Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.30 @ 08:08:21

Player: Jefffff

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (16)      80
Value Destroyed (359)      359
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 3159

 Bonus
-------
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             687/700
Matter                     7/300
Energy                     340/340
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (87) Ox1
Location                   -7/Garrison

 Parts 
-------
>          --- POWER (2) --------
    Cooled Ion Engine
     Light Nuclear Core
>          --- PROPULSION (6) ---
           Cesium-ion Thruster
           Cesium-ion Thruster
           Cesium-ion Thruster
           Surge Thruster
           Surge Thruster
>          --- UTILITY (3) ------
  Improved Heat Sink
    Medium Storage Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
     Light Nuclear Core
           Surge Thruster
           ECM Suite
           Hardlight Generator
  Improved Shield Generator
  Improved Shield Generator
           Missile Launcher
           Remote Datajack
           Powered Hammer

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
     Light Nuclear Core
>          --- PROPULSION -------
           Cesium-ion Thruster
           Cesium-ion Thruster
           Cesium-ion Thruster
           Surge Thruster
           Surge Thruster
           Surge Thruster
>          --- UTILITY ----------
    Medium Storage Unit
           Propulsion Shielding
  Improved Shield Generator
>          --- WEAPON -----------
           Powered Hammer
>          --- INVENTORY --------
     Light Nuclear Core
           Cesium-ion Thruster
           Surge Thruster
     Light Armor Plating
  Improved Shield Generator
           Spread Laser
           Missile Launcher
  Improved Datajack
[Rating: 36]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Cesium-ion Thruster
  Wheel                    Compact Wheel
  Flight Unit              Cesium-ion Thruster
Utility                    Propulsion Shielding
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Protection               Propulsion Shielding
Weapon                     Assault Rifle
  Energy Gun               Spread Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               4    | .   .   2   2   .   .   
  Utility                  1    | .   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             37   | 6   3   11  8   9   .   
  Power                    5    | 1   1   2   .   1   .   
    Engine                 3    | 1   1   1   .   .   .   
    Core                   2    | .   .   1   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               15   | 2   1   6   6   .   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  5    | 2   1   2   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 10   | .   .   4   6   .   .   
  Utility                  7    | 1   1   1   .   4   .   
    Device                 4    | .   .   .   .   4   .   
    Storage                2    | 1   .   1   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   10   | 2   .   2   2   4   .   
    Energy Gun             2    | .   .   2   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               2    | .   .   .   1   1   .   
    Special Weapon         1    | .   .   .   .   1   .   
    Impact Weapon          3    | .   .   .   1   2   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   
Parts Lost                 3    | .   2   .   .   .   1   
  Power                    1    | .   1   .   .   .   .   
  Propulsion               2    | .   1   .   .   .   1   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      1    | .   1   .   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   89  91  82  78  76  
  Engine                   9    | .   11  9   9   7   7   
  Core                     1    | .   .   1   .   7   7   
  Wheel                    10   | .   24  13  .   .   .   
  Flight                   28   | .   .   27  54  46  46  
  Device                   1    | .   .   .   .   3   7   
  Storage                  10   | .   14  11  9   7   7   
  Protection               7    | .   9   11  9   3   .   
  Ballistic Gun            11   | .   28  11  .   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             31   | 12  15  22  28  31  24  
  Greatest Support         46   | 32  32  46  24  24  24  
  Greatest Overweight (x)  4    | .   .   4   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  10  
  Average Capacity         9    | 7   8   8   10  10  10  
  Most Carried             10   | 5   8   10  10  10  9   
  Average Carried          6    | 1   3   8   8   9   9   
  Final Capacity           10   | 8   8   10  10  10  10  
  Final Carried            10   | .   8   10  10  9   9   

 Class Distribution 
--------------------
 54% | Sprinter
 41% | Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
   Mutant | -10/Materials
 Sprinter | -9/Materials
 Sprinter | -8/Materials
 Sprinter | -7/Factory
 Sprinter | -7/Garrison

 Resources                      | -11 -10 -9  -8  -7  -7  
-----------                Run  | Yrd Mat Mat Mat Fac Gar 
Matter Collected           440  | 195 227 18  .   .   .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            521  | .   441 80  .   .   .   
  Parts                    36   | .   29  7   .   .   .   
Haulers Intercepted        1    | .   .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar 
Combat Hostiles Destroyed  11   | .   8   3   .   .   .   
  Guns                     11   | .   8   3   .   .   .   
Classes Destroyed          7    | .   5   2   .   .   .   
  Worker                   1    | .   1   .   .   .   .   
  Builder                  1    | .   1   .   .   .   .   
  Tunneler                 1    | .   1   .   .   .   .   
  Hauler                   1    | .   .   1   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   
  Swarmer                  3    | .   .   3   .   .   .   
  Grunt                    8    | .   8   .   .   .   .   
Best Kill Streak           4    | .   4   3   .   .   .   
  Combat Bots Only         3    | .   3   3   .   .   .   
Max Kills in Single Turn   1    | .   1   1   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Gar 
Hostile Shots Fired        151  | .   51  15  36  1   48  
  Missed                   74   | .   13  8   24  .   29  
Damage Taken               679  | .   327 60  84  16  192 
  Core                     99   | .   57  8   21  .   13  
  Absorbed by Shields      30   | .   .   .   .   .   30  
  Redirected to Shielding  20   | .   15  2   3   .   .   
  Ignored by Resistances   218  | .   102 18  29  4   65  
Core Remaining (%)         92   | 100 77  98  96  .   .   
Volleys Fired              35   | .   24  11  .   .   .   
  Largest                  2    | .   2   2   .   .   .   
  Hottest                  65   | .   40  65  .   .   .   
Shots Fired                65   | .   48  17  .   .   .   
  Gun                      65   | .   48  17  .   .   .   
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  60   | .   48  12  .   .   .   
  Thermal                  5    | .   .   5   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         11   | .   11  10  .   .   .   
  Robot Miss Streak        3    | .   2   3   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        2    | .   2   .   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   .   
Shots Hit Robots           49   | .   38  11  .   .   .   
  Core Hits                28   | .   21  7   .   .   .   
  Critical Kills           1    | .   1   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         1    | .   1   .   .   .   .   
    Destroy                1    | .   1   .   .   .   .   
Melee Attacks              5    | .   .   .   .   5   .   
  Impact                   5    | .   .   .   .   5   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           649  | .   488 161 .   .   .   
  Guns                     643  | .   482 161 .   .   .   
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  6    | .   6   .   .   .   .   
  Kinetic                  559  | .   482 77  .   .   .   
  Thermal                  84   | .   .   84  .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      3    | .   3   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   3    | .   3   .   .   .   .   
Targets Rammed             3    | .   3   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        314  | .   5   150 48  314 4   
  Average Temperature      107  | .   3   62  13  153 4   
  Received Heat Transfer   294  | .   240 18  27  9   .   
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         110  | .   .   110 .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar 
Peak Influence             257  | .   257 194 114 225 153 
  Initial                  138  | .   .   27  69  44  138 
  Average                  84   | .   83  106 79  58  140 
Maximum Alert Level        1    | .   1   .   .   1   .   
  Low Security (%)         96   | 100 91  100 100 97  100 
  Level 1                  3    | .   8   .   .   2   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   1   .   .   1   .   
  Investigation            2    | .   1   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Gar 
Distress Signals           .    | .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              40   | .   14  7   9   5   5   
  Peak Tracking Total      8    | .   5   3   8   4   5   
  Tactical Retreats        7    | .   1   3   1   1   1   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar 
Traps Triggered            7    | .   1   .   .   1   5   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Gar 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Gar 
Machines Accessed          7    | .   3   .   .   4   .   
  Terminals                4    | .   3   .   .   1   .   
  Fabricators              1    | .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                14   | .   8   .   .   6   .   
  Successful               7    | .   5   .   .   2   .   
  Failed                   7    | .   3   .   .   4   .   
    Catastrophic           2    | .   .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   10   | .   8   .   .   2   .   
  Terminals                10   | .   8   .   .   2   .   
  Fabricators              1    | .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   
  Garrison Access          1    | .   .   .   .   1   .   
Terminal Hacks             2    | .   2   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   1   .   
  Insert Component         1    | .   .   .   .   1   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         3    | .   3   .   .   .   .   
  Terminals                3    | .   3   .   .   .   .   
    Botnet                 3    | .   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   2   .   .   4   .   
  Full Trace Events        1    | .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   1   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Gar 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  
-------------              Run  | Yrd Mat Mat Mat Fac Gar 
Turns Passed               1452 | 52  515 190 371 195 129 
Spaces Moved               1671 | 44  417 345 201 444 220 
  Core                     12   | 11  .   1   .   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   493  | 33  417 43  .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   1166 | .   .   301 201 444 220 
  Fastest Speed            20   | 50  90  26  20  20  20  
  Average Speed            45   | 87  97  34  24  24  20  
  Slowest Speed            250  | 100 100 250 105 80  87  
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            4    | .   .   1   .   2   1   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       26   | 4   47  34  23  14  37  
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   1   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 4    | .   .   .   .   4   .   
Terrain Destroyed          4    | .   .   .   .   4   .   
  Melee                    4    | .   .   .   .   4   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Gar 
Total                      2294 | 57  478 400 530 526 303 
  Wait                     380  | 1   23  16  305 35  .   
  Move                     1658 | 43  416 342 200 439 218 
  Hop                      4    | .   .   1   .   2   1   
  Pick Up                  34   | 6   9   8   7   4   .   
  Fast Attach              10   | 1   2   2   2   3   .   
  Attach                   19   | 5   1   5   2   6   .   
  Detach                   8    | .   .   1   1   6   .   
  Swap                     8    | .   .   4   4   .   .   
  Drop                     28   | 1   .   10  9   8   .   
  Fire                     35   | .   24  11  .   .   .   
  Melee                    5    | .   .   .   .   5   .   
  Ram                      3    | .   3   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            102  | .   .   .   .   18  84  
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / Min)
-9/Materials
-8/Materials
-7/Factory
-7/Garrison (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   25 | -11/Scrapyard | Discovered new exit (range 15)
   53 | -11/Scrapyard | Entered Materials
  258 | -10/Materials | Identified exit to Mines
  311 | -10/Materials | Build established: Mutant
  552 | -10/Materials | Discovered new exit (range 16)
  568 | -10/Materials | Entered another Materials area
  568 | -9/Materials  | Evolved 2 slots: Propulsion x2
  756 | -9/Materials  | Discovered new exit (range 4)
  758 | -9/Materials  | Entered another Materials area
  758 | -8/Materials  | Evolved 2 slots: Propulsion x2
  913 | -8/Materials  | Build established: Sprinter
 1126 | -8/Materials  | Discovered new exit (range 16)
 1129 | -8/Materials  | Entered Factory
 1129 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 1322 | -7/Factory    | Identified exit to Garrison
 1324 | -7/Factory    | Entered Garrison
 1447 | -7/Garrison   | Discovered new exit (range 14)
 1453 | -7/Garrison   | Self-destructed

 Last Messages 
---------------
01416_ Stasis field depleted.
01425_ Triggered Stasis Trap.
01425_ A bubble of rippling energy engulfs the
  area.
01425_ Field strength at 95.
01426_ Field strength at 90.
01427_ Field strength at 85.
01428_ Field strength at 80.
01429_ Field strength at 75.
01430_ Field strength at 63.
01431_ Field strength at 51.
01432_ Field strength at 46.
01433_ Field strength at 41.
01434_ Field strength at 36.
01435_ Field strength at 28.
01436_ Field strength at 17.
01437_ Field strength at 12.
01438_ Stasis field depleted.
01447_ EXIT=FOUND
01452_ Surge Thruster destroyed.

 Map 
-----
+----------------------------------------------------+
| #   ##    ##   #?????????????????????????????????? |
| "              "?????????????????????????????????? |
| "              "?????????????????????????????????? |
| "              "?????????????????????????????????? |
| "              "?????????????????????????????????? |
| #   ##    ##   #?????????????????????????????????? |
| #   ##    ##   ############??????????????????????? |
|                           #??????????????????????? |
|                           #??????????????????????? |
| #                         #??????????????????????? |
| ######""""#############   #??????????????????????? |
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| ??????????????????????#   #??????????????????????? |
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| ??????????????????????#   #???????#"""""#????????? |
| ??????????????????????#   ##"""#####   ###???????? |
| ??????????????????????#                  #???????? |
| ??????????????????????#                  #???????? |
| ??????????????????????#   ################???????? |
| ??????????????????????#s  #??????????????????????? |
| ??????????????????????#   #??????????????????????? |
| ??????????????????????#   #??????????????????????? |
| ??????????????????????#   #??????????????????????? |
| ??????????????????????# ss#??????????????????????? |
| ??????????????????????# s@#??????????????????????? |
| ??????????????????????#   #??????????????????????? |
| ??????????????????????#   #??????????????????????? |
| ??????????????????????#   #??????????????????????? |
| ??????????????????????#   #??????????????????????? |
| ??????????????????????#   #??????????????????????? |
| ??????????????????????#   #??????????????????????? |
| ??????????????????????#   #??????????????????????? |
| ??????????????????????#   #??????????????????????? |
| ??????????????????????#   #??????????????????????? |
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| ??????????????####????#   #??????????????????????? |
| ??????????????#"""""###   #??????????????????????? |
| ???????????????#          #??????????????????????? |
| ???????????????########     #????????????????????? |
| ??????????????????????#   < #????????????????????? |
| ??????????????????????#     #????????????????????? |
| ??????????????????????#######????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          23
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       33
Evasion (%)                66
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FactoryThiefLaser
  Manual?         0
Play Time         00:22:53
  Cumulative      102.8 hours
  Start           2024.07.30 @ 07:33:48
  End             2024.07.30 @ 08:08:21
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          141
  Rogue           0
  Adventurer      141
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             46
Gallery%          50
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              48/Terminus
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d3ef8197-7d7e-42dd-8099-ce0388d6dbc2