Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.07.16 @ 22:14:56 Player: sherwood Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (37) 185 Value Destroyed (791) 791 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2516 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 215/300 Energy 84/100 System Corruption 0% Temperature Critical (532) Movement Core (800) Ox15 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ High-capacity Storage Unit > --- WEAPON (3) ------- Slug Cannon > --- INVENTORY (20) --- Light Ion Engine Visual Processing Unit Experimental Sensor Array Improved Signal Interpreter Terrain Scanner Seismic Detector Relay Coupler [Programmer] (108) Bomb Factory No. 2 Light Assault Rifle Heavy Assault Rifle Improved Proton Missile Launcher Katana Peak State ------------ > --- POWER ------------ Ion Engine Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Sensor Array > --- WEAPON ----------- Heavy Assault Rifle Slug Cannon Katana > --- INVENTORY -------- Light Ion Engine Visual Processing Unit Experimental Sensor Array Improved Signal Interpreter Terrain Scanner Seismic Detector Relay Coupler [Programmer] Bomb Factory No. 2 Heavy Riot Gun Light Assault Rifle Heavy Assault Rifle Improved Proton Missile Launcher Mini Grenade Launcher [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Slug Cannon Launcher Mini Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 29 | 6 7 6 6 1 3 Power 6 | 1 . 2 3 . . Engine 3 | 1 . 1 1 . . Core 3 | . . 1 2 . . Reactor . | . . . . . . Propulsion 4 | 2 2 . . . . Treads 2 | 2 . . . . . Leg . | . . . . . . Wheel 2 | . 2 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 4 1 1 . . Device 1 | . . . 1 . . Storage 4 | 1 2 1 . . . Processor 2 | . 2 . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 12 | 2 1 3 2 1 3 Energy Gun 3 | 2 . . . . 1 Energy Cannon 1 | . 1 . . . . Ballistic Gun 3 | . . 2 1 . . Ballistic Cannon 3 | . . . 1 1 1 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . 1 . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 10 | . . 1 1 . 8 Power 2 | . . . . . 2 Propulsion 2 | . . . . . 2 Utility 1 | . . . . . 1 Weapon 5 | . . 1 1 . 3 Highest Loss Streak 8 | . . 1 1 . 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 99 98 100 100 96 Engine 12 | . 14 13 11 11 10 Core 7 | . . 8 11 11 11 Treads 3 | . 10 . . . . Wheel 20 | . 17 22 22 22 20 Device 4 | . . . 3 11 10 Storage 11 | . 14 11 11 11 11 Processor 6 | . 13 11 7 . . Energy Gun 7 | . 19 11 1 . . Energy Cannon 3 | . 8 6 . . . Ballistic Gun 7 | . . 5 14 11 10 Ballistic Cannon 5 | . . . 6 11 10 Slashing Weapon 7 | . . 9 11 11 10 Naked Turns . | . . . . . . Heaviest Build 65 | 14 31 59 62 65 65 Greatest Support 40 | 40 40 24 24 24 24 Greatest Overweight (x) 15 | . 1 2 2 2 15 Average Overweight (x) 1 | . . 1 2 2 2 Largest Inventory Capacity 20 | 8 15 20 20 20 20 Average Capacity 14 | 7 6 16 20 20 20 Most Carried 14 | 5 6 7 8 12 14 Average Carried 6 | 2 4 5 5 9 13 Final Capacity 20 | 8 15 20 20 20 20 Final Carried 13 | 2 5 5 8 12 13 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 707 | 162 268 53 192 10 22 Remotely . | . . . . . . Salvage Created 889 | . 290 191 309 . 99 Parts 79 | . 25 26 21 . 7 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 7 | . . . . . 7 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 32 | . 9 9 10 . 4 Guns 22 | . 4 7 7 . 4 Cannons 9 | . 5 1 3 . . AOE 1 | . . 1 . . . Classes Destroyed 6 | . 3 1 2 . . Tunneler 1 | . . . 1 . . Watcher 4 | . 3 1 . . . Swarmer 21 | . 6 8 4 . 3 Grunt 9 | . 3 . 5 . 1 Brawler 1 | . . . 1 . . Sentry 1 | . . 1 . . . Best Kill Streak 5 | . 5 5 5 . 4 Combat Bots Only 5 | . 5 4 4 . 4 Max Kills in Single Turn 2 | . 1 2 2 . 1 Gunslinging . | . . . . . . Exploded 1 | . . 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1562 | . 196 176 323 . 867 Core 439 | . 37 53 61 . 288 Absorbed by Shields . | . . . . . . Core Remaining (%) 92 | 100 85 . . . . Volleys Fired 72 | . 20 16 24 . 12 Largest 3 | . 2 3 2 . 3 Hottest 131 | . 106 129 73 . 131 Shots Fired 144 | . 40 28 48 . 28 Gun 104 | . 28 17 41 . 18 Cannon 39 | . 12 11 7 . 9 Launcher 1 | . . . . . 1 Special . | . . . . . . Kinetic 59 | . . 1 40 . 18 Thermal 44 | . 20 16 8 . . Explosive 1 | . . . . . 1 Electromagnetic 40 | . 20 11 . . 9 Robot Hit Streak 19 | . 6 7 19 . 17 Robot Miss Streak 3 | . 2 3 2 . 1 Penetration Max . | . . . . . . Secondary Targets 5 | . . . 5 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 100 | . 26 16 36 . 22 Core Hits 46 | . 13 10 14 . 9 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 3 | . . 1 1 . 1 Burn 2 | . . 1 1 . . Destroy 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1878 | . 490 321 566 . 501 Guns 1105 | . 244 150 447 . 264 Cannons 700 | . 205 139 119 . 237 Explosions 73 | . 41 32 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 847 | . . . 491 . 356 Thermal 446 | . 189 182 75 . . Explosive . | . . . . . . Electromagnetic 585 | . 301 139 . . 145 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 47 | . 36 . . . 11 Projectiles 11 | . . . . . 11 Explosions 36 | . 36 . . . . Melee . | . . . . . . Knockbacks 4 | . . . . . 4 Impact . | . . . . . . Kinetic 4 | . . . . . 4 Secondary . | . . . . . . Self-Inflicted Damage 38 | . 25 13 . . . Shots 2 | . 1 1 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 587 | . 225 245 229 . 587 Average Temperature 111 | . 66 102 81 . 300 Received Heat Transfer 399 | . 24 . 210 . 165 Effects 14 | . . . . . 14 Shutdowns 2 | . . . . . 2 Energy Bleed 4 | . . . . . 4 Interference 2 | . . . . . 2 Matter Decay 1 | . . . . . 1 Damage (major) 3 | . . . . . 3 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . 2 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 2 . . . Heat Transferred 1358 | . 494 568 296 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 333 | . 231 301 333 . . Initial 99 | . . . 99 . . Average 128 | . 95 155 223 . . Maximum Alert Level 1 | . 1 1 1 . . Low Security (%) 75 | 100 98 53 40 . . Level 1 24 | . 1 46 59 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched . | . . . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 50 | . 14 15 10 . 11 Peak Tracking Total 7 | . 3 5 4 . 7 Tactical Retreats 4 | . 2 . . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 3 | . 2 . 1 . . Max in Single Turn 1 | . 1 . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 8 | . 3 5 . . . Terminals 7 | . 3 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 25 | . 11 14 . . . Successful 19 | . 9 10 . . . Failed 5 | . 2 3 . . . Catastrophic 1 | . . 1 . . . Database Lockouts 1 | . . 1 . . . Manual 4 | . . 2 . 2 . Terminals 23 | . 11 12 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . 2 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 17 | . 9 8 . . . Record 11 | . 5 6 . . . Prototype ID Bank 1 | . 1 . . . . Branch Access Points 1 | . . 1 . . . Maintenance Status 2 | . 2 . . . . Assault Status 1 | . . 1 . . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . 2 . . . Process 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 3 3 . . . Full Trace Events 5 | . 3 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 61 | . . 61 . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 1 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 3123 | 187 922 383 475 820 336 Spaces Moved 2290 | 80 708 295 296 668 243 Core 14 | 13 . . . . 1 Treads 241 | 67 174 . . . . Legs . | . . . . . . Wheels 2035 | . 534 295 296 668 242 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 105 120 120 120 Average Speed 116 | 142 108 108 120 120 123 Slowest Speed 800 | 160 160 120 120 120 800 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 48 | 6 82 30 60 75 36 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 2 | . 1 1 . . . Unknown Exits Taken 3 | 1 . . 1 1 . Scrap Searched 3 | . . . . 1 2 Spaces Dug . | . . . . . . Terrain Destroyed 14 | . 2 2 . . 10 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 12 | . 2 2 . . 8 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2620 | 153 820 331 367 686 263 Wait 186 | 61 71 6 32 13 3 Move 2285 | 79 707 294 295 667 243 Hop . | . . . . . . Pick Up 34 | 7 8 6 7 4 2 Fast Attach 5 | 1 4 . . . . Attach 13 | 5 2 3 2 . 1 Detach 1 | . 1 . . . . Swap 11 | . 1 3 4 1 2 Drop 13 | . 6 3 3 1 . Fire 72 | . 20 16 24 . 12 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 188 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 542 | -10/Materials | Discovered new exit (range 6) 718 | -10/Materials | Discovered new exit (range 15) 744 | -10/Materials | Discovered new exit (range 12) 761 | -10/Materials | Identified exit to Mines 806 | -10/Materials | Discovered new exit (range 15) 1109 | -10/Materials | Identified exit to Materials 1110 | -10/Materials | Entered another Materials area 1110 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1365 | -9/Materials | Discovered new exit (range 16) 1422 | -9/Materials | Central database locked down 1461 | -9/Materials | Identified exit to Mines 1493 | -9/Materials | Entered Mines 1598 | -9/Mines | Discovered new exit (range 5) 1621 | -9/Mines | Identified exit to Materials 1831 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1834 | -9/Mines | Found Prototype Device 1965 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1968 | -9/Mines | Entered Zion 2325 | -7/Zion | Received a hallucinogenic algorithm 2463 | -7/Zion | Learned location of Quarantine (-3) 2603 | -7/Zion | Found Prototype Device 2714 | -7/Zion | Found Relay Coupler [Programmer] 2717 | -7/Zion | Learned Factory security intel 2770 | -7/Zion | Discovered new exit (range 10) 2788 | -7/Zion | Entered Proximity Caves 3115 | -6/Proximity Caves | Core integrity fell below 50% 3124 | -6/Proximity Caves | Core integrity fell below 20% 3125 | -6/Proximity Caves | Core destroyed Last Messages --------------- 03115_ Overheating: Core damaged (-44). 03115_ Critical hit (Burn: +37). 03117_ Overheating: System interference. 03117_ Sensor Array temporarily disabled. 03117_ Hvy. Assault Rifle temporarily disabled. 03117_ Corrupted VTOL Module fries itself beyond repair. 03118_ Sensor Array destroyed. 03119_ Overheating: Energy bleed (-20). 03119_ Hvy. Assault Rifle destroyed. 03120_ Overheating: Energy bleed (-27). 03120_ Nuclear Core destroyed. 03120_ Mni. Grenade Launcher destroyed. 03122_ Hvy. Riot Gun destroyed. 03122_ Slug penetrates G-50 Soldier. 03122_ G-50 Soldier suffers critical hit (Destroy). 03122_ Destroyed Hvy. Laser. 03123_ Adv. Heat Sink fries itself beyond repair. 03124_ Overheating: Slug Cannon damaged (-18). 03124_ Acquired 22 matter. 03125_ Overheating: Core damaged (-56). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ?????????????????? | | ???????????????????????????? ??????????????????? | | ??????????#????????????????# #??????????????????? | | ??????????# ??????????????# #??????????????????? | | ?????????## ???????????### #???????????????????? | | ?????????# ???????##### #???????????????????? | | ?????????# ##?????# #???????????????????? | | ?????????# ##??## s #????????????????????? | | ??????????# # #### #?????????????????????? | | ?????????## #??????????????????????? | | ?????????# # sss##?????????????????????? | | ?????????# ## ##????????????????????? | | ?????????## #### #????######??????????? | | ??????????## #??# #??? ##?????????? | | ??????????## ##?# #?? ###???????? | | ????????### #### ### #??????? | | ???????## #### ??????? | | ??????## ######## ??????? | | ?????## #????## ??????? | | ????## #????# ## ???????? | | ????# #????# ####??????????? | | ????# ##???#g% ## #?????????????? | | ????#### ## #???# @;##?# #????????????? | | ???????# ## ## ##??#;% ###??? #????????????? | | ???????# ## #####???##%%#?????? ##????????????? | | ??####?# ## #???#### % ##?????####?????????????? | | ?## ### ## #?### ##?????????????????????? | | ## ## #?# #?????????????????????? | | ##### #????????????????????? | | ####???# #????????????????????? | | ##??????## ### % ##????????????????????? | | ####????????#???## #?????????????????????? | | ## #????????????????## ?????????????????????? | | ## #?????????????????## ????????????????????? | | ?# ??????????????????## ???????????????????? | | ?####??????????????????# ??????????????????? | | ??????????????????????? ### ?????????????????? | | ???????????????????????# #??# ????????????????? | | ???????????????????????# #???# ???????????????? | | ??????????????????????? ???? ????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 19 Energy Capacity 400 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Fusion Compressor | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Power Sword | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Focal Shield | -7/Zion | Archive Great Axe | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite Challenges ------------ None Game ------ Seed BladeLobotomyArmor Manual? 0 Play Time 01:07:45 Cumulative 4.7 hours Start 2022.07.16 @ 20:06:00 End 2022.07.16 @ 22:14:56 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 7 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 23cd3f00-5bb1-44e8-96b0-6aae33df0b98