Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.15 @ 10:56:43 Player: Murdock2099 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (33) 165 Value Destroyed (1289) 1289 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 3807 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 203/700 Matter 294/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Medium Laser Great Axe Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Sensor Array Actuator Array > --- WEAPON ----------- Scythe Scythe > --- INVENTORY -------- Aluminum Leg Force Booster Utility Shielding Medium Laser Great Axe [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Hover Unit Aerolev Unit Utility Sensor Array Device Sensor Array Storage Medium Storage Unit Protection Utility Shielding Weapon Scythe Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Impact Weapon Great Maul Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 2 | . . 1 . 1 Propulsion 2 | . . . 1 1 Utility 1 | . . 1 . . Weapon 1 | . . . 1 . Parts Attached 21 | 5 2 7 5 2 Power 1 | 1 . . . . Engine 1 | 1 . . . . Core . | . . . . . Reactor . | . . . . . Propulsion 7 | 2 . 2 3 . Treads . | . . . . . Leg 6 | 2 . 2 2 . Wheel . | . . . . . Hover 1 | . . . 1 . Flight . | . . . . . Utility 7 | . 1 3 2 1 Device 3 | . 1 1 1 . Storage 1 | . . 1 . . Processor . | . . . . . Hackware . | . . . . . Protection 3 | . . 1 1 1 Artifact . | . . . . . Weapon 6 | 2 1 2 . 1 Energy Gun 1 | . 1 . . . Energy Cannon . | . . . . . Ballistic Gun 2 | 2 . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon 2 | . . 2 . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 10 | . 1 . 6 3 Power 1 | . . . 1 . Propulsion 4 | . . . 3 1 Utility 4 | . . . 2 2 Weapon 1 | . 1 . . . Highest Loss Streak 3 | . 1 . 3 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 53 | . 76 82 56 17 Engine 5 | . 14 11 3 . Leg 12 | . 28 22 10 . Hover 1 | . . . 1 3 Device 10 | . 7 21 12 3 Storage 3 | . . 2 9 . Protection 2 | . . 3 2 2 Energy Gun 1 | . 7 1 . . Ballistic Gun 3 | . 19 . . . Impact Weapon 1 | . . . . 5 Slashing Weapon 9 | . . 19 18 . Naked Turns 93 | . . . . 93 Heaviest Build 24 | 5 7 23 23 24 Greatest Support 30 | 20 20 30 30 8 Greatest Overweight (x) 7 | . . . 4 7 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 5 5 10 10 10 Average Capacity 6 | 5 5 6 10 5 Most Carried 5 | 3 4 4 5 5 Average Carried 2 | . 1 2 4 2 Final Capacity 10 | 5 5 10 10 5 Final Carried 3 | 2 1 3 3 2 Class Distribution -------------------- 55% | Mutant 44% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Gladiator | -9/Materials Gladiator | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 428 | 254 34 70 40 30 Remotely . | . . . . . Salvage Created 1345 | 37 140 339 574 255 Parts 72 | 3 16 22 25 6 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 30 | 1 7 7 10 5 Melee 18 | . . 7 10 1 Guns 7 | 1 6 . . . AOE 1 | . 1 . . . Classes Destroyed 8 | 1 1 2 2 2 Recycler 1 | . . . 1 . Operator 1 | . . 1 . . Watcher 1 | . . . . 1 Swarmer 5 | . 5 . . . Grunt 18 | 1 2 4 8 3 Duelist 1 | . . . 1 . Sentry 4 | . . 3 1 . Hunter 2 | . . . . 2 Best Kill Streak 6 | 1 3 2 6 3 Combat Bots Only 6 | 1 3 2 6 3 Max Kills in Single Turn 2 | 1 2 1 1 1 Gunslinging 1 | . 1 . . . Exploded 1 | . 1 . . . Melee 1 | . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 310 | 4 34 15 129 128 Missed 85 | 1 14 7 38 25 Damage Taken 2765 | 25 226 90 1105 1319 Core 1045 | 17 55 11 465 497 Absorbed by Shields . | . . . . . Redirected to Shielding 11 | . . . 6 5 Ignored by Resistances 795 | 8 69 25 323 370 Core Remaining (%) 69 | 93 71 97 15 . Volleys Fired 14 | 2 12 . . . Largest 2 | 2 2 . . . Hottest 70 | 40 70 . . . Shots Fired 28 | 4 24 . . . Gun 28 | 4 24 . . . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 25 | 4 21 . . . Thermal 3 | . 3 . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 4 | 2 4 . . . Robot Miss Streak 1 | 1 1 . . . Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 74 | 2 17 14 24 17 Core Hits 35 | 2 11 7 11 4 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 3 | . . . . 3 Critical Strikes 10 | . . 2 4 4 Smash 4 | . . . . 4 Sever 6 | . . 2 4 . Melee Attacks 58 | . . 16 25 17 Impact 17 | . . . . 17 Slashing 41 | . . 16 25 . Piercing . | . . . . . Sneak Attacks 2 | . . 1 1 . Combat Hostiles . | . . . . . Follow-up Attacks 5 | . . . 5 . Damage Inflicted 2195 | 17 145 488 771 774 Guns 161 | 17 144 . . . Cannons . | . . . . . Explosions . | . . . . . Melee 2008 | . . 488 771 749 Ramming 26 | . 1 . . 25 Kinetic 135 | 17 118 . . . Thermal 26 | . 26 . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact 749 | . . . . 749 Slashing 1259 | . . 488 771 . Piercing . | . . . . . Highest Corruption 5 | . . . . 5 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . . . . 4 Message Errors 1 | . . . . 1 Matter Fused 1 | . . . . 1 Heat Flow Errors 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 245 | . . 37 22 186 Projectiles . | . . . . . Explosions . | . . . . . Melee 245 | . . 37 22 186 Knockbacks 3 | . . . . 3 Impact 3 | . . . . 3 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 11 | . . . . 11 Shots . | . . . . . Rammed 6 | . . . . 6 Targets Rammed 7 | . 1 . . 6 Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 254 | 6 88 . 15 254 Average Temperature 64 | 6 40 . 8 122 Received Heat Transfer 1647 | 18 48 51 819 711 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 4 | . . . . 4 Impact Corruptions 8 | . . . . 8 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 74 | . 74 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 452 | 20 191 353 363 452 Initial 141 | . 11 68 54 141 Average 220 | 4 112 202 191 342 Maximum Alert Level 2 | . . 1 1 2 Low Security (%) 45 | 100 100 48 43 10 Level 1 46 | . . 51 56 63 Level 2 8 | . . . . 25 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . . 2 3 4 Investigation 4 | . . 1 2 1 Extermination 1 | . . . . 1 Reinforcement 3 | . . 1 1 1 Assault 1 | . . . . 1 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 3 | . 2 . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 62 | 1 14 11 18 18 Peak Tracking Total 10 | 1 6 2 10 6 Tactical Retreats 7 | . . . 5 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . . . 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . . 1 Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 8 | . . 2 2 4 Terminals 6 | . . 1 2 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . 1 . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 27 | . . 10 5 12 Successful 21 | . . 9 4 8 Failed 6 | . . 1 1 4 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 15 | . . 5 5 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 12 | . . 5 . 7 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 11 | . . 5 4 2 Record 5 | . . 4 1 . Open DSF 2 | . . . . 2 Alert Level 3 | . . 1 2 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 10 | . . 4 . 6 Recycle Component 1 | . . 1 . . Process 3 | . . 1 . 2 Report Inventory 3 | . . 1 . 2 Retrieve Matter 2 | . . 1 . 1 Retrieve Components 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . . 2 2 1 Full Trace Events 4 | . . 2 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 1 | . . 1 . . Recycled Matter 823 | . . 336 . 487 Retrieved Matter 647 | . . 117 . 530 Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 1619 | 108 214 411 363 523 Spaces Moved 1124 | 93 147 264 181 439 Core 281 | 28 . . 18 235 Treads . | . . . . . Legs 612 | 65 147 264 136 . Wheels . | . . . . . Hover 231 | . . . 27 204 Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 50 Average Speed 116 | 98 120 120 150 104 Slowest Speed 400 | 120 120 120 250 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 20 | 7 37 20 28 12 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1324 | 106 165 337 242 474 Wait 76 | . 1 42 33 . Move 1120 | 92 146 263 180 439 Hop . | . . . . . Pick Up 23 | 7 2 7 4 3 Fast Attach . | . . . . . Attach 19 | 5 2 5 5 2 Detach 3 | . . 2 1 . Swap 2 | . . 2 . . Drop 10 | . 1 2 . 7 Fire 14 | 2 12 . . . Melee 50 | . . 14 19 17 Ram 6 | . . . . 6 Kick 1 | . 1 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 76 | -11/Scrapyard | Discovered new exit (range 8) 109 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Discovered new exit (range 8) 315 | -10/Materials | Build established: Mutant 323 | -10/Materials | Entered another Materials area 323 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 645 | -9/Materials | Build established: Gladiator 716 | -9/Materials | Discovered new exit (range 13) 734 | -9/Materials | Entered another Materials area 734 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 927 | -8/Materials | Lost 3 parts (1p2n) 966 | -8/Materials | Core integrity fell below 50% 982 | -8/Materials | Lost 3 parts (1n2u) 1064 | -8/Materials | Core integrity fell below 20% 1091 | -8/Materials | Discovered new exit (range 5) 1097 | -8/Materials | Entered Factory 1097 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1417 | -7/Factory | Build established: Mutant 1523 | -7/Factory | Core integrity fell below 50% 1620 | -7/Factory | Self-destructed Last Messages --------------- Matter ejected: 530 >>Recycling(Process) Analyzing inventory... >>Recycling(Report) Matter reserves: 0 Inventory: Empty Slammed into K-01 Serf. Destabilizing: System corrupted (+2). Slammed into K-01 Serf. Slammed into U-05 Engineer. K-01 Serf cleans the Subcomponent Replicator. System corrupted: Component data lost. K-01 Serf cleans the Subcomponent Replicator. Connecting with DSF Access... System corrupted: Heat flow error (+288). Triggered Ambush Trap. G-47 Trooper emerges from a hatch in the floor. K-01 Serf cleans the Power Conduit. System corrupted: Matter fused (-6). Map ----- +----------------------------------------------------+ | #????????????# #? 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