Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.24 @ 04:36:27 Player: AM Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (5) 25 Value Destroyed (168) 168 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1093 Bonus ------- None Cogmind --------- Core Integrity 318/400 Matter 7/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Treading (145) Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Advanced Treads Advanced Treads Advanced Treads Aluminum Leg > --- UTILITY (2) ------ Small Storage Unit Improved Light Armor Plating > --- WEAPON (2) ------- Improved Light Cannon > --- INVENTORY (6) ---- Light Ion Engine Aluminum Leg High-capacity Matter Pod (0) Improved Light Armor Plating Improved Light Cannon Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Small Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Improved Light Cannon Grenade Launcher > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg High-capacity Matter Pod Improved Light Armor Plating [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Protection Improved Light Armor Plating Weapon Grenade Launcher Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 2 | . . 2 Utility . | . . . Weapon . | . . . Parts Attached 29 | 6 10 13 Power 2 | 1 1 . Engine 2 | 1 1 . Core . | . . . Reactor . | . . . Propulsion 9 | 2 2 5 Treads 4 | . . 4 Leg 5 | 2 2 1 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 7 | 1 2 4 Device . | . . . Storage 1 | 1 . . Processor . | . . . Hackware . | . . . Protection 6 | . 2 4 Artifact . | . . . Weapon 11 | 2 5 4 Energy Gun 5 | 2 1 2 Energy Cannon . | . . . Ballistic Gun 1 | . 1 . Ballistic Cannon 1 | . . 1 Launcher 4 | . 3 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 3 | . . 3 Power . | . . . Propulsion 1 | . . 1 Utility . | . . . Weapon 2 | . . 2 Highest Loss Streak 2 | . . 2 Average Slot Usage (%) 90 | . 82 95 Engine 10 | . 10 11 Treads 24 | . . 39 Leg 10 | . 23 2 Storage 12 | . 14 11 Protection 10 | . 10 11 Energy Gun 9 | . 13 7 Ballistic Cannon 1 | . . 1 Launcher 9 | . 8 10 Naked Turns . | . . . Heaviest Build 19 | 12 18 19 Greatest Support 88 | 20 20 88 Greatest Overweight (x) 2 | . 2 . Average Overweight (x) . | . . . Largest Inventory Capacity 6 | 6 6 6 Average Capacity 5 | 4 6 6 Most Carried 6 | 4 6 6 Average Carried 4 | 1 4 5 Final Capacity 6 | 6 6 6 Final Carried 5 | 2 2 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 263 | 250 13 . Remotely . | . . . Salvage Created 126 | . 22 104 Parts 11 | . 3 8 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 3 | . . 3 Cannons 1 | . . 1 AOE 2 | . . 2 Classes Destroyed 4 | . 1 3 Watcher 2 | . 2 . Grunt 1 | . . 1 Duelist 1 | . . 1 Sentry 1 | . . 1 Best Kill Streak 3 | . 1 3 Combat Bots Only 3 | . . 3 Max Kills in Single Turn 2 | . 1 2 Gunslinging . | . . . Exploded 2 | . . 2 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 751 | . . 751 Core 82 | . . 82 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 100 . Volleys Fired 20 | . 5 15 Largest 2 | . 2 2 Hottest 80 | . 80 80 Shots Fired 29 | . 8 21 Gun 17 | . 6 11 Cannon 7 | . . 7 Launcher 5 | . 2 3 Special . | . . . Kinetic 8 | . 1 7 Thermal 16 | . 5 11 Explosive 5 | . 2 3 Electromagnetic . | . . . Robot Hit Streak 15 | . 3 15 Robot Miss Streak 2 | . 2 1 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 20 | . 3 17 Core Hits 10 | . 4 6 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 550 | . 115 435 Guns 153 | . 37 116 Cannons 125 | . . 125 Explosions 272 | . 78 194 Melee . | . . . Ramming . | . . . Kinetic 125 | . . 125 Thermal 267 | . 37 230 Explosive 158 | . 78 80 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 54 | . 20 34 Projectiles . | . . . Explosions 54 | . 20 34 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 98 | . . 98 Shots 2 | . . 2 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 61 | . 28 61 Average Temperature 20 | . 17 21 Received Heat Transfer 168 | . . 168 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 437 | . 87 350 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 110 | . 29 110 Initial 11 | . . 11 Average 17 | . 16 21 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 10 | . 2 8 Peak Tracking Total 6 | . 1 6 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 3 | . 3 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 1 | . . 1 Max in Single Turn 1 | . . 1 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks . | . . . Successful . | . . . Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections . | . . . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 450 | 53 148 249 Spaces Moved 255 | 34 93 128 Core 8 | 4 4 . Treads 114 | . . 114 Legs 133 | 30 89 14 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 100 120 Average Speed 130 | 111 120 142 Slowest Speed 150 | 120 150 145 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 16 | 3 26 19 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 50 | . 14 36 Melee . | . . . Projectile . | . . . AOE 50 | . 14 36 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 342 | 48 121 173 Wait 8 | 2 5 1 Move 253 | 33 92 128 Hop . | . . . Pick Up 23 | 7 6 10 Fast Attach 6 | 1 2 3 Attach 20 | 5 8 7 Detach 3 | . 2 1 Swap 3 | . . 3 Drop 6 | . 1 5 Fire 20 | . 5 15 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Discovered new exit (range 16) 202 | -10/Materials | Entered another Materials area 202 | -9/Materials | Evolved 2 slots: Propulsion x2 333 | -9/Materials | Build established: Mutant 451 | -9/Materials | Self-destructed Last Messages --------------- 00432_ K-01 Serf collects debris. 00432_ U-05 Engineer lays Concrete. 00434_ U-05 Engineer builds a Wall. 00434_ U-05 Engineer lays Concrete. 00435_ Acquired Imp. Light Cannon. 00436_ K-01 Serf collects debris. 00436_ U-05 Engineer builds a Wall. 00439_ K-01 Serf collects debris. 00440_ U-05 Engineer builds a Wall. 00440_ Dropped Grenade Launcher. 00442_ U-05 Engineer builds a Wall. 00443_ K-01 Serf collects debris. 00444_ U-05 Engineer builds a Wall. 00447_ K-01 Serf collects debris. 00447_ U-05 Engineer builds a Wall. 00447_ R-06 Scavenger collects Lgt. Treads. 00449_ U-05 Engineer lays Concrete. 00450_ R-06 Scavenger collects Hvy. Assault Rifle. 00450_ U-05 Engineer lays Concrete. 00450_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????" ??????????????????????????? | | ???????????????????"" 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""" # | | ????????????????????????????????????????? # | | ???????????????????????????????????????? ?? | | ???????????????????????????????????????# ?? | | ???????????????????????????????????????# ??? | | ???????????????????????????????????????########??? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 290 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PlasmaRegenerativeSegregator Manual? 0 Play Time 00:08:38 Cumulative 5.5 hours Start 2020.09.24 @ 04:28:16 End 2020.09.24 @ 04:36:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 13 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b2d8fa44-8033-47f4-9462-636624c67e92