Cogmind - Beta 9.2 *** ADVENTURER MODE // 2019.11.17 @ 17:34:04 Player: FooBarZisch Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (345) 1725 Value Destroyed (15509) 15509 Prototype IDs (41) 820 Alien Tech Used (0) 0 Bonus (4407) 4407 TOTAL SCORE: 30361 Bonus ------- High Alert Combat Kills 3492 Follower Combat Kills 1000 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -885 Cogmind --------- Core Integrity 0/1600 Matter 275/300 Energy 216/600 System Corruption 15% Temperature Cool (0) Movement Core (100) Ox1 Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- Energy Well Advanced Signal Interpreter Improved Targeting Computer Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Coolant Injector Matter Compressor (250) Improved Focal Shield Advanced Shield Generator Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads Experimental Biometal Medium Treads Experimental Biometal Medium Treads > --- UTILITY ---------- Thermal Converter Advanced Heat Sink Experimental Coolant Injector Experimental Coolant Injector Medium Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Targeting Computer Improved System Restoration Module > --- WEAPON ----------- Enhanced Nova Cannon Railgun Helical Railgun Hardcell Cannon > --- INVENTORY -------- Armored Heavy Treads Advanced Heavy Treads Advanced Heavy Treads Advanced Heavy Treads Improved Coolant Injector Energy Well Matter Compressor Advanced Sensor Array Advanced Signal Interpreter Matter Filter Improved Focal Shield EM Dispersion Field Advanced Shield Generator Long-range Tractor Beam Heavy Laser Heavy Laser Hypervelocity Mass Driver Proton Missile Launcher Fusion Bomb Launcher [Rating: 164] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Reinforced Fission Core Reactor Quantum Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Carbon-fiber Leg Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Improved Targeting Computer Protection Heavy Armor Plating Weapon Improved Lightning Gun Energy Gun Improved Lightning Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Tri-rail Accelerator Launcher Proton Missile Launcher Impact Weapon Maul Slashing Weapon Makeshift Axe Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Gar Fac Res Res Acc Slots Evolved 18 | . . 2 2 . 2 . . . . 2 2 2 . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . . 1 . Propulsion 4 | . . . . . . . . . . 2 . . . . 2 . . Utility 11 | . . . 2 . 2 . . . . . 2 2 . . . 1 2 Weapon 2 | . . 2 . . . . . . . . . . . . . . . Parts Attached 237 | 6 1 13 3 36 7 2 . 5 3 6 20 14 21 23 11 52 14 Power 21 | 1 . 1 . 3 1 . . . . . 1 1 1 2 . 8 2 Engine 8 | 1 . 1 . 3 1 . . . . . 1 1 . . . . . Core 6 | . . . . . . . . . . . . . 1 2 . 2 1 Reactor 7 | . . . . . . . . . . . . . . . . 6 1 Propulsion 42 | 2 . 1 1 7 1 . . . 2 2 3 3 2 4 4 7 3 Treads 30 | . . . . . . . . . 2 2 3 3 2 4 4 7 3 Leg 12 | 2 . 1 1 7 1 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 76 | 1 1 3 2 6 5 2 . 5 1 1 7 3 7 8 3 19 2 Device 39 | . . . 1 4 3 1 . 3 . . 3 2 2 3 3 14 . Storage 14 | 1 1 1 1 . . . . 2 1 . 2 . 1 1 . 2 1 Processor 8 | . . . . 1 1 . . . . 1 1 1 . 1 . 2 . Hackware . | . . . . . . . . . . . . . . . . . . Protection 15 | . . 2 . 1 1 1 . . . . 1 . 4 3 . 1 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 98 | 2 . 8 . 20 . . . . . 3 9 7 11 9 4 18 7 Energy Gun 22 | 1 . 4 . 11 . . . . . 1 . . . . . 3 2 Energy Cannon 8 | . . . . 1 . . . . . . . . . . . 5 2 Ballistic Gun 36 | 1 . 4 . 8 . . . . . 1 . 5 5 7 2 3 . Ballistic Cannon 18 | . . . . . . . . . . . 7 1 2 . 2 4 2 Launcher 11 | . . . . . . . . . . . . 1 4 2 . 3 1 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . 2 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 33 | . . . . 10 1 . . 1 . 2 3 1 . 1 1 13 . Parts Lost 73 | . . 1 1 5 . . . . . . 2 7 9 15 2 6 25 Power 8 | . . 1 1 . . . . . . . . 1 1 . . . 4 Propulsion 13 | . . . . . . . . . . . . 2 1 2 1 1 6 Utility 24 | . . . . 1 . . . . . . 1 2 4 6 1 2 7 Weapon 28 | . . . . 4 . . . . . . 1 2 3 7 . 3 8 Highest Loss Streak 10 | . . 1 1 1 . . . . . . 1 3 9 9 2 4 10 Average Slot Usage (%) 83 | . 97 100 94 98 97 93 92 91 90 86 71 72 78 71 79 84 57 Engine 4 | . 14 11 4 8 7 7 7 7 7 6 5 4 1 . . . . Core 1 | . . . . . . . . . . . . . 3 5 4 2 . Treads 9 | . . . . . . . . . 7 26 18 11 11 9 18 15 10 Leg 6 | . 28 22 18 18 15 15 15 15 7 . . . . . . . . Device 9 | . . . 9 12 18 8 7 6 7 2 10 9 5 6 10 19 8 Storage 12 | . 25 15 18 18 15 15 15 14 13 6 5 10 10 12 14 14 10 Processor 8 | . . . . 1 3 7 7 7 7 10 11 20 12 7 9 8 12 Protection 5 | . . 6 9 4 4 7 7 7 7 6 3 1 11 7 2 . 1 Energy Gun 7 | . 14 19 18 16 15 15 15 15 15 12 . . . . . 1 . Ballistic Gun 11 | . 14 24 18 16 15 15 15 15 15 13 1 6 12 14 11 7 4 Ballistic Cannon 3 | . . . . . . . . . . . 9 6 7 4 5 3 1 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 163 | 11 19 25 34 46 52 60 60 60 124 125 163 120 157 162 132 162 162 Greatest Support 235 | 20 20 20 25 30 35 35 35 35 60 116 140 140 140 140 200 235 225 Greatest Overweight (x) 12 | 1 . 1 1 1 1 1 1 1 2 1 1 . 1 1 . 1 12 Average Overweight (x) . | . . 1 1 1 1 1 1 1 . 1 . . . . . . . Largest Inventory Capacity 40 | 6 10 10 12 12 12 12 12 28 24 24 40 20 20 20 20 24 24 Average Capacity 17 | 5 9 8 11 12 12 12 12 11 14 24 23 20 20 20 20 23 19 Most Carried 25 | 2 4 10 11 12 12 12 12 12 13 18 25 19 20 20 20 24 24 Average Carried 15 | . 1 7 8 11 11 11 11 11 11 15 22 16 18 15 17 22 17 Final Capacity 24 | 6 10 8 12 12 12 12 12 12 24 24 20 20 20 20 20 24 4 Final Carried 24 | . 4 8 11 12 12 12 12 12 13 18 19 14 19 18 20 24 4 Class Distribution -------------------- 29% | Messiah-Gunner 19% | Gunner 17% | Messiah-Skirmisher 9% | Messiah-Mutant 9% | Messiah-Tank 6% | Scavenger-Tank 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Messiah-Gunner | -6/Proximity Caves Messiah-Gunner | -6/Factory Messiah-Skirmisher | -5/Factory Messiah-Gunner | -4/Factory Messiah-Tank | -4/Garrison Messiah-Gunner | -4/Factory Messiah-Gunner | -3/Research Messiah-Skirmisher | -2/Research Messiah-Mutant | -1/Access Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Gar Fac Res Res Acc Matter Collected 9428 | 201 123 225 82 842 186 108 48 50 132 84 1525 928 1222 1053 118 2175 326 Remotely 1029 | . . . . . . . . . . . . . . . . 1029 . Salvage Created 15436 | . 223 425 176 2340 639 385 133 . 554 110 1977 1162 1368 1332 118 4137 357 Parts 669 | . 25 28 11 110 25 20 4 . 18 8 68 36 79 57 4 161 15 Haulers Intercepted 12 | . 1 . . 5 1 . . . . . 1 2 . . . 2 . Recyclers Shooed 11 | . 1 . . 1 . . . . . . 6 1 . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . 10 3 . 16 . . . . . . . . Prevented 24 | . . . . . . 10 2 . 12 . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Gar Fac Res Res Acc Combat Hostiles Destroyed 267 | . 7 11 3 38 8 10 4 . 10 2 33 22 30 24 2 57 6 Guns 131 | . 7 10 3 30 7 10 4 . 8 2 . 3 16 15 2 14 . Cannons 87 | . . . . 5 . . . . . . 33 13 5 3 . 24 4 AOE 39 | . . 1 . 1 . . . . . . . 6 9 5 . 16 1 Classes Destroyed 22 | . 5 2 2 6 . . 1 . 1 1 2 . 1 . . 1 . Worker 17 | . . . . 4 . . . . . 1 2 2 . 1 . 7 . Builder 12 | . 1 1 . 1 . . . . . . 2 3 . 3 . 1 . Tunneler 1 | . . . . . . . . . . . 1 . . . . . . Hauler 12 | . 1 . . 5 1 . . . . . 1 2 . . . 2 . Recycler 19 | . . 1 . 2 1 . . . . . 8 2 . . . 5 . Mechanic 2 | . . . . 1 . . . . . . . . . . . 1 . Operator 2 | . . . 1 . . . . . . . 1 . . . . . . Drone 3 | . . . . 3 . . . . . . . . . . . . . Watcher 8 | . 2 1 . . 2 . . . . . . . . 1 . 2 . Swarmer 77 | . 6 7 . 6 . 6 3 . 3 . 6 5 15 4 . 16 . Saboteur 1 | . . . . . . . . . . . . . . . . 1 . Grunt 69 | . 1 1 . 13 5 3 . . 4 . 12 3 8 5 1 13 . Brawler 12 | . . . . 3 . . . . 1 . 1 2 . 1 . 4 . Duelist 8 | . . . . 1 1 . . . . . . . . 1 . 5 . Protector 3 | . . . . 1 . . . . . . . . 1 . . 1 . Sentry 35 | . . 3 2 11 2 1 . . 1 1 2 1 2 6 1 2 . Demolisher 1 | . . . . . . . . . . . . . 1 . . . . Hunter 27 | . . . 1 3 . . . . . . 2 8 2 2 . 5 4 Programmer 30 | . . . . . . . . . . 1 10 2 . 5 . 10 2 Behemoth 3 | . . . . . . . . . 1 . . 1 1 . . . . Wizard 1 | . . . . . . . . . . . . . . . . 1 . Fireman 1 | . . . . . . . . . . . 1 . . . . . . Mutant 1 | . . . . . . . 1 . . . . . . . . . . Best Kill Streak 14 | . 9 7 1 6 5 3 3 . 7 1 7 10 8 8 2 14 2 Combat Bots Only 11 | . 6 6 1 5 4 3 3 . 7 1 5 7 8 5 2 11 2 Max Kills in Single Turn 5 | . 2 2 1 3 1 2 2 . 2 1 2 5 3 5 1 4 1 Gunslinging 1 | . 1 . . 1 . 1 1 . 1 . . . . 1 . . . Exploded 4 | . . 1 . 1 . . . . . . . 4 3 3 . 4 1 Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Gar Fac Res Res Acc Damage Taken 24157 | . 154 459 100 1153 162 214 67 . 278 151 1219 2242 2817 3654 555 3952 6980 Core 3181 | . 13 157 11 151 . 18 . . 41 20 117 102 232 314 19 370 1616 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 785 | . . . . . . . . . . . 37 171 17 337 49 121 53 Core Remaining (%) 81 | 100 94 60 . 70 . . . . 91 97 88 . . 43 98 74 . Volleys Fired 624 | . 18 22 7 89 21 13 8 . 17 7 77 56 69 51 8 117 44 Largest 4 | . 2 4 4 4 4 4 4 . 4 4 3 4 4 4 4 4 4 Hottest 398 | . 70 155 155 248 166 166 166 . 166 171 120 120 181 181 194 398 308 Shots Fired 1916 | . 36 86 28 340 84 52 32 . 68 28 143 117 226 171 29 387 89 Gun 1334 | . 36 86 28 308 84 52 32 . 68 28 12 39 170 128 16 220 27 Cannon 544 | . . . . 32 . . . . . . 131 74 46 36 13 154 58 Launcher 38 | . . . . . . . . . . . . 4 10 7 . 13 4 Special . | . . . . . . . . . . . . . . . . . . Kinetic 1296 | . 18 49 14 155 42 26 16 . 34 14 143 113 216 164 29 233 30 Thermal 271 | . 18 37 14 68 . . . . . . . . . . . 99 35 Explosive 30 | . . . . . . . . . . . . 4 6 3 . 13 4 Electromagnetic 319 | . . . . 117 42 26 16 . 34 14 . . 4 4 . 42 20 Robot Hit Streak 60 | . 8 13 18 30 29 9 14 . 21 20 42 43 31 37 27 60 26 Robot Miss Streak 4 | . 2 3 2 4 2 1 1 . 2 1 3 3 2 3 1 2 4 Penetration Max 2 | . . . . 1 . . . . . . . . 1 1 . 2 . Secondary Targets 23 | . 2 3 . 1 2 4 2 . 2 . . . 1 6 . . . Max Gunslinging Chain 2 | . 1 1 . 1 1 2 2 . 1 . . . 1 1 . . . Shots Hit Robots 1395 | . 25 56 21 195 60 31 19 . 50 24 119 110 153 144 22 290 76 Core Hits 668 | . 14 19 8 82 22 14 7 . 20 6 97 69 58 62 4 169 17 Critical Hits 56 | . . . . 4 . . . . 2 1 6 . 8 9 1 16 9 Critical Kills 16 | . . . . 2 . . . . . . 1 . 4 2 1 5 1 Critical Parts Destroyed 32 | . . . . 2 . . . . 2 1 4 . 4 4 . 10 5 Melee Attacks 7 | . . . . . . . . . . 5 2 . . . . . . Impact 5 | . . . . . . . . . . 5 . . . . . . . Slashing 2 | . . . . . . . . . . . 2 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 47881 | . 299 741 271 3875 1205 497 375 . 948 357 7179 6348 4658 4697 609 13243 2579 Guns 19355 | . 299 533 271 3364 1205 497 375 . 948 335 184 711 2788 2820 293 4435 297 Cannons 20095 | . . . . 385 . . . . . . 6995 4214 544 826 316 5099 1716 Explosions 8400 | . . 208 . 122 . . . . . . . 1423 1326 1051 . 3709 561 Melee . | . . . . . . . . . . . . . . . . . . Ramming 31 | . . . . 4 . . . . . 22 . . . . . . 5 Kinetic 27359 | . 124 185 111 1164 419 112 97 . 308 195 7179 4925 3332 3646 609 4581 372 Thermal 7685 | . 175 556 160 869 . . . . . . . 732 . . . 3786 1407 Explosive 6889 | . . . . . . . . . . . . 691 1267 661 . 3709 561 Electromagnetic 5917 | . . . . 1838 786 385 278 . 640 140 . . 59 390 . 1167 234 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . 1 . . 1 . . . . . . 4 3 3 6 . 8 15 Average Corruption 3 | . 1 . . 1 . . . . . . 2 2 3 4 . 4 6 Corruption Purged 5 | . . . . . . . . . . . . . . . . 5 . Effects 192 | . . . . 6 . . . . . . 24 9 40 41 . 55 17 Message Errors 40 | . . . . 1 . . . . . . 11 1 7 11 . 9 . Matter Fused 36 | . . . . . . . . . . . 9 4 6 8 . 6 3 Heat Flow Errors 30 | . . . . . . . . . . . 1 2 10 5 . 7 5 Energy Discharges 19 | . . . . . . . . . . . 1 . 4 3 . 9 2 Data Loss (minor) 14 | . . . . 1 . . . . . . . . 6 2 . 5 . Data Loss (major) 1 | . . . . . . . . . . . . . . 1 . . . Misfires 1 | . . . . . . . . . . . . . . . . 1 . Targeting Errors 43 | . . . . 3 . . . . . . 2 2 7 9 . 15 5 Weapon Failures 8 | . . . . 1 . . . . . . . . . 2 . 3 2 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1467 | . . . . 7 . . . . . 7 351 295 72 54 34 561 86 Projectiles 909 | . . . . . . . . . . . 351 84 . 53 34 301 86 Explosions 551 | . . . . 7 . . . . . . . 211 72 1 . 260 . Melee 7 | . . . . . . . . . . 7 . . . . . . . Knockbacks 112 | . . . . . . . . . . 1 58 27 7 2 3 12 2 Impact 1 | . . . . . . . . . . 1 . . . . . . . Kinetic 108 | . . . . . . . . . . . 56 27 7 2 3 11 2 Secondary 3 | . . . . . . . . . . . 2 . . . . 1 . Self-Inflicted Damage 294 | . . 145 . 33 . . . . . . . . 47 . . 67 2 Shots 10 | . . 2 . 1 . . . . . . . . 4 . . 3 . Rammed 5 | . . . . 1 . . . . . . . . . . . . 4 Targets Rammed 6 | . . . . 1 . . . . . 1 . . . . . . 4 Kicked . | . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . 1 . . . . . . . Highest Temperature 783 | . 75 622 179 640 . 60 62 . 90 348 172 239 513 323 529 783 196 Average Temperature 121 | . 30 201 76 131 . 23 26 . 25 144 36 86 102 89 258 167 99 Received Heat Transfer 3089 | . 30 84 18 396 108 54 20 . 144 30 399 132 408 582 150 432 102 Effects 60 | . . 16 . 18 . . . . . . . . 2 . 3 21 . Shutdowns 14 | . . 2 . 1 . . . . . . . . 1 . 1 9 . Energy Bleed 4 | . . 2 . 1 . . . . . . . . . . . 1 . Interference 12 | . . 3 . 5 . . . . . . . . . . . 4 . Matter Decay 5 | . . 1 . 1 . . . . . . . . . . 1 2 . Short Circuit 3 | . . 1 . 1 . . . . . . . . . . 1 . . Damage (minor) 7 | . . 3 . 2 . . . . . . . . 1 . . 1 . Damage (major) 14 | . . 4 . 7 . . . . . . . . . . . 3 . Damage (core) 1 | . . . . . . . . . . . . . . . . 1 . Siege Activations 12 | . . . . . . . . . . . 3 2 1 1 1 3 1 Total Turns 302 | . . . . . . . . . . . 53 67 24 41 18 84 15 Longest Duration 50 | . . . . . . . . . . . 20 50 24 41 18 38 15 Robots Corrupted 9 | . . . . 2 1 . . . 2 . . . . 1 . 2 1 Combat Hostiles 9 | . . . . 2 1 . . . 2 . . . . 1 . 2 1 Parts Fried 42 | . . . . 8 4 . 3 . 3 1 . . . 3 . 17 3 Impact Corruptions 2 | . . . . . . . . . . 1 . . . . . 1 . Robots Melted 1 | . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . Parts Melted 12 | . . 4 1 . . . . . . . . . . . . 5 2 Heat Transferred 8220 | . 518 1038 407 1724 . . . . . . . 600 . . . 3071 862 Parts Sabotaged 1 | . . . . . . . . . . . . . . 1 . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 1 . . . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Gar Fac Res Res Acc Peak Influence 1702 | . 210 429 218 560 204 . . . . 155 377 826 1702 1082 528 1573 940 Average Influence 476 | . 81 278 165 273 154 . . . . 68 152 522 1227 888 462 563 783 Maximum Alert Level 5 | . 1 2 1 2 1 . . . . . 1 3 5 3 2 4 3 Low Security (%) 37 | 100 69 28 74 36 66 . . . . 100 70 20 . . . 19 . Level 1 19 | . 30 53 25 37 33 . . . . . 29 10 . . 17 26 . Level 2 15 | . . 17 . 25 . . . . . . . 30 17 2 82 26 37 Level 3 16 | . . . . . . . . . . . . 39 15 97 . 14 62 Level 4 7 | . . . . . . . . . . . . . 42 . . 13 . Level 5 3 | . . . . . . . . . . . . . 24 . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 62 | . 1 1 1 6 2 . . . . 2 15 3 . 6 . 19 6 Investigation 4 | . 1 . . . 1 . . . . 1 1 . . . . . . Extermination 15 | . . . . . . . . . . 1 5 1 . 1 . 5 2 Reinforcement 16 | . . 1 1 1 1 . . . . . 3 1 . 1 . 4 3 Assault 9 | . . . . 2 . . . . . . . 1 . 2 . 4 . Garrison 18 | . . . . 3 . . . . . . 6 . . 2 . 6 1 Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . 1 . . . . . . . 1 . 1 . 3 1 Haulers Reinforced 3 | . . . . . 1 . . . . . . . . . . 1 1 Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Gar Fac Res Res Acc Distress Signals 17 | . 1 1 . 1 1 . . . . . 2 1 . 4 1 3 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 377 | . 11 16 4 57 12 13 5 . 13 5 43 30 30 36 6 73 23 Peak Tracking Total 12 | . 7 6 1 6 4 3 4 . 4 2 7 9 5 12 4 7 8 Tactical Retreats 24 | . . 2 . 6 . 1 . . . . 6 1 . . 2 4 2 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Gar Fac Res Res Acc Traps Triggered 19 | . 2 . . 2 . . . . . . . 2 9 . 1 2 1 Indirectly 2 | . . . . . . . . . . . . . 2 . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Gar Fac Res Res Acc Machines Disabled 40 | . . 3 . 4 . . 1 . 1 . 5 16 3 . . 6 1 Max in Single Turn 7 | . . 2 . 1 . . 1 . 1 . 4 7 1 . . 1 . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . Garrison Relay 4 | . . . . . . . . . . . . . 4 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Gar Fac Res Res Acc Machines Accessed 27 | . 3 2 2 10 2 . . 1 . . 4 1 . 1 1 . . Terminals 19 | . 3 2 2 10 2 . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . 1 1 . 1 1 . . Total Hacks 61 | . 7 5 3 19 5 . . 7 . . 9 2 . 1 3 . . Successful 42 | . 5 4 2 12 4 . . 7 . . 6 1 . . 1 . . Failed 19 | . 2 1 1 7 1 . . . . . 3 1 . 1 2 . . Catastrophic 3 | . 1 . . 1 . . . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 65 | . 6 3 2 9 2 . . 1 . 5 16 2 . 10 3 4 2 Terminals 39 | . 7 5 3 19 5 . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . 2 . . . . . . Repair Stations 3 | . . . . . . . . . . . 3 . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . . . . . 3 2 . 1 3 . . Terminal Hacks 21 | . 2 2 . 8 2 . . 7 . . . . . . . . . Record 1 | . . . . 1 . . . . . . . . . . . . . Part Schematic 9 | . 1 . . 1 . . . 7 . . . . . . . . . Robot Analysis 2 | . . 1 . . 1 . . . . . . . . . . . . Open Door 3 | . . . . 3 . . . . . . . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Index 1 | . . . . 1 . . . . . . . . . . . . . Locate Traps 2 | . . . . 2 . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 . . . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . 2 . . . . . . Scan Component 1 | . . . . . . . . . . . 1 . . . . . . Repair 1 | . . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 . . . . . . Retrieve Matter 1 | . . . . . . . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . 1 . . 1 . . Unlock Access 1 | . . . . . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 34 | . 8 5 4 9 4 . . . . . 4 . . . . . . Terminals 13 | . 3 2 2 4 2 . . . . . . . . . . . . Botnet 13 | . 3 2 2 4 2 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . Watchers 1 | . . . . . . . . . . . 1 . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . . . . . . . 1 . Used 1 | . . . 1 . . . . . . . . . . . . . . Hacking Detections 11 | . 2 1 . 2 1 . . . . . 2 1 . 1 1 . . Full Trace Events 2 | . 1 . . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . 1 . . 1 . . . 7 . 10 . . . . . . . Parts Built 1 | . . . . . . . . . . . 1 . . . . . . Matter 285 | . . . . . . . . . . . 285 . . . . . . Time 152 | . . . . . . . . . . . 152 . . . . . . Total Part Build Rating 5 | . . . . . . . . . . . 5 . . . . . . Parts Repaired 1 | . . . . . . . . . . . 1 . . . . . . Time 44 | . . . . . . . . . . . 44 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Gar Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 16 | . . . . . . . . . . . . . 13 . . 3 . Machine Destruction 13 | . . . . . . . . . . . . . 13 . . . . Programmers 3 | . . . . . . . . . . . . . . . . 3 . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Gar Fac Res Res Acc Total Allies 19 | . . . . 2 . . . 4 . . 5 . . . 1 4 3 Largest Group 4 | . . . . 2 . . . 4 4 1 4 . . . 1 4 3 Highest-Rated Group 372 | . . . . 62 . . . 156 156 38 112 . . . 31 372 210 Highest-Rated Ally 122 | . . . . 31 . . . 40 40 38 31 . . . 31 122 70 Zionite Dispatches 7 | . . . . . . . . . . 1 2 . . . 1 2 1 Heavy 1 | . . . . . . . . . . . . . . . . 1 . Recon 1 | . . . . . . . . . . 1 . . . . . . . Fire 1 | . . . . . . . . . . . 1 . . . . . . Hacker 2 | . . . . . . . . . . . . . . . . 1 1 Kinetic Resupply 2 | . . . . . . . . . . . 1 . . . 1 . . Total Orders 9 | . . . . . . . . . . 2 4 . . 2 1 . . ROAM 1 | . . . . . . . . . . . 1 . . . . . . FOLLOW 1 | . . . . . . . . . . 1 . . . . . . . DROP 2 | . . . . . . . . . . . 1 . . . 1 . . EXPLORE 5 | . . . . . . . . . . 1 2 . . 2 . . . Ally Attacks 125 | . . . . 15 . . . . 40 2 8 . . . . 50 10 Total Damage 4898 | . . . . 252 . . . . 615 46 152 . . . . 3183 650 Kills 26 | . . . . 3 . . . . 4 1 1 . . . . 14 3 Allies Corrupted 2 | . . . . . . . . . . . 1 . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Gar Fac Res Res Acc Robot Analysis Total 2 | . . 1 . . 1 . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 1 1 1 . . . . . . . . Drone Launches 20 | . . . . 16 . . . . . . 2 . . 2 . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Zionite Intel Received 5 | . . . . . . . . . . 1 2 . . 2 . . . Branch Access 1 | . . . . . . . . . . . . . . 1 . . . Prototype Schematics 1 | . . . . . . . . . . 1 . . . . . . . Trap Installations 2 | . . . . . . . . . . . 1 . . 1 . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Gar Fac Res Res Acc Turns Passed 17294 | 40 314 412 252 1734 722 588 659 1539 766 1043 2681 669 1777 1149 482 1822 645 Spaces Moved 8668 | 28 208 184 123 802 389 338 406 974 411 533 1268 257 847 512 251 833 304 Core 18 | 6 . . . . . . . . . . . . . . . . 12 Treads 4972 | . . . . . . . . . 179 533 1268 257 847 512 251 833 292 Legs 3678 | 22 208 184 123 802 389 338 406 974 232 . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 150 155 155 155 155 180 160 160 160 160 156 140 100 Average Speed 160 | 109 120 150 150 150 150 155 155 155 164 180 172 160 175 176 160 149 148 Slowest Speed 650 | 150 120 150 150 150 155 155 155 155 200 180 180 160 180 180 162 166 650 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 37 | 3 47 22 15 93 11 67 63 83 65 12 43 10 76 26 8 28 9 Regions Visited 17 Branch Regions 5 Pre-discovered Areas 9 | . . . . . . . . . . . 9 . . . . . . Known Exits Taken 8 | . . . . . . 1 . . 1 1 1 1 . 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 . 1 1 . . . . . . . . . Scrap Searched 11 | . . . . . . 3 1 4 3 . . . . . . . . Spaces Dug 40 | . . . . . . . . . . 3 8 2 4 10 . 13 . Terrain Destroyed 540 | . . 36 . 7 . . . . . 3 114 101 24 52 14 160 29 Melee 5 | . . . . . . . . . . 3 2 . . . . . . Projectile 214 | . . . . 1 . . . . . . 84 31 10 15 14 57 2 AOE 321 | . . 36 . 6 . . . . . . 28 70 14 37 . 103 27 Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Gar Fac Res Res Acc Total 10724 | 35 236 269 173 1124 475 372 416 1006 461 587 1626 412 1000 646 311 1157 418 Wait 779 | . 6 32 37 121 44 10 1 12 12 29 208 76 20 29 24 75 43 Move 8651 | 27 207 183 122 801 388 337 405 973 410 532 1267 256 846 511 250 832 304 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 211 | 2 4 12 4 31 7 4 1 7 13 7 20 6 20 22 12 33 6 Fast Attach 49 | 4 1 . . 7 1 . . 1 2 . 7 2 . . 2 22 . Attach 104 | 2 . 3 2 8 1 1 . 2 1 2 11 12 12 17 6 13 11 Detach 22 | . . . . . . . . 2 . . 10 2 3 2 . 3 . Swap 85 | . . 10 1 21 5 1 . 2 . 4 3 . 9 6 3 17 3 Drop 162 | . . 7 . 37 8 6 1 7 6 . 20 2 7 7 6 45 3 Fire 624 | . 18 22 7 89 21 13 8 . 17 7 77 56 69 51 8 117 44 Melee 7 | . . . . . . . . . . 5 2 . . . . . . Ram 2 | . . . . . . . . . . . . . . . . . 2 Kick 1 | . . . . 1 . . . . . . . . . . . . . Crush 3 | . . . . . . . . . . 1 . . . . . . 2 Escape Stasis 14 | . . . . . . . . . . . . . 14 . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous 10 | . . . . 8 . . . . . . 1 . . 1 . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory (discovered 5 exits: Fac x4 / [*Low]) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/Garrison (discovered 3 exits: *Fac x3) -4/Factory (discovered 6 exits: *Res x2 / *Upp x2 / Ext x2) -3/Research -2/Research -1/Access History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 41 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 5) 355 | -10/Materials | Entered another Materials area 355 | -9/Materials | Evolved 2 slots: Weapon x2 699 | -9/Materials | Discovered new exit (range 14) 767 | -9/Materials | Entered another Materials area 767 | -8/Materials | Evolved 2 slots: Utility x2 926 | -8/Materials | Discovered new exit (range 16) 1019 | -8/Materials | Entered Storage 1058 | -8/Storage | Build established: Scavenger-Tank 1458 | -8/Storage | Discovered new exit (range 16) 1788 | -8/Storage | Found Prototype Processor 1789 | -8/Storage | Identified Exp. Targeting Computer 1822 | -8/Storage | Met a pair of Derelict thieves 1856 | -8/Storage | Garrison activated, responded to threat 2570 | -8/Storage | Build established: Scavenger-Gunner 2753 | -8/Storage | Entered Factory 2753 | -7/Factory | Evolved 2 slots: Utility x2 2770 | -7/Factory | Identified exit to Factory 3254 | -7/Factory | Discovered new exit (range 16) 3266 | -7/Factory | Build established: Gunner 3475 | -7/Factory | Entered Lower Caves 3834 | -7/Lower Caves | Identified exit to Lower Caves 3839 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4063 | -7/Lower Caves | Entered another Lower Caves area 4101 | -7/Lower Caves | Discovered exit to Factory (range 5) 4478 | -7/Lower Caves | Learned 4 Factory zone layouts 4649 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 4700 | -7/Lower Caves | Discovered new exit (range 11) 4715 | -7/Lower Caves | Encountered a Warlord checkpoint 4722 | -7/Lower Caves | Entered Zion 4970 | -7/Zion | Visited the Megawrench Repair Shop 4975 | -7/Zion | Megawrench repaired 11 parts 5057 | -7/Zion | Found Prototype Device 5058 | -7/Zion | Identified Phasing AFG 5270 | -7/Zion | Learned location of 1 exit from Factory 5616 | -7/Zion | Received a visual enhancement algorithm 5913 | -7/Zion | Imprinted 5915 | -7/Zion | Declared Zion's savior 6203 | -7/Zion | Build established: Messiah-Gunner 6233 | -7/Zion | Discovered new exit (range 14) 6261 | -7/Zion | Entered Proximity Caves 6261 | -6/Proximity Caves | Accompanied by 4 allies 6296 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6627 | -6/Proximity Caves | Spotted B-75 Beast 6656 | -6/Proximity Caves | Destroyed B-75 Beast 6730 | -6/Proximity Caves | Destroyed 7 combat bots 6838 | -6/Proximity Caves | Learned Factory trap positions 6975 | -6/Proximity Caves | Discovered exit to Factory (range 9) 7027 | -6/Proximity Caves | Entered Factory 7027 | -6/Factory | Accompanied by 1 ally 7027 | -6/Factory | Evolved 2 slots: Propulsion x2 7028 | -6/Factory | Identified exit to Lower Caves 7030 | -6/Factory | Loaded intel: 99 trap records 7373 | -6/Factory | Found Prototype Processor 7374 | -6/Factory | Identified Exp. Signal Interpreter 7649 | -6/Factory | Spotted B-75 Beast 7908 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 7909 | -6/Factory | Zion Recon squad teleported in 7942 | -6/Factory | Discovered new exit (range 23) 7997 | -6/Factory | Identified exit to Factory 8070 | -6/Factory | Entered another Factory area 8070 | -5/Factory | Accompanied by 2 allies 8070 | -5/Factory | Evolved 2 slots: Utility x2 8170 | -5/Factory | Zion Fire squad teleported in 8380 | -5/Factory | Build established: Messiah-Skirmisher 8452 | -5/Factory | Garrison activated, responded to threat 8601 | -5/Factory | Retrieved Zion intel report: Trap Installations 8876 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 9072 | -5/Factory | Zion Kinetic Resupply teleported in 9462 | -5/Factory | Garrison activated, responded to threat 9653 | -5/Factory | Discovered new exit (range 20) 9759 | -5/Factory | Discovered new exit (range 90) 9805 | -5/Factory | Identified exit to Factory 9847 | -5/Factory | Terminal network hard line cut 10056 | -5/Factory | Fabricated Exp. Targeting Computer? 10635 | -5/Factory | Repaired Tri-rail Accelerator 10751 | -5/Factory | Entered another Factory area 10751 | -4/Factory | Evolved 2 slots: Utility x2 10928 | -4/Factory | Spotted B-86 Titan 10981 | -4/Factory | Destroyed 7 combat bots 10995 | -4/Factory | Destroyed B-86 Titan 11001 | -4/Factory | First assault squad dispatched 11226 | -4/Factory | Lost 3 parts (1p2w) 11233 | -4/Factory | Destroyed 7 combat bots 11418 | -4/Factory | Identified exit to Garrison 11420 | -4/Factory | Entered Garrison 11436 | -4/Garrison | Triggered checkpoint 11542 | -4/Garrison | Build established: Messiah-Gunner 11630 | -4/Garrison | Triggered checkpoint 11683 | -4/Garrison | Triggered checkpoint 11686 | -4/Garrison | Spotted B-86 Titan 11718 | -4/Garrison | Triggered checkpoint 11771 | -4/Garrison | Destroyed B-86 Titan 11802 | -4/Garrison | Triggered checkpoint 11860 | -4/Garrison | Destroyed 8 combat bots 11861 | -4/Garrison | Lost 9 parts (1p1n4u3w) 11868 | -4/Garrison | Found Hvy. Reflective Plating 11976 | -4/Garrison | Triggered checkpoint 12090 | -4/Garrison | Triggered checkpoint 12096 | -4/Garrison | Garrison Relay disabled 12209 | -4/Garrison | Discovered new exit (range 13) 12352 | -4/Garrison | Triggered checkpoint 12373 | -4/Garrison | Garrison Relay disabled 12431 | -4/Garrison | Discovered new exit (range 12) 12439 | -4/Garrison | Build established: Messiah-Mutant 12582 | -4/Garrison | Garrison Relay disabled 12699 | -4/Garrison | Discovered new exit (range 8) 12724 | -4/Garrison | Triggered checkpoint 12753 | -4/Garrison | Garrison Relay disabled 13016 | -4/Garrison | Attempted to install RIF, but system incompatible 13020 | -4/Garrison | Attempted to install RIF, but system incompatible 13028 | -4/Garrison | Build established: Messiah-Tank 13082 | -4/Garrison | Terminal network hard line cut 13197 | -4/Garrison | Entered Factory 13310 | -4/Factory | Retrieved Zion intel report: Trap Installations 13437 | -4/Factory | Retrieved Zion intel report: Branch Access 13437 | -4/Factory | Identified exit to Upper Caves 13437 | -4/Factory | Identified exit to Extension 13683 | -4/Factory | Garrison activated, responded to threat 13697 | -4/Factory | First assault squad dispatched 13755 | -4/Factory | Core integrity fell below 50% 13779 | -4/Factory | Lost 9 parts (2n3u4w) 13959 | -4/Factory | Discovered new exit (range 7) 13975 | -4/Factory | Identified exit to Research 14061 | -4/Factory | Build established: Messiah-Gunner 14285 | -4/Factory | Garrison activated, responded to threat 14313 | -4/Factory | Discovered exit to Research (range 102) 14346 | -4/Factory | Entered Research 14346 | -3/Research | Evolved 2 slots: Propulsion x2 14532 | -3/Research | Zion Kinetic Resupply teleported in 14762 | -3/Research | Discovered new exit (range 9) 14775 | -3/Research | Identified exit to Research 14828 | -3/Research | Entered another Research area 14828 | -2/Research | Evolved 2 slots: Power x1, Utility x1 15269 | -2/Research | Found Prototype Processor 15270 | -2/Research | Identified Spectral Analyzer 15491 | -2/Research | Found Prototype Device 15584 | -2/Research | Identified EM Dispersion Field 15628 | -2/Research | First assault squad dispatched 15761 | -2/Research | Lost 4 parts (1n3w) 15764 | -2/Research | Destroyed 7 combat bots 15929 | -2/Research | Destroyed 7 combat bots 15984 | -2/Research | Zion Heavy squad teleported in 16013 | -2/Research | Found Fusion Bomb Launcher 16031 | -2/Research | Garrison activated, responded to threat 16086 | -2/Research | Build established: Messiah-Skirmisher 16128 | -2/Research | Spotted B-90 Cyclops 16139 | -2/Research | Allies destroyed B-90 Cyclops 16175 | -2/Research | Found Prototype Launcher 16188 | -2/Research | Zion Hacker squad teleported in 16192 | -2/Research | Identified Tactical Quantum Warhead 16267 | -2/Research | Spotted B-90 Cyclops 16273 | -2/Research | Allies destroyed B-90 Cyclops 16330 | -2/Research | Found Prototype Reactor 16330 | -2/Research | Identified Zero-point Reactor 16372 | -2/Research | Garrison activated, responded to threat 16428 | -2/Research | Terminal network hard line cut 16488 | -2/Research | Destroyed 11 combat bots 16638 | -2/Research | Discovered new exit (range 8) 16649 | -2/Research | Identified exit to Access 16650 | -2/Research | Entered Access 16650 | -1/Access | Evolved 2 slots: Utility x2 16907 | -1/Access | Build established: Messiah-Gunner 16946 | -1/Access | Spotted B-99 Colossus 17002 | -1/Access | Lost 5 parts (1p2u2w) 17035 | -1/Access | Crushed by falling debris 17095 | -1/Access | Lost 10 parts (1p2n4u3w) 17189 | -1/Access | Zion Hacker squad teleported in 17196 | -1/Access | Garrison activated, responded to threat 17257 | -1/Access | Build established: Messiah-Mutant 17270 | -1/Access | System corruption reached 10% 17271 | -1/Access | Core integrity fell below 50% 17284 | -1/Access | Core integrity fell below 20% 17295 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 17277_ Slug penetrates H-88 Terminator. 17277_ H-88 Terminator suffers critical hit. 17277_ H-88 Terminator destroyed. 17277_ Penetrated by Slug. 17278_ Detecting system override signal. 17280_ Penetrated by Slug. 17284_ Dropped Hcp. Storage Unit. 17286_ Slug penetrates Terminal. 17286_ U-05 Engineer builds a Door. 17289_ Penetrated by Slug. 17289_ Terminal disabled. 17290_ System corrupted: Matter fused (-5). 17291_ Slug penetrates Wall. 17294_ Slammed into P-80 Master. 17295_ Destabilizing: Core damaged (-48). [Achievement: 10k Club] [Achievement: 20k Club] [Achievement: 30k Club] [Achievement: This Is Interesting...] [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ??????????????????????## | | ?????????????????????????w?????????????##??????? | | ?????????????????????????g????????????? #?????? | | ????????????????????????? ?????????????# #?????? | | ????????????????????????? ?????????????# #?????? | | ????????????????????????? ????? ??????# #?????? | | ????????????????????????#k######+####### #######+# | | ????????????????????????# # ! # ^ ! =! | | ????????????????????????# # # !%* | | ????????????????????????# # """"" # =| | | ????????????????????????# # """""" # %! | | ????????????????????????# # """"" / = | | ????????????????????????# # """" # | | ???????????????##########p# """ = # | | ???????????????# /@h [![ u # | | ???????????????# p### %*! # | | ???????????????# #?#%![=%"=! " ######### # | | ???????????????# " " !#?# =!*%%= " #???????# # | | ???????????????# "T #?# ! *!= #???????# # | | ???????????????# """ ######+##########??????# # | | ???????????????# "" ## #??????# # | | ???????????????# ## = #??????# # | | ???????????????# ## = #??????# # | | ???????????????###### #### #??????# # | | ????????????????????###??# #??????# # | | ?????????????????????????# #????### # | | ?????????????????????????########+############"#+# | | ?????????????????????????????# #!! | | ?????????????????????????????# #!! | | ?????????????????????????????# #!! | | ?????????????????????????????# # | | ?????????????????????????????# # | | ?????????????????????????????# # | | ??????????????????????######## =##"/######### | | ?????????????????????## ! =! #??? | | ?????????????????????#" !!!% #??? | | ???????????????????###" ! ###??? | | ???????????????????# " "" #????? | | ???????????????????#### """" #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Coolant Potential 240 Energy Generation 63 Energy Capacity 940 Matter Stores 550 Matter Capacity 550 Sight Range 23 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 25 Base Temperature (-) 100 Armor Coverage 1425 Resistance: KI 45 Resistance: TH 45 Resistance: EX 20 Resistance: EM 95 Resistance: I 20 Resistance: S 20 Resistance: P 20 Point Defense Rating 80 Thermal Conversion 30 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 12 Target Analysis 8 Recoil Reduction 6 Energy Filtering 50 Particle Charging 15 Kinecelleration 40 Salvage Targeting 3 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Arm. Treads | -8/Storage | Hacked Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free F-cell Engine | -6/Factory | Z-intel Imp. Cesium-ion Thruster | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Scatter Rocket Array | -6/Factory | Z-intel Cld. Airjet | -6/Factory | Z-intel Exp. Targeting Computer | -6/Factory | Z-intel Gravity Neutralizing Apparatus | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Prc. Assault Rifle | -6/Factory | Z-intel Com. Ion Cannon | -6/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Exp. Targeting Computer | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club 20k Club 30k Club Denied? Just Browsing Oh No You Don't! Ooh, Shiny! Oops Rockin' Loadout Significant Disruption Tank This Is Interesting... Turtlemind Use The Force Challenges ------------ None Game ------ Seed TerrainHugeStripper Manual? 0 Play Time 05:03:15 Cumulative 33.2 hours Start 2019.11.17 @ 00:06:27 End 2019.11.17 @ 17:34:04 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 23 Rogue 0 Adventurer 23 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 26 Gallery% 27 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 47e2a2e6-fb9c-4634-9b5d-0908e1ecad7b