Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.14 @ 21:27:13 // AFD2020/Player2 Player: Nalzok Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (123) 615 Value Destroyed (5336) 5336 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (2582) 2582 TOTAL SCORE: 14553 Bonus ------- High Alert Combat Kills 1869 Follower Combat Kills 2552 Aligned with FarCom 300 Friendly Fire -2139 Cogmind --------- Core Integrity 0/1150 Matter 259/300 Energy 1040/1040 System Corruption 3% Temperature Cool (0) Movement Treading (186) Ox1 Location -4/Armory Parts ------- > --- POWER (2) -------- Micro Fission Core Light Antimatter Reactor > --- PROPULSION (5) --- Medium Treads Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY (8) ------ Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Humpback Advanced Energy Well Enhanced Optical Array Remote Shield > --- WEAPON (4) ------- Coil Gun Coil Gun Heavy Machine Gun Heavy Gauss Cannon > --- INVENTORY (32) --- Light Ion Engine Antimatter Reactor Light Antimatter Reactor Medium Treads Medium Treads Advanced Heat Sink Remote Shield Remote Shield Mini Drone Bay (3/3) Improved Arc Projector Improved Arc Projector Improved Arc Projector Heavy Plasma Cannon Advanced Plasma Cannon Coil Gun Coil Gun Coil Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun KE Penetrator Hypervelocity Coil Gun Hypervelocity Coil Gun Heavy Flak Cannon Proton Missile Launcher Proton Missile Launcher Proton Missile Launcher Chainsword Heavy Pick Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Medium Treads Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Humpback Advanced Energy Well Enhanced Optical Array Remote Shield > --- WEAPON ----------- Coil Gun Coil Gun Heavy Machine Gun Heavy Gauss Cannon > --- INVENTORY -------- Light Ion Engine Antimatter Reactor Light Antimatter Reactor Medium Treads Medium Treads Advanced Heat Sink Remote Shield Remote Shield Mini Drone Bay Improved Arc Projector Improved Arc Projector Improved Arc Projector Heavy Plasma Cannon Advanced Plasma Cannon Coil Gun Coil Gun Coil Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun KE Penetrator Hypervelocity Coil Gun Hypervelocity Coil Gun Heavy Flak Cannon Proton Missile Launcher Proton Missile Launcher Proton Missile Launcher Chainsword Heavy Pick [Rating: 107] Favorites ----------- Power Micro Fission Core Engine F-cell Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Armored Medium Treads Treads Armored Medium Treads Leg Improved Titanium Leg Flight Unit Flying Fortress v7 Utility Advanced Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Power Shielding Weapon Coil Gun Energy Gun Improved Arc Projector Energy Cannon Cooled Particle Cannon Ballistic Gun Coil Gun Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Special Weapon Mining Laser Impact Weapon Maul Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Arm Slots Evolved 12 | . . . 2 . . . 2 2 2 2 2 . Power 1 | . . . . . . . . . 1 . . . Propulsion 3 | . . . . . . . 2 . 1 . . . Utility 6 | . . . 2 . . . . 2 . 2 . . Weapon 2 | . . . . . . . . . . . 2 . Parts Attached 163 | . 14 5 10 12 1 3 20 16 33 12 36 1 Power 19 | . 2 1 1 3 . . 2 2 4 2 2 . Engine 12 | . 2 1 1 3 . . 1 2 1 1 . . Core 5 | . . . . . . . 1 . 2 1 1 . Reactor 2 | . . . . . . . . . 1 . 1 . Propulsion 41 | . 6 2 2 6 . 1 1 . 12 5 6 . Treads 10 | . . . . . . . . . . 5 5 . Leg 28 | . 6 2 2 6 . 1 . . 11 . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 3 | . . . . . . . 1 . 1 . 1 . Utility 41 | . 3 . 4 . 1 1 9 6 4 3 10 . Device 17 | . . . . . . . 3 1 2 3 8 . Storage 7 | . 1 . 1 . 1 . 1 . 1 . 2 . Processor 12 | . 1 . 3 . . 1 3 3 1 . . . Hackware . | . . . . . . . . . . . . . Protection 5 | . 1 . . . . . 2 2 . . . . Artifact . | . . . . . . . . . . . . . Weapon 62 | . 3 2 3 3 . 1 8 8 13 2 18 1 Energy Gun 17 | . 3 1 2 . . . 3 3 2 . 3 . Energy Cannon 4 | . . . . . . . . . 2 . 2 . Ballistic Gun 19 | . . 1 1 . . . 3 1 4 1 8 . Ballistic Cannon 3 | . . . . . . . . 2 . . . 1 Launcher 11 | . . . . 1 . 1 . 1 4 . 4 . Special Weapon 2 | . . . . 2 . . . . . . . . Impact Weapon 3 | . . . . . . . 2 1 . . . . Slashing Weapon 3 | . . . . . . . . . 1 1 1 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . . . 1 1 2 1 3 . Parts Lost 18 | . 1 3 . 5 . . . . 2 1 6 . Power 3 | . . . . 2 . . . . 1 . . . Propulsion 2 | . . . . 1 . . . . . . 1 . Utility 2 | . . . . . . . . . . . 2 . Weapon 11 | . 1 3 . 2 . . . . 1 1 3 . Highest Loss Streak 3 | . 1 2 . 2 . . . . 2 1 3 . Average Slot Usage (%) 88 | . 96 90 96 94 96 88 71 73 80 94 92 94 Engine 6 | . 14 14 11 10 11 11 2 7 3 4 3 . Core 3 | . . . . . . . 6 . 5 5 5 5 Treads 7 | . . . . . . . . . . 12 25 26 Leg 12 | . 28 28 22 22 22 22 . . 19 16 . . Flight 1 | . . . . . . . 9 7 3 . . . Device 6 | . . . . . . . 5 . 3 17 14 15 Storage 11 | . 14 14 11 11 14 22 9 7 10 11 11 15 Processor 16 | . 9 14 29 33 26 11 11 27 15 11 9 5 Protection 1 | . 2 . . . . . 9 7 2 . . . Energy Gun 4 | . 13 8 10 . . . 8 3 1 . 5 . Energy Cannon 2 | . . . . . . . . . 4 3 3 . Ballistic Gun 7 | . 14 10 11 11 11 11 7 5 3 1 7 15 Launcher 1 | . . . . 3 . 11 . . . . 2 1 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 165 | 10 25 25 29 30 103 103 49 72 143 156 165 165 Greatest Support 137 | 20 20 20 20 23 23 28 72 72 100 135 137 137 Greatest Overweight (x) 46 | . 1 1 1 1 4 4 . . 46 5 1 1 Average Overweight (x) . | . . 1 1 . . 3 . . . 1 1 1 Largest Inventory Capacity 32 | 6 10 10 10 10 30 30 32 12 32 32 32 32 Average Capacity 21 | 6 7 10 10 10 15 30 12 12 24 32 31 32 Most Carried 32 | 5 10 10 10 10 16 20 20 12 32 32 32 32 Average Carried 20 | 3 6 9 9 9 11 17 11 11 21 31 31 32 Final Capacity 32 | 6 10 10 10 10 30 30 12 12 32 32 32 32 Final Carried 32 | 2 10 10 10 10 16 20 12 12 32 32 32 32 Class Distribution -------------------- 29% | Hauler-Mutant 26% | Scavenger-Mutant 23% | Mutant 12% | Hauler-Skirmisher 7% | Scavenger-Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Hauler-Mutant | -6/Factory Hauler-Mutant | -5/Factory Hauler-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Armory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Arm Matter Collected 3323 | 200 173 54 66 331 . 89 288 248 612 120 1054 88 Remotely . | . . . . . . . . . . . . . Salvage Created 6160 | . 293 54 54 91 . 23 177 200 1230 52 3839 147 Parts 313 | . 17 3 4 . . 2 15 11 66 3 190 2 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 7 | . . . . . . . . . 1 . 6 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Arm Combat Hostiles Destroyed 94 | . 7 2 1 9 . 4 3 5 19 1 41 2 Guns 41 | . 6 2 1 6 . 1 3 3 2 . 16 1 Cannons 22 | . . . . . . . . 2 7 1 12 . AOE 23 | . 1 . . 3 . 3 . . 8 . 8 . Classes Destroyed 16 | . 1 1 1 1 . . 1 2 6 . 3 . Worker 6 | . . . . . . . . . 1 . 5 . Builder 15 | . . . . . . . . . 3 . 12 . Tunneler 2 | . . . . . . . . . 1 . 1 . Recycler 2 | . . . . . . . . . . . 2 . Mechanic 1 | . . . . . . . . . . . 1 . Watcher 3 | . . . . . . . 1 1 . . 1 . Swarmer 8 | . . 1 . . . 4 . 1 1 . 1 . Saboteur 2 | . . . . . . . . . 1 . 1 . Grunt 41 | . 7 1 . . . . 2 . 11 . 20 . Brawler 2 | . . . . . . . . 2 . . . . Duelist 6 | . . . . . . . . . 2 . 2 2 Protector 1 | . . . . . . . . . . . 1 . Sentry 5 | . . . 1 . . . 1 1 1 . 1 . Hunter 11 | . . . . . . . . . 2 . 9 . Programmer 9 | . . . . . . . . 1 1 1 6 . Assembled 9 | . . . . 9 . . . . . . . . Best Kill Streak 13 | . 2 1 1 3 . 3 2 2 5 1 13 2 Combat Bots Only 6 | . 2 1 1 3 . 3 2 2 4 1 6 2 Max Kills in Single Turn 9 | . 1 1 1 2 . 2 1 1 3 1 9 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . 1 . . 1 . 2 . . 3 . 1 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Arm Damage Taken 7564 | . 424 432 41 691 . 63 146 764 1605 60 3152 186 Core 822 | . 89 117 . 143 . 17 29 104 187 . 118 18 Absorbed by Shields 360 | . . . . . . . . . . 58 245 57 Core Remaining (%) 64 | 100 . 10 . . . 51 86 57 50 100 . . Volleys Fired 299 | . 36 14 4 49 . 7 19 28 45 5 85 7 Largest 4 | . 2 2 2 2 . 2 2 2 2 1 4 4 Hottest 261 | . 85 105 68 79 . 53 83 103 118 90 261 151 Shots Fired 662 | . 67 19 8 58 . 11 37 55 71 5 305 26 Gun 483 | . 67 19 8 54 . 7 37 31 27 . 212 21 Cannon 114 | . . . . . . . . 24 32 5 52 1 Launcher 65 | . . . . 4 . 4 . . 12 . 41 4 Special . | . . . . . . . . . . . . . Kinetic 343 | . 36 11 4 49 . 7 19 49 17 . 129 22 Thermal 167 | . 13 8 . 5 . . 7 5 42 5 82 . Explosive 8 | . . . . 4 . 4 . . . . . . Electromagnetic 144 | . 18 . 4 . . . 11 1 12 . 94 4 Robot Hit Streak 26 | . 6 2 3 5 . 5 7 26 20 2 18 10 Robot Miss Streak 8 | . 4 8 2 6 . 1 3 6 4 1 4 1 Penetration Max 1 | . . . . . . . 1 1 . . 1 1 Secondary Targets 2 | . 1 . . . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . . . . . . 1 Shots Hit Robots 416 | . 39 7 5 32 . 6 23 41 45 4 197 17 Core Hits 273 | . 18 6 3 23 . 4 9 14 39 1 148 8 Critical Hits 12 | . 1 . . 1 . . . 4 1 . 5 . Critical Kills 5 | . 1 . . . . . . . . . 4 . Critical Parts Destroyed 7 | . . . . 1 . . . 4 1 . 1 . Melee Attacks 12 | . . . . . . . 5 1 . 4 2 . Impact 6 | . . . . . . . 5 1 . . . . Slashing 6 | . . . . . . . . . . 4 2 . Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 16096 | . 508 148 70 876 . 426 448 932 2960 284 8808 636 Guns 6331 | . 419 148 70 494 . 54 408 560 332 . 3429 417 Cannons 2807 | . . . . . . . . 372 783 188 1464 . Explosions 6839 | . 89 . . 382 . 372 40 . 1845 . 3892 219 Melee 96 | . . . . . . . . . . 96 . . Ramming 23 | . . . . . . . . . . . 23 . Kinetic 4799 | . 177 69 31 450 . 54 189 844 157 . 2411 417 Thermal 5390 | . 184 79 . 44 . . 110 88 1726 188 2971 . Explosive 841 | . . . . 382 . 372 . . . . 87 . Electromagnetic 4947 | . 147 . 39 . . . 149 . 1077 . 3316 219 Impact . | . . . . . . . . . . . . . Slashing 96 | . . . . . . . . . . 96 . . Piercing . | . . . . . . . . . . . . . Highest Corruption 5 | . . . 1 1 1 1 . 5 . . 3 3 Average Corruption 1 | . . . 1 1 1 1 . 2 . . 2 3 Corruption Purged . | . . . . . . . . . . . . . Effects 43 | . . . 1 2 2 1 . 8 . . 24 5 Message Errors 12 | . . . 1 . 2 1 . . . . 7 1 Matter Fused 3 | . . . . . . . . 1 . . 1 1 Heat Flow Errors 5 | . . . . . . . . . . . 4 1 Energy Discharges 4 | . . . . 1 . . . . . . 3 . Data Loss (minor) 8 | . . . . 1 . . . 3 . . 4 . Misfires 1 | . . . . . . . . 1 . . . . Targeting Errors 8 | . . . . . . . . 2 . . 4 2 Weapon Failures 2 | . . . . . . . . 1 . . 1 . Overload Shots 15 | . . . . . . . . . 10 5 . . Overflow Damage 522 | . . . . 15 . 48 5 . 73 66 315 . Projectiles 118 | . . . . . . . . . 17 . 101 . Explosions 338 | . . . . 15 . 48 5 . 56 . 214 . Melee 66 | . . . . . . . . . . 66 . . Knockbacks 5 | . . . . . . . . 5 . . . . Impact . | . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . 5 . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 499 | . . . . 64 . 13 . . 122 . 178 122 Shots 23 | . . . . 3 . 1 . . 6 . 8 5 Rammed 1 | . . . . . . . . . . . 1 . Targets Rammed 2 | . . . . . . . . . . . 2 . Kicked . | . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . 1 . Highest Temperature 543 | . 123 217 18 129 . . 103 276 543 6 376 210 Average Temperature 121 | . 51 90 13 43 . . 44 103 227 3 91 124 Received Heat Transfer 1571 | . 171 159 9 338 . . 63 108 414 8 292 9 Effects 24 | . . . . . . . . . 19 . 5 . Shutdowns 5 | . . . . . . . . . 4 . 1 . Energy Bleed 2 | . . . . . . . . . 2 . . . Interference 9 | . . . . . . . . . 5 . 4 . Matter Decay 2 | . . . . . . . . . 2 . . . Short Circuit 1 | . . . . . . . . . 1 . . . Damage (minor) 3 | . . . . . . . . . 3 . . . Damage (major) 2 | . . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . . . . . 2 . 5 1 Combat Hostiles 8 | . . . . . . . . . 2 . 5 1 Parts Fried 24 | . 1 . . . . . 1 . 6 . 14 2 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 8 | . . . . . . . . . 1 . 7 . Heat Transferred 6630 | . 324 185 . 111 . . 198 148 1614 150 3900 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 14 | . 1 . . . . . 1 . 2 . 10 . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Arm Peak Influence 1688 | . 315 237 115 93 . 189 350 726 1087 675 1688 945 Average Influence 488 | . 119 183 42 8 . 136 96 434 771 577 827 870 Maximum Alert Level 5 | . 1 1 . . . . 1 3 3 2 5 3 Low Security (%) 33 | 100 78 51 100 100 . 100 77 8 . . . . Level 1 11 | . 21 48 . . . . 22 25 15 . 9 . Level 2 22 | . . . . . . . . 60 13 100 21 . Level 3 29 | . . . . . . . . 5 70 . 53 100 Level 4 3 | . . . . . . . . . . . 12 . Level 5 . | . . . . . . . . . . . 1 . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 43 | . 2 . 1 . . . 1 9 10 2 17 1 Investigation 4 | . 1 . . . . . . 2 1 . . . Extermination 6 | . . . . . . . . 1 1 1 3 . Reinforcement 20 | . 1 . 1 . . . 1 3 4 . 9 1 Assault 10 | . . . . . . . . . 4 1 5 . Garrison 3 | . . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 11 | . . . . . . . . . 3 . 8 . Haulers Reinforced 3 | . . . . . . . . 1 1 . 1 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Arm Distress Signals 14 | . 1 . . . . . 1 1 5 . 6 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 258 | . 15 8 2 22 . 6 14 21 54 7 103 6 Peak Tracking Total 11 | . 5 4 1 5 . 3 5 6 9 2 11 4 Tactical Retreats 9 | . . . . . . . 1 3 5 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Arm Traps Triggered 16 | . 1 . . . . . . 6 1 . 7 1 Indirectly 6 | . . . . . . . . . . . 5 1 Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Arm Machines Disabled 45 | . 1 . . . . 1 2 1 14 6 18 2 Max in Single Turn 4 | . 1 . . . . . 1 1 4 1 2 1 Garrison Access 1 | . . . . . . . . . . . 1 . Energy Cycler 1 | . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Arm Machines Accessed 32 | . 4 . 5 1 3 . 1 6 5 2 4 1 Terminals 23 | . 4 . 5 1 . . 1 4 3 1 3 1 Fabricators 4 | . . . . . . . . 1 2 1 . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . 1 . Total Hacks 77 | . 7 . 14 1 12 . 3 13 12 2 12 1 Successful 40 | . 3 . 10 1 12 . 2 3 2 1 6 . Failed 37 | . 4 . 4 . . . 1 10 10 1 6 1 Catastrophic 10 | . 2 . 1 . . . . 2 3 . 1 1 Database Lockouts . | . . . . . . . . . . . . . Manual 41 | . 2 . 11 1 1 . 3 9 7 1 5 1 Terminals 55 | . 7 . 14 1 . . 3 9 9 1 10 1 Fabricators 5 | . . . . . . . . 1 3 1 . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . 3 . . 2 . Terminal Hacks 25 | . 3 . 3 1 12 . 1 2 . . 3 . Record 11 | . . . . . 11 . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . Unreport Threat 12 | . 2 . 3 1 . . 1 2 . . 3 . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . . 1 . 1 . . Network Status 1 | . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . 1 . Unauthorized Hacks 12 | . . . 7 . . . 1 . 2 . 2 . Terminals 12 | . . . 7 . . . 1 . 2 . 2 . Track 2 | . . . 2 . . . . . . . . . Assimilate 1 | . . . . . . . . . . . 1 . Botnet 7 | . . . 3 . . . 1 . 2 . 1 . Operators 2 | . . . 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 23 | . 2 . 4 . . . 1 5 5 1 4 1 Full Trace Events 3 | . . . . . . . . 2 1 . . . Feedback Events 2 | . . . . . . . . 2 . . . . Corruption 2 | . . . . . . . . 2 . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . 2 . . Matter 212 | . . . . . . . . . . 212 . . Time 106 | . . . . . . . . . . 106 . . Total Part Build Rating 12 | . . . . . . . . . . 12 . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Arm Total Allies 4 | . 1 . . . . . . . 3 . . . Largest Group 4 | . 1 1 1 1 1 1 1 1 4 1 1 1 Highest-Rated Group 191 | . 61 62 71 71 69 69 75 89 191 133 168 150 Highest-Rated Ally 168 | . 61 62 71 71 69 69 75 89 119 133 168 150 Total Orders 1 | . . . . . . . . . 1 . . . EXPLORE 1 | . . . . . . . . . 1 . . . Ally Attacks 396 | . 15 14 2 32 . 6 22 40 93 10 149 13 Total Damage 16722 | . 197 233 38 631 . 20 1127 1880 4033 637 6984 942 Kills 154 | . 8 6 1 15 . 1 12 23 31 6 50 1 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Arm Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . Drone Launches 2 | . . . . . . . . . 2 . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Arm Turns Passed 8539 | 3 532 129 407 831 359 450 657 648 1517 732 2151 123 Spaces Moved 5768 | 1 304 59 250 523 250 185 678 880 1276 388 922 52 Core 1 | . . . . . . . . . 1 . . . Treads 1129 | . . . . . . . . . . 155 922 52 Legs 2308 | 1 304 59 250 523 250 185 . . 503 233 . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 2330 | . . . . . . . 678 880 772 . . . Fastest Speed 42 | 120 120 150 150 120 120 210 50 50 42 160 186 186 Average Speed 119 | 120 132 150 150 134 140 230 50 50 96 172 188 186 Slowest Speed 2350 | 120 150 150 150 150 240 240 50 50 2350 270 190 186 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 28 | . . . . . . . 7 13 8 . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 33 | 2 57 12 25 93 64 40 39 27 37 14 19 6 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 2 | . . . . 1 1 . . . . . . . Known Exits Taken 4 | . 1 . 1 1 . 1 . . . . . . Unknown Exits Taken 8 | 1 . 1 . . 1 . 1 1 1 1 1 . Scrap Searched 2 | . . . . 1 . 1 . . . . . . Spaces Dug 13 | . . . . . . . 4 1 2 4 2 . Terrain Destroyed 241 | . 3 . . 24 . 56 6 5 84 4 37 22 Melee 10 | . . . . . . . 4 1 . 3 2 . Projectile 13 | . . . . . . . . 4 3 1 5 . AOE 218 | . 3 . . 24 . 56 2 . 81 . 30 22 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Arm Total 6908 | 4 374 84 278 596 261 197 948 1021 1491 444 1149 61 Wait 388 | . 5 . . . . . 200 71 75 13 24 . Move 5702 | . 303 58 249 522 249 184 663 854 1260 387 921 52 Hop 26 | . . . . . . . 7 12 7 . . . Pick Up 132 | . 6 3 5 4 5 3 11 6 37 9 43 . Fast Attach 56 | . 3 . 3 3 1 . 7 9 14 6 9 1 Attach 21 | . . 2 . 2 . . 4 . 3 3 7 . Detach 10 | . . . . . 2 . 1 1 4 1 1 . Swap 86 | . 11 3 7 7 . 3 9 7 16 3 20 . Drop 157 | 4 10 4 10 9 4 . 22 16 29 13 35 1 Fire 299 | . 36 14 4 49 . 7 19 28 45 5 85 7 Melee 12 | . . . . . . . 5 1 . 4 2 . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . . 2 . Escape Stasis 16 | . . . . . . . . 16 . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . 1 . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Armory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 124 | -10/Materials | Discovered new exit (range 10) 186 | -10/Materials | Discovered new exit (range 18) 384 | -10/Materials | Discovered new exit (range 10) 390 | -10/Materials | Identified exit to Mines 455 | -10/Materials | Build established: Scavenger-Mutant 536 | -10/Materials | Entered Mines 536 | -10/Mines | Accompanied by 1 ally 570 | -10/Mines | Discovered new exit (range 10) 577 | -10/Mines | Core integrity fell below 50% 599 | -10/Mines | Core integrity fell below 20% 665 | -10/Mines | Entered Materials 665 | -9/Materials | Accompanied by 1 ally 665 | -9/Materials | Evolved 2 slots: Utility x2 1006 | -9/Materials | Discovered new exit (range 16) 1067 | -9/Materials | Identified exit to Mines 1072 | -9/Materials | Entered Mines 1072 | -9/Mines | Accompanied by 1 ally 1073 | -9/Mines | Assembled infested the area 1078 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1079 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1436 | -9/Mines | Discovered new exit (range 3) 1439 | -9/Mines | Identified exit to Materials 1472 | -9/Mines | Discovered exit to Materials (range 17) 1479 | -9/Mines | Learned Materials stockpile data 1486 | -9/Mines | Learned location of Storage (-8) 1891 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1891 | -9/Mines | Discovered new exit (range 5) 1896 | -9/Mines | Identified exit to Exiles 1903 | -9/Mines | Entered Exiles 1903 | -9/Exiles | Accompanied by 1 ally 1919 | -9/Exiles | Discovered new exit (range 15) 1933 | -9/Exiles | Met 8R-AWN 1953 | -9/Exiles | Met EX-HEX 1985 | -9/Exiles | Met EX-BIN 1999 | -9/Exiles | Aligned with FarCom system 2001 | -9/Exiles | Given EX-Vault access code 2037 | -9/Exiles | Opened EX-Vault 2046 | -9/Exiles | Found Flying Fortress v7 2076 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2107 | -9/Exiles | Met EX-DEC 2118 | -9/Exiles | Learned location of Zion (-6) 2243 | -9/Exiles | Discovered new exit (range 10) 2262 | -9/Exiles | Left Exiles lab with Flying Fortress v7 2262 | -9/Exiles | Entered Mines 2262 | -8/Mines | Accompanied by 1 ally 2454 | -8/Mines | Build established: Hauler-Mutant 2700 | -8/Mines | Discovered exit to Materials (range 3) 2712 | -8/Mines | Entered Materials 2712 | -8/Materials | Accompanied by 1 ally 2712 | -8/Materials | Evolved 2 slots: Propulsion x2 3035 | -8/Materials | Build established: Mutant 3305 | -8/Materials | Discovered new exit (range 20) 3369 | -8/Materials | Entered Factory 3369 | -7/Factory | Accompanied by 1 ally 3369 | -7/Factory | Evolved 2 slots: Utility x2 3444 | -7/Factory | Garrison activated, responded to threat 3943 | -7/Factory | Discovered new exit (range 5) 4017 | -7/Factory | Entered another Factory area 4017 | -6/Factory | Accompanied by 1 ally 4017 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4367 | -6/Factory | First assault squad dispatched 5181 | -6/Factory | Build established: Hauler-Mutant 5285 | -6/Factory | Discovered new exit (range 5) 5534 | -6/Factory | Entered another Factory area 5534 | -5/Factory | Accompanied by 1 ally 5534 | -5/Factory | Evolved 2 slots: Utility x2 5810 | -5/Factory | Spotted B-75 Beast 5908 | -5/Factory | Fabricated Overload Amplifier? 6086 | -5/Factory | Discovered new exit (range 3) 6134 | -5/Factory | First assault squad dispatched 6266 | -5/Factory | Entered another Factory area 6266 | -4/Factory | Accompanied by 1 ally 6266 | -4/Factory | Evolved 2 slots: Weapon x2 6766 | -4/Factory | First assault squad dispatched 7638 | -4/Factory | Build established: Hauler-Skirmisher 7903 | -4/Factory | Core integrity fell below 50% 8087 | -4/Factory | Discovered new exit (range 18) 8142 | -4/Factory | Lost 3 parts (2u1w) 8231 | -4/Factory | Build established: Scavenger-Skirmisher 8417 | -4/Factory | Entered Armory 8417 | -4/Armory | Accompanied by 1 ally 8519 | -4/Armory | Core integrity fell below 20% 8535 | -4/Armory | Energy Cycler disabled 8540 | -4/Armory | Core destroyed Last Messages --------------- 08441_ Microactuators fried. 08441_ Adv. Melee Analysis Suite fried. 08441_ Acquired 62 matter. 08442_ Acquired 26 matter. 08448_ Slug penetrates Wall. 08448_ Slug penetrates O-16 Technician. 08448_ Destroyed Datajack. 08448_ Terminal disabled. 08459_ Dropped Proton Missile Launcher. 08459_ Acquired Hvy. Gauss Cannon. 08503_ GXUDQHFUZMZDXLEKSDUP=QUJ6PFU&WWX,JGO 2DQ 08505_ Connecting with Terminal... 08505_ Current location identified: Armory 08527_ System corrupted: Heat flow error (+274). 08535_ Slug penetrates Player 2. 08535_ Slug penetrates Wall. 08535_ Slug penetrates Energy Cycler. 08535_ ALERT: Power surge detected, dispatching additional patrols. 08535_ Energy Cycler explodes. 08537_ Slug penetrates Player 2. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????##??????????? | | ????????????????????????????????????? #?????????? | | ????????????????????????????????????? ?????????? | | ??????????????????????????????h?????? ?????????? | | ????????????????????????????????????h ?????????? | | ????????????????????????????????????? ???????### | | ????????????????????????????????????? ???????# | | ???????????????????????#+############ ???????# | | ???????????????????????# # #???????# | | ???????????????????????# #gb????????# | | ???????????????????????# #gb????????# | | ??????????????????????## #Yb#???????# | | ??????????????????????#; #@ ########### | | ?????????????????????##; ; | | ?????????????????????# ; # | | ?????????????????????# ; #+###+######## | | ?????????????????????# ; # #??# | | ?????????????????????# ; # """ #??# | | ??????????????????????#; # """ #??# | | ??????????????????????#; @ # """ #? | | ??????????????????????#;;;;;;;;;##### =#### | | ??????????????????????### # ####???# """ #??# | | ????????????????????????# ########### """ #??## | | ????????????????????????# + """ #???? | | ????????????????????????############# ] #???? | | ????????????????????????????????????##" "#####???? | | ?????????????????????????????????????#"T"#???????? | | ?????????????????????????????????????#"""#???????? | | ?????????????????????????????????????#####???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 34 Energy Capacity 1370 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 EM Shielding 4 Armor Coverage 600 Resistance: EX 25 Power Shielding 66 Evasion (%) 61 Targeting Accuracy 21 Armor Integrity Analysis 33 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Overload Amplifier | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Arm Slots Evolved 12 | . . 2 . . . 2 2 2 2 2 . . Power 1 | . . . . . . 1 . . . . . . Propulsion 4 | . . 1 . . . . 1 1 1 . . . Utility 6 | . . . . . . 1 1 1 1 2 . . Weapon 1 | . . 1 . . . . . . . . . . Parts Attached 180 | . 9 3 8 4 . 1 6 15 48 11 66 9 Parts Lost 84 | . . 1 . 1 . . . 7 21 . 29 25 Damage Taken 12109 | . 40 66 . 316 . 77 414 1158 2343 20 5760 1915 Core 1544 | . . 17 . 24 . 10 46 194 236 . 692 325 Player 2/Cogmind (%) 65 | . . 12 . 14 . 37 61 65 55 . 85 94 Absorbed by Shields 592 | . . . . . . . . . 398 18 86 90 Damage Inflicted 16552 | . 197 233 38 631 . 20 1127 1880 3863 637 6984 942 Player 2/Cogmind (%) 50 | . 27 61 35 41 . 4 71 66 56 69 44 59 Combat Hostiles Destroyed 119 | . 4 6 . 14 . 1 10 23 28 2 30 1 Player 2/Cogmind (%) 55 | . 36 75 . 60 . 20 76 82 59 66 42 33 Game ------ Seed LightningLinkedLaser Manual? 0 Play Time 01:26:05 Cumulative 261.0 hours Start 2020.05.13 @ 09:27:25 End 2020.05.14 @ 21:27:13 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 400 Rogue 399 Adventurer 0 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 66 Gallery% 80 Achievement% 54 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 14/Cog Map View 72x52 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 0 RUN: 90970b3b-2012-4353-9132-1df48a90de88