Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 23:38:02

Player: lexi =3

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (34)      170
Value Destroyed (1017)     1017
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (227)                227
              TOTAL SCORE: 2714

 Bonus
-------
High Alert Combat Kills    27
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/400
Matter                     261/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (1400) Ox27
Location                   -9/Garrison

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (2) ------
                Huge Storage Unit
>               --- WEAPON (2) -------
                Katana
>               --- INVENTORY (25) ---
          Light Treads
                Aluminum Leg
                Aluminum Leg
       Improved Aluminum Leg
       Improved Heat Sink
          Small Storage Unit
  High-capacity Matter Pod (200)
          Light Armor Plating
       Hardened Light Armor Plating

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
       Improved Aluminum Leg
>               --- UTILITY ----------
                Huge Storage Unit
                Sensor Array
>               --- WEAPON -----------
                Beam Rifle
          Heavy Assault Rifle
>               --- INVENTORY --------
          Light Ion Engine
       Improved Aluminum Leg
       Improved Heat Sink
          Small Storage Unit
  High-capacity Matter Pod
       Hardened Light Armor Plating
                EM Pulse Gun
                Assault Rifle
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Huge Storage Unit
  Device                   Sensor Array
  Storage                  Huge Storage Unit
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Slots Evolved              2    | .   .   2   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             22   | 6   2   4   .   10  
  Power                    3    | 1   .   .   .   2   
    Engine                 3    | 1   .   .   .   2   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 2   .   2   .   5   
    Treads                 .    | .   .   .   .   .   
    Leg                    9    | 2   .   2   .   5   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  3    | 1   2   .   .   .   
    Device                 1    | .   1   .   .   .   
    Storage                2    | 1   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   7    | 2   .   2   .   3   
    Energy Gun             3    | 1   .   1   .   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          3    | 1   .   1   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 17   | .   .   .   2   15  
  Power                    3    | .   .   .   1   2   
  Propulsion               9    | .   .   .   1   8   
  Utility                  1    | .   .   .   .   1   
  Weapon                   4    | .   .   .   .   4   
  Highest Loss Streak      8    | .   .   .   2   8   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     87   | .   94  90  96  73  
  Engine                   9    | .   14  11  8   6   
  Leg                      31   | .   28  34  42  24  
  Device                   10   | .   9   11  11  10  
  Storage                  11   | .   14  11  11  11  
  Energy Gun               11   | .   14  11  11  10  
  Ballistic Gun            11   | .   14  11  11  10  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             94   | 14  90  92  92  94  
  Greatest Support         43   | 20  20  43  43  43  
  Greatest Overweight (x)  28   | 2   4   2   2   28  
  Average Overweight (x)   2    | .   1   2   2   5   
Largest Inventory Capacity 25   | 8   25  25  25  25  
  Average Capacity         22   | 7   19  25  25  25  
  Most Carried             10   | 2   5   8   9   10  
  Average Carried          5    | .   3   5   6   7   
  Final Capacity           25   | 8   25  25  25  25  
  Final Carried            9    | 1   5   6   9   9   

 Class Distribution 
--------------------
 57% | Mutant
 42% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
 Scavenger-Mutant | -9/Garrison

 Resources                      | -11 -10 -9  -9  -9  
-----------                Run  | Yrd Mat Mat Sto Gar 
Matter Collected           768  | 211 114 208 141 94  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1434 | .   198 349 253 634 
  Parts                    74   | .   14  15  18  27  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Combat Hostiles Destroyed  32   | .   3   5   10  14  
  Guns                     31   | .   3   5   10  13  
Classes Destroyed          5    | .   2   2   1   .   
  Recycler                 2    | .   1   1   .   .   
  Swarmer                  7    | .   .   .   7   .   
  Grunt                    19   | .   3   2   2   12  
  Duelist                  3    | .   .   2   .   1   
  Sentry                   3    | .   .   1   1   1   
Best Kill Streak           8    | .   3   4   5   8   
  Combat Bots Only         8    | .   3   3   5   8   
Max Kills in Single Turn   2    | .   1   1   1   2   
  Gunslinging              1    | .   .   .   .   1   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   
--------                   Run  | Yrd  Mat  Mat  Sto  Gar  
Hostile Shots Fired        226  | .    15   21   56   134  
  Missed                   60   | .    6    9    11   34   
Damage Taken               1950 | .    97   212  418  1223 
  Core                     401  | .    .    10   62   329  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  100  .    .    .    
Volleys Fired              98   | 4    13   16   22   43   
  Largest                  2    | 1    2    2    2    2    
  Hottest                  79   | 20   60   60   79   79   
Shots Fired                182  | 4    26   33   44   75   
  Gun                      182  | 4    26   33   44   75   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  92   | 4    13   17   22   36   
  Thermal                  61   | .    .    .    22   39   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          29   | .    13   16   .    .    
  Robot Hit Streak         12   | 1    6    7    8    12   
  Robot Miss Streak        3    | 2    2    3    3    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        10   | .    1    2    2    5    
    Max Gunslinging Chain  1    | .    1    1    1    1    
Shots Hit Robots           119  | 2    15   22   26   54   
  Core Hits                58   | 1    8    13   13   23   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    
  Critical Strikes         3    | .    .    .    1    2    
    Burn                   2    | .    .    .    .    2    
    Destroy                1    | .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1675 | 27   203  270  366  809  
  Guns                     1672 | 24   203  270  366  809  
  Cannons                  .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  3    | 3    .    .    .    .    
  Kinetic                  939  | 24   108  138  207  462  
  Thermal                  506  | .    .    .    159  347  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          227  | .    95   132  .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    .    1    1    1    
  Average Corruption       1    | .    .    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  7    | .    .    2    1    4    
    Message Errors         1    | .    .    .    .    1    
    Heat Flow Errors       2    | .    .    1    .    1    
    Energy Discharges      3    | .    .    .    1    2    
    Misfires               1    | .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             1    | 1    .    .    .    .    
  Kicked                   1    | 1    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        481  | .    54   256  63   481  
  Average Temperature      120  | .    34   85   25   183  
  Received Heat Transfer   732  | .    54   48   78   552  
  Effects                  7    | .    .    .    .    7    
    Shutdowns              1    | .    .    .    .    1    
    Energy Bleed           5    | .    .    .    .    5    
    Damage (major)         1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    1    
  Parts Melted             4    | .    .    .    3    1    
  Heat Transferred         1443 | .    .    .    407  1036 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Peak Influence             411  | .   75  196 287 411 
  Initial                  186  | .   .   31  .   186 
  Average                  115  | .   41  60  95  260 
Maximum Alert Level        2    | .   .   .   1   2   
  Low Security (%)         72   | 100 100 100 85  9   
  Level 1                  26   | .   .   .   14  85  
  Level 2                  1    | .   .   .   .   4   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   1   .   1   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   1   .   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Mat Sto Gar 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              44   | .   4   7   11  22  
  Peak Tracking Total      6    | .   2   2   6   6   
  Tactical Retreats        1    | .   .   .   .   1   

 Traps                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Traps Triggered            1    | .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  
----------                 Run  | Yrd Mat Mat Sto Gar 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Mat Sto Gar 
Machines Accessed          6    | .   2   .   3   1   
  Terminals                5    | .   2   .   2   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                19   | .   9   .   8   2   
  Successful               10   | .   5   .   5   .   
  Failed                   9    | .   4   .   3   2   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                17   | .   9   .   6   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          2    | .   .   .   2   .   
Terminal Hacks             8    | .   5   .   3   .   
  Record                   4    | .   4   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   
  Open Door                1    | .   .   .   1   .   
  Branch Access Points     1    | .   .   .   1   .   
  Zone Layout              1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   2   .   
  Unlock Access            1    | .   .   .   1   .   
  Coupler Status           1    | .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   2   .   2   1   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  
------------               Run  | Yrd Mat Mat Sto Gar 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  
--------                   Run  | Yrd Mat Mat Sto Gar 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   
-------------              Run  | Yrd  Mat  Mat  Sto  Gar  
Turns Passed               1738 | 95   376  459  324  484  
Spaces Moved               543  | 59   149  153  99   83   
  Core                     16   | 8    .    .    .    8    
  Treads                   .    | .    .    .    .    .    
  Legs                     527  | 51   149  153  99   75   
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  260  260  260  
  Average Speed            258  | 125  223  260  260  411  
  Slowest Speed            1450 | 190  400  260  260  1450 
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       15   | 4    29   10   14   18   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Mat Sto Gar 
Total                      702  | 76  168 183 123 152 
  Wait                     10   | .   .   4   .   6   
  Move                     539  | 58  148 152 98  83  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  30   | 7   5   5   3   10  
  Fast Attach              .    | .   .   .   .   .   
  Attach                   19   | 6   1   2   .   10  
  Detach                   .    | .   .   .   .   .   
  Swap                     3    | .   1   2   .   .   
  Drop                     2    | .   .   2   .   .   
  Fire                     98   | 4   13  16  22  43  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     1    | 1   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage (discovered 2 exits: Rec / Gar)
-9/Garrison

 History 
---------
 Turn | Location      | Event
   50 | -11/Scrapyard | Discovered new exit (range 15)
   96 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  402 | -10/Materials | Discovered new exit (range 8)
  472 | -10/Materials | Entered another Materials area
  472 | -9/Materials  | Evolved 2 slots: Propulsion x2
  815 | -9/Materials  | Discovered new exit (range 11)
  931 | -9/Materials  | Entered Storage
 1075 | -9/Storage    | Identified exit to Recycling
 1165 | -9/Storage    | Build established: Scavenger-Mutant
 1253 | -9/Storage    | Identified exit to Garrison
 1255 | -9/Storage    | Entered Garrison
 1266 | -9/Garrison   | Triggered checkpoint
 1328 | -9/Garrison   | Lost 7 parts (1p4n2w)
 1656 | -9/Garrison   | Triggered checkpoint
 1688 | -9/Garrison   | Core integrity fell below 50%
 1726 | -9/Garrison   | Core integrity fell below 20%
 1729 | -9/Garrison   | Destroyed 8 combat bots
 1739 | -9/Garrison   | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
System corrupted: Energy discharge (-103).
Overheating: Energy bleed (-36).
Hvy. Assault Rifle destroyed.
Power failure, Imp. Ion Engine shutdown.
Overheating: Energy bleed (-39).
Imp. Ion Engine destroyed.
G-34 Mercenary heat spikes uncontrollably.
G-34 Mercenary overheating.
G-34 Mercenary heat damages Sml. Laser, Ion
  Engine.
G-34 Mercenary overheating.
G-34 Mercenary heat short circuits Ion Engine.
G-34 Mercenary overheating.
Sensor Array destroyed.
G-34 Mercenary critical meltdown.
Aluminum Leg destroyed.
Overheating: Huge Storage Unit damaged (-237).
Beam Rifle destroyed.
QB3ZJ:YZLU=WSV,E U,TQNGMVMV6DGJARKK7JBX
Acquired Katana.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ??????????????????     ?^   #????????????????????? |
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| ?????????????"            *   #??????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WeightScrapStorage
  Manual?         0
Play Time         00:18:48
  Cumulative      2.7 hours
  Start           2024.04.01 @ 23:15:48
  End             2024.04.01 @ 23:38:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          6
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 375de5bd-5c21-4cd0-924c-4b605fa05fc8