Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.24 @ 15:37:35 Player: Epsilon 11 Result: Destroyed by Shrapnel Trap Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (22) 110 Value Destroyed (727) 727 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1237 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 195/300 Energy 248/250 System Corruption 0% Temperature Cool (0) Movement Rolling (110) Location -10/Subcaves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Subdweller Monowheel Subdweller Monowheel > --- UTILITY (2) ------ Large Storage Unit Light Armor Plating > --- WEAPON (2) ------- Mini Grenade Launcher Mini Grenade Launcher > --- INVENTORY (15) --- Subdweller Power Source Makeshift Leg Wheel Heat Sink Improved Heat Sink Heavy EM Pulse Gun Subdweller Laser Subdweller Laser Beam Cannon Subdweller Beam Cannon Shotgun Shotgun Subdweller Shrapnel Launcher Makeshift Spear Piercing Trap Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Makeshift Leg Subdweller Monowheel > --- UTILITY ---------- Scrap Shield > --- WEAPON ----------- Heavy EM Pulse Gun Shotgun > --- INVENTORY -------- Improved Heat Sink Shotgun Mini Grenade Launcher Makeshift Spear [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Subdweller Monowheel Leg Makeshift Leg Wheel Subdweller Monowheel Hover Unit Backup Propulsion I Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Subdweller Beam Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Piercing Weapon Makeshift Spear Build | -11 -10 -10 ------- Run | Yrd Mat Sub Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 28 | 5 5 18 Power 2 | . 2 . Engine 2 | . 2 . Core . | . . . Reactor . | . . . Propulsion 8 | 2 . 6 Treads . | . . . Leg 1 | . . 1 Wheel 7 | 2 . 5 Hover . | . . . Flight . | . . . Utility 6 | 1 1 4 Device 1 | . . 1 Storage 3 | 1 1 1 Processor . | . . . Hackware . | . . . Protection 2 | . . 2 Artifact . | . . . Weapon 12 | 2 2 8 Energy Gun 4 | . 2 2 Energy Cannon 2 | . . 2 Ballistic Gun 3 | 2 . 1 Ballistic Cannon . | . . . Launcher 2 | . . 2 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon 1 | . . 1 Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 6 | . 2 4 Power 1 | . 1 . Propulsion 3 | . 1 2 Utility 1 | . . 1 Weapon 1 | . . 1 Highest Loss Streak 1 | . 1 1 To Critical Strikes . | . . . Average Backups 8 | . 4 10 Power . | . . . Propulsion . | . . . Utility 1 | . 1 1 Weapon 5 | . 2 6 Tool/Special . | . . . Unused Backups 8 | . . 8 Power 2 | . . 2 Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon 4 | . . 4 Tool/Special . | . . . Average Slot Usage (%) 91 | . 92 90 Engine 12 | . 9 14 Leg 4 | . . 5 Wheel 20 | . 20 21 Hover 1 | . 6 . Device 1 | . . 2 Storage 17 | . 27 14 Protection 2 | . . 3 Energy Gun 10 | . 4 11 Energy Cannon 1 | . . 1 Ballistic Gun 9 | . 22 5 Launcher 2 | . . 3 Piercing Weapon 4 | . . 5 Peak Build Rating 16 | 5 10 16 Average Rating 11 | 3 7 13 On Entrance 5 | . 5 10 Naked Turns . | . . . Heaviest Build 37 | 7 36 37 Greatest Support 40 | 20 20 40 Greatest Overweight (x) 9 | . 9 3 Average Overweight (x) . | . 1 . Largest Inventory Capacity 15 | 8 15 15 Average Capacity 13 | 7 14 13 Most Carried 15 | . 12 15 Average Carried 9 | . 4 10 Final Capacity 15 | 8 15 15 Final Carried 15 | . 10 15 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Yrd Mat Sub Matter Collected 693 | 250 118 325 Remotely . | . . . Salvage Created 844 | . 345 499 Parts 39 | . 15 24 Haulers Intercepted 2 | . 2 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed 10 | . . 10 Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Sub Combat Hostiles Destroyed 20 | . 7 13 Guns 14 | . 7 7 Cannons 2 | . . 2 AOE 4 | . . 4 Classes Destroyed 5 | . 3 2 Hauler 2 | . 2 . Swarmer 2 | . 1 1 Grunt 8 | . 6 2 Sentry 1 | . . 1 Subdweller 9 | . . 9 Best Kill Streak 2 | . 2 2 Combat Bots Only 2 | . 2 2 Max Kills in Single Turn 2 | . 1 2 Gunslinging . | . . . Exploded 2 | . . 2 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Sub Hostile Shots Fired 87 | . 32 55 Missed 28 | . 9 19 Hits 59 | . 23 36 Projectile 59 | . 23 36 Damage Taken 1122 | . 317 805 Core 299 | . 73 226 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 83 | . 39 44 Largest 2 | . 2 2 Hottest 125 | . 40 125 Shots Fired 163 | . 78 85 Gun 148 | . 78 70 Cannon 7 | . . 7 Launcher 8 | . . 8 Special . | . . . Kinetic 93 | . 78 15 Thermal 21 | . . 21 Explosive 8 | . . 8 Electromagnetic 41 | . . 41 Robot Hit Streak 21 | . 16 21 Robot Miss Streak 6 | . 3 6 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 107 | . 44 63 Core Hits 44 | . 21 23 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 1 | . . 1 Corrupt 1 | . . 1 Melee Attacks 35 | . . 35 Impact . | . . . Slashing . | . . . Piercing 35 | . . 35 Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1970 | . 375 1595 Guns 1279 | . 375 904 Cannons 120 | . . 120 Explosions 571 | . . 571 Melee . | . . . Ramming . | . . . Kinetic 651 | . 375 276 Thermal 356 | . . 356 Explosive 533 | . . 533 Electromagnetic 430 | . . 430 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 12 | . 12 . Average Temperature 5 | . 5 . Received Heat Transfer 354 | . 144 210 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted 1 | . . 1 Combat Hostiles 1 | . . 1 Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 5 | . . 5 Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 497 | . . 497 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . . 1 Alert | -11 -10 -10 ------- Run | Yrd Mat Sub Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 . Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 110 | . 110 . Initial . | . . . Average 34 | . 37 . Influence Increases 343 | . 253 90 Destroy 0b10 Robot/C 220 | . 140 80 Destroy 0b10 Robot/NC 10 | . 10 . Destroy Leader 54 | . 44 10 Successful Hack 14 | . 14 . Lose Combat Pursuer 45 | . 45 . Influence Decreases 343 | . 253 90 Time Decay 323 | . 233 90 Lost Part 20 | . 20 . Squads Dispatched 3 | . 3 . Investigation . | . . . Extermination . | . . . Reinforcement 3 | . 3 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Sub Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 32 | . 16 16 Peak Tracking Total 4 | . 4 2 Tactical Retreats 2 | . 1 1 Traps | -11 -10 -10 ------- Run | Yrd Mat Sub Traps Triggered 4 | . 3 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Most Traps Carried 1 | . . 1 Machines | -11 -10 -10 ---------- Run | Yrd Mat Sub Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Sub Machines Accessed 4 | . 3 1 Terminals 2 | . 2 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 11 | . 7 4 Successful 8 | . 4 4 Failed 3 | . 3 . Catastrophic . | . . . Database Lockouts . | . . . Manual 2 | . 2 . Terminals 4 | . 4 . Fabricators . | . . . Repair Stations 3 | . 3 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 5 | . 1 4 Record 4 | . . 4 Robot Analysis 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 1 | . 1 . Refit 1 | . 1 . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 2 | . 2 . Terminals 2 | . 2 . Botnet 1 | . 1 . Skim 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 3 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Sub Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Sub Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Sub Active Infowar (turns) . | . . . Robot Analysis Total 1 | . 1 . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Sub Turns Passed 2273 | 41 570 1662 Spaces Moved 1528 | 44 347 1137 Core 7 | 6 1 . Treads . | . . . Legs 84 | . . 84 Wheels 1437 | 38 346 1053 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 80 95 Average Speed 114 | 75 102 119 Slowest Speed 500 | 80 500 210 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 43 | 4 70 55 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched 2 | . . 2 Spaces Dug . | . . . Terrain Destroyed 47 | . . 47 Melee . | . . . Projectile . | . . . AOE 47 | . . 47 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Sub Total 1859 | 48 496 1315 Wait 118 | . 89 29 Move 1526 | 43 346 1137 Hop . | . . . Pick Up 25 | . 12 13 Fast Attach 20 | 5 6 9 Attach 5 | . 2 3 Detach 2 | . . 2 Swap 16 | . . 16 Drop 15 | . 2 13 Fire 83 | . 39 44 Melee 35 | . . 35 Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire 12 | . . 12 Trap . | . . . Miscellaneous 2 | . . 2 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Sub) -10/Subcaves (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 42 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Discovered new exit (range 15) 255 | -10/Materials | Discovered new exit (range 8) 319 | -10/Materials | Build established: Mutant 424 | -10/Materials | Discovered new exit (range 7) 603 | -10/Materials | Discovered new exit (range 7) 612 | -10/Materials | Entered Subcaves 613 | -10/Subcaves | Shifting Twisted Machinery released Mak. Leg 613 | -10/Subcaves | Approached by a straggling Scientist 616 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 660 | -10/Subcaves | Discovered new exit (range 11) 750 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 752 | -10/Subcaves | Shifting Twisted Machinery released Mak. Spear 1106 | -10/Subcaves | Core integrity fell below 50% 1517 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 1672 | -10/Subcaves | Learned Materials stockpile data 1684 | -10/Subcaves | Discovered new exit (range 6) 1789 | -10/Subcaves | Shifting Twisted Machinery released Flamer 1925 | -10/Subcaves | Core integrity fell below 20% 2043 | -10/Subcaves | Visited Clippyterm 2047 | -10/Subcaves | Learned Factory fabricator intel 2047 | -10/Subcaves | Learned Research machine intel 2274 | -10/Subcaves | Destroyed by Shrapnel Trap Last Messages --------------- Welcome to Clippyterm v0.53, my misguided attempt to resurrect an ancient AI. I give up. There must be something fundamentally wrong with the algorithm, because no matter how much data I collect to feed it, half the time it still manages to suggest unhelpful sample queries and responses. --DD-NU8 >>Record "Authchips" It looks like you're interested in fabrication without breaking the rules, would you like help? Data stored: Factory fabricator intel. >>Record "Procgen" It looks like you're analyzing machine distribution algorithms, I have access to useful relevant data. Data stored: Research machine intel. >>Record "01-MTF" It looks like you're after the notorious thief from 0b1. I don't know where they are, but my data indicates that someone they're looking for is frequently seen in Scraptown. 02171_ XZ-6DS(R) destroyed. 02274_ Triggered Shrapnel Trap. 02274_ An expanding cloud of shrapnel blasts out in all directions. 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