Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.30 @ 08:08:21 Player: Jefffff Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (16) 80 Value Destroyed (359) 359 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3159 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 687/700 Matter 7/300 Energy 340/340 System Corruption 0% Temperature Cool (0) Movement Flying (87) Ox1 Location -7/Garrison Parts ------- > --- POWER (2) -------- Cooled Ion Engine Light Nuclear Core > --- PROPULSION (6) --- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Surge Thruster Surge Thruster > --- UTILITY (3) ------ Improved Heat Sink Medium Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Light Nuclear Core Surge Thruster ECM Suite Hardlight Generator Improved Shield Generator Improved Shield Generator Missile Launcher Remote Datajack Powered Hammer Peak State ------------ > --- POWER ------------ Cooled Ion Engine Light Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Surge Thruster Surge Thruster Surge Thruster > --- UTILITY ---------- Medium Storage Unit Propulsion Shielding Improved Shield Generator > --- WEAPON ----------- Powered Hammer > --- INVENTORY -------- Light Nuclear Core Cesium-ion Thruster Surge Thruster Light Armor Plating Improved Shield Generator Spread Laser Missile Launcher Improved Datajack [Rating: 36] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Cesium-ion Thruster Wheel Compact Wheel Flight Unit Cesium-ion Thruster Utility Propulsion Shielding Device Improved Heat Sink Storage Medium Storage Unit Protection Propulsion Shielding Weapon Assault Rifle Energy Gun Spread Laser Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 4 | . . 2 2 . . Utility 1 | . . . . 1 . Weapon . | . . . . . . Parts Attached 37 | 6 3 11 8 9 . Power 5 | 1 1 2 . 1 . Engine 3 | 1 1 1 . . . Core 2 | . . 1 . 1 . Reactor . | . . . . . . Propulsion 15 | 2 1 6 6 . . Treads . | . . . . . . Leg . | . . . . . . Wheel 5 | 2 1 2 . . . Hover . | . . . . . . Flight 10 | . . 4 6 . . Utility 7 | 1 1 1 . 4 . Device 4 | . . . . 4 . Storage 2 | 1 . 1 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 10 | 2 . 2 2 4 . Energy Gun 2 | . . 2 . . . Energy Cannon . | . . . . . . Ballistic Gun 2 | 2 . . . . . Ballistic Cannon . | . . . . . . Launcher 2 | . . . 1 1 . Special Weapon 1 | . . . . 1 . Impact Weapon 3 | . . . 1 2 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 3 | . 2 . . . 1 Power 1 | . 1 . . . . Propulsion 2 | . 1 . . . 1 Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak 1 | . 1 . . . 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 84 | . 89 91 82 78 76 Engine 9 | . 11 9 9 7 7 Core 1 | . . 1 . 7 7 Wheel 10 | . 24 13 . . . Flight 28 | . . 27 54 46 46 Device 1 | . . . . 3 7 Storage 10 | . 14 11 9 7 7 Protection 7 | . 9 11 9 3 . Ballistic Gun 11 | . 28 11 . . . Naked Turns . | . . . . . . Heaviest Build 31 | 12 15 22 28 31 24 Greatest Support 46 | 32 32 46 24 24 24 Greatest Overweight (x) 4 | . . 4 1 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 10 Most Carried 10 | 5 8 10 10 10 9 Average Carried 6 | 1 3 8 8 9 9 Final Capacity 10 | 8 8 10 10 10 10 Final Carried 10 | . 8 10 10 9 9 Class Distribution -------------------- 54% | Sprinter 41% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 440 | 195 227 18 . . . Remotely . | . . . . . . Salvage Created 521 | . 441 80 . . . Parts 36 | . 29 7 . . . Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 11 | . 8 3 . . . Guns 11 | . 8 3 . . . Classes Destroyed 7 | . 5 2 . . . Worker 1 | . 1 . . . . Builder 1 | . 1 . . . . Tunneler 1 | . 1 . . . . Hauler 1 | . . 1 . . . Watcher 1 | . 1 . . . . Swarmer 3 | . . 3 . . . Grunt 8 | . 8 . . . . Best Kill Streak 4 | . 4 3 . . . Combat Bots Only 3 | . 3 3 . . . Max Kills in Single Turn 1 | . 1 1 . . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 151 | . 51 15 36 1 48 Missed 74 | . 13 8 24 . 29 Damage Taken 679 | . 327 60 84 16 192 Core 99 | . 57 8 21 . 13 Absorbed by Shields 30 | . . . . . 30 Redirected to Shielding 20 | . 15 2 3 . . Ignored by Resistances 218 | . 102 18 29 4 65 Core Remaining (%) 92 | 100 77 98 96 . . Volleys Fired 35 | . 24 11 . . . Largest 2 | . 2 2 . . . Hottest 65 | . 40 65 . . . Shots Fired 65 | . 48 17 . . . Gun 65 | . 48 17 . . . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 60 | . 48 12 . . . Thermal 5 | . . 5 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 11 | . 11 10 . . . Robot Miss Streak 3 | . 2 3 . . . Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 49 | . 38 11 . . . Core Hits 28 | . 21 7 . . . Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . 1 . . . . Destroy 1 | . 1 . . . . Melee Attacks 5 | . . . . 5 . Impact 5 | . . . . 5 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 649 | . 488 161 . . . Guns 643 | . 482 161 . . . Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 6 | . 6 . . . . Kinetic 559 | . 482 77 . . . Thermal 84 | . . 84 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 3 | . 3 . . . . Shots . | . . . . . . Rammed 3 | . 3 . . . . Targets Rammed 3 | . 3 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 314 | . 5 150 48 314 4 Average Temperature 107 | . 3 62 13 153 4 Received Heat Transfer 294 | . 240 18 27 9 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 110 | . . 110 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Peak Influence 257 | . 257 194 114 225 153 Initial 138 | . . 27 69 44 138 Average 84 | . 83 106 79 58 140 Maximum Alert Level 1 | . 1 . . 1 . Low Security (%) 96 | 100 91 100 100 97 100 Level 1 3 | . 8 . . 2 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 . . 1 . Investigation 2 | . 1 . . 1 . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 40 | . 14 7 9 5 5 Peak Tracking Total 8 | . 5 3 8 4 5 Tactical Retreats 7 | . 1 3 1 1 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 7 | . 1 . . 1 5 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 7 | . 3 . . 4 . Terminals 4 | . 3 . . 1 . Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 14 | . 8 . . 6 . Successful 7 | . 5 . . 2 . Failed 7 | . 3 . . 4 . Catastrophic 2 | . . . . 2 . Database Lockouts . | . . . . . . Manual 10 | . 8 . . 2 . Terminals 10 | . 8 . . 2 . Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . . 2 . Garrison Access 1 | . . . . 1 . Terminal Hacks 2 | . 2 . . . . Branch Access Points 1 | . 1 . . . . Terminal Index 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . . . 1 . Insert Component 1 | . . . . 1 . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 3 | . 3 . . . . Terminals 3 | . 3 . . . . Botnet 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 2 . . 4 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired . | . . . . . . Parts Damaged 1 | . . . . 1 . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 1452 | 52 515 190 371 195 129 Spaces Moved 1671 | 44 417 345 201 444 220 Core 12 | 11 . 1 . . . Treads . | . . . . . . Legs . | . . . . . . Wheels 493 | 33 417 43 . . . Hover . | . . . . . . Flight 1166 | . . 301 201 444 220 Fastest Speed 20 | 50 90 26 20 20 20 Average Speed 45 | 87 97 34 24 24 20 Slowest Speed 250 | 100 100 250 105 80 87 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 4 | . . 1 . 2 1 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 4 47 34 23 14 37 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 4 | . . . . 4 . Terrain Destroyed 4 | . . . . 4 . Melee 4 | . . . . 4 . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 2294 | 57 478 400 530 526 303 Wait 380 | 1 23 16 305 35 . Move 1658 | 43 416 342 200 439 218 Hop 4 | . . 1 . 2 1 Pick Up 34 | 6 9 8 7 4 . Fast Attach 10 | 1 2 2 2 3 . Attach 19 | 5 1 5 2 6 . Detach 8 | . . 1 1 6 . Swap 8 | . . 4 4 . . Drop 28 | 1 . 10 9 8 . Fire 35 | . 24 11 . . . Melee 5 | . . . . 5 . Ram 3 | . 3 . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 102 | . . . . 18 84 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / Min) -9/Materials -8/Materials -7/Factory -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Identified exit to Mines 311 | -10/Materials | Build established: Mutant 552 | -10/Materials | Discovered new exit (range 16) 568 | -10/Materials | Entered another Materials area 568 | -9/Materials | Evolved 2 slots: Propulsion x2 756 | -9/Materials | Discovered new exit (range 4) 758 | -9/Materials | Entered another Materials area 758 | -8/Materials | Evolved 2 slots: Propulsion x2 913 | -8/Materials | Build established: Sprinter 1126 | -8/Materials | Discovered new exit (range 16) 1129 | -8/Materials | Entered Factory 1129 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1322 | -7/Factory | Identified exit to Garrison 1324 | -7/Factory | Entered Garrison 1447 | -7/Garrison | Discovered new exit (range 14) 1453 | -7/Garrison | Self-destructed Last Messages --------------- 01416_ Stasis field depleted. 01425_ Triggered Stasis Trap. 01425_ A bubble of rippling energy engulfs the area. 01425_ Field strength at 95. 01426_ Field strength at 90. 01427_ Field strength at 85. 01428_ Field strength at 80. 01429_ Field strength at 75. 01430_ Field strength at 63. 01431_ Field strength at 51. 01432_ Field strength at 46. 01433_ Field strength at 41. 01434_ Field strength at 36. 01435_ Field strength at 28. 01436_ Field strength at 17. 01437_ Field strength at 12. 01438_ Stasis field depleted. 01447_ EXIT=FOUND 01452_ Surge Thruster destroyed. 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