Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.19 @ 00:37:36 Player: Demise Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (123) 615 Value Destroyed (3423) 3423 Prototype IDs (55) 1100 Alien Tech Used (1) 200 Bonus (6074) 6074 TOTAL SCORE: 21912 Bonus ------- High Alert Combat Kills 320 Follower Combat Kills 2420 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Win 3000 Friendly Fire -1566 Cogmind --------- Core Integrity 1501/1600 Matter 245/300 Energy 696/700 System Corruption 2% Temperature Cool (19) Movement Flying (23) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (6) --- Electron Diverter Electron Diverter Cooled Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY (15) ----- Experimental Power Amplifier Experimental Cooling System Quantum Shading Machine Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Experimental Targeting Computer Advanced Melee Analysis Suite Experimental Target Analyzer Experimental Core Analyzer Experimental Armor Integrity Analyzer Improved Utility Shielding Light Regenerative Plating Graphene Brace Improved Focal Shield > --- WEAPON (2) ------- Thunder Hammer > --- INVENTORY (5) ---- Light Quantum Reactor Tactical Coordination Suite Advanced Remote Shield Compact HERF Cannon Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Electron Diverter Electron Diverter Cooled Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY ---------- Experimental Power Amplifier Experimental Cooling System Quantum Shading Machine Enhanced Optical Array Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Experimental Targeting Computer Advanced Melee Analysis Suite Experimental Target Analyzer Experimental Core Analyzer Experimental Armor Integrity Analyzer Light Regenerative Plating Advanced Remote Shield Experimental Hacking Suite Experimental Hacking Suite > --- WEAPON ----------- Railgun Thunder Hammer > --- INVENTORY -------- Light Quantum Reactor Advanced Sensor Array Tactical Coordination Suite Compact HERF Cannon Micro-nuke Launcher [Rating: 203] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Vortex Chain Reactor Propulsion Improved VTOL Module Leg Enhanced Biometal Leg Hover Unit Improved Airjet Flight Unit Improved VTOL Module Utility Advanced Signal Interpreter Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Regenerative Plating Weapon Thunder Hammer Ballistic Gun Improved KE Penetrator Launcher Precision Grenade Launcher Impact Weapon Thunder Hammer Slashing Weapon Chainsword Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 18 | . . . 2 . 2 2 . . . . . . 2 . . . . 2 . . . . 2 . . . . 2 2 2 Power 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 2 . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . Utility 13 | . . . . . 1 1 . . . . . . 1 . . . . 2 . . . . 2 . . . . 2 2 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 244 | 2 2 3 3 4 13 9 3 7 6 2 . 3 19 3 2 5 . 22 2 4 32 4 22 . . 8 . 22 30 12 Power 31 | . . . . . 1 1 . 1 . . . . 7 . . . . 2 . . 7 . 4 . . 2 . . 5 1 Engine 16 | . . . . . . 1 . . . . . . 6 . . . . 2 . . 4 . 2 . . 1 . . . . Core 7 | . . . . . 1 . . 1 . . . . 1 . . . . . . . 2 . 2 . . . . . . . Reactor 8 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 5 1 Propulsion 35 | . . . . 2 7 . . . . . . . 2 . . 1 . 3 . . 4 2 7 . . . . 5 2 . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Flight 32 | . . . . 2 5 . . . . . . . 2 . . 1 . 3 . . 3 2 7 . . . . 5 2 . Utility 126 | . 2 . 1 . 3 4 2 4 2 . . 1 6 3 . 2 . 11 . 2 20 2 10 . . 5 . 13 22 11 Device 77 | . . . . . 2 1 1 3 2 . . . 5 2 . . . 4 . 2 14 1 8 . . 3 . 8 14 7 Storage 4 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . Processor 24 | . 2 . 1 . 1 1 . 1 . . . 1 1 . . . . 2 . . 3 1 1 . . . . 4 4 1 Hackware 11 | . . . . . . 2 . . . . . . . 1 . 1 . 4 . . . . 1 . . . . 1 . 1 Protection 10 | . . . . . . . 1 . . . . . . . . . . 1 . . 1 . . . . 1 . . 4 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 52 | 2 . 3 2 2 2 4 1 2 4 2 . 2 4 . 2 2 . 6 2 2 1 . 1 . . 1 . 4 1 . Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 16 | 2 . 3 2 1 . . . . 1 . . . 1 . . . . 2 . . 1 . 1 . . 1 . . 1 . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 12 | . . . . 1 . 1 . . 1 1 . 1 1 . 1 1 . 1 1 1 . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 13 | . . . . . 1 1 1 1 1 1 . 1 . . 1 . . 1 1 1 . . . . . . . 2 . . Slashing Weapon 8 | . . . . . 1 . . 1 1 . . . 2 . . 1 . 2 . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 38 | . . . . . 2 1 1 . . . . . 3 . . . . 2 . . 10 . 3 . . 5 . 5 4 2 Parts Lost 21 | . . . 4 2 2 . . . . . . 2 . . 1 . . 3 . . 1 . . . . . . 2 3 1 Power 5 | . . . . . . . . . . . . 1 . . . . . 1 . . 1 . . . . . . . 2 . Propulsion 5 | . . . . 1 2 . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Utility 7 | . . . 1 . . . . . . . . 1 . . 1 . . 1 . . . . . . . . . 2 1 . Weapon 4 | . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 4 | . . . 4 2 1 . . . . . . 2 . . 1 . . 3 . . 1 . . . . . . 2 2 1 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 94 | . 48 57 38 26 71 94 100 98 99 100 100 93 98 100 98 98 100 96 100 100 99 98 97 100 100 94 100 97 94 93 Engine 7 | . . . . . . 3 7 7 7 7 7 2 5 13 13 13 13 9 11 11 8 11 9 10 10 10 10 9 3 . Core 1 | . . . . . 2 7 7 7 7 7 7 7 6 . . . . . . . 1 . . . . . . . . . Flight 32 | . . . . 6 19 38 38 38 38 38 38 38 40 40 40 40 40 34 35 35 35 35 30 31 31 31 31 28 26 22 Device 10 | . . . . . 8 5 2 6 7 7 7 7 12 13 11 6 6 9 11 11 14 5 13 15 15 15 15 14 13 16 Processor 16 | . 19 28 18 11 15 8 7 7 7 7 7 11 13 9 6 6 6 12 17 17 18 26 26 26 26 26 26 27 29 31 Hackware 7 | . . . . . . 13 15 15 15 15 15 9 6 9 13 13 13 15 11 11 4 . . . . . . 2 4 6 Protection 1 | . . . . . . . 4 . . . . . . . . . . . . . . 5 5 5 5 5 5 4 5 4 Ballistic Gun 3 | . 28 28 19 4 4 . . . . . . . . . . . . 3 5 5 5 5 5 5 5 . 5 4 4 3 Impact Weapon 5 | . . . . . 9 5 7 5 6 6 7 5 6 6 4 6 6 5 4 4 5 5 5 5 5 5 5 3 4 4 Slashing Weapon 2 | . . . . . 4 3 . 3 6 7 7 7 6 6 6 6 6 1 . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 65 | 3 3 6 6 4 13 18 21 20 22 21 19 21 28 28 30 37 37 37 33 33 45 43 39 37 37 37 37 52 54 65 Greatest Support 64 | 3 3 3 3 8 25 25 25 25 25 25 25 25 30 30 30 31 31 32 32 32 38 39 43 41 41 41 41 44 44 64 Greatest Overweight (x) 14 | . . 1 1 1 1 . . . . . . . . . . 1 1 1 1 1 14 1 1 . . . . 1 6 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 8 10 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 6 | 2 4 5 5 4 5 5 5 5 5 5 5 5 5 5 5 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 1 2 4 4 3 4 4 4 4 4 4 5 5 4 5 5 5 6 4 5 5 4 4 5 4 5 5 4 5 4 4 Final Capacity 10 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 6 | 2 4 5 4 3 5 5 4 5 5 5 5 5 5 5 5 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 36% | Hacker-Sprinter 21% | Scout 13% | Mutant 11% | Sprinter 11% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Mutant | -5/Warlord Sprinter | -4/Proximity Caves Scout | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Scout | -4/Zhirov Scout | -3/Proximity Caves Scout | -3/Research Scout | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 3492 | 209 74 39 15 2 256 86 . 107 70 59 . 30 293 60 106 50 . 302 72 42 399 47 309 6 10 20 119 226 395 89 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5219 | 28 113 . 97 44 653 100 . 325 106 43 . . 448 25 57 . . 1048 7 35 . 74 809 25 . 93 100 360 332 297 Parts 147 | 4 7 . 8 12 23 6 . 6 8 2 . . 9 . 3 . . 20 1 1 . . 22 . . . 1 6 7 1 Haulers Intercepted 19 | . 1 . . . 4 1 . 4 . . . . 3 . . . . 3 . . . . 2 . . . . . 1 . Recyclers Shooed 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . . . . 9 3 . . . 3 2 . 3 . 1 1 . 14 . . 1 . 2 . . . Prevented 12 | . . . . . . . . . 1 1 . . . . . . 3 . . . . . . . 3 . 4 . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 54 | . 1 . 5 4 5 . . . 2 2 . 1 . . 3 . . 12 3 1 . . 7 . . . 1 4 2 1 Melee 16 | . . . . . 3 . . . 2 . . . . . . . . 6 . . . . 1 . . . . 2 1 1 Guns 12 | . 1 . 5 . . . . . . . . . . . . . . . . . . . 5 . . . 1 . . . Cannons 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . AOE 19 | . . . . 4 . . . . . 2 . 1 . . 3 . . 4 3 1 . . . . . . . 1 . . Classes Destroyed 17 | 1 3 . 1 1 2 . . . 2 1 . 1 . . . . . 3 . 1 . . . . . . . 1 . . Worker 3 | . . . . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Builder 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 19 | . 1 . . . 4 1 . 4 . . . . 3 . . . . 3 . . . . 2 . . . . . 1 . Recycler 7 | . . . . . 2 . . 1 . . . . 1 . . . . . . . . . 2 . . . . . . 1 Minesweeper 4 | . . . . . . . . . . 1 . . . 1 . . . . . . . . . 1 . . 1 . . . Operator 8 | . 2 . . . . . . . . . . . . . . . . 2 . . . . 3 . . . . . 1 . Watcher 22 | . . . . . 1 1 . 1 . . . . 3 . . . . 4 . . . . 4 . . . . 3 2 3 Swarmer 27 | . . . 4 3 . . . . . 2 . . . . 3 . . 4 3 1 . . 5 . . . . 2 . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Grunt 16 | . 1 . 1 1 5 . . . . . . . . . . . . 5 . . . . . . . . 1 . 2 . Sentry 5 | . . . . . . . . . 1 . . . . . . . . 3 . . . . . . . . . 1 . . Hunter 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Programmer 4 | . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . . . . 1 Behemoth 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Decomposer 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 5 | 1 3 . 5 5 4 3 . 1 1 2 . 1 2 1 3 . . 5 3 1 . . 5 1 . . 1 2 2 2 Combat Bots Only 5 | . 1 . 5 4 4 . . . 1 2 . 1 . . 3 . . 4 3 1 . . 4 . . . 1 2 1 1 Max Kills in Single Turn 3 | 1 1 . 1 3 1 1 . 1 1 1 . 1 1 1 2 . . 3 3 1 . . 1 1 . . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . 3 . . . . . 1 . 1 . . 2 . . 3 3 1 . . . . . . . 1 . . Melee 1 | . . . . . 1 . . . 1 . . . . . . . . 1 . . . . 1 . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Damage Taken 5143 | . . 72 604 211 384 . . . 37 . . 252 180 . 97 . 48 445 120 38 353 . 194 30 . . 78 364 941 695 Core 1358 | . . . 292 92 190 . . . . . . 144 34 . 19 . 35 61 54 . 90 . 40 30 . . . . 178 99 Absorbed by Shields 97 | . . . . . . . . . . . . . 5 . . . . . . . . . 12 . . . . . 42 38 Redirected to Shielding 177 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106 71 Regen/Repaired (Parts) 1010 | . . . . . . 13 . 130 . . . . 18 . . 190 . 83 . . 18 68 123 . . . 22 2 101 242 Core Remaining (%) 80 | 100 . 100 . 4 65 . . . . . . 79 . . . . 89 . . . . 79 . . . . 93 100 87 93 Volleys Fired 143 | 2 11 . 18 10 . . . . . 3 . 11 . . 7 . . 16 4 2 15 . 18 . . . 7 2 17 . Largest 2 | 2 2 . 2 1 . . . . . 1 . 1 . . 1 . . 1 1 1 1 . 1 . . . 1 1 1 . Hottest 49 | 40 40 . 43 33 . . . . . 36 . 36 . . 36 . . 36 36 36 33 . 35 . . . 35 49 35 . Shots Fired 172 | 4 22 . 29 10 . . . . . 3 . 11 . . 7 . . 16 4 2 15 . 19 1 1 . 8 2 18 . Gun 138 | 4 22 . 29 7 . . . . . . . . . . . . . 14 . . 15 . 19 1 1 . 8 . 18 . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 34 | . . . . 3 . . . . . 3 . 11 . . 7 . . 2 4 2 . . . . . . . 2 . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 138 | 4 22 . 29 7 . . . . . . . . . . . . . 14 . . 15 . 19 1 1 . 8 . 18 . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 34 | . . . . 3 . . . . . 3 . 11 . . 7 . . 2 4 2 . . . . . . . 2 . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 8 | 4 6 . 6 2 . . . . . 1 . 5 . . 6 . . 4 6 . 5 . 7 . . . 8 . 3 . Robot Miss Streak 4 | . 2 . 2 4 . . . . . . . . . . . . . 3 . . 2 . 2 . . . 1 . 1 . Penetration Max 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Secondary Targets 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 272 | 4 14 . 19 3 28 6 . 12 4 2 . 4 16 1 2 . 1 50 2 1 8 1 33 1 . 1 7 17 24 11 Core Hits 109 | 1 8 . 7 8 12 2 . 3 2 1 . 4 2 . 10 . . 16 5 2 2 . 11 . . . 1 7 4 1 Critical Kills 9 | . . . . . . 1 . . . . . . 1 . . . . 4 . . . . 1 . . . . . 1 1 Critical Parts Destroyed 37 | . . . . . 2 1 . 2 . 1 . . 3 . . . 1 8 . 1 . 1 6 . . 1 . 3 2 5 Critical Strikes 52 | . . . . . 4 2 . 2 . 1 . . 4 . . . 1 13 . 1 . 1 7 . . 1 . 6 3 6 Destroy 3 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . Smash 46 | . . . . . 2 2 . 2 . 1 . . 4 . . . 1 10 . 1 . 1 6 . . 1 . 6 3 6 Sever 3 | . . . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . . . . Melee Attacks 440 | . . . . . 37 10 . 25 16 7 . 6 42 4 10 3 2 67 15 10 2 3 50 2 8 1 5 46 28 41 Impact 374 | . . . . . 19 3 . 19 12 6 . 5 27 3 7 1 2 59 15 10 2 3 50 2 8 1 5 46 28 41 Slashing 59 | . . . . . 18 3 . 3 4 1 . 1 15 1 3 2 . 8 . . . . . . . . . . . . Piercing 7 | . . . . . . 4 . 3 . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 66 | . . . . . 8 2 . 10 1 1 . . 5 1 1 . . 20 . 1 . . 4 1 . . 1 8 1 1 Combat Hostiles 8 | . . . . . . . . . 1 . . . . . . . . 6 . . . . . . . . . 1 . . Follow-up Attacks 12 | . . . . . 3 . . 3 1 . . . 3 . . . . 2 . . . . . . . . . . . . Damage Inflicted 17137 | 40 160 . 241 372 1198 287 . 1086 208 273 . 513 1237 97 679 . 61 3922 378 226 196 71 1797 167 . 156 288 1704 976 804 Guns 1689 | 40 160 . 234 24 . . . . . . . . . . . . . 299 . . 196 . 334 . . . 104 . 298 . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 2515 | . . . . 348 . . . . . 175 . 513 . . 532 . . 219 378 75 . . . . . . . 275 . . Melee 12915 | . . . . . 1187 287 . 1086 208 98 . . 1237 97 147 . 61 3404 . 151 . 71 1463 167 . 156 184 1429 678 804 Ramming 18 | . . . 7 . 11 . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1689 | 40 160 . 234 24 . . . . . . . . . . . . . 299 . . 196 . 334 . . . 104 . 298 . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 2515 | . . . . 348 . . . . . 175 . 513 . . 532 . . 219 378 75 . . . . . . . 275 . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 11545 | . . . . . 584 177 . 914 173 98 . . 993 97 147 . 61 3198 . 151 . 71 1463 167 . 156 184 1429 678 804 Slashing 1158 | . . . . . 603 . . 70 35 . . . 244 . . . . 206 . . . . . . . . . . . . Piercing 212 | . . . . . . 110 . 102 . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . 2 . 7 7 . . . . 1 1 1 1 . . . . . 1 2 2 2 2 2 9 7 2 Average Corruption 2 | . . . . . 2 . 7 4 . . . . 1 1 1 1 . . . . . 1 1 2 2 2 2 5 2 2 Corruption Purged 7 | . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 11 | . . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . Effects 39 | . . . . . 2 . 1 1 . . . . 1 . 2 . . . . . . 1 6 2 3 1 6 . 4 9 Message Errors 7 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . . 2 . 1 1 Matter Fused 8 | . . . . . 1 . . 1 . . . . . . . . . . . . . 1 2 . . 1 . . . 2 Heat Flow Errors 5 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 3 Energy Discharges 6 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . 3 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Data Loss (major) 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Misfires 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . 1 . 1 . Alerts 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5691 | . . . . 13 125 70 . 477 . 118 . . 566 57 133 . 61 1479 6 151 . 71 799 137 . 144 148 522 247 367 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 40 | . . . . 13 . . . . . 20 . . . . 1 . . . 6 . . . . . . . . . . . Melee 5651 | . . . . . 125 70 . 477 . 98 . . 566 57 132 . 61 1479 . 151 . 71 799 137 . 144 148 522 247 367 Knockbacks 30 | . . . . . 3 . . 2 . . . . 1 1 . . . 8 . . . 1 6 . . . . . 4 4 Impact 29 | . . . . . 2 . . 2 . . . . 1 1 . . . 8 . . . 1 6 . . . . . 4 4 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 55 | . . . 3 38 5 . . . . . . . . . . . . . 9 . . . . . . . . . . . Shots 3 | . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . . Rammed 4 | . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 4 | . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 345 | . . . . 4 63 179 181 281 11 5 2 11 55 . 231 . . 236 . . 345 306 176 . 110 . . . . 159 Average Temperature 60 | . . . . 3 16 47 80 73 2 2 2 2 28 . 134 . . 133 . . 77 120 58 . 60 . . . . 79 Received Heat Transfer 1061 | . . 42 144 87 225 . . . 12 . . 24 69 . 45 . . 137 . . 75 . . . . . 30 12 114 45 Effects 4 | . . . . . . . . 2 . . . . . . . . . . . . 2 . . . . . . . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Interference 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 65 | . . . . . 3 1 . 2 . 1 . . 9 1 . . . 12 . 2 . 1 15 3 . 1 1 7 2 4 Impact Corruptions 142 | . . . . . 4 2 . 10 . 2 . . 14 2 5 . 2 37 . 6 . 2 23 2 . 2 3 9 7 10 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 6 | . . . . . . . . . . . . . . . . . . 5 . . . . 1 . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Peak Influence 1036 | 5 116 60 138 245 305 218 106 180 . . . . 730 . . . . 999 . . . . 549 . . . . 918 1036 1011 Initial 630 | . 3 45 23 49 91 138 76 74 . . . . 23 . . . . . . . . . 2 . . . . 77 469 630 Average 383 | 1 69 59 48 165 188 182 82 84 . . . . 355 . . . . 659 . . . . 275 . . . . 466 783 765 Maximum Alert Level 3 | . . . . 1 1 1 . . . . . . 3 . . . . 3 . . . . 2 . . . . 3 3 3 Low Security (%) 40 | 100 100 100 100 38 55 64 100 100 . . . . 29 . . . . 11 . . . . 26 . . . . 26 . . Level 1 17 | . . . . 61 44 35 . . . . . . 32 . . . . 2 . . . . 53 . . . . 13 . . Level 2 19 | . . . . . . . . . . . . . 32 . . . . 41 . . . . 20 . . . . 25 24 26 Level 3 22 | . . . . . . . . . . . . . 5 . . . . 44 . . . . . . . . . 34 75 73 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 39 | . 2 . . . 3 2 . 2 . . . . 8 . . . . 9 . . . . 3 . . . . 3 3 4 Investigation 15 | . . . . . 1 1 . 2 . . . . 5 . . . . 3 . . . . 2 . . . . . . 1 Extermination 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 1 Reinforcement 16 | . 2 . . . 2 1 . . . . . . 3 . . . . 5 . . . . . . . . . 1 1 1 Assault 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Data Miner Redirects 8 | . . . . . . . . . . . . . 4 . . . . 3 . . . . 1 . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . 1 . . Haulers Reinforced 3 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 14 | . 1 . . . 2 . . 1 . . . . 1 . . . . 2 . . . . 3 . . . . 2 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 379 | . 9 3 12 7 14 2 5 5 3 7 . 1 36 . 4 . 7 43 4 4 89 1 27 2 . . 8 33 27 26 Peak Tracking Total 18 | . 5 2 8 4 7 1 5 5 1 4 . 1 9 . 4 . 4 5 5 3 18 1 6 2 . . 5 8 7 13 Tactical Retreats 51 | . . . 1 1 . . . . . 2 . . 9 . 1 . 2 4 1 5 1 . 7 1 . . 4 2 5 5 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 11 | . . . . . 1 1 . 1 . . . . 4 . . . . 1 . . . . . . . . . . 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 11 | . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . 8 . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 16 | . . . . . . . . . 2 3 . . . . . . . . . . . . . 1 . . 10 . . . Triggered 30 | . . . . . . . . . 4 5 . . . . 2 . . . . . 6 . . . 3 . 9 1 . . Most Traps Carried 2 | . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . 2 . . . Time Bombs Activated 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 4 | . . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 Max in Single Turn 2 | . . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 Garrison Access 7 | . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . 2 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 69 | . 1 . 2 . 3 2 . 14 . . 4 . 9 3 1 . . 7 2 . . . 6 . . 4 . 5 2 4 Terminals 20 | . 1 . 2 . 3 1 . 6 . . . . 6 . . . . . . . . . . . . . . . . 1 Fabricators 10 | . . . . . . . . 3 . . . . 2 . . . . 2 . . . . 3 . . . . . . . Repair Stations 10 | . . . . . . 1 . 2 . . . . 1 . . . . 3 . . . . 1 . . . . 1 . 1 Recycling Units 8 | . . . . . . . . 2 . . . . . . . . . 1 . . . . 1 . . . . 2 1 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . 2 1 1 Total Hacks 183 | . 4 . 6 . 7 5 . 29 . . 30 . 24 4 1 . . 19 2 . . . 16 . . 17 . 10 2 7 Successful 128 | . 2 . 3 . 3 3 . 16 . . 30 . 12 4 1 . . 15 2 . . . 7 . . 17 . 7 2 4 Failed 55 | . 2 . 3 . 4 2 . 13 . . . . 12 . . . . 4 . . . . 9 . . . . 3 . 3 Catastrophic 11 | . . . . . 1 1 . 3 . . . . 2 . . . . . . . . . 2 . . . . 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 118 | . 1 . 2 . 4 2 . 16 . . . . 13 . . . . 23 . . 1 . 18 . . . . 7 13 18 Terminals 51 | . 4 . 6 . 7 2 . 13 . . . . 17 . . . . . . . . . . . . . . . . 2 Fabricators 31 | . . . . . . . . 7 . . . . 4 . . . . 9 . . . . 11 . . . . . . . Repair Stations 24 | . . . . . . 3 . 5 . . . . 3 . . . . 7 . . . . 2 . . . . 2 . 2 Recycling Units 14 | . . . . . . . . 3 . . . . . . . . . 2 . . . . 2 . . . . 4 1 2 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . 4 1 1 Terminal Hacks 71 | . 2 . 3 . 3 . . 5 . . 30 . 4 4 1 . . . 2 . . . . . . 17 . . . . Record 18 | . . . . . . . . . . . 11 . . 2 . . . . . . . . . . . 5 . . . . Part Schematic 14 | . . . . . . . . . . . 10 . . . . . . . . . . . . . . 4 . . . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 7 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . 4 . . . . Open Door 5 | . . . . . . . . . . . . . . 2 1 . . . 2 . . . . . . . . . . . Branch Access Points 3 | . . . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Repair Station Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 7 | . 1 . 2 . 2 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . . . . . . . . 4 . . . . 1 . . . . . . . Load Schematic 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Build 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Repair Station Hacks 17 | . . . . . . 3 . 2 . . . . 2 . . . . 5 . . . . 2 . . . . 1 . 2 Scan Component 10 | . . . . . . 2 . 1 . . . . 1 . . . . 3 . . . . 1 . . . . 1 . 1 Repair 7 | . . . . . . 1 . 1 . . . . 1 . . . . 2 . . . . 1 . . . . . . 1 Recycling Unit Hacks 8 | . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . 3 1 1 Retrieve Components 8 | . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . 3 1 1 Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 7 | . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . 2 1 1 Seal Access 7 | . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . 2 1 1 Unauthorized Hacks 20 | . . . . . . . . 6 . . . . 6 . . . . 4 . . . . 3 . . . . 1 . . Terminals 6 | . . . . . . . . 3 . . . . 3 . . . . . . . . . . . . . . . . . Assimilate 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Botnet 4 | . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . Fabricators 12 | . . . . . . . . 3 . . . . 3 . . . . 3 . . . . 3 . . . . . . . Report 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Fabnet 7 | . . . . . . . . 2 . . . . 2 . . . . 2 . . . . 1 . . . . . . . Haulers 4 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Mechanics 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recyclers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 44 | . 1 . 1 . 3 2 . 12 . . . . 8 . . . . 6 . . . . 4 . . . . 4 . 3 Full Trace Events 13 | . . . . . 1 1 . 2 . . . . 4 . . . . 2 . . . . 2 . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . . . 6 . . . . 4 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . . . . . . . . . . 10 . . . . 13 . . . . . . . . . 4 . . . . Parts Built 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 269 | . . . . . . . . . . . . . . . . . . 152 . . . . 117 . . . . . . . Total Part Build Rating 19 | . . . . . . . . . . . . . . . . . . 5 . . . . 14 . . . . . . . Parts Repaired 7 | . . . . . . 1 . 1 . . . . 1 . . . . 2 . . . . 1 . . . . . . 1 Time 295 | . . . . . . 38 . 89 . . . . 25 . . . . 60 . . . . 50 . . . . . . 33 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 1 . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 17 | . . . . . . . . . . . . . . . . . . 4 . 1 5 . 1 1 . . 1 4 . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 17 | . . . . . . . . . . . . . . . . . . 4 . 1 5 . 1 1 . . 1 4 . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 8 | . . . . . . . . . . . . 6 6 6 6 6 8 8 8 8 8 8 8 8 8 8 5 5 1 . Autooverrided 17 | . . . . . . . . . . . . . . . . . . 4 . 1 5 . 1 1 . . 1 4 . . Robots Rewired 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Total Allies 55 | . . . . . . . 1 1 . . . 1 1 3 . 4 . 14 . 1 8 . 4 1 . . 1 6 5 4 Largest Group 6 | . . . . . . . 1 1 . . . 1 2 3 . 4 4 6 2 1 4 . 3 1 . . 1 3 2 3 Highest-Rated Group 359 | . . . . . . . 31 26 . . . 96 106 75 . 159 159 171 54 26 145 . 117 12 . . 47 359 244 85 Highest-Rated Ally 269 | . . . . . . . 31 26 . . . 96 96 25 . 42 42 51 28 26 49 . 47 12 . . 47 269 122 31 Zionite Dispatches 14 | . . . . . . . . . . . . . . . . . . 4 . . . . 1 . . . . 2 3 4 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fire 3 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Offense Resupply 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 18 | . . . . . . . . . . . . . . . . . . 2 . 3 5 . . . . . . 1 1 6 STAY 7 | . . . . . . . . . . . . . . . . . . 1 . . 3 . . . . . . . . 3 FOLLOW 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . DROP 6 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 3 EXPLORE 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Ally Attacks 254 | . . . . . . . 3 . . . . 9 26 . . . 19 68 . 3 38 . 11 1 . . . 41 35 . Total Damage 12584 | . . . . . . . 62 . . . . 352 885 . . . 770 1889 . 39 1251 . 231 . . . . 3860 3245 . Kills 65 | . . . . . . . . . . . . . 6 . . . 3 20 . . 8 . 1 . . . . 19 8 . Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Robot Analysis Total 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 17 | . . . . . . . . . 2 2 . 1 . 2 2 1 2 . . 1 . 1 . 2 1 . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Decoded 0b10 Intel 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Traps 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Zionite Intel Received 5 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 2 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 10102 | 30 100 242 169 55 306 171 26 626 417 267 18 251 359 145 149 580 425 803 376 813 864 204 761 120 108 53 379 499 385 401 Spaces Moved 19172 | 39 128 236 123 54 520 429 91 1322 862 675 79 450 915 590 375 957 403 1517 885 905 1031 351 1649 362 390 148 872 1093 726 995 Core 574 | 39 128 236 123 39 2 . . . . . . . . . . . . . . . 6 . . . . . . . 1 . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 78 | . . . . . 78 . . . . . . . . . . . . . . . . . . . . . . . . . Flight 18520 | . . . . 15 440 429 91 1322 862 675 79 450 915 590 375 957 403 1517 885 905 1025 351 1649 362 390 148 872 1093 725 995 Fastest Speed 19 | 50 50 50 50 37 23 23 23 23 23 23 23 23 20 20 20 20 90 20 21 21 21 21 21 22 22 22 22 20 19 20 Average Speed 27 | 50 50 96 94 57 31 23 23 23 23 23 23 23 20 20 20 50 90 23 22 21 34 22 22 22 22 22 22 21 21 21 Slowest Speed 750 | 50 50 100 100 100 100 23 23 23 23 23 23 23 20 20 20 90 90 93 93 93 750 91 98 22 22 22 22 86 350 89 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 54 | . . . . 1 3 . . 7 . 2 . . 10 . . . . 7 . . 3 . 7 . . . . 2 4 8 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 51 | 3 32 40 24 21 42 14 80 37 75 78 69 50 30 78 54 90 68 34 87 83 79 57 38 54 66 61 61 21 24 33 Regions Visited 30 Branch Regions 18 Pre-discovered Areas 9 | . . . . . . . . . 2 . 1 . . . . . 1 . . . . 1 . 1 . 3 . . . . Known Exits Taken 22 | . . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 38 | . . 1 . . . . . . 4 2 . 2 . 3 3 5 . . 3 5 . 3 . 3 2 . 2 . . . Spaces Dug 241 | . . . . 6 . 1 . 10 10 5 . 5 16 1 16 1 1 10 15 21 3 2 24 1 8 . 4 43 12 26 Terrain Destroyed 463 | . . . . 24 . 1 . 10 10 22 . 37 16 1 63 1 1 24 36 29 12 2 52 1 8 . 6 67 14 26 Melee 194 | . . . . . . 1 . 10 10 5 . 5 16 1 6 1 1 10 15 9 2 2 24 1 8 . 4 25 12 26 Projectile 19 | . . . . . . . . . . . . . . . . . . 2 . . 10 . 3 . . . 2 . 2 . AOE 250 | . . . . 24 . . . . . 17 . 32 . . 57 . . 12 21 20 . . 25 . . . . 42 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Total 23027 | 44 142 250 148 66 597 486 95 1600 1058 771 78 575 1022 610 427 1053 461 1837 1028 1499 1526 471 1925 399 397 165 1048 1269 877 1103 Wait 2779 | . . 4 . . 20 28 . 237 164 75 . 107 33 12 37 86 57 192 123 575 358 111 175 31 . . 133 97 70 54 Move 19043 | 38 127 235 122 51 513 429 90 1308 861 670 78 449 898 589 374 956 402 1504 884 904 1024 350 1634 361 389 147 871 1088 718 979 Hop 45 | . . . . 1 3 . . 6 . 2 . . 6 . . . . 5 . . 3 . 7 . . . . 2 3 7 Pick Up 64 | 2 2 4 1 . 6 3 . 3 4 5 . . 4 . . 2 . 4 . 1 8 . 1 2 . . 11 . . 1 Fast Attach 163 | 2 2 . 1 3 13 8 1 6 4 . . 1 12 3 . 1 . 14 . 2 24 2 18 . . 9 . 12 15 10 Attach 23 | . . . 2 1 1 1 1 . 1 . . . 2 . . 1 . 5 . . 2 1 . . . . . . 5 . Detach 34 | . . . 1 . . 2 . . . . . . 1 1 . 1 . 6 . . 6 1 2 . . . . 1 7 5 Swap 60 | . . 3 . . . . 1 1 1 2 . 2 5 . 2 3 . 3 2 2 6 1 4 . . . . 10 10 2 Drop 156 | . . 4 1 . 7 6 2 5 8 5 . . 14 2 . 1 . 9 . 3 31 2 16 2 . 8 11 11 4 4 Fire 143 | 2 11 . 18 10 . . . . . 3 . 11 . . 7 . . 16 4 2 15 . 18 . . . 7 2 17 . Melee 403 | . . . . . 32 9 . 19 13 6 . 5 33 3 7 2 2 61 15 10 2 3 50 2 8 1 5 46 28 41 Ram 4 | . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 47 | . . . . . . . . 15 . . . . 14 . . . . 18 . . . . . . . . . . . . Rewire 46 | . . . . . . . . . . . . . . . . . . . . . 46 . . . . . . . . . Trap 17 | . . . . . . . . . 2 3 . . . . . . . . . . 1 . . 1 . . 10 . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: Fac / *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -2/Research (discovered 4 exits: *Acc x3 / Tes) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 31 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Discovered new exit (range 14) 131 | -10/Materials | Entered Mines 133 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 149 | -10/Mines | Met a Derelict bent on vengeance 251 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 251 | -10/Mines | Discovered new exit (range 5) 283 | -10/Mines | Assembled infested the area 300 | -10/Mines | Build established: Mutant 348 | -10/Mines | Discovered new exit (range 15) 373 | -10/Mines | Entered Materials 373 | -9/Materials | Evolved 2 slots: Propulsion x2 455 | -9/Materials | Discovered new exit (range 8) 527 | -9/Materials | Core integrity fell below 50% 537 | -9/Materials | Discovered new exit (range 11) 542 | -9/Materials | Entered Mines 553 | -9/Mines | Discovered new exit (range 8) 563 | -9/Mines | Core integrity fell below 20% 564 | -9/Mines | Lost 4 parts (1u3w) 597 | -9/Mines | Entered Materials 597 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 845 | -8/Materials | Discovered new exit (range 4) 903 | -8/Materials | Entered Factory 903 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 959 | -7/Factory | Discovered new exit (range 5) 1072 | -7/Factory | Repaired Imp. Sensor Array 1074 | -7/Factory | Manually triggered Chute Trap 1074 | -7/Factory | Sucked down chute 1074 | -7/Factory | Entered Waste 1075 | -7/Waste | Met a frightened Derelict 1086 | -7/Waste | Spotted C-40 Crusher 1089 | -7/Waste | EMP discharged 1090 | -7/Waste | Spotted C-40 Crusher 1090 | -7/Waste | Spotted C-40 Crusher 1091 | -7/Waste | Spotted C-40 Crusher 1095 | -7/Waste | Spotted C-40 Crusher 1097 | -7/Waste | Discovered new exit (range 10) 1098 | -7/Waste | Identified exit to Factory 1100 | -7/Waste | Entered Factory 1237 | -7/Factory | Build established: Hacker-Sprinter 1496 | -7/Factory | Identified exit to Lower Caves 1594 | -7/Factory | Repaired Thunder Hammer 1726 | -7/Factory | Entered Lower Caves 1732 | -7/Lower Caves | Encountered a Warlord checkpoint 1887 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2102 | -7/Lower Caves | Learned location of Zion (-6) 2141 | -7/Lower Caves | Discovered new exit (range 9) 2143 | -7/Lower Caves | Identified exit to Lower Caves 2143 | -7/Lower Caves | Entered another Lower Caves area 2147 | -7/Lower Caves | Discovered new exit (range 10) 2149 | -7/Lower Caves | Identified exit to Factory 2269 | -7/Lower Caves | Learned location of 1 exit from Factory 2321 | -7/Lower Caves | Learned Factory stockpile data 2401 | -7/Lower Caves | Discovered new exit (range 14) 2404 | -7/Lower Caves | Identified exit to Data Miner 2410 | -7/Lower Caves | Entered Data Miner 2410 | -7/Data Miner | Discovered new exit (range 6) 2411 | -7/Data Miner | Identified exit to Proximity Caves 2415 | -7/Data Miner | Met Data Miner 2419 | -7/Data Miner | Learned location of Section 7 (-3) 2419 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2423 | -7/Data Miner | Received God Mode back door access code from Data Miner 2428 | -7/Data Miner | Entered Proximity Caves 2474 | -6/Proximity Caves | Learned Factory stockpile data 2496 | -6/Proximity Caves | Spotted B-75 Beast 2501 | -6/Proximity Caves | Escorted by Enhanced Grunt 2528 | -6/Proximity Caves | Destroyed B-75 Beast 2572 | -6/Proximity Caves | Discovered exit to Factory (range 15) 2679 | -6/Proximity Caves | Entered Factory 2679 | -6/Factory | Accompanied by 1 ally 2679 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2680 | -6/Factory | Identified exit to Factory 2743 | -6/Factory | Identified exit to Lower Caves 2743 | -6/Factory | Identified exit to Extension 2761 | -6/Factory | Incoming investigation squad redirected 2823 | -6/Factory | Build established: Sprinter 2875 | -6/Factory | Repaired Adv. Sensor Array 2876 | -6/Factory | Incoming investigation squad redirected 2930 | -6/Factory | Incoming investigation squad redirected 2964 | -6/Factory | Incoming investigation squad redirected 3029 | -6/Factory | Search patrols dispatched 3038 | -6/Factory | Entered Lower Caves 3080 | -6/Lower Caves | Learned Factory stockpile data 3080 | -6/Lower Caves | Learned 8 Factory zone layouts 3100 | -6/Lower Caves | Encountered a Warlord checkpoint 3142 | -6/Lower Caves | A Commander dispatched an escort 3154 | -6/Lower Caves | Discovered new exit (range 13) 3157 | -6/Lower Caves | Identified exit to Lower Caves 3183 | -6/Lower Caves | Entered another Lower Caves area 3183 | -6/Lower Caves | Accompanied by 3 allies 3184 | -6/Lower Caves | Commander's escort returned to base 3184 | -6/Lower Caves | Commander's escort returned to base 3184 | -6/Lower Caves | Commander's escort returned to base 3187 | -6/Lower Caves | Spotted B-75 Beast 3328 | -6/Lower Caves | Discovered new exit (range 4) 3331 | -6/Lower Caves | Identified exit to Zion 3332 | -6/Lower Caves | Entered Zion 3335 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 3339 | -6/Zion | Discovered new exit (range 16) 3342 | -6/Zion | Identified exit to Proximity Caves 3352 | -6/Zion | Received a visual enhancement algorithm 3362 | -6/Zion | System corruption cleaned by Quarantine Array 3397 | -6/Zion | Build established: Hacker-Sprinter 3590 | -6/Zion | Imprinted 3592 | -6/Zion | Declared Zion's savior 3634 | -6/Zion | Visited the Megawrench Repair Shop 3634 | -6/Zion | Megawrench repaired 9 parts 3769 | -6/Zion | Build established: Hacker-Mutant 3912 | -6/Zion | Entered Proximity Caves 3912 | -5/Proximity Caves | Accompanied by 4 allies 4286 | -5/Proximity Caves | Learned Factory emergency access door positions 4329 | -5/Proximity Caves | Discovered exit to Factory (range 9) 4337 | -5/Proximity Caves | Entered Factory 4337 | -5/Factory | Evolved 2 slots: Utility x2 4338 | -5/Factory | Identified exit to Upper Caves 4408 | -5/Factory | Zion Hacker squad teleported in 4441 | -5/Factory | Discovered new exit (range 16) 4457 | -5/Factory | Identified exit to Factory 4492 | -5/Factory | Zion Fire squad teleported in 4507 | -5/Factory | Lost 3 parts (1p1n1u) 4532 | -5/Factory | Incoming investigation squad redirected 4533 | -5/Factory | Incoming investigation squad redirected 4660 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 4757 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 4758 | -5/Factory | Zion Offense Resupply teleported in 4779 | -5/Factory | Zion Fire squad teleported in 4802 | -5/Factory | Build established: Hacker-Sprinter 4845 | -5/Factory | Repaired Lgt. Angular Momentum Engine 4937 | -5/Factory | First assault squad dispatched 4962 | -5/Factory | Incoming assault squad redirected 5052 | -5/Factory | Discovered exit to Factory (range 14) 5083 | -5/Factory | Repaired Broken Nuclear Pulse Thruster 5140 | -5/Factory | Entered Upper Caves 5140 | -5/Upper Caves | Accompanied by 2 allies 5141 | -5/Upper Caves | Encountered a Warlord checkpoint 5420 | -5/Upper Caves | Spotted B-75 Beast 5514 | -5/Upper Caves | Discovered new exit (range 10) 5516 | -5/Upper Caves | Identified exit to Upper Caves 5516 | -5/Upper Caves | Entered another Upper Caves area 5517 | -5/Upper Caves | Encountered a Warlord checkpoint 5714 | -5/Upper Caves | Spotted B-75 Beast 6326 | -5/Upper Caves | Discovered new exit (range 10) 6328 | -5/Upper Caves | Identified exit to Warlord 6329 | -5/Upper Caves | Entered Warlord 6339 | -5/Warlord | Discovered new exit (range 15) 6343 | -5/Warlord | Identified exit to Proximity Caves 6456 | -5/Warlord | Found Prototype Device 6456 | -5/Warlord | Identified Minesniffer Drone Bay 6462 | -5/Warlord | Rebuked by Warlord 6464 | -5/Warlord | Opened Warlord's prototype stash 6478 | -5/Warlord | Found Prototype Device 6478 | -5/Warlord | Identified Exp. Focal Shield 6482 | -5/Warlord | Found Prototype Reactor 6482 | -5/Warlord | Identified Vortex Chain Reactor 6487 | -5/Warlord | Warlord's base attacked by MAIN.C 6489 | -5/Warlord | Found Prototype Processor 6489 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 6830 | -5/Warlord | Spotted Executioner 6837 | -5/Warlord | Warlord forces counterattacked 6838 | -5/Warlord | Spotted Executioner 6893 | -5/Warlord | P-80 Master assimilated allied RY-U6V(g) 6921 | -5/Warlord | Build established: Mutant 6981 | -5/Warlord | Found Prototype Processor 6981 | -5/Warlord | Identified Exp. Core Analyzer 6987 | -5/Warlord | Spotted Executioner 6987 | -5/Warlord | Found Prototype Device 6987 | -5/Warlord | Identified Adv. Kinecellerator 7087 | -5/Warlord | Spotted Executioner 7087 | -5/Warlord | Spotted Striker 7162 | -5/Warlord | Warlord base infiltrated, sounded retreat 7187 | -5/Warlord | Spotted Executioner 7187 | -5/Warlord | Spotted Striker 7193 | -5/Warlord | Entered Proximity Caves 7314 | -4/Proximity Caves | Spotted B-86 Titan 7351 | -4/Proximity Caves | Discovered exit to Factory (range 5) 7397 | -4/Proximity Caves | Entered Factory 7397 | -4/Factory | Evolved 2 slots: Utility x2 7418 | -4/Factory | Spotted B-86 Titan 7501 | -4/Factory | Zion Fire squad teleported in 7622 | -4/Factory | Repaired Lgt. Angular Momentum Engine? 7632 | -4/Factory | Fabricated Field Propulsion Array (x2) 7821 | -4/Factory | Incoming investigation squad redirected 7845 | -4/Factory | Retrieved Zion intel report: Branch Access 7845 | -4/Factory | Identified exit to Upper Caves 7970 | -4/Factory | Local machine network offline 8014 | -4/Factory | Found Prototype Hackware 8014 | -4/Factory | Identified Exp. System Shield 8056 | -4/Factory | Build established: Scout 8147 | -4/Factory | Search patrols dispatched 8158 | -4/Factory | Entered Upper Caves 8169 | -4/Upper Caves | Spotted B-86 Titan 8269 | -4/Upper Caves | Encountered a Warlord checkpoint 8269 | -4/Upper Caves | Discovered new exit (range 13) 8270 | -4/Upper Caves | Learned Research trap positions 8275 | -4/Upper Caves | Learned location of Armory (-3) 8278 | -4/Upper Caves | Identified exit to Upper Caves 8278 | -4/Upper Caves | Entered another Upper Caves area 8306 | -4/Upper Caves | Encountered a Warlord checkpoint 8384 | -4/Upper Caves | Discovered new exit (range 7) 8386 | -4/Upper Caves | Identified exit to Zhirov 8386 | -4/Upper Caves | Entered Zhirov 8386 | -4/Zhirov | Discovered new exit (range 3) 8387 | -4/Zhirov | Identified exit to Proximity Caves 8395 | -4/Zhirov | Learned location of Quarantine (-3) 8395 | -4/Zhirov | Learned location of Testing (-2) 8395 | -4/Zhirov | Learned location of Command (-1) 8401 | -4/Zhirov | Found Alien Artifact 8401 | -4/Zhirov | Identified Integrated Dissipator 8401 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 8439 | -4/Zhirov | Entered Proximity Caves 8816 | -3/Proximity Caves | Discovered new exit (range 12) 8818 | -3/Proximity Caves | Identified exit to Research 8818 | -3/Proximity Caves | Entered Research 8818 | -3/Research | Evolved 2 slots: Utility x2 8818 | -3/Research | Discovered new exit (range 22) 8819 | -3/Research | Loaded intel: 80 trap records 8868 | -3/Research | Zion Melee Resupply teleported in 8918 | -3/Research | Identified exit to Research 8942 | -3/Research | Zion Experimental squad teleported in 8974 | -3/Research | Found Prototype Hackware 8974 | -3/Research | Identified Exp. Hacking Suite 9068 | -3/Research | First assault squad dispatched 9278 | -3/Research | Crushed by falling debris 9317 | -3/Research | Entered another Research area 9317 | -2/Research | Evolved 2 slots: Utility x2 9318 | -2/Research | Identified exit to Testing 9326 | -2/Research | Zion Heavy squad teleported in 9380 | -2/Research | Found Prototype Processor 9380 | -2/Research | Identified Exp. Targeting Computer 9383 | -2/Research | Found Exp. Targeting Computer 9399 | -2/Research | Found Prototype Processor 9399 | -2/Research | Identified Exp. Target Analyzer 9424 | -2/Research | Spotted B-90 Cyclops 9499 | -2/Research | Garrison activated, responded to threat 9518 | -2/Research | Found Prototype Protection 9518 | -2/Research | Identified Zio. Weapon Casing 9579 | -2/Research | Spotted B-90 Cyclops 9583 | -2/Research | Retrieved Zion intel report: Main Access 9583 | -2/Research | Identified exit to Access 9590 | -2/Research | Zion Heavy squad teleported in 9692 | -2/Research | Zion Offense Resupply teleported in 9702 | -2/Research | Entered Access 9702 | -1/Access | Evolved 2 slots: Utility x2 9725 | -1/Access | Found Exp. Hacking Suite 9730 | -1/Access | Zion Infowar Resupply teleported in 9841 | -1/Access | Repaired Exp. Cooling System 9885 | -1/Access | Spotted B-99 Colossus 9952 | -1/Access | First assault squad dispatched 9972 | -1/Access | Spotted B-99 Colossus 9972 | -1/Access | Spotted B-99 Colossus 9974 | -1/Access | Retrieved Zion intel report: Emergency Access 10026 | -1/Access | Retrieved Zion intel report: Trap Installations 10027 | -1/Access | Zion Defense Resupply teleported in 10038 | -1/Access | Found Prototype Device 10038 | -1/Access | Identified Exp. EM Disruption Field 10051 | -1/Access | Zion Resource Resupply teleported in 10075 | -1/Access | Zion Kinetic Resupply teleported in 10100 | -1/Access | Discovered new exit (range 5) 10103 | -1/Access | Identified exit to Surface 10103 | *** | Escaped! Last Messages --------------- [ 3 : Thermal Resupply ] >>\\ZION-DISPATCH-2 [ Target locked, reinforcements inbound... ] 10077_ Slug penetrates Wall. 10083_ Penetrated by Slug. 10087_ Connecting with Terminal... 10087_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 10091_ System corrupted: Matter fused (-5). 10100_ Main Access Shell breached. 10100_ EXIT=FOUND Sealed Heavy Doors opened remotely. 10101_ W-44 Eye sends out distress signal. 10101_ Knocked back. 10101_ Penetrated by Slug. 10101_ Knocked back. 10101_ Penetrated by Slug. 10101_ Slug penetrates Reinforced Barrier. 10103_ EXIT=IDENTIFIED: SURFACE [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | ##+#################+#################+##### = | | ???????###???# + #???# ## | | * ???????????# # #???# | | #?????????# # "" "" #???####### | | #?????????# / = ""S"" #?????????? | | #?????????# # """" #?????????? | | #######???# # #?????????? | | ########## ##### # ! #?????????? | | ###################?????????? | | #??????????????????????###### | | ####"##### ########??????????????????????# | | ##???## ##?????????????????????????????# | | #?????# #??????????????????????????????#""""" | | " #?????# #??????????????????????????????#""""" | | #?????# #??????????????????????????????#""""" | | #?????# #??????????????????????????????#""""" | | #?????# #??????????????????????????????#""""" | | " ##????# #??????????????????????????????#""""" | | "#????# #?????##???????????????????????# | | ##????# h####### #####################??# | | #####?????# h"""T""" #??# | | ??????????# g""" """ BB #??# | | ??????????# p BB ######### | | ??????????# pg | | ??????????# "" | | ??????????# @" | | ??????????#w % | | ??????????# % BB ######### | | ??????????# BB #???????? | | ??????????# #???????? | | ??????????# ####### ;####################???????? | | ??????????# #????##;##??????????????????????????# | | ??????????# #?????###???????????????############# | | ??????????# #???????????????????????# | | ??????????# ????????????????????????# | | ??????????# ????????????????????????# | | ??????????# ????????????????????????# | | ?????????? ????????????????????????# " | | ?????????? ????????????????????????# """" | | ??????????###????????????????????????# """"" | | ?????????????????????????????????????#[ """"" | | ?????????????????????????????????????# """" | | ?????????????????????????????????????# " | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????#########"+## | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ????????????????????????????????###### | | ??????????????????????????#####?# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Energy Generation 75 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Power Amplification 40 Additional Mass Support 20 Armor Coverage 150 Resistance: KI 30 Resistance: EM 15 Power Shielding 66 Utility Shielding 66 Weapon Shielding 100 Evasion (%) 66 Targeting Accuracy 16 Melee Accuracy 14 Target Analysis 14 Core Analysis 8 Armor Integrity Analysis 50 Matter Filtering 50 Offensive Hacking 46 Defensive Hacking 26 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Hyp. Coil Gun | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Lrn. Terrain Scanner | -7/Data Miner | Free Magnetic Acceleration Cannon | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Phasing Sabre | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Imp. Remote Shield | -6/Zion | Archive Imp. Antigrav System | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ X-67 Chaingunner | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free E-15 Imp | -6/Zion | Archive D-83 Annihilator | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive L-41 Fighter | -6/Zion | Archive Fabricated ------------ Lgt. Regenerative Plating | x1 | -5/Factory Field Propulsion Array | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- Derelict Escape More Power To You Ultimate Loadout Challenges ------------ None Game ------ Seed BehemothRestorationShield Manual? 0 Play Time 03:49:43 Cumulative 622.5 hours Start 2022.06.18 @ 20:36:10 End 2022.06.19 @ 00:37:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 495 Rogue 495 Adventurer 0 Explorer 0 Win Type 0 Total 8 Types 7/0/0/1/0/0/0/0/0 Lore% 73 Gallery% 85 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8ed6c99f-a913-4a93-a0cc-3e1a52856152