Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.22 @ 17:28:49

Player: N.W.L

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (89)      445
Value Destroyed (1800)     1800
Prototype IDs (41)         820
Alien Tech Used (0)        0
Bonus (369)                369
              TOTAL SCORE: 6334

 Bonus
-------
Follower Combat Kills      128
Aligned with FarCom        300
Friendly Fire              -59

 Cogmind 
---------
Core Integrity             503/700
Matter                     180/300
Energy                     100/100
System Corruption          24%
Temperature                Cool (0)
Movement                   Core (1450) Ox28
Location                   -7/Waste

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (5) ---
                (None)
>           --- UTILITY (5) ------
            Huge Storage Unit
            Signal Interpreter
            Hacking Suite
>           --- WEAPON (2) -------
            Rocket Array
>           --- INVENTORY (25) ---
      Large Matter Pod (150)
      Large Matter Pod (94)
            Seismic Detector
            Kinecellerator
      Light Armor Plating
      Light Armor Plating
   Improved Light Armor Plating
            Skeleton Box
            System Restoration Module
   Advanced Plasma Rifle
            Plasma Cannon
            Shotgun
            Shotgun
            Shotgun
            Magnetic Acceleration Cannon
            Grenade Launcher
      Heavy Missile Launcher
  Precision Grenade Launcher
            Datajack
            Great Axe
            Longsword +1
            Deploy-a-Sentry
            Deploy-a-Sentry
            Deploy-a-Sentry

 Peak State 
------------
>              --- POWER ------------
               Nuclear Core
>              --- PROPULSION -------
         Light Treads
         Light Treads
         Light Treads
         Light Treads
       Compact Wheel
>              --- UTILITY ----------
               Cooling System
               Huge Storage Unit
  Experimental Sensor Array
         Light Armor Plating
               Hacking Suite
>              --- WEAPON -----------
     Precision Grenade Launcher
               Longsword +1
>              --- INVENTORY --------
         Light Treads
         Large Matter Pod
         Large Matter Pod
               Signal Interpreter
               Seismic Detector
               Kinecellerator
         Light Armor Plating
      Improved Light Armor Plating
               Hardlight Generator
               Skeleton Box
               System Restoration Module
               Plasma Cannon
               Shotgun
               Shotgun
               Shotgun
               Grenade Launcher
         Heavy Missile Launcher
               Rocket Array
               Rocket Array
               Datajack
               Scythe
               Signal Generator
               Deploy-a-Sentry
               Deploy-a-Sentry
               Deploy-a-Sentry
[Rating: 45]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Huge Storage Unit
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Shotgun
  Energy Gun               Advanced Plasma Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Shotgun
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Longsword +1
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was 
Slots Evolved              6    | .   .   .   .   .   4   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   1   .   
  Utility                  3    | .   .   .   .   .   2   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             73   | 7   13  8   1   7   14  19  4   
  Power                    3    | 1   1   1   .   .   .   .   .   
    Engine                 2    | 1   1   .   .   .   .   .   .   
    Core                   1    | .   .   1   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               18   | 2   2   4   .   1   5   4   .   
    Treads                 14   | 2   2   3   .   1   3   3   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  4    | .   .   1   .   .   2   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  11   | 2   1   .   .   .   3   4   1   
    Device                 5    | 1   .   .   .   .   .   3   1   
    Storage                2    | 1   1   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   1   .   
    Hackware               1    | .   .   .   .   .   1   .   .   
    Protection             2    | .   .   .   .   .   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   41   | 2   9   3   1   6   6   11  3   
    Energy Gun             1    | .   .   .   .   .   .   .   1   
    Energy Cannon          4    | .   .   .   .   .   .   4   .   
    Ballistic Gun          15   | 2   4   3   .   2   3   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               17   | .   4   .   .   4   2   5   2   
    Special Weapon         1    | .   1   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   1   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   .   3   1   
Parts Lost                 15   | .   1   3   .   .   .   4   7   
  Power                    3    | .   1   1   .   .   .   1   .   
  Propulsion               8    | .   .   2   .   .   .   2   4   
  Utility                  3    | .   .   .   .   .   .   1   2   
  Weapon                   1    | .   .   .   .   .   .   .   1   
  Highest Loss Streak      6    | .   1   2   .   .   .   3   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   93  87  100 100 99  96  76  
  Engine                   1    | .   7   .   .   .   .   .   .   
  Core                     5    | .   .   2   14  14  9   6   .   
  Treads                   20   | .   28  15  14  21  32  26  29  
  Wheel                    8    | .   .   12  14  6   3   10  .   
  Device                   13   | .   14  14  14  14  9   12  8   
  Storage                  12   | .   14  14  14  14  9   7   7   
  Hackware                 1    | .   .   .   .   .   7   7   7   
  Ballistic Gun            18   | .   24  24  17  12  12  1   .   
  Launcher                 4    | .   2   3   .   14  2   1   7   
  Special Melee Weapon     1    | .   .   .   10  1   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             103  | 12  90  94  94  94  100 103 97  
  Greatest Support         100  | 40  40  40  20  40  80  100 80  
  Greatest Overweight (x)  6    | .   2   5   5   5   6   3   1   
  Average Overweight (x)   3    | .   1   3   4   3   1   2   1   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  
  Average Capacity         24   | 7   23  25  25  25  25  25  25  
  Most Carried             25   | 3   24  25  25  25  24  25  24  
  Average Carried          22   | 2   14  24  24  24  21  24  23  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  
  Final Carried            25   | 3   24  25  25  25  23  24  24  

 Class Distribution 
--------------------
 81% | Mutant
 18% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Waste

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Was 
Matter Collected           2665 | 377 652 710 10  128 214 170 404 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2904 | 204 756 291 .   160 15  552 926 
  Parts                    156  | 17  60  23  .   27  3   26  .   
Haulers Intercepted        4    | .   2   .   .   .   .   2   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was 
Combat Hostiles Destroyed  50   | .   12  11  .   6   .   15  6   
  Guns                     6    | .   5   .   .   .   .   1   .   
  Cannons                  1    | .   .   .   .   .   .   1   .   
  AOE                      43   | .   7   11  .   6   .   13  6   
Classes Destroyed          16   | 3   7   1   .   .   .   4   1   
  Worker                   8    | 2   1   3   .   2   .   .   .   
  Builder                  10   | .   7   2   .   .   1   .   .   
  Tunneler                 12   | 6   .   2   .   3   .   1   .   
  Hauler                   4    | .   2   .   .   .   .   2   .   
  Recycler                 8    | 1   4   1   .   .   .   2   .   
  Mechanic                 2    | .   1   .   .   .   .   1   .   
  Operator                 2    | .   2   .   .   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   
  Swarmer                  12   | .   6   3   .   3   .   .   .   
  Grunt                    14   | .   6   .   .   3   .   5   .   
  Protector                2    | .   .   .   .   .   .   2   .   
  Specialist               1    | .   .   .   .   .   .   1   .   
  Hunter                   6    | .   .   .   .   .   .   6   .   
  Programmer               1    | .   .   .   .   .   .   1   .   
  Compactor                6    | .   .   .   .   .   .   .   6   
  Assembled                8    | .   .   8   .   .   .   .   .   
Best Kill Streak           12   | 3   7   7   .   3   1   12  4   
  Combat Bots Only         10   | .   4   7   .   3   .   10  4   
Max Kills in Single Turn   6    | 1   4   2   .   3   1   6   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 6    | .   2   2   .   3   .   6   3   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  
Hostile Shots Fired        168   | .    56   21   .    5    .    86   .    
  Missed                   58    | .    14   5    .    2    .    37   .    
Damage Taken               2176  | .    467  381  .    40   .    901  387  
  Core                     336   | .    67   62   .    10   .    114  83   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   88    | .    .    .    .    .    88   .    .    
Core Remaining (%)         81    | 100  .    .    .    44   100  .    .    
Volleys Fired              189   | 31   88   21   .    15   .    23   11   
  Largest                  2     | 2    2    2    .    2    .    2    2    
  Hottest                  125   | 40   100  60   .    60   .    119  125  
Shots Fired                326   | 62   156  42   .    21   .    28   17   
  Gun                      238   | 62   140  22   .    13   .    1    .    
  Cannon                   21    | .    .    .    .    .    .    17   4    
  Launcher                 66    | .    15   20   .    8    .    10   13   
  Special                  1     | .    1    .    .    .    .    .    .    
  Kinetic                  238   | 62   140  22   .    13   .    1    .    
  Thermal                  22    | .    1    .    .    .    .    17   4    
  Explosive                66    | .    15   20   .    8    .    10   13   
  Electromagnetic          .     | .    .    .    .    .    .    .    .    
  Robot Hit Streak         14    | 7    14   10   .    3    .    7    14   
  Robot Miss Streak        4     | 4    3    3    .    2    .    3    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    
Shots Hit Robots           201   | 34   92   18   4    13   2    22   16   
  Core Hits                206   | 11   53   28   .    23   1    65   25   
  Critical Kills           .     | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | 2    .    .    .    .    .    .    .    
  Critical Strikes         2     | 2    .    .    .    .    .    .    .    
    Destroy                2     | 2    .    .    .    .    .    .    .    
Melee Attacks              12    | .    .    .    4    .    2    6    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 8     | .    .    .    .    .    2    6    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            8     | .    .    .    4    .    1    3    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           11327 | 399  1690 882  .    787  120  2959 4490 
  Guns                     1675  | 399  901  220  .    145  .    10   .    
  Cannons                  337   | .    .    .    .    .    .    261  76   
  Explosions               8860  | .    789  662  .    642  .    2353 4414 
  Melee                    455   | .    .    .    .    .    120  335  .    
  Ramming                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  1675  | 399  901  220  .    145  .    10   .    
  Thermal                  337   | .    .    .    .    .    .    261  76   
  Explosive                8774  | .    789  662  .    642  .    2267 4414 
  Electromagnetic          86    | .    .    .    .    .    .    86   .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 455   | .    .    .    .    .    120  335  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         24    | .    .    .    .    .    .    2    24   
  Average Corruption       12    | .    .    .    .    .    .    1    15   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  11    | .    .    .    .    .    .    1    10   
    Message Errors         4     | .    .    .    .    .    .    1    3    
    Matter Fused           1     | .    .    .    .    .    .    .    1    
    Heat Flow Errors       1     | .    .    .    .    .    .    .    1    
    Energy Discharges      4     | .    .    .    .    .    .    .    4    
    Misfires               1     | .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            282   | .    10   65   .    .    40   133  34   
  Projectiles              .     | .    .    .    .    .    .    .    .    
  Explosions               150   | .    10   65   .    .    .    41   34   
  Melee                    132   | .    .    .    .    .    40   92   .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      884   | .    43   168  .    10   .    270  393  
  Shots                    37    | .    2    6    .    1    .    9    19   
  Rammed                   .     | .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        247   | .    19   .    .    18   .    .    247  
  Average Temperature      32    | .    7    .    .    10   .    .    132  
  Received Heat Transfer   234   | .    150  .    .    6    .    78   .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    1    .    
  Heat Transferred         650   | .    .    .    .    .    .    500  150  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was 
Peak Influence             447  | 45  354 205 .   170 60  447 156 
  Initial                  96   | .   29  19  .   .   33  27  96  
  Average                  63   | 19  152 15  .   68  29  86  124 
Maximum Alert Level        2    | .   1   1   .   .   .   2   .   
  Low Security (%)         92   | 100 69  98  .   100 100 92  100 
  Level 1                  6    | .   30  1   .   .   .   4   .   
  Level 2                  .    | .   .   .   .   .   .   3   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   3   .   .   1   5   3   1   
  Investigation            1    | .   1   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   
  Reinforcement            6    | .   2   .   .   .   3   1   .   
  Assault                  3    | .   .   .   .   1   1   .   1   
  Garrison                 2    | .   .   .   .   .   1   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was 
Distress Signals           5    | .   2   1   .   .   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              95   | .   32  11  .   10  8   28  6   
  Peak Tracking Total      11   | .   5   5   .   5   6   11  6   
  Tactical Retreats        .    | .   .   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was 
Traps Triggered            1    | .   .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   1   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                4    | .   .   .   .   4   .   .   .   
  Triggered                1    | .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Was 
Machines Disabled          7    | .   3   .   .   .   .   4   .   
  Max in Single Turn       3    | .   2   .   .   .   .   3   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was 
Machines Accessed          9    | .   5   1   1   .   2   .   .   
  Terminals                5    | .   4   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                27   | .   22  1   1   .   3   .   .   
  Successful               13   | .   9   1   1   .   2   .   .   
  Failed                   13   | .   12  .   .   .   1   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   
  Manual                   10   | .   9   .   1   .   .   .   .   
  Terminals                19   | .   18  .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   
  Recycling Units          4    | .   4   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             6    | .   4   1   1   .   .   .   .   
  Part Schematic           1    | .   1   .   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Surveillance Status      1    | .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   3   .   .   .   .   .   .   
  Terminals                2    | .   2   .   .   .   .   .   .   
    Botnet                 2    | .   2   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   4   .   .   .   2   .   .   
  Full Trace Events        2    | .   2   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   
  Time                     26   | .   .   .   .   .   26  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         167  | .   167 .   .   .   .   .   .   
  Retrieved Components     10   | .   10  .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   4   .   .   .   .   
  Non-combat               3    | .   .   .   3   .   .   .   .   
  Combat                   1    | .   .   .   1   .   .   .   .   
Robot Hacks Applied        4    | .   .   .   4   .   .   .   .   
  parse_system             4    | .   .   .   4   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Was 
Total Allies               4    | .   .   3   .   1   .   .   .   
  Largest Group            4    | .   .   3   3   4   4   1   .   
  Highest-Rated Group      71   | .   .   40  40  71  71  31  .   
  Highest-Rated Ally       31   | .   .   16  16  31  31  31  .   
Total Orders               6    | .   .   .   .   5   1   .   .   
  STAY                     3    | .   .   .   .   2   1   .   .   
  FOLLOW                   3    | .   .   .   .   3   .   .   .   
Ally Attacks               58   | .   .   .   .   21  16  21  .   
  Total Damage             674  | .   .   .   .   191 230 253 .   
  Kills                    5    | .   .   .   .   3   2   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  
Turns Passed               9446 | 230  1653 3452 874  1620 513  821  283  
Spaces Moved               3054 | 84   462  751  417  662  202  384  92   
  Core                     3    | 3    .    .    .    .    .    .    .    
  Treads                   1900 | 81   462  726  40   228  149  122  92   
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   1151 | .    .    25   377  434  53   262  .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  175  175  175  135  135  240  
  Average Speed            277  | 156  292  448  204  227  214  164  240  
  Slowest Speed            480  | 160  320  480  480  480  240  240  240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       57   | 7    67   99   72   95   32   16   69   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     3    | .    1    1    .    1    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    
Scrap Searched             5    | .    .    2    .    3    .    .    .    
Spaces Dug                 143  | .    19   47   .    11   .    66   .    
Terrain Destroyed          606  | .    62   134  .    63   .    157  190  
  Melee                    1    | .    .    .    .    .    .    1    .    
  Projectile               1    | .    1    .    .    .    .    .    .    
  AOE                      604  | .    61   134  .    63   .    156  190  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was 
Total                      3668 | 124 616 797 440 757 276 533 125 
  Wait                     267  | .   34  6   9   64  55  86  13  
  Move                     3048 | 83  461 750 416 661 201 384 92  
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  48   | 3   18  7   5   3   2   7   3   
  Fast Attach              15   | 7   2   1   .   .   2   3   .   
  Attach                   10   | .   .   2   .   .   4   3   1   
  Detach                   3    | .   .   .   .   .   1   2   .   
  Swap                     48   | .   11  5   1   7   8   13  3   
  Drop                     24   | .   2   5   5   3   1   6   2   
  Fire                     189  | 31  88  21  .   15  .   23  11  
  Melee                    12   | .   .   .   4   .   2   6   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     4    | .   .   .   .   4   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat] / *Min x2 / [*Sub])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: [*Fac] / *Sto)
-7/Waste

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 15)
  231 | -11/Scrapyard | Entered Materials
  258 | -10/Materials | Central database locked down
  317 | -10/Materials | Build established: Mutant
  634 | -10/Materials | Discovered new exit (range 5)
  875 | -10/Materials | Discovered new exit (range 18)
 1180 | -10/Materials | Discovered new exit (range 5)
 1624 | -10/Materials | Discovered new exit (range 10)
 1884 | -10/Materials | Entered Mines
 1885 | -10/Mines     | Assembled infested the area
 1927 | -10/Mines     | Met a Derelict bent on vengeance
 1946 | -10/Mines     | Destroyed 7 combat bots
 2235 | -10/Mines     | Core integrity fell below 50%
 2282 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 3930 | -10/Mines     | Learned location of Zion (-6)
 4108 | -10/Mines     | Discovered new exit (range 7)
 4667 | -10/Mines     | Discovered new exit (range 8)
 5269 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 5312 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 5317 | -10/Mines     | Discovered new exit (range 5)
 5336 | -10/Mines     | Entered Exiles
 5336 | -10/Exiles    | Accompanied by 3 allies
 5456 | -10/Exiles    | Met 8R-AWN
 5528 | -10/Exiles    | Met EX-HEX
 5612 | -10/Exiles    | Met EX-BIN
 5634 | -10/Exiles    | Aligned with FarCom system
 5636 | -10/Exiles    | Given EX-Vault access code
 5680 | -10/Exiles    | Met EX-DEC
 5893 | -10/Exiles    | Opened EX-Vault
 5937 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 5998 | -10/Exiles    | Found Longsword +1
 6004 | -10/Exiles    | Found Skeleton Box
 6008 | -10/Exiles    | Found Deploy-a-Sentry
 6010 | -10/Exiles    | Found Deploy-a-Sentry
 6013 | -10/Exiles    | Found Deploy-a-Sentry
 6179 | -10/Exiles    | Discovered new exit (range 14)
 6210 | -10/Exiles    | Stole three prototypes: Skeleton Box, Longsword +1, Deploy-a-Sentry
 6210 | -10/Exiles    | Entered Mines
 6210 | -9/Mines      | Accompanied by 3 allies
 6412 | -9/Mines      | Learned 4 Materials zone layouts
 6459 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 6463 | -9/Mines      | Found Prototype Device
 6823 | -9/Mines      | Found a hidden stash of uninstalled traps
 6985 | -9/Mines      | Met a Derelict testing a Signal Generator
 7005 | -9/Mines      | Found Signal Generator
 7667 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 7706 | -9/Mines      | Learned location of Storage (-7)
 7737 | -9/Mines      | Discovered new exit (range 15)
 7830 | -9/Mines      | Entered Materials
 7830 | -8/Materials  | Accompanied by 4 allies
 7830 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 7831 | -8/Materials  | Identified exit to Factory
 7851 | -8/Materials  | Garrison activated, responded to threat
 7944 | -8/Materials  | Repaired Lgt. Treads
 8140 | -8/Materials  | Build established: Scavenger-Mutant
 8221 | -8/Materials  | Met 7R-MNS
 8343 | -8/Materials  | Entered Factory
 8343 | -7/Factory    | Accompanied by 1 ally
 8343 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 8344 | -7/Factory    | Caught up to 7R-MNS
 8344 | -7/Factory    | Identified exit to Storage
 8345 | -7/Factory    | FarCom data flow suspended
 8720 | -7/Factory    | Discovered new exit (range 13)
 8768 | -7/Factory    | Found Prototype Launcher
 8768 | -7/Factory    | Identified Rocket Array
 8773 | -7/Factory    | Found Rocket Array
 8881 | -7/Factory    | Identified Exp. Sensor Array
 9095 | -7/Factory    | Cargo convoy interrupted
 9118 | -7/Factory    | Garrison activated, responded to threat
 9136 | -7/Factory    | Destroyed 10 combat bots
 9151 | -7/Factory    | Lost 3 parts (1p1n1u)
 9164 | -7/Factory    | Sucked down chute
 9164 | -7/Factory    | Entered Waste
 9179 | -7/Waste      | EMP discharged
 9191 | -7/Waste      | Spotted C-40 Crusher
 9209 | -7/Waste      | Spotted C-40 Crusher
 9212 | -7/Waste      | Destroyed C-40 Crusher
 9224 | -7/Waste      | Destroyed C-40 Crusher
 9279 | -7/Waste      | EMP discharged
 9279 | -7/Waste      | System corruption reached 10%
 9379 | -7/Waste      | EMP discharged
 9379 | -7/Waste      | Spotted C-40 Crusher
 9409 | -7/Waste      | Spotted C-40 Crusher
 9428 | -7/Waste      | Spotted C-40 Crusher
 9429 | -7/Waste      | Spotted C-40 Crusher
 9432 | -7/Waste      | Destroyed C-40 Crusher
 9432 | -7/Waste      | Destroyed C-40 Crusher
 9432 | -7/Waste      | Destroyed C-40 Crusher
 9442 | -7/Waste      | Destroyed C-40 Crusher
 9447 | -7/Waste      | Self-destructed

 Last Messages 
---------------
09429_ System corrupted: FCS attempts to trigger
  Rocket Array.
09429_ System corrupted: Rocket Array misfires.
09432_ C-40 Crusher destroyed.
09432_ Lgt. Treads destroyed.
09432_ Destroyed Lgt. Treads.
09432_ C-40 Crusher destroyed. <x2>
09435_ The unstable cave ceiling collapses. <x3>
09442_ Lgt. Treads destroyed.
09442_ Destroyed Lgt. Treads.
09442_ Rocket Array destroyed.
09442_ Destroyed Rocket Array.
09442_ Lgt. Treads destroyed.
09442_ Destroyed Lgt. Treads.
09442_ Cooling System destroyed.
09442_ Destroyed Cooling System.
09442_ Lgt. Treads destroyed.
09442_ Destroyed Lgt. Treads.
09442_ C-40 Crusher destroyed.
09443_ The unstable cave ceiling collapses. <x2>

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ??????    #???????    ???????????????????????????? |
| ??????    #??????#    ???????????????????????????? |
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| ?????#                #????????      ????????????? |
| ?????#       ?        #??????#?      ????????????? |
| ?????#      ??        #????##         ???????????? |
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|  # ###    #??#               %      #  ??????????? |
|  #   #    ####               #   %    #??????????? |
| ### ##    #            #              #??????????? |
|                              %        #??????????? |
|                       %              #???????????? |
|                          @          #????????????? |
|                                     #????????????? |
| #  ###                     ##     ###????????????? |
|     ##    #     #          #???   #??????????????? |
| #   ##    ##????#     #   ##????? #??????????????? |
| #   ##    #?????##    #####??????????????????????? |
|   ## #    ########    #??????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          14
Energy Capacity            240
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                40
Recoil Reduction           5
Offensive Hacking          10

 Item Schematics 
-----------------
 Cargo Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LinearDataThruster
  Manual?         0
Play Time         00:46:37
  Cumulative      157.7 hours
  Start           2024.06.21 @ 18:32:25
  End             2024.06.22 @ 17:28:49
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          73
  Rogue           73
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/1/0/0/0/0/0/0
Lore%             67
Gallery%          78
Achievement%      59
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0d9a62b8-32e7-49b9-b562-fe2774f22935