Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.25 @ 22:52:42

Player: Tmvn

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (29)      145
Value Destroyed (1128)     1128
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 4753

 Bonus
-------
Pacifist                   200

 Cogmind 
---------
Core Integrity             0/850
Matter                     216/300
Energy                     600/600
System Corruption          0%
Temperature                Cool (21)
Movement                   Core (100) Ox1
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (7) ------
           Energy Well
  Enhanced Optical Array
  Improved Signal Interpreter
  Advanced Signal Interpreter
  Advanced Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
           Force Rifle

 Peak State 
------------
>              --- POWER ------------
         Light Ion Engine
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
               Airjet
               Gravmag System
>              --- UTILITY ----------
      Improved Heat Sink
        Medium Storage Unit
      Enhanced Optical Array
      Improved Sensor Array
      Improved Signal Interpreter
  Experimental Targeting Computer
>              --- WEAPON -----------
      Improved Lightning Gun
         Heavy Ion Cannon
>              --- INVENTORY --------
      Improved Heat Sink
               Transmission Jammer
               Hacking Suite
               EM Pulse Gun
               Shock Rifle
         Light EM Pulse Cannon
               Ion Cannon
               Plasma Cannon
[Rating: 40]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Improved Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Airjet
  Flight Unit              VTOL Module
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Experimental Targeting Computer
  Protection               Light Armor Plating
Weapon                     Improved Lightning Gun
  Energy Gun               Improved Lightning Gun
  Energy Cannon            Ion Cannon

 Build                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac 
Slots Evolved              8    | .   .   2   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               2    | .   .   1   .   1   .   .   
  Utility                  5    | .   .   1   .   1   2   1   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             78   | .   3   2   25  3   25  20  
  Power                    13   | .   1   .   4   .   3   5   
    Engine                 11   | .   1   .   4   .   2   4   
    Core                   2    | .   .   .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               25   | .   .   1   8   1   7   8   
    Treads                 1    | .   .   .   .   .   .   1   
    Leg                    14   | .   .   .   8   1   2   3   
    Wheel                  1    | .   .   1   .   .   .   .   
    Hover                  4    | .   .   .   .   .   4   .   
    Flight                 5    | .   .   .   .   .   1   4   
  Utility                  24   | .   2   .   5   2   10  5   
    Device                 7    | .   .   .   3   .   4   .   
    Storage                5    | .   1   .   1   .   .   3   
    Processor              6    | .   .   .   1   1   2   2   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             6    | .   1   .   .   1   4   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   16   | .   .   1   8   .   5   2   
    Energy Gun             11   | .   .   1   7   .   1   2   
    Energy Cannon          5    | .   .   .   1   .   4   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   3   .   1   .   
Parts Lost                 34   | .   .   .   5   .   16  13  
  Power                    7    | .   .   .   .   .   3   4   
  Propulsion               15   | .   .   .   2   .   7   6   
  Utility                  8    | .   .   .   1   .   5   2   
  Weapon                   4    | .   .   .   2   .   1   1   
  Highest Loss Streak      8    | .   .   .   1   .   4   8   
Average Slot Usage (%)     82   | .   98  86  92  100 81  50  
  Engine                   8    | .   14  11  11  9   6   3   
  Leg                      21   | .   28  22  26  36  18  6   
  Wheel                    2    | .   .   9   6   .   .   .   
  Hover                    1    | .   .   .   .   .   3   .   
  Flight                   1    | .   .   .   .   .   .   10  
  Device                   6    | .   .   .   8   9   10  .   
  Storage                  9    | .   14  11  13  9   5   4   
  Processor                12   | .   .   .   4   18  21  20  
  Protection               2    | .   12  11  1   .   1   .   
  Energy Gun               12   | .   28  22  20  18  5   1   
  Energy Cannon            1    | .   .   .   .   .   4   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             45   | 11  20  21  25  23  45  29  
  Greatest Support         60   | 20  20  20  30  40  40  60  
  Greatest Overweight (x)  6    | .   .   1   2   .   3   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 6   8   8   8   8   8   6   
  Average Capacity         7    | 6   6   8   8   8   7   4   
  Most Carried             8    | 6   7   6   8   7   8   4   
  Average Carried          6    | 6   6   4   7   6   6   2   
  Final Capacity           8    | 6   8   8   8   8   4   4   
  Final Carried            8    | 6   7   5   8   6   4   1   

 Class Distribution 
--------------------
 41% | Mutant
 38% | Scavenger-Mutant
 18% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
     Scavenger-Mutant | -9/Storage
     Scavenger-Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
               Mutant | -6/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  -6  
-----------                Run  | Scr Mat Mat Sto Mat Fac Fac 
Matter Collected           687  | 200 .   .   280 .   117 90  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1240 | .   .   .   922 .   228 90  
  Parts                    71   | .   .   .   47  .   18  6   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac 
Combat Hostiles Destroyed  25   | .   .   .   17  .   5   3   
  Guns                     20   | .   .   .   17  .   .   3   
  Cannons                  1    | .   .   .   .   .   1   .   
  AOE                      3    | .   .   .   .   .   3   .   
Classes Destroyed          6    | .   .   .   4   .   2   .   
  Worker                   2    | .   .   .   .   .   2   .   
  Recycler                 2    | .   .   .   2   .   .   .   
  Swarmer                  6    | .   .   .   3   .   .   3   
  Grunt                    10   | .   .   .   8   .   2   .   
  Sentry                   7    | .   .   .   6   .   1   .   
  Programmer               2    | .   .   .   .   .   2   .   
Best Kill Streak           4    | .   .   .   4   .   3   2   
  Combat Bots Only         3    | .   .   .   3   .   2   2   
Max Kills in Single Turn   2    | .   .   .   2   .   2   1   
  Gunslinging              1    | .   .   .   1   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   
--------                   Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  
Damage Taken               5854 | .    141  28   1055 29   2530 2071 
  Core                     1749 | .    16   .    253  .    630  850  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         67   | 100  93   .    36   100  10   .    
Volleys Fired              84   | .    .    .    50   3    14   17   
  Largest                  2    | .    .    .    2    2    2    1    
  Hottest                  140  | .    .    .    116  100  140  80   
Shots Fired                138  | .    .    .    87   6    28   17   
  Gun                      124  | .    .    .    87   6    14   17   
  Cannon                   14   | .    .    .    .    .    14   .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Thermal                  40   | .    .    .    24   .    14   2    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          98   | .    .    .    63   6    14   15   
  Robot Hit Streak         11   | .    .    .    11   5    11   2    
  Robot Miss Streak        4    | .    .    .    4    1    3    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    2    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    
Shots Hit Robots           96   | .    .    .    64   5    20   7    
  Core Hits                52   | .    .    .    33   .    13   6    
  Critical Hits            .    | .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2124 | .    .    .    1004 75   924  121  
  Guns                     1269 | .    .    .    944  75   143  107  
  Cannons                  313  | .    .    .    .    .    313  .    
  Explosions               505  | .    .    .    60   .    445  .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  37   | .    .    .    .    .    23   14   
  Kinetic                  .    | .    .    .    .    .    .    .    
  Thermal                  821  | .    .    .    282  .    492  47   
  Explosive                266  | .    .    .    .    .    266  .    
  Electromagnetic          1000 | .    .    .    722  75   143  60   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    6    .    
  Average Corruption       1    | .    .    .    .    .    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    1    .    
    Energy Discharges      1    | .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            80   | .    .    .    15   .    65   .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               80   | .    .    .    15   .    65   .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      320  | .    .    .    56   .    262  2    
  Shots                    5    | .    .    .    1    .    4    .    
  Rammed                   10   | .    .    .    .    .    7    3    
Targets Rammed             14   | .    .    .    .    .    8    6    
  Kicked                   4    | .    .    .    .    .    1    3    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        276  | .    .    .    276  12   159  105  
  Average Temperature      54   | .    .    .    64   8    46   44   
  Received Heat Transfer   1674 | .    .    9    366  18   753  528  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    
  Parts Fried              6    | .    .    .    4    .    2    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    2    .    .    .    
  Heat Transferred         1216 | .    .    .    585  .    557  74   
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac 
Peak Influence             369  | .   15  20  333 140 369 142 
  Initial                  140  | .   .   5   8   140 63  47  
  Average                  137  | .   5   7   158 140 190 90  
Maximum Alert Level        1    | .   .   .   1   .   1   .   
  Low Security (%)         70   | 100 100 100 58  100 52  100 
  Level 1                  29   | .   .   .   41  .   47  .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          10   | .   .   .   3   .   3   4   
  Investigation            2    | .   .   .   1   .   .   1   
  Extermination            3    | .   .   .   .   .   2   1   
  Reinforcement            5    | .   .   .   2   .   1   2   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac 
Distress Signals           6    | .   .   .   3   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              90   | .   5   1   27  1   38  18  
  Peak Tracking Total      17   | .   3   2   4   1   17  10  
  Tactical Retreats        15   | .   2   .   5   1   6   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac 
Traps Triggered            4    | .   .   .   1   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   1   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  
----------                 Run  | Scr Mat Mat Sto Mat Fac Fac 
Machines Disabled          18   | .   .   .   1   .   17  .   
  Max in Single Turn       10   | .   .   .   1   .   10  .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac 
Machines Accessed          6    | .   .   .   5   .   1   .   
  Terminals                6    | .   .   .   5   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                8    | .   .   .   7   .   1   .   
  Successful               6    | .   .   .   5   .   1   .   
  Failed                   2    | .   .   .   2   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                8    | .   .   .   7   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             6    | .   .   .   5   .   1   .   
  Open Door                2    | .   .   .   2   .   .   .   
  Alert Level              2    | .   .   .   2   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   1   .   
  Security Status          1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   3   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  
------------               Run  | Scr Mat Mat Sto Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  
--------                   Run  | Scr Mat Mat Sto Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -6  
-------------              Run  | Scr Mat Mat Sto Mat Fac Fac 
Turns Passed               2317 | 5   233 77  725 104 823 350 
Spaces Moved               1917 | 5   191 56  415 77  664 509 
  Core                     91   | .   .   .   .   .   83  8   
  Treads                   14   | .   .   .   .   .   .   14  
  Legs                     1168 | 5   191 56  415 77  355 69  
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    226  | .   .   .   .   .   226 .   
  Flight                   418  | .   .   .   .   .   .   418 
  Fastest Speed            31   | 120 120 120 120 120 50  31  
  Average Speed            100  | 120 120 132 129 120 107 54  
  Slowest Speed            350  | 120 120 150 180 120 200 350 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            2    | .   .   .   .   .   .   2   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       19   | 2   25  7   55  11  23  16  
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          56   | .   .   .   8   .   48  .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      56   | .   .   .   8   .   48  .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac 
Total                      2164 | 4   196 59  520 83  746 556 
  Wait                     14   | .   .   .   9   .   5   .   
  Move                     1908 | 4   190 55  414 76  664 505 
  Hop                      2    | .   .   .   .   .   .   2   
  Pick Up                  16   | .   1   .   5   .   10  .   
  Fast Attach              34   | .   1   .   8   .   12  13  
  Attach                   22   | .   .   1   4   3   7   7   
  Detach                   11   | .   .   .   .   1   5   5   
  Swap                     22   | .   2   1   13  .   6   .   
  Drop                     38   | .   2   2   17  .   16  1   
  Fire                     84   | .   .   .   50  3   14  17  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      3    | .   .   .   .   .   3   .   
  Kick                     10   | .   .   .   .   .   4   6   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
    6 | -11/Scrapyard | Entered Materials
  225 | -10/Materials | Discovered new exit (range 5)
  239 | -10/Materials | Entered another Materials area
  239 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  263 | -9/Materials  | Discovered new exit (range 8)
  301 | -9/Materials  | Build established: Mutant
  316 | -9/Materials  | Entered Storage
  721 | -9/Storage    | Found Prototype Processor
  721 | -9/Storage    | Identified Exp. Targeting Computer
  725 | -9/Storage    | Found Exp. Targeting Computer
  948 | -9/Storage    | Discovered new exit (range 15)
  963 | -9/Storage    | Build established: Scavenger-Mutant
  997 | -9/Storage    | Core integrity fell below 50%
 1041 | -9/Storage    | Entered Materials
 1041 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1134 | -8/Materials  | Discovered new exit (range 10)
 1145 | -8/Materials  | Entered Factory
 1145 | -7/Factory    | Evolved 2 slots: Utility x2
 1551 | -7/Factory    | Build established: Scavenger-Skirmisher
 1742 | -7/Factory    | Lost 3 parts (2n1u)
 1848 | -7/Factory    | Lost 4 parts (1p2u1w)
 1910 | -7/Factory    | Core integrity fell below 50%
 1953 | -7/Factory    | Core integrity fell below 20%
 1959 | -7/Factory    | Discovered new exit (range 6)
 1968 | -7/Factory    | Entered another Factory area
 1968 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 1993 | -6/Factory    | Lost 3 parts (1n2u)
 2026 | -6/Factory    | Build established: Mutant
 2106 | -6/Factory    | Lost 5 parts (2p1n1u1w)
 2283 | -6/Factory    | Core integrity fell below 50%
 2312 | -6/Factory    | Core integrity fell below 20%
 2318 | -6/Factory    | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
02254_ Lgt. Nuclear Core destroyed.
02255_ Cesium-ion Thruster destroyed.
02261_ Slug penetrates Wall.
02261_ VTOL Module destroyed.
02264_ Penetrated by Slug.
02264_ Sml. Storage Unit destroyed.
02268_ VTOL Module destroyed.
02268_ Slug penetrates Wall. <x2>
02274_ Slug penetrates O-24 Administrator.
02279_ Slammed into G-50 Soldier.
02284_ Acquired Imp. Medium Treads.
02285_ Imp. Titanium Leg destroyed.
02289_ Slug penetrates Wall.
02294_ U-05 Engineer builds a Door.
02297_ Penetrated by Slug. <x2>
02307_ Triggered Blade Trap.
02307_ Massive razor-sharp blades shoot up from within the floor.
02307_ Imp. Medium Treads severed.
02315_ Rnf. Deuterium Engine destroyed.
02316_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          29
Energy Capacity            790
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           13
Terrain Scan Density       10
Armor Coverage             1200
Evasion (%)                63
Targeting Accuracy         24
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HelicalFluxGun
  Manual?         0
Play Time         00:28:13
  Cumulative      22.2 hours
  Start           2020.09.25 @ 22:25:36
  End             2020.09.25 @ 22:52:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          44
  Rogue           44
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          32
Achievement%      24
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       SATURATION(70)
Filters           SATURATION(65)|SHIFT_HUE(14)
Steam             1


RUN: d9979c8a-d142-44e4-90a0-29ada9d14447