Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.23 @ 17:08:32 Player: CrossedViper Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (115) 575 Value Destroyed (4942) 4942 Prototype IDs (43) 860 Alien Tech Used (0) 0 Bonus (2353) 2353 TOTAL SCORE: 14330 Bonus ------- High Alert Combat Kills 547 Follower Combat Kills 926 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -220 Cogmind --------- Core Integrity 831/1150 Matter 253/300 Energy 16/100 System Corruption 3% Temperature Cool (0) Movement Flying (510) Ox6 Location -4/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Diametric Drive > --- UTILITY (8) ------ High-capacity Storage Unit Advanced Visual Processing Unit 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Skirmisher] Weapon Cycler Transmission Jammer Makeshift Hacking Suite > --- WEAPON (3) ------- Thunder Hammer > --- INVENTORY (20) --- Improved Treads Experimental Cooling System Zionite Biocell Advanced ECM Suite Improved Force Field Makeshift Hacking Suite Phasing AFG Rocket Array RU-N14's Throwing Claymores (6) GAL Module Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Antimatter Reactor > --- PROPULSION ------- Improved Treads Compact Wheel Armored Huge Wheel Electron Diverter Cooled Impulse Thruster > --- UTILITY ---------- Advanced Cooling System Advanced Coolant Injector High-capacity Storage Unit Advanced Visual Processing Unit 0b10 Decoder Chip [Looter] Weapon Cycler Transmission Jammer Makeshift Hacking Suite > --- WEAPON ----------- Compact Mass Driver Compact Mass Driver RU-N14's Throwing Claymores > --- INVENTORY -------- Light Fission Core Carbon-fiber Leg Carbon-fiber Leg Improved Cooling System Experimental Cooling System Huge Storage Unit Improved Energy Well Zionite Biocell 0b10 Decoder Chip [Skirmisher] Advanced ECM Suite Makeshift Hacking Suite Phasing AFG Rocket Launcher Rocket Array Thunder Hammer Phasing Sabre CR-A16's Pointy Stick Self-destruct Interrupter GAL Module [Rating: 110] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Flight Unit Electron Diverter Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor 0b10 Decoder Chip [Looter] Hackware Makeshift Hacking Suite Protection Hardened Heavy Armor Plating Weapon Compact Mass Driver Energy Gun Enhanced Force Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Compact Mass Driver Launcher Rocket Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Thunder Hammer Slashing Weapon Phasing Sabre Piercing Weapon Plasma Lance Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Gar Slots Evolved 12 | . . 2 . . . 6 . . . . 2 2 . Power 1 | . . . . . . . . . . . . 1 . Propulsion 4 | . . . . . . 2 . . . . 2 . . Utility 6 | . . 2 . . . 3 . . . . . 1 . Weapon 1 | . . . . . . 1 . . . . . . . Parts Attached 145 | 6 1 8 2 9 24 52 7 9 5 3 10 8 1 Power 11 | 1 . 1 . . 3 2 . 1 . . 1 2 . Engine 6 | 1 . 1 . . 2 1 . . . . . 1 . Core 4 | . . . . . 1 1 . 1 . . . 1 . Reactor 1 | . . . . . . . . . . . 1 . . Propulsion 38 | 2 . 2 . . 8 14 5 . 1 . 4 2 . Treads 21 | 2 . 2 . . 8 6 1 . 1 . 1 . . Leg 1 | . . . . . . 1 . . . . . . . Wheel 8 | . . . . . . 5 . . . . 3 . . Hover . | . . . . . . . . . . . . . . Flight 8 | . . . . . . 2 4 . . . . 2 . Utility 43 | 1 1 3 2 5 3 15 . 4 . 3 3 3 . Device 21 | . 1 1 1 3 1 6 . 3 . 1 2 2 . Storage 4 | 1 . . . 1 . 1 . . . 1 . . . Processor 7 | . . . . 1 . 3 . 1 . 1 . 1 . Hackware 2 | . . . 1 . . . . . . . 1 . . Protection 9 | . . 2 . . 2 5 . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 53 | 2 . 2 . 4 10 21 2 4 4 . 2 1 1 Energy Gun 6 | 2 . . . . 2 2 . . . . . . . Energy Cannon 2 | . . . . . . 1 . . . . . 1 . Ballistic Gun 20 | . . 2 . 4 5 9 . . . . . . . Ballistic Cannon 10 | . . . . . . 2 1 3 3 . 1 . . Launcher 2 | . . . . . 1 1 . . . . . . . Special Weapon 9 | . . . . . 2 3 1 1 1 . 1 . . Impact Weapon 2 | . . . . . . 1 . . . . . . 1 Slashing Weapon 1 | . . . . . . 1 . . . . . . . Piercing Weapon 1 | . . . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . 1 1 1 10 . . . . . 2 . Corrupted Parts 6 | . . . 1 . 5 . . . . . . . . System Corruption 25 | . . . 1 . 24 . . . . . . . . Parts Lost 61 | . 1 4 . . 16 19 . 6 . . 6 3 6 Power 10 | . . . . . 3 2 . 1 . . 1 2 1 Propulsion 26 | . . 2 . . 5 11 . 1 . . 2 1 4 Utility 14 | . . 2 . . 2 4 . 3 . . 2 . 1 Weapon 11 | . 1 . . . 6 2 . 1 . . 1 . . Highest Loss Streak 11 | . 1 3 . . 10 11 . 4 . . 3 2 6 To Critical Strikes 1 | . . . . . . . . . . . . . 1 Average Slot Usage (%) 91 | . 91 92 98 99 91 86 91 84 69 99 86 84 72 Engine 6 | . 14 11 11 11 7 4 6 2 . . . 2 . Core 1 | . . . . . 2 . . 2 6 6 2 1 3 Treads 14 | . 28 21 22 22 21 19 . . . 6 3 3 . Wheel 1 | . . . . . . 2 . . . . 6 7 4 Flight 7 | . . . . . . . 24 23 20 20 12 12 18 Device 14 | . 6 13 22 22 12 5 13 12 13 12 13 17 15 Storage 8 | . 14 11 11 11 11 6 6 6 6 6 5 5 5 Processor 12 | . . . . 8 11 17 13 15 20 25 16 11 15 Hackware 1 | . . . 9 2 . . . . . . 2 5 5 Protection 2 | . . 12 . . 5 6 6 2 . . . . . Energy Gun 1 | . 27 4 . . . 2 6 . . . . . . Ballistic Gun 11 | . . 17 22 21 17 14 . . . . . . . Ballistic Cannon 4 | . . . . . . 1 13 14 1 13 11 7 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 136 | 12 13 22 17 99 108 136 133 135 116 116 80 90 55 Greatest Support 83 | 40 40 40 40 40 48 83 31 31 23 23 60 44 28 Greatest Overweight (x) 11 | . . 1 . 2 2 11 8 4 5 5 4 2 2 Average Overweight (x) 1 | . . . . . 1 2 4 3 4 3 1 1 1 Largest Inventory Capacity 25 | 8 8 8 8 25 25 25 25 25 25 25 20 20 20 Average Capacity 21 | 6 8 8 8 18 25 25 25 25 25 21 20 20 20 Most Carried 25 | 5 8 8 8 24 25 25 23 24 24 23 20 20 12 Average Carried 18 | 3 6 7 7 14 23 22 22 22 23 21 19 18 10 Final Capacity 25 | 8 8 8 8 25 25 25 25 25 25 20 20 20 20 Final Carried 24 | 5 8 8 8 24 22 23 22 24 23 20 20 12 10 Class Distribution -------------------- 42% | Scavenger-Mutant 32% | Derelict-Mutant 7% | Mutant 7% | Scavenger-Gunner 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Derelict-Mutant | -4/Garrison Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ----------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Gar Matter Collected 3972 | 257 10 227 29 65 474 977 349 524 . 129 767 106 58 Remotely 550 | . . . . . . 550 . . . . . . . Salvage Created 4869 | 150 240 424 . . 528 1646 392 258 . 76 942 155 58 Parts 238 | 9 20 36 . . 23 92 11 10 . 11 23 1 2 Haulers Intercepted 2 | . . . . . . 1 . . . . . 1 . Recyclers Shooed 5 | . . . . . . 5 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 47 | . . . . . 21 . 4 12 . 10 . . . Prevented 17 | . . . . . 13 . 3 1 . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Gar Combat Hostiles Destroyed 90 | . 6 10 . . 13 24 5 11 . 3 15 2 1 Melee 1 | . . . . . . . . . . . . . 1 Guns 36 | . 5 10 . . 7 13 1 . . . . . . Cannons 22 | . . . . . 1 3 3 6 . 1 8 . . AOE 31 | . 1 . . . 5 8 1 5 . 2 7 2 . Classes Destroyed 20 | 2 4 3 . . 2 8 1 . . . . . . Worker 4 | . . . . . . 3 . . . . 1 . . Builder 3 | . 1 2 . . . . . . . . . . . Tunneler 3 | 3 . . . . . . . . . . . . . Hauler 2 | . . . . . . 1 . . . . . 1 . Recycler 9 | 1 . . . . . 4 . . . . 4 . . Mechanic 2 | . . . . . . 2 . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . Drone 2 | . . . . . 1 . . . . 1 . . . Watcher 1 | . . 1 . . . . . . . . . . . Swarmer 10 | . 2 4 . . 3 . 1 . . . . . . Grunt 38 | . 4 2 . . 6 3 3 9 . . 11 . . Brawler 3 | . . 1 . . . . . 1 . . 1 . . Duelist 3 | . . . . . . 1 . . . . 2 . . Protector 2 | . . . . . . 2 . . . . . . . Sentry 11 | . . 3 . . 2 3 1 1 . . . . 1 Specialist 2 | . . . . . . 2 . . . . . . . Hunter 11 | . . . . . 1 7 . . . . 1 2 . Programmer 7 | . . . . . . 5 . . . 2 . . . Heavy 1 | . . . . . . 1 . . . . . . . Samaritan 2 | . . . . . . . 2 . . . . . . Best Kill Streak 15 | 4 2 4 . . 5 15 3 7 . 2 5 2 1 Combat Bots Only 12 | . 2 3 . . 5 12 3 7 . 2 4 2 1 Max Kills in Single Turn 4 | 1 2 2 . . 3 4 2 4 . 1 3 1 1 Gunslinging 1 | . 1 . . . . . . . . . . . . Exploded 4 | . 1 . . . 3 4 1 3 . 1 2 1 . Melee 1 | . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Gar Damage Taken 10713 | . 351 673 . . 2337 4064 242 789 . 134 1067 405 651 Core 1900 | . 138 96 . . 247 684 . 89 . 61 266 13 306 Absorbed by Shields . | . . . . . . . . . . . . . . Regen/Repaired (Parts) 16 | . . . . 16 . . . . . . . . . Core Remaining (%) 46 | 100 44 . . . 14 . . . . 1 73 . . Volleys Fired 283 | 6 18 35 . 1 45 87 21 14 . 10 37 9 . Largest 3 | 2 2 2 . 2 2 3 3 3 . 2 3 2 . Hottest 228 | 80 80 60 . 66 114 228 213 198 . 132 198 132 . Shots Fired 575 | 12 36 70 . 2 74 199 36 36 . 20 77 13 . Gun 383 | 12 36 70 . 2 65 178 20 . . . . . . Cannon 155 | . . . . . . 12 15 32 . 14 72 10 . Launcher 3 | . . . . . 3 . . . . . . . . Special 34 | . . . . . 6 9 1 4 . 6 5 3 . Kinetic 431 | . . 65 . 2 56 165 15 32 . 14 72 10 . Thermal 54 | . . . . . 9 25 20 . . . . . . Explosive 37 | . . . . . 9 9 1 4 . 6 5 3 . Electromagnetic 53 | 12 36 5 . . . . . . . . . . . Robot Hit Streak 20 | 7 7 18 . . 10 20 6 5 . 4 6 7 . Robot Miss Streak 7 | 1 7 2 . . 5 5 2 3 . 6 4 3 . Penetration Max 1 | . . . . . . 1 . 1 . . 1 . . Secondary Targets 6 | . 1 3 . . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . . . . . Shots Hit Robots 370 | 7 21 54 . . 40 127 22 19 . 9 47 8 16 Core Hits 214 | 4 11 18 . . 29 72 12 19 . 8 33 6 2 Critical Kills 6 | . . . . . . 3 2 . . . . . 1 Critical Parts Destroyed 8 | . . 1 . . . 2 3 . . . . . 2 Critical Strikes 34 | . . 1 . . . 7 6 2 . 3 8 2 5 Destroy 11 | . . 1 . . . 5 5 . . . . . . Blast 10 | . . . . . . . 1 2 . 1 6 . . Smash 5 | . . . . . . . . . . . . . 5 Sever 8 | . . . . . . 2 . . . 2 2 2 . Melee Attacks 22 | . . . . . . 2 . . . . . . 20 Impact 20 | . . . . . . . . . . . . . 20 Slashing 2 | . . . . . . 2 . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 16011 | 108 402 778 . . 1515 5379 812 1905 . 698 3060 580 774 Guns 4639 | 107 279 777 . . 759 2384 333 . . . . . . Cannons 3082 | . . . . . . 238 282 628 . 223 1537 174 . Explosions 6509 | . 111 . . . 681 2436 155 1147 . 337 1347 295 . Melee 774 | . . . . . . . . . . . . . 774 Ramming 45 | 1 12 1 . . . 31 . . . . . . . Kinetic 6576 | . . 752 . . 667 2313 282 628 . 223 1537 174 . Thermal 1025 | . 111 . . . 92 489 333 . . . . . . Explosive 6218 | . . . . . 681 2256 155 1147 . 337 1347 295 . Electromagnetic 411 | 107 279 25 . . . . . . . . . . . Impact 774 | . . . . . . . . . . . . . 774 Slashing 962 | . . . . . 75 290 42 130 . 138 176 111 . Piercing . | . . . . . . . . . . . . . . Highest Corruption 24 | . . . 1 1 24 12 12 12 12 12 1 . 3 Average Corruption 9 | . . . 1 1 5 7 12 12 12 12 1 . 2 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 162 | . . . . . 15 19 47 38 11 28 3 . 1 Message Errors 35 | . . . . . 3 3 7 7 4 10 1 . . Matter Fused 42 | . . . . . 5 4 12 12 4 4 . . 1 Heat Flow Errors 14 | . . . . . 2 2 5 3 . 2 . . . Energy Discharges 18 | . . . . . 2 5 4 4 2 . 1 . . Parts Rejected 3 | . . . . . . 2 . 1 . . . . . Parts Fused 1 | . . . . . . . 1 . . . . . . Data Loss (minor) 26 | . . . . . 2 2 11 5 1 4 1 . . Data Loss (major) 8 | . . . . . . . 3 . . 5 . . . Misfires 10 | . . . . . 1 . 3 3 . 3 . . . Alerts 1 | . . . . . . . . 1 . . . . . Misdirections 1 | . . . . . . . . 1 . . . . . Weapon Failures 3 | . . . . . . 1 1 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 484 | . . . . . 6 110 26 27 . 3 120 . 192 Projectiles 165 | . . . . . . . 21 27 . 3 114 . . Explosions 127 | . . . . . 6 110 5 . . . 6 . . Melee 192 | . . . . . . . . . . . . . 192 Knockbacks 23 | . . . . . . . 1 4 . 2 16 . . Impact . | . . . . . . . . . . . . . . Kinetic 23 | . . . . . . . 1 4 . 2 16 . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 75 | . 75 . . . . . . . . . . . . Shots 2 | . 2 . . . . . . . . . . . . Rammed 5 | 1 2 1 . . . 1 . . . . . . . Targets Rammed 7 | 1 3 1 . . . 2 . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed 2 | . 1 . . . . 1 . . . . . . . Highest Temperature 487 | 54 156 36 . . 487 379 360 310 . 163 110 8 . Average Temperature 91 | 21 61 12 . . 158 79 145 117 . 52 26 2 . Received Heat Transfer 2172 | . 114 216 . . 489 489 102 312 . 36 288 45 81 Effects 14 | . . . . . 10 . 4 . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . . . Energy Bleed 4 | . . . . . 3 . 1 . . . . . . Interference 2 | . . . . . . . 2 . . . . . . Short Circuit 2 | . . . . . 1 . 1 . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . . . Damage (major) 4 | . . . . . 4 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 5 | 1 2 . . . 1 1 . . . . . . . Impact Corruptions 5 | . . . . . . . . . . . . . 5 Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . 1 1 . . . . . . Heat Transferred 1397 | . 150 . . . 148 581 518 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Gar Peak Influence 975 | 20 265 388 76 . . 690 . . . . 975 694 494 Initial 485 | . 13 107 76 . . 150 . . . . 465 477 485 Average 351 | 9 116 226 76 . . 310 . . . . 624 551 480 Maximum Alert Level 3 | . 1 1 . . . 2 . . . . 3 2 2 Low Security (%) 37 | 100 80 42 100 . . 43 . . . . . . . Level 1 17 | . 19 57 . . . 24 . . . . . . . Level 2 39 | . . . . . . 32 . . . . 65 99 100 Level 3 5 | . . . . . . . . . . . 34 . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 24 | . 2 3 . . 1 11 . . . . 6 1 . Investigation 8 | . 1 3 . . 1 2 . . . . 1 . . Extermination 2 | . . . . . . 2 . . . . . . . Reinforcement 8 | . 1 . . . . 4 . . . . 3 . . Assault 4 | . . . . . . 1 . . . . 2 1 . Garrison 2 | . . . . . . 2 . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 . . Construction Impeded 3 | . . . . . . 2 . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Gar Distress Signals 3 | . 2 1 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 145 | . 12 15 . . 22 38 6 11 . 6 24 6 5 Peak Tracking Total 9 | . 4 4 . . 7 9 3 7 . 1 5 3 3 Tactical Retreats 8 | . 2 1 . . . 1 1 . . . 2 . 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Gar Traps Triggered 2 | . 1 . . . . . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . . 1 1 . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ---------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Gar Machines Disabled 24 | . . . . . 2 10 . . . . 2 10 . Max in Single Turn 4 | . . . . . 1 4 . . . . 1 . . Garrison Access 1 | . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Gar Machines Accessed 14 | . 1 3 1 . 1 1 . . 4 . 2 1 . Terminals 5 | . 1 3 . . 1 . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . Repair Stations 2 | . . . . . . 1 . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . Total Hacks 57 | . 2 8 1 . 5 5 . . 30 . 4 2 . Successful 42 | . 1 2 1 . 5 1 . . 30 . 1 1 . Failed 14 | . 1 5 . . . 4 . . . . 3 1 . Catastrophic 3 | . . 3 . . . . . . . . . . . Database Lockouts 1 | . . 1 . . . . . . . . . . . Manual 43 | . 2 9 . . . 6 . . . . 13 13 . Terminals 15 | . 2 8 . . 5 . . . . . . . . Fabricators 3 | . . . . . . . . . . . 3 . . Repair Stations 6 | . . . . . . 5 . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . 2 . Terminal Hacks 38 | . . 2 1 . 5 . . . 30 . . . . Record 17 | . . 1 . . 5 . . . 11 . . . . Part Schematic 10 | . . . . . . . . . 10 . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . Robot Analysis 1 | . . 1 . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . Open Door 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . . . . 1 . . Repair Station Hacks 1 | . . . . . . 1 . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . 1 . Unauthorized Hacks 1 | . 1 . . . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 9 | . 1 3 . . 1 1 . . . . 2 1 . Full Trace Events 6 | . . 3 . . 1 1 . . . . 1 . . Feedback Events 1 | . . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . 4 . . . . 6 . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 47 | . . . . 15 . 12 . . 10 . . 10 . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------------ Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Gar Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . . . . . . . Machine Destruction 2 | . . . . . . 2 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Gar Total Allies 21 | . . . . 4 1 2 1 . . 1 9 3 . Largest Group 5 | . . . . 4 4 2 1 . . 1 5 3 . Highest-Rated Group 288 | . . . . 155 155 102 146 . . 96 259 288 . Highest-Rated Ally 146 | . . . . 41 41 51 146 . . 96 89 96 . Zionite Dispatches 4 | . . . . . . 1 . . . . 2 1 . Heavy 1 | . . . . . . . . . . . 1 . . Light 1 | . . . . . . . . . . . . 1 . Fire 1 | . . . . . . . . . . . 1 . . Hacker 1 | . . . . . . 1 . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 164 | . . . . . 53 7 . . . 14 71 19 . Total Damage 4829 | . . . . . 983 269 . . . 286 1624 1667 . Kills 31 | . . . . . 5 2 . . . 3 12 9 . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Gar Robot Analysis Total 1 | . . 1 . . . . . . . . . . . Derelict Logs Recovered 6 | . . . 1 3 . . 1 1 . . . . . Drone Launches 6 | . . . . . 6 . . . . . . . . Drone Recoveries 6 | . . . . . 6 . . . . . . . . Decoded 0b10 Intel 171 | . . . . . . 82 . . . . 40 37 12 Items 168 | . . . . . . 82 . . . . 40 36 10 Garrisons 1 | . . . . . . . . . . . . 1 . Patrols 2 | . . . . . . . . . . . . . 2 Zionite Intel Received 5 | . . . . . . 1 . . . . 1 3 . Emergency Access 1 | . . . . . . . . . . . . 1 . Prototype Schematics 2 | . . . . . . 1 . . . . . 1 . Trap Installations 1 | . . . . . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Gar Turns Passed 12135 | 133 327 412 179 3565 1274 1614 1345 1019 266 731 609 524 137 Spaces Moved 4823 | 66 147 149 109 1489 344 546 473 378 91 260 309 393 69 Core 7 | 7 . . . . . . . . . . . . . Treads 2675 | 59 147 149 109 1489 344 378 . . . . . . . Legs 8 | . . . . . . 8 . . . . . . . Wheels 867 | . . . . . . 160 37 . . . 210 393 67 Hover . | . . . . . . . . . . . . . . Flight 1266 | . . . . . . . 436 378 91 260 99 . 2 Fastest Speed 50 | 50 160 160 160 160 245 140 220 212 281 238 115 115 115 Average Speed 224 | 148 160 161 160 236 313 224 269 254 286 268 159 121 116 Slowest Speed 470 | 160 160 240 160 320 330 470 274 281 364 364 312 130 171 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 35 | 4 22 17 22 88 49 13 64 57 69 51 11 13 12 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 8 | . . . . 1 1 . . . 1 . 5 . . Known Exits Taken 2 | . . . . . . . . . . 1 . 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 . 1 . . Scrap Searched 12 | . . . 1 2 4 . 1 . . 4 . . . Spaces Dug 7 | . . . . . . 3 . . . . . 2 2 Terrain Destroyed 451 | . 10 . . . 100 72 17 28 . 97 102 23 2 Melee 4 | . . . . . . 2 . . . . . . 2 Projectile 99 | . . . . . 5 6 11 24 . 12 35 6 . AOE 346 | . 10 . . . 95 62 6 4 . 85 67 17 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Gar Total 5638 | 88 203 258 114 1529 469 777 512 410 98 284 368 437 91 Wait 181 | . 25 52 . . 38 42 7 4 . 2 3 8 . Move 4810 | 65 146 148 108 1488 343 545 472 377 90 259 308 392 69 Hop . | . . . . . . . . . . . . . . Pick Up 109 | 10 7 9 2 20 13 26 3 6 . 3 6 4 . Fast Attach 52 | 1 . 2 1 7 2 20 1 3 3 2 6 4 . Attach 66 | 5 1 4 1 1 13 22 4 4 1 1 4 4 1 Detach 8 | . . . . . 2 4 . . . 1 . 1 . Swap 27 | . . 2 . 1 9 10 2 2 1 . . . . Drop 73 | . 3 5 2 11 4 17 2 . 3 6 4 15 1 Fire 283 | 6 18 35 . 1 45 87 21 14 . 10 37 9 . Melee 22 | . . . . . . 2 . . . . . . 20 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 7 | 1 3 1 . . . 2 . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: Mat / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Lower Caves (discovered 2 exits: [*Low] / *Fac) -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory -4/Garrison History --------- Turn | Location | Event 40 | -11/Junkyard | Discovered new exit (range 15) 134 | -11/Junkyard | Entered Materials 306 | -10/Materials | Build established: Mutant 430 | -10/Materials | Discovered new exit (range 10) 459 | -10/Materials | Core integrity fell below 50% 461 | -10/Materials | Entered another Materials area 461 | -9/Materials | Evolved 2 slots: Utility x2 793 | -9/Materials | Lost 3 parts (2n1u) 793 | -9/Materials | Central database locked down 804 | -9/Materials | Discovered new exit (range 16) 873 | -9/Materials | Entered Mines 889 | -9/Mines | Found the Drone Emporium 896 | -9/Mines | Found Prototype Device 896 | -9/Mines | Identified Splice Drone Bay 957 | -9/Mines | Identified exit to Materials 1009 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1042 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1052 | -9/Mines | Entered Zion 1053 | -7/Zion | Build established: Scavenger-Mutant 1119 | -7/Zion | System corruption cleaned by Quarantine Array 1410 | -7/Zion | Discovered new exit (range 8) 1535 | -7/Zion | Learned location of 1 exit from Factory 1583 | -7/Zion | Learned 4 Factory zone layouts 1612 | -7/Zion | Found Prototype Device 1612 | -7/Zion | Identified Phasing AFG 1681 | -7/Zion | Learned location of Quarantine (-2) 2000 | -7/Zion | Learned Factory emergency access door positions 2133 | -7/Zion | Build established: Derelict-Mutant 2815 | -7/Zion | Found Prototype Special Weapon 2819 | -7/Zion | Found Prototype Special Weapon 2824 | -7/Zion | Found Prototype Special Weapon 2828 | -7/Zion | Found Prototype Special Weapon 2906 | -7/Zion | Found GAL Module 3452 | -7/Zion | Imprinted 3455 | -7/Zion | Declared Zion's savior 4341 | -7/Zion | Found CR-A16's Pointy Stick 4617 | -7/Zion | Entered Proximity Caves 4617 | -6/Proximity Caves | Accompanied by 4 allies 4619 | -6/Proximity Caves | Spotter reported a threat 5072 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5561 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5603 | -6/Proximity Caves | Core integrity fell below 50% 5609 | -6/Proximity Caves | Identified RU-N14's Throwing Claymores (x4) 5659 | -6/Proximity Caves | Lost 10 parts (2p4n1u3w) 5679 | -6/Proximity Caves | Discovered new exit (range 11) 5679 | -6/Proximity Caves | Learned Research terminal intel 5679 | -6/Proximity Caves | Learned Factory security intel 5679 | -6/Proximity Caves | Learned Research emergency access door positions 5723 | -6/Proximity Caves | Core integrity fell below 20% 5741 | -6/Proximity Caves | System corruption reached 10% 5753 | -6/Proximity Caves | Lost 3 parts (3w) 5891 | -6/Proximity Caves | Entered Factory 5891 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 5892 | -6/Factory | Identified exit to Factory 6184 | -6/Factory | Found Prototype Launcher 6184 | -6/Factory | Identified Rocket Array 6212 | -6/Factory | Build established: Scavenger-Tank 6267 | -6/Factory | Discovered new exit (range 5) 6570 | -6/Factory | Build established: Scavenger-Gunner 6748 | -6/Factory | Garrison activated, responded to threat 6766 | -6/Factory | Discovered exit to Factory (range 7) 6786 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 6787 | -6/Factory | Zion Hacker squad teleported in 7019 | -6/Factory | Cargo convoy interrupted 7044 | -6/Factory | System corruption reached 10% 7068 | -6/Factory | Destroyed 12 combat bots 7110 | -6/Factory | Lost 11 parts (1p6n2u2w) 7251 | -6/Factory | Spotted B-75 Beast 7270 | -6/Factory | Build established: Scavenger-Mutant 7410 | -6/Factory | Terminal network hard line cut 7411 | -6/Factory | Core integrity fell below 50% 7447 | -6/Factory | Lost 6 parts (1p3n2u) 7504 | -6/Factory | Core integrity fell below 20% 7505 | -6/Factory | Entered Lower Caves 8239 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8311 | -6/Lower Caves | NK-0LA showed up to help 8344 | -6/Lower Caves | NK-0LA revealed a hidden path 8552 | -6/Lower Caves | Spotted B-75 Beast 8629 | -6/Lower Caves | Encountered a Warlord checkpoint 8694 | -6/Lower Caves | Learned Factory emergency access door positions 8823 | -6/Lower Caves | Discovered new exit (range 8) 8850 | -6/Lower Caves | Entered another Lower Caves area 9041 | -6/Lower Caves | Destroyed 7 combat bots 9402 | -6/Lower Caves | Lost 4 parts (1p1n2u) 9706 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9778 | -6/Lower Caves | Learned Factory stockpile data 9804 | -6/Lower Caves | Discovered new exit (range 15) 9869 | -6/Lower Caves | Entered Data Miner 9871 | -6/Data Miner | Discovered new exit (range 6) 9924 | -6/Data Miner | Met Data Miner 10000 | -6/Data Miner | Learned location of Section 7 (-2) 10000 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10028 | -6/Data Miner | Received God Mode back door access code from Data Miner 10135 | -6/Data Miner | Entered Proximity Caves 10138 | -5/Proximity Caves | Spotter reported a threat 10281 | -5/Proximity Caves | Escorted by Enhanced Grunt 10292 | -5/Proximity Caves | Spotter reported a threat 10489 | -5/Proximity Caves | Spotter reported a threat 10724 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10859 | -5/Proximity Caves | Discovered exit to Factory (range 4) 10866 | -5/Proximity Caves | Entered Factory 10866 | -5/Factory | Accompanied by 1 ally 10866 | -5/Factory | Evolved 2 slots: Propulsion x2 11016 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 11017 | -5/Factory | Zion Heavy squad teleported in 11099 | -5/Factory | Lost 3 parts (1n2u) 11166 | -5/Factory | Search patrols dispatched 11328 | -5/Factory | Zion Fire squad teleported in 11369 | -5/Factory | Allied Derelicts emerged from ambush trap array 11466 | -5/Factory | First assault squad dispatched 11469 | -5/Factory | Discovered new exit (range 5) 11475 | -5/Factory | Entered another Factory area 11475 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 11515 | -4/Factory | Retrieved Zion intel report: Trap Installations 11827 | -4/Factory | Retrieved Zion intel report: Emergency Access 11847 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 11848 | -4/Factory | Zion Light squad teleported in 11975 | -4/Factory | First assault squad dispatched 11994 | -4/Factory | Identified exit to Garrison 11999 | -4/Factory | Entered Garrison 12074 | -4/Garrison | Triggered checkpoint 12136 | -4/Garrison | Self-destructed Last Messages --------------- 12112_ Arm. Huge Wheel destroyed. 12116_ Penetrated by Slug. 12118_ Y-64 Sentinel suffers critical hit (Smash). 12118_ Destroyed KE Penetrator. 12118_ Y-64 Sentinel system corrupted by crushing effect. 12119_ Y-64 Sentinel IFF system glitched. 12121_ Y-64 Sentinel suffers critical hit (Smash). 12121_ Y-64 Sentinel destroyed. 12122_ >> DECODED: Adv. Heat Sink location. 12124_ Acquired 58 matter. 12124_ Diametric Drive destroyed. 12129_ Electron Diverter destroyed. 12131_ Destroyed Imp. Heat Sink. 12131_ P-70 Sage system corrupted by crushing effect. 12133_ >> DECODED: Gatling Laser location. 12133_ System corrupted: Matter fused (-9). 12133_ Adv. Cooling System destroyed. 12134_ Destroyed Imp. Remote Datajack. 12134_ Destroyed Imp. Target Analyzer. 12134_ P-70 Sage system corrupted by crushing effect. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????####?????????????????????????? | | ???????????????????? #?????????????????????????? | | ???????????????????? #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????############? | | ????????????????????# #?????????????#""""""""""#? | | ????????????????????# #?????????????#"!!!!!!"""#? | | ????????????????????# #?????????????# ""#? | | ??????????# ????????# #?????????????# !"#? | | ??????????# ######## ############### !"#? | | ??????????# + !"#? | | ??????????# + !"#? | | ??????????####### ################ ## ""#? | | ????????????????# #??????????????# ##"!!!!!!"""#? | | ????????????????# #??????????????# ##""""""""""#? | | ????????????????# #?????????##???# #############? | | ????????????????# #?????????"#???# #?##?????????? | | ????????????????# #???????? "#???# ##"#?????????? | | ????????????????# #???????? "#???# #??????????? | | ????????????????# #??????? Y"????# #??????????? | | ????????????????# ##+##### #?????# #??????????? | | ????????????????# ! !@p#?????######??????????? | | ????????????????#;# ######?????????????????????? | | ???????????????# ## #??????????????????????????? | | ??????????????# #?#####??????????????????????????? | | ??????????????##?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????*[???????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????!??!???????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????!?????[???????????????????????? | | ?????????????????????[???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Coolant Potential 100 Energy Generation 34 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 825 Weapon Cycling 15 Evasion (%) 40 Armor Integrity Analysis 30 Recoil Reduction 4 Salvage Targeting 1 Offensive Hacking 11 Item Schematics ----------------- Arm. Leg | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Phasing Sabre | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Recalibrator | -7/Zion | Archive Mak. Armor Plating | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Com. Ion Cannon | -6/Factory | Z-intel Scatter Rocket Array | -6/Factory | Z-intel Imp. VTOL Module | -6/Factory | Z-intel Exp. Targeting Computer | -6/Factory | Z-intel F-cell Engine | -6/Factory | Z-intel Cld. Particle Cannon | -6/Factory | Z-intel Cld. Pulse Rifle | -6/Factory | Z-intel Cld. VTOL Module | -6/Factory | Z-intel Hvy. Particle Gun | -6/Factory | Z-intel Hvy. Deuterium Engine | -6/Factory | Z-intel Mni. Assault Cannon | -6/Factory | Z-intel Ion Burst Cannon | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Imp. System Guard | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Gamma Bomb Array | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Cld. Field Propulsion Drive | -4/Factory | Z-intel Adv. Myomer Leg | -4/Factory | Z-intel Tesla Bomb Launcher | -4/Factory | Z-intel Adv. Energy Well | -4/Factory | Z-intel Mni. Smartbomb Launcher | -4/Factory | Z-intel Adv. Plasma Rifle | -4/Factory | Z-intel Enh. Coil Gun | -4/Factory | Z-intel Stealth Drone Bay | -4/Factory | Z-intel Enh. Armored Medium Treads | -4/Factory | Z-intel Com. Tesla Bomb Launcher | -4/Factory | Z-intel Robot Schematics ------------------ M-14 Sweeper | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive D-83 Annihilator | -7/Zion | Archive S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrapheneThermicUnit Manual? 0 Play Time 00:59:39 Cumulative 723.3 hours Start 2023.08.23 @ 16:08:24 End 2023.08.23 @ 17:08:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 468 Rogue 461 Adventurer 0 Explorer 7 Win Type - Total 53 Types 20/5/19/2/0/1/4/1/1 Lore% 90 Gallery% 96 Achievement% 83 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d611f1c5-f7bd-48e2-98a5-4bd751827124