Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.16 @ 19:26:42 Player: WarlordForever Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (105) 525 Value Destroyed (4560) 4560 Prototype IDs (88) 1760 Alien Tech Used (12) 2400 Bonus (46869) 46869 TOTAL SCORE: 66814 Bonus ------- High Alert Combat Kills 15 Follower Combat Kills 54 Aligned with FarCom 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Invited to Help at Command 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Met Architect 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Cogmind --------- Core Integrity 1247/1600 Matter 290/300 Energy 521/1240 System Corruption 0% Temperature Cool (16) Movement Flying (13) Location Near Former Tau Ceti IV Parts ------- > --- POWER (3) -------- Backup Power VII Backup Power VII Zero-point Reactor > --- PROPULSION (6) --- Cooled Nuclear Pulse Thruster Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive > --- UTILITY (15) ----- Large Storage Unit Experimental Energy Well Quantum Shading Machine Quantum Shading Machine Spectral Analyzer Experimental Melee Analysis Suite Experimental Target Analyzer Advanced Armor Integrity Analyzer Femtoactuators Advanced Phase Shifter Experimental Powered Armor AEGIS Remote Shield Matter Drive > --- WEAPON (2) ------- Sigix Broadsword > --- INVENTORY (16) --- Cooled Q-thruster Experimental Melee Analysis Suite Nanoactuators Centrium Medium Armor Plating Experimental Focal Shield AEGIS Remote Shield Phase Redirector Transdimensional Reconstructor Hypervelocity Multirail Core Stripper Enhanced Force Lance Peak State ------------ > --- POWER ------------ Backup Power VII Backup Power VII Zero-point Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive > --- UTILITY ---------- Large Storage Unit Experimental Energy Well Quantum Shading Machine Quantum Shading Machine Spectral Analyzer Experimental Melee Analysis Suite Experimental Target Analyzer Advanced Armor Integrity Analyzer Femtoactuators Advanced Reaction Control System Advanced Phase Shifter Experimental Powered Armor AEGIS Remote Shield Matter Drive > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Cooled Q-thruster Experimental Energy Well Experimental Melee Analysis Suite Nanoactuators Nanoactuators Centrium Medium Armor Plating Experimental Focal Shield AEGIS Remote Shield Phase Redirector Transdimensional Reconstructor Hypervelocity Multirail Hypervelocity Multirail Core Stripper Enhanced Force Lance [Rating: 256] Favorites ----------- Power Backup Power VII Engine Ion Engine Power Core Backup Power VII Reactor Vortex Chain Reactor Propulsion Improved Diametric Drive Treads Light Treads Leg Potential Leg Wheel Wheel Flight Unit Improved Diametric Drive Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Modified TNC Hackware Advanced Hacking Suite Protection Improved Propulsion Shielding Artifact Matter Drive Weapon Sigix Broadsword Energy Gun Vortex Rail Energy Cannon Advanced Plasma Cannon Ballistic Gun Shotgun Ballistic Cannon Gauss Cannon Launcher Long-range Missile Launcher Special Weapon Mining Laser Impact Weapon Core Stripper Slashing Weapon Sigix Broadsword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . 2 . . . . 2 . . . . 2 . . 2 . 2 . . Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . 2 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Utility 13 | . . . . . 2 1 . . . . 1 . . 1 . . . . 2 . . . . 2 . . 2 . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 220 | 7 10 2 6 4 9 12 . 10 2 . 12 1 4 10 1 . 8 2 4 . . 4 7 10 10 12 9 3 7 46 8 Power 23 | 1 . . . . 1 1 . . 1 . 2 1 . 1 1 . 1 . . . . . . . 2 . 2 . 1 8 . Engine 5 | 1 . . . . 1 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Core 9 | . . . . . . . . . . . 1 . . 1 1 . . . . . . . . . 1 . 1 . 1 3 . Reactor 9 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . 1 . . 5 . Propulsion 23 | 2 2 . 3 . 2 1 . . . . 2 . . . . . . 2 1 . . 1 1 2 . . . . . 4 . Treads 3 | 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 4 | . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 14 | . . . . . . 1 . . . . 2 . . . . . . 2 1 . . 1 1 2 . . . . . 4 . Utility 122 | 2 2 . 2 . 3 7 . 6 1 . 7 . 3 8 . . 5 . 2 . . 3 6 7 7 8 7 3 6 25 2 Device 50 | 1 1 . . . 1 2 . . . . 3 . 1 1 . . 2 . . . . . 2 3 4 2 5 3 3 15 1 Storage 11 | . 1 . 2 . . . . . . . 1 . . 1 . . 2 . . . . . 1 1 . 1 . . . 1 . Processor 12 | 1 . . . . . 1 . . . . . . . 1 . . . . 1 . . . . . . 1 1 . . 6 . Hackware 9 | . . . . . . . . . . . 1 . . 2 . . . . . . . . . 2 . . 1 . 3 . . Protection 30 | . . . . . 2 4 . 6 1 . 2 . 2 3 . . 1 . 1 . . 3 3 1 . . . . . . 1 Artifact 10 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 4 . . . 3 . Weapon 52 | 2 6 2 1 4 3 3 . 4 . . 1 . 1 1 . . 2 . 1 . . . . 1 1 4 . . . 9 6 Energy Gun 3 | 1 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Energy Cannon 6 | . . . . . . 1 . . . . . . . 1 . . . . . . . . . 1 . 2 . . . 1 . Ballistic Gun 12 | 1 4 1 . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Ballistic Cannon 5 | . . . . . . 1 . 3 . . 1 . . . . . . . . . . . . . . . . . . . . Launcher 6 | . 1 1 1 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Special Weapon 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Impact Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Slashing Weapon 14 | . . . . . 1 1 . 1 . . . . . . . . . . 1 . . . . . 1 2 . . . 4 3 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 31 | . . . . . . . . 1 . . 1 . . . . . 5 1 . . . 2 . 1 3 5 . 1 2 9 . Parts Lost 10 | . . . . 2 1 . 2 1 1 . . . 1 . . . . . . . . . . . . 1 . . . 1 . Power 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 3 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . 1 . . . . . Weapon 5 | . . . . 2 1 . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . . . 1 1 . 2 1 1 . . . 1 . . . . . . . . . . . . 1 . . . 1 . Average Slot Usage (%) 80 | . 100 100 100 100 97 69 65 66 61 61 77 80 74 68 70 76 73 70 73 73 73 71 70 71 76 73 78 76 76 77 92 Engine 3 | . 14 14 14 14 7 7 7 7 7 7 3 . . . . . . . . . . . . . . . . . . . . Core 3 | . . . . . . . . . . . 2 3 . 2 5 11 6 . . . . . . . 5 9 8 8 7 8 7 Reactor 1 | . . . . . . . . . . . . 3 6 2 . . 2 5 5 5 5 5 5 4 2 . 3 1 . . 3 Treads 3 | . 24 28 21 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | . . . 5 28 36 . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 10 | . . . . . . 7 7 7 7 7 18 20 20 17 17 17 17 17 15 15 15 14 15 14 14 13 12 12 11 11 23 Device 9 | . 14 14 11 . 8 7 7 2 . . 5 6 6 3 5 5 5 5 5 5 5 5 2 8 8 4 12 22 23 22 24 Storage 10 | . 10 14 16 28 18 7 7 7 7 7 7 13 13 8 5 5 5 5 5 5 5 5 5 8 9 9 12 12 11 10 7 Processor 7 | . 3 . . . . 7 7 7 7 7 6 6 6 10 11 11 11 11 15 15 15 15 15 10 5 8 9 5 3 8 15 Hackware 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . 4 9 4 4 . 6 3 . Protection 7 | . . . . . 8 14 13 19 23 23 15 13 13 11 11 11 10 11 15 15 15 14 16 13 9 9 5 4 3 1 1 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 8 4 4 3 3 3 Ballistic Gun 4 | . 17 24 27 19 15 . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . 5 3 . 8 . . . . . . . . 5 5 5 5 5 5 5 5 5 5 2 . . . . . . . . Slashing Weapon 2 | . . . . . 1 6 7 6 7 7 6 6 1 . . . . . 4 5 5 5 5 1 3 3 4 4 3 2 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 141 | 10 21 21 75 75 90 90 70 79 71 61 79 85 86 84 83 83 87 87 89 83 83 83 91 93 89 81 85 88 89 141 92 Greatest Support 130 | 40 40 40 60 60 80 80 72 72 72 72 88 88 88 88 88 88 88 94 96 91 91 91 104 94 90 90 90 90 90 130 98 Greatest Overweight (x) 7 | . 2 . 7 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Average Overweight (x) . | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 24 | 4 8 8 20 20 20 20 12 12 12 12 18 18 18 18 12 12 12 10 10 10 10 10 16 16 16 22 22 22 22 24 16 Average Capacity 15 | 4 6 8 12 20 20 12 12 12 12 12 12 18 18 14 12 12 11 10 10 10 10 10 11 15 16 18 22 22 22 22 16 Most Carried 24 | 4 8 8 19 18 20 20 12 12 11 9 16 18 18 18 11 12 12 10 10 9 9 10 10 15 16 22 22 22 21 24 16 Average Carried 14 | 1 6 8 11 17 17 11 12 11 9 9 10 16 17 14 11 11 10 9 8 9 9 9 9 11 15 15 21 21 19 21 13 Final Capacity 22 | 4 8 8 20 20 20 12 12 12 12 12 18 18 18 12 12 12 10 10 10 10 10 10 16 16 16 22 22 22 22 16 16 Final Carried 22 | 4 8 8 18 18 19 12 12 11 9 9 16 17 18 11 11 12 10 10 9 9 9 10 10 15 16 21 22 21 21 15 12 Class Distribution -------------------- 47% | Mutant 12% | Hacker-Sprinter 11% | Generator-Scout 9% | Hauler-Mutant 6% | Generator-Sprinter 3% | Hauler-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Warlord Mutant | -4/Proximity Caves Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Zhirov Mutant | -3/Proximity Caves Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Quarantine Hauler-Scout | -3/Section 7 Generator-Scout | -2/Research Hauler-Sprinter | -2/Testing Hacker-Sprinter | -1/Access Hacker-Sprinter | -1/Command Generator-Sprinter | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 3414 | 331 122 37 96 261 277 11 . 88 197 . 169 . 30 104 67 . 259 . 60 . . . 135 90 110 170 150 30 . 514 106 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5242 | 156 199 . . 259 487 . . 147 . . 218 . 182 . 78 . . . 117 . . . 84 143 . 177 580 . . 1934 481 Parts 223 | 15 22 . . 29 31 . . 9 . . 11 . 18 . 7 . . . 3 . . . 2 7 . 6 20 . . 29 14 Haulers Intercepted 8 | . . . . . 1 . . . . . 2 . . . . . . . 1 . . . . 1 . 1 2 . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . . . . . . . . 3 . 12 . . . . . 5 . . . . . . . . Prevented 18 | . . . . . . . . . . . . . . . . . 17 . . . . . 1 . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 64 | . 7 . . 11 7 . . 5 . . . . 7 . 6 . . . . . . . 1 . . 1 3 . . 13 3 Melee 19 | . . . . . . . . 3 . . . . . . . . . . . . . . 1 . . 1 3 . . 9 2 Guns 14 | . . . . 7 7 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . AOE 25 | . 7 . . 4 . . . 1 . . . . 7 . 6 . . . . . . . . . . . . . . . . Classes Destroyed 15 | 2 5 . . 2 2 . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . 1 . Worker 11 | . 3 . . . 1 . . . . . 1 . 3 . . . . . . . . . . . . . 1 . . 2 . Builder 3 | . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Tunneler 7 | 5 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 8 | . . . . . 1 . . . . . 2 . . . . . . . 1 . . . . 1 . 1 2 . . . . Recycler 4 | 1 1 . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Operator 4 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . 1 . Watcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Swarmer 29 | . 3 . . 6 . . . 5 . . . . 4 . 6 . . . . . . . . . . . . . . 5 . Grunt 15 | . 4 . . 3 2 . . . . . . . 2 . . . . . . . . . 1 . . . 3 . . . . Brawler 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 6 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Hunter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Programmer 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Hunter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Samaritan 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Best Kill Streak 12 | 5 12 . . 6 3 . . 4 . . 1 . 8 . 5 . . . 1 . . . 1 2 . 1 2 . . 4 1 Combat Bots Only 7 | . 7 . . 5 3 . . 4 . . . . 6 . 5 . . . . . . . 1 . . 1 2 . . 4 1 Max Kills in Single Turn 4 | 1 3 . . 3 1 . . 1 . . 1 . 4 . 3 . . . 1 . . . 1 1 . 1 1 . . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 . . 3 . . . 1 . . . . 4 . 3 . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 1 . . 1 1 Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Damage Taken 6465 | . 87 . . 387 356 153 60 1004 212 13 40 . 333 101 68 . . 24 72 . . . 579 222 42 851 145 228 66 671 751 Core 752 | . 8 . . 59 33 28 . 104 89 . . . 14 . . . . . . . . . 17 77 10 135 . 26 . 54 98 Absorbed by Shields 1926 | . 36 . . . 136 . . . . . . . . . . . . 23 . . . . 63 . . . . 221 64 655 728 Redirected to Core 84 | . . . . . . . . . . . . . . . . . . . . . . . . . 10 74 . . . . . Core Remaining (%) 88 | 100 . . . 73 94 . . . . 68 . . 98 . . . . 100 . . . . 98 . . 76 . 98 . . 77 Volleys Fired 153 | 22 15 . . 22 24 1 . 14 . . 4 . 8 10 6 . 7 . . . . . 1 13 3 2 . . . 1 . Largest 2 | 1 2 . . 2 2 1 . 1 . . 1 . 1 1 1 . 1 . . . . . 1 1 1 1 . . . 1 . Hottest 100 | 20 100 . . 46 46 63 . 44 . . 48 . 43 98 43 . 98 . . . . . 43 98 98 94 . . . 30 . Shots Fired 196 | 22 18 . . 38 48 1 . 14 . . 4 . 8 10 6 . 7 . . . . . 1 13 3 2 . . . 1 . Gun 114 | 22 6 . . 34 48 . . . . . . . . . . . 4 . . . . . . . . . . . . . . Cannon 49 | . . . . . . 1 . 14 . . 4 . . 9 . . 3 . . . . . . 13 3 2 . . . . . Launcher 31 | . 11 . . 4 . . . . . . . . 8 1 6 . . . . . . . 1 . . . . . . . . Special 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic 127 | 22 5 . . 34 48 . . 14 . . 4 . . . . . . . . . . . . . . . . . . . . Thermal 29 | . 1 . . . . . . . . . . . . 9 . . 3 . . . . . . 13 3 . . . . . . Explosive 31 | . 11 . . 4 . . . . . . . . 8 1 6 . . . . . . . 1 . . . . . . . . Electromagnetic 4 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . . Entropic 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Robot Hit Streak 12 | 4 4 . . 12 11 . . 6 . . 2 . 2 2 4 . . . . . . . . . . . . . . 1 . Robot Miss Streak 7 | 3 2 . . 5 4 . . 7 . . . . 1 1 1 . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 225 | 12 5 . . 27 39 . . 18 . . 9 . 3 4 3 . . . 1 . . . 2 2 . 6 20 1 . 46 27 Core Hits 165 | 6 24 . . 22 24 . . 10 . . 4 . 22 . 9 . . . 1 . . . 1 2 . 3 8 . . 18 11 Critical Hits 34 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . 1 6 . . 13 12 Critical Kills 10 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . 5 . . 3 . Critical Parts Destroyed 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 5 4 Melee Attacks 238 | . . . . . 7 8 . 14 1 . 22 . 1 . . . . . 7 1 . . 5 9 17 16 28 8 . 60 34 Kinetic 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 3 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 228 | . . . . . 7 8 . 14 1 . 22 . 1 . . . . . 7 1 . . 5 9 17 16 28 8 . 53 31 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 19 | . . . . . 1 . . 1 . . 5 . 1 . . . . . 1 . . . . 2 . 1 4 . . 2 1 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 15333 | 214 846 5 . 566 731 . . 574 . . 616 . 1227 291 716 . . . 95 . . . 78 263 . 667 2129 76 . 4145 2094 Guns 1247 | 209 76 . . 324 638 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 341 | . . . . . . . . 125 . . 59 . . 157 . . . . . . . . . . . . . . . . . Explosions 3153 | . 770 . . 242 . . . 162 . . . . 1129 134 716 . . . . . . . . . . . . . . . . Melee 10582 | . . . . . 93 . . 287 . . 557 . 98 . . . . . 95 . . . 78 263 . 667 2129 76 . 4145 2094 Ramming 10 | 5 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1695 | 209 76 . . 324 638 . . 125 . . 59 . . . . . . . . . . . . . . . . . . 159 105 Thermal 566 | . . . . . . . . 162 . . . . 247 157 . . . . . . . . . . . . . . . . . Explosive 2671 | . 770 . . 242 . . . . . . . . 809 134 716 . . . . . . . . . . . . . . . . Electromagnetic 73 | . . . . . . . . . . . . . 73 . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 10318 | . . . . . 93 . . 287 . . 557 . 98 . . . . . 95 . . . 78 263 . 667 2129 76 . 3986 1989 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . 7 7 7 7 . . 1 . . . . . . . . . . . . . . . . . . Average Corruption 6 | . . . . . . . 7 7 7 7 . . 1 . . . . . . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 14 | . . . . . . . 1 9 3 1 . . . . . . . . . . . . . . . . . . . . . Matter Fused 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Heat Flow Errors 5 | . . . . . . . . 2 2 1 . . . . . . . . . . . . . . . . . . . . . Energy Discharges 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 4 | . . . . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . Data Loss (major) 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1877 | . 6 . . . . . . 61 . . 134 . 150 . 21 . . . . . . . . . . 72 683 21 . 663 66 Projectiles 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Explosions 180 | . 6 . . . . . . 3 . . . . 150 . 21 . . . . . . . . . . . . . . . . Melee 1693 | . . . . . . . . 58 . . 130 . . . . . . . . . . . . . . 72 683 21 . 663 66 Knockbacks 13 | . . 1 . . . . . 10 . . 2 . . . . . . . . . . . . . . . . . . . . Impact 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 11 | . . . . . . . . 9 . . 2 . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 221 | . . . . 52 . 39 . 71 . . . . 59 . . . . . . . . . . . . . . . . . . Shots 6 | . . . . 3 . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Rammed 3 | 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 4 | 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 348 | . 20 . . 1 4 70 . 348 155 118 49 . 40 203 5 . 217 . . . . . . 84 133 12 . . . 285 88 Average Temperature 61 | . 12 . . 1 3 35 . 86 63 68 20 . 13 85 2 . 84 . . . . . . 30 55 9 . . . 122 84 Received Heat Transfer 893 | . 32 . . 90 138 24 . 204 84 9 18 . . 9 18 . . 4 18 . . . 91 30 . 90 . . 12 12 10 Effects 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Shutdowns 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 550 | . . . . . . . . 100 . . . . 200 250 . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 533 | 30 290 112 . 255 356 375 146 338 . . 194 2 442 357 . . . . 125 . . . . 203 323 533 350 430 385 239 . Initial 257 | . 19 112 . . 99 161 131 88 . . 101 2 1 216 . . . . . . . . . 3 114 131 81 132 257 54 . Average 161 | 19 121 112 . 103 227 189 132 187 . . 121 2 214 278 . . . . 60 . . . . 82 209 242 124 370 299 99 . Maximum Alert Level 2 | . 1 . . 1 1 1 . 1 . . . . 2 1 . . . . . . . . . 1 1 2 1 2 1 1 . Low Security (%) 69 | 100 64 100 . 81 37 78 100 56 . . 100 100 41 . . . . . 100 . . . . 95 43 41 89 3 1 90 . Level 1 27 | . 35 . . 18 62 21 . 43 . . . . 27 100 . . . . . . . . . 4 56 46 10 41 98 9 . Level 2 3 | . . . . . . . . . . . . . 31 . . . . . . . . . . . . 12 . 55 . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 29 | . 2 . . . . 1 . 2 . . 3 . 1 5 . . . . 1 . . . . 1 . 3 3 5 1 1 . Investigation 11 | . . . . . . 1 . . . . 1 . . 2 . . . . 1 . . . . . . 1 2 2 1 . . Extermination 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Reinforcement 16 | . 2 . . . . . . 1 . . 2 . 1 3 . . . . . . . . . 1 . 2 1 2 . 1 . Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 30 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 3 6 1 . 18 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 347 | . 12 . . 11 7 7 3 25 9 3 14 . 8 5 11 2 . 1 3 . . . 26 23 7 42 33 23 10 39 23 Peak Tracking Total 21 | . 3 . . 3 3 6 3 8 9 3 7 . 5 4 9 3 . 1 3 . . . 13 9 8 17 8 16 8 9 21 Tactical Retreats 66 | . . . . . . 3 . 6 2 . 9 . . 2 1 1 . 1 1 . . . 4 6 1 12 7 1 1 6 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 4 | . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 17 | . . . . . . . . . . . . . . . . 8 5 . . . . . 1 . . . . . . 3 . Exploded 2 | . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 55 | . . . . . . 7 . 2 . . . . 12 . . . 1 . . . . . 1 . 8 10 3 4 . 3 4 Max in Single Turn 9 | . . . . . . 7 . 2 . . . . 9 . . . 1 . . . . . 1 . 1 1 1 1 . 1 1 Garrison Access 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 91 | . 2 . 2 . 1 3 . 2 . . 4 . 1 3 . . 5 . 2 . . 4 2 4 11 18 6 8 5 8 . Terminals 61 | . 1 . . . 1 1 . 1 . . 1 . 1 2 . . . . 2 . . . 1 3 10 16 4 6 4 7 . Fabricators 4 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Repair Stations 6 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . . 1 . 1 . 1 1 . Recycling Units 3 | . 1 . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . Scanalyzers 6 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 2 . 2 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 278 | . 8 . 2 . 2 9 . 4 . . 10 . 4 7 . . 12 . 7 . . 17 6 11 25 54 25 18 23 34 . Successful 153 | . 5 . 2 . 1 4 . 3 . . 6 . 1 2 . . 12 . 3 . . 17 4 4 17 26 8 7 14 17 . Failed 122 | . 3 . . . 1 5 . 1 . . 4 . 3 5 . . . . 4 . . . 1 7 8 27 17 11 8 17 . Catastrophic 13 | . . . . . . . . . . . 1 . 1 1 . . . . 1 . . . 1 . . 3 3 2 . . . Database Lockouts 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 . . Manual 138 | . 4 . 1 . 2 3 . 1 . . . . . 4 . . . . 5 . . . 6 7 18 30 8 10 15 24 . Terminals 205 | . 6 . . . 2 3 . 2 . . 4 . 4 6 . . . . 7 . . . 5 8 24 49 19 13 22 31 . Fabricators 11 | . . . . . . 6 . . . . 2 . . . . . . . . . . . . . . . 3 . . . . Repair Stations 11 | . . . . . . . . 2 . . 1 . . . . . . . . . . . . . 1 . 3 . 1 3 . Recycling Units 4 | . 2 . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . Scanalyzers 16 | . . . . . . . . . . . 3 . . . . . . . . . . . . 3 . 5 . 5 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 92 | . 1 . 2 . . 2 . 2 . . 2 . 1 1 . . 12 . 2 . . 17 2 2 9 9 5 2 13 8 . Record 16 | . . . 1 . . . . . . . . . . . . . 10 . . . . 5 . . . . . . . . . Part Schematic 7 | . . . . . . 1 . . . . . . . . . . . . . . . 4 . . . . 2 . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 18 | . . . . . . . . 1 . . . . . . . . . . . . . 4 1 1 4 1 . . 6 . . Open Door 8 | . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . 1 . . 3 1 . Level Access Points 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Branch Access Points 5 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . 1 . 1 . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Fabricator Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . Unreport Threat 10 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . 2 1 . 2 3 . Locate Traps 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . Dispatch Records 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Patrol Status 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 8 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 3 3 . 1 . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 6 | . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . 2 . . . . Load Schematic 4 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Build 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Repair Station Hacks 5 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . . 1 . . . 1 1 . Refit 5 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . . 1 . . . 1 1 . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 5 . 3 . . . Insert Component 10 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 5 . 3 . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 37 | . 2 . . . 1 . . . . . . . . 1 . . . . 1 . . . 2 1 7 12 1 2 . 7 . Terminals 35 | . 2 . . . 1 . . . . . . . . . . . . . 1 . . . 1 1 7 12 1 2 . 7 . Track 22 | . 1 . . . . . . . . . . . . . . . . . 1 . . . . 1 5 9 1 1 . 3 . Assimilate 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Botnet 8 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 2 . 1 . 2 . Disrupt 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . Tunnel 2 | . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacking Detections 71 | . 2 . . . 1 3 . 1 . . 3 . 1 2 . . . . 2 . . . 1 4 11 16 6 8 4 6 . Full Trace Events 10 | . . . . . . 1 . . . . 1 . . 1 . . . . 1 . . . . . . 1 2 2 1 . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . 1 . . . . . . . . . . . . . . . 4 . . . . 2 . . . . Parts Built 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . Matter 402 | . . . . . . . . . . . 168 . . . . . . . . . . . . . . . 234 . . . . Time 201 | . . . . . . . . . . . 84 . . . . . . . . . . . . . . . 117 . . . . Total Part Build Rating 18 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . 14 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . parse_system 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Relay Couplers Released 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 3 . . . Machine Destruction 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 3 . . . Robots Rewired 9 | . . . . . . . . . . . . . . . . . 1 . 1 . . . 7 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Total Allies 10 | . 1 . . . . . . . . . . . . . . . 1 . 1 . . . 7 . . . . . . . . Largest Group 3 | . 1 1 1 1 1 1 . . . . . . . . . . 1 1 1 . . . 3 . . . . . . . . Highest-Rated Group 141 | . 10 10 10 10 10 10 . . . . . . . . . . 60 60 49 . . . 141 . . . . . . . . Highest-Rated Ally 60 | . 10 10 10 10 10 10 . . . . . . . . . . 60 60 49 . . . 47 . . . . . . . . Total Orders 24 | . . 2 . 9 9 . . . . . . . . . . . . . . . . . . . 4 . . . . . . STAY 12 | . . 1 . 4 4 . . . . . . . . . . . . . . . . . . . 3 . . . . . . FOLLOW 12 | . . 1 . 5 5 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Ally Attacks 32 | . . . . . . . . . . . . . . . . . . . 5 . . . 27 . . . . . . . . Total Damage 750 | . . . . . . . . . . . . . . . . . . . 192 . . . 558 . . . . . . . . Kills 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . 1 . . . . 2 1 . . . . 2 . . 1 . 1 1 . . . . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 9126 | 194 319 185 719 370 335 241 41 253 151 13 489 59 151 187 158 82 443 83 143 120 96 55 226 242 566 602 1226 228 156 772 221 Spaces Moved 15583 | 85 177 111 450 230 191 344 81 335 292 25 763 143 295 346 384 219 988 187 263 338 255 129 383 562 1210 1271 2276 599 434 1490 727 Core 6 | 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 593 | 79 129 111 274 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 520 | . . . 98 230 191 1 . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 126 | . 48 . 78 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 14338 | . . . . . . 343 81 335 292 25 763 143 295 346 384 219 988 187 263 338 255 129 383 562 1210 1271 2276 599 434 1490 727 Fastest Speed 13 | 50 90 160 120 85 105 50 50 50 50 50 37 37 37 37 37 37 37 34 31 35 35 35 26 30 30 30 30 30 30 13 13 Average Speed 41 | 152 143 160 155 126 108 50 50 50 50 50 43 37 37 37 37 37 37 36 34 35 35 35 34 31 32 30 30 30 30 29 14 Slowest Speed 180 | 160 160 160 180 130 140 140 50 150 50 50 50 37 37 37 37 37 37 37 35 35 35 35 35 34 37 30 30 30 30 110 15 Overloaded Moves 69 | . . . . 18 9 . . . . . . . . . . . . . 1 . . . 7 . . . . . . 1 33 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 103 | . . . . . . 2 2 9 1 . 2 . 4 5 4 . 1 1 3 . 1 . 13 17 3 7 4 7 10 2 5 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 44 | 3 25 39 70 60 25 11 77 16 56 5 21 83 11 9 72 42 92 45 8 59 45 61 46 26 94 76 51 89 12 45 55 Regions Visited 31 Branch Regions 18 Pre-discovered Areas 12 | . . . 1 . . . . . 1 . . . . 1 1 . 2 1 . . 1 3 1 . . . . . . . . Known Exits Taken 10 | . . . . . 1 . . . . . . . 1 1 1 . . . 1 . . . . 1 . 1 1 1 1 . . Unknown Exits Taken 17 | 1 1 1 1 1 . . . 1 1 1 . . . . . 1 1 1 . 1 1 1 1 . 1 . . . . 1 . Scrap Searched 6 | . . 1 . 1 . . . . 2 . . . . . 1 . . 1 . . . . . . . . . . . . . Spaces Dug 156 | . 1 . . 15 6 6 . 1 1 . 16 . 18 3 40 . . . 6 1 . . 21 7 12 . 1 . . . 1 Terrain Destroyed 464 | . 64 . . 23 6 73 . 17 1 . 17 . 73 18 107 . 7 . 6 1 . . 21 16 12 . 1 . . . 1 Melee 54 | . . . . . 6 6 . 1 1 . 15 . . . . . . . 6 1 . . . 4 12 . 1 . . . 1 Projectile 26 | . 1 . . . . . . . . . 2 . . 4 . . 7 . . . . . . 12 . . . . . . . AOE 384 | . 63 . . 23 . 67 . 16 . . . . 73 14 107 . . . . . . . 21 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Total 17626 | 123 222 117 467 270 260 400 78 376 294 24 880 149 322 390 387 219 1061 199 303 338 260 139 457 589 1352 1450 2787 639 448 1805 821 Wait 1077 | . 6 4 . 11 17 17 . 1 . . 56 . 8 19 1 . 38 10 11 . 7 . 16 . 87 114 449 22 12 131 40 Move 15360 | 84 176 110 449 229 190 340 77 316 289 24 759 142 286 335 375 218 985 184 256 337 252 128 359 530 1203 1256 2268 586 416 1485 716 Hop 90 | . . . . . . 2 1 9 1 . 2 . 4 5 4 . 1 1 3 . 1 . 10 14 3 7 3 5 7 2 5 Pick Up 172 | 6 9 . 9 3 9 6 . 5 . . 15 3 5 2 . 1 6 1 3 . . 2 1 7 9 16 17 5 3 25 4 Fast Attach 72 | 6 1 . . . 1 . . . . . 3 1 1 2 1 . 5 . . . . 2 2 3 5 12 2 3 1 19 2 Attach 89 | 1 1 . . 2 6 4 . 6 2 . 4 . . 4 . . 2 . 2 . . 3 1 5 3 9 4 . 2 22 6 Detach 46 | . 1 . . . . 2 . 2 . . 2 . . 2 . . 1 . . . . 2 . 4 4 3 3 1 1 14 4 Swap 73 | . 8 2 6 2 2 8 . 4 . . 5 . 3 4 . . 1 2 2 . . . 4 2 2 2 3 . 4 6 1 Drop 179 | 1 5 . 3 1 4 12 . 5 1 . 8 3 6 7 . . 14 1 2 . . 2 4 2 15 13 10 9 2 40 9 Fire 153 | 22 15 . . 22 24 1 . 14 . . 4 . 8 10 6 . 7 . . . . . 1 13 3 2 . . . 1 . Melee 238 | . . . . . 7 8 . 14 1 . 22 . 1 . . . . . 7 1 . . 5 9 17 16 28 8 . 60 34 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 4 | 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Rewire 69 | . . . . . . . . . . . . . . . . . 1 . 17 . . . 51 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 6 exits: *Res / *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res / *Qua x2) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research (discovered 3 exits: *Acc / *Tes x2) -2/Testing -1/Access -1/Command (discovered 3 exits: Sur x2 / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 195 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 421 | -10/Materials | Destroyed 7 combat bots 426 | -10/Materials | Discovered new exit (range 10) 514 | -10/Materials | Entered Mines 514 | -10/Mines | Accompanied by 1 ally 514 | -10/Mines | Discovered new exit (range 8) 579 | -10/Mines | Learned 8 Materials zone layouts 693 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 693 | -10/Mines | Discovered new exit (range 5) 699 | -10/Mines | Entered Exiles 699 | -10/Exiles | Accompanied by 1 ally 723 | -10/Exiles | Discovered new exit (range 15) 739 | -10/Exiles | Met 8R-AWN 762 | -10/Exiles | Met EX-HEX 870 | -10/Exiles | Met EX-DEC 901 | -10/Exiles | Learned location of Zion (-6) 1225 | -10/Exiles | Met EX-BIN 1238 | -10/Exiles | Aligned with FarCom system 1240 | -10/Exiles | Given EX-Vault access code 1267 | -10/Exiles | Opened EX-Vault 1275 | -10/Exiles | Found Flying Fortress v7 1278 | -10/Exiles | Found Modified TNC 1283 | -10/Exiles | Found Potential Leg 1286 | -10/Exiles | Found Potential Leg 1316 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1401 | -10/Exiles | Discovered new exit (range 14) 1418 | -10/Exiles | Stole three prototypes: Potential Leg, Flying Fortress v7, Modified TNC 1418 | -10/Exiles | Entered Mines 1418 | -9/Mines | Accompanied by 1 ally 1538 | -9/Mines | Learned Materials garrison access intel 1579 | -9/Mines | Build established: Hauler-Mutant 1753 | -9/Mines | Discovered new exit (range 5) 1788 | -9/Mines | Entered Materials 1788 | -8/Materials | Accompanied by 1 ally 1788 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1789 | -8/Materials | Identified exit to Factory 1790 | -8/Materials | Loaded intel: 1 garrison access location 2123 | -8/Materials | Entered Factory 2123 | -7/Factory | Accompanied by 1 ally 2123 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2125 | -7/Factory | FarCom data flow suspended 2363 | -7/Factory | Discovered new exit (range 15) 2364 | -7/Factory | Sucked down chute 2364 | -7/Factory | Entered Waste 2368 | -7/Waste | Spotted C-40 Crusher 2379 | -7/Waste | EMP discharged 2379 | -7/Waste | Spotted C-40 Crusher 2380 | -7/Waste | Spotted C-40 Crusher 2389 | -7/Waste | Spotted C-40 Crusher 2389 | -7/Waste | Spotted C-40 Crusher 2397 | -7/Waste | Discovered new exit (range 15) 2397 | -7/Waste | Spotted C-40 Crusher 2398 | -7/Waste | Crushed by Compactor (1 part destroyed) 2405 | -7/Waste | Entered Factory 2427 | -7/Factory | Build established: Mutant 2656 | -7/Factory | Discovered new exit (range 5) 2658 | -7/Factory | Entered Lower Caves 2678 | -7/Lower Caves | Spotted B-75 Beast 2754 | -7/Lower Caves | Learned Factory security intel 2800 | -7/Lower Caves | Discovered new exit (range 8) 2801 | -7/Lower Caves | Encountered a Warlord checkpoint 2803 | -7/Lower Caves | Learned location of Extension (-4) 2809 | -7/Lower Caves | Entered another Lower Caves area 2811 | -7/Lower Caves | Learned Factory emergency access door positions 2820 | -7/Lower Caves | Discovered new exit (range 5) 2822 | -7/Lower Caves | Entered Factory 2822 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2982 | -6/Factory | Fabricated Lrn. Sensor Array (x1) 3311 | -6/Factory | Sucked down chute 3311 | -6/Factory | Entered Waste 3311 | -6/Waste | The area was eerily silent 3365 | -6/Waste | Discovered new exit (range 13) 3370 | -6/Waste | Entered Factory 3488 | -6/Factory | Identified exit to Factory 3521 | -6/Factory | Entered another Factory area 3521 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3578 | -5/Factory | Identified exit to Upper Caves 3708 | -5/Factory | Entered Upper Caves 3753 | -5/Upper Caves | Learned location of Armory (-4) 3795 | -5/Upper Caves | Identified exit to Upper Caves 3866 | -5/Upper Caves | Entered another Upper Caves area 3944 | -5/Upper Caves | Discovered new exit (range 5) 3948 | -5/Upper Caves | Entered Warlord 3985 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 4098 | -5/Warlord | Learned Research security intel 4098 | -5/Warlord | Learned Armory scanalyzer intel 4098 | -5/Warlord | Learned Research fabricator intel 4098 | -5/Warlord | Learned Research repair station intel 4098 | -5/Warlord | Learned 4 Research zone layouts 4098 | -5/Warlord | Learned 4 Testing zone layouts 4098 | -5/Warlord | Learned location of Testing (-2) 4098 | -5/Warlord | Learned Quarantine trap positions 4098 | -5/Warlord | Learned Testing emergency access door positions 4148 | -5/Warlord | Warlord's base attacked by MAIN.C 4184 | -5/Warlord | Found Prototype Energy Gun 4184 | -5/Warlord | Identified Vortex Rail 4186 | -5/Warlord | Found Vortex Rail 4201 | -5/Warlord | Met Warlord 4217 | -5/Warlord | Found Prototype Reactor 4217 | -5/Warlord | Identified Vortex Chain Reactor 4228 | -5/Warlord | Found Prototype Device 4228 | -5/Warlord | Identified System Purifier 4279 | -5/Warlord | Opened side exit 4376 | -5/Warlord | Discovered new exit (range 9) 4391 | -5/Warlord | Entered Proximity Caves 4391 | -4/Proximity Caves | Accompanied by 1 ally 4395 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4470 | -4/Proximity Caves | Discovered new exit (range 10) 4474 | -4/Proximity Caves | Entered Factory 4474 | -4/Factory | Evolved 2 slots: Utility x2 4517 | -4/Factory | Discovered new exit (range 17) 4538 | -4/Factory | Discovered new exit (range 5) 4570 | -4/Factory | Discovered new exit (range 14) 4610 | -4/Factory | Identified exit to Upper Caves 4610 | -4/Factory | Identified exit to Extension 4610 | -4/Factory | Identified exit to Armory 4617 | -4/Factory | Entered Upper Caves 4689 | -4/Upper Caves | Encountered a Warlord checkpoint 4735 | -4/Upper Caves | Discovered new exit (range 6) 4737 | -4/Upper Caves | Entered another Upper Caves area 4801 | -4/Upper Caves | Discovered new exit (range 5) 4833 | -4/Upper Caves | Entered Zhirov 4833 | -4/Zhirov | Discovered new exit (range 3) 4840 | -4/Zhirov | Met Zhirov 4847 | -4/Zhirov | Learned location of Quarantine (-3) 4847 | -4/Zhirov | Learned location of Command (-1) 4850 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 4856 | -4/Zhirov | Found Alien Artifact 4856 | -4/Zhirov | Identified Integrated Dissipator 4856 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 4874 | -4/Zhirov | Found Alien Artifact 4888 | -4/Zhirov | Entered Proximity Caves 4910 | -3/Proximity Caves | Spotted B-86 Titan 4955 | -3/Proximity Caves | Spotted B-86 Titan 4956 | -3/Proximity Caves | Entered a huge 0b10 base via the front door 4971 | -3/Proximity Caves | Derelicts attacked a huge 0b10 base 4977 | -3/Proximity Caves | Central database locked down 4977 | -3/Proximity Caves | Discovered new exit (range 8) 5114 | -3/Proximity Caves | Entered Research 5114 | -3/Research | Evolved 2 slots: Utility x2 5117 | -3/Research | Loaded intel: 4 fabricator locations 5118 | -3/Research | Loaded intel: 4 repair station locations 5137 | -3/Research | Identified Transdimensional Reconstructor 5220 | -3/Research | Identified exit to Quarantine 5254 | -3/Research | Discovered new exit (range 12) 5344 | -3/Research | Spotted B-90 Cyclops 5350 | -3/Research | Found Prototype Slashing Weapon 5356 | -3/Research | Entered Quarantine 5357 | -3/Quarantine | Loaded intel: 17 trap records 5357 | -3/Quarantine | Cryocooling Duct disabled 5359 | -3/Quarantine | Cryocooling Duct disabled 5372 | -3/Quarantine | Ambient heat levels rising (+20) 5372 | -3/Quarantine | Non-combat units ordered to evacuate 5374 | -3/Quarantine | Ambient heat levels rising (+20) 5374 | -3/Quarantine | Combat units ordered to evacuate 5427 | -3/Quarantine | Found Alien Slashing Weapon 5427 | -3/Quarantine | Identified Sigix Broadsword 5434 | -3/Quarantine | Discovered new exit (range 22) 5451 | -3/Quarantine | Found Alien Artifact 5451 | -3/Quarantine | Identified Phase Redirector 5474 | -3/Quarantine | Quarantine Guard activated 5525 | -3/Quarantine | Build established: Hacker-Sprinter 5542 | -3/Quarantine | Found Alien Impact Weapon 5553 | -3/Quarantine | Spotted Quarantine Guard 5574 | -3/Quarantine | Spotted Quarantine Guard 5633 | -3/Quarantine | Spotted Quarantine Guard 5633 | -3/Quarantine | Spotted Quarantine Guard 5686 | -3/Quarantine | Found Alien Artifact 5686 | -3/Quarantine | Identified Matter Drive 5836 | -3/Quarantine | Spotted Quarantine Guard 5851 | -3/Quarantine | Found Alien Artifact 5859 | -3/Quarantine | Spotted Quarantine Guard 5864 | -3/Quarantine | Found Alien Artifact 5879 | -3/Quarantine | Spotted Quarantine Guard 5882 | -3/Quarantine | Spotted Quarantine Guard 5894 | -3/Quarantine | Spotted Fortress 5914 | -3/Quarantine | Discovered new exit (range 6) 5914 | -3/Quarantine | Spotted Quarantine Guard 5922 | -3/Quarantine | Entered Section 7 5932 | -3/Section 7 | Found Integrated Dissipator 5932 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 5957 | -3/Section 7 | Found Integrated Dissipator 5957 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 5967 | -3/Section 7 | Identified Core Reset Matrix 5967 | -3/Section 7 | Identified Subatomic Replicator 5967 | -3/Section 7 | Identified Core Stripper 5990 | -3/Section 7 | Found Alien Artifact 6024 | -3/Section 7 | Adv. Hacking Suite fried by hacking feedback 6108 | -3/Section 7 | Identified Integrity Redistributor 6108 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-88) 6111 | -3/Section 7 | Found Alien Artifact 6114 | -3/Section 7 | Discovered new exit (range 8) 6122 | -3/Section 7 | Spotted B-86 Titan 6130 | -3/Section 7 | Spotted S7 Guard 6145 | -3/Section 7 | Found Alien Artifact 6193 | -3/Section 7 | Found Alien Artifact 6194 | -3/Section 7 | Found Transdimensional Reconstructor 6195 | -3/Section 7 | Found Transdimensional Reconstructor 6205 | -3/Section 7 | Found Matter Drive 6223 | -3/Section 7 | Spotted B-99 Colossus 6236 | -3/Section 7 | Found Alien Artifact 6236 | -3/Section 7 | Identified Core Expander 6236 | -3/Section 7 | Installed Core Expander, added new Power slot 6249 | -3/Section 7 | Found Alien Artifact 6249 | -3/Section 7 | Identified LRC Storage 6249 | -3/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 6252 | -3/Section 7 | Used Subatomic Replicator to replicate LRC Storage 6253 | -3/Section 7 | Found LRC Storage 6253 | -3/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 6255 | -3/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 6272 | -3/Section 7 | Found Integrated Dissipator 6272 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 6274 | -3/Section 7 | Identified Integrated Reactor 6274 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 6275 | -3/Section 7 | Identified Core Membrane 6275 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 6429 | -3/Section 7 | Found Transdimensional Reconstructor 6434 | -3/Section 7 | Found Alien Artifact 6435 | -3/Section 7 | Found Alien Artifact 6436 | -3/Section 7 | Found Alien Artifact 6438 | -3/Section 7 | Central database locked down 6443 | -3/Section 7 | Spotted Executioner 6443 | -3/Section 7 | Spotted Executioner 6463 | -3/Section 7 | Identified Hpw. Transdimensional Reconstructor 6463 | -3/Section 7 | Identified Terrabomb (x3) 6523 | -3/Section 7 | Identified exit to Research 6524 | -3/Section 7 | Entered Research 6524 | -2/Research | Warlord forces began assault on 0b10 6524 | -2/Research | Evolved 2 slots: Utility x2 6525 | -2/Research | Identified exit to Testing 6559 | -2/Research | Met up with Warlord 6578 | -2/Research | Spotted B-90 Cyclops 6634 | -2/Research | Research machine network offline 6706 | -2/Research | Fabricated Nanoactuators? 6898 | -2/Research | Borebot progress halted 7086 | -2/Research | Build established: Generator-Scout 7178 | -2/Research | Borebot progress halted 7290 | -2/Research | Spotted Striker 7298 | -2/Research | Spotted Striker 7478 | -2/Research | Spotted Executioner 7501 | -2/Research | Spotted Executioner 7503 | -2/Research | Spotted Striker 7560 | -2/Research | Warlord invited to help at Command 7617 | -2/Research | Spotted Striker 7726 | -2/Research | Discovered new exit (range 5) 7726 | -2/Research | Identified exit to Access 7750 | -2/Research | Entered Testing 7780 | -2/Testing | Spotted PH-2UKYR2RB9Q 7784 | -2/Testing | Found Prototype Device 7786 | -2/Testing | Identified Exp. Cloaking Device 7821 | -2/Testing | Found Prototype Hackware 7830 | -2/Testing | Found Prototype Hackware 7842 | -2/Testing | Found Prototype Device 7842 | -2/Testing | Identified AEGIS Remote Shield 7971 | -2/Testing | Discovered exit to Access (range 13) 7978 | -2/Testing | Entered Access 7978 | -1/Access | Evolved 2 slots: Utility x2 7982 | -1/Access | Identified System Mapper 7983 | -1/Access | Identified Ghost Barrier 7986 | -1/Access | Identified exit to Command 8051 | -1/Access | Found Enh. Force Lance 8053 | -1/Access | Found Gamma Bomb Array 8128 | -1/Access | Central database locked down 8134 | -1/Access | Entered Command 8252 | -1/Command | Build established: Hacker-Sprinter 8316 | -1/Command | Identified exit to Surface 8333 | -1/Command | Disengaged cave seal 8333 | -1/Command | Derelicts emerged from the dark tunnel 8333 | -1/Command | Welcomed Warlord to Command 8466 | -1/Command | Spotted M Guard 8467 | -1/Command | Spotted M Guard 8467 | -1/Command | Spotted Combat Programmer 8471 | -1/Command | Spotted Combat Programmer 8478 | -1/Command | Destroyed M Guard 8484 | -1/Command | Destroyed Combat Programmer 8487 | -1/Command | Destroyed M Guard 8493 | -1/Command | Destroyed Combat Programmer 8493 | -1/Command | Destroyed all MAIN.C guards 8494 | -1/Command | Warlord commented on Warlord statues 8498 | -1/Command | Found Prototype Processor 8503 | -1/Command | Found AEGIS Remote Shield 8518 | -1/Command | Identified Exp. Target Analyzer 8520 | -1/Command | Found Prototype Device 8520 | -1/Command | Identified Exp. Focal Shield 8531 | -1/Command | Found AEGIS Remote Shield 8621 | -1/Command | Met MAIN.C 8623 | -1/Command | Warlord shut down involuntarily 8624 | -1/Command | 0b10 Conduit disabled 8655 | -1/Command | Destroyed MAIN.C Shell 8657 | -1/Command | MAIN.C activated Command garrisons 8683 | -1/Command | Destroyed MAIN.C 8690 | -1/Command | Found Exp. Powered Armor 8691 | -1/Command | Found Zero-point Reactor 8696 | -1/Command | Found Exp. Powered Armor 8725 | -1/Command | Spotted B-99 Colossus 8767 | -1/Command | Found Singularity Reactor 8876 | -1/Command | Found Prototype Device 8876 | -1/Command | Identified Exp. ECM Suite 8879 | -1/Command | Found Prototype Processor 8879 | -1/Command | Identified Spectral Analyzer 8881 | -1/Command | Found Prototype Processor 8881 | -1/Command | Identified Exp. Melee Analysis Suite 8885 | -1/Command | Found Prototype Ballistic Gun 8885 | -1/Command | Identified Hyp. Multirail 8893 | -1/Command | Found Hyp. Multirail 8903 | -1/Command | Warped through subspace to slip node 8903 | -1/Command | Discovered new exit (range 5) 8906 | -1/Command | Entered Access_0 8907 | -1/Access_0 | Met Architect 8913 | -1/Access_0 | Subspace Access Node disabled 8929 | -1/Access_0 | A6 warped into view 8929 | -1/Access_0 | Subspace Access Node disabled 8975 | -1/Access_0 | Destroyed A6 8980 | -1/Access_0 | Found Exp. Melee Analysis Suite 8986 | -1/Access_0 | Found Femtoactuators 9000 | -1/Access_0 | A5 warped into view 9037 | -1/Access_0 | Subspace Access Node disabled 9059 | -1/Access_0 | Subspace Access Node disabled 9084 | -1/Access_0 | A4 warped into view 9105 | -1/Access_0 | Build established: Generator-Sprinter 9117 | -1/Access_0 | Destroyed Architect 9118 | -1/Access_0 | Architect triggered a singularity event 9118 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 9124 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 9124 | -1/Access_0 | Warped through subspace to slip node 9124 | -1/Access_0 | Discovered exit to Surface (range 8) 9127 | *** | Escaped singularity! Last Messages --------------- 09117_ Architect destroyed. 09117_ Core Membrane filtered system corruption (1). 09118_ A0_COM: Initiating irreversible singularity event. Goodbye. 09118_ Acquired data core, extracted unknown sensor trigger ID. 09119_ A0_COM: 10. 09120_ A0_COM: 9. 09120_ Acquired 30 matter. 09121_ A0_COM: 8. 09122_ A0_COM: 7. 09122_ Penetrated by Slug. 09122_ Slug penetrates Reinforced Shell. 09123_ A0_COM: 6. 09124_ A0_COM: 5. 09124_ Dropped Adv. Reaction Control System. 09124_ Acquired Hpw. Transdimensional Reconstructor. 09124_ Warped through subspace, drawn to slip node. 09124_ EXIT=FOUND: SURFACE 09125_ A0_COM: 4. 09126_ A0_COM: 3. 09127_ A0_COM: 2. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 132 Energy Generation 85 Energy Capacity 2100 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 60 Cloak Strength 4 Additional Mass Support 40 Armor Coverage 975 Resistance: KI 30 Propulsion Shielding 66 Utility Shielding 66 Melee Speed Boost 50 Phase Shifting 15 Evasion (%) 96 Melee Accuracy 12 Launcher Accuracy 20 Target Analysis 12 Armor Integrity Analysis 66 Recoil Reduction 2 Offensive Hacking 28 Defensive Hacking 20 Item Schematics ----------------- Lrn. Sensor Array | -7/Factory | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Nanoactuators | -2/Research | Hacked Biometal Heavy Treads | -2/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Lrn. Sensor Array | x1 | -6/Factory Nanoactuators | x2 | -2/Research Alien Tech Used ----------------- Integrated Dissipator Sigix Broadsword Phase Redirector Matter Drive Integrity Redistributor Core Expander LRC Storage Subatomic Replicator Integrated Reactor Core Membrane Core Stripper High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed TeslaLinearArray Manual? 0 Play Time 03:29:28 Cumulative 1573.1 hours Start 2020.09.16 @ 11:03:06 End 2020.09.16 @ 19:26:42 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2455 Rogue 2448 Adventurer 0 Explorer 7 Win Type 6 Total 138 Types 40/12/58/3/3/4/17/0/1 Lore% 98 Gallery% 98 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 58c2919f-0af0-4d39-86e4-0a4dc56bc550