Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.13 @ 15:28:10 Player: jam Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (31) 155 Value Destroyed (1253) 1253 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2908 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (9) Movement Walking (105) Location -9/Garrison Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Medium Storage Unit Improved Power Shielding Hacking Suite > --- WEAPON (2) ------- Beam Rifle Katana > --- INVENTORY (10) --- Improved Ion Engine Light Nuclear Core Aluminum Leg Light Armor Plating Relay Coupler [Swarmer] (22) Relay Coupler [Sentry] (22) Heavy Assault Rifle Grenade Launcher Mini Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Improved Power Shielding Hacking Suite > --- WEAPON ----------- Beam Rifle Katana > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Treads Light Armor Plating Relay Coupler [Swarmer] Relay Coupler [Sentry] Heavy Assault Rifle Grenade Launcher Mini Grenade Launcher Mining Laser [Rating: 19] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Hackware Hacking Suite Protection Improved Power Shielding Weapon Beam Rifle Energy Gun Beam Rifle Slashing Weapon Katana Build | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon . | . . . . . Parts Attached 34 | 7 1 12 . 14 Power 5 | 1 . 4 . . Engine 4 | 1 . 3 . . Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 16 | 2 . 4 . 10 Treads 8 | 2 . . . 6 Leg 8 | . . 4 . 4 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | 2 1 1 . 1 Device 1 | 1 . . . . Storage 2 | 1 1 . . . Processor . | . . . . . Hackware 1 | . . 1 . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 8 | 2 . 3 . 3 Energy Gun 7 | 2 . 3 . 2 Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 13 | . . 4 . 9 Power 2 | . . 2 . . Propulsion 6 | . . . . 6 Utility . | . . . . . Weapon 5 | . . 2 . 3 Highest Loss Streak 6 | . . 1 . 6 To Critical Strikes . | . . . . . Average Backups 8 | 3 7 8 10 9 Power 1 | . 2 1 2 2 Propulsion 2 | 1 2 2 4 2 Utility . | . . . . 1 Weapon 3 | . 3 4 4 4 Tool/Special . | . . . . . Unused Backups 13 | . . . . 13 Power 2 | . . . . 2 Propulsion 1 | . . . . 1 Utility 3 | . . . . 3 Weapon 7 | . . . . 7 Tool/Special . | . . . . . Average Slot Usage (%) 98 | . 100 95 100 98 Engine 10 | . 14 7 11 11 Treads 15 | . 28 6 . 16 Leg 15 | . . 23 33 15 Device 5 | . 14 11 11 1 Storage 11 | . 14 11 11 11 Hackware 9 | . . 11 11 11 Protection 5 | . . . . 9 Energy Gun 17 | . 28 21 22 13 Slashing Weapon 4 | . . . . 8 Peak Build Rating 19 | 7 8 16 15 19 Average Rating 13 | 5 7 12 15 17 On Entrance 9 | . 7 8 15 15 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 24 | 15 20 22 22 24 Greatest Support 60 | 40 40 40 33 60 Greatest Overweight (x) 1 | . . . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 Most Carried 10 | 6 9 10 10 10 Average Carried 8 | 3 7 8 10 9 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 6 9 10 10 10 Class Distribution -------------------- 66% | Scavenger-Mutant 33% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Resources | -11 -10 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Gar Matter Collected 542 | 270 10 112 . 150 Remotely . | . . . . . Salvage Created 1413 | 93 180 339 . 801 Parts 71 | 5 10 15 . 41 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Combat Hostiles Destroyed 25 | . 2 6 . 17 Melee 12 | . . . . 12 Guns 13 | . 2 6 . 5 Classes Destroyed 6 | 2 3 1 . . Tunneler 1 | 1 . . . . Hauler 1 | . 1 . . . Recycler 1 | 1 . . . . Operator 3 | . 1 2 . . Grunt 17 | . 2 3 . 12 Sentry 8 | . . 3 . 5 Best Kill Streak 5 | 2 2 3 . 5 Combat Bots Only 5 | . 2 2 . 5 Max Kills in Single Turn 1 | 1 1 1 . 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Hostile Shots Fired 236 | . 24 38 . 174 Missed 60 | . 7 13 . 40 Hits 176 | . 17 25 . 134 Projectile 176 | . 17 25 . 134 Critical Strikes 8 | . 2 2 . 4 Damage Taken 2348 | 30 221 399 . 1698 Core 409 | . . 78 . 331 Absorbed by Shields . | . . . . . Redirected to Shielding 63 | . . . . 63 Core Remaining (%) 100 | 100 100 . . . Volleys Fired 70 | 2 11 22 . 35 Largest 2 | 2 2 2 . 2 Hottest 96 | 90 90 96 . 96 Shots Fired 121 | 4 22 42 . 53 Gun 121 | 4 22 42 . 53 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic . | . . . . . Thermal 98 | 2 11 32 . 53 Explosive . | . . . . . Electromagnetic 23 | 2 11 10 . . Robot Hit Streak 18 | 3 6 18 . 7 Robot Miss Streak 4 | . 2 1 . 4 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 102 | 3 11 33 . 55 Core Hits 53 | 3 7 17 . 26 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 6 | . . 3 . 3 Burn 5 | . . 3 . 2 Sever 1 | . . . . 1 Melee Attacks 28 | . . . . 28 Impact . | . . . . . Slashing 28 | . . . . 28 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1839 | 64 157 461 . 1157 Guns 1003 | 37 157 421 . 388 Cannons . | . . . . . Explosions 50 | 27 . 23 . . Melee 769 | . . . . 769 Ramming 17 | . . 17 . . Kinetic . | . . . . . Thermal 818 | 39 62 329 . 388 Explosive . | . . . . . Electromagnetic 235 | 25 95 115 . . Impact . | . . . . . Slashing 769 | . . . . 769 Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 34 | 30 . 4 . . Shots 2 | 1 . 1 . . Rammed . | . . . . . Targets Rammed 1 | . . 1 . . Kicked 1 | . . 1 . . Crushed . | . . . . . Highest Temperature 363 | 42 357 179 . 363 Average Temperature 127 | 21 174 65 . 157 Received Heat Transfer 1188 | . 162 168 . 858 Effects 2 | . . . . 2 Energy Bleed 1 | . . . . 1 Interference 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . 1 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 12 | . . 3 . 9 Heat Transferred 2439 | 87 185 1076 . 1091 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | 1 . 1 . . Alert | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Maximum Alert Level 1 | . . . . 1 Low Security (%) 60 | 100 100 100 100 28 Level 1 39 | . . . . 71 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 395 | 5 50 95 35 395 Initial 35 | . . 12 35 9 Average 145 | . 12 21 28 246 Influence Increases 754 | 10 77 191 . 476 Destroy 0b10 Robot/C 500 | . 40 120 . 340 Destroy 0b10 Robot/NC 30 | 10 10 10 . . Destroy Leader 82 | . 12 50 . 20 Successful Hack 15 | . . 9 . 6 Anti-Garrison Action 50 | . . . . 50 Destroy Structure 2 | . . 2 . . Lose Combat Pursuer 75 | . 15 . . 60 Influence Decreases 359 | 10 47 136 70 96 Entered New Map 74 | . . 18 50 6 Time Decay 175 | 10 47 98 20 . Lost Part 110 | . . 20 . 90 Squads Dispatched 3 | . 1 2 . . Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 2 | . 1 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 36 | . 4 7 . 25 Peak Tracking Total 4 | . 2 3 . 4 Tactical Retreats 3 | . 1 . . 2 Traps | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Traps Triggered 2 | . . 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Gar Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Garrison Relay 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Machines Accessed 11 | . 3 4 2 2 Terminals 9 | . 3 3 1 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 35 | . 9 13 6 7 Successful 13 | . 3 8 1 1 Failed 22 | . 6 5 5 6 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 21 | . 9 6 3 3 Terminals 26 | . 9 7 3 7 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 6 | . . 6 . . Garrison Access 3 | . . . 3 . Terminal Hacks 7 | . 2 4 . 1 Open Door 1 | . . . . 1 Branch Access Points 1 | . . 1 . . Terminal Index 2 | . 1 1 . . Alert Level 1 | . . 1 . . Zone Layout 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 4 | . . 4 . . Retrieve Study 4 | . . 4 . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 1 | . 1 . . . Terminals 1 | . 1 . . . Track 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 3 4 2 2 Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 4 | . . 4 . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Machine Destruction 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Active Infowar (turns) 784 | 34 248 353 44 105 Seismic 784 | 34 248 353 44 105 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Gar Turns Passed 1683 | 97 248 353 44 941 Spaces Moved 1013 | 50 132 215 41 575 Core 4 | 4 . . . . Treads 467 | 46 132 52 . 237 Legs 542 | . . 163 41 338 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 105 105 105 Average Speed 130 | 151 160 119 105 128 Slowest Speed 240 | 160 160 160 105 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 3 34 27 13 54 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 5 | 3 . 2 . . Melee . | . . . . . Projectile . | . . . . . AOE 5 | 3 . 2 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Total 1210 | 64 147 269 41 689 Wait 9 | . . 9 . . Move 1010 | 49 131 214 41 575 Hop . | . . . . . Pick Up 30 | 6 3 6 . 15 Fast Attach 13 | 7 . 1 . 5 Attach 13 | . . 8 . 5 Detach . | . . . . . Swap 12 | . 1 4 . 7 Drop 19 | . 1 4 . 14 Fire 70 | 2 11 22 . 35 Melee 28 | . . . . 28 Ram . | . . . . . Kick 1 | . . 1 . . Crush . | . . . . . Escape Stasis 5 | . . . . 5 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: [*Mat] / Min x2 / *Sto) -9/Storage -9/Garrison (discovered 2 exits: [*Rec x2]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 98 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Discovered new exit (range 20) 313 | -10/Materials | Build established: Mutant 346 | -10/Materials | Entered another Materials area 346 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 405 | -9/Materials | Identified exit to Mines 405 | -9/Materials | Identified exit to Storage 519 | -9/Materials | Discovered new exit (range 16) 699 | -9/Materials | Entered Storage 743 | -9/Storage | Identified exit to Garrison 743 | -9/Storage | Entered Garrison 871 | -9/Garrison | Build established: Scavenger-Mutant 959 | -9/Garrison | Triggered checkpoint 966 | -9/Garrison | Core integrity fell below 50% 1021 | -9/Garrison | Lost 6 parts (4n2w) 1071 | -9/Garrison | Triggered checkpoint 1089 | -9/Garrison | Core integrity fell below 20% 1188 | -9/Garrison | Discovered new exit (range 12) 1309 | -9/Garrison | Lost 3 parts (2n1w) 1429 | -9/Garrison | Triggered checkpoint 1465 | -9/Garrison | Garrison Relay disabled 1618 | -9/Garrison | Discovered new exit (range 12) 1681 | -9/Garrison | Triggered checkpoint 1684 | -9/Garrison | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 01451_ G-47 Trooper destroyed. 01465_ Garrison Relay disabled. 01465_ Relay Coupler [Swarmer] tumbles out of relay unit. 01465_ Relay Coupler [Sentry] tumbles out of relay unit. 01473_ Dropped Lgt. Treads. 01475_ Acquired Relay Coupler [Swarmer]. 01477_ Acquired Relay Coupler [Sentry]. 01480_ Acquired 40 matter. 01482_ Dropped Lgt. Treads. 01483_ Acquired Aluminum Leg+. 01493_ Triggered Stasis Trap. 01493_ A bubble of rippling energy engulfs the area. 01493_ Field strength at 85. 01494_ Field strength at 70. 01495_ Field strength at 55. 01496_ Field strength at 40. 01497_ Field strength at 25. 01498_ Field strength at 10. 01499_ Stasis field depleted. 01618_ EXIT=FOUND Map ----- +----------------------------------------------------+ | #??????????????#### #????????# #????? | | #?????????????????# ########## ###### | | = #?????????????????# | | ###%###### #?????????????????# | | # ![####?# #?????????????????# ######### ### | | #*!! #?# #?????????????????#^^#???????# #?# | | #[% #?# #?????????????????# #???????# #?#### | | # T# #?# #?????????????????# #???????# #????? | | ########?# #???????????####### #???????# #????? | | ?????????# #???????????# ## #???????# #????? | | ?????????# #??????###### ## [##??###?# #????? | | ########## ######## %*%[ %##+#T### #????? | | ^ ! = ! #????? | | ^ =%= %!% %! #????? | | #################### ## ## ###########????? | | ?????????????????### ## ## ##?????????????? | | ?????????????????# #????????????? | | ?????????????????# #????????????? | | ?????????????????# = #????????????? | | ?????????????????#*% #????????????? | | ?????????????????### ## ## ###????????????? | | ?????????########### ## ## #??????????????? | | ?????????# #??????????????? | | ?????????# #??????????????? | | ?????????# ######## #??????????????? | | ?????????# #??????## ##@ ## #??????????????? | | ?????????# #???????# ## YY ## #??????????????? | | ?????????# #???????# #######? #??????????????? | | ?????????# #???????# #??????? ???????????????? | | ?????????# #???????# #?????????????????????????? | | ?????????# #???????# #?????????????????????????? | | ########## ######### #?????????????????????????? | | # #?????????????????????????? | | # ^ #?????????????????????????? | | # ####### ########### #?????????????????????????? | | # #?????# #?????????# #?????????????????????????? | | # #?????# #?????????# #?????????????????????????? | | # #?????# #?????????# #?????????????????????????? | | # #?????# #?????????# #?????????????????????????? | | # #?????# #?????????# #?????????????????????????? | | # #?????# #?????????# #?????????????????????????? | | # #?????# #?????????# #?????????????????????????? | | # #?????# #?????????# #?????????????????????????? | | # #?????# #?????????# #?????????????????????????? | | #?????# "?????????" #?????????????????????????? | | < #?????# "?????????" #?????????????????????????? | | #?????# "?????????" #?????????????????????????? | | ####?????# #?????????# #?????????????????????????? | | ?????????# #?????????# #?????????????????????????? | | ?????????# #?????????# #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Shielding 66 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Imp. Aluminum Leg | -9/Materials | Hacked EM Pulse Gun | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Deductive Reasoning Challenges ------------ None Game ------ Seed SmallActuatorDesublimator Manual? 0 Play Time 00:14:32 Cumulative 33.2 hours Start 2026.01.13 @ 15:15:12 End 2026.01.13 @ 15:28:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 57 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 31 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 65x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 38a9711e-fcaa-4639-927d-ec0b4007a9ab