Cogmind - Beta 9.3 *** ADVENTURER MODE // 2020.01.02 @ 17:13:20 Player: BW-032 Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (15) 75 Value Destroyed (219) 219 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2254 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 243/300 Energy 36/100 System Corruption 1% Temperature Cool (39) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Signal Interpreter Improved ECM Suite > --- WEAPON (2) ------- Beam Rifle > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Flight Unit Flight Unit > --- UTILITY ---------- Signal Interpreter Improved Signal Interpreter Improved Targeting Computer Improved ECM Suite Core Shielding > --- WEAPON ----------- Scythe > --- INVENTORY -------- Ion Engine [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Signal Interpreter Device Improved ECM Suite Storage High-capacity Matter Pod Processor Signal Interpreter Protection Core Shielding Weapon Small Laser Energy Gun Small Laser Energy Cannon Beam Cannon Special Weapon Mining Laser Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . . 2 1 Weapon . | . . . . . Parts Attached 30 | 4 4 . 8 14 Power 5 | 1 . . 1 3 Engine 5 | 1 . . 1 3 Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 2 1 . 1 4 Treads . | . . . . . Leg . | . . . . . Wheel 2 | 2 . . . . Hover 1 | . 1 . . . Flight 5 | . . . 1 4 Utility 9 | . 3 . 3 3 Device 1 | . . . . 1 Storage 1 | . 1 . . . Processor 5 | . 2 . 3 . Hackware . | . . . . . Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 8 | 1 . . 3 4 Energy Gun 3 | 1 . . . 2 Energy Cannon 2 | . . . 2 . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . . . 1 . Impact Weapon . | . . . . . Slashing Weapon 2 | . . . . 2 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 20 | . . 2 5 13 Power 3 | . . . 1 2 Propulsion 7 | . . 1 1 5 Utility 4 | . . . . 4 Weapon 6 | . . 1 3 2 Highest Loss Streak 9 | . . 2 3 9 Average Slot Usage (%) 71 | . 79 81 77 54 Engine 9 | . 14 14 7 3 Wheel 10 | . 18 14 9 . Hover 6 | . 9 12 6 1 Flight 2 | . . . . 8 Storage 9 | . 13 14 11 1 Processor 18 | . 8 14 28 25 Protection 1 | . . . . 5 Energy Gun 7 | . 14 11 2 . Energy Cannon 1 | . . . 8 . Slashing Weapon 1 | . . . . 4 Naked Turns . | . . . . . Heaviest Build 14 | 4 8 8 11 14 Greatest Support 10 | 10 10 10 10 8 Greatest Overweight (x) 3 | . . . 3 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 Most Carried 4 | 1 4 2 3 2 Average Carried 1 | . 1 2 2 . Final Capacity 4 | 4 4 4 4 4 Final Carried 2 | 1 2 2 2 . Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 503 | 240 240 . . 23 Remotely . | . . . . . Salvage Created 437 | 61 198 . . 178 Parts 30 | 1 15 . . 14 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 11 | . 6 . . 5 Melee 4 | . . . . 4 Guns 7 | . 6 . . 1 Classes Destroyed 5 | 1 2 . . 2 Worker 1 | . . . . 1 Recycler 2 | 1 1 . . . Watcher 1 | . 1 . . . Swarmer 9 | . 6 . . 3 Sentry 2 | . . . . 2 Best Kill Streak 6 | 1 6 . . 3 Combat Bots Only 6 | . 6 . . 3 Max Kills in Single Turn 1 | 1 1 . . 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 1586 | . 64 166 257 1099 Core 714 | . 24 69 70 551 Absorbed by Shields . | . . . . . Core Remaining (%) 81 | 100 . 62 82 . Volleys Fired 44 | 11 14 6 4 9 Largest 2 | 1 1 1 2 1 Hottest 90 | 40 40 40 90 61 Shots Fired 46 | 11 14 6 6 9 Gun 42 | 11 14 6 2 9 Cannon 4 | . . . 4 . Launcher . | . . . . . Special . | . . . . . Kinetic . | . . . . . Thermal 46 | 11 14 6 6 9 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 15 | 10 15 6 4 13 Robot Miss Streak 1 | 1 1 1 1 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 46 | 10 12 2 5 17 Core Hits 27 | 2 10 5 . 10 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks 11 | . . . . 11 Impact . | . . . . . Slashing 11 | . . . . 11 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 823 | 107 140 49 71 456 Guns 465 | 107 140 24 20 174 Cannons 51 | . . . 51 . Explosions . | . . . . . Melee 257 | . . . . 257 Ramming 50 | . . 25 . 25 Kinetic . | . . . . . Thermal 516 | 107 140 24 71 174 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing 257 | . . . . 257 Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 29 | . . . . 29 Projectiles . | . . . . . Explosions . | . . . . . Melee 29 | . . . . 29 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 22 | . . 10 . 12 Shots . | . . . . . Rammed 16 | . . 9 . 7 Targets Rammed 16 | . . 9 . 7 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 92 | 20 . 13 36 92 Average Temperature 34 | 20 . 11 21 60 Received Heat Transfer 450 | . . 114 120 216 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1143 | 250 325 50 185 333 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 261 | 5 186 76 63 261 Average Influence 102 | 1 149 73 37 132 Maximum Alert Level 1 | . . . . 1 Low Security (%) 88 | 100 100 100 100 58 Level 1 11 | . . . . 41 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . . . 2 2 Investigation 2 | . . . 1 1 Extermination . | . . . . . Reinforcement 2 | . . . 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 1 | . . . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 52 | . 8 4 8 32 Peak Tracking Total 12 | . 3 4 7 12 Tactical Retreats 6 | . . . . 6 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 15 | . 7 . 5 3 Terminals 11 | . 7 . 3 1 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 2 | . . . . 2 Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 60 | . 28 . 27 5 Successful 43 | . 20 . 20 3 Failed 17 | . 8 . 7 2 Catastrophic 4 | . 2 . 2 . Database Lockouts . | . . . . . Manual 33 | . 19 . 12 2 Terminals 49 | . 28 . 19 2 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 3 | . . . . 3 Scanalyzers 6 | . . . 6 . Garrison Access . | . . . . . Terminal Hacks 19 | . 11 . 8 . Record 4 | . 3 . 1 . Prototype ID Bank 4 | . 2 . 2 . Branch Access Points 2 | . 1 . 1 . Emergency Access Points 2 | . . . 2 . Garrison Index 1 | . 1 . . . Alert Level 1 | . . . 1 . Locate Traps 1 | . 1 . . . Patrol Status 1 | . 1 . . . Recall Investigation 1 | . . . 1 . Zone Layout 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Refit 1 | . . . 1 . Recycling Unit Hacks 2 | . . . . 2 Report Inventory 1 | . . . . 1 Retrieve Components 1 | . . . . 1 Scanalyzer 6 | . . . 6 . Insert Component 3 | . . . 3 . Analyze 3 | . . . 3 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 31 | . 21 . 7 3 Terminals 12 | . 9 . 3 . Track 2 | . 2 . . . Botnet 10 | . 7 . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Tunnel 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 7 . 5 2 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . . 3 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 1 | . . . . 1 Parts Scanalyzed 3 | . . . 3 . Part Schematics Acquired 3 | . . . 3 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 950 | 61 322 108 207 252 Spaces Moved 971 | 41 326 106 179 319 Core 124 | 5 . . 3 116 Treads . | . . . . . Legs . | . . . . . Wheels 564 | 36 326 106 96 . Hover 62 | . . . 62 . Flight 221 | . . . 18 203 Fastest Speed 37 | 50 80 80 40 37 Average Speed 74 | 76 80 80 100 50 Slowest Speed 200 | 80 80 80 200 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 5 | . . . . 5 Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 3 43 36 27 40 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . . 1 Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 1 | . . . . 1 Terrain Destroyed 1 | . . . . 1 Melee 1 | . . . . 1 Projectile . | . . . . . AOE . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1124 | 57 372 122 198 375 Wait 45 | . 19 2 5 19 Move 957 | 40 325 105 178 309 Hop 5 | . . . . 5 Pick Up 8 | 2 6 . . . Fast Attach 22 | 3 2 . 6 11 Attach 6 | 1 . . 2 3 Detach 3 | . . . 2 1 Swap 2 | . 2 . . . Drop 5 | . 4 . 1 . Fire 44 | 11 14 6 4 9 Melee 11 | . . . . 11 Ram 16 | . . 9 . 7 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Identified exit to Mines 252 | -10/Materials | Discovered new exit (range 15) 278 | -10/Materials | Identified exit to Materials 306 | -10/Materials | Build established: Mutant 384 | -10/Materials | Entered Mines 404 | -10/Mines | Met a Derelict bent on vengeance 420 | -10/Mines | Discovered exit to Materials (range 12) 425 | -10/Mines | Learned Materials terminal intel 459 | -10/Mines | Discovered exit to Materials (range 15) 492 | -10/Mines | Entered Materials 492 | -9/Materials | Evolved 2 slots: Utility x2 493 | -9/Materials | Loaded intel: 11 terminal locations 522 | -9/Materials | Identified exit to Mines 697 | -9/Materials | Discovered new exit (range 8) 699 | -9/Materials | Identified exit to Materials 699 | -9/Materials | Entered another Materials area 699 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 724 | -8/Materials | Lost 3 parts (1n2w) 775 | -8/Materials | Lost 3 parts (2n1u) 799 | -8/Materials | Core integrity fell below 50% 919 | -8/Materials | Core integrity fell below 20% 951 | -8/Materials | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- R-06 Scavenger collects Imp. Ion Engine. Acquired Flight Unit. Penetrated by Slug. R-06 Scavenger collects Heat Sink. Acquired Prototype Energy Gun. Identified Adv. Beam Rifle. Penetrated by Slug. Y-45 Defender destroyed. R-06 Scavenger collects Heat Sink. Penetrated by Slug. Lgt. Armor Plating destroyed. Penetrated by Slug. Ion Engine destroyed. Flight Unit destroyed. Adv. Beam Rifle destroyed. Penetrated by Slug. Acquired Beam Rifle. U-05 Engineer lays Concrete. Imp. Targeting Computer destroyed. Slug penetrates Y-45 Defender. Map ----- +----------------------------------------------------+ | ?????????????????????????????############## ## | | ???????????????########????????? """ ## ## | | ???????????????#!!!!**#???????"" """ "T" ## ## | | ???????????????#!!!!**#??????""" 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""""" # | | ????????????????????????????????????????""""" # | | ????????????????????????????????????????? # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 275 Matter Stores 500 Matter Capacity 500 Sight Range 18 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 62 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- Beam Cannon | -9/Materials | Scanalyzed Core Shielding | -9/Materials | Scanalyzed Flight Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MediumAutogunSplitter Manual? 0 Play Time 00:24:30 Cumulative 41.6 hours Start 2020.01.02 @ 16:50:31 End 2020.01.02 @ 17:13:20 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 59 Rogue 49 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 37 Gallery% 45 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cc8b428b-0ff5-4a44-acc9-a45a1dccc644