Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.08 @ 19:05:40 Player: chrissy uwu Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (50) 250 Value Destroyed (1577) 1577 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (102) 102 TOTAL SCORE: 4389 Bonus ------- High Alert Combat Kills 102 Cogmind --------- Core Integrity 619/700 Matter 163/300 Energy 4/100 System Corruption 0% Temperature Warning (351) Movement Hovering (38) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY (5) ------ Advanced Visual Processing Unit Core Analyzer Core Analyzer Shield Generator Hacking Suite > --- WEAPON (2) ------- Improved Light Cannon > --- INVENTORY (5) ---- Hover Unit Hover Unit Improved Heat Sink Improved Light Cannon Improved Light Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Core Analyzer Core Analyzer Hacking Suite > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Armored Treads Armored Treads Armored Treads Armored Treads Hover Unit Hover Unit Heat Sink Improved Heat Sink Shield Generator Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Improved Light Cannon Improved Light Cannon Axe Axe [Rating: 44] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Utility Core Analyzer Device Heat Sink Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . 2 . . Utility 3 | . . . 2 1 Weapon . | . . . . . Parts Attached 56 | 5 12 23 8 8 Power 10 | 1 3 3 1 2 Engine 8 | 1 3 3 . 1 Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 26 | 2 4 16 . 4 Treads 12 | . . 12 . . Leg 4 | . 4 . . . Wheel 2 | 2 . . . . Hover 8 | . . 4 . 4 Flight . | . . . . . Utility 11 | . 2 2 5 2 Device 2 | . . 1 . 1 Storage 4 | . 2 1 1 . Processor 4 | . . . 4 . Hackware 1 | . . . . 1 Protection . | . . . . . Artifact . | . . . . . Weapon 9 | 2 3 2 2 . Energy Gun 2 | 2 . . . . Energy Cannon . | . . . . . Ballistic Gun 4 | . 3 1 . . Ballistic Cannon 2 | . . . 2 . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 10 | . 5 2 . 3 Power 4 | . 1 1 . 2 Propulsion 2 | . 2 . . . Utility . | . . . . . Weapon 4 | . 2 1 . 1 Highest Loss Streak 4 | . 4 2 . 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 91 | . 82 92 93 98 Engine 9 | . 11 10 8 3 Treads 31 | . . 41 36 1 Leg 2 | . 18 . . . Hover 1 | . . . . 28 Device 4 | . . 6 4 5 Storage 10 | . 17 11 9 1 Processor 6 | . . . 16 23 Energy Gun 2 | . 14 . . . Ballistic Gun 12 | . 13 18 7 . Ballistic Cannon 4 | . . . 10 15 Launcher 1 | . . 3 . . Peak Build Rating 44 | 5 7 21 35 44 Average Rating 18 | 3 5 13 28 41 On Entrance 13 | . 5 7 21 35 Naked Turns . | . . . . . Heaviest Build 56 | 9 16 30 56 53 Greatest Support 89 | 20 20 89 80 80 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 5 8 15 20 20 Average Capacity 12 | 5 7 11 17 7 Most Carried 20 | 5 8 15 20 18 Average Carried 10 | 3 5 9 14 6 Final Capacity 20 | 5 8 15 20 5 Final Carried 18 | 5 7 13 18 5 Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1211 | 212 288 335 376 . Remotely . | . . . . . Salvage Created 1476 | . 393 585 420 78 Parts 94 | . 16 42 31 5 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 45 | . 10 17 17 1 Guns 21 | . 10 11 . . Cannons 17 | . . . 16 1 AOE 6 | . . 6 . . Classes Destroyed 8 | . 3 2 2 1 Worker 1 | . . . 1 . Recycler 1 | . 1 . . . Mechanic 1 | . . . . 1 Watcher 2 | . . 1 1 . Swarmer 11 | . 3 . 8 . Grunt 27 | . 7 14 5 1 Sentry 6 | . . 3 3 . Hunter 1 | . . . 1 . Best Kill Streak 12 | . 5 4 12 2 Combat Bots Only 11 | . 4 4 11 1 Max Kills in Single Turn 2 | . 1 2 1 1 Gunslinging . | . . . . . Exploded 2 | . . 2 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 344 | . 91 101 46 106 Missed 114 | . 27 32 11 44 Damage Taken 2627 | . 759 870 461 537 Core 355 | . 172 53 49 81 Absorbed by Shields 137 | . . . . 137 Core Remaining (%) 77 | 100 31 86 91 . Volleys Fired 154 | . 43 66 36 9 Largest 2 | . 2 2 2 2 Hottest 90 | . 90 50 78 78 Shots Fired 271 | . 78 103 72 18 Gun 171 | . 78 93 . . Cannon 90 | . . . 72 18 Launcher 10 | . . 10 . . Special . | . . . . . Kinetic 216 | . 33 93 72 18 Thermal 32 | . 32 . . . Explosive 10 | . . 10 . . Electromagnetic 13 | . 13 . . . Robot Hit Streak 14 | . 6 14 11 3 Robot Miss Streak 5 | . 5 3 3 4 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 158 | . 38 69 44 7 Core Hits 88 | . 18 41 24 5 Critical Kills 1 | . . 1 . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 6 | . 1 2 3 . Burn 1 | . 1 . . . Destroy 2 | . . 2 . . Blast 3 | . . . 3 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2739 | . 463 1032 1024 220 Guns 971 | . 439 532 . . Cannons 1244 | . . . 1024 220 Explosions 524 | . 24 500 . . Melee . | . . . . . Ramming . | . . . . . Kinetic 1949 | . 173 532 1024 220 Thermal 211 | . 211 . . . Explosive 500 | . . 500 . . Electromagnetic 79 | . 79 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 23 | . 11 2 10 . Projectiles 10 | . . . 10 . Explosions 13 | . 11 2 . . Melee . | . . . . . Knockbacks 12 | . . . 7 5 Impact . | . . . . . Kinetic 9 | . . . 5 4 Secondary 3 | . . . 2 1 Self-Inflicted Damage 74 | . 37 37 . . Shots 2 | . 1 1 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 405 | . 308 31 99 405 Average Temperature 96 | . 139 9 30 230 Received Heat Transfer 1161 | . 357 441 126 237 Effects 2 | . . . . 2 Shutdowns 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 1 | . . . 1 . Impact Corruptions 1 | . . . 1 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . 4 . . . Heat Transferred 679 | . 679 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 596 | . 229 596 514 248 Initial 233 | . . 96 107 233 Average 240 | . 140 354 168 151 Maximum Alert Level 2 | . 1 2 2 1 Low Security (%) 52 | 100 75 13 83 79 Level 1 29 | . 24 50 6 20 Level 2 18 | . . 35 9 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 2 2 1 4 Investigation 4 | . 2 1 . 1 Extermination . | . . . . . Reinforcement 2 | . . 1 . 1 Assault . | . . . . . Garrison 3 | . . . 1 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 6 | . . 2 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 69 | . 12 25 24 8 Peak Tracking Total 11 | . 3 4 11 5 Tactical Retreats 5 | . 1 2 2 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 3 | . . . 3 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 4 | . 1 2 . 1 Max in Single Turn 1 | . 1 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 11 | . 1 6 2 2 Terminals 9 | . 1 5 2 1 Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 26 | . 2 17 4 3 Successful 16 | . . 9 4 3 Failed 10 | . 2 8 . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 20 | . 2 13 4 1 Fabricators 2 | . . . . 2 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 4 | . . 4 . . Garrison Access . | . . . . . Terminal Hacks 12 | . . 7 4 1 Record 1 | . . 1 . . Prototype ID Bank 4 | . . 3 1 . Branch Access Points 1 | . . 1 . . Emergency Access Points 1 | . . 1 . . Alert Level 2 | . . . 2 . Unreport Threat 2 | . . 1 . 1 Disarm Traps 1 | . . . 1 . Fabricator Hacks 2 | . . . . 2 Load Schematic 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 1 6 1 2 Full Trace Events 4 | . 1 2 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time 116 | . . . . 116 Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2116 | 56 308 930 705 117 Spaces Moved 1071 | 51 139 438 325 118 Core 18 | 18 . . . . Treads 750 | . . 421 325 4 Legs 98 | . 94 4 . . Wheels 78 | 33 45 . . . Hover 127 | . . 13 . 114 Flight . | . . . . . Fastest Speed 38 | 50 80 48 170 38 Average Speed 138 | 69 107 159 170 42 Slowest Speed 170 | 80 120 170 170 170 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 4 23 46 27 7 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 67 | . 3 62 2 . Melee . | . . . . . Projectile 2 | . . . 2 . AOE 65 | . 3 62 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1464 | 71 227 590 405 171 Wait 73 | 6 11 15 19 22 Move 1067 | 50 138 437 324 118 Hop . | . . . . . Pick Up 66 | 10 16 27 12 1 Fast Attach 4 | . . 2 2 . Attach 22 | 5 8 6 . 3 Detach . | . . . . . Swap 30 | . 4 15 6 5 Drop 48 | . 7 22 6 13 Fire 154 | . 43 66 36 9 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Discovered new exit (range 11) 166 | -10/Materials | Discovered new exit (range 4) 262 | -10/Materials | Core integrity fell below 50% 304 | -10/Materials | Lost 4 parts (1p1n2w) 339 | -10/Materials | Build established: Mutant 365 | -10/Materials | Entered another Materials area 365 | -9/Materials | Evolved 2 slots: Propulsion x2 957 | -9/Materials | Identified exit to Mines 1178 | -9/Materials | Discovered new exit (range 9) 1295 | -9/Materials | Entered another Materials area 1295 | -8/Materials | Evolved 2 slots: Utility x2 1758 | -8/Materials | Garrison activated, responded to threat 1967 | -8/Materials | Destroyed 11 combat bots 1982 | -8/Materials | Discovered new exit (range 8) 2000 | -8/Materials | Entered Factory 2000 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2117 | -7/Factory | Self-destructed Last Messages --------------- Pressure Siphon disabled. U-05 Engineer works on Pressure Siphon. Y-54 Guardian emerges from the garrison. U-05 Engineer works on Pressure Siphon. G-47 Trooper knocked back. M-13 Machinist destroyed. U-05 Engineer works on Pressure Siphon. Overheating: Energy bleed (-39). G-47 Trooper destroyed. G-47 Trooper knocked back. U-05 Engineer works on Pressure Siphon. Power failure, Deuterium Engine shutdown. U-05 Engineer works on Pressure Siphon. G-47 Trooper knocked back. Lgt. Nuclear Core destroyed. R-06 Scavenger collects Recalibrator. Y-54 Guardian emerges from the garrison. Deuterium Engine destroyed. U-05 Engineer works on Pressure Siphon. Imp. Light Cannon destroyed. 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