Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 22:01:17

Player: ptdel

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (51)      255
Value Destroyed (1422)     1422
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (77)                 77
              TOTAL SCORE: 3374

 Bonus
-------
High Alert Combat Kills    77

 Cogmind 
---------
Core Integrity             258/550
Matter                     300/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (45)
Movement                   Treading (320) Ox2
Location                   -8/Materials

 Parts 
-------
>               --- POWER (2) --------
       Improved Ion Engine
>               --- PROPULSION (2) ---
       Improved Treads
>               --- UTILITY (5) ------
  High-capacity Storage Unit
                Structural Scanner
       Advanced Targeting Computer
                Utility Shielding
   High-powered Tractor Beam
>               --- WEAPON (2) -------
          Small Laser
                Flak Cannon
>               --- INVENTORY (20) ---
       Improved Ion Engine
          Light Nuclear Core
                Flight Unit
                Flight Unit
                Flight Unit
       Improved Heat Sink
                Signal Interpreter
                Terrain Scan Processor
       Hardened Medium Armor Plating
                Hacking Suite
     Long-range Tractor Beam
          Small Laser
       Improved Medium Laser
          Light Cannon
                Grenade Launcher
                Datajack
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
          Light Treads
       Improved Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Structural Scanner
       Advanced Targeting Computer
                Utility Shielding
   High-powered Tractor Beam
>               --- WEAPON -----------
          Small Laser
           Mini Grenade Launcher
>               --- INVENTORY --------
       Improved Ion Engine
          Light Nuclear Core
                Flight Unit
                Flight Unit
                Flight Unit
                Signal Interpreter
                Terrain Scan Processor
       Hardened Medium Armor Plating
                Hacking Suite
     Long-range Tractor Beam
          Small Laser
       Improved Medium Laser
          Light Cannon
                Flak Cannon
                Grenade Launcher
                Datajack
                Mining Laser
[Rating: 19]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Utility Shielding
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Utility Shielding
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  3    | .   .   2   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             34   | 6   2   14  12  
  Power                    7    | 1   .   3   3   
    Engine                 7    | 1   .   3   3   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   .   2   2   
    Treads                 6    | 2   .   2   2   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 1   2   2   3   
    Device                 3    | .   .   1   2   
    Storage                3    | 1   1   1   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   1   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   13   | 2   .   7   4   
    Energy Gun             2    | .   .   2   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | 2   .   3   .   
    Ballistic Cannon       3    | .   .   1   2   
    Launcher               3    | .   .   1   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 15   | .   .   7   8   
  Power                    6    | .   .   3   3   
  Propulsion               5    | .   .   2   3   
  Utility                  1    | .   .   .   1   
  Weapon                   3    | .   .   2   1   
  Highest Loss Streak      4    | .   .   3   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     86   | .   99  82  90  
  Engine                   11   | .   14  9   12  
  Treads                   20   | .   28  20  17  
  Device                   9    | .   .   9   16  
  Storage                  10   | .   14  11  9   
  Processor                1    | .   .   .   8   
  Protection               10   | .   13  11  9   
  Energy Gun               4    | .   .   3   9   
  Ballistic Gun            9    | .   28  9   .   
  Ballistic Cannon         5    | .   .   7   4   
  Launcher                 1    | .   .   .   3   
Naked Turns                .    | .   .   .   .   
Heaviest Build             70   | 11  27  70  57  
  Greatest Support         43   | 40  40  43  43  
  Greatest Overweight (x)  2    | 1   .   1   2   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 20   | 8   15  20  20  
  Average Capacity         16   | 7   8   17  20  
  Most Carried             17   | 4   7   16  17  
  Average Carried          12   | 2   5   13  14  
  Final Capacity           20   | 8   15  20  20  
  Final Carried            17   | 4   6   16  17  

 Class Distribution 
--------------------
 95% | Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           1123 | 158 135 489 341 
  Remotely                 341  | .   .   .   341 
Salvage Created            1429 | .   135 847 447 
  Parts                    81   | .   6   43  32  
Haulers Intercepted        1    | .   .   1   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  42   | .   5   21  16  
  Guns                     15   | .   5   8   2   
  Cannons                  15   | .   .   9   6   
  AOE                      12   | .   .   4   8   
Classes Destroyed          10   | .   2   7   1   
  Worker                   1    | .   .   1   .   
  Builder                  1    | .   .   .   1   
  Hauler                   1    | .   .   1   .   
  Recycler                 2    | .   .   2   .   
  Operator                 2    | .   .   2   .   
  Watcher                  2    | .   .   1   1   
  Swarmer                  14   | .   3   6   5   
  Grunt                    20   | .   2   10  8   
  Duelist                  1    | .   .   1   .   
  Sentry                   7    | .   .   4   3   
Best Kill Streak           7    | .   3   7   7   
  Combat Bots Only         7    | .   3   5   7   
Max Kills in Single Turn   4    | .   1   2   4   
  Gunslinging              .    | .   .   .   .   
  Exploded                 4    | .   .   1   4   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        217  | .    39   80   98   
  Missed                   54   | .    12   18   24   
Damage Taken               2232 | .    239  835  1158 
  Core                     569  | .    44   233  292  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  33   | .    .    7    26   
Core Remaining (%)         74   | 100  82   41   .    
Volleys Fired              110  | .    21   54   35   
  Largest                  2    | .    2    2    2    
  Hottest                  84   | .    40   70   84   
Shots Fired                208  | .    42   96   70   
  Gun                      131  | .    42   54   35   
  Cannon                   56   | .    .    33   23   
  Launcher                 21   | .    .    9    12   
  Special                  .    | .    .    .    .    
  Kinetic                  142  | .    42   77   23   
  Thermal                  45   | .    .    10   35   
  Explosive                21   | .    .    9    12   
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         13   | .    7    9    13   
  Robot Miss Streak        4    | .    3    4    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           139  | .    27   63   49   
  Core Hits                103  | .    8    49   46   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         3    | .    .    2    1    
    Destroy                1    | .    .    1    .    
    Blast                  2    | .    .    1    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2811 | .    286  1137 1388 
  Guns                     1009 | .    286  444  279  
  Cannons                  801  | .    .    385  416  
  Explosions               1001 | .    .    308  693  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1477 | .    286  775  416  
  Thermal                  333  | .    .    54   279  
  Explosive                1001 | .    .    308  693  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            75   | .    .    24   51   
  Projectiles              .    | .    .    .    .    
  Explosions               75   | .    .    24   51   
  Melee                    .    | .    .    .    .    
Knockbacks                 8    | .    .    2    6    
  Impact                   .    | .    .    .    .    
  Kinetic                  7    | .    .    2    5    
  Secondary                1    | .    .    .    1    
Self-Inflicted Damage      170  | .    .    .    170  
  Shots                    5    | .    .    .    5    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        177  | .    12   17   177  
  Average Temperature      43   | .    6    7    50   
  Received Heat Transfer   750  | .    72   273  405  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         750  | .    .    125  625  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             566  | .   120 299 566 
  Initial                  125  | .   .   50  125 
  Average                  196  | .   48  209 286 
Maximum Alert Level        2    | .   .   1   2   
  Low Security (%)         48   | 100 100 36  41  
  Level 1                  47   | .   .   63  40  
  Level 2                  3    | .   .   .   17  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   1   2   4   
  Investigation            2    | .   1   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   .   2   2   
  Assault                  .    | .   .   .   .   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           9    | .   .   7   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              66   | .   5   35  26  
  Peak Tracking Total      10   | .   3   6   10  
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          3    | .   .   1   2   
  Max in Single Turn       2    | .   .   1   2   
  Garrison Access          1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          6    | .   .   3   3   
  Terminals                3    | .   .   1   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              2    | .   .   2   .   
  Garrison Access          1    | .   .   .   1   
Total Hacks                14   | .   .   7   7   
  Successful               6    | .   .   4   2   
  Failed                   8    | .   .   3   5   
    Catastrophic           1    | .   .   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                8    | .   .   2   6   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              5    | .   .   5   .   
  Garrison Access          1    | .   .   .   1   
Terminal Hacks             1    | .   .   .   1   
  Record                   1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 4    | .   .   4   .   
  Insert Component         2    | .   .   2   .   
  Analyze                  2    | .   .   2   .   
Garrison Access Hacks      1    | .   .   .   1   
  Seal Access              1    | .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   .   3   2   
  Full Trace Events        1    | .   .   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   
  Part Schematics Acquired 2    | .   .   2   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               1918 | 89   240  1174 415  
Spaces Moved               726  | 48   108  456  114  
  Core                     6    | 6    .    .    .    
  Treads                   720  | 42   108  456  114  
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  240  
  Average Speed            193  | 150  160  194  240  
  Slowest Speed            320  | 160  160  240  320  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       21   | 4    23   44   14   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          117  | .    .    28   89   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      117  | .    .    28   89   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1037 | 65  138 651 183 
  Wait                     109  | 2   3   94  10  
  Move                     723  | 47  107 455 114 
  Hop                      .    | .   .   .   .   
  Pick Up                  52   | 10  4   27  11  
  Fast Attach              .    | .   .   .   .   
  Attach                   27   | 6   1   11  9   
  Detach                   .    | .   .   .   .   
  Swap                     7    | .   1   3   3   
  Drop                     9    | .   1   7   1   
  Fire                     110  | .   21  54  35  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   26 | -11/Scrapyard | Discovered new exit (range 15)
   90 | -11/Scrapyard | Entered Materials
  104 | -10/Materials | Discovered new exit (range 15)
  302 | -10/Materials | Discovered new exit (range 15)
  314 | -10/Materials | Build established: Mutant
  330 | -10/Materials | Entered another Materials area
  330 | -9/Materials  | Evolved 2 slots: Utility x2
 1250 | -9/Materials  | Core integrity fell below 50%
 1268 | -9/Materials  | Lost 3 parts (1p1n1w)
 1356 | -9/Materials  | Discovered new exit (range 16)
 1504 | -9/Materials  | Entered another Materials area
 1504 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1608 | -8/Materials  | Garrison activated, responded to threat
 1718 | -8/Materials  | Lost 4 parts (2p2n)
 1911 | -8/Materials  | Core integrity fell below 50%
 1919 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01895_ U-05 Engineer lays Concrete. <x2>
01897_ The unstable cave ceiling collapses.
01897_ U-05 Engineer lays Concrete.
01897_ G-47 Trooper destroyed.
01898_ Acquired 7 matter.
01898_ U-05 Engineer lays Concrete.
01899_ U-05 Engineer builds a Wall.
01901_ Acquired 6 matter.
01903_ G-47 Trooper destroyed.
01903_ U-05 Engineer builds a Wall.
01904_ Acquired 6 matter.
01906_ Lgt. Treads destroyed.
01907_ Acquired 1 matter.
01910_ Acquired 6 matter.
01912_ G-47 Trooper destroyed.
01912_ U-05 Engineer builds a Wall.
01913_ Acquired 6 matter.
01915_ W-25 Informer sends out distress signal.
01917_ The unstable cave ceiling collapses.
01918_ Acquired Imp. Heat Sink.

 Map 
-----
+----------------------------------------------------+
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| ????????????????###   ???????????##   # ??????#?   |
| ???????????????####   ####??????? #   / ??????#    |
| ?????????????? ###    ####??????? #   # ??????#    |
| ?????????????? ##     # ##??????? +   # ??????#    |
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| ??????????????##       ##### ???? #   # ????? #    |
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| ???????????? ############[    """ #   ###  "" =    |
| ??????     ^         % %r@=[  "T" +   ### "G [     |
| ??????     ^ w      #####% t   s      ###  ""      |
| ??????     ^       # ####      s s#u  ###          |
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| ?????????????????????????????#####            [  % |
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| ??????????????????????????????????????????## !     |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          15
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Utility Shielding          33
Evasion (%)                40
Targeting Accuracy         8
Recoil Reduction           2

 Item Schematics 
-----------------
 Imp. Flight Unit | -9/Materials | Scanalyzed
      Imp. Treads | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HellfireCoolantPick
  Manual?         0
Play Time         00:23:48
  Cumulative      79.6 hours
  Start           2024.03.31 @ 21:29:30
  End             2024.03.31 @ 22:01:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          98
  Rogue           82
  Adventurer      15
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          40
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 95b819aa-11ee-450a-86cd-1d9839ab58ed