15 15 1 3 Heat Transferred 32467 | . 1607 3848 2141 3330 74 222 . 161 1345 . . . 285 1203 435 37 . 485 2590 250 . 341 . 2156 4200 4688 1852 1217 Parts Sabotaged 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 10 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 16 | . 1 . 8 . . . . 1 2 . . . 1 . . . . . . . . . . . . 1 2 . Missiles Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Peak Influence 1772 | . 154 175 279 156 . . . . 408 . . . . 292 . . . . 306 . . . . 279 288 816 499 1772 Initial 258 | . . 25 . 4 . . . . . . . . . 24 . . . . 16 . . . . . . 63 258 235 Average 118 | . 40 67 69 43 . . . . 97 . . . . 91 . . . . 81 . . . . 79 129 375 312 356 Maximum Alert Level 5 | . . . 1 . . . . . 2 . . . . 1 . . . . 1 . . . . 1 1 3 2 5 Low Security (%) 80 | 100 100 100 94 100 . . . . 83 . . . . 97 . . . . 87 . . . . 94 75 15 19 4 Level 1 13 | . . . 5 . . . . . 7 . . . . 2 . . . . 12 . . . . 5 24 46 56 67 Level 2 5 | . . . . . . . . . 8 . . . . . . . . . . . . . . . . 32 24 24 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 57 | . . 1 1 8 . . . . 4 . . . . 2 . . . . 7 . . . . 11 4 12 5 2 Investigation 6 | . . . 1 1 . . . . . . . . . . . . . . . . . . . 2 1 . 1 . Extermination 34 | . . . . 6 . . . . 4 . . . . 2 . . . . 5 . . . . 7 1 5 3 1 Reinforcement 16 | . . 1 . 1 . . . . . . . . . . . . . . 2 . . . . 2 2 6 1 1 Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Distress Signals 31 | . 1 3 4 . . . . . . . . . . . . . . . 2 . 1 . . 1 2 9 1 7 Communications Jammed 77 | . . . . . . . . . . . . . . . . . . . 34 . . 42 . 1 . . . . Distress Signals 77 | . . . . . . . . . . . . . . . . . . . 34 . . 42 . 1 . . . . Times Spotted 736 | . 16 39 49 25 2 5 . 2 15 . . . 6 19 7 2 . 4 48 16 3 44 4 42 25 95 35 233 Peak Tracking Total 188 | . 3 4 4 4 3 3 . 1 2 . . . 2 4 2 2 . 2 4 9 2 9 3 6 4 8 6 188 Tactical Retreats 32 | . . . 3 . . 1 . . 1 . . . . . . . . 1 1 . . 2 1 2 1 14 1 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Traps Triggered 13 | . 2 1 2 2 . . . . 1 . . . . . . . . . 1 . . . . . 3 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 19 | . 1 . . . . . . . . 2 . . . . . . . . . 2 . 14 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Machines Disabled 39 | . 1 1 2 2 . . . . 2 . . . . 4 . . . . 17 . . 1 . 1 1 7 . . Max in Single Turn 5 | . 1 1 1 1 . . . . 1 . . . . 1 . . . . 5 . . . . 1 1 1 . . Garrison Access 6 | . . . . 1 . . . . 1 . . . . 1 . . . . 2 . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Machines Accessed 91 | . 9 16 16 11 . 1 4 . 10 . . . . 2 . . 7 . 7 . . . . 3 2 2 . 1 Terminals 39 | . 7 11 12 7 . . . . 2 . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . 2 . . . . . . . . . 2 . . . . . . . . . Repair Stations 12 | . 1 1 2 1 . . . . 3 . . . . 1 . . . . 1 . . . . 1 . 1 . . Recycling Units 8 | . 1 2 . 1 . . . . 2 . . . . . . . . . . . . . . 1 . . . 1 Scanalyzers 9 | . . 2 2 1 . . . . . . . . . . . . . . 2 . . . . . 1 1 . . Garrison Access 7 | . . . . 1 . . . . 1 . . . . 1 . . . . 2 . . . . 1 1 . . . Total Hacks 260 | . 21 54 59 29 . 1 26 . 21 . . . . 4 . . 17 . 16 . . . . 5 2 4 . 1 Successful 218 | . 17 44 53 22 . 1 26 . 17 . . . . 3 . . 17 . 12 . . . . 3 2 1 . . Failed 42 | . 4 10 6 7 . . . . 4 . . . . 1 . . . . 4 . . . . 2 . 3 . 1 Catastrophic 4 | . . . . 2 . . . . 1 . . . . . . . . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 170 | . 9 19 25 13 . . . . 1 . . 1 . 5 . . . . 22 . . 2 . 12 7 25 12 17 Terminals 122 | . 18 34 43 23 . . . . 4 . . . . . . . . . . . . . . . . . . . Fabricators 10 | . . . . . . . . . 5 . . . . . . . . . 5 . . . . . . . . . Repair Stations 38 | . 2 6 10 2 . . . . 9 . . . . 3 . . . . 2 . . . . 2 . 2 . . Recycling Units 10 | . 1 4 . 1 . . . . 2 . . . . . . . . . . . . . . 1 . . . 1 Scanalyzers 25 | . . 10 6 2 . . . . . . . . . . . . . . 4 . . . . . 1 2 . . Garrison Access 11 | . . . . 1 . . . . 1 . . . . 1 . . . . 5 . . . . 2 1 . . . Terminal Hacks 121 | . 12 20 30 13 . 1 26 . 2 . . . . . . . 17 . . . . . . . . . . . Record 17 | . . . . 1 . . 11 . . . . . . . . . 5 . . . . . . . . . . . Part Schematic 16 | . 1 . 4 . . . 7 . . . . . . . . . 4 . . . . . . . . . . . Robot Schematic 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . . 1 . . . . . . 1 . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 21 | . . 8 5 1 . . 3 . . . . . . . . . 4 . . . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 4 | . . . 2 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 19 | . 4 4 6 5 . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Dispatch Records 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Security Status 4 | . . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 5 | . 1 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 9 | . 2 3 3 1 . . . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . . 5 . . . . . . . . . 3 . . . . . . . . . Load Schematic 4 | . . . . . . . . . 2 . . . . . . . . . 2 . . . . . . . . . Build 4 | . . . . . . . . . 3 . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 33 | . 2 6 10 1 . . . . 7 . . . . 2 . . . . 2 . . . . 2 . 1 . . Scan Component 18 | . 1 3 5 1 . . . . 4 . . . . 1 . . . . 1 . . . . 1 . 1 . . Repair 15 | . 1 3 5 . . . . . 3 . . . . 1 . . . . 1 . . . . 1 . . . . Recycling Unit Hacks 9 | . 1 4 . 1 . . . . 2 . . . . . . . . . . . . . . 1 . . . . Report Inventory 8 | . 1 3 . 1 . . . . 2 . . . . . . . . . . . . . . 1 . . . . Retrieve Components 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 21 | . . 9 6 2 . . . . . . . . . . . . . . 4 . . . . . . . . . Insert Component 11 | . . 6 2 1 . . . . . . . . . . . . . . 2 . . . . . . . . . Analyze 10 | . . 3 4 1 . . . . . . . . . . . . . . 2 . . . . . . . . . Garrison Access Hacks 6 | . . . . 1 . . . . 1 . . . . 1 . . . . 2 . . . . . 1 . . . Seal Access 6 | . . . . 1 . . . . 1 . . . . 1 . . . . 2 . . . . . 1 . . . Unauthorized Hacks 20 | . 2 5 7 4 . . . . . . . . . . . . . . 1 . . . . . 1 . . . Terminals 18 | . 2 5 7 4 . . . . . . . . . . . . . . . . . . . . . . . . Botnet 18 | . 2 5 7 4 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Reprogram 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Data Cores Recovered 5 | . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 64 | . 8 16 12 10 . . . . 8 . . . . 1 . . . . 4 . . . . 2 . 2 . 1 Full Trace Events 3 | . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . 1 3 5 1 . . 7 . . . . . . . . . 4 . 2 . . . . . . . . . Parts Built 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Matter 768 | . . . . . . . . . 384 . . . . . . . . . 384 . . . . . . . . . Time 306 | . . . . . . . . . 102 . . . . . . . . . 204 . . . . . . . . . Total Part Build Rating 16 | . . . . . . . . . 8 . . . . . . . . . 8 . . . . . . . . . Parts Repaired 15 | . 1 3 5 . . . . . 3 . . . . 1 . . . . 1 . . . . 1 . . . . Time 501 | . 26 96 185 . . . . . 95 . . . . 54 . . . . 14 . . . . 31 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 8 | . . 3 2 1 . . . . . . . . . . . . . . 2 . . . . . . . . . Part Schematics Acquired 8 | . . 3 2 1 . . . . . . . . . . . . . . 2 . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Total Allies 50 | . . . . . . . . 1 . . . 6 . . . . . . 6 . . 2 . 7 1 1 3 23 Largest Group 19 | . . . . . . . . 1 1 . . 6 6 1 . . . . 3 1 . 2 . 3 2 1 2 19 Highest-Rated Group 1619 | . . . . . . . . 95 95 . . 217 217 37 . . . . 288 83 . 190 . 288 184 143 244 1619 Highest-Rated Ally 269 | . . . . . . . . 95 95 . . 40 40 37 . . . . 96 83 . 95 . 96 96 143 122 269 Zionite Dispatches 8 | . . . . . . . . . . . . . . . . . . . 2 . . . . 3 1 . 2 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Light 4 | . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Total Orders 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . DROP 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Ally Attacks 260 | . . . . . . . . 7 17 . . . 29 10 . . . . 31 6 . 20 . 46 14 23 . 57 Total Damage 11433 | . . . . . . . . 217 564 . . . 528 278 . . . . 2063 179 . 597 . 1911 268 924 . 3904 Kills 49 | . . . . . . . . 1 3 . . . 1 1 . . . . 9 1 . 6 . 6 1 5 . 15 Allies Corrupted 3 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Robot Analysis Total 6 | . . 1 . . . . . . 1 . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 15 | . . . . . . 2 . 1 . 1 . 3 2 . 1 1 . 1 . 2 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 177 | . . . . . . . . . 46 . . . . 20 . . . . 62 . . . . . 1 20 18 10 Traps 24 | . . . . . . . . . 11 . . . . 2 . . . . 11 . . . . . . . . . Emergency Access 8 | . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . Items 83 | . . . . . . . . . 29 . . . . 16 . . . . 38 . . . . . . . . . Machines 8 | . . . . . . . . . 3 . . . . 1 . . . . 4 . . . . . . . . . Patrols 15 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 4 9 1 Reinforcements 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . 16 1 2 Guards 20 | . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . 1 . 8 7 Zionite Intel Received 12 | . . . . . . . . . . . . . . . . . . . 3 . . . . 1 . 4 1 3 Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Prototype Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 Active Terminals 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Turns Passed 36064 | 10 1580 2883 3054 3220 409 1022 132 982 2375 367 611 2034 547 1052 973 723 350 681 3439 619 574 910 284 2129 1121 2163 1119 701 Spaces Moved 18374 | 9 830 1307 1543 1589 241 561 83 575 1216 235 370 1044 297 506 490 399 203 375 1658 353 338 476 165 990 604 989 462 466 Core 89 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89 Treads 17883 | . 437 1307 1543 1589 241 561 83 575 1216 235 370 1044 297 506 490 399 203 375 1658 353 338 476 165 990 604 989 462 377 Legs 402 | 9 393 . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 160 155 150 160 160 160 160 155 155 155 158 158 167 167 167 167 167 160 160 160 160 160 145 145 145 145 50 Average Speed 159 | 120 141 161 155 152 160 160 160 160 157 155 155 192 164 167 167 167 167 167 161 160 160 160 160 174 145 151 149 126 Slowest Speed 260 | 120 160 260 160 160 160 160 160 160 160 155 158 258 166 167 167 167 167 167 260 160 160 160 160 257 145 245 152 145 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration Rate (%) 51 | 2 98 84 97 33 47 66 70 72 21 50 58 92 48 12 66 67 63 66 38 70 59 65 35 25 18 47 9 20 Regions Visited 28 Branch Regions 18 Pre-discovered Areas 16 | . . . . . . . 1 . . . . 3 . . 1 . 1 . 9 . 1 . . . . . . . Known Exits Taken 28 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 20 | . . . . . 1 2 . 5 . . 3 2 1 . 1 2 . 1 . 1 1 . . . . . . . Spaces Dug 61 | . 4 12 5 4 . 2 . . . . . . . . . . . . 2 3 . 8 4 2 . 4 8 3 Terrain Destroyed 748 | . 9 12 40 7 2 69 . 28 7 . . . 22 10 21 . . 44 109 48 48 42 4 24 33 112 48 9 Melee 51 | . 4 12 5 4 . 2 . . . . . . . . . . . . 2 . . 4 4 2 . 4 8 . Projectile 305 | . . . 1 3 2 . . . . . . . 4 10 3 . . 2 63 9 3 7 . 22 33 94 40 9 AOE 392 | . 5 . 34 . . 67 . 28 7 . . . 18 . 18 . . 42 44 39 45 31 . . . 14 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Total 23655 | 8 1168 1925 2086 2270 257 662 82 628 1612 237 406 1074 340 656 632 443 216 412 2318 379 363 590 175 1281 747 1390 755 543 Wait 3618 | . 237 432 408 549 13 86 . 34 334 . 32 7 21 101 134 31 . 25 485 6 19 81 . 104 45 223 187 24 Move 18345 | 8 829 1306 1542 1588 240 560 82 574 1215 234 369 1043 296 506 489 398 202 374 1657 352 337 473 164 989 603 988 461 466 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 239 | . 22 33 20 18 . 1 . 4 10 . 1 4 2 7 . . 2 2 19 1 1 3 . 42 8 19 16 4 Fast Attach 114 | . 3 6 7 1 . . . 1 3 . 1 4 1 2 . . 5 1 18 . . . 4 14 19 11 4 9 Attach 77 | . 2 3 3 4 . 1 . . 3 . . 1 2 2 . . . . 3 1 1 6 3 14 3 14 10 1 Detach 25 | . . 1 . . . . . . . . . 3 . . . . . . 2 . . . . 8 5 4 1 1 Swap 183 | . 14 27 19 18 1 5 . 3 7 2 . 2 4 6 3 . . 1 15 3 . 4 . 16 2 19 9 3 Drop 306 | . 19 37 26 28 . . . 5 14 . 2 6 6 8 1 . 7 2 41 1 . 2 . 37 22 13 12 17 Fire 655 | . 37 63 56 56 3 7 . 4 26 . . . 8 24 5 12 . 7 75 15 5 11 . 51 40 90 46 14 Melee 62 | . 5 17 5 4 . 2 . . . . . . . . . . . . 2 . . 8 4 2 . 5 8 . Ram 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 11 | . . . . 4 . . . . . . . . . . . . . . 1 . . . . 4 . 1 1 . Escape Stasis 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . Rewire 13 | . . . . . . . . 3 . 1 1 4 . . . 2 . . . . . . . . . 2 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Res x2 / Arm) -2/Research -2/Testing -1/Access -1/Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 3) 11 | -11/Scrapyard | Entered Materials 11 | -10/Materials | Evolved 1 slot: Utility x1 338 | -10/Materials | Identified exit to Materials 338 | -10/Materials | Discovered exit to Materials (range 16) 339 | -10/Materials | Build established: Hacker-Mutant 490 | -10/Materials | Repaired Med. Laser 671 | -10/Materials | Discovered exit to Materials (range 15) 887 | -10/Materials | Identified exit to Mines 887 | -10/Materials | Discovered exit to Mines (range 9) 1142 | -10/Materials | Discovered exit to Mines (range 6) 1316 | -10/Materials | Discovered exit to Materials (range 16) 1591 | -10/Materials | Entered another Materials area 1591 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1895 | -9/Materials | Build established: Hacker-Gunner 2235 | -9/Materials | Identified exit to Materials 2235 | -9/Materials | Discovered exit to Materials (range 5) 2942 | -9/Materials | Repaired Beam Cannon 2975 | -9/Materials | Repaired Autogun 3015 | -9/Materials | Repaired Lgt. Nuclear Core 3169 | -9/Materials | Identified exit to Mines 3169 | -9/Materials | Discovered exit to Mines (range 7) 4474 | -9/Materials | Entered another Materials area 4474 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4532 | -8/Materials | Repaired Disposable Heat Sink 4560 | -8/Materials | Repaired Lgt. Treads 4604 | -8/Materials | Repaired Imp. Heat Sink 4702 | -8/Materials | Identified exit to Storage 4702 | -8/Materials | Discovered exit to Storage (range 9) 5175 | -8/Materials | Identified exit to Factory 5175 | -8/Materials | Discovered exit to Factory (range 16) 5312 | -8/Materials | Repaired Imp. Heat Sink 5369 | -8/Materials | Repaired Adv. Beam Cannon 5730 | -8/Materials | Discovered exit to Factory (range 15) 6912 | -8/Materials | Discovered exit to Factory (range 10) 7528 | -8/Materials | Entered Factory 7528 | -7/Factory | Evolved 2 slots: Utility x2 7607 | -7/Factory | Build established: Hacker-Mutant 8550 | -7/Factory | Identified exit to Lower Caves 8661 | -7/Factory | Build established: Hacker-Gunner 9475 | -7/Factory | Identified exit to Factory 9475 | -7/Factory | Discovered exit to Factory (range 13) 9873 | -7/Factory | Discovered exit to Factory (range 12) 10514 | -7/Factory | Found Prototype Launcher 10515 | -7/Factory | Identified Rocket Array 10748 | -7/Factory | Entered Lower Caves 10858 | -7/Lower Caves | Encountered a Warlord checkpoint 11125 | -7/Lower Caves | Identified exit to Lower Caves 11125 | -7/Lower Caves | Discovered exit to Lower Caves (range 6) 11157 | -7/Lower Caves | Entered another Lower Caves area 11324 | -7/Lower Caves | Learned location of 1 exit from Factory 11349 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11593 | -7/Lower Caves | Spotted B-75 Beast 11661 | -7/Lower Caves | Build established: Hacker-Tank 11881 | -7/Lower Caves | Encountered a Warlord checkpoint 12083 | -7/Lower Caves | Learned Factory emergency access door positions 12092 | -7/Lower Caves | Identified exit to Data Miner 12092 | -7/Lower Caves | Discovered exit to Data Miner (range 11) 12179 | -7/Lower Caves | Entered Data Miner 12179 | -7/Data Miner | Identified exit to Proximity Caves 12179 | -7/Data Miner | Discovered exit to Proximity Caves (range 6) 12210 | -7/Data Miner | Met Data Miner 12247 | -7/Data Miner | Learned location of Section 7 (-2) 12247 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 12274 | -7/Data Miner | Received God Mode back door access code from Data Miner 12311 | -7/Data Miner | Entered Proximity Caves 12565 | -6/Proximity Caves | Escorted by Enhanced Grunt 12817 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 13048 | -6/Proximity Caves | Discovered exit to Factory (range 13) 13293 | -6/Proximity Caves | Entered Factory 13293 | -6/Factory | Accompanied by 1 ally 13293 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 13294 | -6/Factory | Identified exit to Factory 13740 | -6/Factory | Repaired Adv. Heat Sink 13761 | -6/Factory | Repaired Hrd. Medium Armor Plating 13997 | -6/Factory | Fabricated Exp. Sensor Array (x1) 14289 | -6/Factory | Local fabrication network quarantined 14568 | -6/Factory | Identified exit to Lower Caves 15380 | -6/Factory | Repaired Adv. Beam Cannon 15668 | -6/Factory | Entered Lower Caves 15669 | -6/Lower Caves | Identified exit to Lower Caves 15908 | -6/Lower Caves | Encountered a Warlord checkpoint 15944 | -6/Lower Caves | Learned 12 Factory zone layouts 16004 | -6/Lower Caves | Build established: Hacker-Skirmisher 16035 | -6/Lower Caves | Entered another Lower Caves area 16569 | -6/Lower Caves | Encountered a Warlord checkpoint 16628 | -6/Lower Caves | Identified exit to Zion 16628 | -6/Lower Caves | Discovered exit to Zion (range 11) 16646 | -6/Lower Caves | Entered Zion 16729 | -6/Zion | System corruption cleaned by Quarantine Array 16755 | -6/Zion | Given A8's code to call for help 16822 | -6/Zion | Found Prototype Processor 16823 | -6/Zion | Identified Exp. Terrain Scan Processor 16826 | -6/Zion | Found Prototype Processor 16826 | -6/Zion | Identified Spectral Analyzer 16863 | -6/Zion | System corruption cleaned by Quarantine Array 17096 | -6/Zion | Learned location of 1 exit from Proximity Caves 17263 | -6/Zion | Gained Derelict followers 17404 | -6/Zion | Found Prototype Device 17404 | -6/Zion | Identified Phasing AFG 17625 | -6/Zion | Imprinted 17627 | -6/Zion | Declared Zion's savior 17847 | -6/Zion | Learned Factory garrison access intel 18256 | -6/Zion | Received a hallucinogenic algorithm 18613 | -6/Zion | Found Prototype Device 18613 | -6/Zion | Identified Bomb Factory No. 2 18654 | -6/Zion | Identified exit to Proximity Caves 18654 | -6/Zion | Discovered exit to Proximity Caves (range 9) 18680 | -6/Zion | Entered Proximity Caves 18680 | -5/Proximity Caves | Accompanied by 6 allies 18897 | -5/Proximity Caves | Learned Factory emergency access door positions 18954 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19116 | -5/Proximity Caves | Learned Factory security intel 19227 | -5/Proximity Caves | Entered Factory 19227 | -5/Factory | Accompanied by 1 ally 19227 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 19228 | -5/Factory | Identified exit to Factory 19228 | -5/Factory | Identified exit to Upper Caves 19231 | -5/Factory | Loaded intel: 3 garrison access locations 19498 | -5/Factory | Repaired Exp. Sensor Array 20279 | -5/Factory | Entered Upper Caves 21229 | -5/Upper Caves | Identified exit to Upper Caves 21229 | -5/Upper Caves | Discovered exit to Upper Caves (range 9) 21252 | -5/Upper Caves | Entered another Upper Caves area 21339 | -5/Upper Caves | Learned Factory stockpile data 21773 | -5/Upper Caves | Identified exit to Zhirov 21773 | -5/Upper Caves | Discovered exit to Zhirov (range 21) 21809 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 21975 | -5/Upper Caves | Entered Zhirov 21975 | -5/Zhirov | Identified exit to Proximity Caves 21975 | -5/Zhirov | Discovered exit to Proximity Caves (range 3) 22006 | -5/Zhirov | Met Zhirov 22061 | -5/Zhirov | Learned location of Command (-1) 22077 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 22115 | -5/Zhirov | Found Alien Artifact 22115 | -5/Zhirov | Identified Integrated Dissipator 22115 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 22144 | -5/Zhirov | Found Alien Artifact 22325 | -5/Zhirov | Entered Proximity Caves 22578 | -4/Proximity Caves | Learned location of 1 exit from Research 22848 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 22952 | -4/Proximity Caves | Discovered exit to Factory (range 11) 23006 | -4/Proximity Caves | Entered Factory 23006 | -4/Factory | Evolved 2 slots: Utility x2 23102 | -4/Factory | Spotted B-86 Titan 23240 | -4/Factory | Retrieved Zion intel report: Active Terminals 23294 | -4/Factory | Build established: Hacker-Gunner 24036 | -4/Factory | Fabricated Exp. Sensor Array (x1) 24210 | -4/Factory | Repaired Imp. Medium Armor Plating 24653 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 25507 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 25508 | -4/Factory | Zion Light squad teleported in 25941 | -4/Factory | Identified exit to Upper Caves 25941 | -4/Factory | Discovered exit to Upper Caves (range 22) 26006 | -4/Factory | Zion Light squad teleported in 26031 | -4/Factory | Build established: Messiah-Gunner 26445 | -4/Factory | Entered Upper Caves 26445 | -4/Upper Caves | Accompanied by 1 ally 26656 | -4/Upper Caves | Learned location of 1 exit from Research 26864 | -4/Upper Caves | Learned location of 1 exit from Research 27037 | -4/Upper Caves | Identified exit to Upper Caves 27037 | -4/Upper Caves | Discovered exit to Upper Caves (range 14) 27041 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 27064 | -4/Upper Caves | Entered another Upper Caves area 27089 | -4/Upper Caves | Identified exit to Research 27089 | -4/Upper Caves | Discovered exit to Research (range 8) 27110 | -4/Upper Caves | Encountered a Warlord checkpoint 27223 | -4/Upper Caves | Learned location of Testing (-2) 27307 | -4/Upper Caves | Build established: Hacker-Gunner 27609 | -4/Upper Caves | Identified exit to Warlord 27609 | -4/Upper Caves | Discovered exit to Warlord (range 16) 27638 | -4/Upper Caves | Entered Warlord 27691 | -4/Warlord | System corruption cleaned by Quarantine Array 27991 | -4/Warlord | Rebuked by Warlord 28012 | -4/Warlord | Opened Warlord's prototype stash 28016 | -4/Warlord | Warlord's base attacked by MAIN.C 28019 | -4/Warlord | Found Prototype Reactor 28061 | -4/Warlord | Enhanced Grunt warped into view, answering call for help 28072 | -4/Warlord | Enhanced Grunt warped into view, answering call for help 28366 | -4/Warlord | Warlord forces counterattacked 28410 | -4/Warlord | Spotted Striker 28433 | -4/Warlord | Spotted B-90 Cyclops 28438 | -4/Warlord | Spotted Striker 28441 | -4/Warlord | Spotted B-86 Titan 28444 | -4/Warlord | Destroyed 8 combat bots 28502 | -4/Warlord | Crushed by falling debris 28508 | -4/Warlord | Crushed by falling debris 28509 | -4/Warlord | System corruption reached 10% 28521 | -4/Warlord | Identified Transdimensional Reconstructor 28521 | -4/Warlord | Warped through subspace 28535 | -4/Warlord | Identified exit to Proximity Caves 28535 | -4/Warlord | Discovered exit to Proximity Caves (range 9) 28548 | -4/Warlord | Entered Proximity Caves 28548 | -3/Proximity Caves | Spotted B-86 Titan 28563 | -3/Proximity Caves | Lost 8 parts (7u1w) 28763 | -3/Proximity Caves | Build established: Hacker-Mutant 28799 | -3/Proximity Caves | Discovered exit to Research (range 16) 28832 | -3/Proximity Caves | Entered Research 28832 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 28833 | -3/Research | Identified exit to Research 28833 | -3/Research | Identified exit to Armory 28835 | -3/Research | Identified Vortex Chain Reactor 28941 | -3/Research | Repaired Imp. Heavy Treads 29089 | -3/Research | Build established: Scavenger-Gunner 29238 | -3/Research | Found Antimissile System 29262 | -3/Research | Zion Offense Resupply teleported in 29727 | -3/Research | Zion Light squad teleported in 29829 | -3/Research | Spotted B-86 Titan 29886 | -3/Research | Found Prototype Processor 29886 | -3/Research | Identified Exp. Melee Analysis Suite 30197 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 30198 | -3/Research | Zion Light squad teleported in 30225 | -3/Research | Found Antimissile System 30245 | -3/Research | Build established: Hacker-Gunner 30527 | -3/Research | Found Antimissile System 30961 | -3/Research | Entered another Research area 30961 | -2/Research | Accompanied by 2 allies 30961 | -2/Research | Evolved 2 slots: Utility x2 31092 | -2/Research | Found Gamma Bomb Array 31243 | -2/Research | Found Prototype Protection 31243 | -2/Research | Identified Zio. Weapon Casing 31728 | -2/Research | Found Unknown Device 31728 | -2/Research | Identified Launcher Loader 31807 | -2/Research | Incoming investigation squad redirected 31975 | -2/Research | Found Unknown Protection 31975 | -2/Research | Identified Hvy. Insulated Plating 32011 | -2/Research | Identified exit to Testing 32011 | -2/Research | Discovered exit to Testing (range 9) 32022 | -2/Research | Zion Infowar Resupply teleported in 32028 | -2/Research | Found Prototype Device 32028 | -2/Research | Identified Exp. ECM Suite 32065 | -2/Research | Spotted B-90 Cyclops 32082 | -2/Research | Entered Testing 32429 | -2/Testing | Found Prototype Hackware 32463 | -2/Testing | Spotted PG-RL6UU8Q7PU 32498 | -2/Testing | Rewired PG-RL6UU8Q7PU 32546 | -2/Testing | Retrieved Zion intel report: Guard Positions 32790 | -2/Testing | Spotted Striker 32791 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 32861 | -2/Testing | Scanned by Researcher 33135 | -2/Testing | Spotted PX-8JQ1VQQ51A 33180 | -2/Testing | Destroyed PX-8JQ1VQQ51A 33211 | -2/Testing | Identified Ghost Barrier 33617 | -2/Testing | First assault squad dispatched 33631 | -2/Testing | Lost 3 parts (1p2w) 33973 | -2/Testing | Found Prototype Device 33973 | -2/Testing | Identified Exp. Actuator Array 34109 | -2/Testing | Retrieved Zion intel report: Active Terminals 34138 | -2/Testing | Retrieved Zion intel report: Prototype Stockpiles 34199 | -2/Testing | Identified exit to Access 34199 | -2/Testing | Discovered exit to Access (range 5) 34245 | -2/Testing | Entered Access 34245 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 34534 | -1/Access | Crushed by falling debris 34948 | -1/Access | Found Enh. Force Lance 35075 | -1/Access | Zion Thermal Resupply teleported in 35160 | -1/Access | Lost 4 parts (1u3w) 35181 | -1/Access | Build established: Scavenger-Executioner 35308 | -1/Access | Destroyed 7 combat bots 35330 | -1/Access | Retrieved Zion intel report: Branch Access 35330 | -1/Access | Identified exit to Command 35349 | -1/Access | Zion Heavy squad teleported in 35364 | -1/Access | Entered Command 35364 | -1/Command | Accompanied by 2 allies 35516 | -1/Command | Retrieved Zion intel report: Emergency Access 35768 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 35821 | -1/Command | Disengaged cave seal 35821 | -1/Command | Zionites emerged from the dark tunnel 35824 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/-1 35859 | -1/Command | Found Zio. Weapon Casing 36025 | -1/Command | System corruption reached 10% 36027 | -1/Command | Core integrity fell below 50% 36049 | -1/Command | Core integrity fell below 20% 36065 | -1/Command | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 36044_ Slammed into K-01 Serf. 36045_ Penetrated by Slug. 36045_ L-61 Swordsman suffers critical hit. 36045_ Penetrated by Slug. 36045_ Slammed into L-61 Swordsman. 36046_ K-01 Serf destroyed. 36046_ Slammed into L-61 Swordsman. 36047_ Penetrated by Slug. 36047_ Slug penetrates S-43 Plague. 36047_ Slammed into L-61 Swordsman. 36047_ Terminal disabled. 36048_ X-82 Rainmaker knocked back. 36048_ L-61 Swordsman knocked back. 36054_ Detecting system override signal. 36062_ Terminal disabled. 36064_ System corrupted: Matter fused (-8). 36064_ P-80 Master knocked back. 36064_ S-43 Plague knocked back. 36064_ Knocked back. 36064_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ????????????????????????????? | | ??????????????????? ????????????????????????????? | | ??????????????????? ????????????????????????????? | | ??????????????????# ????????????????????????????? | | ??????????????????# ????????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# ###############?????????????? | | ??????????????????# # """T""" #?????????????? | | ??????????????????# # @ "" " " #?????????????? | | ????????##????????# # #?????????????? | | ????????# ??"????# # lp s #?????????????? | | ????????# """"???# bsg bpl #?????????????? | | ????????# """"???#ph# ppx ss #?????????????? | | ????????# "" ???# ###/########/##?????????????? | | ????????# ???# #?#h?????? ?????????????? | | ????????# [ ???# #?#p???? ???????????? | | ????????# ???# #?#h?? ""#?????????? | | ?????????? ] ???# #?#p?# ""#?????????? | | ????????#####/ #### ### ## """" T"#?????????? | | ????????# hh # """" ""#?????????? | | ????????# / """" ""#?????????? | | ????????# ### %########### """" #?????????? | | ????????# #?# %#???????### ???? ??????????? | | ????????# #?#%%######?? !# ????? #?????????? | | ??#####?# ### % = #? # ??????? #?????????? | | ??# #?# #""%* =% +?[ # ???????? #?????????? | | ??# % #?# #" ! # #??????##??###?????????? | | ??# ### #"" # #????### ####??????????? | | #### ### #T !! + #????# #??????????? | | = % #"" !! ] # !#????# #??????????? | | ! + #"" !! ######????# ! #??????????? | | =[ = #"" #????????# #??????????? | | %!* %!|!### ^#????????# #######????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 167 Coolant Potential 120 Energy Generation 55 Energy Capacity 1900 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 5 Jamming Range 16 Base Temperature (-) 200 EM Shielding 3 Corruption Prevention 20 Armor Coverage 450 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 66 Propulsion Shielding 90 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 12 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 35 Recoil Reduction 4 Matter Filtering 50 Energy Filtering 50 Kinecelleration 30 Overload Amplification 75 Stasis Canceling 2 Offensive Hacking 20 Defensive Hacking 20 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Hrd. Light Armor Plating | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Adv. Beam Cannon | -8/Materials | Hacked Adv. Treads | -8/Materials | Hacked Nuclear Core | -8/Materials | Hacked Imp. Medium Armor Plating | -8/Materials | Scanalyzed Imp. Sensor Array | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Enh. Optical Array | -4/Factory | Scanalyzed Lgt. Quantum Reactor | -4/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Exp. Sensor Array | x1 | -6/Factory Exp. Sensor Array | x1 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Decoder Ring Freeware No Explosion For You Sniper Challenges ------------ None Game ------ Seed AntimissileDecoderFilter Manual? 0 Play Time 09:03:44 Cumulative 153.0 hours Start 2021.03.17 @ 17:40:04 End 2021.03.19 @ 12:44:54 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 74 Rogue 68 Adventurer 0 Explorer 6 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 60 Achievement% 45 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f468e25a-6ff4-4f26-86b3-51ab904d9119