Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.27 @ 19:51:23 Player: seita Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (193) 965 Value Destroyed (5755) 5755 Prototype IDs (49) 980 Alien Tech Used (0) 0 Bonus (803) 803 TOTAL SCORE: 13303 Bonus ------- High Alert Combat Kills 46 Follower Combat Kills 157 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ 0b10 Decoder Chip [Scout] > --- WEAPON (4) ------- Heavy Mace > --- INVENTORY (5) ---- Power Amplifier Triangulator Seismic Detector Improved Hacking Suite Peak State ------------ > --- POWER ------------ Fission Core Cold Fusion Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Potential Leg Potential Leg > --- UTILITY ---------- High-capacity Storage Unit Hardened Heavy Armor Plating Thermal Shield Improved System Shield > --- WEAPON ----------- Improved Heavy Laser Coil Gun Coil Gun Linear Accelerator > --- INVENTORY -------- Reinforced Ion Engine Fission Core Flexi-carbon Leg Armored Leg Armored Leg Power Amplifier Improved Heat Sink Large Storage Unit Matter Compressor Triangulator Seismic Detector Improved Reaction Control System Improved Core Shielding Improved Medium Armor Plating Improved Hacking Suite Enhanced Autogun Enhanced Autogun Coil Gun Long-range Missile Launcher Impact Mace [Rating: 98] Favorites ----------- Power Cold Fusion Reactor Engine Heavy Ion Engine Power Core Fission Core Reactor Cold Fusion Reactor Propulsion Potential Leg Treads Light Treads Leg Potential Leg Hover Unit Aerolev Unit Utility Cooling System Device Cooling System Storage Large Storage Unit Processor 0b10 Decoder Chip [Scout] Hackware Improved System Shield Protection Hardened Heavy Armor Plating Weapon Enhanced Autogun Energy Gun Improved Heavy Laser Energy Cannon Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Linear Accelerator Launcher Long-range Missile Launcher Impact Weapon Impact Mace Slashing Weapon Axe Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Slots Evolved 8 | . . 2 . . . 2 . . . 4 . . . . Power 1 | . . . . . . . . . . 1 . . . . Propulsion 2 | . . 1 . . . . . . . 1 . . . . Utility 3 | . . 1 . . . . . . . 2 . . . . Weapon 2 | . . . . . . 2 . . . . . . . . Parts Attached 126 | 8 14 25 2 2 2 21 9 3 1 20 5 1 2 11 Power 14 | 1 2 3 . . . 1 1 . . 3 . . . 3 Engine 9 | 1 1 3 . . . 1 1 . . 1 . . . 1 Core 4 | . 1 . . . . . . . . 1 . . . 2 Reactor 1 | . . . . . . . . . . 1 . . . . Propulsion 24 | 3 5 5 . 2 . 1 2 . . 3 . . . 3 Treads 2 | 1 1 . . . . . . . . . . . . . Leg 21 | 2 4 4 . 2 . 1 2 . . 3 . . . 3 Wheel . | . . . . . . . . . . . . . . . Hover 1 | . . 1 . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 33 | 2 2 8 . . 1 6 . 2 . 5 4 1 . 2 Device 9 | 1 . 2 . . . 2 . . . 2 1 1 . . Storage 8 | 1 2 2 . . . . . 1 . . . . . 2 Processor 2 | . . . . . . 1 . . . . 1 . . . Hackware 2 | . . . . . . 1 . . . 1 . . . . Protection 12 | . . 4 . . 1 2 . 1 . 2 2 . . . Artifact . | . . . . . . . . . . . . . . . Weapon 55 | 2 5 9 2 . 1 13 6 1 1 9 1 . 2 3 Energy Gun 18 | 2 3 5 1 . . 4 . . . 1 . . 1 1 Energy Cannon 2 | . . 1 . . . 1 . . . . . . . . Ballistic Gun 26 | . 2 2 . . 1 7 6 1 1 4 . . 1 1 Ballistic Cannon 2 | . . . . . . . . . . 1 1 . . . Launcher 3 | . . 1 1 . . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . 2 . . . 1 Slashing Weapon 1 | . . . . . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 3 . . . 1 1 . . 3 . . 1 . Parts Lost 34 | . 1 1 . . . . 4 . . . 1 . . 27 Power 6 | . . 1 . . . . . . . . . . . 5 Propulsion 8 | . . . . . . . 1 . . . . . . 7 Utility 8 | . . . . . . . 1 . . . 1 . . 6 Weapon 12 | . 1 . . . . . 2 . . . . . . 9 Highest Loss Streak 14 | . 1 1 . . . . 2 . . . 1 . . 14 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 Average Backups 16 | 4 9 14 15 15 15 14 14 16 19 19 19 18 19 12 Power 1 | . 1 1 1 1 1 1 2 2 2 1 2 2 3 1 Propulsion 3 | 2 3 2 2 2 2 2 3 3 4 3 3 3 3 1 Utility 6 | . 1 5 4 4 6 5 3 4 6 8 9 8 8 6 Weapon 5 | . 2 5 8 7 6 4 5 5 5 5 5 5 5 2 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 46 | . 7 14 . . . 8 . . 1 12 . . 1 3 Power 4 | . 2 1 . . . 1 . . . . . . . . Propulsion 13 | . 3 4 . . . . . . 1 5 . . . . Utility 13 | . 1 3 . . . 2 . . . 4 . . . 3 Weapon 16 | . 1 6 . . . 5 . . . 3 . . 1 . Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 99 99 100 79 100 99 99 97 99 92 94 100 91 65 Engine 6 | . 7 9 11 11 11 9 9 9 9 2 . . . . Core 2 | . 6 1 . . . . . . . 4 6 6 6 4 Reactor 2 | . . . . . . . . . . 5 6 6 6 2 Leg 27 | . 26 33 33 33 33 27 26 27 27 26 26 26 26 18 Device 11 | . 13 18 17 11 11 9 8 9 9 8 7 13 13 9 Storage 8 | . 14 11 11 11 11 9 9 9 9 6 6 6 6 5 Processor 1 | . . . . . . 1 . . . . . 6 6 6 Hackware 1 | . . . . . . 4 . . . 2 4 . . . Protection 6 | . . 3 4 11 11 2 8 9 9 7 7 6 6 4 Energy Gun 6 | . 20 12 17 1 11 6 . . . 2 6 6 5 3 Ballistic Gun 15 | . 8 9 . 1 9 26 28 24 26 16 13 13 7 4 Slashing Weapon 2 | . . . . . . 2 6 9 9 2 . . . . Peak Build Rating 98 | 7 10 24 24 37 37 50 49 51 52 93 98 96 96 96 Average Rating 54 | 4 8 21 22 23 36 46 48 48 51 81 94 93 93 62 On Entrance 47 | . 7 10 21 24 37 37 49 49 40 52 93 96 94 96 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 111 | 14 29 41 43 43 43 49 49 70 70 108 111 99 94 91 Greatest Support 116 | 20 20 45 45 75 75 77 77 77 77 116 116 116 116 116 Greatest Overweight (x) 2 | . 1 . . . . . . . . 1 . . . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 20 20 20 20 20 20 20 Average Capacity 16 | 7 10 14 15 15 15 15 15 17 20 20 20 20 20 15 Most Carried 20 | 6 10 15 15 15 15 15 15 20 20 20 20 20 20 20 Average Carried 16 | 4 9 14 15 14 15 14 14 16 19 19 19 18 19 11 Final Capacity 20 | 8 10 15 15 15 15 15 15 20 20 20 20 20 20 5 Final Carried 20 | 6 10 15 15 15 15 14 15 20 20 20 18 20 20 4 Class Distribution -------------------- 31% | Mutant 28% | Skirmisher 24% | Tank 9% | Commander-Skirmisher 5% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Skirmisher | -8/Storage Commander-Skirmisher | -8/Recycling Commander-Tank | -8/Scraptown Skirmisher | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Tank | -6/Zion Tank | -5/Proximity Caves Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Matter Collected 6255 | 280 190 465 149 110 128 898 1913 261 30 692 555 154 60 370 Remotely . | . . . . . . . . . . . . . . . Salvage Created 7262 | 169 486 1143 365 . 272 486 1972 468 . 548 138 186 . 1029 Parts 344 | 4 24 65 24 . 12 39 88 19 . 26 8 5 . 30 Haulers Intercepted 9 | . . 5 . . . 2 2 . . . . . . . Recyclers Shooed 7 | 1 1 2 . . 1 . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . . . . . . . 6 3 3 28 Prevented 3 | . . . . . . . . . . . . . . 3 Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Combat Hostiles Destroyed 152 | . 14 17 12 . 7 13 31 3 . 15 7 7 . 26 Melee 4 | . . . . . . . . . . 2 . . . 2 Guns 105 | . 13 12 8 . 4 9 31 3 . 6 2 1 . 16 Cannons 1 | . . . . . . 1 . . . . . . . . AOE 38 | . 1 4 4 . 3 3 . . . 6 5 6 . 6 Classes Destroyed 17 | 2 3 3 2 . 1 . . . . 1 2 1 . 2 Worker 8 | . . . 1 . 1 2 2 . . 2 . . . . Builder 4 | . . 1 . . . . 2 . . 1 . . . . Tunneler 6 | 3 . . 2 . 1 . . . . . . . . . Hauler 9 | . . 5 . . . 2 2 . . . . . . . Recycler 10 | 1 1 1 . . . . 2 4 . 1 . . . . Drone 1 | . . . . . . . . . . . . . . 1 Watcher 6 | . 1 2 . . . 1 1 . . 1 . . . . Swarmer 58 | . 6 4 4 . 3 8 . . . 11 6 4 . 12 Grunt 55 | . 8 9 6 . 3 1 19 . . . . 2 . 7 Duelist 2 | . . . . . . . . . . . . 1 . 1 Protector 1 | . . . . . . . . . . . . . . 1 Sentry 23 | . . 4 . . . 4 10 3 . 1 . . . 1 Hunter 5 | . . . . . 1 . 2 . . . . . . 2 Programmer 4 | . . . . . . . . . . 3 . . . 1 Behemoth 1 | . . . . . . . . . . . 1 . . . Samaritan 2 | . . . . . . . . . . . 1 . . 1 Assembled 2 | . . . 2 . . . . . . . . . . . Best Kill Streak 10 | 4 4 4 5 . 4 4 10 3 . 5 3 4 . 9 Combat Bots Only 9 | . 3 4 4 . 3 4 7 1 . 4 3 4 . 9 Max Kills in Single Turn 4 | 1 1 3 2 . 2 2 1 1 . 2 2 4 . 2 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . 1 2 1 . 2 2 . . . 2 2 4 . 2 Melee 1 | . . . . . . . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Hostile Shots Fired 917 | . 80 58 32 . 33 41 125 6 . 76 62 4 . 400 Missed 301 | . 27 16 10 . 10 8 34 1 . 19 20 3 . 153 Hits 616 | . 53 42 22 . 23 33 91 5 . 57 42 1 . 247 Melee 5 | . . . 2 . . . . . . . . . . 3 Projectile 611 | . 53 42 20 . 23 33 91 5 . 57 42 1 . 244 Critical Strikes 19 | . . 2 . . 2 . 1 . . 5 . 1 . 8 Actively Blocked 1 | . . . . . . . . . . . . . . 1 Damage Taken 10195 | . 663 642 292 . 371 364 1604 72 . 868 896 13 . 4410 Core 1402 | . 170 63 78 . 40 33 155 13 . 59 41 . . 750 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 232 | . . 35 . . . . . . . 94 9 . . 94 Ignored by Resistances 61 | . . . . . . . . . . . . . . 61 Regen/Repaired (Parts) 409 | . 13 . . . . 91 231 . . . . . 74 . Core Remaining (%) 62 | 100 32 . . . 54 . . . 63 . . . . . Volleys Fired 433 | 5 56 69 25 . 16 33 113 8 . 39 18 3 . 48 Largest 4 | 2 2 2 2 . 2 4 4 3 . 4 4 3 . 4 Hottest 250 | 80 90 113 90 . 68 144 100 75 . 153 179 125 . 250 Shots Fired 1053 | 10 112 139 40 . 29 110 353 25 . 96 45 5 . 89 Gun 998 | 10 112 136 33 . 26 103 348 25 . 89 30 3 . 83 Cannon 15 | . . 3 . . . 2 . . . 2 8 . . . Launcher 40 | . . . 7 . 3 5 5 . . 5 7 2 . 6 Special . | . . . . . . . . . . . . . . . Kinetic 710 | . 23 63 . . 13 91 348 25 . 72 28 2 . 45 Thermal 169 | 5 64 18 . . . 14 . . . 19 10 1 . 38 Explosive 40 | . . . 7 . 3 5 5 . . 5 7 2 . 6 Electromagnetic 134 | 5 25 58 33 . 13 . . . . . . . . . Robot Hit Streak 28 | 3 13 18 28 . 8 9 10 9 . 7 6 2 . 8 Robot Miss Streak 20 | 1 3 4 3 . 1 7 3 1 . 4 4 1 . 20 Penetration Max 1 | . . . . . . . . . . 1 . . . 1 Secondary Targets 12 | . 2 . . . 2 2 3 . . . . . . 3 Max Gunslinging Chain 1 | . 1 . . . 1 1 1 . . . . . . 1 Shots Hit Robots 679 | 5 69 110 30 . 27 50 214 18 . 67 25 2 . 62 Core Hits 333 | 5 30 44 24 . 19 26 75 10 . 26 12 10 . 52 Critical Kills 2 | . . . . . . . 1 . . 1 . . . . Critical Parts Destroyed 10 | . . . . . . 2 1 . . 5 1 . . 1 Critical Strikes 16 | . 1 . . . . 2 3 . . 6 2 . . 2 Burn 2 | . 1 . . . . . . . . . . . . 1 Destroy 9 | . . . . . . 2 2 . . 4 1 . . . Blast 1 | . . . . . . . . . . . 1 . . . Smash 3 | . . . . . . . . . . 2 . . . 1 Sever 1 | . . . . . . . 1 . . . . . . . Melee Attacks 97 | . . . . . . 6 31 1 . 41 . 2 . 16 Impact 47 | . . . . . . . . . . 29 . 2 . 16 Slashing 50 | . . . . . . 6 31 1 . 12 . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 14 | . . . . . . 4 4 1 . 4 . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . 1 Damage Inflicted 17461 | 59 970 1950 917 . 770 1341 3879 354 . 2458 1254 482 . 3027 Guns 11237 | 59 794 1576 440 . 401 746 3561 298 . 1145 450 43 . 1724 Cannons 274 | . . 42 . . . 21 . . . . 211 . . . Explosions 3729 | . 146 280 453 . 157 240 . . . 654 593 439 . 767 Melee 1847 | . . . . . . 286 318 56 . 659 . . . 528 Ramming 374 | . 30 52 24 . 212 48 . . . . . . . 8 Kinetic 7231 | . 115 604 . . 173 628 3561 298 . 767 471 43 . 571 Thermal 2957 | 23 533 472 69 . . 139 . . . 378 190 . . 1153 Explosive 3321 | . 87 . 384 . 157 240 . . . 654 593 439 . 767 Electromagnetic 1731 | 36 205 822 440 . 228 . . . . . . . . . Impact 1063 | . . . . . . . . . . 535 . . . 528 Slashing 784 | . . . . . . 286 318 56 . 124 . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 19 | . . 1 1 1 1 . 3 3 . 2 2 2 2 19 Average Corruption 2 | . . 1 1 1 1 . 3 3 . 1 2 2 2 14 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 71 | . . 5 2 4 5 . 8 11 . 12 5 8 . 11 Message Errors 16 | . . . 1 2 . . . 3 . 4 . 1 . 5 Matter Fused 19 | . . 2 . 1 1 . 2 2 . 5 4 1 . 1 Heat Flow Errors 7 | . . . . . 2 . 2 1 . . . 1 . 1 Energy Discharges 8 | . . 1 . . 2 . . 3 . 1 . . . 1 Parts Rejected 4 | . . . 1 . . . . 1 . 1 1 . . . Data Loss (minor) 8 | . . 1 . 1 . . 2 . . 1 . 2 . 1 Data Loss (major) 2 | . . . . . . . . . . . . 1 . 1 Misfires 2 | . . 1 . . . . . 1 . . . . . . Alerts 3 | . . . . . . . . . . . . 2 . 1 Weapon Failures 2 | . . . . . . . 2 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 648 | . 16 3 22 . 10 69 7 . . 255 30 . . 236 Projectiles . | . . . . . . . . . . . . . . . Explosions 154 | . 16 3 22 . 8 3 . . . 46 30 . . 26 Melee 494 | . . . . . 2 66 7 . . 209 . . . 210 Knockbacks 5 | . . . . . . . . . . 3 . . . 2 Impact 5 | . . . . . . . . . . 3 . . . 2 Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 354 | . 95 81 38 . . . . . . 79 52 . . 9 Shots 11 | . 2 2 2 . . . . . . 2 2 . . 1 Rammed 6 | . 6 . . . . . . . . . . . . . Targets Rammed 46 | . 10 9 3 . 17 6 . . . . . . . 1 Kicked 40 | . 4 9 3 . 17 6 . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 405 | 36 240 289 12 . 115 366 365 143 . 99 405 81 . 268 Average Temperature 93 | 15 94 45 9 . 33 129 99 58 . 25 125 46 . 99 Received Heat Transfer 2110 | . 240 261 54 . 216 63 576 18 . 21 72 . . 589 Effects 12 | . 1 . . . . 5 1 . . . 4 . . 1 Shutdowns 2 | . . . . . . 1 . . . . 1 . . . Energy Bleed 4 | . 1 . . . . 2 . . . . . . . 1 Interference 6 | . . . . . . 2 1 . . . 3 . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 8 | . . 2 . . . . . . . 3 . . . 3 Combat Hostiles 4 | . . 1 . . . . . . . 1 . . . 2 Parts Fried 24 | . 1 6 2 . 2 . . . . 3 . . . 10 Impact Corruptions 22 | . . . . . 1 . . . . 8 . . . 13 Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 7 | . 5 1 1 . . . . . . . . . . . Heat Transferred 4798 | 50 1318 595 100 . . 274 . . . 518 259 . . 1684 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 4 | . 1 2 1 . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Maximum Alert Level 2 | . 1 1 . . . . 2 1 . . . . . . Low Security (%) 83 | 100 93 77 100 . 100 100 52 30 . 100 . . . . Level 1 14 | . 6 22 . . . . 35 69 . . . . . . Level 2 1 | . . . . . . . 12 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 498 | 10 218 283 168 . 113 148 498 287 . 165 . . . . Initial 186 | . 3 63 6 . . 40 24 186 . . . . . . Average 108 | 2 110 125 33 . 27 76 223 218 . 52 . . . . Influence Increases 5359 | 20 476 610 286 . 198 568 1013 271 . 832 170 175 . 740 Destroy 0b10 Robot/C 3080 | . 280 340 200 . 140 260 620 60 . 420 140 140 . 480 Destroy 0b10 Robot/NC 230 | 20 10 45 15 . 10 25 45 20 . 25 . . . 15 Destroy Leader 640 | . 62 94 10 . 30 66 186 . . 92 30 20 . 50 Allied During Kill 180 | . . . . . . . . 54 . 126 . . . . Trap Triggered on 0b10 10 | . 10 . . . . . . . . . . . . . Successful Hack 180 | . 8 30 . . . 15 26 47 . 54 . . . . Select Force Hacks 90 | . . . . . . . . 90 . . . . . . Disable Machine 165 | . 15 . 15 . . 60 45 . . 30 . . . . Destroy Structure 214 | . 31 11 31 . 18 37 31 . . 55 . . . . Partial Spotted 30 | . 15 . . . . . 15 . . . . . . . Lose Combat Pursuer 540 | . 45 90 15 . . 105 45 . . 30 . 15 . 195 Influence Decreases 5183 | 15 331 743 167 136 93 615 593 602 147 807 189 120 61 564 Entered New Map 847 | . 2 87 11 136 . 65 34 292 147 . 10 2 61 . Time Decay 3544 | 15 319 528 156 . 93 550 519 310 . 473 169 118 . 294 Lost Part 340 | . 10 10 . . . . 40 . . . 10 . . 270 Lost Ally 200 | . . . . . . . . . . 200 . . . . Purge Threat 252 | . . 118 . . . . . . . 134 . . . . Squads Dispatched 21 | . 5 . . . . 4 6 . . 5 . . . 1 Investigation 7 | . 2 . . . . 1 2 . . 2 . . . . Extermination 3 | . . . . . . . . . . 3 . . . . Reinforcement 10 | . 3 . . . . 3 4 . . . . . . . Assault 1 | . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 2 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Distress Signals 22 | . 4 4 1 . . 4 7 . . 1 . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 224 | . 28 25 13 . 5 20 41 3 . 27 7 8 . 47 Peak Tracking Total 11 | . 5 4 4 . 3 4 5 1 . 4 3 4 . 11 Tactical Retreats 22 | . 1 4 1 . . 3 2 . . 2 . 1 . 8 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Traps Triggered 4 | . 1 1 . . . 2 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 9 | . . . . . . . . . . 9 . . . . Reprogrammed 6 | . 6 . . . . . . . . . . . . . Reused 1 | . 1 . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Machines Disabled 12 | . 1 . 1 . . 4 3 . . 2 . 1 . . Max in Single Turn 2 | . 1 . 1 . . 2 1 . . 1 . 1 . . Garrison Access 2 | . . . . . . 1 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Machines Accessed 61 | . 5 9 2 2 . 6 13 12 . 12 . . . . Terminals 39 | . 4 7 1 . . 2 10 6 . 9 . . . . Fabricators 2 | . . . . . . . . . . 2 . . . . Repair Stations 4 | . 1 . . . . 1 2 . . . . . . . Recycling Units 8 | . . 1 . . . . . 6 . 1 . . . . Scanalyzers 3 | . . 1 . . . 2 . . . . . . . . Garrison Access 2 | . . . . . . 1 1 . . . . . . . Total Hacks 186 | . 17 30 5 2 . 21 34 37 . 40 . . . . Successful 92 | . 10 15 2 2 . 17 13 15 . 18 . . . . Failed 93 | . 7 14 3 . . 4 21 22 . 22 . . . . Catastrophic 18 | . 1 2 1 . . 1 4 3 . 6 . . . . Database Lockouts 1 | . . 1 . . . . . . . . . . . . Manual 82 | . . 17 3 1 . 2 11 27 . 19 . 1 1 . Terminals 135 | . 15 25 4 . . 4 29 21 . 37 . . . . Fabricators 2 | . . . . . . . . . . 2 . . . . Repair Stations 8 | . 2 . . . . 2 4 . . . . . . . Recycling Units 19 | . . 2 . . . . . 16 . 1 . . . . Scanalyzers 17 | . . 3 . . . 14 . . . . . . . . Garrison Access 2 | . . . . . . 1 1 . . . . . . . Terminal Hacks 48 | . 8 9 2 2 . 1 7 6 . 13 . . . . Record 1 | . . . . 1 . . . . . . . . . . Part Schematic 2 | . . . . . . . . 2 . . . . . . Robot Analysis 2 | . . . . . . . . . . 2 . . . . Prototype ID Bank 10 | . 1 3 . . . 1 1 1 . 3 . . . . Open Door 5 | . . . 1 . . . 4 . . . . . . . Branch Access Points 4 | . 1 1 . . . . 1 1 . . . . . . Emergency Access Points 2 | . 1 1 . . . . . . . . . . . . Terminal Index 2 | . 1 . . . . . . 1 . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . Unreport Threat 3 | . . 2 . . . . . . . 1 . . . . Locate Traps 4 | . 1 . . . . . 1 . . 2 . . . . Disarm Traps 3 | . . . . . . . . . . 3 . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . . . . . Hauler Manifests 3 | . 1 1 . . . . . . . 1 . . . . Registered Components 1 | . . . . . . . . 1 . . . . . . Zone Layout 2 | . 1 . . . . . . . . 1 . . . . Proto ID Catalog 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 . . . . Build 2 | . . . . . . . . . . 2 . . . . Repair Station Hacks 8 | . 2 . . . . 2 4 . . . . . . . Scan Component 4 | . 1 . . . . 1 2 . . . . . . . Repair 4 | . 1 . . . . 1 2 . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . 1 . . . . Retrieve Matter 1 | . . . . . . . . . . 1 . . . . Scanalyzer 16 | . . 3 . . . 13 . . . . . . . . Insert Component 9 | . . 2 . . . 7 . . . . . . . . Analyze 7 | . . 1 . . . 6 . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 1 . . . . . . . Seal Access 2 | . . . . . . 1 1 . . . . . . . Unauthorized Hacks 15 | . . 3 . . . . 1 9 . 2 . . . . Terminals 6 | . . 3 . . . . 1 . . 2 . . . . Botnet 4 | . . 2 . . . . 1 . . 1 . . . . Operators 2 | . . 1 . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 9 | . . . . . . . . 9 . . . . . . Recyclers 1 | . . . . . . . . 1 . . . . . . Mask 5 | . . . . . . . . 5 . . . . . . Tunnel 3 | . . . . . . . . 3 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 47 | . 4 9 1 . . 4 10 9 . 10 . . . . Full Trace Events 11 | . . 1 . . . . 2 8 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . 1 . . . 6 . 2 . . . . . . Parts Built 4 | . . . . . . . . . . 4 . . . . Authchips . | . . . . . . . . . . . . . . . Time 192 | . . . . . . . . . . 192 . . . . Total Part Build Rating 32 | . . . . . . . . . . 32 . . . . Parts Repaired 4 | . 1 . . . . 1 2 . . . . . . . Time 156 | . 26 . . . . 38 92 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter 412 | . . . . . . . . . . 412 . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . 1 . . . 6 . . . . . . . . Part Schematics Acquired 7 | . . 1 . . . 6 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 4 | . . . . . . . . . . 4 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Total Allies 10 | . . . . . . . 10 . . . . . . . Largest Group 10 | . . . . . . . 10 10 10 10 . . . . Highest-Rated Group 173 | . . . . . . . 173 173 173 173 . . . . Highest-Rated Ally 29 | . . . . . . . 29 29 29 29 . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 40 | . . . . . . . . . . 40 . . . . Total Damage 566 | . . . . . . . . . . 566 . . . . Kills 6 | . . . . . . . . . . 6 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Active Infowar (turns) 6555 | 12 883 1111 371 . . 481 . . . 717 363 745 1121 751 Seismic 5756 | 12 883 1111 371 . . 481 . . . 717 276 456 1121 328 Decoding 2704 | . . . . . . . . . . . 87 745 1121 751 Robot Analysis Total 2 | . . . . . . . . . . 2 . . . . Derelict Logs Recovered 5 | . . . . . . . . . . . 3 2 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Turns Passed 14142 | 98 909 1606 628 324 608 1595 1549 686 714 2267 541 745 1121 751 Spaces Moved 9973 | 53 492 997 320 282 530 937 800 586 649 1466 459 720 1090 592 Core 250 | 1 . . . . . . . . . . . . . 249 Treads 17 | 7 10 . . . . . . . . . . . . . Legs 9706 | 45 482 997 320 282 530 937 800 586 649 1466 459 720 1090 343 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 100 100 100 90 103 103 100 100 100 100 50 Average Speed 107 | 123 121 120 120 112 100 102 101 103 103 121 100 100 100 87 Slowest Speed 190 | 160 190 120 120 120 100 103 103 103 103 185 100 100 100 190 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . 1 . Potential Cave-ins 5 | . . . . . . . 5 . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . . . . . Exploration Rate (%) 67 | 4 95 68 68 70 76 52 81 98 56 36 61 82 85 82 Regions Visited 14 Branch Regions 10 Pre-discovered Areas 7 | . . . . 1 . . 1 3 . . . 1 1 . Known Exits Taken 3 | . . 1 . . . 1 1 . . . . . . . Unknown Exits Taken 11 | 1 1 . 1 1 1 . . 1 1 1 1 1 1 . Scrap Searched 18 | . . . 1 . . . . . 7 . 2 2 4 2 Spaces Dug 122 | . . . . . . 24 45 . . 26 13 1 . 13 Terrain Destroyed 447 | . 42 9 46 . 28 33 52 . . 52 106 30 . 49 Melee 36 | . . . . . . . 9 . . 26 . 1 . . Projectile 7 | . . . . . . . . . . . 7 . . . AOE 404 | . 42 9 46 . 28 33 43 . . 26 99 29 . 49 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Total 12591 | 73 701 1289 520 291 580 1520 1364 661 696 1834 501 738 1123 700 Wait 1545 | . 81 111 166 . 15 463 383 48 40 197 5 . 14 22 Move 9956 | 52 491 996 319 281 529 936 798 585 648 1465 458 719 1087 592 Hop 1 | . . . . . . . . . . . . . 1 . Pick Up 130 | 7 21 33 . 2 . 16 6 4 4 29 2 4 2 . Fast Attach 45 | 6 3 3 1 . . 11 4 3 . 5 1 . 5 3 Attach 45 | 2 1 6 . 2 . 3 5 . 3 4 3 . . 16 Detach 11 | 1 . 1 . . . . . 4 . 1 . . 4 . Swap 123 | . 14 24 6 2 3 19 13 2 . 20 12 6 1 1 Drop 159 | . 24 37 . 4 . 27 10 6 1 33 2 4 9 2 Fire 433 | 5 56 69 25 . 16 33 113 8 . 39 18 3 . 48 Melee 96 | . . . . . . 6 31 1 . 41 . 2 . 15 Ram . | . . . . . . . . . . . . . . . Kick 40 | . 4 9 3 . 17 6 . . . . . . . 1 Crush 6 | . 6 . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . 1 . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling (discovered 2 exits: *Fac / [*Scr]) -8/Scraptown -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 4) 521 | -10/Materials | Core integrity fell below 50% 622 | -10/Materials | Identified exit to Mines 644 | -10/Materials | Discovered new exit (range 10) 692 | -10/Materials | Repaired Seismic Detector 980 | -10/Materials | Discovered new exit (range 16) 1008 | -10/Materials | Entered another Materials area 1008 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1644 | -9/Materials | Discovered new exit (range 14) 1899 | -9/Materials | Discovered new exit (range 15) 1945 | -9/Materials | Central database locked down 2322 | -9/Materials | Discovered new exit (range 14) 2393 | -9/Materials | Discovered new exit (range 16) 2527 | -9/Materials | Identified exit to Mines 2614 | -9/Materials | Entered Mines 2697 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2768 | -9/Mines | Excavation squad dispatched 2768 | -9/Mines | A large section of the Mines collapsed 3018 | -9/Mines | Excavation squad dispatched 3109 | -9/Mines | Discovered new exit (range 11) 3198 | -9/Mines | Discovered new exit (range 16) 3238 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3238 | -9/Mines | Discovered new exit (range 5) 3242 | -9/Mines | Entered Exiles 3272 | -9/Exiles | Met 8R-AWN 3294 | -9/Exiles | Met EX-HEX 3349 | -9/Exiles | Met EX-DEC 3372 | -9/Exiles | Learned location of Zion (-6) 3392 | -9/Exiles | Met EX-BIN 3409 | -9/Exiles | Aligned with FarCom system 3410 | -9/Exiles | Given EX-Vault access code 3438 | -9/Exiles | Opened EX-Vault 3446 | -9/Exiles | Found Potential Leg 3451 | -9/Exiles | Found Potential Leg 3473 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3555 | -9/Exiles | Discovered new exit (range 14) 3566 | -9/Exiles | Left Exiles lab with Potential Leg 3566 | -9/Exiles | Entered Mines 4162 | -8/Mines | Discovered new exit (range 14) 4174 | -8/Mines | Entered Materials 4174 | -8/Materials | Evolved 2 slots: Weapon x2 4471 | -8/Materials | Build established: Skirmisher 4811 | -8/Materials | Discovered new exit (range 11) 4864 | -8/Materials | Discovered new exit (range 14) 4917 | -8/Materials | Repaired Carbon-fiber Leg 5246 | -8/Materials | Discovered new exit (range 15) 5449 | -8/Materials | Identified exit to Factory 5767 | -8/Materials | Identified exit to Storage 5769 | -8/Materials | Entered Storage 6138 | -8/Storage | Destroyed 7 combat bots 6380 | -8/Storage | Repaired Med. Armor Plating 6620 | -8/Storage | Discovered exit to Factory (range 16) 6635 | -8/Storage | Learned location of Armory (-4) 6692 | -8/Storage | Crushed by falling debris 6853 | -8/Storage | Identified exit to Recycling 6928 | -8/Storage | Repaired Enh. Autogun 7266 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 7297 | -8/Storage | Used back door to open Recycling access 7318 | -8/Storage | Entered Recycling 7318 | -8/Recycling | Accompanied by 10 allies 7556 | -8/Recycling | Scanned before Scraplab entrance 7575 | -8/Recycling | Build established: Commander-Skirmisher 7819 | -8/Recycling | Discovered new exit (range 16) 7948 | -8/Recycling | Entered Scraplab 7957 | -8/Recycling | Discovered new exit (range 2) 8004 | -8/Recycling | Entered Scraptown 8004 | -8/Scraptown | Accompanied by 10 allies 8004 | -8/Scraptown | System corruption cleaned by C-Scrubber 8140 | -8/Scraptown | Visited Awakened 8167 | -8/Scraptown | Visited Red Mages 8201 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 8316 | -8/Scraptown | Build established: Commander-Tank 8345 | -8/Scraptown | Discovered new exit (range 13) 8408 | -8/Scraptown | Visited Bundlers 8476 | -8/Scraptown | Visited The Evicted 8518 | -8/Scraptown | Visited Artisan Demo Area 8581 | -8/Scraptown | Visited IN-MT5's Study 8618 | -8/Scraptown | Turned away by UFD registrar 8718 | -8/Scraptown | Entered Factory 8718 | -6/Factory | Accompanied by 10 allies 8718 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 8939 | -6/Factory | Fabricated Biometal Leg (x2) 9049 | -6/Factory | Build established: Commander-Skirmisher 9205 | -6/Factory | Lost 3 allies 9417 | -6/Factory | Lost 7 allies 9734 | -6/Factory | Build established: Tank 10544 | -6/Factory | Build established: Skirmisher 10748 | -6/Factory | Fabricated Linear Accelerator? 10941 | -6/Factory | Discovered new exit (range 15) 10985 | -6/Factory | Entered Lower Caves 10988 | -6/Lower Caves | Learned 4 Factory zone layouts 11257 | -6/Lower Caves | Spotted B-75 Beast 11290 | -6/Lower Caves | Build established: Tank 11312 | -6/Lower Caves | Learned 4 Factory zone layouts 11398 | -6/Lower Caves | Destroyed B-75 Beast 11445 | -6/Lower Caves | Encountered a Warlord checkpoint 11497 | -6/Lower Caves | Learned Factory stockpile data 11520 | -6/Lower Caves | Discovered new exit (range 3) 11526 | -6/Lower Caves | Entered another Lower Caves area 11875 | -6/Lower Caves | Learned location of 1 exit from Factory 12043 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 12052 | -6/Lower Caves | Found Prototype Special Weapon 12263 | -6/Lower Caves | Discovered new exit (range 9) 12271 | -6/Lower Caves | Entered Zion 12331 | -6/Zion | System corruption cleaned by Quarantine Array 12423 | -6/Zion | Discovered new exit (range 11) 12706 | -6/Zion | Learned location of Warlord (-4) 12747 | -6/Zion | Received a hallucinogenic algorithm 12747 | -6/Zion | Ran a hallucination algorithm 12865 | -6/Zion | Learned Factory recycling unit intel 13011 | -6/Zion | Found Prototype Energy Gun 13014 | -6/Zion | Identified Storm Laser 13241 | -6/Zion | Rebuked by Imprinter 13392 | -6/Zion | Entered Proximity Caves 13463 | -5/Proximity Caves | Spotter reported a threat 13464 | -5/Proximity Caves | Spotter reported a threat 13472 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 13568 | -5/Proximity Caves | Destroyed 9 combat bots 13664 | -5/Proximity Caves | Lost 4 parts (1p1n1u1w) 13710 | -5/Proximity Caves | Spotted B-75 Beast 13747 | -5/Proximity Caves | Spotter reported a threat 13749 | -5/Proximity Caves | Lost 3 parts (1p2n) 13843 | -5/Proximity Caves | Spotter reported a threat 13843 | -5/Proximity Caves | Spotter reported a threat 13896 | -5/Proximity Caves | Spotter reported a threat 13896 | -5/Proximity Caves | Spotter reported a threat 13900 | -5/Proximity Caves | Lost 5 parts (1n1u3w) 13944 | -5/Proximity Caves | Core integrity fell below 50% 13955 | -5/Proximity Caves | System corruption reached 10% 14010 | -5/Proximity Caves | Core integrity fell below 20% 14038 | -5/Proximity Caves | Lost 14 parts (3p3n4u4w) 14143 | -5/Proximity Caves | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 14006_ Corrupted Point Defense System self-destruct mechanism malfunctions. 14007_ Matter Compressor destroyed. 14009_ Destroyed Antigrav System. 14009_ P-70 Sage system corrupted by crushing effect. 14012_ System corrupted: Energy discharge (-22). 14029_ 7BX>NCKRB1OE NR>S#ENVGVNNBLN# 8T5X 14044_ System corrupted: Heat flow error (+254). 14063_ 2FDK%TYMGJ=RZ4KE6SEHFDOB >XN#P7MF7 14078_ System corrupted: IFF burst signal emitted. 14094_ System corrupted: Substantial component data lost. 14110_ QWPZOKTFX/TRLKW8F=V0CULIURBRS 14127_ System corrupted: Component data lost. 14140_ P-70 Sage misfires. 14142_ Destroyed Imp. Target Analyzer. 14142_ P-70 Sage system corrupted by crushing effect. Map ----- +----------------------------------------------------+ | #### ???????????????? ???? ##??? ??????# | | #??????# #????????????????? ???# ? #?????# | | #####??# #???????????????? ??? #????# | | #### ##???????????????? ??? ? #???# | | ## ####????????????? ### #??# #??# | | #????????????? #??# #??# | | #### #####?####????? #??# #?## | | ???## ## ### ####### #????# ### | | ????# ## ## #????# | | ???# ##??## # | | ???# #### ##?# #? | | ???## ###### #?# ## | | ????# ##?## ### ## #??# | | ????# ##??# ##?####### #???# | | ????####???# ##???????## #??## | | ????????#### #????????# #?## | | ???????## #????????# ### #?# # | | ??????## #???#########?# #?# ## | | ??????# ##??# #?##??### #?# ###? | | ??????# ### ##?# # ##???## ### #####??? | | ??????# ??## #??# ## #????# ## #??????? | | ??????# ## ##?## #???### ## #??????? | | ?????## ##### #????# #??????? | | ?????# #### ##???# ###???###? | | ?????# # ##### ######?????# ## | | ?????## # @p ####????#### # | | ??????##### ## # ###### | | ??????????## #### #### ###### # | | ?########??##???### #?###????## # | | ## #?????????##?????????## ##### # | | # ######???????????????# ##???# | | ###?????????????## ##???# # | | ##?????????????#######????##### | | %#????????????????????????????### | | # " #????????????????????????????????? | | ?????##### #????????????????????????????????? | | ?????????## "#????????????????????????????????? | | # #??????# ##????????????????????????????????? | | ?????### #?????????????????????????????????? | | ????????# %#?????????????????????????????????? | | ##??????# #?????????????????????????????????? | | ##?????## ##????????????????????????????????? | | #??????# #????????????????????????????????? | | #??????# ## #???????????????????????????????? | | #??????# ### #???????????????????????????????? | | #?????## ##? ##???????????????????????????????? | | ##????# ####????????????????????????????????? | | #????# #????????????????????????????????? | | #???## ##????????????????????????????????? | | #??## #?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 30 Energy Capacity 480 Matter Stores 550 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 20 Core Shielding 30 Propulsion Shielding 66 Evasion (%) 65 Recoil Reduction 1 Energy Filtering 30 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Seismic Detector | -8/Materials | Scanalyzed Hcp. Matter Pod | -8/Materials | Scanalyzed Grenade Launcher | -8/Materials | Scanalyzed Hrd. Light Armor Plating | -8/Materials | Scanalyzed Insulated Plating | -8/Materials | Scanalyzed Hcp. Storage Unit | -8/Recycling | Hacked Hpw. Shotgun | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Biometal Leg | x2 | -6/Factory | Preloaded Linear Accelerator | x2 | -6/Factory | Preloaded Repaired ---------- Seismic Detector | 35% | -10/Materials Carbon-fiber Leg | 17% | -8/Materials Med. Armor Plating | 15% | -8/Storage Enh. Autogun | 19% | -8/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetSystemShell Manual? 0 Play Time 02:11:59 Cumulative 101.3 hours Start 2025.08.26 @ 21:13:28 End 2025.08.27 @ 19:51:23 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 71 Adventurer 5 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 48 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: a576e646-5884-4a15-b4e3-b3bc4df12199