Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.07 @ 15:36:13 // Winter2019/RPGLIKE Player: surfboardsofcanada Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (413) 2065 Value Destroyed (17134) 17134 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (3705) 3705 TOTAL SCORE: 30864 Bonus ------- High Alert Combat Kills 2082 Follower Combat Kills 1056 Met Imprinter 300 Was Imprinted 300 Friendly Fire -33 Cogmind --------- Core Integrity 0/1200 Matter 379/400 Energy 750/765 System Corruption 1% Temperature Cool (8) Movement Walking (116) Location -2/Research Parts ------- > --- POWER (3) -------- Reinforced Antimatter Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION (5) --- Myomer Leg Myomer Leg Myomer Leg Zionite Composite Leg II Biometal Leg > --- UTILITY (8) ------ Advanced Heat Sink Advanced Heat Sink Improved Weapon Cycler Advanced Transmission Jammer Improved Phase Shifter Layered Heavy Armor Plating Improved System Restoration Module > --- WEAPON (5) ------- Heavy Gatling Laser Enhanced Quantum Rifle Heavy Quantum Rifle Advanced KE Penetrator Hardcell Cannon > --- INVENTORY (4) ---- Protomatter-72 Protomatter-61 Centrium Light Armor Plating Advanced Thermal Shield Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Zionite Composite Leg II Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Improved Weapon Cycler Advanced Transmission Jammer Improved Phase Shifter Layered Heavy Armor Plating Experimental Hardlight Generator > --- WEAPON ----------- Heavy Gatling Laser Enhanced Quantum Rifle Heavy Quantum Rifle Advanced KE Penetrator Hardcell Cannon > --- INVENTORY -------- Protomatter Myomer Leg Centrium Light Armor Plating Improved System Restoration Module [Rating: 159] Favorites ----------- Power Light Antimatter Reactor Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility Improved Medium Armor Plating Device Advanced Heat Sink Processor Improved Targeting Computer Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Improved Heavy Laser Energy Gun Improved Heavy Laser Energy Cannon Long-range Phase Cannon Ballistic Gun Flak Gun Ballistic Cannon Hardcell Cannon Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Tes Res Slots Evolved 17 | 3 2 . 2 . 2 2 . 2 1 . . 1 . . 1 . 1 Power 2 | . . . 1 . . . . . 1 . . . . . . . . Propulsion 4 | 1 1 . . . 1 . . 1 . . . . . . . . . Utility 7 | 1 1 . 1 . . 1 . 1 . . . 1 . . . . 1 Weapon 4 | 1 . . . . 1 1 . . . . . . . . 1 . . Parts Attached 156 | 5 6 3 14 13 13 9 3 29 4 2 1 5 8 10 9 13 9 Power 17 | 1 1 . 1 1 4 . . 2 1 . . 1 1 . 1 1 2 Engine 5 | 1 . . 1 1 2 . . . . . . . . . . . . Core 5 | . 1 . . . 2 . . 1 1 . . . . . . . . Reactor 7 | . . . . . . . . 1 . . . 1 1 . 1 1 2 Propulsion 43 | 2 1 1 3 5 4 3 1 11 2 . . . 2 2 1 1 4 Treads . | . . . . . . . . . . . . . . . . . . Leg 43 | 2 1 1 3 5 4 3 1 11 2 . . . 2 2 1 1 4 Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 49 | . 3 1 7 4 1 2 . 9 1 . 1 3 2 5 3 5 2 Device 26 | . 1 1 2 2 . 1 . 3 . . 1 3 1 4 1 4 2 Storage . | . . . . . . . . . . . . . . . . . . Processor 3 | . . . 1 . . . . 1 1 . . . . . . . . Hackware 1 | . . . . . . . . . . . . . 1 . . . . Protection 19 | . 2 . 4 2 1 1 . 5 . . . . . 1 2 1 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 47 | 2 1 1 3 3 4 4 2 7 . 2 . 1 3 3 4 6 1 Energy Gun 24 | 1 1 1 1 2 . 1 1 5 . . . 1 2 . 3 4 1 Energy Cannon 2 | . . . . . . . . . . . . . . 1 . 1 . Ballistic Gun 17 | 1 . . 1 . 4 2 1 2 . 2 . . 1 1 1 1 . Ballistic Cannon 2 | . . . . . . 1 . . . . . . . 1 . . . Launcher . | . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . 1 . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . 2 1 1 1 1 2 . . 1 . . 1 2 5 1 Parts Lost 1 | . . . . . . 1 . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . Weapon 1 | . . . . . . 1 . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . 1 . . . . . . . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 88 100 94 96 99 99 99 96 94 99 100 100 100 99 96 94 93 Engine 5 | . 9 . 5 10 13 13 13 6 . . . . . . . . . Core 4 | . 3 11 9 7 1 . . 3 6 11 11 8 5 5 5 5 . Reactor 3 | . . . . . . . . . 5 5 5 6 10 10 10 10 13 Leg 26 | . 29 33 27 26 27 26 26 25 27 27 27 26 26 26 25 25 22 Device 19 | . 3 11 18 11 15 19 20 18 16 16 18 26 23 26 27 24 27 Processor 5 | . . . 3 9 7 6 6 5 9 11 8 5 5 . . . . Protection 7 | . 15 22 12 13 7 6 6 8 5 5 5 5 5 5 5 5 4 Energy Gun 12 | . 13 13 17 14 7 11 13 14 16 12 11 14 15 8 5 10 14 Ballistic Gun 8 | . 13 8 . . 12 14 12 8 5 9 11 5 5 5 6 8 4 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 127 | 9 17 18 43 47 54 63 63 70 69 69 70 74 74 87 127 127 127 Greatest Support 136 | 20 30 32 40 50 65 70 73 95 97 97 97 97 101 115 123 128 136 Greatest Overweight (x) 1 | 1 . . 1 1 1 . . . . . . . . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 3 | 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 1 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | . 2 3 2 2 2 2 4 3 4 4 4 3 3 3 3 3 3 Final Capacity 4 | 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 1 3 3 3 3 3 4 4 4 4 4 4 4 4 4 2 3 4 Class Distribution -------------------- 60% | Wizard-Tank 16% | Wizard-Gunner 15% | Hacker-Mutant 7% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Tank | -8/Materials Wizard-Tank | -7/Factory Wizard-Tank | -7/Storage Wizard-Tank | -6/Factory Wizard-Tank | -6/Lower Caves Wizard-Tank | -6/Lower Caves Wizard-Tank | -6/Zion Wizard-Tank | -5/Proximity Caves Wizard-Gunner | -5/Factory Wizard-Tank | -4/Factory Wizard-Gunner | -3/Research Wizard-Gunner | -3/Testing Wizard-Gunner | -2/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ----------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Tes Res Matter Collected 6657 | 250 143 94 187 190 564 763 559 986 247 201 19 194 227 564 350 830 289 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 17076 | . 441 240 635 443 1625 1709 1660 3286 619 665 . 1401 935 1363 281 1266 507 Parts 867 | . 40 16 44 22 98 138 81 117 24 28 . 44 47 61 16 65 26 Haulers Intercepted 20 | . 2 . 3 . 3 2 6 3 . . . . 1 . . . . Recyclers Shooed 8 | . 1 . . . . . 1 5 . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 100 | . . . . . . . . . 20 31 2 47 . . . . . Prevented 12 | . . . . . . . . . . 2 . 10 . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Tes Res Combat Hostiles Destroyed 347 | . 12 7 16 7 40 39 32 61 12 17 . 19 14 34 5 25 7 Melee 6 | . . . . 1 5 . . . . . . . . . . . . Guns 295 | . 12 7 16 6 35 38 32 57 11 16 . 18 13 11 2 15 6 Cannons 37 | . . . . . . 1 . . . . . . . 22 3 10 1 AOE 2 | . . . . . . . . 2 . . . . . . . . . Classes Destroyed 18 | . 5 . 3 2 . 4 . 1 1 . . . . . 1 . 1 Worker 21 | . 3 . 1 . 2 7 2 5 . . . . 1 . . . . Builder 9 | . . . . . . 2 2 1 . . . . . . 2 1 1 Tunneler 3 | . . . . 1 2 . . . . . . . . . . . . Hauler 20 | . 2 . 3 . 3 2 6 3 . . . . 1 . . . . Recycler 5 | . 1 . . . . 1 1 2 . . . . . . . . . Operator 4 | . . . . . . 2 . 1 . . . . . . . . 1 Watcher 18 | . . . 1 . 2 5 2 1 . . . . 1 . 2 2 2 Swarmer 71 | . 6 3 8 . 10 8 7 10 4 3 . 1 . 11 . . . Saboteur 2 | . . . . . . . . 1 . . . . . . . 1 . Grunt 158 | . 6 4 2 5 22 16 8 36 4 6 . 10 8 15 3 13 . Brawler 12 | . . . 1 . 1 1 1 2 . 3 . 1 . 1 . 1 . Duelist 14 | . . . . 1 . . 3 3 . 3 . 3 1 . . . . Sentry 39 | . . . 5 1 7 5 8 1 . 2 . 2 3 . 1 3 1 Specialist 1 | . . . . . . . . . . . . . . . 1 . . Hunter 18 | . . . . . . 5 3 1 4 . . 1 1 . . 2 1 Programmer 31 | . . . . . . 4 2 7 . . . 1 1 7 . 5 4 Striker 1 | . . . . . . . . . . . . . . . . . 1 Decomposer 1 | . . . . . . . . . 1 . . . . . . . . Samaritan 2 | . . . . . . . . . 2 . . . . . . . . Best Kill Streak 12 | . 3 3 4 3 5 5 9 12 4 7 . 9 4 8 5 7 3 Combat Bots Only 11 | . 3 3 4 3 4 4 6 11 4 7 . 9 4 8 2 7 2 Max Kills in Single Turn 3 | . 2 2 1 1 3 2 2 2 2 2 . 2 1 2 2 2 1 Gunslinging 1 | . . 1 . . 1 1 . 1 1 1 . 1 . . . . . Exploded 2 | . . . . . . . . 2 . . . . . . . . . Melee 1 | . . . . 1 1 . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Tes Res Hostile Shots Fired 1855 | . 24 31 107 25 152 169 198 291 62 79 . 105 67 189 33 93 230 Missed 688 | . 5 7 20 3 52 68 84 106 13 38 . 38 26 62 16 37 113 Damage Taken 11580 | . 134 223 661 222 1116 522 451 1614 312 294 . 785 408 1965 233 735 1905 Core 8165 | . 77 143 448 159 786 359 307 1161 226 213 . 550 291 1561 169 449 1266 Absorbed by Shields 2498 | . . . . . . 308 370 659 176 148 . 158 158 331 . . 190 Redirected to Core 6898 | . 72 121 400 147 641 321 285 1055 209 192 . 550 284 904 153 449 1115 Ignored by Resistances 7090 | . 43 68 322 111 549 392 384 1227 286 249 . 487 287 1126 118 436 1005 Core Remaining (%) 87 | 100 . 85 . 77 83 . 98 . . . . 71 91 80 . 100 . Volleys Fired 639 | . 32 17 46 14 56 66 57 103 22 22 1 37 35 50 16 45 20 Largest 5 | . 2 2 2 2 3 4 4 4 4 4 4 4 4 4 5 5 5 Hottest 374 | . 85 85 128 108 131 211 211 233 233 233 188 225 260 286 334 374 374 Shots Fired 2272 | . 64 34 82 19 149 257 228 401 85 87 4 148 139 187 67 221 100 Gun 2090 | . 64 34 82 19 149 256 228 401 85 87 4 148 139 113 37 164 80 Cannon 182 | . . . . . . 1 . . . . . . . 74 30 57 20 Launcher . | . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 965 | . 32 17 . . 93 147 114 153 22 38 2 37 35 72 38 125 40 Thermal 1205 | . 1 17 82 5 56 110 114 248 63 49 2 74 84 115 29 96 60 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 102 | . 31 . . 14 . . . . . . . 37 20 . . . . Robot Hit Streak 88 | . 10 9 36 18 28 37 40 88 37 77 . 26 57 79 15 34 50 Robot Miss Streak 3 | . 2 2 1 1 2 2 2 3 2 2 . 2 1 1 1 1 1 Penetration Max 1 | . . . . . . 1 1 1 . . . 1 1 1 . 1 1 Secondary Targets 51 | . . 2 1 . 5 4 7 17 1 4 . 8 2 . . . . Max Gunslinging Chain 2 | . . 1 1 . 1 1 1 2 1 1 . 1 1 . . . . Shots Hit Robots 1710 | . 38 27 69 24 133 168 152 322 66 73 . 124 112 136 47 152 67 Core Hits 1116 | . 23 12 27 15 104 155 146 264 43 58 . 45 40 58 17 83 26 Critical Kills 10 | . . . . . . 1 . 2 . 1 . 1 . 2 . 1 2 Critical Parts Destroyed 11 | . . 1 . . . 2 1 . . 2 . . 1 . . 3 1 Critical Strikes 83 | . . 1 2 1 9 7 4 18 4 9 . 7 3 7 . 6 5 Burn 55 | . . . 2 . 8 4 3 16 4 6 . 6 2 4 . . . Meltdown 1 | . . . . . . . . . . . . . . 1 . . . Destroy 21 | . . 1 . . . 3 1 2 . 3 . 1 1 1 . 4 4 Blast 4 | . . . . . . . . . . . . . . 1 . 2 1 Sever 2 | . . . . 1 1 . . . . . . . . . . . . Melee Attacks 29 | . . . . 6 23 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 29 | . . . . 6 23 . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 48283 | . 597 399 1188 618 3433 4591 4184 8876 1705 1949 . 2745 3057 4736 1630 5729 2846 Guns 41690 | . 567 399 1172 370 2730 4334 4184 8517 1705 1949 . 2735 3057 2371 875 4333 2392 Cannons 4994 | . . . . . . 24 . . . . . . . 2365 755 1396 454 Explosions 637 | . 30 . . 45 . 233 . 329 . . . . . . . . . Melee 906 | . . . . 203 703 . . . . . . . . . . . . Ramming 56 | . . . 16 . . . . 30 . . . 10 . . . . . Kinetic 16376 | . 207 158 . . 1570 1886 1587 2760 340 769 . 613 761 1508 856 2517 844 Thermal 29506 | . 30 241 1172 114 1160 2705 2597 6086 1365 1180 . 1628 2012 3228 774 3212 2002 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 1439 | . 360 . . 301 . . . . . . . 494 284 . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 906 | . . . . 203 703 . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . 1 2 2 4 1 1 1 . 3 3 . 1 3 Average Corruption 1 | . . . . . 1 1 2 1 1 1 1 . 2 2 . 1 1 Corruption Purged 14 | . . . . . . . . 4 . . . . . 4 . . 6 Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 63 | . . . . . 6 4 8 8 12 8 . . 3 7 . 5 2 Message Errors 17 | . . . . . 2 1 . 2 2 4 . . . 1 . 3 2 Matter Fused 12 | . . . . . 3 . 2 . 3 1 . . 1 1 . 1 . Heat Flow Errors 7 | . . . . . . 1 1 1 2 2 . . . . . . . Energy Discharges 8 | . . . . . . . 2 3 1 . . . . 2 . . . Data Loss (minor) 9 | . . . . . 1 1 1 1 2 . . . 1 2 . . . Data Loss (major) 2 | . . . . . . . . . . 1 . . . . . 1 . Misfires 3 | . . . . . . . 1 1 1 . . . . . . . . Alerts 1 | . . . . . . . . . 1 . . . . . . . . Weapon Failures 4 | . . . . . . 1 1 . . . . . 1 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 395 | . . . . 15 43 79 . 44 . . . . . 49 53 77 35 Projectiles 214 | . . . . . . . . . . . . . . 49 53 77 35 Explosions 128 | . . . . 15 . 79 . 34 . . . . . . . . . Melee 53 | . . . . . 43 . . 10 . . . . . . . . . Knockbacks 23 | . . . 1 . . . . 1 . . . . . 7 1 7 6 Impact 2 | . . . 1 . . . . 1 . . . . . . . . . Kinetic 20 | . . . . . . . . . . . . . . 7 1 7 5 Secondary 1 | . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 250 | . . . . 17 128 . . 105 . . . . . . . . . Shots 5 | . . . . 1 2 . . 2 . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed 4 | . . . 2 . . . . 1 . . . 1 . . . . . Kicked 4 | . . . 2 . . . . 1 . . . 1 . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 827 | . 96 162 528 309 33 180 322 339 361 220 45 342 588 827 216 447 327 Average Temperature 125 | . 30 66 199 142 9 52 79 96 123 105 30 126 154 274 91 143 117 Received Heat Transfer 3839 | . 51 138 342 141 819 219 151 626 109 124 . 227 116 454 67 183 72 Effects 96 | . . . 20 5 . . . 3 5 2 . . 5 51 1 3 1 Shutdowns 36 | . . . 5 . . . . . 1 . . . 3 23 . 3 1 Energy Bleed 9 | . . . 3 . . . . 1 1 . . . 1 2 1 . . Interference 25 | . . . 2 5 . . . 2 2 2 . . . 12 . . . Matter Decay 3 | . . . 1 . . . . . 1 . . . . 1 . . . Short Circuit 2 | . . . 1 . . . . . . . . . 1 . . . . Damage (minor) 7 | . . . 4 . . . . . . . . . . 3 . . . Damage (major) 10 | . . . 4 . . . . . . . . . . 6 . . . Damage (core) 4 | . . . . . . . . . . . . . . 4 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . 2 . . . . . . . 1 . . . . . Impact Corruptions 1 | . . . . . . . . 1 . . . . . . . . . Robots Melted 7 | . . . . . . . . 2 1 1 . 1 1 1 . . . Combat Hostiles 7 | . . . . . . . . 2 1 1 . 1 1 1 . . . Parts Melted 123 | . 1 1 7 . 8 9 9 26 11 3 . 5 8 13 1 14 7 Heat Transferred 47157 | . 50 555 2701 198 2479 5095 5177 10325 2331 2072 . 2664 2849 3774 814 3912 2161 Parts Sabotaged 4 | . . . . . . . . 4 . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . 1 . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Tes Res Peak Influence 983 | . 314 192 388 211 512 493 623 983 . . . . 451 862 741 959 548 Initial 392 | . . 22 . 61 15 64 114 242 . . . . 176 190 392 357 375 Average 315 | . 157 121 163 120 196 295 253 411 . . . . 309 352 531 627 448 Maximum Alert Level 3 | . 1 . 1 1 2 2 2 3 . . . . 2 3 3 3 2 Low Security (%) 31 | 100 61 100 54 84 58 14 44 26 . . . . 16 11 . . . Level 1 38 | . 38 . 45 15 30 75 41 21 . . . . 56 51 13 8 14 Level 2 24 | . . . . . 10 9 14 33 . . . . 26 31 76 52 85 Level 3 5 | . . . . . . . . 18 . . . . . 5 9 38 . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 76 | . 4 . 2 . 9 11 9 20 . 1 . 1 3 6 3 4 3 Investigation 23 | . 4 . 1 . 4 3 3 5 . . . . 1 1 1 . . Extermination 18 | . . . . . . 4 2 5 . . . . 1 2 1 1 2 Reinforcement 17 | . . . 1 . 2 4 1 4 . . . . 1 2 1 1 . Assault 12 | . . . . . . . 2 4 . 1 . 1 . 1 . 2 1 Garrison 6 | . . . . . 3 . 1 2 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 1 . . . . 1 . 1 . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . 1 . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Tes Res Distress Signals 11 | . 2 . 1 . 5 . 1 1 . . . . . 1 . . . Communications Jammed 31 | . . . . . . . . . . . . . . 4 5 4 18 Distress Signals 31 | . . . . . . . . . . . . . . 4 5 4 18 Times Spotted 506 | . 24 7 26 7 61 51 36 81 12 21 . 33 27 45 14 35 26 Peak Tracking Total 13 | . 4 3 6 3 7 4 7 13 4 7 . 7 5 6 3 5 9 Tactical Retreats 25 | . . . . . 6 1 1 4 . 1 . 2 6 4 . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Tes Res Traps Triggered 12 | . 1 . 1 . 1 . 1 5 . . . . 2 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 . 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ---------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Tes Res Machines Disabled 34 | . . . 2 . 2 5 1 7 . . . . 1 8 . 7 1 Max in Single Turn 4 | . . . 1 . 2 4 1 4 . . . . 1 4 . 1 1 Garrison Access 3 | . . . . . . . . 1 . . . . . . 1 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Tes Res Machines Accessed 68 | . 8 2 2 . 11 12 8 15 . . . . 3 1 3 3 . Terminals 40 | . 6 . 2 . 10 7 5 8 . . . . 1 . 1 . . Fabricators 6 | . . . . . . 1 . 2 . . . . 1 1 1 . . Repair Stations 2 | . . . . . . . . 1 . . . . . . . 1 . Recycling Units 8 | . 2 . . . . 1 2 2 . . . . 1 . . . . Scanalyzers 3 | . . . . . . 1 . 1 . . . . . . . 1 . Garrison Access 7 | . . . . . 1 2 1 1 . . . . . . 1 1 . Total Hacks 216 | . 27 2 9 . 41 41 38 41 . . . . 6 2 6 3 . Successful 164 | . 15 2 9 . 32 31 30 30 . . . . 5 2 5 3 . Failed 50 | . 12 . . . 8 10 7 11 . . . . 1 . 1 . . Catastrophic 6 | . . . . . 2 2 . 2 . . . . . . . . . Database Lockouts 2 | . . . . . 1 . 1 . . . . . . . . . . Manual 231 | . 26 . 11 . 36 34 39 28 . . 2 . 14 13 9 11 8 Terminals 167 | . 23 . 9 . 40 31 32 30 . . . . 1 . 1 . . Fabricators 12 | . . . . . . 2 . 3 . . . . 2 2 3 . . Repair Stations 2 | . . . . . . . . 1 . . . . . . . 1 . Recycling Units 20 | . 4 . . . . 4 4 5 . . . . 3 . . . . Scanalyzers 3 | . . . . . . 1 . 1 . . . . . . . 1 . Garrison Access 10 | . . . . . 1 3 2 1 . . . . . . 2 1 . Terminal Hacks 67 | . 8 2 5 . 16 10 11 13 . . . . 1 . 1 . . Record 3 | . . . . . 1 1 . 1 . . . . . . . . . Part Schematic 4 | . . . 3 . . . . 1 . . . . . . . . . Robot Schematic 1 | . . . . . . 1 . . . . . . . . . . . Robot Analysis 24 | . 6 . 1 . 6 6 4 1 . . . . . . . . . Open Door 2 | . . 2 . . . . . . . . . . . . . . . Open DSF 4 | . . . . . . 1 . 1 . . . . 1 . 1 . . Branch Access Points 5 | . 1 . 1 . 2 . . 1 . . . . . . . . . Terminal Index 3 | . . . . . . 1 1 1 . . . . . . . . . Alert Level 11 | . 1 . . . 4 . 3 3 . . . . . . . . . Unreport Threat 9 | . . . . . 3 . 2 4 . . . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . . . . . Fabricator Hacks 11 | . . . . . . 2 . 2 . . . . 2 2 3 . . Network Status 1 | . . . . . . . . . . . . . . . 1 . . Load Schematic 5 | . . . . . . 1 . 1 . . . . 1 1 1 . . Build 5 | . . . . . . 1 . 1 . . . . 1 1 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . 1 . Insert Component 1 | . . . . . . . . . . . . . . . . 1 . Garrison Access Hacks 4 | . . . . . . . 1 1 . . . . . . 1 1 . Seal Access 3 | . . . . . . . . 1 . . . . . . 1 1 . Coupler Status 1 | . . . . . . . 1 . . . . . . . . . . Unauthorized Hacks 79 | . 6 . 4 . 15 19 18 14 . . . . 2 . . 1 . Terminals 54 | . 4 . 4 . 14 12 13 7 . . . . . . . . . Track 1 | . . . . . . . 1 . . . . . . . . . . Assimilate 16 | . 1 . 2 . 4 5 3 1 . . . . . . . . . Botnet 27 | . 3 . 2 . 6 6 5 5 . . . . . . . . . Disrupt 9 | . . . . . 4 1 3 1 . . . . . . . . . Operators 1 | . . . . . . . 1 . . . . . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . . . Report 1 | . . . . . . . . 1 . . . . . . . . . Repair Stations 2 | . . . . . . . . 1 . . . . . . . 1 . Mechanics 2 | . . . . . . . . 1 . . . . . . . 1 . Recycling Units 16 | . 2 . . . . 4 4 4 . . . . 2 . . . . Monitor 1 | . . . . . . 1 . . . . . . . . . . . Reject 7 | . 1 . . . . 1 2 2 . . . . 1 . . . . Recyclers 2 | . 1 . . . . 1 . . . . . . . . . . . Mask 6 | . . . . . . 1 2 2 . . . . 1 . . . . Scanalyzers 2 | . . . . . . 1 . 1 . . . . . . . . . Researchers 2 | . . . . . . 1 . 1 . . . . . . . . . Garrison Access 4 | . . . . . 1 2 1 . . . . . . . . . . Reprogram 4 | . . . . . 1 2 1 . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . 1 . . . . . . . . 1 Used 1 | . . . . . . . . 1 . . . . . . . . . Hacking Detections 44 | . 8 . 1 . 7 7 6 9 . . . . 2 1 2 1 . Full Trace Events 17 | . 4 . . . 3 3 1 3 . . . . 1 1 1 . . Feedback Events 1 | . . . . . 1 . . . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . 1 . . . . 4 . . . . . 3 Robots Built 5 | . . . . . . . . 1 . . . . 2 . 2 . . Authchips . | . . . . . . . . . . . . . . . . . . Time 432 | . . . . . . . . 58 . . . . 102 204 68 . . Total Robot Build Rating 35 | . . . . . . . . 3 . . . . 16 . 16 . . Part Schematics Acquired 27 | . . . 3 . . . . 1 . . 14 . . . . 9 . Parts Built 2 | . . . . . . 2 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 62 | . . . . . . 62 . . . . . . . . . . . Total Part Build Rating 4 | . . . . . . 4 . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------------ Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . 3 . . . 2 . 2 . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Tes Res Total Allies 29 | . . . . . 1 4 4 2 . 2 4 2 2 4 4 . . Largest Group 6 | . . . . . 1 3 3 1 . 2 6 6 2 4 4 . . Highest-Rated Group 306 | . . . . . 16 48 88 26 . 61 210 210 100 144 306 . . Highest-Rated Ally 103 | . . . . . 16 26 31 26 . 32 40 40 50 39 103 . . Zionite Dispatches 3 | . . . . . . . . . . . . . . 2 1 . . Heavy 1 | . . . . . . . . . . . . . . . 1 . . Fire 1 | . . . . . . . . . . . . . . 1 . . . Infowar Resupply 1 | . . . . . . . . . . . . . . 1 . . . Total Orders 1 | . . . 1 . . . . . . . . . . . . . . EXPLORE 1 | . . . 1 . . . . . . . . . . . . . . Ally Attacks 138 | . . . . . 9 11 2 . . 13 . 38 26 2 37 . . Total Damage 5003 | . . . . . 113 139 20 . . 349 . 1288 822 33 2239 . . Kills 31 | . . . . . . . . . . 2 . 9 7 . 13 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Tes Res Robot Analysis Total 23 | . 6 . 1 . 5 6 4 1 . . . . . . . . . Derelict Logs Recovered 12 | . . . . 2 . . . . 3 2 3 2 . . . . . Drone Launches 1 | . . . 1 . . . . . . . . . . . . . . Drone Recoveries 1 | . . . 1 . . . . . . . . . . . . . . Zionite Intel Received 10 | . . . . . . . . . . . . . 1 2 2 3 2 Main Access 1 | . . . . . . . . . . . . . . . 1 . . Emergency Access 1 | . . . . . . . . . . . . . 1 . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . 1 . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . 1 Unaware Analyses 2 | . . . . . . . . . . . . . . . 1 . 1 Active Terminals 2 | . . . . . . . . . . . . . . 1 . 1 . Active Garrisons 1 | . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Tes Res Turns Passed 18851 | 59 849 445 801 493 1696 2521 795 2155 1302 1243 924 1178 1041 1070 556 915 808 Spaces Moved 11834 | 45 560 319 474 276 1057 1607 400 1202 980 875 712 802 596 618 330 518 463 Core 8 | 8 . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Legs 11826 | 37 560 319 474 276 1057 1607 400 1202 980 875 712 802 596 618 330 518 463 Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 110 110 110 120 120 122 120 120 120 120 120 120 120 118 118 116 Average Speed 120 | 113 120 117 114 137 121 120 122 120 120 120 120 120 120 120 120 119 116 Slowest Speed 194 | 120 120 120 186 186 190 122 122 122 120 120 120 120 120 120 194 194 192 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 55 | 3 91 86 43 58 83 43 72 38 95 92 82 92 20 23 10 49 15 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 7 | . . . . . . . . . . . 3 . . 4 . . . Known Exits Taken 5 | . 1 . 1 . . . . 1 . . . . 1 . . 1 . Unknown Exits Taken 12 | 1 . 1 . 1 1 1 1 . 1 1 1 1 . 1 1 . . Scrap Searched 13 | . . 1 . 4 . . . . 2 3 1 2 . . . . . Spaces Dug 8 | . . . . . . . . . . . . . . . 2 . 6 Terrain Destroyed 314 | . 6 . . 5 39 42 2 36 . 1 1 7 6 83 14 42 30 Melee . | . . . . . . . . . . . . . . . . . . Projectile 137 | . . . . . . 2 2 3 . 1 1 7 6 29 14 42 30 AOE 177 | . 6 . . 5 39 40 . 33 . . . . . 54 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Tes Res Total 14960 | 50 671 356 654 361 1313 2021 553 1653 1052 1012 779 925 845 846 462 719 688 Wait 1649 | . 64 9 81 25 99 273 63 241 29 67 65 51 164 89 70 84 175 Move 11817 | 44 559 318 473 275 1056 1606 399 1201 979 874 711 801 595 617 329 517 463 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 44 | 1 4 1 6 5 6 8 . 2 . . . 2 2 1 1 2 3 Fast Attach 125 | 5 4 3 12 9 11 8 3 24 3 2 1 3 7 8 6 10 6 Attach 16 | . . . 2 2 1 2 . 1 . . . 1 . 1 2 2 2 Detach 7 | . . . 1 . . . . 1 . . . . . 1 2 2 . Swap 16 | . 2 . . 2 1 . . 4 1 . . 1 1 1 1 1 1 Drop 138 | . 2 4 17 13 15 12 3 17 2 1 1 4 10 9 10 10 8 Fire 639 | . 32 17 46 14 56 66 57 103 22 22 1 37 35 50 16 45 20 Melee 29 | . . . . 6 23 . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . Kick 4 | . . . 2 . . . . 1 . . . 1 . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 21 | . . . . . . 12 . . . 4 . 3 . . . 2 . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous 455 | . 4 4 14 10 45 34 28 58 16 42 . 21 31 69 25 44 10 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac x2 / *Sto) -7/Storage -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x4 / Upp) -4/Factory (discovered 2 exits: *Res / Ext) -3/Research (discovered 4 exits: Res x3 / *Tes) -3/Testing -2/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 5 | -11/Scrapyard | Discovered new exit (range 17) 60 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 11) 316 | -10/Materials | Build established: Hacker-Mutant 399 | -10/Materials | Discovered new exit (range 16) 583 | -10/Materials | Identified exit to Mines 645 | -10/Materials | Reached level 2 648 | -10/Materials | Upgraded with Propulsion slot (x1) 648 | -10/Materials | Upgraded with Utility slot (x1) 726 | -10/Materials | Discovered new exit (range 17) 909 | -10/Materials | Entered Mines 918 | -10/Mines | Met a Derelict bent on vengeance 1192 | -10/Mines | Found the Drone Emporium 1197 | -10/Mines | Found Prototype Device 1250 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1279 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1279 | -10/Mines | Discovered new exit (range 5) 1319 | -10/Mines | Discovered new exit (range 10) 1349 | -10/Mines | Discovered new exit (range 6) 1354 | -10/Mines | Entered Materials 1356 | -9/Materials | Reached level 3 1356 | -9/Materials | Reached level 4 1356 | -9/Materials | Upgraded with Power slot (x1) 1356 | -9/Materials | Upgraded with Utility slot (x1) 1356 | -9/Materials | Identified Sensor Drone Bay 1610 | -9/Materials | Reached level 5 1719 | -9/Materials | Discovered new exit (range 3) 1725 | -9/Materials | Identified exit to Mines 2085 | -9/Materials | Reached level 6 2155 | -9/Materials | Entered Mines 2297 | -9/Mines | Learned Materials trap positions 2366 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2399 | -9/Mines | Learned Materials interactive machine intel 2543 | -9/Mines | Discovered new exit (range 11) 2552 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2591 | -9/Mines | Reached level 7 2648 | -9/Mines | Entered Materials 2649 | -8/Materials | Loaded intel: 25 trap records 2650 | -8/Materials | Loaded intel: 19 interactive machine locations 2650 | -8/Materials | Reached level 8 2845 | -8/Materials | Core integrity fell below 50% 2936 | -8/Materials | Reached level 9 2939 | -8/Materials | Upgraded with Weapon slot (x1) 3039 | -8/Materials | Discovered new exit (range 12) 3169 | -8/Materials | Garrison activated, responded to threat 3290 | -8/Materials | Build established: Hacker-Tank 3314 | -8/Materials | Reached level 10 3431 | -8/Materials | Upgraded with Propulsion slot (x1) 3520 | -8/Materials | Discovered new exit (range 11) 3987 | -8/Materials | Reached level 11 4005 | -8/Materials | Central database locked down 4344 | -8/Materials | Entered Factory 4346 | -7/Factory | Reached level 12 4348 | -7/Factory | Upgraded with Weapon slot (x1) 4646 | -7/Factory | Reached level 13 4649 | -7/Factory | Build established: Wizard-Tank 4649 | -7/Factory | Upgraded with Utility slot (x1) 4686 | -7/Factory | Discovered new exit (range 14) 4996 | -7/Factory | Reached level 14 5074 | -7/Factory | Fabricated Hrd. Light Armor Plating? 6284 | -7/Factory | Reached level 15 6343 | -7/Factory | Discovered new exit (range 13) 6533 | -7/Factory | Discovered new exit (range 16) 6865 | -7/Factory | Entered Storage 6955 | -7/Storage | Central database locked down 7019 | -7/Storage | Reached level 16 7048 | -7/Storage | Garrison activated, responded to threat 7367 | -7/Storage | Met a pair of Derelict thieves 7650 | -7/Storage | Discovered new exit (range 9) 7660 | -7/Storage | Entered Factory 7662 | -6/Factory | Reached level 17 7663 | -6/Factory | Identified exit to DSF 7828 | -6/Factory | Reached level 18 7832 | -6/Factory | Upgraded with Utility slot (x1) 7869 | -6/Factory | Destroyed 7 combat bots 8468 | -6/Factory | Garrison activated, responded to threat 8775 | -6/Factory | Reached level 19 8778 | -6/Factory | Upgraded with Propulsion slot (x1) 9184 | -6/Factory | Destroyed 7 combat bots 9250 | -6/Factory | Identified exit to Lower Caves 9410 | -6/Factory | First assault squad dispatched 9472 | -6/Factory | Fabricated O-24 Administrator (x1) 9525 | -6/Factory | Core integrity fell below 50% 9558 | -6/Factory | Destroyed 11 combat bots 9795 | -6/Factory | Cargo convoy interrupted 9815 | -6/Factory | Entered Lower Caves 9817 | -6/Lower Caves | Reached level 20 9817 | -6/Lower Caves | Upgraded with Power slot (x1) 9883 | -6/Lower Caves | Learned 8 Factory zone layouts 10052 | -6/Lower Caves | Discovered new exit (range 16) 10105 | -6/Lower Caves | Learned Factory garrison access intel 10106 | -6/Lower Caves | Learned Factory security intel 10599 | -6/Lower Caves | Spotted B-75 Beast 11117 | -6/Lower Caves | Entered another Lower Caves area 11254 | -6/Lower Caves | Discovered new exit (range 4) 11442 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11772 | -6/Lower Caves | Learned location of 1 exit from Factory 12144 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 12199 | -6/Lower Caves | Destroyed 7 combat bots 12267 | -6/Lower Caves | Discovered new exit (range 16) 12360 | -6/Lower Caves | Entered Zion 12360 | -6/Zion | Accompanied by 2 allies 12452 | -6/Zion | System corruption cleaned by Quarantine Array 12486 | -6/Zion | Learned 8 Factory zone layouts 12504 | -6/Zion | Learned location of 1 exit from Factory 12551 | -6/Zion | Given A8's code to call for help 12612 | -6/Zion | Learned location of Quarantine (-2) 12725 | -6/Zion | Learned Factory emergency access door positions 12881 | -6/Zion | Given the Hacking Drone Bay 12882 | -6/Zion | Found Prototype Device 12882 | -6/Zion | Identified Hacking Drone Bay 12979 | -6/Zion | Imprinted 12981 | -6/Zion | Declared Zion's savior 13265 | -6/Zion | Discovered new exit (range 10) 13284 | -6/Zion | Entered Proximity Caves 13284 | -5/Proximity Caves | Accompanied by 6 allies 13286 | -5/Proximity Caves | Reached level 21 13287 | -5/Proximity Caves | Upgraded with Utility slot (x1) 13349 | -5/Proximity Caves | Ambushed by research squad 13483 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13498 | -5/Proximity Caves | Lost 3 allies 13653 | -5/Proximity Caves | Learned location of 1 exit from Factory 13664 | -5/Proximity Caves | Learned 8 Factory zone layouts 14132 | -5/Proximity Caves | Reached level 22 14250 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 14331 | -5/Proximity Caves | Destroyed 9 combat bots 14435 | -5/Proximity Caves | Discovered new exit (range 7) 14462 | -5/Proximity Caves | Entered Factory 14462 | -5/Factory | Accompanied by 2 allies 14463 | -5/Factory | Identified exit to Upper Caves 14463 | -5/Factory | Identified exit to Factory 14467 | -5/Factory | Loaded intel: 4 garrison access locations 14848 | -5/Factory | Retrieved Zion intel report: Emergency Access 14997 | -5/Factory | Fabricated X-82 Rainmaker (x2) 15187 | -5/Factory | Build established: Wizard-Gunner 15331 | -5/Factory | Reached level 23 15503 | -5/Factory | Entered another Factory area 15504 | -4/Factory | Identified exit to Extension 15616 | -4/Factory | Retrieved Zion intel report: Active Terminals 15635 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 15636 | -4/Factory | Zion Fire squad teleported in 15763 | -4/Factory | Zion Infowar Resupply teleported in 15877 | -4/Factory | Reached level 24 15906 | -4/Factory | Lost 3 allies 15942 | -4/Factory | Build established: Wizard-Tank 16282 | -4/Factory | First assault squad dispatched 16387 | -4/Factory | Discovered new exit (range 9) 16430 | -4/Factory | Core integrity fell below 50% 16516 | -4/Factory | Reached level 25 16517 | -4/Factory | Build established: Wizard-Gunner 16568 | -4/Factory | Destroyed 8 combat bots 16573 | -4/Factory | Entered Research 16575 | -3/Research | Reached level 26 16645 | -3/Research | Identified exit to DSF 16670 | -3/Research | Retrieved Zion intel report: Unaware Analyses 16704 | -3/Research | Discovered new exit (range 8) 16825 | -3/Research | Retrieved Zion intel report: Main Access 16825 | -3/Research | Identified exit to Research 16826 | -3/Research | Zion Heavy squad teleported in 16902 | -3/Research | Fabricated X-82 Rainmaker (x2) 16944 | -3/Research | Reached level 27 16975 | -3/Research | Upgraded with Weapon slot (x1) 17129 | -3/Research | Entered Testing 17131 | -3/Testing | Reached level 28 17296 | -3/Testing | Retrieved Zion intel report: Active Terminals 17323 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 17379 | -3/Testing | First assault squad dispatched 17835 | -3/Testing | Discovered exit to Research (range 13) 17855 | -3/Testing | Retrieved Zion intel report: Active Garrisons 17936 | -3/Testing | Destroyed 7 combat bots 17988 | -3/Testing | Found Prototype Device 18014 | -3/Testing | Identified Exp. Hardlight Generator 18044 | -3/Testing | Entered Research 18046 | -2/Research | Reached level 29 18046 | -2/Research | Reached level 30 18046 | -2/Research | Upgraded with Utility slot (x1) 18113 | -2/Research | Retrieved Zion intel report: Unaware Analyses 18312 | -2/Research | Build established: Wizard-Tank 18356 | -2/Research | Retrieved Zion intel report: Unaware Schematics 18627 | -2/Research | Build established: Wizard-Gunner 18696 | -2/Research | Cargo convoy interrupted 18696 | -2/Research | Spotted Striker 18700 | -2/Research | Spotted Striker 18703 | -2/Research | Spotted Executioner 18741 | -2/Research | Destroyed Striker 18755 | -2/Research | Core integrity fell below 50% 18817 | -2/Research | Core integrity fell below 20% 18824 | -2/Research | First assault squad dispatched 18852 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 18773_ Slug penetrates Wall. 18784_ Imp. System Restoration Module purges 1% system corruption (0%). 18794_ ALERT: Rogue bot located, Programmers report to Research Zone 9U. 18794_ Slug penetrates Earth. 18808_ Slug penetrates Wall. 18808_ Penetrated by Slug. 18808_ Slug penetrates Wall. 18809_ Imp. System Restoration Module purges 1% system corruption (2%). 18810_ Imp. System Restoration Module purges 1% system corruption (1%). 18814_ Imp. System Restoration Module purges 1% system corruption (0%). 18816_ P-80 Master resets Y-72 Warden, system corruption cleaned. 18816_ Penetrated by Slug. 18816_ Critical hit (Destroy). 18821_ P-80 Master resets Y-72 Warden, system corruption cleaned. 18824_ ALERT: Significant disruption in Zone 3U, assault force dispatched. 18825_ P-80 Master resets Y-72 Warden, system corruption cleaned. 18834_ Slug penetrates Wall. 18834_ Penetrated by Slug. 18835_ Imp. System Restoration Module purges 1% system corruption (0%). 18837_ ALERT: All DSF locations entering lockdown mode. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# """ | | ????????????????????????????????????????# """ | | ????????????????????????????????????????# """ | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????######### | | ?????????????? ????????????????????????????? | | ?????????????# #???????????????????????????? | | ?????????????# #???????????????????????????? | | ?????????????# #???????????????????????????? | | ?????????????# #???????????????????????????? | | ?????????????# #???????????????????????????? | | ?????????????# #???????????????????????????? | | ?????????????# #???????????????????????????? | | ????????????## #???????????????????????????? | | ????????????# ####+########+###???????????? | | ????????????# ^ ^ ???????????? | | ????????????# ????????????? | | ????????????+ A ?????????????? | | ????????????# ^ """"??????????????? | | ????????????# ""T"" #?????????? | | ????????????# ] #?????????? | | ??????????????# @ #?????????? | | ??????????????# p #?????????? | | ??????????????# p########+###### #?????????? | | ??????????????# #?????????????????????????????? | | ?????????????## #?????????????????????????????? | | ?????????????#" #?????????????????????????????? | | ?????????????## #?????????????????????????????? | | ???????######?# #?????????????? ??????????? | | ???????# # #?????????????# #?????????? | | ???????# # #?????????????# #?????????? | | ???????# + +?????????????# #?????????? | | ???????# # #?????????????# #?????????? | | ???????# # #?????????????# #?????????? | | ???????# ?# #?????????????# #?????????? | | ???????######?# #?????????????# #?????????? | | ??????????????# #?????????????# #?????????? | | ??????????????# "?????????????# ^ #?????????? | | ??????????????# "?????????????# #?????????? | | ??????????????# "?????????????# #?????????? | | ??????????????# ##????????????# #????????"" | | ??????######?## ##????????????# ######### " | | ??????# ! # ! #????????????# | | ??????# # ############+# | | ??????# + | | ??????# = # #######/####/#########/## "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 123 Energy Generation 71 Energy Capacity 880 Matter Stores 400 Matter Capacity 400 Sight Range 17 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 1200 Resistance: KI 40 Resistance: TH 40 Resistance: EX 40 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 8 Target Analysis 5 Offensive Hacking 62 Defensive Hacking 20 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Materials | Hacked Imp. Targeting Computer | -9/Materials | Hacked Imp. Aluminum Leg | -9/Materials | Hacked Adv. Hardlight Generator | -6/Factory | Hacked Adv. Signal Interpreter | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Adv. System Restoration Module | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Point Defense System | -6/Zion | Archive Energy Well | -6/Zion | Archive Imp. Antigrav System | -6/Zion | Archive Railgun | -6/Zion | Archive Coil Gun | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive Mak. Transmission Jammer | -6/Zion | Archive Exp. Power Amplifier | -3/Testing | Z-intel Adv. Matter Compressor | -3/Testing | Z-intel Gravity Flail | -3/Testing | Z-intel Vibroblade | -3/Testing | Z-intel Adv. Thermal Defense Suite | -3/Testing | Z-intel Imp. Energy Well | -3/Testing | Z-intel Proton Burst Cannon | -3/Testing | Z-intel Imp. Matter Compressor | -3/Testing | Z-intel Prc. Energy Filter | -3/Testing | Z-intel Robot Schematics ------------------ O-24 Administrator | -7/Factory | Hacked K-01 Serf | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive X-82 Rainmaker | -6/Zion | Archive H-77 Assassin | -2/Research | Z-intel H-88 Terminator | -2/Research | Z-intel R-06 Scavenger | -2/Research | Z-intel Fabricated ------------ Hrd. Light Armor Plating | x2 | -7/Factory O-24 Administrator | x1 | -6/Factory X-82 Rainmaker | x2 | -5/Factory X-82 Rainmaker | x2 | -3/Research Alien Tech Used ----------------- None Achievements -------------- Freeware Safety First Treasure Hunter Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Tes Res Levels Raised 29 | . 1 . 4 1 4 4 1 3 1 . . 2 1 2 2 1 2 XP Earned 48152 | 4000 1600 1350 4813 1300 6449 6082 2130 4763 501 601 186 2055 1332 3134 3475 1846 2535 XP Spent 46660 | 3900 1600 . 4500 2920 4050 7900 1600 4330 800 . . 3700 1500 3195 2765 800 3100 Upgrades 87 | 10 2 . 9 15 8 7 1 5 1 . . 8 2 10 6 1 2 Power Slot 2 | . . . 1 . . . . . 1 . . . . . . . . Propulsion Slot 4 | 1 1 . . . 1 . . 1 . . . . . . . . . Utility Slot 7 | 1 1 . 1 . . 1 . 1 . . . 1 . . . . 1 Weapon Slot 4 | 1 . . . . 1 1 . . . . . . . . 1 . . Core Integrity 12 | . . . . 4 2 . . . . . . 2 . 3 1 . . Heat Dissipation 10 | . . . . 3 1 . . 1 . . . 2 . 2 1 . . Energy Generation 2 | . . . . 1 . . . . . . . . . . 1 . . Energy Storage 2 | . . . . 1 . . . . . . . . . . 1 . . Matter Storage 2 | . . . . 1 . . . . . . . . . . 1 . . Mass Support 1 | . . . . 1 . . . . . . . . . . . . . Inventory Capacity 4 | 3 . . . . . 1 . . . . . . . . . . . Sight Range 1 | 1 . . . . . . . . . . . . . . . . . Ranged Accuracy 6 | . . . . 1 2 1 . . . . . 1 . 1 . . . Hack Attack % 8 | 2 . . 2 1 . 2 1 . . . . . . . . . . Hack Defense % 4 | 1 . . 1 . 1 1 . . . . . . . . . . . KI Resistance % 4 | . . . 2 . . . . 1 . . . . 1 . . . . TH Resistance % 4 | . . . 2 . . . . 1 . . . . 1 . . . . EX Resistance % 4 | . . . . 2 . . . . . . . . . 2 . . . KI Damage % 3 | . . . . . . . . . . . . 1 . 1 . 1 . TH Damage % 3 | . . . . . . . . . . . . 1 . 1 . . 1 Protomatter Created 5538 | . 195 47 85 29 455 635 487 908 156 374 . 213 309 713 203 604 125 Integrity Restored 9467 | . 65 74 301 219 961 681 532 1170 352 891 . 404 678 1565 545 877 152 Core 6957 | . 56 74 301 219 812 476 323 938 352 328 . 266 490 1424 391 449 58 Parts 2510 | . 9 . . . 149 205 209 232 . 563 . 138 188 141 154 428 94 Protomatter Decayed 2181 | . 131 46 77 . 61 288 237 341 38 70 . 134 175 260 74 190 59 Game ------ Seed MomentumScatterGuard Manual? 0 Play Time 03:56:35 Cumulative 37.2 hours Start 2024.03.06 @ 19:42:04 End 2024.03.07 @ 15:36:13 Sessions 13 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 41 Rogue 26 Adventurer 13 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 36 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 001fe829-7d5e-410a-9c63-b0628bbf9a92